Dawgoneit Allies -VS- ShrimpBoatChef Axis
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 123 Sea Zone
1 submarine moved from 44 Sea Zone to 43 Sea ZoneCombat - Americans
Battle in 123 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 transport
1 transport owned by the Germans lost in 123 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Germans: 1 transportNon Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Malta to Gibraltar
2 armour, 1 artillery and 2 infantry moved from Alaska to 2 Sea Zone
1 destroyer moved from 10 Sea Zone to 9 Sea Zone
1 infantry moved from British Columbia to Western United States
1 aaGun moved from British Columbia to Alaska
1 aaGun moved from British Columbia to Western United States
1 tactical_bomber moved from Alaska to Western United States
4 mech_infantrys moved from Alberta Saskatchewan Manitoba to Central United States
2 armour, 1 artillery, 1 battleship, 4 carriers, 3 cruisers, 2 infantry, 1 submarine and 3 transports moved from 2 Sea Zone to 10 Sea Zone
2 armour, 1 artillery and 2 infantry moved from 10 Sea Zone to Western United States
8 fighters moved from 2 Sea Zone to 10 Sea Zone
3 bombers moved from Egypt to GibraltarPlace Units - Americans
1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 49 PUs; end with 49 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUsTerritory Summary for Americans :
Guam : 1 airfield
Western United States : 1 aaGun, 1 airfield, 2 armour, 1 artillery, 1 factory_major, 1 harbour, 3 infantry and 1 tactical_bomber
Alaska : 1 aaGun, 1 factory_minor, 2 infantry and 1 mech_infantry
Midway : 1 airfield
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag, 1 submarine
10 Sea Zone : 1 battleship, 5 carriers, 4 cruisers, 3 destroyers, 10 fighters, 2 submarines and 3 transports
9 Sea Zone : 1 destroyer
Central United States : 1 factory_major and 4 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Gibraltar : 1 artillery, 3 bombers, 2 fighters and 1 infantry
Morocco : 1 artillery and 1 infantry
123 Sea Zone : 1 destroyer
104 Sea Zone : 1 destroyer
79 Sea Zone : 1 destroyer
91 Sea Zone : 1 carrier, 2 fighters and 1 transportProduction/PUs Summary :
Germans : 55 / 81
Russians : 22 / 42
Japanese : 58 / 59
Americans : 49 / 64
Chinese : 4 / 5
British : 32 / 37
UK_Pacific : 5 / 6
Italians : 14 / 14
ANZAC : 14 / 19
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Shensi to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 fighter moved from Kansu to ShensiCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Suiyuyan
Chinese undo move 1.
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs totalTerritory Summary for Chinese :
Shensi : 1 fighter and 5 infantry
Hopei : 1 infantry
Szechwan : 1 infantry
Sikang : 1 infantryProduction/PUs Summary :
Germans : 55 / 81
Russians : 22 / 42
Japanese : 55 / 59
Americans : 49 / 64
Chinese : 7 / 9
British : 32 / 37
UK_Pacific : 5 / 6
Italians : 14 / 14
ANZAC : 14 / 19
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 5
Purchase Units - British
British buy 1 airfield, 1 carrier and 2 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Morocco to Tunisia
British take Algeria from Italians
British take Tunisia from Italians
1 infantry moved from Morocco to Algeria
3 transports moved from 96 Sea Zone to 98 Sea Zone
3 armour and 2 infantry moved from Egypt to 98 Sea Zone
3 armour, 2 infantry and 3 transports moved from 98 Sea Zone to 96 Sea Zone
3 armour and 2 infantry moved from 96 Sea Zone to Tobruk
1 armour moved from Libya to Tobruk
British take Tobruk from Italians
1 artillery moved from Libya to Tobruk
1 bomber moved from Egypt to Malta
2 mech_infantrys moved from Belgian Congo to Egypt
3 infantry moved from Eastern Persia to West India
1 fighter moved from Malta to GibraltarCombat - British
Battle in TobrukNon Combat Move - British
Place Units - British
1 carrier placed in 81 Sea Zone
2 infantry placed in Egypt
1 airfield placed in GibraltarTurn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,3,1,3,2,2
British collect 26 PUs (8 lost to blockades); end with 26 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 2 infantryTerritory Summary for British and UK_Pacific :
India : 3 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour, 16 infantry and 1 mech_infantry
West India : 3 infantry
Quebec : 1 factory_minor
Gibraltar : 1 airfield, 1 artillery, 1 fighter, 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 artillery, 1 factory_minor, 1 harbour, 2 infantry and 2 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 aaGun, 1 airfield and 2 infantry
