Dawgoneit Allies -VS- ShrimpBoatChef Axis


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 3 armour, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 transports moved from 10 Sea Zone to 1 Sea Zone
                2 armour and 2 infantry moved from Alaska to 1 Sea Zone
                2 armour, 2 infantry and 2 transports moved from 1 Sea Zone to 8 Sea Zone
                2 infantry moved from 8 Sea Zone to Aleutian Islands
                2 armour moved from 8 Sea Zone to Aleutian Islands
                1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 37 Sea Zone
                1 carrier, 1 cruiser and 2 destroyers moved from 91 Sea Zone to 95 Sea Zone
                2 fighters moved from 91 Sea Zone to 95 Sea Zone
                1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
                1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
                1 artillery moved from 105 Sea Zone to Normandy Bordeaux
                1 infantry moved from 105 Sea Zone to Normandy Bordeaux
                1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
                1 infantry moved from 95 Sea Zone to Northern Italy
                1 mech_infantry moved from 95 Sea Zone to Northern Italy
                1 carrier and 2 fighters moved from 91 Sea Zone to 95 Sea Zone
                1 destroyer moved from 92 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 artillery, 1 cruiser, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone

    Combat - Americans
                Battle in Northern Italy
                Battle in Aleutian Islands
                    Americans attack with 2 armour and 2 infantry
                    Japanese defend with 1 artillery and 1 infantry
                    Americans win, taking Northern Italy from Italians, taking Aleutian Islands from Japanese with 2 armour and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Normandy Bordeaux

    Non Combat Move - Americans
                2 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 submarine moved from 36 Sea Zone to 43 Sea Zone
                1 submarine moved from 33 Sea Zone to 35 Sea Zone
                3 bombers moved from Iraq to French Indo China
                1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco

    Place Units - Americans
                3 armour placed in French Indo China
                1 carrier placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone
                Americans undo move 3.
                Americans undo move 2.
                1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 63 PUs; end with 63 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 11

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Szechwan to Kweichow
                      Chinese take Kweichow from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                3 infantry moved from Szechwan to Sikang

    Place Units - Chinese
                2 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 6 PUs total


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 11

    Purchase Units - British
                British buy 10 infantry; Remaining resources: 2 PUs;

    Combat Move - British
                3 armour moved from Eastern Persia to India
                7 armour and 1 mech_infantry moved from West India to India


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 11

    Purchase Units - British
                British buy 10 infantry; Remaining resources: 2 PUs;

    Combat Move - British
                3 armour moved from Eastern Persia to India
                7 armour and 1 mech_infantry moved from West India to India

    Combat - British
                Battle in India
                    British attack with 10 armour and 1 mech_infantry
                    Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    British win, taking India from Japanese, taking Shan State from Americans, taking Malaya from ANZAC with 10 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                2 destroyers moved from 81 Sea Zone to 95 Sea Zone
                1 carrier moved from 81 Sea Zone to 95 Sea Zone
                3 fighters and 1 tactical_bomber moved from Persia to Sikang
                1 bomber moved from Eastern Persia to Sikang
                3 armour moved from Iraq to Northwest Persia
                1 armour moved from Trans-Jordan to Northwest Persia
                1 mech_infantry moved from Egypt to Iraq
                4 armour moved from Egypt to Iraq
                3 mech_infantrys moved from Belgian Congo to Egypt

    Place Units - British
                10 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 5,3
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,5
                British collect 31 PUs (3 lost to blockades); end with 33 PUs total

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,4,4,5,1,3
                UK_Pacific collect 6 PUs (3 lost to blockades); end with 6 PUs total


