@Blackychan Here is the starting file. Open the file just like you would using pbem but you’ll probably have to enter your forum password each time you post. When you’re finished with your turn just hit post to forum and it should show up here.
2026-1-6-Oztea-1939-Global.tsvg
Dawgoneit Allies -VS- ShrimpBoatChef Axis
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 10
Purchase Units - British
British buy 3 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
7 armour and 1 mech_infantry moved from Eastern Persia to West India
1 artillery moved from Iraq to Northwest Persia
British take Northwest Persia from Germans
3 armour moved from Iraq to Eastern Persia
3 armour moved from Egypt to Iraq
1 armour moved from Alexandria to Trans-Jordan
1 carrier, 2 destroyers and 2 fighters moved from 96 Sea Zone to 98 Sea Zone
2 fighters moved from 98 Sea Zone to Persia
2 destroyers moved from 98 Sea Zone to 81 Sea Zone
1 carrier moved from 98 Sea Zone to 81 Sea Zone
1 fighter and 1 tactical_bomber moved from Malta to Persia
1 bomber moved from Malta to Eastern Persia
1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
1 infantry moved from Tobruk to Alexandria
3 mech_infantrys moved from Union of South Africa to Belgian Congo -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 10
Purchase Units - British
British buy 3 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
7 armour and 1 mech_infantry moved from Eastern Persia to West India
1 artillery moved from Iraq to Northwest Persia
British take Northwest Persia from Germans
3 armour moved from Iraq to Eastern Persia
3 armour moved from Egypt to Iraq
1 armour moved from Alexandria to Trans-Jordan
1 carrier, 2 destroyers and 2 fighters moved from 96 Sea Zone to 98 Sea Zone
2 fighters moved from 98 Sea Zone to Persia
2 destroyers moved from 98 Sea Zone to 81 Sea Zone
1 carrier moved from 98 Sea Zone to 81 Sea Zone
1 fighter and 1 tactical_bomber moved from Malta to Persia
1 bomber moved from Malta to Eastern Persia
1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
1 infantry moved from Tobruk to Alexandria
3 mech_infantrys moved from Union of South Africa to Belgian CongoCombat - British
Battle in West India
British attack with 7 armour and 1 mech_infantry
Japanese defend with 1 artillery and 1 infantry
British win, taking West India from Japanese with 7 armour and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - British
Place Units - British
3 armour placed in Egypt
1 artillery and 4 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 2,6
British collect 32 PUs (2 lost to blockades); end with 32 PUs totalTurn Complete - UK_Pacific
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
1 armour moved from Bryansk to Smolensk
1 armour moved from Smolensk to Vologda
Italians take Vologda from Russians
1 mech_infantry moved from Southern Italy to Southern France
1 armour and 1 mech_infantry moved from France to Southern France
1 fighter moved from Southern Italy to 93 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
1 armour moved from Bryansk to Smolensk
1 armour moved from Smolensk to Vologda
Italians take Vologda from Russians
1 mech_infantry moved from Southern Italy to Southern France
1 armour and 1 mech_infantry moved from France to Southern France
1 fighter moved from Southern Italy to 93 Sea ZoneCombat - Italians
Battle in 93 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 93 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Southern France
Italians attack with 1 armour and 2 mech_infantrys
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 armour and 2 mech_infantrys in Southern France, round 2 : 0/3 hits
Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits
Italians roll dice for 1 armour and 2 mech_infantrys in Southern France, round 3 : 0/3 hits
Americans roll dice for 1 infantry in Southern France, round 3 : 1/1 hits
1 mech_infantry owned by the Italians lost in Southern France
Italians roll dice for 1 armour and 1 mech_infantry in Southern France, round 4 : 0/2 hits
Americans roll dice for 1 infantry in Southern France, round 4 : 0/1 hits
Italians roll dice for 1 armour and 1 mech_infantry in Southern France, round 5 : 0/2 hits
Americans roll dice for 1 infantry in Southern France, round 5 : 0/1 hits
Italians roll dice for 1 armour and 1 mech_infantry in Southern France, round 6 : 1/2 hits
Americans roll dice for 1 infantry in Southern France, round 6 : 0/1 hits
1 infantry owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 1 infantryNon Combat Move - Italians
1 fighter moved from 93 Sea Zone to Southern Italy
1 armour and 1 mech_infantry moved from Eastern Poland to Smolensk
1 armour moved from Bryansk to Smolensk
1 aaGun moved from Bryansk to Smolensk
1 artillery and 1 infantry moved from Yugoslavia to Bulgaria
1 fighter moved from Yugoslavia to Southern Italy
1 armour and 1 mech_infantry moved from Yugoslavia to BessarabiaPlace Units - Italians
