@Jacob16 ah sorry didn’t know, playing a game now against someone who did that against me and thought it must be ok, they seem to be very experienced at the game.
I’ll put an extra infantry in kweichow and give 1 ipc to russia pls.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs total
Territory Summary for Chinese :
Sikang : 1 infantry
Production/PUs Summary :
Germans : 47 / 52
Russians : 30 / 33
Japanese : 62 / 64
Americans : 50 / 70
Chinese : 2 / 4
British : 31 / 26
UK_Pacific : 6 / 19
Italians : 11 / 21
ANZAC : 14 / 25
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.619
Median : 4.000
Variance : 0.550
Standard Deviation : 0.742
Total rolls : 21
Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5
Germans Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Americans Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.800
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 15
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - British
3 fighters moved from Morocco to 92 Sea Zone
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 battleship moved from 76 Sea Zone to 98 Sea Zone
1 armour moved from India to Shan State
1 mech_infantry moved from India to Shan State
1 fighter moved from India to Shan State
1 infantry moved from Burma to Shan State
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Burma to Shan State
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 airfield, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
3 fighters moved from Morocco to 92 Sea Zone
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 battleship moved from 76 Sea Zone to 98 Sea Zone
1 armour moved from India to Shan State
1 mech_infantry moved from India to Shan State
1 fighter moved from India to Shan State
1 infantry moved from Burma to Shan State
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Burma to Shan State
Combat - British
Turning on Edit Mode
EDIT: Removing units owned by British from Alexandria: 1 armour
EDIT: Adding units owned by British to Libya: 1 armour
EDIT: Changing ownership of Tobruk from Italians to British
EDIT: Changing ownership of Libya from Italians to British
EDIT: Turning off Edit Mode
Battle in Shan State
British attack with 1 armour, 1 fighter, 2 infantry and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 1 armour, 1 fighter, 2 infantry and 1 mech_infantry in Shan State, round 2 : 1/5 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 armour, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 98 Sea Zone
British attack with 1 battleship and 1 destroyer
Italians defend with 1 battleship
British roll dice for 1 battleship and 1 destroyer in 98 Sea Zone, round 2 : 0/2 hits
Italians roll dice for 1 battleship in 98 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship and 1 destroyer in 98 Sea Zone, round 3 : 0/2 hits
Italians roll dice for 1 battleship in 98 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 battleship and 1 destroyer in 98 Sea Zone, round 4 : 1/2 hits
Italians roll dice for 1 battleship in 98 Sea Zone, round 4 : 1/1 hits
1 battleship owned by the Italians and 1 battleship owned by the British lost in 98 Sea Zone
British win, taking 98 Sea Zone from Italians with 1 destroyer remaining. Battle score for attacker is 0
Casualties for British: 1 battleship
Casualties for Italians: 1 battleship
Battle in 92 Sea Zone
British attack with 3 fighters
Germans defend with 1 carrier and 1 cruiser
British roll dice for 3 fighters in 92 Sea Zone, round 2 : 1/3 hits
Germans roll dice for 1 carrier and 1 cruiser in 92 Sea Zone, round 2 : 1/2 hits
1 carrier owned by the Germans and 1 fighter owned by the British lost in 92 Sea Zone
British roll dice for 2 fighters in 92 Sea Zone, round 3 : 1/2 hits
Germans roll dice for 1 cruiser in 92 Sea Zone, round 3 : 0/1 hits
1 cruiser owned by the Germans lost in 92 Sea Zone
British win with 2 fighters remaining. Battle score for attacker is 18
Casualties for Germans: 1 carrier and 1 cruiser
Casualties for British: 1 fighter
Non Combat Move - British
2 fighters moved from 92 Sea Zone to Gibraltar
1 fighter moved from Union of South Africa to Egypt
2 infantry moved from Rhodesia to Belgian Congo
1 armour moved from Union of South Africa to Belgian Congo
9 infantry moved from India to Burma
1 artillery moved from India to Burma
1 aaGun moved from India to Burma
1 fighter moved from Shan State to Burma
Place Units - British
1 airfield placed in Gibraltar
1 artillery, 1 infantry and 1 mech_infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,5