Malta : 1 aaGun, 1 airfield, 1 bomber, 4 fighters, 1 infantry and 1 tactical_bomber
United Kingdom : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 11 infantry and 1 mech_infantry
Algeria : 1 flag, 1 infantry
Tunisia : 1 flag, 1 armour
Tobruk : 1 flag, 4 armour, 1 artillery and 2 infantry
Libya : 1 flag
Ethiopia : 1 flag
96 Sea Zone : 1 battleship, 2 cruisers, 3 destroyers and 3 transports
93 Sea Zone : 1 flag
Eastern Persia : 1 flag
81 Sea Zone : 1 carrier
Persia : 1 flagProduction/PUs Summary :
Germans : 55 / 81
Russians : 22 / 42
Japanese : 55 / 59
Americans : 49 / 64
Chinese : 7 / 9
British : 34 / 26
UK_Pacific : 5 / 5
Italians : 12 / 14
ANZAC : 14 / 19
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
Average roll : 2.333
Median : 2.500
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6Null / Other
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
Average roll : 2.333
Median : 2.500
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour, 1 artillery and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Rostov to Northwest Persia
Italians take Northwest Persia from Neutral_Allies -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour, 1 artillery and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Rostov to Northwest Persia
Italians take Northwest Persia from Neutral_AlliesCombat - Italians
Non Combat Move - Italians
1 bomber moved from Ukraine to Southern Italy
1 armour moved from Greater Southern Germany to Eastern Poland
1 aaGun moved from Eastern Poland to Western Ukraine
1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 armour, 1 artillery and 1 mech_infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 destroyer moved from 54 Sea Zone to 49 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea ZoneCombat - ANZAC
Battle in MalayaNon Combat Move - ANZAC
Place Units - ANZAC
1 carrier placed in 54 Sea Zone
1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsTerritory Summary for ANZAC :
Malaya : 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 3 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
Java : 1 flag, 1 artillery and 1 infantry
Dutch New Guinea : 1 flag, 1 infantry
41 Sea Zone : 1 submarine
44 Sea Zone : 1 submarine
49 Sea Zone : 1 destroyer
37 Sea Zone : 3 submarines and 1 transport
54 Sea Zone : 1 carrier, 1 cruiser and 1 destroyer
Egypt : 2 infantryProduction/PUs Summary :
Germans : 55 / 81
Russians : 22 / 42
Japanese : 52 / 59
Americans : 49 / 64
Chinese : 7 / 9
British : 34 / 26
UK_Pacific : 8 / 5
Italians : 12 / 14
ANZAC : 14 / 24
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 5
Combat Move - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 5
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 2 infantry
96 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 55 / 81
Russians : 22 / 42
Japanese : 52 / 59
Americans : 49 / 64
Chinese : 7 / 9
British : 34 / 26
UK_Pacific : 8 / 5
Italians : 12 / 14
ANZAC : 14 / 24
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 6 artilleries, 1 bomber, 4 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 123 Sea Zone
1 submarine moved from 109 Sea Zone to 123 Sea Zone
1 submarine moved from 109 Sea Zone to 123 Sea Zone
1 submarine moved from 105 Sea Zone to 104 Sea Zone
2 bombers moved from Western Germany to 104 Sea Zone
1 artillery and 2 infantry moved from Western Ukraine to Bryansk
1 fighter and 1 tactical_bomber moved from Western Ukraine to Bryansk
1 mech_infantry moved from Caucasus to Persia
Germans take Persia from British
1 fighter and 1 tactical_bomber moved from Western Ukraine to Volgograd
1 armour and 1 mech_infantry moved from Caucasus to Volgograd
1 destroyer moved from 112 Sea Zone to 113 Sea Zone
2 fighters and 1 tactical_bomber moved from Western Germany to 113 Sea Zone
1 artillery moved from Belarus to Smolensk
1 infantry moved from Belarus to Smolensk -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 6 artilleries, 1 bomber, 4 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 123 Sea Zone
1 submarine moved from 109 Sea Zone to 123 Sea Zone
1 submarine moved from 109 Sea Zone to 123 Sea Zone
1 submarine moved from 105 Sea Zone to 104 Sea Zone
2 bombers moved from Western Germany to 104 Sea Zone
1 artillery and 2 infantry moved from Western Ukraine to Bryansk
1 fighter and 1 tactical_bomber moved from Western Ukraine to Bryansk
1 mech_infantry moved from Caucasus to Persia
