Dawgoneit Allies -VS- ShrimpBoatChef Axis


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 9

    Purchase Units - Russians
                Russians repair 4 damage on 1 factory_major; Remaining resources: 12 PUs;
                Russians buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                3 infantry moved from Tambov to Bryansk
                3 infantry moved from Tambov to Rostov
                3 infantry moved from Tambov to Volgograd
                1 tactical_bomber moved from Russia to Bryansk
                1 fighter moved from Russia to Rostov
                1 fighter moved from Russia to Volgograd
                4 infantry moved from Kweichow to Yunnan
                1 infantry moved from Kweichow to Yunnan
                2 infantry moved from Kweichow to Yunnan

    Combat - Russians
                Battle in Rostov
                    Russians attack with 1 fighter and 3 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Rostov from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Yunnan
                    Russians attack with 7 infantry
                    Japanese defend with 2 infantry
                    Russians win, taking Yunnan from Japanese with 5 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 2 infantry
                    Casualties for Russians: 2 infantry
                Battle in Bryansk
                    Russians attack with 3 infantry and 1 tactical_bomber
                    Germans defend with 1 armour
                    Russians win, taking Bryansk from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 2 infantry
                Battle in Volgograd
                    Russians attack with 1 fighter and 3 infantry
                    Germans defend with 1 factory_minor and 2 infantry
                    Russians win, taking Volgograd from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Russians
                1 fighter moved from Volgograd to Russia
                1 fighter moved from Rostov to Russia
                1 tactical_bomber moved from Bryansk to Russia
                20 infantry moved from Tambov to Volgograd
                3 artilleries moved from Tambov to Volgograd
                2 armour moved from Tambov to Volgograd
                1 aaGun moved from Tambov to Volgograd
                1 aaGun moved from Tambov to Russia
                1 aaGun moved from Kweichow to Shensi
                1 aaGun moved from Kweichow to Yunnan
                1 infantry moved from Novosibirsk to Vologda
                1 infantry moved from Samara to Vologda
                1 infantry moved from Russia to Smolensk
                8 infantry moved from Tambov to Russia
                4 infantry moved from Tambov to Volgograd
                3 infantry moved from Tambov to Russia

    Place Units - Russians
                4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 24 PUs; end with 24 PUs total


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese repair 0 damage on 1 airfield; Remaining resources: 6 SuicideAttackTokens; 77 PUs;
                Japanese buy 1 aaGun, 3 artilleries, 11 infantry, 1 submarine and 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                Reseting Bonus Movement of Units
                1 artillery and 2 infantry moved from Hopei to Shensi
                3 fighters moved from Kiangsu to Shensi
                2 fighters and 2 tactical_bombers moved from Burma to Shensi
                1 artillery and 3 infantry moved from Jehol to Chahar
                1 armour moved from India to West India
                      Japanese take West India from UK_Pacific
                1 armour moved from West India to India
                1 fighter moved from French Indo China to 39 Sea Zone
                1 submarine moved from 36 Sea Zone to 39 Sea Zone
                1 tactical_bomber moved from French Indo China to 39 Sea Zone
                1 fighter moved from 36 Sea Zone to 37 Sea Zone
                1 bomber moved from Borneo to Malaya
                1 armour moved from Burma to Malaya
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Malaya
                1 bomber moved from Japan to Shensi
                1 infantry moved from Anhwe to Kweichow
                      Japanese take Kweichow from Chinese
                1 destroyer moved from 17 Sea Zone to 25 Sea Zone
                1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
                1 tactical_bomber moved from Japan to 25 Sea Zone
                1 destroyer and 1 submarine moved from 6 Sea Zone to 8 Sea Zone
                1 fighter moved from Japan to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 8 Sea Zone
                1 destroyer moved from 36 Sea Zone to 41 Sea Zone


  • :|


  • ?
    Pivotal round quite possibly.