British collect 32 PUs; end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs
Place Units - UK_Pacific
5 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,3,2
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 5 infantry and 1 mech_infantry
Territory Summary for British and UK_Pacific :
Yunnan : 1 infantry
Shan State : 1 armour, 2 infantry and 1 mech_infantry
Burma : 1 aaGun, 1 artillery, 1 fighter and 9 infantry
India : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 9 infantry and 1 mech_infantry
Belgian Congo : 1 armour and 2 infantry
Iceland : 1 airfield
Quebec : 1 armour, 1 factory_minor and 1 infantry
Gibraltar : 1 airfield, 2 fighters and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 2 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Ontario : 1 artillery and 1 infantry
Scotland : 1 airfield and 2 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 10 infantry and 1 mech_infantry
Tobruk : 1 flag
Libya : 1 flag, 1 armour
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Eastern Persia : 1 flag
Persia : 1 flag, 3 infantry
98 Sea Zone : 1 flag, 1 destroyer
Production/PUs Summary :
Germans : 47 / 52
Russians : 30 / 33
Japanese : 60 / 64
Americans : 50 / 70
Chinese : 3 / 4
British : 32 / 37
UK_Pacific : 7 / 6
Italians : 10 / 21
ANZAC : 14 / 25
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 9 times
3 was rolled 12 times
4 was rolled 13 times
5 was rolled 12 times
6 was rolled 7 times
Average roll : 3.672
Median : 4.000
Variance : 0.947
Standard Deviation : 0.973
Total rolls : 58
Null / Other
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.222
Median : 3.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9
Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.222
Median : 3.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9
Germans Combat
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
British Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 6 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.812
Median : 4.000
Variance : 1.467
Standard Deviation : 1.211
Total rolls : 16
Italians Combat
1 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Americans Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.800
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 destroyers and 1 infantry; Remaining resources: 2 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Italians
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 bomber moved from Southern Italy to 98 Sea Zone
1 armour moved from Romania to Belarus
Combat - Italians
Battle in Belarus
Italians attack with 1 armour
Russians defend with 1 aaGun
Italians win, taking Belarus from Russians with 1 armour remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in 98 Sea Zone
Italians attack with 1 bomber and 1 submarine
British defend with 1 destroyer
Italians win with 1 bomber remaining. Battle score for attacker is 2
Casualties for British: 1 destroyer
Casualties for Italians: 1 submarine
Non Combat Move - Italians
1 bomber moved from 98 Sea Zone to Southern Italy
1 infantry moved from Southern Italy to Northern Italy
1 fighter moved from Greece to Northern Italy
1 artillery and 1 infantry moved from Greece to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Northern Italy
Place Units - Italians
2 destroyers placed in 97 Sea Zone
1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 13 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 fighters moved from Queensland to 37 Sea Zone
1 cruiser moved from 39 Sea Zone to 37 Sea Zone
sub stay and fight or submerge?
sz37? stay.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 fighters moved from Queensland to 37 Sea Zone
1 cruiser moved from 39 Sea Zone to 37 Sea Zone
Combat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 cruiser and 3 fighters
Japanese defend with 1 cruiser, 1 submarine and 1 transport
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the ANZAC lost in 37 Sea Zone
ANZAC roll dice for 3 fighters in 37 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 1 cruiser and 1 transport in 37 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the ANZAC lost in 37 Sea Zone
1 submarine owned by the Japanese Submerged
ANZAC roll dice for 2 fighters in 37 Sea Zone, round 3 : 2/2 hits
Japanese roll dice for 1 cruiser and 1 transport in 37 Sea Zone, round 3 : 0/1 hits
1 transport owned by the Japanese and 1 cruiser owned by the Japanese lost in 37 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is -3
Casualties for Japanese: 1 cruiser and 1 transport
Casualties for ANZAC: 1 cruiser and 1 fighter
Non Combat Move - ANZAC