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 1 artillery and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Italians
                Reseting Bonus Movement of Units
                1 armour and 1 mech_infantry moved from Southern France to Normandy Bordeaux
                1 artillery and 1 infantry moved from Southern Italy to Northern Italy
                1 fighter moved from Southern Italy to Northern Italy
                1 fighter moved from Southern Italy to Normandy Bordeaux
                1 armour moved from Vologda to Kazakhstan
                      Italians take Novosibirsk from Russians
                      Italians take Kazakhstan from Russians
                1 armour moved from Smolensk to Urals
                      Italians take Urals from Russians
                1 infantry moved from Southern Italy to Northern Italy
                1 mech_infantry moved from Smolensk to Tambov
                      Italians take Tambov from Russians
                1 armour moved from Smolensk to Samara
                      Italians take Samara from Russians


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 1 artillery and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Italians
                Reseting Bonus Movement of Units
                1 armour and 1 mech_infantry moved from Southern France to Normandy Bordeaux
                1 artillery and 1 infantry moved from Southern Italy to Northern Italy
                1 fighter moved from Southern Italy to Northern Italy
                1 fighter moved from Southern Italy to Normandy Bordeaux
                1 armour moved from Vologda to Kazakhstan
                      Italians take Novosibirsk from Russians
                      Italians take Kazakhstan from Russians
                1 armour moved from Smolensk to Urals
                      Italians take Urals from Russians
                1 infantry moved from Southern Italy to Northern Italy
                1 mech_infantry moved from Smolensk to Tambov
                      Italians take Tambov from Russians
                1 armour moved from Smolensk to Samara
                      Italians take Samara from Russians

    Combat - Italians
                Battle in Normandy Bordeaux
                    Italians attack with 1 armour, 1 fighter and 1 mech_infantry
                    Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    retreated to Normandy Bordeaux
                    Americans win with 1 artillery remaining. Battle score for attacker is -7
                    Casualties for Italians: 1 armour and 1 mech_infantry
                    Casualties for Americans: 1 infantry
                Battle in Northern Italy
                    Italians attack with 1 artillery, 1 fighter and 2 infantry
                    Americans defend with 1 factory_minor, 1 infantry and 1 mech_infantry
                    Italians win, taking Northern Italy from Americans with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
                    Casualties for Italians: 2 infantry
                    Casualties for Americans: 1 infantry and 1 mech_infantry

    Non Combat Move - Italians
                1 fighter moved from Northern Italy to Southern Italy
                1 fighter moved from Normandy Bordeaux to Western Germany
                1 armour and 1 mech_infantry moved from Bessarabia to Romania
                1 artillery and 1 infantry moved from Bulgaria to Greece
                1 aaGun moved from Smolensk to Russia

    Place Units - Italians
                1 artillery and 1 tactical_bomber placed in Southern Italy

    Turn Complete - Italians
                Italians collect 20 PUs; end with 20 PUs total


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 infantry moved from Queensland to 54 Sea Zone
                1 armour moved from Queensland to 54 Sea Zone
                1 artillery moved from Queensland to 54 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 43 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 43 Sea Zone to Borneo
                1 submarine moved from 35 Sea Zone to 36 Sea Zone
                1 submarine moved from 62 Sea Zone to 42 Sea Zone
                1 transport moved from 38 Sea Zone to 37 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 infantry moved from Queensland to 54 Sea Zone
                1 armour moved from Queensland to 54 Sea Zone
                1 artillery moved from Queensland to 54 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 43 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 43 Sea Zone to Borneo
                1 submarine moved from 35 Sea Zone to 36 Sea Zone
                1 submarine moved from 62 Sea Zone to 42 Sea Zone
                1 transport moved from 38 Sea Zone to 37 Sea Zone

    Combat - ANZAC
                Battle in Borneo
                    ANZAC attack with 1 armour, 1 artillery and 2 infantry
                    Japanese defend with 2 infantry
                    ANZAC win, taking Borneo from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 transport placed in 54 Sea Zone
                1 transport placed in 62 Sea Zone
                1 artillery and 1 infantry placed in New South Wales
                1 artillery and 1 infantry placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 15 PUs; end with 15 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 11

