@Blackychan Here is the starting file. Open the file just like you would using pbem but you’ll probably have to enter your forum password each time you post. When you’re finished with your turn just hit post to forum and it should show up here.
2026-1-6-Oztea-1939-Global.tsvg
Dawgoneit Allies -VS- ShrimpBoatChef Axis
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 45 Sea Zone to 36 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 submarine moved from 43 Sea Zone to 36 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
2 fighters moved from 42 Sea Zone to Malaya
1 carrier moved from 42 Sea Zone to 36 Sea Zone
1 fighter moved from Java to 36 Sea Zone
1 tactical_bomber moved from Java to 36 Sea Zone
1 cruiser and 1 destroyer moved from 42 Sea Zone to 36 Sea ZoneCombat - ANZAC
Battle in Celebes
Battle in Malaya
ANZAC attack with 2 fighters and 2 infantry
Japanese defend with 1 armour and 1 harbour
ANZAC win, taking Celebes from Japanese, taking Malaya from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 armour
Casualties for ANZAC: 1 fighter and 1 infantryNon Combat Move - ANZAC
1 fighter moved from Malaya to French Indo ChinaPlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
ANZAC undo move 2.
ANZAC undo move 1.
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
1 submarine placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 9
Combat Move - French
Non Combat Move - French
1 destroyer moved from 92 Sea Zone to 110 Sea ZoneTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 10
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 5 bombers, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
3 bombers and 1 fighter moved from Novgorod to Russia
1 artillery and 1 infantry moved from Caucasus to Northwest Persia
2 tactical_bombers moved from Caucasus to Northwest Persia
1 tactical_bomber moved from Ukraine to Rostov
1 tactical_bomber moved from Novgorod to Rostov
2 infantry moved from Ukraine to Rostov
1 fighter moved from Ukraine to Rostov
1 artillery and 1 infantry moved from Archangel to Smolensk
1 submarine moved from 117 Sea Zone to 106 Sea Zone -
intercept?
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yes
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 10
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 5 bombers, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
3 bombers and 1 fighter moved from Novgorod to Russia
1 artillery and 1 infantry moved from Caucasus to Northwest Persia
2 tactical_bombers moved from Caucasus to Northwest Persia
1 tactical_bomber moved from Ukraine to Rostov
1 tactical_bomber moved from Novgorod to Rostov
2 infantry moved from Ukraine to Rostov
1 fighter moved from Ukraine to Rostov
1 artillery and 1 infantry moved from Archangel to Smolensk
1 submarine moved from 117 Sea Zone to 106 Sea ZoneCombat - Germans
Battle in Smolensk
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Russians launches 2 interceptors out of Russia
Attackers Fire, : 0/4 hits
Defenders Fire, : 0/2 hits
Air Battle is over, the remaining bombers go on to their targets
Battle in Northwest Persia
Germans attack with 1 artillery, 1 infantry and 2 tactical_bombers
British defend with 1 artillery
Germans roll dice for 1 artillery, 1 infantry and 2 tactical_bombers in Northwest Persia, round 2 : 1/4 hits
British roll dice for 1 artillery in Northwest Persia, round 2 : 0/1 hits
1 artillery owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 1 artillery, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Rostov
Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Rostov, round 2 : 0/5 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Rostov, round 3 : 2/5 hits
Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Strategic bombing raid in Russia
AA fire in Russia : 1/3 hits
1 bomber killed by AA
Bombing raid in Russia rolls: 4,5 and causes: 9 damage to unit: factory_major
Bombing raid in Russia causes 9 damage total.
