Dawgoneit Allies -VS- ShrimpBoatChef Axis
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 3 armour, 1 carrier, 1 destroyer and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Reseting Bonus Movement of Units
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 artillery and 1 infantry moved from Suiyuyan to Shensi
1 artillery and 1 infantry moved from Kweichow to Shensi
1 armour moved from Kiangsu to Kwangtung
3 infantry moved from Kiangsi to Kwangtung
4 infantry moved from Hunan to Yunnan
1 fighter moved from Philippines to Yunnan
3 armour and 3 infantry moved from India to Burma
1 fighter moved from Philippines to 20 Sea Zone
3 fighters moved from Japan to 6 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 3 armour, 1 carrier, 1 destroyer and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Reseting Bonus Movement of Units
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 artillery and 1 infantry moved from Suiyuyan to Shensi
1 artillery and 1 infantry moved from Kweichow to Shensi
1 armour moved from Kiangsu to Kwangtung
3 infantry moved from Kiangsi to Kwangtung
4 infantry moved from Hunan to Yunnan
1 fighter moved from Philippines to Yunnan
3 armour and 3 infantry moved from India to Burma
1 fighter moved from Philippines to 20 Sea Zone
3 fighters moved from Japan to 6 Sea ZoneCombat - Japanese
Battle in Shensi
Japanese attack with 2 artilleries and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries and 2 infantry in Shensi, round 2 : 0/4 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
Japanese roll dice for 2 artilleries and 2 infantry in Shensi, round 3 : 1/4 hits
Chinese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 6 Sea Zone
Japanese attack with 1 carrier, 1 destroyer, 4 fighters, 1 submarine, 1 tactical_bomber and 1 transport
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 carrier, 1 destroyer, 4 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 : 1/6 hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 6 Sea Zone
Japanese win with 1 carrier, 1 destroyer, 4 fighters, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Burma
Japanese attack with 3 armour and 3 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 3 armour and 3 infantry in Burma, round 2 : 1/6 hits
ANZAC roll dice for 2 infantry in Burma, round 2 : 0/2 hits
1 infantry owned by the ANZAC lost in Burma
Japanese roll dice for 3 armour and 3 infantry in Burma, round 3 : 0/6 hits
ANZAC roll dice for 1 infantry in Burma, round 3 : 0/1 hits
Japanese roll dice for 3 armour and 3 infantry in Burma, round 4 : 2/6 hits
ANZAC roll dice for 1 infantry in Burma, round 4 : 0/1 hits
1 infantry owned by the ANZAC lost in Burma
Japanese win, taking Burma from ANZAC with 3 armour and 3 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in 20 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 20 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kwangtung
Japanese attack with 1 armour and 3 infantry
ANZAC defend with 1 harbour and 1 infantry
Japanese roll dice for 1 armour and 3 infantry in Kwangtung, round 2 : 1/4 hits
ANZAC roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Kwangtung
Japanese win, taking Kwangtung from ANZAC with 1 armour and 3 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Yunnan
Japanese attack with 1 fighter and 4 infantry
Americans defend with 1 armour
Japanese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 2/5 hits
Chinese roll dice for 1 armour in Yunnan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 armourNon Combat Move - Japanese
1 fighter moved from Yunnan to Hunan
1 artillery and 1 infantry moved from Kiangsu to Kiangsi
1 fighter moved from 20 Sea Zone to 6 Sea Zone
2 fighters moved from 6 Sea Zone to Japan
2 infantry moved from Korea to ManchuriaPlace Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
3 submarines placed in 39 Sea Zone
3 armour placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,3
Japanese collect 47 PUs (3 lost to blockades); end with 47 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 52 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 armour, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 transports moved from 10 Sea Zone to 1 Sea Zone
2 armour and 2 infantry moved from Alaska to 1 Sea Zone
2 armour, 2 infantry and 2 transports moved from 1 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Aleutian Islands
2 armour moved from 8 Sea Zone to Aleutian Islands
1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 37 Sea Zone
1 carrier, 1 cruiser and 2 destroyers moved from 91 Sea Zone to 95 Sea Zone
2 fighters moved from 91 Sea Zone to 95 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 artillery moved from 105 Sea Zone to Normandy Bordeaux