Germans take Persia from British
1 fighter and 1 tactical_bomber moved from Western Ukraine to Volgograd
1 armour and 1 mech_infantry moved from Caucasus to Volgograd
1 destroyer moved from 112 Sea Zone to 113 Sea Zone
2 fighters and 1 tactical_bomber moved from Western Germany to 113 Sea Zone
1 artillery moved from Belarus to Smolensk
1 infantry moved from Belarus to SmolenskCombat - Germans
Battle in 113 Sea Zone
Germans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Russians defend with 1 submarine
Germans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 113 Sea Zone, round 2 : 2/4 hits
Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Russians lost in 113 Sea Zone
Germans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Smolensk
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 123 Sea Zone
Germans attack with 1 fighter, 2 submarines and 1 tactical_bomber
Americans defend with 1 destroyer
Germans roll dice for 2 submarines in 123 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 123 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 123 Sea Zone
Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Bryansk
Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 4 infantry
Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 3/5 hits
Russians roll dice for 4 infantry in Bryansk, round 2 : 1/4 hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Bryansk, round 3 : 1/4 hits
Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Russians: 4 infantry
Battle in Volgograd
Germans attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 1 mech_infantry
Germans roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 2/4 hits
Russians roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in 104 Sea Zone
Germans attack with 2 bombers and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone
Germans win with 2 bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyerNon Combat Move - Germans
2 bombers moved from 104 Sea Zone to France
2 submarines moved from 105 Sea Zone to 109 Sea Zone
2 fighters and 1 tactical_bomber moved from 113 Sea Zone to Western Germany
1 fighter and 1 tactical_bomber moved from Bryansk to Rostov
1 aaGun, 4 artilleries and 3 infantry moved from Ukraine to Rostov
6 mech_infantrys moved from Western Ukraine to Rostov
3 armour moved from Western Ukraine to Rostov
3 infantry moved from Nenetsia to Archangel
3 armour, 1 artillery and 1 infantry moved from Novgorod to Belarus
3 armour moved from Belarus to Eastern Poland
1 armour moved from Romania to Western Ukraine
2 armour moved from Bulgaria to Romania
1 armour moved from Southern Italy to Greater Southern Germany
1 armour moved from France to Greater Southern Germany
1 mech_infantry moved from France to Greater Southern Germany
1 infantry moved from Western Germany to France
1 aaGun moved from Northern Italy to France
1 fighter and 1 tactical_bomber moved from 123 Sea Zone to Iceland
1 armour moved from Western Germany to Greater Southern Germany
1 mech_infantry moved from Germany to Romania
1 fighter and 1 tactical_bomber moved from Volgograd to Rostov
1 mech_infantry moved from Caucasus to Iraq
Germans take Iraq from Neutral_Axis
1 fighter moved from Rostov to Caucasus
1 tactical_bomber moved from Rostov to Caucasus
1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 112 Sea Zone to 113 Sea ZonePlace Units - Germans
3 artilleries placed in Novgorod
3 artilleries placed in Ukraine
3 armour and 4 mech_infantrys placed in Germany
1 tactical_bomber placed in 113 Sea Zone
1 bomber placed in Western GermanyTurn Complete - Germans
Germans collect 63 PUs; end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 6
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 12 PUs;Combat Move - Russians
4 infantry moved from Urals to Vologda
1 infantry moved from Tambov to Samara
1 infantry moved from Tambov to Bryansk
3 infantry moved from Vologda to Archangel
2 infantry moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Archangel
1 fighter moved from Russia to Archangel
1 fighter moved from Russia to Bryansk
3 infantry moved from Russia to Smolensk -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 6
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 12 PUs;Combat Move - Russians
4 infantry moved from Urals to Vologda
1 infantry moved from Tambov to Samara
1 infantry moved from Tambov to Bryansk
3 infantry moved from Vologda to Archangel
2 infantry moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Archangel