2 fighters moved from 37 Sea Zone to Shan State
1 fighter moved from New South Wales to Queensland
Place Units - ANZAC
1 fighter, 1 mech_infantry and 1 tactical_bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Territory Summary for ANZAC :
Shan State : 2 fighters
Queensland : 2 aaGuns, 1 airfield, 1 fighter, 1 harbour and 3 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 fighter, 1 harbour, 1 mech_infantry and 1 tactical_bomber
Dutch New Guinea : 1 flag, 1 infantry
Sumatra : 1 flag, 1 artillery and 1 infantry
62 Sea Zone : 1 transport
Egypt : 2 infantry
Production/PUs Summary :
Germans : 47 / 52
Russians : 29 / 33
Japanese : 60 / 64
Americans : 50 / 70
Chinese : 3 / 4
British : 32 / 37
UK_Pacific : 7 / 6
Italians : 11 / 18
ANZAC : 14 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.125
Median : 3.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8
Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 3.200
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
Workin’ on a highly strategic French move? :-D
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
Non Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 fighter moved from Morocco to Gibraltar
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 destroyer and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Vyborg to Novgorod
Germans take Novgorod from Russians
5 infantry moved from Karelia to Novgorod
1 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
Combat - Germans
Battle in Western Ukraine
Germans attack with 1 infantry
Russians defend with 1 aaGun
Germans win, taking Western Ukraine from Russians with 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Non Combat Move - Germans
2 aaGuns, 15 armour, 2 artilleries and 11 infantry moved from Eastern Poland to Belarus
1 aaGun, 1 armour, 1 artillery and 13 infantry moved from Baltic States to Belarus
1 armour and 6 mech_infantrys moved from Germany to Eastern Poland
1 tactical_bomber moved from Poland to Belarus
1 tactical_bomber moved from Romania to Belarus
1 fighter moved from Southern Italy to Belarus
2 infantry moved from Poland to Eastern Poland
1 mech_infantry moved from Yugoslavia to Eastern Poland
1 mech_infantry moved from Northern Italy to Romania
1 fighter and 1 tactical_bomber moved from Southern France to Southern Italy
2 infantry moved from Southern France to Northern Italy
1 infantry moved from Southern France to France
Place Units - Germans
3 artilleries placed in France
2 mech_infantrys placed in Western Germany
6 mech_infantrys placed in Germany
1 destroyer placed in 110 Sea Zone
Turn Complete - Germans
Germans collect 53 PUs; end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Turning on Edit Mode
EDIT: Adding units owned by Germans to 97 Sea Zone: 2 submarines and 3 transports
EDIT: Removing units owned by Germans from 95 Sea Zone: 1 submarine and 3 transports
EDIT: Removing units owned by Germans from 96 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 3 PUs;
Combat Move - Russians
2 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
2 infantry moved from Bryansk to Ukraine
1 artillery moved from Bryansk to Ukraine
2 fighters and 1 tactical_bomber moved from Russia to Kansu
6 infantry moved from Olgiy to Kansu
1 infantry moved from Ulaanbaatar to Amur
Russians take Amur from Japanese
4 infantry moved from Ulaanbaatar to Buryatia
1 infantry moved from Central Mongolia to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Central Mongolia to Chahar
Combat - Russians
Battle in Buryatia
Russians attack with 4 infantry
Japanese defend with 2 infantry
Russians roll dice for 4 infantry in Buryatia, round 2 : 0/4 hits
Japanese roll dice for 2 infantry in Buryatia, round 2 : 1/2 hits
1 infantry owned by the Russians lost in Buryatia
Russians roll dice for 3 infantry in Buryatia, round 3 : 0/3 hits
Japanese roll dice for 2 infantry in Buryatia, round 3 : 1/2 hits
1 infantry owned by the Russians lost in Buryatia
Russians roll dice for 2 infantry in Buryatia, round 4 : 2/2 hits
Japanese roll dice for 2 infantry in Buryatia, round 4 : 0/2 hits
2 infantry owned by the Japanese lost in Buryatia
Russians win, taking Buryatia from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kansu
Russians attack with 2 fighters, 6 infantry and 1 tactical_bomber
Japanese defend with 1 artillery, 2 infantry and 1 mech_infantry
Russians roll dice for 2 fighters, 6 infantry and 1 tactical_bomber in Kansu, round 2 : 3/9 hits
Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Kansu, round 2 : 2/4 hits
2 infantry owned by the Russians, 2 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kansu