1 artillery, 1 infantry and 1 mech_infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Burma
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Burma
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea ZoneCombat - ANZAC
Battle in Kwangtung
Battle in BurmaNon Combat Move - ANZAC
1 infantry moved from 54 Sea Zone to Queensland
1 artillery moved from 54 Sea Zone to QueenslandPlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 armour and 1 infantry placed in Queensland
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 22 PUs; end with 23 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 10
Combat Move - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 10
Combat Move - French
Non Combat Move - French
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from United Kingdom to ScotlandTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 11
Politics - Germans
Purchase Units - Germans
Germans buy 1 battleship, 1 bomber, 1 destroyer, 2 fighters, 1 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
5 bombers moved from Western Germany to Russia
15 armour, 13 artilleries, 2 bombers, 2 fighters, 5 infantry, 14 mech_infantrys and 5 tactical_bombers moved from Bryansk to Russia
2 armour and 1 mech_infantry moved from Ukraine to Russia
1 artillery moved from Smolensk to Russia
1 infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 submarine moved from 113 Sea Zone to 112 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 4 transports moved from 113 Sea Zone to 112 Sea Zone
3 fighters moved from Western Germany to 112 Sea Zone
1 submarine moved from 117 Sea Zone to 109 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 11
Politics - Germans
Purchase Units - Germans
Germans buy 1 battleship, 1 bomber, 1 destroyer, 2 fighters, 1 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
5 bombers moved from Western Germany to Russia
15 armour, 13 artilleries, 2 bombers, 2 fighters, 5 infantry, 14 mech_infantrys and 5 tactical_bombers moved from Bryansk to Russia
2 armour and 1 mech_infantry moved from Ukraine to Russia
1 artillery moved from Smolensk to Russia
1 infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 submarine moved from 113 Sea Zone to 112 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 4 transports moved from 113 Sea Zone to 112 Sea Zone
3 fighters moved from Western Germany to 112 Sea Zone
1 submarine moved from 117 Sea Zone to 109 Sea ZoneCombat - Germans
Battle in Russia
Germans attack with 17 armour, 14 artilleries, 7 bombers, 2 fighters, 5 infantry, 15 mech_infantrys and 5 tactical_bombers
Russians defend with 2 aaGuns, 1 airfield, 2 armour, 1 factory_major, 2 fighters, 35 infantry and 1 tactical_bomber
AA fire in Russia : 0/6 hits
Germans roll dice for 17 armour, 14 artilleries, 7 bombers, 2 fighters, 5 infantry, 15 mech_infantrys and 5 tactical_bombers in Russia, round 2 : 31/65 hits
Russians roll dice for 2 aaGuns, 2 armour, 2 fighters, 35 infantry and 1 tactical_bomber in Russia, round 2 : 13/40 hits
29 infantry owned by the Russians, 5 infantry owned by the Germans, 3 artilleries owned by the Germans, 5 mech_infantrys owned by the Germans and 2 aaGuns owned by the Russians lost in Russia
Germans roll dice for 17 armour, 11 artilleries, 7 bombers, 2 fighters, 10 mech_infantrys and 5 tactical_bombers in Russia, round 3 : 21/52 hits
Russians roll dice for 2 armour, 2 fighters, 6 infantry and 1 tactical_bomber in Russia, round 3 : 4/11 hits
6 infantry owned by the Russians, 1 tactical_bomber owned by the Russians, 2 armour owned by the Russians, 2 fighters owned by the Russians, 1 artillery owned by the Germans and 3 mech_infantrys owned by the Germans lost in Russia
Germans captures 23PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 17 armour, 10 artilleries, 7 bombers, 2 fighters, 7 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 95
Casualties for Germans: 4 artilleries, 5 infantry and 8 mech_infantrys
Casualties for Russians: 2 aaGuns, 2 armour, 2 fighters, 35 infantry and 1 tactical_bomber
Battle in 112 Sea Zone
Germans attack with 1 carrier, 1 cruiser, 2 destroyers, 4 fighters, 2 submarines and 4 transports
French defend with 1 destroyer
Germans roll dice for 2 submarines in 112 Sea Zone, round 2 : 2/2 hits
French roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the French lost in 112 Sea Zone
Germans win with 1 carrier, 1 cruiser, 2 destroyers, 4 fighters, 2 submarines and 4 transports remaining. Battle score for attacker is 8
Casualties for French: 1 destroyerNon Combat Move - Germans
2 fighters moved from 112 Sea Zone to Western Germany
1 artillery and 2 infantry moved from Germany to Western Germany
1 artillery and 1 infantry moved from France to Western Germany
2 armour moved from France to Western Germany
1 aaGun and 3 infantry moved from Bulgaria to Greece
3 armour moved from Romania to Greece
