@Blackychan I don’t believe your Italian attacks were legal moves for this set up. If you look at the game notes it states that Italy cannot attack any game spaces containing French or British units until Paris has fallen.
Look at the game notes and let me know your interpretation of those rules.
“Italy, while not at war may move naval units out of the Mediterranean Use Edit. They may declare war at any time, however unless Paris has fallen their combat moves may not include attacks on any game space occupied by French or British units. This is Player Enforced”
Dawgoneit Allies -VS- ShrimpBoatChef Axis
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 armour, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 transports moved from 10 Sea Zone to 1 Sea Zone
2 armour and 2 infantry moved from Alaska to 1 Sea Zone
2 armour, 2 infantry and 2 transports moved from 1 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Aleutian Islands
2 armour moved from 8 Sea Zone to Aleutian Islands
1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 37 Sea Zone
1 carrier, 1 cruiser and 2 destroyers moved from 91 Sea Zone to 95 Sea Zone
2 fighters moved from 91 Sea Zone to 95 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 artillery moved from 105 Sea Zone to Normandy Bordeaux
1 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Northern Italy
1 mech_infantry moved from 95 Sea Zone to Northern Italy
1 carrier and 2 fighters moved from 91 Sea Zone to 95 Sea Zone
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 cruiser, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in Northern Italy
Battle in Aleutian Islands
Americans attack with 2 armour and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Americans win, taking Northern Italy from Italians, taking Aleutian Islands from Japanese with 2 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Battle in Normandy BordeauxNon Combat Move - Americans
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 36 Sea Zone to 43 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea Zone
3 bombers moved from Iraq to French Indo China
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
3 armour placed in French Indo China
1 carrier placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
Americans undo move 3.
Americans undo move 2.
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 63 PUs; end with 63 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from JapaneseCombat - Chinese
Non Combat Move - Chinese
3 infantry moved from Szechwan to SikangPlace Units - Chinese
2 infantry placed in SikangTurn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs total -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 11
Purchase Units - British
British buy 10 infantry; Remaining resources: 2 PUs;Combat Move - British
3 armour moved from Eastern Persia to India
7 armour and 1 mech_infantry moved from West India to India -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 11
Purchase Units - British
British buy 10 infantry; Remaining resources: 2 PUs;Combat Move - British
3 armour moved from Eastern Persia to India
7 armour and 1 mech_infantry moved from West India to IndiaCombat - British
Battle in India
British attack with 10 armour and 1 mech_infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
British win, taking India from Japanese, taking Shan State from Americans, taking Malaya from ANZAC with 10 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
2 destroyers moved from 81 Sea Zone to 95 Sea Zone
1 carrier moved from 81 Sea Zone to 95 Sea Zone
3 fighters and 1 tactical_bomber moved from Persia to Sikang
1 bomber moved from Eastern Persia to Sikang
3 armour moved from Iraq to Northwest Persia
1 armour moved from Trans-Jordan to Northwest Persia
1 mech_infantry moved from Egypt to Iraq
4 armour moved from Egypt to Iraq
3 mech_infantrys moved from Belgian Congo to EgyptPlace Units - British
10 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,5
British collect 31 PUs (3 lost to blockades); end with 33 PUs totalTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,4,4,5,1,3
UK_Pacific collect 6 PUs (3 lost to blockades); end with 6 PUs total -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 artillery and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
1 armour and 1 mech_infantry moved from Southern France to Normandy Bordeaux
1 artillery and 1 infantry moved from Southern Italy to Northern Italy
1 fighter moved from Southern Italy to Northern Italy
1 fighter moved from Southern Italy to Normandy Bordeaux
1 armour moved from Vologda to Kazakhstan
Italians take Novosibirsk from Russians
Italians take Kazakhstan from Russians
1 armour moved from Smolensk to Urals
Italians take Urals from Russians
1 infantry moved from Southern Italy to Northern Italy
