No scramble or intercept.
In 106, if Germany gets first hit, take it on DD and submerge sub. If UK get first hit, sub stays and fights and will be 1st casualty.
what battle would you like your fighter in
Italy? no scramble.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 cruiser, 2 destroyers, 7 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 1 artillery and 4 infantry moved from Soviet Far East to Siberia
1 artillery, 2 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
1 artillery moved from 95 Sea Zone to Southern Italy
2 infantry moved from 95 Sea Zone to Southern Italy
1 mech_infantry moved from 95 Sea Zone to Southern Italy
1 cruiser moved from 91 Sea Zone to 95 Sea Zone
2 destroyers moved from 91 Sea Zone to 95 Sea Zone
1 carrier and 2 fighters moved from 91 Sea Zone to 95 Sea Zone
1 submarine moved from 91 Sea Zone to 95 Sea Zone
Combat - Americans
Americans creates battle in territory 110 Sea Zone
Battle in 110 Sea Zone
Americans attack with 2 destroyers
Germans defend with 1 destroyer
Americans roll dice for 2 destroyers in 110 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 destroyers in 110 Sea Zone, round 3 : 1/2 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 2 destroyers remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Siberia
Americans attack with 1 armour, 1 artillery and 4 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour, 1 artillery and 4 infantry in Siberia, round 2 : 2/6 hits
Japanese roll dice for 1 infantry in Siberia, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Siberia
Americans win, taking Siberia from Japanese with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Southern Italy
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Italians defend with 4 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
Americans roll dice for 1 cruiser in Southern Italy, round 2 : 0/1 hits
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Southern Italy, round 2 : 3/4 hits
Italians roll dice for 4 aaGuns, 1 fighter and 2 infantry in Southern Italy, round 2 : 1/3 hits
3 aaGuns owned by the Italians and 1 infantry owned by the Americans lost in Southern Italy
Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Southern Italy, round 3 : 1/3 hits
Italians roll dice for 1 aaGun, 1 fighter and 2 infantry in Southern Italy, round 3 : 3/3 hits
1 aaGun owned by the Italians, 1 mech_infantry owned by the Americans, 1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Southern Italy
Italians win with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 4 aaGuns
Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry
Non Combat Move - Americans
1 artillery, 3 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 artillery, 1 cruiser, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 battleship, 3 carriers, 3 cruisers, 1 destroyer, 5 fighters, 1 tactical_bomber and 3 transports moved from 3 Sea Zone to 1 Sea Zone
1 bomber moved from Alaska to Eastern United States
Place Units - Americans
1 cruiser, 2 destroyers and 3 transports placed in 10 Sea Zone
4 infantry placed in Western United States
3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Territory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major, 1 harbour and 6 infantry
Alaska : 1 factory_minor
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
Siberia : 1 armour, 1 artillery and 4 infantry
10 Sea Zone : 1 cruiser, 2 destroyers and 3 transports
1 Sea Zone : 1 battleship, 3 carriers, 3 cruisers, 1 destroyer, 5 fighters, 1 tactical_bomber and 3 transports
Central United States : 2 aaGuns and 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour, 5 infantry and 1 mech_infantry
Gibraltar : 1 artillery, 3 infantry and 2 mech_infantrys
95 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 2 transports
106 Sea Zone : 1 flag
91 Sea Zone : 1 cruiser and 3 transports
110 Sea Zone : 2 destroyers
Production/PUs Summary :
Germans : 56 / 71
Russians : 23 / 25
Japanese : 59 / 66
Americans : 50 / 70
Chinese : 4 / 2
British : 30 / 37
UK_Pacific : 10 / 13
Italians : 11 / 17
ANZAC : 10 / 14
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 7 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.111
Median : 3.000
Variance : 0.731
Standard Deviation : 0.855
Total rolls : 27
Japanese Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Germans Combat
4 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
Italians Combat
1 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
Average roll : 2.167
Median : 2.000
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6
Americans Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.278
Median : 3.000
Variance : 0.118
Standard Deviation : 0.343
Total rolls : 18
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs total
Territory Summary for Chinese :
Kansu : 1 infantry
Production/PUs Summary :
Germans : 56 / 71
Russians : 23 / 25
Japanese : 59 / 66
Americans : 50 / 70
Chinese : 4 / 6
British : 30 / 37
UK_Pacific : 10 / 13
Italians : 11 / 17
ANZAC : 10 / 14
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 7 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.111
Median : 3.000
Variance : 0.731
Standard Deviation : 0.855
Total rolls : 27