1 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Northern Italy
1 mech_infantry moved from 95 Sea Zone to Northern Italy
1 carrier and 2 fighters moved from 91 Sea Zone to 95 Sea Zone
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 cruiser, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone -
scramble orders please
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no scramble.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 armour, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 transports moved from 10 Sea Zone to 1 Sea Zone
2 armour and 2 infantry moved from Alaska to 1 Sea Zone
2 armour, 2 infantry and 2 transports moved from 1 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Aleutian Islands
2 armour moved from 8 Sea Zone to Aleutian Islands
1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 37 Sea Zone
1 carrier, 1 cruiser and 2 destroyers moved from 91 Sea Zone to 95 Sea Zone
2 fighters moved from 91 Sea Zone to 95 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 artillery moved from 105 Sea Zone to Normandy Bordeaux
1 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Northern Italy
1 mech_infantry moved from 95 Sea Zone to Northern Italy
1 carrier and 2 fighters moved from 91 Sea Zone to 95 Sea Zone
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 cruiser, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in Northern Italy
Battle in Aleutian Islands
Americans attack with 2 armour and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Americans win, taking Northern Italy from Italians, taking Aleutian Islands from Japanese with 2 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Battle in Normandy BordeauxNon Combat Move - Americans
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 36 Sea Zone to 43 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea Zone
3 bombers moved from Iraq to French Indo China
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
3 armour placed in French Indo China
1 carrier placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
Americans undo move 3.
Americans undo move 2.
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 63 PUs; end with 63 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from JapaneseCombat - Chinese
Non Combat Move - Chinese
3 infantry moved from Szechwan to SikangPlace Units - Chinese
2 infantry placed in SikangTurn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs total -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 11
Purchase Units - British
British buy 10 infantry; Remaining resources: 2 PUs;Combat Move - British
3 armour moved from Eastern Persia to India
7 armour and 1 mech_infantry moved from West India to India -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 11
Purchase Units - British
British buy 10 infantry; Remaining resources: 2 PUs;Combat Move - British
3 armour moved from Eastern Persia to India
7 armour and 1 mech_infantry moved from West India to IndiaCombat - British
Battle in India
British attack with 10 armour and 1 mech_infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
British win, taking India from Japanese, taking Shan State from Americans, taking Malaya from ANZAC with 10 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
2 destroyers moved from 81 Sea Zone to 95 Sea Zone
1 carrier moved from 81 Sea Zone to 95 Sea Zone
3 fighters and 1 tactical_bomber moved from Persia to Sikang
1 bomber moved from Eastern Persia to Sikang
3 armour moved from Iraq to Northwest Persia
1 armour moved from Trans-Jordan to Northwest Persia
1 mech_infantry moved from Egypt to Iraq
4 armour moved from Egypt to Iraq
3 mech_infantrys moved from Belgian Congo to EgyptPlace Units - British
10 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,5
British collect 31 PUs (3 lost to blockades); end with 33 PUs totalTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,4,4,5,1,3
UK_Pacific collect 6 PUs (3 lost to blockades); end with 6 PUs total -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 artillery and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
1 armour and 1 mech_infantry moved from Southern France to Normandy Bordeaux
1 artillery and 1 infantry moved from Southern Italy to Northern Italy
1 fighter moved from Southern Italy to Northern Italy
1 fighter moved from Southern Italy to Normandy Bordeaux
1 armour moved from Vologda to Kazakhstan
Italians take Novosibirsk from Russians
Italians take Kazakhstan from Russians
1 armour moved from Smolensk to Urals
Italians take Urals from Russians
1 infantry moved from Southern Italy to Northern Italy
1 mech_infantry moved from Smolensk to Tambov
Italians take Tambov from Russians
1 armour moved from Smolensk to Samara