1 fighter moved from Russia to Archangel
1 fighter moved from Russia to Bryansk
3 infantry moved from Russia to SmolenskCombat - Russians
Battle in Smolensk
Russians attack with 3 infantry
Germans defend with 1 artillery
Russians roll dice for 3 infantry in Smolensk, round 2 : 1/3 hits
Germans roll dice for 1 artillery in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 fighter and 3 infantry in Bryansk, round 2 : 1/4 hits
Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 2/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 3 : 1/2 hits
Germans roll dice for 1 artillery in Bryansk, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Bryansk
Russians win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 3 infantry
Battle in Archangel
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 3 infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Archangel, round 2 : 2/5 hits
Germans roll dice for 3 infantry in Archangel, round 2 : 2/3 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 3 : 1/3 hits
Germans roll dice for 1 infantry in Archangel, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 3 infantry
Casualties for Russians: 3 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Archangel to Russia
1 fighter moved from Bryansk to Russia
2 aaGuns and 8 infantry moved from Kansu to ShensiPlace Units - Russians
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 19 PUs; end with 31 PUs totalTerritory Summary for Russians :
Shensi : 2 aaGuns and 14 infantry
Kazakhstan : 1 mech_infantry
Russia : 4 aaGuns, 1 airfield, 3 armour, 3 artilleries, 1 factory_major, 2 fighters, 58 infantry and 1 tactical_bomber
Tambov : 1 infantry
Vologda : 4 infantry
Smolensk : 2 infantry
Samara : 1 infantry
115 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 62 / 87
Russians : 19 / 31
Japanese : 52 / 59
Americans : 49 / 64
Chinese : 7 / 9
British : 32 / 26
UK_Pacific : 8 / 5
Italians : 12 / 14
ANZAC : 14 / 24
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 8 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 2.720
Median : 2.000
Variance : 1.208
Standard Deviation : 1.099
Total rolls : 25Germans Combat
1 was rolled 4 times
2 was rolled 3 times
6 was rolled 1 times
Average roll : 2.000
Median : 1.500
Variance : 2.286
Standard Deviation : 1.512
Total rolls : 8Russians Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.059
Median : 3.000
Variance : 0.938
Standard Deviation : 0.968
Total rolls : 17 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 3 fighters and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 bomber moved from Japan to 9 Sea Zone
1 submarine moved from 8 Sea Zone to 9 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand
1 fighter and 1 tactical_bomber moved from Sumatra to India
2 armour, 6 artilleries, 6 infantry and 5 mech_infantrys moved from Burma to India
1 fighter moved from Philippines to 37 Sea Zone
1 fighter moved from Philippines to Malaya
2 mech_infantrys moved from French Indo China to Malaya
1 fighter moved from 37 Sea Zone to Malaya
1 tactical_bomber moved from Borneo to Malaya
1 fighter moved from Celebes to 37 Sea Zone
1 artillery and 2 infantry moved from Kweichow to Szechwan
1 artillery and 5 infantry moved from Anhwe to Hopei
5 infantry moved from Kweichow to Hopei
1 bomber moved from Japan to Malaya -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 3 fighters and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 bomber moved from Japan to 9 Sea Zone
1 submarine moved from 8 Sea Zone to 9 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand
1 fighter and 1 tactical_bomber moved from Sumatra to India
2 armour, 6 artilleries, 6 infantry and 5 mech_infantrys moved from Burma to India
1 fighter moved from Philippines to 37 Sea Zone
1 fighter moved from Philippines to Malaya
2 mech_infantrys moved from French Indo China to Malaya
1 fighter moved from 37 Sea Zone to Malaya
1 tactical_bomber moved from Borneo to Malaya
1 fighter moved from Celebes to 37 Sea Zone
1 artillery and 2 infantry moved from Kweichow to Szechwan
1 artillery and 5 infantry moved from Anhwe to Hopei
5 infantry moved from Kweichow to Hopei
1 bomber moved from Japan to MalayaCombat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 3 submarines and 1 transport
3 submarines owned by the ANZAC Submerged
1 transport owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Hopei