Japanese Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Germans Combat
4 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
Italians Combat
1 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
Average roll : 2.167
Median : 2.000
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6
Americans Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.278
Median : 3.000
Variance : 0.118
Standard Deviation : 0.343
Total rolls : 18
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 6 armour; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
2 fighters moved from Gibraltar to 98 Sea Zone
2 infantry moved from Anglo Egyptian Sudan to Egypt
2 mech_infantrys moved from Yunnan to Malaya
1 fighter moved from India to Malaya
2 infantry moved from Yunnan to Kwangsi
2 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to Kweichow
1 artillery moved from Yunnan to Kweichow
1 armour moved from Yunnan to Sikang
Chinese take Szechwan from Japanese
Chinese take Sikang from Japanese
Combat - British
Battle in 98 Sea Zone
British attack with 2 fighters
Germans defend with 2 submarines and 3 transports; Italians defend with 1 destroyer and 2 transports
2 submarines owned by the Germans Submerged
British roll dice for 2 fighters in 98 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 destroyer and 5 transports in 98 Sea Zone, round 2 : 0/1 hits
British roll dice for 2 fighters in 98 Sea Zone, round 3 : 1/2 hits
Germans roll dice for 1 destroyer and 5 transports in 98 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Italians and 1 fighter owned by the British lost in 98 Sea Zone
3 transports owned by the Germans and 2 transports owned by the Italians lost in 98 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 33
Casualties for Germans: 3 transports
Casualties for British: 1 fighter
Casualties for Italians: 1 destroyer and 2 transports
Battle in Kwangsi
British attack with 2 infantry
Japanese defend with 1 mech_infantry
British roll dice for 2 infantry in Kwangsi, round 2 : 2/2 hits
Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Kweichow
British attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kweichow
British win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Malaya
British attack with 1 fighter and 2 mech_infantrys
Japanese defend with 1 artillery and 1 harbour
British roll dice for 1 fighter and 2 mech_infantrys in Malaya, round 2 : 0/3 hits
Japanese roll dice for 1 artillery in Malaya, round 2 : 1/1 hits
1 mech_infantry owned by the British lost in Malaya
British roll dice for 1 fighter and 1 mech_infantry in Malaya, round 3 : 0/2 hits
Japanese roll dice for 1 artillery in Malaya, round 3 : 1/1 hits
1 mech_infantry owned by the British lost in Malaya
British roll dice for 1 fighter in Malaya, round 4 : 0/1 hits
Japanese roll dice for 1 artillery in Malaya, round 4 : 0/1 hits
British roll dice for 1 fighter in Malaya, round 5 : 1/1 hits
Japanese roll dice for 1 artillery in Malaya, round 5 : 0/1 hits
1 artillery owned by the Japanese lost in Malaya
British win with 1 fighter remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery
Casualties for British: 2 mech_infantrys
Battle in Hunan
British attack with 2 infantry
Japanese defend with 1 mech_infantry
British roll dice for 2 infantry in Hunan, round 2 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits
British roll dice for 2 infantry in Hunan, round 3 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Hunan, round 3 : 1/1 hits
1 infantry owned by the British lost in Hunan
British roll dice for 1 infantry in Hunan, round 4 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Hunan, round 4 : 0/1 hits
British roll dice for 1 infantry in Hunan, round 5 : 1/1 hits
Japanese roll dice for 1 mech_infantry in Hunan, round 5 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Hunan
British win, taking Hunan from Japanese with 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Egypt
British attack with 2 infantry
Germans defend with 1 artillery, 1 factory_minor and 1 harbour
British roll dice for 2 infantry in Egypt, round 2 : 0/2 hits
Germans roll dice for 1 artillery in Egypt, round 2 : 0/1 hits
British roll dice for 2 infantry in Egypt, round 3 : 1/2 hits
Germans roll dice for 1 artillery in Egypt, round 3 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Germans lost in Egypt
British win, taking Egypt from Germans with 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for British: 1 infantry
Non Combat Move - British
1 fighter moved from 98 Sea Zone to Syria
2 infantry moved from Burma to Shan State
1 aaGun and 6 infantry moved from Burma to Yunnan
1 aaGun moved from India to Burma
3 infantry moved from India to Burma
1 fighter moved from Malaya to Yunnan
3 infantry moved from Eastern Persia to Persia
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
Place Units - British
3 armour placed in Persia
3 armour placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,1,5,6
British collect 31 PUs (1 lost to blockades); end with 32 PUs total
Place Units - UK_Pacific
3 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,2,6,4,6
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,2
