TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 13
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 9 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Volgograd to Samara
Japanese take Samara from Russians
1 infantry moved from Volgograd to Tambov
5 fighters moved from Volgograd to Tambov
Combat - Japanese
Battle in Tambov
Japanese attack with 5 fighters and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Tambov from Russians with 5 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
COMMENT: the 3 japanese transports in 91 have 1 unit each on board
5 fighters moved from Tambov to Volgograd
1 fighter moved from Novgorod to Western Germany
2 fighters and 2 tactical_bombers moved from Persia to Greece
2 fighters moved from Persia to Egypt
3 fighters and 3 tactical_bombers moved from Persia to Greece
1 artillery and 4 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 2 battleships, 5 carriers, 1 cruiser, 1 destroyer, 4 infantry, 7 submarines and 3 transports moved from 95 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from Western Germany to Northern Italy
1 bomber moved from Persia to Northern Italy
2 bombers moved from Northern Italy to France
2 tactical_bombers moved from Persia to Egypt
2 fighters moved from Persia to Volgograd
Turn Complete - Japanese
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,6,5,6,1,2,5,5,2,3,2,5,2,3,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3,1,5,3,2,1,6,2,1
Japanese collect 8 PUs (12 lost to blockades); end with 17 PUs total