Italians take Samara from Russians -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 artillery and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
1 armour and 1 mech_infantry moved from Southern France to Normandy Bordeaux
1 artillery and 1 infantry moved from Southern Italy to Northern Italy
1 fighter moved from Southern Italy to Northern Italy
1 fighter moved from Southern Italy to Normandy Bordeaux
1 armour moved from Vologda to Kazakhstan
Italians take Novosibirsk from Russians
Italians take Kazakhstan from Russians
1 armour moved from Smolensk to Urals
Italians take Urals from Russians
1 infantry moved from Southern Italy to Northern Italy
1 mech_infantry moved from Smolensk to Tambov
Italians take Tambov from Russians
1 armour moved from Smolensk to Samara
Italians take Samara from RussiansCombat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 armour, 1 fighter and 1 mech_infantry
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
retreated to Normandy Bordeaux
Americans win with 1 artillery remaining. Battle score for attacker is -7
Casualties for Italians: 1 armour and 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Northern Italy
Italians attack with 1 artillery, 1 fighter and 2 infantry
Americans defend with 1 factory_minor, 1 infantry and 1 mech_infantry
Italians win, taking Northern Italy from Americans with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for Italians: 2 infantry
Casualties for Americans: 1 infantry and 1 mech_infantryNon Combat Move - Italians
1 fighter moved from Northern Italy to Southern Italy
1 fighter moved from Normandy Bordeaux to Western Germany
1 armour and 1 mech_infantry moved from Bessarabia to Romania
1 artillery and 1 infantry moved from Bulgaria to Greece
1 aaGun moved from Smolensk to RussiaPlace Units - Italians
1 artillery and 1 tactical_bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
1 armour moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 43 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 43 Sea Zone to Borneo
1 submarine moved from 35 Sea Zone to 36 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 transport moved from 38 Sea Zone to 37 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
1 armour moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 43 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 43 Sea Zone to Borneo
1 submarine moved from 35 Sea Zone to 36 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 transport moved from 38 Sea Zone to 37 Sea ZoneCombat - ANZAC
Battle in Borneo
ANZAC attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 2 infantry
ANZAC win, taking Borneo from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
1 artillery and 1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 11
Combat Move - French
Non Combat Move - French
1 infantry moved from Scotland to Eire
French take Eire from Neutral_AlliesTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 12
Politics - Germans
Purchase Units - Germans
Germans buy 1 airfield, 2 armour, 4 artilleries, 6 infantry and 6 transports; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
1 submarine moved from 112 Sea Zone to 114 Sea Zone
2 fighters and 2 tactical_bombers moved from Novgorod to 114 Sea Zone
2 fighters moved from 112 Sea Zone to 91 Sea Zone
1 submarine moved from 106 Sea Zone to 101 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 battleship and 1 cruiser moved from 112 Sea Zone to 104 Sea Zone
2 fighters moved from Western Germany to 104 Sea Zone
1 armour moved from France to Normandy Bordeaux
3 armour moved from Western Germany to Normandy Bordeaux
2 fighters moved from Western Germany to Normandy Bordeaux
1 bomber moved from Western Germany to 91 Sea Zone
1 bomber moved from Novgorod to 114 Sea Zone
1 submarine moved from 112 Sea Zone to 105 Sea Zone
2 destroyers moved from 112 Sea Zone to 104 Sea Zone
1 submarine moved from 109 Sea Zone to 104 Sea Zone
1 infantry moved from Volgograd to Caucasus
Germans take Caucasus from Russians -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 12
Politics - Germans
Purchase Units - Germans
Germans buy 1 airfield, 2 armour, 4 artilleries, 6 infantry and 6 transports; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
1 submarine moved from 112 Sea Zone to 114 Sea Zone
2 fighters and 2 tactical_bombers moved from Novgorod to 114 Sea Zone
2 fighters moved from 112 Sea Zone to 91 Sea Zone
1 submarine moved from 106 Sea Zone to 101 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 battleship and 1 cruiser moved from 112 Sea Zone to 104 Sea Zone
2 fighters moved from Western Germany to 104 Sea Zone
1 armour moved from France to Normandy Bordeaux
3 armour moved from Western Germany to Normandy Bordeaux
