@Blackychan I don’t believe your Italian attacks were legal moves for this set up. If you look at the game notes it states that Italy cannot attack any game spaces containing French or British units until Paris has fallen.
Look at the game notes and let me know your interpretation of those rules.
“Italy, while not at war may move naval units out of the Mediterranean Use Edit. They may declare war at any time, however unless Paris has fallen their combat moves may not include attacks on any game space occupied by French or British units. This is Player Enforced”
Dawgoneit Allies -VS- ShrimpBoatChef Axis
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 9
Purchase Units - Japanese
Japanese repair 0 damage on 1 airfield; Remaining resources: 6 SuicideAttackTokens; 77 PUs;
Japanese buy 1 aaGun, 3 artilleries, 11 infantry, 1 submarine and 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Reseting Bonus Movement of Units
1 artillery and 2 infantry moved from Hopei to Shensi
3 fighters moved from Kiangsu to Shensi
2 fighters and 2 tactical_bombers moved from Burma to Shensi
1 artillery and 3 infantry moved from Jehol to Chahar
1 armour moved from India to West India
Japanese take West India from UK_Pacific
1 armour moved from West India to India
1 fighter moved from French Indo China to 39 Sea Zone
1 submarine moved from 36 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from French Indo China to 39 Sea Zone
1 fighter moved from 36 Sea Zone to 37 Sea Zone
1 bomber moved from Borneo to Malaya
1 armour moved from Burma to Malaya
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Malaya
1 bomber moved from Japan to Shensi
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 destroyer moved from 17 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from Japan to 25 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 8 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 8 Sea Zone
1 destroyer moved from 36 Sea Zone to 41 Sea ZoneCombat - Japanese
Battle in Shensi
Japanese attack with 1 artillery, 1 bomber, 5 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 1 aaGun; Chinese defend with 1 fighter and 2 infantry
AA fire in Shensi : 2/3 hits
2 fighters owned by the Japanese lost in Shensi
Japanese roll dice for 1 artillery, 1 bomber, 3 fighters, 2 infantry and 2 tactical_bombers in Shensi, round 2 : 5/9 hits
Chinese roll dice for 1 aaGun, 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits
1 fighter owned by the Chinese, 1 infantry owned by the Japanese, 2 infantry owned by the Chinese and 1 aaGun owned by the Russians lost in Shensi
Japanese win, taking Shensi from Chinese with 1 artillery, 1 bomber, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 2 fighters and 1 infantry
Casualties for Russians: 1 aaGun
Casualties for Chinese: 1 fighter and 2 infantry
Battle in 41 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Americans with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 39 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 39 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 39 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 39 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Chahar
Japanese attack with 1 artillery and 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 3 infantry in Chahar, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 8 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 8 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 destroyer in 8 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 8 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Malaya
Japanese attack with 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 harbour and 1 infantry
Japanese roll dice for 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber in Malaya, round 2 : 1/4 hits
ANZAC roll dice for 1 infantry in Malaya, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from ANZAC with 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer and 2 tactical_bombers in 25 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Japanese win with 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
1 carrier moved from 6 Sea Zone to 8 Sea Zone
1 destroyer moved from 18 Sea Zone to 6 Sea Zone
1 bomber moved from Malaya to India
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to India
1 fighter and 1 tactical_bomber moved from Malaya to French Indo China
1 fighter moved from 37 Sea Zone to Philippines
2 battleships, 2 carriers, 1 cruiser and 3 submarines moved from 36 Sea Zone to 6 Sea Zone
2 fighters moved from 36 Sea Zone to Philippines
2 carriers, 1 cruiser and 3 submarines moved from 36 Sea Zone to 6 Sea Zone
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
3 fighters moved from 36 Sea Zone to 6 Sea Zone
1 infantry moved from Anhwe to Hopei
1 bomber, 3 fighters and 2 tactical_bombers moved from Shensi to Hopei
1 aaGun and 4 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Hunan to KwangsiPlace Units - Japanese
1 submarine and 3 transports placed in 6 Sea Zone
2 artilleries and 4 infantry placed in Japan
1 aaGun and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in India
3 infantry placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,6
Japanese collect 58 PUs; end with 58 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs -
doubly sorry for massively unnecessary delay of game today. Forgot to hit send at end of my Japanese turn. Du-oh.
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 2 destroyers, 6 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Java to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 armour, 1 artillery and 2 transports moved from 42 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to French Indo China
1 armour moved from 36 Sea Zone to French Indo China
1 armour moved from Java to 42 Sea Zone
1 armour and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 armour moved from 36 Sea Zone to French Indo China
10 fighters moved from 42 Sea Zone to French Indo China -
I hit the done button before I was done can I redo my combat move?
I want to keep what I did so far but theres other battles I want to do. -
Dawg, no combat occurred yet. So just restart your round.