UK_Pacific collect 6 PUs (4 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 3 infantry and 1 mech_infantry
Territory Summary for British and UK_Pacific :
Kwangsi : 2 infantry
Siam : 1 flag, 1 infantry
Yunnan : 1 aaGun, 1 fighter and 6 infantry
Kweichow : 1 artillery and 1 infantry
Hunan : 1 infantry
Sikang : 1 armour
Shan State : 2 infantry
Burma : 1 aaGun and 3 infantry
India : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour, 6 infantry and 1 mech_infantry
French Indo China : 1 flag
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor, 1 harbour and 1 infantry
Union of South Africa : 3 armour, 1 factory_minor and 1 harbour
Ontario : 1 artillery and 1 infantry
Scotland : 1 airfield and 2 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 10 infantry and 1 mech_infantry
Morocco : 1 armour and 1 infantry
Syria : 1 fighter
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Eastern Persia : 1 flag
Persia : 1 flag, 3 armour, 1 factory_minor and 3 infantry
91 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 54 / 71
Russians : 23 / 25
Japanese : 54 / 66
Americans : 50 / 70
Chinese : 9 / 6
British : 32 / 32
UK_Pacific : 10 / 6
Italians : 11 / 17
ANZAC : 10 / 14
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 17 times
2 was rolled 16 times
3 was rolled 11 times
4 was rolled 17 times
5 was rolled 16 times
6 was rolled 18 times
Average roll : 3.558
Median : 4.000
Variance : 0.372
Standard Deviation : 0.610
Total rolls : 95
Null / Other
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.778
Median : 4.000
Variance : 0.471
Standard Deviation : 0.686
Total rolls : 18
Japanese Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.778
Median : 4.000
Variance : 0.471
Standard Deviation : 0.686
Total rolls : 18
Germans Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 4.100
Median : 4.500
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10
British Combat
1 was rolled 6 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.560
Median : 4.000
Variance : 0.458
Standard Deviation : 0.677
Total rolls : 25
Italians Combat
1 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
Average roll : 2.167
Median : 2.000
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6
Americans Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.278
Median : 3.000
Variance : 0.118
Standard Deviation : 0.343
Total rolls : 18
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 destroyers; Remaining resources: 1 PUs;
Combat Move - Italians
1 artillery and 3 infantry moved from Alexandria to Egypt
1 bomber moved from Greece to 95 Sea Zone
3 submarines moved from 97 Sea Zone to 95 Sea Zone
1 fighter moved from Southern Italy to 95 Sea Zone
1 armour moved from Belarus to Nenetsia
Italians take Nenetsia from Russians
Combat - Italians
Battle in Egypt
Italians attack with 1 artillery and 3 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Egypt from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in 95 Sea Zone
Italians attack with 1 bomber, 1 fighter and 3 submarines
Americans defend with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 2 transports
retreated to 95 Sea Zone
Americans win with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 transports remaining. Battle score for attacker is -20
Casualties for Italians: 1 fighter and 3 submarines
Casualties for Americans: 1 destroyer
Non Combat Move - Italians
1 bomber moved from 95 Sea Zone to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
2 destroyers placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 13 PUs; end with 14 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 fighters moved from Kazakhstan to Shensi
1 tactical_bomber moved from Western Australia to 42 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 fighters moved from Kazakhstan to Shensi
1 tactical_bomber moved from Western Australia to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 tactical_bomber
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
ANZAC roll dice for 1 tactical_bomber in 42 Sea Zone, round 2 : 1/1 hits
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Shensi
ANZAC attack with 2 fighters
Japanese defend with 2 mech_infantrys
ANZAC roll dice for 2 fighters in Shensi, round 2 : 0/2 hits
Japanese roll dice for 2 mech_infantrys in Shensi, round 2 : 1/2 hits
1 fighter owned by the ANZAC lost in Shensi
ANZAC roll dice for 1 fighter in Shensi, round 3 : 1/1 hits
Japanese roll dice for 2 mech_infantrys in Shensi, round 3 : 1/2 hits
1 mech_infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Shensi
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -16
Casualties for Japanese: 1 mech_infantry
Casualties for ANZAC: 2 fighters
Non Combat Move - ANZAC
1 mech_infantry moved from Western Australia to Queensland
2 infantry moved from Northern Territory to Queensland
2 aaGuns moved from Northern Territory to Queensland
1 fighter moved from Western Australia to 62 Sea Zone
1 fighter moved from New Guinea to 62 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to Dutch New Guinea
1 infantry moved from New Guinea to Dutch New Guinea
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,1
ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs total