1 mech_infantry moved from Smolensk to Tambov
Italians take Tambov from Russians
1 armour moved from Smolensk to Samara
Italians take Samara from Russians -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 artillery and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
1 armour and 1 mech_infantry moved from Southern France to Normandy Bordeaux
1 artillery and 1 infantry moved from Southern Italy to Northern Italy
1 fighter moved from Southern Italy to Northern Italy
1 fighter moved from Southern Italy to Normandy Bordeaux
1 armour moved from Vologda to Kazakhstan
Italians take Novosibirsk from Russians
Italians take Kazakhstan from Russians
1 armour moved from Smolensk to Urals
Italians take Urals from Russians
1 infantry moved from Southern Italy to Northern Italy
1 mech_infantry moved from Smolensk to Tambov
Italians take Tambov from Russians
1 armour moved from Smolensk to Samara
Italians take Samara from RussiansCombat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 armour, 1 fighter and 1 mech_infantry
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
retreated to Normandy Bordeaux
Americans win with 1 artillery remaining. Battle score for attacker is -7
Casualties for Italians: 1 armour and 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Northern Italy
Italians attack with 1 artillery, 1 fighter and 2 infantry
Americans defend with 1 factory_minor, 1 infantry and 1 mech_infantry
Italians win, taking Northern Italy from Americans with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for Italians: 2 infantry
Casualties for Americans: 1 infantry and 1 mech_infantryNon Combat Move - Italians
1 fighter moved from Northern Italy to Southern Italy
1 fighter moved from Normandy Bordeaux to Western Germany
1 armour and 1 mech_infantry moved from Bessarabia to Romania
1 artillery and 1 infantry moved from Bulgaria to Greece
1 aaGun moved from Smolensk to RussiaPlace Units - Italians
1 artillery and 1 tactical_bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
1 armour moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 43 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 43 Sea Zone to Borneo
1 submarine moved from 35 Sea Zone to 36 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 transport moved from 38 Sea Zone to 37 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
1 armour moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 43 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 43 Sea Zone to Borneo
1 submarine moved from 35 Sea Zone to 36 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 transport moved from 38 Sea Zone to 37 Sea ZoneCombat - ANZAC
Battle in Borneo
ANZAC attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 2 infantry
ANZAC win, taking Borneo from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
1 artillery and 1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 11
Combat Move - French
Non Combat Move - French
1 infantry moved from Scotland to Eire
French take Eire from Neutral_AlliesTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 12
Politics - Germans
Purchase Units - Germans
Germans buy 1 airfield, 2 armour, 4 artilleries, 6 infantry and 6 transports; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
1 submarine moved from 112 Sea Zone to 114 Sea Zone
2 fighters and 2 tactical_bombers moved from Novgorod to 114 Sea Zone
2 fighters moved from 112 Sea Zone to 91 Sea Zone
1 submarine moved from 106 Sea Zone to 101 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 battleship and 1 cruiser moved from 112 Sea Zone to 104 Sea Zone
2 fighters moved from Western Germany to 104 Sea Zone
1 armour moved from France to Normandy Bordeaux
3 armour moved from Western Germany to Normandy Bordeaux
2 fighters moved from Western Germany to Normandy Bordeaux
1 bomber moved from Western Germany to 91 Sea Zone
1 bomber moved from Novgorod to 114 Sea Zone
1 submarine moved from 112 Sea Zone to 105 Sea Zone
2 destroyers moved from 112 Sea Zone to 104 Sea Zone
1 submarine moved from 109 Sea Zone to 104 Sea Zone
1 infantry moved from Volgograd to Caucasus
Germans take Caucasus from Russians -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 12
Politics - Germans
Purchase Units - Germans
Germans buy 1 airfield, 2 armour, 4 artilleries, 6 infantry and 6 transports; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
1 submarine moved from 112 Sea Zone to 114 Sea Zone
2 fighters and 2 tactical_bombers moved from Novgorod to 114 Sea Zone
2 fighters moved from 112 Sea Zone to 91 Sea Zone
1 submarine moved from 106 Sea Zone to 101 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 battleship and 1 cruiser moved from 112 Sea Zone to 104 Sea Zone
2 fighters moved from Western Germany to 104 Sea Zone
1 armour moved from France to Normandy Bordeaux