Russians roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Kansu, round 3 : 1/7 hits
Japanese roll dice for 1 artillery in Kansu, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Kansu
Russians win, taking Kansu from Japanese with 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 artillery, 2 infantry and 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Ukraine
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 3 : 3/3 hits
Germans roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Chahar
Russians attack with 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
Russians roll dice for 1 infantry in Chahar, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits
Russians roll dice for 1 infantry in Chahar, round 4 : 0/1 hits
Japanese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits
Russians roll dice for 1 infantry in Chahar, round 5 : 0/1 hits
Japanese roll dice for 1 infantry in Chahar, round 5 : 0/1 hits
1 infantry owned by the Russians retreated to Central Mongolia
Non Combat Move - Russians
2 infantry moved from Ulaanbaatar to Central Mongolia
1 infantry moved from Ulaanbaatar to Buyant-Uhaa
2 aaGuns and 4 infantry moved from Ulaanbaatar to Central Mongolia
2 fighters and 1 tactical_bomber moved from Kansu to Samara
1 infantry moved from Bryansk to Smolensk
1 aaGun and 21 infantry moved from Bryansk to Russia
1 infantry moved from Volgograd to Tambov
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 29 PUs; end with 32 PUs total
Territory Summary for Russians :
Suiyuyan : 1 infantry
Kansu : 4 infantry
Amur : 1 infantry
Buryatia : 2 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag, 2 aaGuns and 7 infantry
Buyant-Uhaa : 1 flag, 1 infantry
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Archangel : 3 infantry
Russia : 2 aaGuns, 1 airfield, 5 armour, 1 artillery, 1 factory_major, 53 infantry and 5 mech_infantrys
Tambov : 1 infantry
Ukraine : 1 artillery, 1 factory_minor and 2 infantry
Western Ukraine : 1 artillery and 1 infantry
Volgograd : 1 factory_minor
Smolensk : 1 infantry
Samara : 2 fighters and 1 tactical_bomber
113 Sea Zone : 1 cruiser and 1 submarine
Production/PUs Summary :
Germans : 49 / 63
Russians : 29 / 32
Japanese : 56 / 64
Americans : 50 / 70
Chinese : 5 / 4
British : 32 / 37
UK_Pacific : 7 / 6
Italians : 11 / 18
ANZAC : 14 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 16 times
3 was rolled 4 times
4 was rolled 7 times
5 was rolled 17 times
6 was rolled 5 times
Average roll : 3.464
Median : 4.000
Variance : 2.945
Standard Deviation : 1.716
Total rolls : 56
Japanese Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 4.000
Median : 4.000
Variance : 0.643
Standard Deviation : 0.802
Total rolls : 15
Germans Combat
2 was rolled 1 times
5 was rolled 2 times
Average roll : 4.000
Median : 5.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Russians Combat
1 was rolled 6 times
2 was rolled 12 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 11 times
6 was rolled 2 times
Average roll : 3.211
Median : 3.000
Variance : 2.432
Standard Deviation : 1.560
Total rolls : 38
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 airfield, 3 destroyers, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Sakha to Amur
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Manchuria to Amur
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Amur
1 artillery moved from Jehol to Buyant-Uhaa
2 infantry moved from Manchuria to Buyant-Uhaa
1 mech_infantry moved from Jehol to Suiyuyan
1 infantry moved from Chahar to Suiyuyan
2 infantry moved from Manchuria to Buyant-Uhaa
1 armour and 1 artillery moved from Szechwan to Sikang
1 artillery moved from Szechwan to Yunnan
1 submarine moved from 37 Sea Zone to 41 Sea Zone
2 infantry moved from Java to 42 Sea Zone
1 transport moved from 43 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 cruiser moved from 35 Sea Zone to 41 Sea Zone
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 47 Sea Zone
2 infantry moved from 47 Sea Zone to New Britain
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Sumatra
1 artillery and 3 infantry moved from 41 Sea Zone to Sumatra
1 bomber moved from Hopei to Yunnan
1 bomber moved from Kiangsu to Suiyuyan
1 tactical_bomber moved from Anhwe to Buyant-Uhaa
1 tactical_bomber moved from Anhwe to Amur
1 tactical_bomber moved from Anhwe to Amur
Combat - Japanese
Battle in Sikang
Japanese attack with 1 armour and 1 artillery
Chinese defend with 1 infantry
Japanese win, taking Sikang from Chinese with 1 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 41 Sea Zone