2 fighters moved from Western Germany to Normandy Bordeaux
1 bomber moved from Western Germany to 91 Sea Zone
1 bomber moved from Novgorod to 114 Sea Zone
1 submarine moved from 112 Sea Zone to 105 Sea Zone
2 destroyers moved from 112 Sea Zone to 104 Sea Zone
1 submarine moved from 109 Sea Zone to 104 Sea Zone
1 infantry moved from Volgograd to Caucasus
Germans take Caucasus from RussiansCombat - Germans
Battle in 104 Sea Zone
Germans attack with 1 battleship, 1 cruiser, 3 destroyers, 2 fighters and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 battleship, 1 cruiser, 3 destroyers and 2 fighters in 104 Sea Zone, round 2 : 1/7 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 battleship, 1 cruiser, 3 destroyers, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 91 Sea Zone
Germans attack with 1 bomber and 2 fighters
Americans defend with 1 cruiser, 2 destroyers and 2 transports
Germans roll dice for 1 bomber and 2 fighters in 91 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 cruiser, 2 destroyers and 2 transports in 91 Sea Zone, round 2 : 0/3 hits
1 destroyer owned by the Americans lost in 91 Sea Zone
Germans roll dice for 1 bomber and 2 fighters in 91 Sea Zone, round 3 : 1/3 hits
Americans roll dice for 1 cruiser, 1 destroyer and 2 transports in 91 Sea Zone, round 3 : 0/2 hits
1 destroyer owned by the Americans lost in 91 Sea Zone
Germans roll dice for 1 bomber and 2 fighters in 91 Sea Zone, round 4 : 2/3 hits
Americans roll dice for 1 cruiser and 2 transports in 91 Sea Zone, round 4 : 0/1 hits
1 cruiser owned by the Americans and 1 transport owned by the Americans lost in 91 Sea Zone
1 transport owned by the Americans lost in 91 Sea Zone
Germans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 42
Casualties for Americans: 1 cruiser, 2 destroyers and 2 transports
Battle in 101 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 101 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 101 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans lost in 101 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Battle in Normandy Bordeaux
Germans attack with 4 armour and 2 fighters
Americans defend with 1 artillery, 1 factory_minor and 1 harbour
Germans roll dice for 4 armour and 2 fighters in Normandy Bordeaux, round 2 : 2/6 hits
Americans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits
1 artillery owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 4 armour and 2 fighters remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in 114 Sea Zone
Germans attack with 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers
Russians defend with 1 cruiser
Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 114 Sea Zone, round 2 : 2/5 hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Russians lost in 114 Sea Zone
Germans win with 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in 105 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 105 Sea Zone
Germans roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits
Germans win, taking 105 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Germans
1 carrier moved from 112 Sea Zone to 104 Sea Zone
2 fighters moved from 104 Sea Zone to Holland Belgium
2 fighters moved from 91 Sea Zone to 104 Sea Zone
1 bomber moved from 91 Sea Zone to Southern France
1 fighter moved from 114 Sea Zone to Western Germany
1 tactical_bomber moved from 114 Sea Zone to Western Germany
3 tactical_bombers moved from Novgorod to Norway
1 bomber moved from Novgorod to Western Germany
5 bombers moved from Smolensk to Western Germany
1 fighter and 1 tactical_bomber moved from 114 Sea Zone to Western Germany
1 bomber moved from 114 Sea Zone to Western Germany
1 aaGun moved from Western Germany to Holland Belgium
2 fighters moved from Normandy Bordeaux to Norway
6 transports moved from 112 Sea Zone to 113 Sea Zone
2 artilleries moved from Western Germany to 113 Sea Zone
3 infantry moved from Western Germany to 113 Sea Zone
1 artillery and 3 infantry moved from Western Germany to Holland Belgium
2 artilleries and 3 infantry moved from 113 Sea Zone to Norway
2 aaGuns and 2 artilleries moved from Smolensk to Bryansk
1 artillery and 1 infantry moved from Western Ukraine to Bryansk
1 aaGun and 1 infantry moved from Ukraine to Bryansk
10 artilleries moved from Russia to Bryansk
7 armour moved from Russia to Bryansk
5 armour and 3 mech_infantrys moved from Russia to Kazakhstan
3 armour and 2 mech_infantrys moved from Russia to Bryansk
1 armour and 1 mech_infantry moved from Russia to Kazakhstan
1 armour and 1 mech_infantry moved from Russia to Bryansk
7 armour and 2 mech_infantrys moved from Bulgaria to Northern ItalyPlace Units - Germans
1 airfield placed in Norway
6 transports placed in 112 Sea Zone
Germans undo move 2.