Territory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 harbour, 2 infantry and 1 mech_infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 harbour and 1 infantry
Dutch New Guinea : 1 flag, 1 infantry and 1 tactical_bomber
62 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 submarine
Production/PUs Summary :
Germans : 54 / 71
Russians : 23 / 25
Japanese : 54 / 66
Americans : 50 / 70
Chinese : 9 / 6
British : 30 / 32
UK_Pacific : 10 / 6
Italians : 13 / 19
ANZAC : 10 / 8
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 6 times
4 was rolled 3 times
5 was rolled 3 times
Average roll : 2.688
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 16
Null / Other
1 was rolled 2 times
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.500
Median : 2.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
Japanese Combat
1 was rolled 2 times
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.500
Median : 2.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
ANZAC Combat
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Anglo Egyptian Sudan : 1 infantry
Morocco : 3 infantry
Production/PUs Summary :
Germans : 54 / 71
Russians : 23 / 25
Japanese : 54 / 66
Americans : 50 / 70
Chinese : 9 / 6
British : 30 / 32
UK_Pacific : 10 / 6
Italians : 13 / 19
ANZAC : 10 / 8
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 6 times
4 was rolled 3 times
5 was rolled 3 times
Average roll : 2.688
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 16
Null / Other
1 was rolled 2 times
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.500
Median : 2.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
Japanese Combat
1 was rolled 2 times
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.500
Median : 2.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
ANZAC Combat
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Test summary from TripleA, engine version: 1.8.0.1, time: 14:32:20
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 bomber, 1 destroyer, 1 factory_minor, 4 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
2 bombers moved from Western Germany to 95 Sea Zone
3 bombers, 1 fighter and 1 tactical_bomber moved from Alexandria to 95 Sea Zone
2 submarines moved from 98 Sea Zone to 95 Sea Zone
1 armour and 1 mech_infantry moved from Ukraine to Volgograd
Germans take Rostov from Russians
Germans take Volgograd from Russians
2 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Belarus to Bryansk
1 fighter and 2 tactical_bombers moved from Belarus to Bryansk
1 bomber moved from Novgorod to 95 Sea Zone
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Archangel to Urals
Germans take Vologda from Russians
Germans take Urals from Russians
1 armour moved from Archangel to Novosibirsk
Germans take Novosibirsk from Russians
Combat - Germans
Battle in 95 Sea Zone
Germans attack with 6 bombers, 1 fighter, 2 submarines and 1 tactical_bomber
Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 transports
1 submarine owned by the Americans Submerged
Germans win with 6 bombers, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 64
Casualties for Germans: 1 submarine
Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports
Battle in Bryansk
Germans attack with 1 fighter, 3 infantry and 2 tactical_bombers
Russians defend with 2 infantry
Germans win, taking Bryansk from Russians with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 fighter and 2 tactical_bombers moved from Bryansk to Ukraine
2 armour and 2 mech_infantrys moved from Western Ukraine to Rostov
5 mech_infantrys moved from Ukraine to Rostov
5 mech_infantrys moved from Eastern Poland to Ukraine
2 bombers moved from 95 Sea Zone to Ukraine
3 bombers moved from 95 Sea Zone to Western Germany
1 bomber moved from 95 Sea Zone to Southern Italy
1 fighter and 1 tactical_bomber moved from 95 Sea Zone to Southern Italy
3 mech_infantrys moved from Novgorod to Belarus
1 infantry moved from Archangel to Vologda
4 infantry moved from Archangel to Belarus
1 infantry moved from Western Germany to Northern Italy
Place Units - Germans
1 armour and 2 mech_infantrys placed in Novgorod
1 armour and 2 mech_infantrys placed in Ukraine
1 factory_minor placed in Western Ukraine
1 destroyer placed in 110 Sea Zone
1 bomber and 1 tactical_bomber placed in Western Germany
Turn Complete - Germans
Germans collect 63 PUs; end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
2 infantry moved from Russia to Vologda
2 infantry moved from Russia to Smolensk
3 infantry moved from Russia to Bryansk
3 infantry moved from Tsinghai to Shensi
1 infantry moved from Suiyuyan to Shensi
2 mech_infantrys moved from Russia to Novosibirsk
1 armour moved from Russia to Novosibirsk
1 fighter moved from Russia to Bryansk
1 fighter moved from Russia to Smolensk
1 tactical_bomber moved from Russia to Vologda
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Samara
1 mech_infantry moved from Russia to Kazakhstan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
2 infantry moved from Russia to Vologda
2 infantry moved from Russia to Smolensk
3 infantry moved from Russia to Bryansk
3 infantry moved from Tsinghai to Shensi
1 infantry moved from Suiyuyan to Shensi