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 2 destroyers, 6 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 1 artillery moved from Java to 42 Sea Zone
1 armour moved from Java to 42 Sea Zone
2 armour, 1 artillery and 3 transports moved from 42 Sea Zone to 36 Sea Zone
2 armour and 1 artillery moved from 36 Sea Zone to French Indo China
1 battleship, 5 carriers, 4 cruisers and 1 destroyer moved from 42 Sea Zone to 36 Sea Zone
Americans take 36 Sea Zone from Japanese
2 submarines moved from 42 Sea Zone to 41 Sea Zone
1 fighter moved from 42 Sea Zone to 41 Sea Zone
9 fighters moved from 42 Sea Zone to French Indo China -
I figured you would be ok with it. I just wanted to ask first.
do you want to scramble?
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no scramble
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 2 destroyers, 6 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 1 artillery moved from Java to 42 Sea Zone
1 armour moved from Java to 42 Sea Zone
2 armour, 1 artillery and 3 transports moved from 42 Sea Zone to 36 Sea Zone
2 armour and 1 artillery moved from 36 Sea Zone to French Indo China
1 battleship, 5 carriers, 4 cruisers and 1 destroyer moved from 42 Sea Zone to 36 Sea Zone
Americans take 36 Sea Zone from Japanese
2 submarines moved from 42 Sea Zone to 41 Sea Zone
1 fighter moved from 42 Sea Zone to 41 Sea Zone
9 fighters moved from 42 Sea Zone to French Indo ChinaCombat - Americans
Battle in 41 Sea Zone
Americans attack with 1 fighter and 2 submarines
Japanese defend with 1 destroyer
Americans win, taking 41 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in French Indo China
Americans attack with 2 armour, 1 artillery and 9 fighters
Japanese defend with 1 aaGun, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
Americans win, taking French Indo China from Japanese with 1 armour and 8 fighters remaining. Battle score for attacker is 22
Casualties for Japanese: 1 aaGun, 2 fighters, 2 infantry and 1 tactical_bomber
Casualties for Americans: 1 armour, 1 artillery and 1 fighterNon Combat Move - Americans
8 fighters moved from French Indo China to 36 Sea Zone
1 fighter moved from 41 Sea Zone to 36 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 26 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine moved from 30 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 carrier moved from 92 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
3 mech_infantrys moved from Central United States to British Columbia
1 mech_infantry moved from Central United States to British Columbia
3 bombers moved from Gibraltar to Malta
2 fighters moved from Gibraltar to 91 Sea Zone
2 fighters moved from Gibraltar to United Kingdom
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 armour, 1 artillery and 1 infantry placed in Eastern United States
2 transports placed in 101 Sea Zone
2 destroyers placed in 101 Sea Zone
2 armour placed in Alaska
Americans undo move 1.
1 armour placed in Alaska
5 infantry placed in Western United States
1 artillery, 1 infantry and 1 mech_infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Kansu
2 infantry moved from Szechwan to Kweichow -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Kansu
2 infantry moved from Szechwan to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 2 infantry
Japanese defend with 1 infantry
1 infantry owned by the Chinese retreated to Szechwan
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs total -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 9
Purchase Units - British
British buy 3 armour and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 97 Sea Zone to 96 Sea Zone
2 fighters moved from Gibraltar to 92 Sea Zone
1 carrier and 2 fighters moved from 92 Sea Zone to 96 Sea Zone
1 destroyer moved from 92 Sea Zone to 96 Sea Zone
1 fighter and 1 tactical_bomber moved from Gibraltar to Malta
1 bomber moved from Gibraltar to Malta
1 armour moved from Libya to Tobruk
1 infantry moved from Libya to Tobruk
1 mech_infantry moved from Persia to West India
UK_Pacific take West India from Japanese
4 armour moved from Persia to Eastern Persia
1 mech_infantry moved from Persia to Eastern Persia
3 armour moved from Iraq to Eastern Persia
1 artillery moved from Persia to Northwest Persia
2 infantry moved from Persia to Northwest Persia
1 artillery moved from Trans-Jordan to Iraq
3 armour moved from Egypt to Iraq
1 armour moved from Tobruk to Alexandria
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 9
Purchase Units - British
British buy 3 armour and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 97 Sea Zone to 96 Sea Zone
2 fighters moved from Gibraltar to 92 Sea Zone
1 carrier and 2 fighters moved from 92 Sea Zone to 96 Sea Zone
1 destroyer moved from 92 Sea Zone to 96 Sea Zone
1 fighter and 1 tactical_bomber moved from Gibraltar to Malta
1 bomber moved from Gibraltar to Malta
1 armour moved from Libya to Tobruk
1 infantry moved from Libya to Tobruk
1 mech_infantry moved from Persia to West India
UK_Pacific take West India from Japanese
4 armour moved from Persia to Eastern Persia
1 mech_infantry moved from Persia to Eastern Persia
3 armour moved from Iraq to Eastern Persia
1 artillery moved from Persia to Northwest Persia
2 infantry moved from Persia to Northwest Persia