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Scotland to Eire
                      French take Eire from Neutral_Allies

    Turn Complete - French


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 12

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 airfield, 2 armour, 4 artilleries, 6 infantry and 6 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                Reseting Bonus Movement of Units
                1 submarine moved from 112 Sea Zone to 114 Sea Zone
                2 fighters and 2 tactical_bombers moved from Novgorod to 114 Sea Zone
                2 fighters moved from 112 Sea Zone to 91 Sea Zone
                1 submarine moved from 106 Sea Zone to 101 Sea Zone
                1 destroyer moved from 110 Sea Zone to 104 Sea Zone
                1 battleship and 1 cruiser moved from 112 Sea Zone to 104 Sea Zone
                2 fighters moved from Western Germany to 104 Sea Zone
                1 armour moved from France to Normandy Bordeaux
                3 armour moved from Western Germany to Normandy Bordeaux
                2 fighters moved from Western Germany to Normandy Bordeaux
                1 bomber moved from Western Germany to 91 Sea Zone
                1 bomber moved from Novgorod to 114 Sea Zone
                1 submarine moved from 112 Sea Zone to 105 Sea Zone
                2 destroyers moved from 112 Sea Zone to 104 Sea Zone
                1 submarine moved from 109 Sea Zone to 104 Sea Zone
                1 infantry moved from Volgograd to Caucasus
                      Germans take Caucasus from Russians


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 12

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 airfield, 2 armour, 4 artilleries, 6 infantry and 6 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                Reseting Bonus Movement of Units
                1 submarine moved from 112 Sea Zone to 114 Sea Zone
                2 fighters and 2 tactical_bombers moved from Novgorod to 114 Sea Zone
                2 fighters moved from 112 Sea Zone to 91 Sea Zone
                1 submarine moved from 106 Sea Zone to 101 Sea Zone
                1 destroyer moved from 110 Sea Zone to 104 Sea Zone
                1 battleship and 1 cruiser moved from 112 Sea Zone to 104 Sea Zone
                2 fighters moved from Western Germany to 104 Sea Zone
                1 armour moved from France to Normandy Bordeaux
                3 armour moved from Western Germany to Normandy Bordeaux
                2 fighters moved from Western Germany to Normandy Bordeaux
                1 bomber moved from Western Germany to 91 Sea Zone
                1 bomber moved from Novgorod to 114 Sea Zone
                1 submarine moved from 112 Sea Zone to 105 Sea Zone
                2 destroyers moved from 112 Sea Zone to 104 Sea Zone
                1 submarine moved from 109 Sea Zone to 104 Sea Zone
                1 infantry moved from Volgograd to Caucasus
                      Germans take Caucasus from Russians

