Dawgoneit Allies -VS- ShrimpBoatChef Axis
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 9
Purchase Units - Russians
Russians repair 4 damage on 1 factory_major; Remaining resources: 12 PUs;
Russians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Tambov to Bryansk
3 infantry moved from Tambov to Rostov
3 infantry moved from Tambov to Volgograd
1 tactical_bomber moved from Russia to Bryansk
1 fighter moved from Russia to Rostov
1 fighter moved from Russia to Volgograd
4 infantry moved from Kweichow to Yunnan
1 infantry moved from Kweichow to Yunnan
2 infantry moved from Kweichow to YunnanCombat - Russians
Battle in Rostov
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 infantry
Russians win, taking Rostov from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Yunnan
Russians attack with 7 infantry
Japanese defend with 2 infantry
Russians win, taking Yunnan from Japanese with 5 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Russians: 2 infantry
Battle in Bryansk
Russians attack with 3 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians win, taking Bryansk from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for Russians: 2 infantry
Battle in Volgograd
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 factory_minor and 2 infantry
Russians win, taking Volgograd from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 fighter moved from Volgograd to Russia
1 fighter moved from Rostov to Russia
1 tactical_bomber moved from Bryansk to Russia
20 infantry moved from Tambov to Volgograd
3 artilleries moved from Tambov to Volgograd
2 armour moved from Tambov to Volgograd
1 aaGun moved from Tambov to Volgograd
1 aaGun moved from Tambov to Russia
1 aaGun moved from Kweichow to Shensi
1 aaGun moved from Kweichow to Yunnan
1 infantry moved from Novosibirsk to Vologda
1 infantry moved from Samara to Vologda
1 infantry moved from Russia to Smolensk
8 infantry moved from Tambov to Russia
4 infantry moved from Tambov to Volgograd
3 infantry moved from Tambov to RussiaPlace Units - Russians
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 9
Purchase Units - Japanese
Japanese repair 0 damage on 1 airfield; Remaining resources: 6 SuicideAttackTokens; 77 PUs;
Japanese buy 1 aaGun, 3 artilleries, 11 infantry, 1 submarine and 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Reseting Bonus Movement of Units
1 artillery and 2 infantry moved from Hopei to Shensi
3 fighters moved from Kiangsu to Shensi
2 fighters and 2 tactical_bombers moved from Burma to Shensi
1 artillery and 3 infantry moved from Jehol to Chahar
1 armour moved from India to West India
Japanese take West India from UK_Pacific
1 armour moved from West India to India
1 fighter moved from French Indo China to 39 Sea Zone
1 submarine moved from 36 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from French Indo China to 39 Sea Zone
1 fighter moved from 36 Sea Zone to 37 Sea Zone
1 bomber moved from Borneo to Malaya
1 armour moved from Burma to Malaya
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Malaya
1 bomber moved from Japan to Shensi
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 destroyer moved from 17 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from Japan to 25 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 8 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 8 Sea Zone
1 destroyer moved from 36 Sea Zone to 41 Sea Zone -
:|
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?