1 aaGun moved from Rostov to Ukraine
1 infantry moved from Rostov to Ukraine
1 aaGun moved from Bryansk to Smolensk
1 aaGun moved from Bryansk to Smolensk
2 bombers, 2 fighters and 5 tactical_bombers moved from Russia to Novgorod
5 bombers moved from Russia to Smolensk
2 artilleries moved from Belarus to Smolensk
7 armour and 2 mech_infantrys moved from Eastern Poland to Bulgaria
1 artillery and 1 infantry moved from Eastern Poland to Western UkrainePlace Units - Germans
1 destroyer placed in 110 Sea Zone
1 battleship and 2 transports placed in 112 Sea Zone
1 bomber, 1 fighter and 1 infantry placed in Western Germany
1 fighter placed in Western GermanyTurn Complete - Germans
Germans collect 60 PUs; end with 83 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 103 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 11
Combat Move - Russians
1 infantry moved from Tambov to Rostov
Russians take Rostov from Germans
3 artilleries and 23 infantry moved from Tambov to Rostov
1 infantry moved from Caucasus to RostovCombat - Russians
Non Combat Move - Russians
1 aaGun moved from Tambov to RostovTurn Complete - Russians
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 3 armour, 1 carrier, 1 destroyer and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Reseting Bonus Movement of Units
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 artillery and 1 infantry moved from Suiyuyan to Shensi
1 artillery and 1 infantry moved from Kweichow to Shensi
1 armour moved from Kiangsu to Kwangtung
3 infantry moved from Kiangsi to Kwangtung
4 infantry moved from Hunan to Yunnan
1 fighter moved from Philippines to Yunnan
3 armour and 3 infantry moved from India to Burma
1 fighter moved from Philippines to 20 Sea Zone
3 fighters moved from Japan to 6 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 3 armour, 1 carrier, 1 destroyer and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Reseting Bonus Movement of Units
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 artillery and 1 infantry moved from Suiyuyan to Shensi
1 artillery and 1 infantry moved from Kweichow to Shensi
1 armour moved from Kiangsu to Kwangtung
3 infantry moved from Kiangsi to Kwangtung
4 infantry moved from Hunan to Yunnan
1 fighter moved from Philippines to Yunnan
3 armour and 3 infantry moved from India to Burma
1 fighter moved from Philippines to 20 Sea Zone
3 fighters moved from Japan to 6 Sea ZoneCombat - Japanese
Battle in Shensi
Japanese attack with 2 artilleries and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries and 2 infantry in Shensi, round 2 : 0/4 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
Japanese roll dice for 2 artilleries and 2 infantry in Shensi, round 3 : 1/4 hits
Chinese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 6 Sea Zone
Japanese attack with 1 carrier, 1 destroyer, 4 fighters, 1 submarine, 1 tactical_bomber and 1 transport
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 carrier, 1 destroyer, 4 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 : 1/6 hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 6 Sea Zone
Japanese win with 1 carrier, 1 destroyer, 4 fighters, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Burma
Japanese attack with 3 armour and 3 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 3 armour and 3 infantry in Burma, round 2 : 1/6 hits
ANZAC roll dice for 2 infantry in Burma, round 2 : 0/2 hits
1 infantry owned by the ANZAC lost in Burma
Japanese roll dice for 3 armour and 3 infantry in Burma, round 3 : 0/6 hits
ANZAC roll dice for 1 infantry in Burma, round 3 : 0/1 hits
Japanese roll dice for 3 armour and 3 infantry in Burma, round 4 : 2/6 hits
ANZAC roll dice for 1 infantry in Burma, round 4 : 0/1 hits
1 infantry owned by the ANZAC lost in Burma
Japanese win, taking Burma from ANZAC with 3 armour and 3 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in 20 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 20 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kwangtung
Japanese attack with 1 armour and 3 infantry
ANZAC defend with 1 harbour and 1 infantry
Japanese roll dice for 1 armour and 3 infantry in Kwangtung, round 2 : 1/4 hits
ANZAC roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Kwangtung
Japanese win, taking Kwangtung from ANZAC with 1 armour and 3 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Yunnan
Japanese attack with 1 fighter and 4 infantry
Americans defend with 1 armour
Japanese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 2/5 hits
Chinese roll dice for 1 armour in Yunnan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 armourNon Combat Move - Japanese
1 fighter moved from Yunnan to Hunan
1 artillery and 1 infantry moved from Kiangsu to Kiangsi
1 fighter moved from 20 Sea Zone to 6 Sea Zone
2 fighters moved from 6 Sea Zone to Japan
2 infantry moved from Korea to ManchuriaPlace Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