    Combat - Germans
                Battle in 104 Sea Zone
                    Germans attack with 1 battleship, 1 cruiser, 3 destroyers, 2 fighters and 1 submarine
                    Americans defend with 1 destroyer
                        Germans roll dice for 1 submarine in 104 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 battleship, 1 cruiser, 3 destroyers and 2 fighters in 104 Sea Zone, round 2 :  1/7 hits
                        Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 104 Sea Zone
                    Germans win with 1 battleship, 1 cruiser, 3 destroyers, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 91 Sea Zone
                    Germans attack with 1 bomber and 2 fighters
                    Americans defend with 1 cruiser, 2 destroyers and 2 transports
                        Germans roll dice for 1 bomber and 2 fighters in 91 Sea Zone, round 2 :  1/3 hits
                        Americans roll dice for 1 cruiser, 2 destroyers and 2 transports in 91 Sea Zone, round 2 :  0/3 hits
                        1 destroyer owned by the Americans lost in 91 Sea Zone
                        Germans roll dice for 1 bomber and 2 fighters in 91 Sea Zone, round 3 :  1/3 hits
                        Americans roll dice for 1 cruiser, 1 destroyer and 2 transports in 91 Sea Zone, round 3 :  0/2 hits
                        1 destroyer owned by the Americans lost in 91 Sea Zone
                        Germans roll dice for 1 bomber and 2 fighters in 91 Sea Zone, round 4 :  2/3 hits
                        Americans roll dice for 1 cruiser and 2 transports in 91 Sea Zone, round 4 :  0/1 hits
                        1 cruiser owned by the Americans and 1 transport owned by the Americans lost in 91 Sea Zone
                        1 transport owned by the Americans lost in 91 Sea Zone
                    Germans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 42
                    Casualties for Americans: 1 cruiser, 2 destroyers and 2 transports
                Battle in 101 Sea Zone
                    Germans attack with 1 submarine
                    Americans defend with 1 destroyer
                        Germans roll dice for 1 submarine in 101 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 101 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Germans lost in 101 Sea Zone
                    Americans win with 1 destroyer remaining. Battle score for attacker is -6
                    Casualties for Germans: 1 submarine
                Battle in Normandy Bordeaux
                    Germans attack with 4 armour and 2 fighters
                    Americans defend with 1 artillery, 1 factory_minor and 1 harbour
                        Germans roll dice for 4 armour and 2 fighters in Normandy Bordeaux, round 2 :  2/6 hits
                        Americans roll dice for 1 artillery in Normandy Bordeaux, round 2 :  0/1 hits
                        1 artillery owned by the Americans lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from Americans with 4 armour and 2 fighters remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 artillery
                Battle in 114 Sea Zone
                    Germans attack with 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers
                    Russians defend with 1 cruiser
                        Germans roll dice for 1 submarine in 114 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 114 Sea Zone, round 2 :  2/5 hits
                        Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 :  0/1 hits
                        1 cruiser owned by the Russians lost in 114 Sea Zone
                    Germans win with 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 12
                    Casualties for Russians: 1 cruiser
                Battle in 105 Sea Zone
                    Germans attack with 1 submarine
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 105 Sea Zone
                        Germans roll dice for 1 submarine in 105 Sea Zone, round 2 :  0/1 hits
                    Germans win, taking 105 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport

    Non Combat Move - Germans
                1 carrier moved from 112 Sea Zone to 104 Sea Zone
                2 fighters moved from 104 Sea Zone to Holland Belgium
                2 fighters moved from 91 Sea Zone to 104 Sea Zone
                1 bomber moved from 91 Sea Zone to Southern France
                1 fighter moved from 114 Sea Zone to Western Germany
                1 tactical_bomber moved from 114 Sea Zone to Western Germany
                3 tactical_bombers moved from Novgorod to Norway
                1 bomber moved from Novgorod to Western Germany
                5 bombers moved from Smolensk to Western Germany
                1 fighter and 1 tactical_bomber moved from 114 Sea Zone to Western Germany
                1 bomber moved from 114 Sea Zone to Western Germany
                1 aaGun moved from Western Germany to Holland Belgium
                2 fighters moved from Normandy Bordeaux to Norway
                6 transports moved from 112 Sea Zone to 113 Sea Zone
                2 artilleries moved from Western Germany to 113 Sea Zone
                3 infantry moved from Western Germany to 113 Sea Zone
                1 artillery and 3 infantry moved from Western Germany to Holland Belgium
                2 artilleries and 3 infantry moved from 113 Sea Zone to Norway
                2 aaGuns and 2 artilleries moved from Smolensk to Bryansk
                1 artillery and 1 infantry moved from Western Ukraine to Bryansk
                1 aaGun and 1 infantry moved from Ukraine to Bryansk
                10 artilleries moved from Russia to Bryansk
                7 armour moved from Russia to Bryansk
                5 armour and 3 mech_infantrys moved from Russia to Kazakhstan
                3 armour and 2 mech_infantrys moved from Russia to Bryansk
                1 armour and 1 mech_infantry moved from Russia to Kazakhstan
                1 armour and 1 mech_infantry moved from Russia to Bryansk
                7 armour and 2 mech_infantrys moved from Bulgaria to Northern Italy