2 mech_infantrys moved from Russia to Novosibirsk
1 armour moved from Russia to Novosibirsk
1 fighter moved from Russia to Bryansk
1 fighter moved from Russia to Smolensk
1 tactical_bomber moved from Russia to Vologda
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Samara
1 mech_infantry moved from Russia to Kazakhstan
Combat - Russians
Battle in Novosibirsk
Russians attack with 1 armour and 2 mech_infantrys
Germans defend with 1 armour
Russians roll dice for 1 armour and 2 mech_infantrys in Novosibirsk, round 2 : 1/3 hits
Germans roll dice for 1 armour in Novosibirsk, round 2 : 1/1 hits
1 armour owned by the Germans and 1 mech_infantry owned by the Russians lost in Novosibirsk
Russians win, taking Novosibirsk from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for Russians: 1 mech_infantry
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Vologda, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 1 fighter and 4 infantry
Germans defend with 2 infantry
Russians roll dice for 1 fighter and 4 infantry in Bryansk, round 2 : 1/5 hits
Germans roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Russians roll dice for 1 fighter and 3 infantry in Bryansk, round 3 : 1/4 hits
Germans roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Shensi
Russians attack with 4 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 4 infantry in Shensi, round 2 : 0/4 hits
Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Shensi
Russians roll dice for 3 infantry in Shensi, round 3 : 0/3 hits
Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 0/1 hits
Russians roll dice for 3 infantry in Shensi, round 4 : 0/3 hits
Japanese roll dice for 1 mech_infantry in Shensi, round 4 : 1/1 hits
1 infantry owned by the Russians lost in Shensi
Russians roll dice for 2 infantry in Shensi, round 5 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Shensi, round 5 : 0/1 hits
Russians roll dice for 2 infantry in Shensi, round 6 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Shensi, round 6 : 0/1 hits
Russians roll dice for 2 infantry in Shensi, round 7 : 2/2 hits
Japanese roll dice for 1 mech_infantry in Shensi, round 7 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Shensi
Russians win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is -2
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 2 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Vologda to Russia
1 fighter moved from Smolensk to Russia
1 fighter moved from Bryansk to Russia
Place Units - Russians
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 18 PUs; end with 19 PUs total
Territory Summary for Russians :
Shensi : 2 infantry
Suiyuyan : 2 aaGuns and 5 infantry
Kazakhstan : 1 mech_infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Tsagaan Olom : 1 flag
Bryansk : 3 infantry
Russia : 2 aaGuns, 1 airfield, 4 armour, 1 artillery, 1 factory_major, 2 fighters, 61 infantry, 2 mech_infantrys and 1 tactical_bomber
Tambov : 1 infantry
Novosibirsk : 1 armour and 1 mech_infantry
Vologda : 2 infantry
Smolensk : 1 infantry
Samara : 1 infantry
113 Sea Zone : 1 cruiser and 1 submarine
Production/PUs Summary :
Germans : 59 / 78
Russians : 18 / 19
Japanese : 53 / 66
Americans : 50 / 70
Chinese : 10 / 6
British : 30 / 32
UK_Pacific : 10 / 6
Italians : 13 / 19
ANZAC : 10 / 8
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 7 times
3 was rolled 11 times
4 was rolled 8 times
5 was rolled 9 times
6 was rolled 5 times
Average roll : 3.478
Median : 3.000
Variance : 0.578
Standard Deviation : 0.760
Total rolls : 46
Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 2 times
Average roll : 3.167
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
Germans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
Average roll : 2.833
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
Russians Combat
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 7 times
4 was rolled 6 times
5 was rolled 7 times
6 was rolled 5 times
Average roll : 3.647
Median : 4.000
Variance : 0.303
Standard Deviation : 0.550
Total rolls : 34
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 2 infantry, 6 mech_infantrys and 2 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
2 mech_infantrys moved from Kiangsu to Kwangsi
1 mech_infantry moved from Kiangsu to Hunan
2 mech_infantrys moved from Hopei to Kweichow
1 bomber moved from Korea to Kwangsi
1 bomber moved from Korea to Hunan
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber moved from 37 Sea Zone to Shan State
2 tactical_bombers moved from Hopei to Kweichow
Combat - Japanese
Battle in Hunan
Japanese attack with 1 bomber and 1 mech_infantry
British defend with 1 infantry
Japanese win, taking Hunan from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kweichow
Japanese attack with 2 mech_infantrys and 2 tactical_bombers
British defend with 1 artillery and 1 infantry
Japanese win, taking Kweichow from Chinese with 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Shan State
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Kwangsi
Japanese attack with 1 bomber and 2 mech_infantrys
British defend with 2 infantry
Japanese win, taking Kwangsi from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for British: 2 infantry