Japanese attack with 1 artillery and 10 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 10 infantry in Hopei, round 2 : 3/11 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 artillery and 9 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Malaya
Japanese attack with 1 bomber, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 bomber, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Malaya, round 2 : 2/6 hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 1/1 hits
1 infantry owned by the ANZAC and 1 mech_infantry owned by the Japanese lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for ANZAC: 1 infantry
Battle in Szechwan
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Szechwan, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in New Zealand
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in New Zealand, round 2 : 1/2 hits
ANZAC roll dice for 1 infantry in New Zealand, round 2 : 1/1 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in New Zealand
Japanese win, taking New Zealand from ANZAC with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in India
Japanese attack with 2 armour, 6 artilleries, 1 fighter, 6 infantry, 5 mech_infantrys and 1 tactical_bomber
British defend with 3 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 fighter, 1 harbour, 16 infantry and 1 mech_infantry; UK_Pacific defend with 1 factory_major
AA fire in India : 0/2 hits
Japanese roll dice for 2 armour, 6 artilleries, 1 fighter, 6 infantry, 5 mech_infantrys and 1 tactical_bomber in India, round 2 : 6/21 hits
UK_Pacific roll dice for 3 aaGuns, 1 armour, 2 artilleries, 1 fighter, 16 infantry and 1 mech_infantry in India, round 2 : 8/21 hits
3 infantry owned by the British, 6 infantry owned by the Japanese, 3 aaGuns owned by the British and 2 mech_infantrys owned by the Japanese lost in India
Japanese roll dice for 2 armour, 6 artilleries, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in India, round 3 : 9/13 hits
UK_Pacific roll dice for 1 armour, 2 artilleries, 1 fighter, 13 infantry and 1 mech_infantry in India, round 3 : 5/18 hits
9 infantry owned by the British, 2 artilleries owned by the Japanese and 3 mech_infantrys owned by the Japanese lost in India
Japanese roll dice for 2 armour, 4 artilleries, 1 fighter and 1 tactical_bomber in India, round 4 : 2/8 hits
UK_Pacific roll dice for 1 armour, 2 artilleries, 1 fighter, 4 infantry and 1 mech_infantry in India, round 4 : 2/9 hits
2 infantry owned by the British and 2 artilleries owned by the Japanese lost in India
2 armour owned by the Japanese and 2 artilleries owned by the Japanese retreated to Burma
UK_Pacific win with 1 armour, 2 artilleries, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 4 artilleries, 6 infantry and 5 mech_infantrys
Casualties for British: 3 aaGuns and 14 infantry
Battle in 9 Sea Zone
Japanese attack with 1 bomber and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 9 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 bomber in 9 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 9 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 9 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 bomber in 9 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 destroyer in 9 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 9 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
1 bomber moved from 9 Sea Zone to Hawaiian Islands
2 carriers, 1 submarine and 2 transports moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery and 3 infantry moved from 6 Sea Zone to Korea
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 submarines moved from 6 Sea Zone to 33 Sea Zone
1 carrier and 2 submarines moved from 6 Sea Zone to 33 Sea Zone
1 fighter moved from Celebes to 33 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
3 fighters moved from 26 Sea Zone to Caroline Islands
1 destroyer moved from 30 Sea Zone to 33 Sea Zone
1 bomber, 2 fighters and 1 tactical_bomber moved from Malaya to Shan State
1 mech_infantry moved from French Indo China to Shan State
1 aaGun moved from Kweichow to Hopei
3 infantry moved from Kiangsu to Anhwe
1 fighter and 1 tactical_bomber moved from India to Burma
1 mech_infantry moved from Shan State to Burma
1 fighter moved from 37 Sea Zone to Shan State
1 carrier, 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
1 aaGun and 1 infantry moved from Manchuria to JeholPlace Units - Japanese
2 armour and 1 fighter placed in French Indo China
1 artillery and 2 infantry placed in Kiangsu
1 artillery, 2 fighters and 1 infantry placed in Japan
Japanese undo move 3.