3 transports placed in 112 Sea Zone
3 transports placed in 113 Sea Zone
2 armour and 2 infantry placed in Germany
3 artilleries and 3 infantry placed in Western Germany
1 artillery and 1 infantry placed in GermanyTurn Complete - Germans
Germans collect 60 PUs; end with 60 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 12
Combat Move - Russians
1 infantry moved from Rostov to Volgograd
Russians take Volgograd from GermansCombat - Russians
Non Combat Move - Russians
1 aaGun, 3 artilleries and 24 infantry moved from Rostov to VolgogradTurn Complete - Russians
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 artillery, 1 bomber, 1 destroyer, 1 fighter, 2 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Reseting Bonus Movement of Units
1 fighter, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 8 Sea Zone
1 destroyer and 1 fighter moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Shensi to Szechwan
Japanese take Szechwan from Chinese
2 artilleries moved from Shensi to Kweichow
1 infantry moved from Yunnan to Kweichow
1 armour moved from Burma to Malaya
Japanese take Shan State from UK_Pacific
Japanese take Malaya from UK_Pacific
1 fighter moved from Hunan to 35 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 artillery, 1 bomber, 1 destroyer, 1 fighter, 2 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Reseting Bonus Movement of Units
1 fighter, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 8 Sea Zone
1 destroyer and 1 fighter moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Shensi to Szechwan
Japanese take Szechwan from Chinese
2 artilleries moved from Shensi to Kweichow
1 infantry moved from Yunnan to Kweichow
1 armour moved from Burma to Malaya
Japanese take Shan State from UK_Pacific
Japanese take Malaya from UK_Pacific
1 fighter moved from Hunan to 35 Sea ZoneCombat - Japanese
Japanese creates battle in territory 39 Sea Zone
Battle in 8 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer and 2 transports
Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 8 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer and 2 transports in 8 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 8 Sea Zone
2 transports owned by the Americans lost in 8 Sea Zone
Japanese win, taking 39 Sea Zone from Americans with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer and 2 transports
Battle in Kweichow
Japanese attack with 2 artilleries and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries and 1 infantry in Kweichow, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 35 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 2 fighters in 35 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from ANZAC with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Japanese
1 fighter moved from 35 Sea Zone to Philippines
1 fighter moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 8 Sea Zone to 6 Sea Zone
2 infantry moved from Manchuria to Jehol
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from Kiangsi to Kwangsi
1 armour and 3 infantry moved from Kwangtung to Kwangsi
3 armour moved from Kiangsu to Kwangsi
1 aaGun moved from Hunan to Kwangsi
2 infantry moved from Yunnan to Kwangsi
2 armour moved from Burma to Kwangsi
1 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Shan State
1 destroyer moved from 6 Sea Zone to 16 Sea ZonePlace Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
1 bomber and 1 fighter placed in Japan
1 destroyer and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,1,6,4,4,2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,5
Japanese collect 46 PUs (3 lost to blockades); end with 46 PUs total -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 12
Purchase Units - Americans
Americans buy 3 armour, 2 cruisers, 2 destroyers, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 transport moved from 95 Sea Zone to 94 Sea Zone
1 infantry moved from Algeria to 94 Sea Zone
1 artillery moved from Algeria to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 93 Sea Zone
1 artillery moved from 93 Sea Zone to Southern France
1 infantry moved from 93 Sea Zone to Southern France
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Kwangsi
3 armour moved from French Indo China to Kwangsi
3 bombers moved from French Indo China to Kwangsi
1 fighter moved from 95 Sea Zone to Southern France