Battle in Hawaiian Islands
Non Combat Move - Japanese
1 submarine moved from 4 Sea Zone to 16 Sea Zone
1 submarine moved from 8 Sea Zone to 16 Sea Zone
1 submarine moved from 25 Sea Zone to 16 Sea Zone
2 battleships, 2 carriers, 3 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 6 Sea Zone to 26 Sea Zone
1 submarine moved from 54 Sea Zone to 63 Sea Zone
1 transport moved from 37 Sea Zone to 20 Sea Zone
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to 37 Sea Zone
2 destroyers moved from 33 Sea Zone to 43 Sea Zone
1 bomber moved from Kwangsi to Kwangtung
1 bomber moved from Hunan to Kwangtung
2 tactical_bombers moved from Kweichow to Kwangtung
1 infantry moved from Chahar to Hopei
1 aaGun moved from Korea to Amur
1 infantry moved from Buryatia to Sakha
1 fighter and 2 tactical_bombers moved from Korea to Chahar
Place Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
2 transports placed in 6 Sea Zone
1 armour, 2 artilleries, 2 infantry and 4 mech_infantrys placed in Korea
Turn Complete - Japanese
Japanese collect 59 PUs; end with 61 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 4 destroyers, 2 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 destroyers moved from 110 Sea Zone to 104 Sea Zone
1 destroyer moved from 104 Sea Zone to 92 Sea Zone
1 cruiser moved from 91 Sea Zone to 94 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery and 1 transport moved from 91 Sea Zone to 86 Sea Zone
1 destroyer moved from 10 Sea Zone to 9 Sea Zone
1 destroyer moved from 1 Sea Zone to 8 Sea Zone
3 transports moved from 10 Sea Zone to 89 Sea Zone
1 battleship, 3 carriers, 3 cruisers, 5 fighters, 1 tactical_bomber and 3 transports moved from 1 Sea Zone to 10 Sea Zone
6 infantry moved from Western United States to 10 Sea Zone
1 battleship, 3 carriers, 4 cruisers, 1 destroyer, 5 fighters, 6 infantry, 1 tactical_bomber and 3 transports moved from 10 Sea Zone to 12 Sea Zone
1 infantry moved from Siberia to Amur
1 armour, 1 artillery and 3 infantry moved from Siberia to Sakha
1 bomber moved from Eastern United States to 110 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 4 destroyers, 2 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 destroyers moved from 110 Sea Zone to 104 Sea Zone
1 destroyer moved from 104 Sea Zone to 92 Sea Zone
1 cruiser moved from 91 Sea Zone to 94 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery and 1 transport moved from 91 Sea Zone to 86 Sea Zone
1 destroyer moved from 10 Sea Zone to 9 Sea Zone
1 destroyer moved from 1 Sea Zone to 8 Sea Zone
3 transports moved from 10 Sea Zone to 89 Sea Zone
1 battleship, 3 carriers, 3 cruisers, 5 fighters, 1 tactical_bomber and 3 transports moved from 1 Sea Zone to 10 Sea Zone
6 infantry moved from Western United States to 10 Sea Zone
1 battleship, 3 carriers, 4 cruisers, 1 destroyer, 5 fighters, 6 infantry, 1 tactical_bomber and 3 transports moved from 10 Sea Zone to 12 Sea Zone
1 infantry moved from Siberia to Amur
1 armour, 1 artillery and 3 infantry moved from Siberia to Sakha
1 bomber moved from Eastern United States to 110 Sea Zone
Combat - Americans
Americans creates battle in territory 95 Sea Zone
Battle in 110 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 destroyer
Americans roll dice for 1 bomber in 110 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Germans and 1 bomber owned by the Americans lost in 110 Sea Zone
Germans win with no units remaining. Battle score for attacker is -4
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 bomber
Battle in Amur
Americans attack with 1 infantry
Japanese defend with 1 aaGun
1 aaGun owned by the Japanese lost in Amur
Americans win, taking Amur from Japanese with 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in Southern France
Battle in Sakha
Americans attack with 1 armour, 1 artillery and 3 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour, 1 artillery and 3 infantry in Sakha, round 2 : 0/5 hits
Japanese roll dice for 1 infantry in Sakha, round 2 : 1/1 hits
1 infantry owned by the Americans lost in Sakha
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Sakha, round 3 : 1/4 hits
Japanese roll dice for 1 infantry in Sakha, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Sakha
Americans win, taking Southern France from Germans, taking Sakha from Japanese with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Normandy Bordeaux
Non Combat Move - Americans
Place Units - Americans
3 destroyers placed in 10 Sea Zone
1 destroyer and 2 transports placed in 101 Sea Zone
2 mech_infantrys placed in Alaska
1 armour and 1 artillery placed in Eastern United States
1 infantry placed in Alaska
1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Territory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Alaska : 1 factory_minor, 1 infantry and 2 mech_infantrys
Midway : 1 airfield
Sakha : 1 armour, 1 artillery and 2 infantry
Amur : 1 infantry
12 Sea Zone : 1 battleship, 3 carriers, 4 cruisers, 1 destroyer, 5 fighters, 6 infantry, 1 tactical_bomber and 3 transports
10 Sea Zone : 3 destroyers
8 Sea Zone : 1 destroyer
9 Sea Zone : 1 destroyer
Central United States : 2 aaGuns and 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour, 5 infantry and 1 mech_infantry