1 fighter placed in 6 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,4,4,5,6,5
Japanese collect 53 PUs (6 lost to blockades); end with 53 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 58 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
2 armour, 1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
2 armour, 1 artillery, 1 battleship, 5 carriers, 4 cruisers, 2 destroyers, 10 fighters, 3 infantry, 2 submarines and 3 transports moved from 10 Sea Zone to 26 Sea Zone
3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
2 armour moved from 26 Sea Zone to Hawaiian Islands
10 fighters moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 artillery moved from 93 Sea Zone to Southern France
1 infantry moved from 93 Sea Zone to Southern France
3 bombers and 2 fighters moved from Gibraltar to Northern Italy -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
2 armour, 1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
2 armour, 1 artillery, 1 battleship, 5 carriers, 4 cruisers, 2 destroyers, 10 fighters, 3 infantry, 2 submarines and 3 transports moved from 10 Sea Zone to 26 Sea Zone
3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
2 armour moved from 26 Sea Zone to Hawaiian Islands
10 fighters moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 artillery moved from 93 Sea Zone to Southern France
1 infantry moved from 93 Sea Zone to Southern France
3 bombers and 2 fighters moved from Gibraltar to Northern ItalyCombat - Americans
Battle in Hawaiian Islands
Americans attack with 2 armour, 1 artillery, 10 fighters and 3 infantry
Japanese defend with 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 4 cruisers in Hawaiian Islands, round 2 : 0/5 hits
Americans roll dice for 2 armour, 1 artillery, 10 fighters and 3 infantry in Hawaiian Islands, round 2 : 9/16 hits
Japanese roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Hawaiian Islands, round 2 : 2/5 hits
1 armour owned by the Japanese, 2 infantry owned by the Japanese, 1 bomber owned by the Japanese, 2 infantry owned by the Americans and 1 artillery owned by the Japanese lost in Hawaiian Islands
Americans win, taking Hawaiian Islands from Japanese with 2 armour, 1 artillery, 10 fighters and 1 infantry remaining. Battle score for attacker is 22
Casualties for Japanese: 1 armour, 1 artillery, 1 bomber and 2 infantry
Casualties for Americans: 2 infantry
Battle in Southern France
Battle in Northern Italy
Americans attack with 3 bombers and 2 fighters
Italians defend with 1 artillery, 1 factory_major and 3 infantry
Americans roll dice for 3 bombers and 2 fighters in Northern Italy, round 2 : 3/5 hits
Italians roll dice for 1 artillery and 3 infantry in Northern Italy, round 2 : 0/4 hits
3 infantry owned by the Italians lost in Northern Italy
Americans roll dice for 3 bombers and 2 fighters in Northern Italy, round 3 : 3/5 hits
Italians roll dice for 1 artillery in Northern Italy, round 3 : 0/1 hits
1 artillery owned by the Italians lost in Northern Italy
Americans win, taking Southern France from Germans with 3 bombers and 2 fighters remaining. Battle score for attacker is 13
Casualties for Italians: 1 artillery and 3 infantryNon Combat Move - Americans
3 bombers moved from Northern Italy to Malta
1 carrier moved from 91 Sea Zone to 95 Sea Zone
2 fighters moved from 91 Sea Zone to Gibraltar
2 fighters moved from Northern Italy to 95 Sea Zone
10 fighters moved from Hawaiian Islands to 26 Sea ZonePlace Units - Americans
1 carrier, 1 cruiser, 2 destroyers and 1 submarine placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
1 mech_infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUsTerritory Summary for Americans :
Guam : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 1 tactical_bomber
Alaska : 1 aaGun, 1 factory_minor, 2 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield, 2 armour, 1 artillery, 1 harbour and 1 infantry
Midway : 1 airfield
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag, 1 submarine
26 Sea Zone : 1 battleship, 5 carriers, 4 cruisers, 1 destroyer, 10 fighters, 2 submarines and 3 transports
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 submarine
8 Sea Zone : 1 destroyer
Central United States : 1 factory_major and 4 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
Gibraltar : 2 fighters
Malta : 3 bombers
Morocco : 1 artillery and 1 infantry
Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
95 Sea Zone : 1 carrier and 2 fighters