3 armour moved from Western Germany to Normandy Bordeaux
2 fighters moved from Western Germany to Normandy Bordeaux
1 bomber moved from Western Germany to 91 Sea Zone
1 bomber moved from Novgorod to 114 Sea Zone
1 submarine moved from 112 Sea Zone to 105 Sea Zone
2 destroyers moved from 112 Sea Zone to 104 Sea Zone
1 submarine moved from 109 Sea Zone to 104 Sea Zone
1 infantry moved from Volgograd to Caucasus
Germans take Caucasus from RussiansCombat - Germans
Battle in 104 Sea Zone
Germans attack with 1 battleship, 1 cruiser, 3 destroyers, 2 fighters and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 battleship, 1 cruiser, 3 destroyers and 2 fighters in 104 Sea Zone, round 2 : 1/7 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 battleship, 1 cruiser, 3 destroyers, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 91 Sea Zone
Germans attack with 1 bomber and 2 fighters
Americans defend with 1 cruiser, 2 destroyers and 2 transports
Germans roll dice for 1 bomber and 2 fighters in 91 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 cruiser, 2 destroyers and 2 transports in 91 Sea Zone, round 2 : 0/3 hits
1 destroyer owned by the Americans lost in 91 Sea Zone
Germans roll dice for 1 bomber and 2 fighters in 91 Sea Zone, round 3 : 1/3 hits
Americans roll dice for 1 cruiser, 1 destroyer and 2 transports in 91 Sea Zone, round 3 : 0/2 hits
1 destroyer owned by the Americans lost in 91 Sea Zone
Germans roll dice for 1 bomber and 2 fighters in 91 Sea Zone, round 4 : 2/3 hits
Americans roll dice for 1 cruiser and 2 transports in 91 Sea Zone, round 4 : 0/1 hits
1 cruiser owned by the Americans and 1 transport owned by the Americans lost in 91 Sea Zone
1 transport owned by the Americans lost in 91 Sea Zone
Germans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 42
Casualties for Americans: 1 cruiser, 2 destroyers and 2 transports
Battle in 101 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 101 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 101 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans lost in 101 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Battle in Normandy Bordeaux
Germans attack with 4 armour and 2 fighters
Americans defend with 1 artillery, 1 factory_minor and 1 harbour
Germans roll dice for 4 armour and 2 fighters in Normandy Bordeaux, round 2 : 2/6 hits
Americans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits
1 artillery owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 4 armour and 2 fighters remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in 114 Sea Zone
Germans attack with 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers
Russians defend with 1 cruiser
Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 114 Sea Zone, round 2 : 2/5 hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Russians lost in 114 Sea Zone
Germans win with 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in 105 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 105 Sea Zone
Germans roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits
Germans win, taking 105 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Germans
1 carrier moved from 112 Sea Zone to 104 Sea Zone
2 fighters moved from 104 Sea Zone to Holland Belgium
2 fighters moved from 91 Sea Zone to 104 Sea Zone
1 bomber moved from 91 Sea Zone to Southern France
1 fighter moved from 114 Sea Zone to Western Germany
1 tactical_bomber moved from 114 Sea Zone to Western Germany
3 tactical_bombers moved from Novgorod to Norway
1 bomber moved from Novgorod to Western Germany
5 bombers moved from Smolensk to Western Germany
1 fighter and 1 tactical_bomber moved from 114 Sea Zone to Western Germany
1 bomber moved from 114 Sea Zone to Western Germany
1 aaGun moved from Western Germany to Holland Belgium
2 fighters moved from Normandy Bordeaux to Norway
6 transports moved from 112 Sea Zone to 113 Sea Zone
2 artilleries moved from Western Germany to 113 Sea Zone
3 infantry moved from Western Germany to 113 Sea Zone
1 artillery and 3 infantry moved from Western Germany to Holland Belgium
2 artilleries and 3 infantry moved from 113 Sea Zone to Norway
2 aaGuns and 2 artilleries moved from Smolensk to Bryansk
1 artillery and 1 infantry moved from Western Ukraine to Bryansk
1 aaGun and 1 infantry moved from Ukraine to Bryansk
10 artilleries moved from Russia to Bryansk
7 armour moved from Russia to Bryansk
5 armour and 3 mech_infantrys moved from Russia to Kazakhstan
3 armour and 2 mech_infantrys moved from Russia to Bryansk
1 armour and 1 mech_infantry moved from Russia to Kazakhstan
1 armour and 1 mech_infantry moved from Russia to Bryansk
7 armour and 2 mech_infantrys moved from Bulgaria to Northern ItalyPlace Units - Germans
1 airfield placed in Norway
6 transports placed in 112 Sea Zone
Germans undo move 2.