Gibraltar : 1 infantry and 2 mech_infantrys
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
104 Sea Zone : 1 destroyer
95 Sea Zone : 1 submarine
106 Sea Zone : 1 flag
86 Sea Zone : 1 artillery and 1 transport
94 Sea Zone : 1 cruiser
89 Sea Zone : 3 transports
93 Sea Zone : 1 transport
92 Sea Zone : 1 destroyer
101 Sea Zone : 1 destroyer and 2 transports
105 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 54 / 78
Russians : 19 / 19
Japanese : 57 / 71
Americans : 54 / 69
Chinese : 7 / 6
British : 30 / 32
UK_Pacific : 9 / 6
Italians : 13 / 19
ANZAC : 10 / 8
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.154
Median : 3.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 13
Japanese Combat
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Germans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Americans Combat
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 3 times
6 was rolled 1 times
Average roll : 3.300
Median : 3.000
Variance : 1.556
Standard Deviation : 1.247
Total rolls : 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Shensi
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
Territory Summary for Chinese :
Shensi : 1 infantry
Yunnan : 2 infantry
Production/PUs Summary :
Germans : 54 / 78
Russians : 19 / 19
Japanese : 57 / 71
Americans : 54 / 69
Chinese : 7 / 13
British : 30 / 32
UK_Pacific : 9 / 6
Italians : 13 / 19
ANZAC : 10 / 8
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.154
Median : 3.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 13
Japanese Combat
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Germans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Americans Combat
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 3 times
6 was rolled 1 times
Average roll : 3.300
Median : 3.000
Variance : 1.556
Standard Deviation : 1.247
Total rolls : 10
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - British
3 armour moved from Persia to Iraq
1 infantry moved from Persia to Iraq
1 infantry moved from Persia to Iraq
1 fighter moved from Syria to Iraq
1 infantry moved from Persia to Iraq
3 infantry moved from Burma to Shan State
1 infantry moved from Siam to Shan State
1 mech_infantry moved from India to Shan State
2 infantry moved from Yunnan to Kwangsi
2 infantry moved from Yunnan to Hunan
2 infantry moved from Yunnan to Kweichow
1 armour moved from Sikang to Kweichow
1 fighter moved from Yunnan to Kwangsi
3 armour moved from Union of South Africa to Belgian Congo
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 4 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 armour moved from Persia to Iraq
1 infantry moved from Persia to Iraq
1 infantry moved from Persia to Iraq
1 fighter moved from Syria to Iraq
1 infantry moved from Persia to Iraq
3 infantry moved from Burma to Shan State
1 infantry moved from Siam to Shan State
1 mech_infantry moved from India to Shan State
2 infantry moved from Yunnan to Kwangsi
2 infantry moved from Yunnan to Hunan
2 infantry moved from Yunnan to Kweichow
1 armour moved from Sikang to Kweichow
1 fighter moved from Yunnan to Kwangsi
3 armour moved from Union of South Africa to Belgian Congo
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
Combat - British
Battle in Iraq
British attack with 3 armour, 1 fighter and 3 infantry
Neutral_Axis defend with 3 infantry
British roll dice for 3 armour, 1 fighter and 3 infantry in Iraq, round 2 : 1/7 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits
1 infantry owned by the British and 1 infantry owned by the Neutral_Axis lost in Iraq
British roll dice for 3 armour, 1 fighter and 2 infantry in Iraq, round 3 : 2/6 hits
Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 0/2 hits
2 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 3 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 1 infantry
Battle in Kwangsi
British attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 0/3 hits
Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 : 0/1 hits
British roll dice for 1 fighter and 2 infantry in Kwangsi, round 3 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Kwangsi, round 3 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Shan State
British attack with 4 infantry and 1 mech_infantry
Japanese defend with 1 artillery and 1 infantry
British roll dice for 4 infantry and 1 mech_infantry in Shan State, round 2 : 1/5 hits
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Shan State
British roll dice for 4 infantry and 1 mech_infantry in Shan State, round 3 : 0/5 hits
Japanese roll dice for 1 artillery in Shan State, round 3 : 0/1 hits
British roll dice for 4 infantry and 1 mech_infantry in Shan State, round 4 : 1/5 hits
Japanese roll dice for 1 artillery in Shan State, round 4 : 0/1 hits
1 artillery owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Kweichow
British attack with 1 armour and 2 infantry
Japanese defend with 2 mech_infantrys
British roll dice for 1 armour and 2 infantry in Kweichow, round 2 : 0/3 hits
Japanese roll dice for 2 mech_infantrys in Kweichow, round 2 : 0/2 hits
British roll dice for 1 armour and 2 infantry in Kweichow, round 3 : 2/3 hits