    chef


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese repair 0 damage on 1 airfield; Remaining resources: 6 SuicideAttackTokens; 77 PUs;
                Japanese buy 1 aaGun, 3 artilleries, 11 infantry, 1 submarine and 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                Reseting Bonus Movement of Units
                1 artillery and 2 infantry moved from Hopei to Shensi
                3 fighters moved from Kiangsu to Shensi
                2 fighters and 2 tactical_bombers moved from Burma to Shensi
                1 artillery and 3 infantry moved from Jehol to Chahar
                1 armour moved from India to West India
                      Japanese take West India from UK_Pacific
                1 armour moved from West India to India
                1 fighter moved from French Indo China to 39 Sea Zone
                1 submarine moved from 36 Sea Zone to 39 Sea Zone
                1 tactical_bomber moved from French Indo China to 39 Sea Zone
                1 fighter moved from 36 Sea Zone to 37 Sea Zone
                1 bomber moved from Borneo to Malaya
                1 armour moved from Burma to Malaya
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Malaya
                1 bomber moved from Japan to Shensi
                1 infantry moved from Anhwe to Kweichow
                      Japanese take Kweichow from Chinese
                1 destroyer moved from 17 Sea Zone to 25 Sea Zone
                1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
                1 tactical_bomber moved from Japan to 25 Sea Zone
                1 destroyer and 1 submarine moved from 6 Sea Zone to 8 Sea Zone
                1 fighter moved from Japan to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 8 Sea Zone
                1 destroyer moved from 36 Sea Zone to 41 Sea Zone

    Combat - Japanese
                Battle in Shensi
                    Japanese attack with 1 artillery, 1 bomber, 5 fighters, 2 infantry and 2 tactical_bombers
                    Russians defend with 1 aaGun; Chinese defend with 1 fighter and 2 infantry
                        AA fire in Shensi :  2/3 hits
                        2 fighters owned by the Japanese lost in Shensi
                        Japanese roll dice for 1 artillery, 1 bomber, 3 fighters, 2 infantry and 2 tactical_bombers in Shensi, round 2 :  5/9 hits
                        Chinese roll dice for 1 aaGun, 1 fighter and 2 infantry in Shensi, round 2 :  1/3 hits
                        1 fighter owned by the Chinese, 1 infantry owned by the Japanese, 2 infantry owned by the Chinese and 1 aaGun owned by the Russians lost in Shensi
                    Japanese win, taking Shensi from Chinese with 1 artillery, 1 bomber, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is -2
                    Casualties for Japanese: 2 fighters and 1 infantry
                    Casualties for Russians: 1 aaGun
                    Casualties for Chinese: 1 fighter and 2 infantry
                Battle in 41 Sea Zone
                    Japanese attack with 1 destroyer
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 41 Sea Zone
                    Japanese win, taking 41 Sea Zone from Americans with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 39 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 39 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 1 destroyer in 39 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 39 Sea Zone
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in Chahar
                    Japanese attack with 1 artillery and 3 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery and 3 infantry in Chahar, round 2 :  1/4 hits
                        Chinese roll dice for 1 infantry in Chahar, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                    Japanese win, taking Chahar from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in 8 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 8 Sea Zone, round 2 :  1/3 hits
                        Americans roll dice for 1 destroyer in 8 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 8 Sea Zone
                    Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 destroyer
                Battle in Malaya
                    Japanese attack with 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber
                    ANZAC defend with 1 harbour and 1 infantry
                        Japanese roll dice for 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber in Malaya, round 2 :  1/4 hits
                        ANZAC roll dice for 1 infantry in Malaya, round 2 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Malaya
                    Japanese win, taking Malaya from ANZAC with 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in 37 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 37 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 25 Sea Zone
                    Japanese attack with 1 destroyer and 2 tactical_bombers
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 destroyer and 2 tactical_bombers in 25 Sea Zone, round 2 :  2/3 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
                    Japanese win with 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Japanese
                2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
                1 carrier moved from 6 Sea Zone to 8 Sea Zone
                1 destroyer moved from 18 Sea Zone to 6 Sea Zone
                1 bomber moved from Malaya to India
                1 fighter and 1 tactical_bomber moved from 39 Sea Zone to India
                1 fighter and 1 tactical_bomber moved from Malaya to French Indo China
                1 fighter moved from 37 Sea Zone to Philippines
                2 battleships, 2 carriers, 1 cruiser and 3 submarines moved from 36 Sea Zone to 6 Sea Zone
                2 fighters moved from 36 Sea Zone to Philippines
                2 carriers, 1 cruiser and 3 submarines moved from 36 Sea Zone to 6 Sea Zone
                1 destroyer moved from 19 Sea Zone to 6 Sea Zone
                3 fighters moved from 36 Sea Zone to 6 Sea Zone
                1 infantry moved from Anhwe to Hopei
                1 bomber, 3 fighters and 2 tactical_bombers moved from Shensi to Hopei
                1 aaGun and 4 infantry moved from Kiangsu to Kiangsi
                1 infantry moved from Hunan to Kwangsi