Japanese attack with 1 cruiser, 1 submarine and 2 transports
Americans defend with 1 destroyer
Japanese win, taking 41 Sea Zone from Americans with 1 cruiser, 1 submarine and 2 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Sumatra
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Sumatra from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Buyant-Uhaa
Japanese attack with 1 artillery, 4 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win, taking Buyant-Uhaa from Russians with 1 artillery, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in New Britain
Battle in Yunnan
Japanese attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 infantry
Japanese win, taking New Britain from ANZAC, taking Yunnan from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Amur
Japanese attack with 1 fighter, 2 infantry and 3 tactical_bombers
Russians defend with 1 infantry
Japanese win, taking Amur from Russians with 1 fighter, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 fighter and 3 tactical_bombers moved from Amur to Korea
1 aaGun moved from Manchuria to Korea
1 tactical_bomber moved from Buyant-Uhaa to Anhwe
1 carrier moved from 20 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
2 battleships and 1 carrier moved from 19 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Korea to 6 Sea Zone
1 fighter moved from Kiangsu to Korea
3 mech_infantrys moved from Kiangsu to Hopei
1 mech_infantry moved from Kwangtung to Hunan
1 bomber moved from Yunnan to Kiangsu
1 carrier moved from 42 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from Sumatra to 41 Sea Zone
1 destroyer moved from 42 Sea Zone to 56 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 bomber moved from Suiyuyan to Kiangsu
Place Units - Japanese
1 airfield placed in Korea
3 mech_infantrys placed in Kiangsu
3 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 cruiser, 1 factory_minor, 7 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
2 destroyers moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from 91 Sea Zone to 109 Sea Zone
1 armour, 1 artillery and 4 infantry moved from Aleutian Islands to 8 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 8 Sea Zone to 3 Sea Zone
2 cruisers moved from 8 Sea Zone to 3 Sea Zone
1 battleship moved from 8 Sea Zone to 3 Sea Zone
1 armour moved from 3 Sea Zone to Soviet Far East
1 artillery moved from 3 Sea Zone to Soviet Far East
4 infantry moved from 3 Sea Zone to Soviet Far East
1 tactical_bomber moved from 8 Sea Zone to Soviet Far East
3 fighters moved from 8 Sea Zone to Soviet Far East
1 bomber moved from Aleutian Islands to Soviet Far East
2 fighters moved from Aleutian Islands to Soviet Far East
1 carrier moved from 10 Sea Zone to 3 Sea Zone
1 cruiser moved from 10 Sea Zone to 3 Sea Zone
Combat - Americans
Battle in 110 Sea Zone
Americans attack with 2 destroyers and 1 fighter
Germans defend with 1 destroyer
Americans roll dice for 2 destroyers and 1 fighter in 110 Sea Zone, round 2 : 2/3 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 2 destroyers and 1 fighter remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 109 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 109 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 109 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Soviet Far East
Americans attack with 1 armour, 1 artillery, 1 bomber, 5 fighters, 4 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 1 battleship and 3 cruisers in Soviet Far East, round 2 : 3/4 hits
Japanese roll dice for 1 infantry in Soviet Far East, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Soviet Far East
Americans win, taking Soviet Far East from Japanese with 1 armour, 1 artillery, 1 bomber, 5 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
2 carriers moved from 8 Sea Zone to 3 Sea Zone
1 destroyer moved from 8 Sea Zone to 3 Sea Zone
1 submarine moved from 8 Sea Zone to 6 Sea Zone
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
1 destroyer moved from 8 Sea Zone to 4 Sea Zone
1 tactical_bomber moved from Soviet Far East to 3 Sea Zone
5 fighters moved from Soviet Far East to 3 Sea Zone
1 bomber moved from Soviet Far East to Alaska
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from 109 Sea Zone to 91 Sea Zone
Place Units - Americans
1 factory_minor placed in Alaska
1 cruiser and 3 transports placed in 101 Sea Zone
1 artillery and 5 infantry placed in Eastern United States
2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Territory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major, 1 harbour and 2 infantry