Pivotal round quite possibly.chef
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 9
Purchase Units - Japanese
Japanese repair 0 damage on 1 airfield; Remaining resources: 6 SuicideAttackTokens; 77 PUs;
Japanese buy 1 aaGun, 3 artilleries, 11 infantry, 1 submarine and 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Reseting Bonus Movement of Units
1 artillery and 2 infantry moved from Hopei to Shensi
3 fighters moved from Kiangsu to Shensi
2 fighters and 2 tactical_bombers moved from Burma to Shensi
1 artillery and 3 infantry moved from Jehol to Chahar
1 armour moved from India to West India
Japanese take West India from UK_Pacific
1 armour moved from West India to India
1 fighter moved from French Indo China to 39 Sea Zone
1 submarine moved from 36 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from French Indo China to 39 Sea Zone
1 fighter moved from 36 Sea Zone to 37 Sea Zone
1 bomber moved from Borneo to Malaya
1 armour moved from Burma to Malaya
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Malaya
1 bomber moved from Japan to Shensi
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 destroyer moved from 17 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from Japan to 25 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 8 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 8 Sea Zone
1 destroyer moved from 36 Sea Zone to 41 Sea ZoneCombat - Japanese
Battle in Shensi
Japanese attack with 1 artillery, 1 bomber, 5 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 1 aaGun; Chinese defend with 1 fighter and 2 infantry
AA fire in Shensi : 2/3 hits
2 fighters owned by the Japanese lost in Shensi
Japanese roll dice for 1 artillery, 1 bomber, 3 fighters, 2 infantry and 2 tactical_bombers in Shensi, round 2 : 5/9 hits
Chinese roll dice for 1 aaGun, 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits
1 fighter owned by the Chinese, 1 infantry owned by the Japanese, 2 infantry owned by the Chinese and 1 aaGun owned by the Russians lost in Shensi
Japanese win, taking Shensi from Chinese with 1 artillery, 1 bomber, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 2 fighters and 1 infantry
Casualties for Russians: 1 aaGun
Casualties for Chinese: 1 fighter and 2 infantry
Battle in 41 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Americans with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 39 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 39 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 39 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 39 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Chahar
Japanese attack with 1 artillery and 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 3 infantry in Chahar, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 8 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 8 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 destroyer in 8 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 8 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Malaya
Japanese attack with 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 harbour and 1 infantry
Japanese roll dice for 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber in Malaya, round 2 : 1/4 hits
ANZAC roll dice for 1 infantry in Malaya, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from ANZAC with 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer and 2 tactical_bombers in 25 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Japanese win with 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
1 carrier moved from 6 Sea Zone to 8 Sea Zone
1 destroyer moved from 18 Sea Zone to 6 Sea Zone
1 bomber moved from Malaya to India
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to India
1 fighter and 1 tactical_bomber moved from Malaya to French Indo China
1 fighter moved from 37 Sea Zone to Philippines
2 battleships, 2 carriers, 1 cruiser and 3 submarines moved from 36 Sea Zone to 6 Sea Zone
2 fighters moved from 36 Sea Zone to Philippines
2 carriers, 1 cruiser and 3 submarines moved from 36 Sea Zone to 6 Sea Zone
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
3 fighters moved from 36 Sea Zone to 6 Sea Zone
1 infantry moved from Anhwe to Hopei
1 bomber, 3 fighters and 2 tactical_bombers moved from Shensi to Hopei
1 aaGun and 4 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Hunan to KwangsiPlace Units - Japanese
1 submarine and 3 transports placed in 6 Sea Zone
2 artilleries and 4 infantry placed in Japan
1 aaGun and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in India
3 infantry placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,6
Japanese collect 58 PUs; end with 58 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs -
doubly sorry for massively unnecessary delay of game today. Forgot to hit send at end of my Japanese turn. Du-oh.
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 2 destroyers, 6 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Java to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 armour, 1 artillery and 2 transports moved from 42 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to French Indo China
1 armour moved from 36 Sea Zone to French Indo China
1 armour moved from Java to 42 Sea Zone
1 armour and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 armour moved from 36 Sea Zone to French Indo China
10 fighters moved from 42 Sea Zone to French Indo China -
I hit the done button before I was done can I redo my combat move?
I want to keep what I did so far but theres other battles I want to do. -
Dawg, no combat occurred yet. So just restart your round.
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 2 destroyers, 6 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 1 artillery moved from Java to 42 Sea Zone
1 armour moved from Java to 42 Sea Zone
2 armour, 1 artillery and 3 transports moved from 42 Sea Zone to 36 Sea Zone
2 armour and 1 artillery moved from 36 Sea Zone to French Indo China
1 battleship, 5 carriers, 4 cruisers and 1 destroyer moved from 42 Sea Zone to 36 Sea Zone
Americans take 36 Sea Zone from Japanese
2 submarines moved from 42 Sea Zone to 41 Sea Zone
1 fighter moved from 42 Sea Zone to 41 Sea Zone
9 fighters moved from 42 Sea Zone to French Indo China -
I figured you would be ok with it. I just wanted to ask first.
do you want to scramble?