    Place Units - Japanese
                1 submarine and 3 transports placed in 6 Sea Zone
                2 artilleries and 4 infantry placed in Japan
                1 aaGun and 2 infantry placed in French Indo China
                1 artillery and 2 infantry placed in India
                3 infantry placed in Kiangsu

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,6
                Japanese collect 58 PUs; end with 58 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs


  • doubly sorry for massively unnecessary delay of game today.  Forgot to hit send at end of my Japanese turn. Du-oh.


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 3 armour, 1 artillery, 2 destroyers, 6 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour moved from Java to 42 Sea Zone
                1 artillery moved from Java to 42 Sea Zone
                1 armour, 1 artillery and 2 transports moved from 42 Sea Zone to 36 Sea Zone
                1 artillery moved from 36 Sea Zone to French Indo China
                1 armour moved from 36 Sea Zone to French Indo China
                1 armour moved from Java to 42 Sea Zone
                1 armour and 1 transport moved from 42 Sea Zone to 36 Sea Zone
                1 armour moved from 36 Sea Zone to French Indo China
                10 fighters moved from 42 Sea Zone to French Indo China


  • I hit the done button before I was done can I redo my combat move?
    I want to keep what I did so far but theres other battles I want to do.


  • Dawg, no combat occurred yet.  So just restart your round.


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 3 armour, 1 artillery, 2 destroyers, 6 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour and 1 artillery moved from Java to 42 Sea Zone
                1 armour moved from Java to 42 Sea Zone
                2 armour, 1 artillery and 3 transports moved from 42 Sea Zone to 36 Sea Zone
                2 armour and 1 artillery moved from 36 Sea Zone to French Indo China
                1 battleship, 5 carriers, 4 cruisers and 1 destroyer moved from 42 Sea Zone to 36 Sea Zone
                      Americans take 36 Sea Zone from Japanese
                2 submarines moved from 42 Sea Zone to 41 Sea Zone
                1 fighter moved from 42 Sea Zone to 41 Sea Zone
                9 fighters moved from 42 Sea Zone to French Indo China


  • I figured you would be ok with it. I just wanted to ask first.

    do you want to scramble?


  • no scramble


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 3 armour, 1 artillery, 2 destroyers, 6 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour and 1 artillery moved from Java to 42 Sea Zone
                1 armour moved from Java to 42 Sea Zone
                2 armour, 1 artillery and 3 transports moved from 42 Sea Zone to 36 Sea Zone
                2 armour and 1 artillery moved from 36 Sea Zone to French Indo China
                1 battleship, 5 carriers, 4 cruisers and 1 destroyer moved from 42 Sea Zone to 36 Sea Zone
                      Americans take 36 Sea Zone from Japanese
                2 submarines moved from 42 Sea Zone to 41 Sea Zone
                1 fighter moved from 42 Sea Zone to 41 Sea Zone
                9 fighters moved from 42 Sea Zone to French Indo China