3 submarines placed in 39 Sea Zone
3 armour placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,3
Japanese collect 47 PUs (3 lost to blockades); end with 47 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 52 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 armour, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 transports moved from 10 Sea Zone to 1 Sea Zone
2 armour and 2 infantry moved from Alaska to 1 Sea Zone
2 armour, 2 infantry and 2 transports moved from 1 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Aleutian Islands
2 armour moved from 8 Sea Zone to Aleutian Islands
1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 37 Sea Zone
1 carrier, 1 cruiser and 2 destroyers moved from 91 Sea Zone to 95 Sea Zone
2 fighters moved from 91 Sea Zone to 95 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 artillery moved from 105 Sea Zone to Normandy Bordeaux
1 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Northern Italy
1 mech_infantry moved from 95 Sea Zone to Northern Italy
1 carrier and 2 fighters moved from 91 Sea Zone to 95 Sea Zone
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 cruiser, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone -
scramble orders please
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no scramble.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 armour, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 transports moved from 10 Sea Zone to 1 Sea Zone
2 armour and 2 infantry moved from Alaska to 1 Sea Zone
2 armour, 2 infantry and 2 transports moved from 1 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Aleutian Islands
2 armour moved from 8 Sea Zone to Aleutian Islands
1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 37 Sea Zone
1 carrier, 1 cruiser and 2 destroyers moved from 91 Sea Zone to 95 Sea Zone
2 fighters moved from 91 Sea Zone to 95 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 artillery moved from 105 Sea Zone to Normandy Bordeaux
1 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Northern Italy
1 mech_infantry moved from 95 Sea Zone to Northern Italy
1 carrier and 2 fighters moved from 91 Sea Zone to 95 Sea Zone
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 cruiser, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in Northern Italy
Battle in Aleutian Islands
Americans attack with 2 armour and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Americans win, taking Northern Italy from Italians, taking Aleutian Islands from Japanese with 2 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Battle in Normandy BordeauxNon Combat Move - Americans
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 36 Sea Zone to 43 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea Zone
3 bombers moved from Iraq to French Indo China
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
3 armour placed in French Indo China
1 carrier placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
Americans undo move 3.
Americans undo move 2.
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 63 PUs; end with 63 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from JapaneseCombat - Chinese
Non Combat Move - Chinese
3 infantry moved from Szechwan to SikangPlace Units - Chinese
2 infantry placed in SikangTurn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs total -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 11
Purchase Units - British
British buy 10 infantry; Remaining resources: 2 PUs;Combat Move - British
3 armour moved from Eastern Persia to India
7 armour and 1 mech_infantry moved from West India to India -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 11
Purchase Units - British
British buy 10 infantry; Remaining resources: 2 PUs;Combat Move - British
3 armour moved from Eastern Persia to India
7 armour and 1 mech_infantry moved from West India to IndiaCombat - British
Battle in India
British attack with 10 armour and 1 mech_infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
British win, taking India from Japanese, taking Shan State from Americans, taking Malaya from ANZAC with 10 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
2 destroyers moved from 81 Sea Zone to 95 Sea Zone
1 carrier moved from 81 Sea Zone to 95 Sea Zone
3 fighters and 1 tactical_bomber moved from Persia to Sikang
1 bomber moved from Eastern Persia to Sikang
3 armour moved from Iraq to Northwest Persia
1 armour moved from Trans-Jordan to Northwest Persia
1 mech_infantry moved from Egypt to Iraq
4 armour moved from Egypt to Iraq
3 mech_infantrys moved from Belgian Congo to EgyptPlace Units - British
10 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,5
British collect 31 PUs (3 lost to blockades); end with 33 PUs totalTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,4,4,5,1,3
UK_Pacific collect 6 PUs (3 lost to blockades); end with 6 PUs total