Cleaning up after air battlesNon Combat Move - Germans
2 bombers and 1 fighter moved from Russia to Bryansk
4 artilleries, 1 infantry and 1 mech_infantry moved from Belarus to Bryansk
1 armour moved from Novgorod to Bryansk
2 artilleries moved from Novgorod to Belarus
2 armour and 2 mech_infantrys moved from Western Ukraine to Bryansk
2 armour and 1 mech_infantry moved from Eastern Poland to Bryansk
1 fighter and 2 tactical_bombers moved from Rostov to Bryansk
10 armour and 8 mech_infantrys moved from Caucasus to Bryansk
2 aaGuns, 9 artilleries, 4 infantry and 2 mech_infantrys moved from Ukraine to Bryansk
2 tactical_bombers moved from Northwest Persia to Bryansk
4 armour and 2 mech_infantrys moved from Yugoslavia to Eastern Poland
3 armour moved from Germany to Eastern Poland
1 artillery and 1 infantry moved from Slovakia Hungary to Eastern Poland
1 artillery moved from Western Germany to France
1 infantry moved from Northern Italy to France
1 tactical_bomber moved from Southern Italy to Bryansk
3 armour moved from Germany to France
3 armour moved from Germany to Romania
1 submarine moved from 119 Sea Zone to 117 Sea Zone
1 submarine moved from 112 Sea Zone to 113 Sea Zone
1 armour moved from Germany to Western Germany
1 aaGun moved from Caucasus to RostovPlace Units - Germans
2 armour and 1 mech_infantry placed in Ukraine
5 bombers placed in Germany
Germans undo move 1.
Germans undo move 1.
5 bombers placed in Western Germany
2 armour and 1 mech_infantry placed in Ukraine
1 transport placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 60 PUs; end with 60 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 10
Purchase Units - Russians
Russians repair 5 damage on 1 factory_major; Remaining resources: 16 PUs;
Russians buy 5 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Volgograd to Caucasus
Russians take Caucasus from Germans
2 armour moved from Volgograd to Russia
24 infantry moved from Volgograd to Tambov
3 artilleries moved from Volgograd to TambovCombat - Russians
Non Combat Move - Russians
2 infantry moved from Vologda to Russia
1 aaGun moved from Volgograd to TambovPlace Units - Russians
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 23 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 10
Purchase Units - Russians
Russians repair 5 damage on 1 factory_major; Remaining resources: 16 PUs;
Russians buy 5 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Volgograd to Caucasus
Russians take Caucasus from Germans
2 armour moved from Volgograd to Russia
24 infantry moved from Volgograd to Tambov
3 artilleries moved from Volgograd to TambovCombat - Russians
Non Combat Move - Russians
2 infantry moved from Vologda to Russia
1 aaGun moved from Volgograd to TambovPlace Units - Russians
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 23 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Russians from Yunnan: 1 aaGun and 5 infantry
EDIT: Adding units owned by Russians to French Indo China: 1 aaGun and 5 infantry
EDIT: Turning off Edit Mode -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 3 fighters and 4 infantry; Remaining resources: 3 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Reseting Bonus Movement of Units
1 tactical_bomber moved from Japan to 6 Sea Zone
2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 3 fighters, 7 submarines and 3 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone
3 fighters moved from Philippines to 36 Sea Zone
1 bomber, 3 fighters and 2 tactical_bombers moved from Hopei to 36 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from India to 36 Sea Zone
1 infantry moved from Kwangsi to Yunnan
Japanese take Yunnan from Chinese
1 infantry moved from Kweichow to Szechwan
1 artillery and 1 infantry moved from Shensi to Szechwan
1 artillery and 2 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery and 1 infantry moved from India to West India -
scramble??