3 transports placed in 112 Sea Zone
3 transports placed in 113 Sea Zone
2 armour and 2 infantry placed in Germany
3 artilleries and 3 infantry placed in Western Germany
1 artillery and 1 infantry placed in GermanyTurn Complete - Germans
Germans collect 60 PUs; end with 60 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 12
Combat Move - Russians
1 infantry moved from Rostov to Volgograd
Russians take Volgograd from GermansCombat - Russians
Non Combat Move - Russians
1 aaGun, 3 artilleries and 24 infantry moved from Rostov to VolgogradTurn Complete - Russians
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 artillery, 1 bomber, 1 destroyer, 1 fighter, 2 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Reseting Bonus Movement of Units
1 fighter, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 8 Sea Zone
1 destroyer and 1 fighter moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Shensi to Szechwan
Japanese take Szechwan from Chinese
2 artilleries moved from Shensi to Kweichow
1 infantry moved from Yunnan to Kweichow
1 armour moved from Burma to Malaya
Japanese take Shan State from UK_Pacific
Japanese take Malaya from UK_Pacific
1 fighter moved from Hunan to 35 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 artillery, 1 bomber, 1 destroyer, 1 fighter, 2 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Reseting Bonus Movement of Units
1 fighter, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 8 Sea Zone
1 destroyer and 1 fighter moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Shensi to Szechwan
Japanese take Szechwan from Chinese
2 artilleries moved from Shensi to Kweichow
1 infantry moved from Yunnan to Kweichow
1 armour moved from Burma to Malaya
Japanese take Shan State from UK_Pacific
Japanese take Malaya from UK_Pacific
1 fighter moved from Hunan to 35 Sea ZoneCombat - Japanese
Japanese creates battle in territory 39 Sea Zone
Battle in 8 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer and 2 transports
Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 8 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer and 2 transports in 8 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 8 Sea Zone
2 transports owned by the Americans lost in 8 Sea Zone
Japanese win, taking 39 Sea Zone from Americans with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer and 2 transports
Battle in Kweichow
Japanese attack with 2 artilleries and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries and 1 infantry in Kweichow, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 35 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 2 fighters in 35 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from ANZAC with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Japanese
1 fighter moved from 35 Sea Zone to Philippines
1 fighter moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 8 Sea Zone to 6 Sea Zone
2 infantry moved from Manchuria to Jehol
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from Kiangsi to Kwangsi
1 armour and 3 infantry moved from Kwangtung to Kwangsi
3 armour moved from Kiangsu to Kwangsi
1 aaGun moved from Hunan to Kwangsi
2 infantry moved from Yunnan to Kwangsi
2 armour moved from Burma to Kwangsi
1 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Shan State
1 destroyer moved from 6 Sea Zone to 16 Sea ZonePlace Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
1 bomber and 1 fighter placed in Japan
1 destroyer and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,1,6,4,4,2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,5
Japanese collect 46 PUs (3 lost to blockades); end with 46 PUs total -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 12
Purchase Units - Americans
Americans buy 3 armour, 2 cruisers, 2 destroyers, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 transport moved from 95 Sea Zone to 94 Sea Zone
1 infantry moved from Algeria to 94 Sea Zone
1 artillery moved from Algeria to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 93 Sea Zone
1 artillery moved from 93 Sea Zone to Southern France
1 infantry moved from 93 Sea Zone to Southern France
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Kwangsi
3 armour moved from French Indo China to Kwangsi
3 bombers moved from French Indo China to Kwangsi
1 fighter moved from 95 Sea Zone to Southern France -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Shensi