    Place Units - Germans
                1 airfield placed in Norway
                6 transports placed in 112 Sea Zone
                Germans undo move 2.
                3 transports placed in 112 Sea Zone
                3 transports placed in 113 Sea Zone
                2 armour and 2 infantry placed in Germany
                3 artilleries and 3 infantry placed in Western Germany
                1 artillery and 1 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 60 PUs; end with 60 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 12

    Combat Move - Russians
                1 infantry moved from Rostov to Volgograd
                      Russians take Volgograd from Germans

    Combat - Russians

    Non Combat Move - Russians
                1 aaGun, 3 artilleries and 24 infantry moved from Rostov to Volgograd

    Turn Complete - Russians


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 bomber, 1 destroyer, 1 fighter, 2 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                Reseting Bonus Movement of Units
                1 fighter, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 8 Sea Zone
                1 destroyer and 1 fighter moved from 6 Sea Zone to 35 Sea Zone
                1 infantry moved from Kansu to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 infantry moved from Shensi to Szechwan
                      Japanese take Szechwan from Chinese
                2 artilleries moved from Shensi to Kweichow
                1 infantry moved from Yunnan to Kweichow
                1 armour moved from Burma to Malaya
                      Japanese take Shan State from UK_Pacific
                      Japanese take Malaya from UK_Pacific
                1 fighter moved from Hunan to 35 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 bomber, 1 destroyer, 1 fighter, 2 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                Reseting Bonus Movement of Units
                1 fighter, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 8 Sea Zone
                1 destroyer and 1 fighter moved from 6 Sea Zone to 35 Sea Zone
                1 infantry moved from Kansu to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 infantry moved from Shensi to Szechwan
                      Japanese take Szechwan from Chinese
                2 artilleries moved from Shensi to Kweichow
                1 infantry moved from Yunnan to Kweichow
                1 armour moved from Burma to Malaya
                      Japanese take Shan State from UK_Pacific
                      Japanese take Malaya from UK_Pacific
                1 fighter moved from Hunan to 35 Sea Zone

    Combat - Japanese
                Japanese creates battle in territory 39 Sea Zone
                Battle in 8 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer and 2 transports
                        Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 8 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 1 destroyer and 2 transports in 8 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 8 Sea Zone
                        2 transports owned by the Americans lost in 8 Sea Zone
                    Japanese win, taking 39 Sea Zone from Americans with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 16
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer and 2 transports
                Battle in Kweichow
                    Japanese attack with 2 artilleries and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 artilleries and 1 infantry in Kweichow, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 35 Sea Zone
                    Japanese attack with 1 destroyer and 2 fighters
                    Americans defend with 1 submarine
                        Japanese roll dice for 1 destroyer and 2 fighters in 35 Sea Zone, round 2 :  1/3 hits
                        Americans roll dice for 1 submarine in 35 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Americans lost in 35 Sea Zone
                    Japanese win, taking 35 Sea Zone from ANZAC with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine

    Non Combat Move - Japanese
                1 fighter moved from 35 Sea Zone to Philippines
                1 fighter moved from 35 Sea Zone to Philippines
                1 fighter and 1 tactical_bomber moved from 8 Sea Zone to 6 Sea Zone
                2 infantry moved from Manchuria to Jehol
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry moved from 6 Sea Zone to Korea
                1 artillery and 1 infantry moved from Kiangsi to Kwangsi
                1 armour and 3 infantry moved from Kwangtung to Kwangsi
                3 armour moved from Kiangsu to Kwangsi
                1 aaGun moved from Hunan to Kwangsi
                2 infantry moved from Yunnan to Kwangsi
                2 armour moved from Burma to Kwangsi
                1 infantry moved from Burma to Yunnan
                1 infantry moved from Burma to Shan State
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone

    Place Units - Japanese
                1 artillery and 2 infantry placed in Kiangsu
                1 bomber and 1 fighter placed in Japan
                1 destroyer and 2 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,1,6,4,4,2
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,5
                Japanese collect 46 PUs (3 lost to blockades); end with 46 PUs total


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 3 armour, 2 cruisers, 2 destroyers, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 transport moved from 95 Sea Zone to 94 Sea Zone
                1 infantry moved from Algeria to 94 Sea Zone
                1 artillery moved from Algeria to 94 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 93 Sea Zone
                1 artillery moved from 93 Sea Zone to Southern France
                1 infantry moved from 93 Sea Zone to Southern France
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Kwangsi
                3 armour moved from French Indo China to Kwangsi
                3 bombers moved from French Indo China to Kwangsi
                1 fighter moved from 95 Sea Zone to Southern France


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 12

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Sikang to Shensi
                      Chinese take Shensi from Japanese
                2 infantry moved from Sikang to Tsinghai
                2 infantry moved from Sikang to Szechwan


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 12

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Sikang to Shensi
                      Chinese take Shensi from Japanese
                2 infantry moved from Sikang to Tsinghai
                2 infantry moved from Sikang to Szechwan

    Combat - Chinese
                Battle in Szechwan
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 2 infantry in Szechwan, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Szechwan, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Szechwan
                    Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Tsinghai
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 2 infantry in Tsinghai, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Tsinghai, round 2 :  1/1 hits
                        1 infantry owned by the Chinese lost in Tsinghai
                        Chinese roll dice for 1 infantry in Tsinghai, round 3 :  0/1 hits
                        Japanese roll dice for 1 infantry in Tsinghai, round 3 :  0/1 hits
                        Chinese roll dice for 1 infantry in Tsinghai, round 4 :  0/1 hits
                        Japanese roll dice for 1 infantry in Tsinghai, round 4 :  0/1 hits
                        Chinese roll dice for 1 infantry in Tsinghai, round 5 :  0/1 hits
                        Japanese roll dice for 1 infantry in Tsinghai, round 5 :  1/1 hits
                        1 infantry owned by the Chinese lost in Tsinghai
                    Japanese win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 3 PUs total

    Territory Summary for Chinese :

    Shensi : 1 infantry
        Szechwan : 2 infantry
        Sikang : 2 infantry

    Production/PUs Summary :

    Germans : 58 / 85
        Russians : 13 / 0
        Japanese : 47 / 46
        Americans : 59 / 79
        Chinese : 3 / 3
        British : 34 / 33
        UK_Pacific : 9 / 6
        Italians : 17 / 20
        ANZAC : 15 / 20
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 8 times
                2 was rolled 9 times
                3 was rolled 5 times
                4 was rolled 3 times
                5 was rolled 9 times
                6 was rolled 5 times
            Average roll : 3.282
            Median : 3.000
            Variance : 0.868
            Standard Deviation : 0.932
            Total rolls : 39

    Japanese Combat
                1 was rolled 4 times
                2 was rolled 5 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 7 times
                6 was rolled 1 times
            Average roll : 3.286
            Median : 3.000
            Variance : 1.350
            Standard Deviation : 1.162
            Total rolls : 21

    Italians Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Chinese Combat
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.143
            Median : 2.000
            Variance : 1.167
            Standard Deviation : 1.080
            Total rolls : 7

    Americans Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.600
            Median : 3.500
            Variance : 0.444
            Standard Deviation : 0.667
            Total rolls : 10


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 12

    Combat Move - British
                4 armour and 1 artillery moved from Northwest Persia to Caucasus
                1 mech_infantry moved from India to Burma
                3 armour moved from India to Burma
                2 fighters and 1 tactical_bomber moved from Sikang to Kweichow
                1 bomber moved from Sikang to Malaya
                1 fighter moved from Sikang to Tsinghai