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OO?: guessing you wan to 1/2 hit all, then subs, then kills, but if you can sort of give me an idea of anything special, thanks
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also, can I send one of my transports w/ 2 units to take aluetians?? forgot to do that one
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and another to re-take Carolina? I was a little over focused on the big BATTLE
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yes scramble
you can do those other moves also. -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 3 fighters and 4 infantry; Remaining resources: 3 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Reseting Bonus Movement of Units
1 tactical_bomber moved from Japan to 6 Sea Zone
2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 3 fighters, 7 submarines and 3 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone
3 fighters moved from Philippines to 36 Sea Zone
1 bomber, 3 fighters and 2 tactical_bombers moved from Hopei to 36 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from India to 36 Sea Zone
1 infantry moved from Kwangsi to Yunnan
Japanese take Yunnan from Chinese
1 infantry moved from Kweichow to Szechwan
1 artillery and 1 infantry moved from Shensi to Szechwan
1 artillery and 2 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery and 1 infantry moved from India to West IndiaCombat - Japanese
Americans scrambles 1 units out of French Indo China to defend against the attack in 36 Sea Zone
Battle in West India
Japanese attack with 1 artillery and 1 infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 artillery and 1 infantry in West India, round 2 : 1/2 hits
UK_Pacific roll dice for 1 mech_infantry in West India, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in West India
Japanese win, taking West India from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 36 Sea Zone
Japanese attack with 2 battleships, 2 bombers, 4 carriers, 2 cruisers, 2 destroyers, 10 fighters, 7 submarines and 6 tactical_bombers
ANZAC defend with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 1 tactical_bomber; Americans defend with 1 battleship, 5 carriers, 4 cruisers, 1 destroyer, 9 fighters and 3 transports
Japanese roll dice for 7 submarines in 36 Sea Zone, round 2 : 1/7 hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 2 battleships, 2 bombers, 4 carriers, 2 cruisers, 2 destroyers, 10 fighters and 6 tactical_bombers in 36 Sea Zone, round 2 : 14/24 hits
Units damaged: 1 battleship owned by the Americans, 1 carrier owned by the Americans and 1 carrier owned by the ANZAC
Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 battleship, 6 carriers, 5 cruisers, 3 destroyers, 11 fighters, 1 tactical_bomber and 3 transports in 36 Sea Zone, round 2 : 19/27 hits
Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
1 destroyer owned by the Americans, 4 carriers owned by the Americans, 3 carriers owned by the Japanese, 2 destroyers owned by the Japanese, 2 destroyers owned by the ANZAC, 1 fighter owned by the Japanese, 7 submarines owned by the Japanese and 1 submarine owned by the ANZAC lost in 36 Sea Zone
Japanese roll dice for 2 battleships, 2 bombers, 1 carrier, 2 cruisers, 9 fighters and 6 tactical_bombers in 36 Sea Zone, round 3 : 13/21 hits
Americans roll dice for 1 battleship, 2 carriers, 5 cruisers, 11 fighters, 1 tactical_bomber and 3 transports in 36 Sea Zone, round 3 : 13/20 hits
5 fighters owned by the Americans, 1 carrier owned by the Americans, 1 tactical_bomber owned by the ANZAC, 2 cruisers owned by the Japanese, 1 cruiser owned by the ANZAC, 3 tactical_bombers owned by the Japanese, 4 cruisers owned by the Americans, 1 carrier owned by the Japanese, 1 carrier owned by the ANZAC and 7 fighters owned by the Japanese lost in 36 Sea Zone
Japanese roll dice for 2 battleships, 2 bombers, 2 fighters and 3 tactical_bombers in 36 Sea Zone, round 4 : 7/9 hits
Americans roll dice for 1 battleship, 6 fighters and 3 transports in 36 Sea Zone, round 4 : 6/7 hits
4 fighters owned by the Americans, 1 battleship owned by the Americans, 2 bombers owned by the Japanese, 3 tactical_bombers owned by the Japanese, 1 battleship owned by the Japanese and 2 fighters owned by the ANZAC lost in 36 Sea Zone
3 transports owned by the Americans lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from Americans with 1 battleship and 2 fighters remaining. Battle score for attacker is 12
Casualties for Japanese: 1 battleship, 2 bombers, 4 carriers, 2 cruisers, 2 destroyers, 8 fighters, 7 submarines and 6 tactical_bombers
Casualties for ANZAC: 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 1 tactical_bomber
Casualties for Americans: 1 battleship, 5 carriers, 4 cruisers, 1 destroyer, 9 fighters and 3 transports
Battle in Szechwan
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 3 infantry
Japanese roll dice for 1 artillery and 2 infantry in Szechwan, round 2 : 1/3 hits
Chinese roll dice for 3 infantry in Szechwan, round 2 : 2/3 hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese roll dice for 1 artillery in Szechwan, round 3 : 0/1 hits