    Combat - Americans
                Battle in 41 Sea Zone
                    Americans attack with 1 fighter and 2 submarines
                    Japanese defend with 1 destroyer
                    Americans win, taking 41 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in French Indo China
                    Americans attack with 2 armour, 1 artillery and 9 fighters
                    Japanese defend with 1 aaGun, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
                    Americans win, taking French Indo China from Japanese with 1 armour and 8 fighters remaining. Battle score for attacker is 22
                    Casualties for Japanese: 1 aaGun, 2 fighters, 2 infantry and 1 tactical_bomber
                    Casualties for Americans: 1 armour, 1 artillery and 1 fighter

    Non Combat Move - Americans
                8 fighters moved from French Indo China to 36 Sea Zone
                1 fighter moved from 41 Sea Zone to 36 Sea Zone
                1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 26 Sea Zone
                1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine moved from 30 Sea Zone to 26 Sea Zone
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                1 carrier moved from 92 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                3 mech_infantrys moved from Central United States to British Columbia
                1 mech_infantry moved from Central United States to British Columbia
                3 bombers moved from Gibraltar to Malta
                2 fighters moved from Gibraltar to 91 Sea Zone
                2 fighters moved from Gibraltar to United Kingdom
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Morocco
                1 mech_infantry moved from 91 Sea Zone to Morocco

    Place Units - Americans
                1 armour, 1 artillery and 1 infantry placed in Eastern United States
                2 transports placed in 101 Sea Zone
                2 destroyers placed in 101 Sea Zone
                2 armour placed in Alaska
                Americans undo move 1.
                1 armour placed in Alaska
                5 infantry placed in Western United States
                1 artillery, 1 infantry and 1 mech_infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 56 PUs; end with 56 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Kansu
                2 infantry moved from Szechwan to Kweichow


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Kansu
                2 infantry moved from Szechwan to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                    1 infantry owned by the Chinese retreated to Szechwan
                    Japanese win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 8 PUs total


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 9

    Purchase Units - British
                British buy 3 armour and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 destroyer moved from 97 Sea Zone to 96 Sea Zone
                2 fighters moved from Gibraltar to 92 Sea Zone
                1 carrier and 2 fighters moved from 92 Sea Zone to 96 Sea Zone
                1 destroyer moved from 92 Sea Zone to 96 Sea Zone
                1 fighter and 1 tactical_bomber moved from Gibraltar to Malta
                1 bomber moved from Gibraltar to Malta
                1 armour moved from Libya to Tobruk
                1 infantry moved from Libya to Tobruk
                1 mech_infantry moved from Persia to West India
                      UK_Pacific take West India from Japanese
                4 armour moved from Persia to Eastern Persia
                1 mech_infantry moved from Persia to Eastern Persia
                3 armour moved from Iraq to Eastern Persia
                1 artillery moved from Persia to Northwest Persia
                2 infantry moved from Persia to Northwest Persia
                1 artillery moved from Trans-Jordan to Iraq
                3 armour moved from Egypt to Iraq
                1 armour moved from Tobruk to Alexandria
                1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 9

    Purchase Units - British
                British buy 3 armour and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 destroyer moved from 97 Sea Zone to 96 Sea Zone
                2 fighters moved from Gibraltar to 92 Sea Zone
                1 carrier and 2 fighters moved from 92 Sea Zone to 96 Sea Zone
                1 destroyer moved from 92 Sea Zone to 96 Sea Zone
                1 fighter and 1 tactical_bomber moved from Gibraltar to Malta
                1 bomber moved from Gibraltar to Malta
                1 armour moved from Libya to Tobruk
                1 infantry moved from Libya to Tobruk
                1 mech_infantry moved from Persia to West India
                      UK_Pacific take West India from Japanese
                4 armour moved from Persia to Eastern Persia
                1 mech_infantry moved from Persia to Eastern Persia
                3 armour moved from Iraq to Eastern Persia
                1 artillery moved from Persia to Northwest Persia
                2 infantry moved from Persia to Northwest Persia
                1 artillery moved from Trans-Jordan to Iraq
                3 armour moved from Egypt to Iraq
                1 armour moved from Tobruk to Alexandria
                1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo

    Combat - British
                Battle in Northwest Persia
                    British attack with 1 artillery and 2 infantry
                    Germans defend with 1 infantry
                    British win, taking Northwest Persia from Germans with 1 artillery remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 infantry
                    Casualties for British: 2 infantry

    Non Combat Move - British

    Place Units - British
                3 armour placed in Egypt
                3 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,5
                British collect 34 PUs; end with 34 PUs total

    Turn Complete - UK_Pacific


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                Reseting Bonus Movement of Units
                2 armour and 1 mech_infantry moved from Bessarabia to Bryansk
                1 armour and 1 mech_infantry moved from Bessarabia to Rostov
                1 fighter moved from Ukraine to Rostov
                1 mech_infantry moved from Bessarabia to Rostov


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                Reseting Bonus Movement of Units
                2 armour and 1 mech_infantry moved from Bessarabia to Bryansk
                1 armour and 1 mech_infantry moved from Bessarabia to Rostov
                1 fighter moved from Ukraine to Rostov
                1 mech_infantry moved from Bessarabia to Rostov

    Combat - Italians
                Battle in Bryansk
                    Italians attack with 2 armour and 1 mech_infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 2 armour and 1 mech_infantry in Bryansk, round 2 :  0/3 hits
                        Russians roll dice for 1 infantry in Bryansk, round 2 :  1/1 hits
                        1 mech_infantry owned by the Italians lost in Bryansk
                        Italians roll dice for 2 armour in Bryansk, round 3 :  1/2 hits
                        Russians roll dice for 1 infantry in Bryansk, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Bryansk
                    Italians win, taking Bryansk from Russians with 2 armour remaining. Battle score for attacker is -1
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 mech_infantry
                Battle in Rostov
                    Italians attack with 1 armour, 1 fighter and 2 mech_infantrys
                    Russians defend with 3 infantry
                        Italians roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Rostov, round 2 :  0/4 hits
                        Russians roll dice for 3 infantry in Rostov, round 2 :  0/3 hits
                        Italians roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Rostov, round 3 :  0/4 hits
                        Russians roll dice for 3 infantry in Rostov, round 3 :  0/3 hits
                        Italians roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Rostov, round 4 :  2/4 hits
                        Russians roll dice for 3 infantry in Rostov, round 4 :  2/3 hits
                        2 infantry owned by the Russians and 2 mech_infantrys owned by the Italians lost in Rostov
                        Italians roll dice for 1 armour and 1 fighter in Rostov, round 5 :  0/2 hits
                        Russians roll dice for 1 infantry in Rostov, round 5 :  1/1 hits
                        1 armour owned by the Italians lost in Rostov
                    retreated to Rostov
                    Russians win with 1 infantry remaining. Battle score for attacker is -8
                    Casualties for Russians: 2 infantry
                    Casualties for Italians: 1 armour and 2 mech_infantrys

    Non Combat Move - Italians
                1 fighter moved from Rostov to Yugoslavia
                1 armour and 1 mech_infantry moved from Yugoslavia to Eastern Poland
                1 aaGun moved from Ukraine to Bryansk
                1 armour and 1 mech_infantry moved from Northern Italy to France
                1 aaGun, 1 infantry and 1 mech_infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 artillery and 2 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 11 PUs; end with 11 PUs total


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 transport moved from 54 Sea Zone to 45 Sea Zone
                1 infantry moved from Dutch New Guinea to 45 Sea Zone
                1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                1 destroyer moved from 45 Sea Zone to 36 Sea Zone
                      ANZAC take 35 Sea Zone from Japanese
                1 submarine moved from 43 Sea Zone to 36 Sea Zone
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                2 infantry moved from 37 Sea Zone to Malaya
                2 fighters moved from 42 Sea Zone to Malaya
                1 carrier moved from 42 Sea Zone to 36 Sea Zone
                1 fighter moved from Java to 36 Sea Zone
                1 tactical_bomber moved from Java to 36 Sea Zone
                1 cruiser and 1 destroyer moved from 42 Sea Zone to 36 Sea Zone

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