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 12

    Purchase Units - British
                British buy 3 armour, 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                4 armour and 1 artillery moved from Northwest Persia to Caucasus
                1 mech_infantry moved from India to Burma
                3 armour moved from India to Burma
                2 fighters and 1 tactical_bomber moved from Sikang to Kweichow
                1 bomber moved from Sikang to Malaya
                1 fighter moved from Sikang to Tsinghai

    Combat - British
                Battle in Caucasus
                    British attack with 4 armour and 1 artillery
                    Germans defend with 1 factory_minor and 1 infantry
                        British roll dice for 4 armour and 1 artillery in Caucasus, round 2 :  4/5 hits
                        Germans roll dice for 1 infantry in Caucasus, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Caucasus
                    British win, taking Caucasus from Germans with 4 armour and 1 artillery remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Kweichow
                    British attack with 2 fighters and 1 tactical_bomber
                    Japanese defend with 2 artilleries and 1 infantry
                        British roll dice for 2 fighters and 1 tactical_bomber in Kweichow, round 2 :  1/3 hits
                        Japanese roll dice for 2 artilleries and 1 infantry in Kweichow, round 2 :  1/3 hits
                        1 infantry owned by the Japanese and 1 fighter owned by the British lost in Kweichow
                        British roll dice for 1 fighter and 1 tactical_bomber in Kweichow, round 3 :  0/2 hits
                        Japanese roll dice for 2 artilleries in Kweichow, round 3 :  1/2 hits
                        1 fighter owned by the British lost in Kweichow
                        British roll dice for 1 tactical_bomber in Kweichow, round 4 :  0/1 hits
                        Japanese roll dice for 2 artilleries in Kweichow, round 4 :  0/2 hits
                        British roll dice for 1 tactical_bomber in Kweichow, round 5 :  1/1 hits
                        Japanese roll dice for 2 artilleries in Kweichow, round 5 :  1/2 hits
                        1 tactical_bomber owned by the British and 1 artillery owned by the Japanese lost in Kweichow
                    Japanese win with 1 artillery remaining. Battle score for attacker is -24
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for British: 2 fighters and 1 tactical_bomber
                Battle in Malaya
                    British attack with 1 bomber
                    Japanese defend with 1 armour and 1 harbour
                        British roll dice for 1 bomber in Malaya, round 2 :  0/1 hits
                        Japanese roll dice for 1 armour in Malaya, round 2 :  1/1 hits
                        1 bomber owned by the British lost in Malaya
                    Japanese win with 1 armour remaining. Battle score for attacker is -12
                    Casualties for British: 1 bomber
                Battle in Burma
                    British attack with 3 armour and 1 mech_infantry
                    Japanese defend with 1 infantry
                        British roll dice for 3 armour and 1 mech_infantry in Burma, round 2 :  1/4 hits
                        Japanese roll dice for 1 infantry in Burma, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Burma
                    British win, taking Burma from Japanese with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Tsinghai
                    British attack with 1 fighter
                    Japanese defend with 1 infantry
                        British roll dice for 1 fighter in Tsinghai, round 2 :  0/1 hits
                        Japanese roll dice for 1 infantry in Tsinghai, round 2 :  0/1 hits
                        British roll dice for 1 fighter in Tsinghai, round 3 :  1/1 hits
                        Japanese roll dice for 1 infantry in Tsinghai, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Tsinghai
                    British win with 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                1 fighter moved from Tsinghai to Turkmenistan
                4 armour and 1 mech_infantry moved from Iraq to Caucasus
                4 armour moved from India to Burma
                2 armour moved from India to Eastern Persia
                1 armour moved from India to Eastern Persia
                3 mech_infantrys moved from Egypt to Iraq
                1 infantry moved from Alexandria to Egypt
                1 carrier and 2 destroyers moved from 95 Sea Zone to 92 Sea Zone

    Place Units - British
                1 destroyer placed in 110 Sea Zone
                1 artillery and 1 infantry placed in United Kingdom
                3 armour placed in Egypt