Alaska : 1 bomber and 1 factory_minor
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
Soviet Far East : 1 armour, 1 artillery and 4 infantry
25 Sea Zone : 1 destroyer
8 Sea Zone : 1 destroyer
3 Sea Zone : 1 battleship, 3 carriers, 3 cruisers, 1 destroyer, 5 fighters, 1 tactical_bomber and 3 transports
4 Sea Zone : 1 destroyer
6 Sea Zone : 1 submarine
Central United States : 2 aaGuns and 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 5 infantry and 3 mech_infantrys
Gibraltar : 1 artillery, 2 infantry and 1 mech_infantry
106 Sea Zone : 1 flag
101 Sea Zone : 1 cruiser and 3 transports
91 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 2 transports
110 Sea Zone : 2 destroyers
Production/PUs Summary :
Germans : 49 / 63
Russians : 28 / 32
Japanese : 65 / 71
Americans : 50 / 70
Chinese : 1 / 4
British : 32 / 37
UK_Pacific : 7 / 6
Italians : 11 / 18
ANZAC : 10 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 4 times
Average roll : 3.333
Median : 2.500
Variance : 1.091
Standard Deviation : 1.044
Total rolls : 12
Japanese Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Germans Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Americans Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.000
Median : 2.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 1 PU; end with 2 PUs total
Territory Summary for Chinese :
Kansu : 1 infantry
Production/PUs Summary :
Germans : 49 / 63
Russians : 28 / 32
Japanese : 65 / 71
Americans : 50 / 70
Chinese : 1 / 2
British : 32 / 37
UK_Pacific : 7 / 6
Italians : 11 / 18
ANZAC : 10 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 4 times
Average roll : 3.333
Median : 2.500
Variance : 1.091
Standard Deviation : 1.044
Total rolls : 12
Japanese Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Germans Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Americans Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.000
Median : 2.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 3 armour, 1 factory_minor and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 armour moved from Shan State to French Indo China
UK_Pacific take French Indo China from Japanese
1 armour moved from French Indo China to Yunnan
1 mech_infantry moved from Shan State to Yunnan
1 fighter moved from Burma to Yunnan
5 infantry moved from Burma to Yunnan
1 mech_infantry moved from India to Yunnan
1 artillery moved from Burma to Yunnan
1 infantry moved from Burma to Yunnan
Combat - British
Battle in Yunnan
British attack with 1 armour, 1 artillery, 1 fighter, 6 infantry and 2 mech_infantrys
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 armour, 1 artillery, 1 fighter, 6 infantry and 2 mech_infantrys in Yunnan, round 2 : 2/11 hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits
1 infantry owned by the British, 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 armour, 1 artillery, 1 fighter, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 1 infantry
Non Combat Move - British
1 fighter moved from Yunnan to Burma
3 infantry moved from India to Burma
1 fighter moved from Burma to India
1 infantry moved from India to Burma
1 infantry moved from India to Burma
3 infantry moved from Persia to Eastern Persia
1 armour moved from Libya to Alexandria
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour moved from Belgian Congo to Egypt
Place Units - British
1 factory_minor placed in Persia
3 armour placed in Egypt
1 transport placed in 106 Sea Zone
Turn Complete - British
British collect 32 PUs; end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Some Units in India change ownership: 2 infantry
Territory Summary for British and UK_Pacific :
Siam : 1 flag, 1 infantry
Yunnan : 1 armour, 1 artillery, 5 infantry and 2 mech_infantrys
Burma : 1 aaGun and 8 infantry
India : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 6 infantry
Malaya : 1 harbour and 1 infantry
French Indo China : 1 flag
Iceland : 1 airfield
Quebec : 1 armour, 1 factory_minor and 1 infantry
Alexandria : 1 armour
Gibraltar : 1 airfield, 2 fighters and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 4 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 2 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Ontario : 1 artillery and 1 infantry
Scotland : 1 airfield and 2 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 10 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 2 infantry
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
106 Sea Zone : 1 transport
Eastern Persia : 1 flag, 3 infantry