Japanese roll dice for 2 mech_infantrys in Kweichow, round 3 : 1/2 hits
1 infantry owned by the British and 2 mech_infantrys owned by the Japanese lost in Kweichow
British win, taking Kweichow from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 2 mech_infantrys
Casualties for British: 1 infantry
Battle in Hunan
British attack with 2 infantry
Japanese defend with 1 mech_infantry
British roll dice for 2 infantry in Hunan, round 2 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits
British roll dice for 2 infantry in Hunan, round 3 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Hunan, round 3 : 0/1 hits
British roll dice for 2 infantry in Hunan, round 4 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Hunan, round 4 : 0/1 hits
British roll dice for 2 infantry in Hunan, round 5 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Hunan, round 5 : 1/1 hits
1 infantry owned by the British lost in Hunan
British roll dice for 1 infantry in Hunan, round 6 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Hunan, round 6 : 0/1 hits
British roll dice for 1 infantry in Hunan, round 7 : 1/1 hits
Japanese roll dice for 1 mech_infantry in Hunan, round 7 : 1/1 hits
1 infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Hunan
Japanese win with no units remaining. Battle score for attacker is -2
Casualties for Japanese: 1 mech_infantry
Casualties for British: 2 infantry
Battle in Holland Belgium
Non Combat Move - British
6 infantry moved from India to Burma
1 fighter moved from Iraq to Caucasus
1 armour moved from Morocco to Tunisia
1 artillery and 1 infantry moved from Ontario to Quebec
1 fighter moved from Kwangsi to Yunnan
Place Units - British
3 armour placed in Persia
1 armour and 2 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 35 PUs; end with 35 PUs total
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,5,4,4,3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,1,2,1
UK_Pacific collect 5 PUs (5 lost to blockades); end with 5 PUs total
Some Units in India change ownership: 2 infantry
Territory Summary for British and UK_Pacific :
Kwangsi : 2 infantry
Siam : 1 flag
Yunnan : 1 aaGun and 1 fighter
Kweichow : 1 armour and 1 infantry
Shan State : 4 infantry and 1 mech_infantry
Burma : 1 aaGun and 6 infantry
India : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
French Indo China : 1 flag
Belgian Congo : 3 armour
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Scotland : 1 airfield and 2 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 10 infantry and 1 mech_infantry
Tunisia : 1 armour
Holland Belgium : 1 flag, 1 infantry
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Caucasus : 1 fighter
Iraq : 1 flag, 3 armour and 2 infantry
Eastern Persia : 1 flag
Persia : 1 flag, 3 armour and 1 factory_minor
110 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 51 / 78
Russians : 19 / 19
Japanese : 54 / 71
Americans : 54 / 69
Chinese : 9 / 13
British : 35 / 35
UK_Pacific : 10 / 5
Italians : 13 / 19
ANZAC : 10 / 8
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 19 times
2 was rolled 19 times
3 was rolled 12 times
4 was rolled 21 times
5 was rolled 30 times
6 was rolled 19 times
Average roll : 3.675
Median : 4.000
Variance : 1.412
Standard Deviation : 1.188
Total rolls : 120
Null / Other
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 9 times
6 was rolled 2 times
Average roll : 3.593
Median : 4.000
Variance : 1.346
Standard Deviation : 1.160
Total rolls : 27
Neutral_Axis Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.800
Median : 4.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5
Japanese Combat
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 9 times
6 was rolled 2 times
Average roll : 3.593
Median : 4.000
Variance : 1.346
Standard Deviation : 1.160
Total rolls : 27
Germans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
British Combat
1 was rolled 9 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 7 times
5 was rolled 11 times
6 was rolled 13 times
Average roll : 3.880
Median : 4.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 50
Americans Combat
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 3 times
6 was rolled 1 times
Average roll : 3.300
Median : 3.000
Variance : 1.556
Standard Deviation : 1.247
Total rolls : 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery, 2 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 94 Sea Zone
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
1 bomber moved from Southern Italy to 94 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
Italians take Trans-Jordan from British
Combat - Italians
Battle in 94 Sea Zone
Italians attack with 1 bomber and 1 destroyer
Americans defend with 1 cruiser
Italians win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 12
Casualties for Americans: 1 cruiser
Battle in 93 Sea Zone
Italians attack with 1 destroyer
Americans defend with 1 transport
Italians win, taking 93 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Italians
1 bomber moved from 94 Sea Zone to Southern Italy
Place Units - Italians
1 artillery and 2 infantry placed in Egypt
1 transport placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 14 PUs; end with 16 PUs total