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no scramble
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 2 destroyers, 6 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 1 artillery moved from Java to 42 Sea Zone
1 armour moved from Java to 42 Sea Zone
2 armour, 1 artillery and 3 transports moved from 42 Sea Zone to 36 Sea Zone
2 armour and 1 artillery moved from 36 Sea Zone to French Indo China
1 battleship, 5 carriers, 4 cruisers and 1 destroyer moved from 42 Sea Zone to 36 Sea Zone
Americans take 36 Sea Zone from Japanese
2 submarines moved from 42 Sea Zone to 41 Sea Zone
1 fighter moved from 42 Sea Zone to 41 Sea Zone
9 fighters moved from 42 Sea Zone to French Indo ChinaCombat - Americans
Battle in 41 Sea Zone
Americans attack with 1 fighter and 2 submarines
Japanese defend with 1 destroyer
Americans win, taking 41 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in French Indo China
Americans attack with 2 armour, 1 artillery and 9 fighters
Japanese defend with 1 aaGun, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
Americans win, taking French Indo China from Japanese with 1 armour and 8 fighters remaining. Battle score for attacker is 22
Casualties for Japanese: 1 aaGun, 2 fighters, 2 infantry and 1 tactical_bomber
Casualties for Americans: 1 armour, 1 artillery and 1 fighterNon Combat Move - Americans
8 fighters moved from French Indo China to 36 Sea Zone
1 fighter moved from 41 Sea Zone to 36 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 26 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine moved from 30 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 carrier moved from 92 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
3 mech_infantrys moved from Central United States to British Columbia
1 mech_infantry moved from Central United States to British Columbia
3 bombers moved from Gibraltar to Malta
2 fighters moved from Gibraltar to 91 Sea Zone
2 fighters moved from Gibraltar to United Kingdom
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 armour, 1 artillery and 1 infantry placed in Eastern United States
2 transports placed in 101 Sea Zone
2 destroyers placed in 101 Sea Zone
2 armour placed in Alaska
Americans undo move 1.
1 armour placed in Alaska
5 infantry placed in Western United States
1 artillery, 1 infantry and 1 mech_infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Kansu
2 infantry moved from Szechwan to Kweichow -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Kansu
2 infantry moved from Szechwan to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 2 infantry
Japanese defend with 1 infantry
1 infantry owned by the Chinese retreated to Szechwan
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs total -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 9
Purchase Units - British
British buy 3 armour and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 97 Sea Zone to 96 Sea Zone
2 fighters moved from Gibraltar to 92 Sea Zone
1 carrier and 2 fighters moved from 92 Sea Zone to 96 Sea Zone
1 destroyer moved from 92 Sea Zone to 96 Sea Zone
1 fighter and 1 tactical_bomber moved from Gibraltar to Malta
1 bomber moved from Gibraltar to Malta
1 armour moved from Libya to Tobruk
1 infantry moved from Libya to Tobruk
1 mech_infantry moved from Persia to West India
UK_Pacific take West India from Japanese
4 armour moved from Persia to Eastern Persia
1 mech_infantry moved from Persia to Eastern Persia
3 armour moved from Iraq to Eastern Persia
1 artillery moved from Persia to Northwest Persia
2 infantry moved from Persia to Northwest Persia
1 artillery moved from Trans-Jordan to Iraq
3 armour moved from Egypt to Iraq
1 armour moved from Tobruk to Alexandria
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 9
Purchase Units - British
British buy 3 armour and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 97 Sea Zone to 96 Sea Zone
2 fighters moved from Gibraltar to 92 Sea Zone
1 carrier and 2 fighters moved from 92 Sea Zone to 96 Sea Zone