Persia : 1 flag, 1 factory_minor
98 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 49 / 63
Russians : 28 / 32
Japanese : 58 / 71
Americans : 50 / 70
Chinese : 2 / 2
British : 32 / 37
UK_Pacific : 13 / 13
Italians : 11 / 18
ANZAC : 10 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 7 times
Average roll : 3.800
Median : 4.000
Variance : 0.792
Standard Deviation : 0.890
Total rolls : 25
Japanese Combat
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Germans Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
British Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 4.364
Median : 5.000
Variance : 1.300
Standard Deviation : 1.140
Total rolls : 11
Americans Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.000
Median : 2.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 3 submarines; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
2 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 2 destroyers, 3 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
Italians take 98 Sea Zone from British
1 artillery and 3 infantry moved from 98 Sea Zone to Alexandria
1 bomber moved from Southern Italy to Alexandria
1 armour moved from Belarus to Bryansk
Italians take Bryansk from Russians
1 armour moved from Bryansk to Belarus
Combat - Italians
Battle in Alexandria
Italians attack with 1 artillery, 1 bomber and 3 infantry
British defend with 1 armour
Italians win, taking Alexandria from British with 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Non Combat Move - Italians
1 bomber moved from Alexandria to Greece
1 fighter moved from Northern Italy to Southern Italy
2 aaGuns moved from Northern Italy to Southern Italy
1 infantry moved from Bulgaria to Greece
Place Units - Italians
3 submarines placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Queensland to 47 Sea Zone
1 fighter moved from New South Wales to 56 Sea Zone
1 tactical_bomber moved from New South Wales to 56 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
2 fighters moved from Shan State to Sikang
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Queensland to 47 Sea Zone
1 fighter moved from New South Wales to 56 Sea Zone
1 tactical_bomber moved from New South Wales to 56 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
2 fighters moved from Shan State to Sikang
Combat - ANZAC
Battle in Java
Battle in 47 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 47 Sea Zone
ANZAC win, taking Java from Japanese with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 56 Sea Zone
ANZAC attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
ANZAC roll dice for 1 fighter and 1 tactical_bomber in 56 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 56 Sea Zone
ANZAC win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Sikang
ANZAC attack with 2 fighters
Japanese defend with 1 armour and 1 artillery
ANZAC roll dice for 2 fighters in Sikang, round 2 : 2/2 hits
Japanese roll dice for 1 armour and 1 artillery in Sikang, round 2 : 0/2 hits
1 armour owned by the Japanese and 1 artillery owned by the Japanese lost in Sikang
ANZAC win with 2 fighters remaining. Battle score for attacker is 10
Casualties for Japanese: 1 armour and 1 artillery
Non Combat Move - ANZAC
2 fighters moved from Sikang to Kazakhstan
1 fighter and 1 tactical_bomber moved from 56 Sea Zone to Western Australia
1 mech_infantry moved from New South Wales to Western Australia
2 infantry moved from Queensland to Northern Territory
2 aaGuns moved from Queensland to Northern Territory
1 fighter moved from 47 Sea Zone to New Guinea
1 infantry moved from Dutch New Guinea to New Guinea
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Territory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
Northern Territory : 2 aaGuns and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 harbour and 1 infantry
Western Australia : 1 fighter, 1 mech_infantry and 1 tactical_bomber
New Guinea : 1 fighter and 1 infantry
Kazakhstan : 2 fighters
Java : 1 flag, 1 infantry
Dutch New Guinea : 1 flag
42 Sea Zone : 1 transport
62 Sea Zone : 1 carrier
Egypt : 2 infantry
Production/PUs Summary :
Germans : 49 / 63
Russians : 27 / 32
Japanese : 54 / 71
Americans : 50 / 70
Chinese : 2 / 2
British : 32 / 37
UK_Pacific : 13 / 13
Italians : 12 / 17
ANZAC : 14 / 14
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7
Japanese Combat
3 was rolled 1 times
6 was rolled 2 times
Average roll : 5.000
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
ANZAC Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.250
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4