    Turn Complete - British
                British collect 36 PUs; end with 36 PUs total

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,5,5,2,6,1
                UK_Pacific collect 7 PUs (3 lost to blockades); end with 7 PUs total
                Some Units in India change ownership: 2 infantry

    Territory Summary for British and UK_Pacific :

    Burma : 7 armour and 1 mech_infantry
        India : 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
        Quebec : 1 factory_minor
        Gibraltar : 1 airfield, 1 artillery, 1 harbour and 1 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 3 armour, 1 factory_minor, 1 harbour and 1 infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 aaGun, 1 airfield and 2 infantry
        Malta : 1 aaGun and 1 airfield
        United Kingdom : 4 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour, 27 infantry and 1 mech_infantry
        Tobruk : 1 flag
        Libya : 1 flag
        Ethiopia : 1 flag
        Turkmenistan : 1 fighter
        Caucasus : 1 flag, 8 armour, 1 artillery, 1 factory_minor and 1 mech_infantry
        93 Sea Zone : 1 flag
        Iraq : 1 flag, 3 mech_infantrys
        92 Sea Zone : 1 carrier and 2 destroyers
        Eastern Persia : 1 flag, 3 armour
        Northwest Persia : 1 flag
        Persia : 1 flag
        110 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 56 / 85
        Russians : 13 / 0
        Japanese : 46 / 46
        Americans : 59 / 79
        Chinese : 3 / 3
        British : 36 / 36
        UK_Pacific : 10 / 7
        Italians : 17 / 20
        ANZAC : 15 / 20
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 23 times
                2 was rolled 21 times
                3 was rolled 17 times
                4 was rolled 13 times
                5 was rolled 27 times
                6 was rolled 17 times
            Average roll : 3.432
            Median : 3.000
            Variance : 1.094
            Standard Deviation : 1.046
            Total rolls : 118

    Null / Other
                1 was rolled 8 times
                2 was rolled 8 times
                3 was rolled 5 times
                4 was rolled 6 times
                5 was rolled 9 times
                6 was rolled 4 times
            Average roll : 3.300
            Median : 3.000
            Variance : 0.564
            Standard Deviation : 0.751
            Total rolls : 40

    Japanese Combat
                1 was rolled 8 times
                2 was rolled 8 times
                3 was rolled 5 times
                4 was rolled 6 times
                5 was rolled 9 times
                6 was rolled 4 times
            Average roll : 3.300
            Median : 3.000
            Variance : 0.564
            Standard Deviation : 0.751
            Total rolls : 40

    Germans Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    British Combat
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 4 times
                5 was rolled 7 times
                6 was rolled 4 times
            Average roll : 4.000
            Median : 5.000
            Variance : 1.722
            Standard Deviation : 1.312
            Total rolls : 19

    Italians Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Chinese Combat
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.143
            Median : 2.000
            Variance : 1.167
            Standard Deviation : 1.080
            Total rolls : 7

    Americans Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.600
            Median : 3.500
            Variance : 0.444
            Standard Deviation : 0.667
            Total rolls : 10


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 12

    Purchase Units - Italians
                Italians buy 1 armour, 2 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                Reseting Bonus Movement of Units
                1 tactical_bomber moved from Southern Italy to Southern France
                1 fighter moved from Western Germany to Southern France
                1 artillery moved from Northern Italy to Southern France
                1 fighter moved from Southern Italy to 93 Sea Zone
                1 mech_infantry moved from Southern Italy to Southern France
                1 armour moved from Kazakhstan to Turkmenistan
                1 mech_infantry moved from Tambov to Rostov
                      Italians take Rostov from Russians
                1 armour moved from Samara to Timguska
                      Italians take Timguska from Russians
                1 armour moved from Urals to Yenisey
                      Italians take Evenkiyskiy from Russians
                      Italians take Yenisey from Russians

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