Chinese take Shensi from Japanese
2 infantry moved from Sikang to Tsinghai
2 infantry moved from Sikang to Szechwan -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Shensi
Chinese take Shensi from Japanese
2 infantry moved from Sikang to Tsinghai
2 infantry moved from Sikang to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Tsinghai
Chinese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits
Chinese roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits
Japanese roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits
Chinese roll dice for 1 infantry in Tsinghai, round 5 : 0/1 hits
Japanese roll dice for 1 infantry in Tsinghai, round 5 : 1/1 hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in SikangTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs totalTerritory Summary for Chinese :
Shensi : 1 infantry
Szechwan : 2 infantry
Sikang : 2 infantryProduction/PUs Summary :
Germans : 58 / 85
Russians : 13 / 0
Japanese : 47 / 46
Americans : 59 / 79
Chinese : 3 / 3
British : 34 / 33
UK_Pacific : 9 / 6
Italians : 17 / 20
ANZAC : 15 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 9 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 9 times
6 was rolled 5 times
Average roll : 3.282
Median : 3.000
Variance : 0.868
Standard Deviation : 0.932
Total rolls : 39Japanese Combat
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 7 times
6 was rolled 1 times
Average roll : 3.286
Median : 3.000
Variance : 1.350
Standard Deviation : 1.162
Total rolls : 21Italians Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
6 was rolled 2 times
Average roll : 3.143
Median : 2.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7Americans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.600
Median : 3.500
Variance : 0.444
Standard Deviation : 0.667
Total rolls : 10 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 12
Combat Move - British
4 armour and 1 artillery moved from Northwest Persia to Caucasus
1 mech_infantry moved from India to Burma
3 armour moved from India to Burma
2 fighters and 1 tactical_bomber moved from Sikang to Kweichow
1 bomber moved from Sikang to Malaya
1 fighter moved from Sikang to Tsinghai -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 12
Purchase Units - British
British buy 3 armour, 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
4 armour and 1 artillery moved from Northwest Persia to Caucasus
1 mech_infantry moved from India to Burma
3 armour moved from India to Burma
2 fighters and 1 tactical_bomber moved from Sikang to Kweichow
1 bomber moved from Sikang to Malaya
1 fighter moved from Sikang to TsinghaiCombat - British
Battle in Caucasus
British attack with 4 armour and 1 artillery
Germans defend with 1 factory_minor and 1 infantry
British roll dice for 4 armour and 1 artillery in Caucasus, round 2 : 4/5 hits
Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 4 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kweichow
British attack with 2 fighters and 1 tactical_bomber
Japanese defend with 2 artilleries and 1 infantry
British roll dice for 2 fighters and 1 tactical_bomber in Kweichow, round 2 : 1/3 hits
Japanese roll dice for 2 artilleries and 1 infantry in Kweichow, round 2 : 1/3 hits
1 infantry owned by the Japanese and 1 fighter owned by the British lost in Kweichow
British roll dice for 1 fighter and 1 tactical_bomber in Kweichow, round 3 : 0/2 hits
Japanese roll dice for 2 artilleries in Kweichow, round 3 : 1/2 hits
1 fighter owned by the British lost in Kweichow
British roll dice for 1 tactical_bomber in Kweichow, round 4 : 0/1 hits
Japanese roll dice for 2 artilleries in Kweichow, round 4 : 0/2 hits
British roll dice for 1 tactical_bomber in Kweichow, round 5 : 1/1 hits
Japanese roll dice for 2 artilleries in Kweichow, round 5 : 1/2 hits
1 tactical_bomber owned by the British and 1 artillery owned by the Japanese lost in Kweichow
Japanese win with 1 artillery remaining. Battle score for attacker is -24
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 2 fighters and 1 tactical_bomber
Battle in Malaya
British attack with 1 bomber
Japanese defend with 1 armour and 1 harbour
British roll dice for 1 bomber in Malaya, round 2 : 0/1 hits
Japanese roll dice for 1 armour in Malaya, round 2 : 1/1 hits
1 bomber owned by the British lost in Malaya