93 Sea Zone : 1 transport
79 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 59 / 87
Russians : 19 / 31
Japanese : 58 / 58
Americans : 53 / 73
Chinese : 5 / 9
British : 32 / 26
UK_Pacific : 5 / 5
Italians : 12 / 14
ANZAC : 12 / 24
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 7 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 9 times
6 was rolled 8 times
Average roll : 3.585
Median : 4.000
Variance : 0.575
Standard Deviation : 0.758
Total rolls : 41Japanese Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.200
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Italians Combat
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 4.200
Median : 4.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Americans Combat
1 was rolled 7 times
2 was rolled 7 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 6 times
6 was rolled 8 times
Average roll : 3.548
Median : 4.000
Variance : 1.433
Standard Deviation : 1.197
Total rolls : 31 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
4 infantry moved from Shensi to Szechwan
1 infantry moved from Sikang to Szechwan
1 fighter moved from Shensi to Szechwan -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
4 infantry moved from Shensi to Szechwan
1 infantry moved from Sikang to Szechwan
1 fighter moved from Shensi to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 5 infantry in Szechwan, round 2 : 0/6 hits
Japanese roll dice for 1 artillery and 1 infantry in Szechwan, round 2 : 1/2 hits
1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 1 fighter and 4 infantry in Szechwan, round 3 : 1/5 hits
Japanese roll dice for 1 artillery and 1 infantry in Szechwan, round 3 : 2/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 4 : 3/3 hits
Japanese roll dice for 1 artillery in Szechwan, round 4 : 1/1 hits
1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -5
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 4 infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to ShensiPlace Units - Chinese
3 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs totalTerritory Summary for Chinese :
Shensi : 1 fighter and 3 infantry
Kweichow : 1 infantry
Szechwan : 1 infantryProduction/PUs Summary :
Germans : 59 / 87
Russians : 19 / 31
Japanese : 56 / 58
Americans : 53 / 73
Chinese : 7 / 7
British : 32 / 26
UK_Pacific : 5 / 5
Italians : 12 / 14
ANZAC : 12 / 24
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 13 times
2 was rolled 12 times
3 was rolled 7 times
4 was rolled 6 times
5 was rolled 12 times
6 was rolled 10 times
Average roll : 3.367
Median : 3.000
Variance : 0.712
Standard Deviation : 0.844
Total rolls : 60Japanese Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 2.600
Median : 2.500
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10Italians Combat
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 4.200
Median : 4.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Chinese Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 3 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.214
Median : 3.000
Variance : 0.615
Standard Deviation : 0.784
Total rolls : 14Americans Combat
1 was rolled 7 times
2 was rolled 7 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 6 times
6 was rolled 8 times
Average roll : 3.548
Median : 4.000
Variance : 1.433
Standard Deviation : 1.197
Total rolls : 31 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 6
Combat Move - British
1 carrier moved from 81 Sea Zone to 95 Sea Zone
2 fighters moved from Malta to 95 Sea Zone
2 fighters moved from Malta to 95 Sea Zone
1 tactical_bomber moved from Malta to 95 Sea Zone
1 fighter moved from Gibraltar to 95 Sea Zone
1 battleship moved from 96 Sea Zone to 93 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Northern Italy
2 armour and 2 infantry moved from Tobruk to 96 Sea Zone
2 armour, 2 infantry and 2 transports moved from 96 Sea Zone to 93 Sea Zone
1 destroyer moved from 96 Sea Zone to 95 Sea Zone
2 destroyers moved from 96 Sea Zone to 93 Sea Zone
1 cruiser moved from 96 Sea Zone to 93 Sea Zone
1 cruiser moved from 96 Sea Zone to 93 Sea Zone
2 infantry moved from Egypt to Trans-Jordan
2 mech_infantrys moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
1 armour moved from Tobruk to Libya
1 infantry moved from Algeria to Tunisia
1 armour moved from Tobruk to Egypt
1 artillery moved from Tobruk to Alexandria
3 infantry moved from West India to India -
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