1 destroyer moved from 92 Sea Zone to 96 Sea Zone
1 fighter and 1 tactical_bomber moved from Gibraltar to Malta
1 bomber moved from Gibraltar to Malta
1 armour moved from Libya to Tobruk
1 infantry moved from Libya to Tobruk
1 mech_infantry moved from Persia to West India
UK_Pacific take West India from Japanese
4 armour moved from Persia to Eastern Persia
1 mech_infantry moved from Persia to Eastern Persia
3 armour moved from Iraq to Eastern Persia
1 artillery moved from Persia to Northwest Persia
2 infantry moved from Persia to Northwest Persia
1 artillery moved from Trans-Jordan to Iraq
3 armour moved from Egypt to Iraq
1 armour moved from Tobruk to Alexandria
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian CongoCombat - British
Battle in Northwest Persia
British attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
British win, taking Northwest Persia from Germans with 1 artillery remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantryNon Combat Move - British
Place Units - British
3 armour placed in Egypt
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,5
British collect 34 PUs; end with 34 PUs totalTurn Complete - UK_Pacific
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
2 armour and 1 mech_infantry moved from Bessarabia to Bryansk
1 armour and 1 mech_infantry moved from Bessarabia to Rostov
1 fighter moved from Ukraine to Rostov
1 mech_infantry moved from Bessarabia to Rostov -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
2 armour and 1 mech_infantry moved from Bessarabia to Bryansk
1 armour and 1 mech_infantry moved from Bessarabia to Rostov
1 fighter moved from Ukraine to Rostov
1 mech_infantry moved from Bessarabia to RostovCombat - Italians
Battle in Bryansk
Italians attack with 2 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 2 armour and 1 mech_infantry in Bryansk, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits
1 mech_infantry owned by the Italians lost in Bryansk
Italians roll dice for 2 armour in Bryansk, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Italians win, taking Bryansk from Russians with 2 armour remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in Rostov
Italians attack with 1 armour, 1 fighter and 2 mech_infantrys
Russians defend with 3 infantry
Italians roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Rostov, round 2 : 0/4 hits
Russians roll dice for 3 infantry in Rostov, round 2 : 0/3 hits
Italians roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Rostov, round 3 : 0/4 hits
Russians roll dice for 3 infantry in Rostov, round 3 : 0/3 hits
Italians roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Rostov, round 4 : 2/4 hits
Russians roll dice for 3 infantry in Rostov, round 4 : 2/3 hits
2 infantry owned by the Russians and 2 mech_infantrys owned by the Italians lost in Rostov
Italians roll dice for 1 armour and 1 fighter in Rostov, round 5 : 0/2 hits
Russians roll dice for 1 infantry in Rostov, round 5 : 1/1 hits
1 armour owned by the Italians lost in Rostov
retreated to Rostov
Russians win with 1 infantry remaining. Battle score for attacker is -8
Casualties for Russians: 2 infantry
Casualties for Italians: 1 armour and 2 mech_infantrysNon Combat Move - Italians
1 fighter moved from Rostov to Yugoslavia
1 armour and 1 mech_infantry moved from Yugoslavia to Eastern Poland
1 aaGun moved from Ukraine to Bryansk
1 armour and 1 mech_infantry moved from Northern Italy to France
1 aaGun, 1 infantry and 1 mech_infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 artillery and 2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 45 Sea Zone to 36 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 submarine moved from 43 Sea Zone to 36 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
2 fighters moved from 42 Sea Zone to Malaya
1 carrier moved from 42 Sea Zone to 36 Sea Zone
1 fighter moved from Java to 36 Sea Zone
1 tactical_bomber moved from Java to 36 Sea Zone
1 cruiser and 1 destroyer moved from 42 Sea Zone to 36 Sea Zone