Japanese win with 1 armour remaining. Battle score for attacker is -12
Casualties for British: 1 bomber
Battle in Burma
British attack with 3 armour and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 3 armour and 1 mech_infantry in Burma, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Tsinghai
British attack with 1 fighter
Japanese defend with 1 infantry
British roll dice for 1 fighter in Tsinghai, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits
British roll dice for 1 fighter in Tsinghai, round 3 : 1/1 hits
Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Tsinghai
British win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 fighter moved from Tsinghai to Turkmenistan
4 armour and 1 mech_infantry moved from Iraq to Caucasus
4 armour moved from India to Burma
2 armour moved from India to Eastern Persia
1 armour moved from India to Eastern Persia
3 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Alexandria to Egypt
1 carrier and 2 destroyers moved from 95 Sea Zone to 92 Sea ZonePlace Units - British
1 destroyer placed in 110 Sea Zone
1 artillery and 1 infantry placed in United Kingdom
3 armour placed in EgyptTurn Complete - British
British collect 36 PUs; end with 36 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,5,5,2,6,1
UK_Pacific collect 7 PUs (3 lost to blockades); end with 7 PUs total
Some Units in India change ownership: 2 infantryTerritory Summary for British and UK_Pacific :
Burma : 7 armour and 1 mech_infantry
India : 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Quebec : 1 factory_minor
Gibraltar : 1 airfield, 1 artillery, 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 3 armour, 1 factory_minor, 1 harbour and 1 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 aaGun, 1 airfield and 2 infantry
Malta : 1 aaGun and 1 airfield
United Kingdom : 4 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour, 27 infantry and 1 mech_infantry
Tobruk : 1 flag
Libya : 1 flag
Ethiopia : 1 flag
Turkmenistan : 1 fighter
Caucasus : 1 flag, 8 armour, 1 artillery, 1 factory_minor and 1 mech_infantry
93 Sea Zone : 1 flag
Iraq : 1 flag, 3 mech_infantrys
92 Sea Zone : 1 carrier and 2 destroyers
Eastern Persia : 1 flag, 3 armour
Northwest Persia : 1 flag
Persia : 1 flag
110 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 56 / 85
Russians : 13 / 0
Japanese : 46 / 46
Americans : 59 / 79
Chinese : 3 / 3
British : 36 / 36
UK_Pacific : 10 / 7
Italians : 17 / 20
ANZAC : 15 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 23 times
2 was rolled 21 times
3 was rolled 17 times
4 was rolled 13 times
5 was rolled 27 times
6 was rolled 17 times
Average roll : 3.432
Median : 3.000
Variance : 1.094
Standard Deviation : 1.046
Total rolls : 118Null / Other
1 was rolled 8 times
2 was rolled 8 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 9 times
6 was rolled 4 times
Average roll : 3.300
Median : 3.000
Variance : 0.564
Standard Deviation : 0.751
Total rolls : 40Japanese Combat
1 was rolled 8 times
2 was rolled 8 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 9 times
6 was rolled 4 times
Average roll : 3.300
Median : 3.000
Variance : 0.564
Standard Deviation : 0.751
Total rolls : 40Germans Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 4 times
5 was rolled 7 times
6 was rolled 4 times
Average roll : 4.000
Median : 5.000
Variance : 1.722
Standard Deviation : 1.312
Total rolls : 19Italians Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
6 was rolled 2 times
Average roll : 3.143
Median : 2.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7Americans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.600
Median : 3.500
Variance : 0.444
Standard Deviation : 0.667
Total rolls : 10 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
1 tactical_bomber moved from Southern Italy to Southern France
1 fighter moved from Western Germany to Southern France
1 artillery moved from Northern Italy to Southern France
1 fighter moved from Southern Italy to 93 Sea Zone
1 mech_infantry moved from Southern Italy to Southern France
1 armour moved from Kazakhstan to Turkmenistan
1 mech_infantry moved from Tambov to Rostov
Italians take Rostov from Russians
1 armour moved from Samara to Timguska
Italians take Timguska from Russians
1 armour moved from Urals to Yenisey
Italians take Evenkiyskiy from Russians
Italians take Yenisey from Russians