Chinese roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits
1 artillery owned by the Japanese retreated to Kweichow
Chinese win with 2 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Caroline Islands from Americans to Japanese
EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to Caroline Islands: 1 artillery and 1 infantry
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 transport
EDIT: Removing units owned by Japanese from Japan: 1 artillery and 1 infantry
EDIT: Changing ownership of Aleutian Islands from Americans to Japanese
EDIT: Adding units owned by Japanese to Aleutian Islands: 1 artillery and 1 infantry
EDIT: Adding units owned by Japanese to 8 Sea Zone: 1 transport
EDIT: Removing units owned by Japanese from Japan: 1 artillery and 1 infantry
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 infantry moved from Hopei to Kweichow
1 aaGun and 4 infantry moved from Kiangsi to Hunan
2 fighters moved from 36 Sea Zone to Philippines
1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 8 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
3 infantry moved from Kiangsu to KiangsiPlace Units - Japanese
3 fighters placed in Japan
1 destroyer placed in 6 Sea Zone
3 infantry placed in India
1 armour, 1 artillery and 1 infantry placed in KiangsuTurn Complete - Japanese
Japanese collect 52 PUs; end with 55 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 60 PUs -
well, that was awesomely brutal. I guess Japan won. but one broken ship and two fighters left over is not much of a win considering the gear involved.
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 cruiser, 1 destroyer, 2 infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France
3 bombers moved from Malta to Northwest Persia
1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 2 destroyers, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from Morocco to Algeria
1 infantry moved from Morocco to Algeria
1 mech_infantry moved from Morocco to Tunisia
1 submarine moved from 41 Sea Zone to 36 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 26 Sea Zone to 8 Sea Zone
1 armour moved from French Indo China to Shan State
Americans take Shan State from Japanese
1 armour moved from Shan State to Yunnan -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 cruiser, 1 destroyer, 2 infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France
3 bombers moved from Malta to Northwest Persia
1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 2 destroyers, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from Morocco to Algeria
1 infantry moved from Morocco to Algeria
1 mech_infantry moved from Morocco to Tunisia
1 submarine moved from 41 Sea Zone to 36 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 26 Sea Zone to 8 Sea Zone
1 armour moved from French Indo China to Shan State
Americans take Shan State from Japanese
1 armour moved from Shan State to YunnanCombat - Americans
Battle in 33 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Southern France
Battle in Northwest Persia
Americans attack with 3 bombers
Germans defend with 1 artillery and 1 infantry
Americans win, taking Southern France from Germans with 3 bombers remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Yunnan
Americans attack with 1 armour
Japanese defend with 1 infantry
Americans win, taking Yunnan from Japanese with 1 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 36 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 battleship
Americans win, taking 36 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 20
Casualties for Japanese: 1 battleship
Battle in 8 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
Americans win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
1 submarine moved from 26 Sea Zone to 6 Sea Zone
3 bombers moved from Northwest Persia to Iraq
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
4 mech_infantrys moved from British Columbia to Central United StatesPlace Units - Americans
2 transports placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Eastern United States
1 cruiser and 1 destroyer placed in 101 Sea Zone
2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Shensi
Chinese take Shensi from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs total -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 10
Purchase Units - British
British buy 3 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
7 armour and 1 mech_infantry moved from Eastern Persia to West India
1 artillery moved from Iraq to Northwest Persia
British take Northwest Persia from Germans
3 armour moved from Iraq to Eastern Persia
3 armour moved from Egypt to Iraq
1 armour moved from Alexandria to Trans-Jordan
1 carrier, 2 destroyers and 2 fighters moved from 96 Sea Zone to 98 Sea Zone
2 fighters moved from 98 Sea Zone to Persia
2 destroyers moved from 98 Sea Zone to 81 Sea Zone
1 carrier moved from 98 Sea Zone to 81 Sea Zone
1 fighter and 1 tactical_bomber moved from Malta to Persia
1 bomber moved from Malta to Eastern Persia
1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
1 infantry moved from Tobruk to Alexandria
3 mech_infantrys moved from Union of South Africa to Belgian Congo