1 artillery moved from Trans-Jordan to Iraq
3 armour moved from Egypt to Iraq
1 armour moved from Tobruk to Alexandria
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian CongoCombat - British
Battle in Northwest Persia
British attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
British win, taking Northwest Persia from Germans with 1 artillery remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantryNon Combat Move - British
Place Units - British
3 armour placed in Egypt
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,5
British collect 34 PUs; end with 34 PUs totalTurn Complete - UK_Pacific
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
2 armour and 1 mech_infantry moved from Bessarabia to Bryansk
1 armour and 1 mech_infantry moved from Bessarabia to Rostov
1 fighter moved from Ukraine to Rostov
1 mech_infantry moved from Bessarabia to Rostov -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
2 armour and 1 mech_infantry moved from Bessarabia to Bryansk
1 armour and 1 mech_infantry moved from Bessarabia to Rostov
1 fighter moved from Ukraine to Rostov
1 mech_infantry moved from Bessarabia to RostovCombat - Italians
Battle in Bryansk
Italians attack with 2 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 2 armour and 1 mech_infantry in Bryansk, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits
1 mech_infantry owned by the Italians lost in Bryansk
Italians roll dice for 2 armour in Bryansk, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Italians win, taking Bryansk from Russians with 2 armour remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in Rostov
Italians attack with 1 armour, 1 fighter and 2 mech_infantrys
Russians defend with 3 infantry
Italians roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Rostov, round 2 : 0/4 hits
Russians roll dice for 3 infantry in Rostov, round 2 : 0/3 hits
Italians roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Rostov, round 3 : 0/4 hits
Russians roll dice for 3 infantry in Rostov, round 3 : 0/3 hits
Italians roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Rostov, round 4 : 2/4 hits
Russians roll dice for 3 infantry in Rostov, round 4 : 2/3 hits
2 infantry owned by the Russians and 2 mech_infantrys owned by the Italians lost in Rostov
Italians roll dice for 1 armour and 1 fighter in Rostov, round 5 : 0/2 hits
Russians roll dice for 1 infantry in Rostov, round 5 : 1/1 hits
1 armour owned by the Italians lost in Rostov
retreated to Rostov
Russians win with 1 infantry remaining. Battle score for attacker is -8
Casualties for Russians: 2 infantry
Casualties for Italians: 1 armour and 2 mech_infantrysNon Combat Move - Italians
1 fighter moved from Rostov to Yugoslavia
1 armour and 1 mech_infantry moved from Yugoslavia to Eastern Poland
1 aaGun moved from Ukraine to Bryansk
1 armour and 1 mech_infantry moved from Northern Italy to France
1 aaGun, 1 infantry and 1 mech_infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 artillery and 2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 45 Sea Zone to 36 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 submarine moved from 43 Sea Zone to 36 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
2 fighters moved from 42 Sea Zone to Malaya
1 carrier moved from 42 Sea Zone to 36 Sea Zone
1 fighter moved from Java to 36 Sea Zone
1 tactical_bomber moved from Java to 36 Sea Zone
1 cruiser and 1 destroyer moved from 42 Sea Zone to 36 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 45 Sea Zone to 36 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 submarine moved from 43 Sea Zone to 36 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
2 fighters moved from 42 Sea Zone to Malaya
1 carrier moved from 42 Sea Zone to 36 Sea Zone
1 fighter moved from Java to 36 Sea Zone
1 tactical_bomber moved from Java to 36 Sea Zone
1 cruiser and 1 destroyer moved from 42 Sea Zone to 36 Sea ZoneCombat - ANZAC
Battle in Celebes
Battle in Malaya
ANZAC attack with 2 fighters and 2 infantry
Japanese defend with 1 armour and 1 harbour
ANZAC win, taking Celebes from Japanese, taking Malaya from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 armour
Casualties for ANZAC: 1 fighter and 1 infantryNon Combat Move - ANZAC
1 fighter moved from Malaya to French Indo ChinaPlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
ANZAC undo move 2.
ANZAC undo move 1.
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
1 submarine placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 9
Combat Move - French
Non Combat Move - French
1 destroyer moved from 92 Sea Zone to 110 Sea ZoneTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 10
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 5 bombers, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
3 bombers and 1 fighter moved from Novgorod to Russia
1 artillery and 1 infantry moved from Caucasus to Northwest Persia
2 tactical_bombers moved from Caucasus to Northwest Persia
1 tactical_bomber moved from Ukraine to Rostov
1 tactical_bomber moved from Novgorod to Rostov
2 infantry moved from Ukraine to Rostov
1 fighter moved from Ukraine to Rostov
1 artillery and 1 infantry moved from Archangel to Smolensk
1 submarine moved from 117 Sea Zone to 106 Sea Zone -
intercept?





