@Jacob16 ah sorry didn’t know, playing a game now against someone who did that against me and thought it must be ok, they seem to be very experienced at the game.
I’ll put an extra infantry in kweichow and give 1 ipc to russia pls.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy nothing; Remaining resources: 11 PUs;
Combat Move - Russians
Non Combat Move - Russians
Turn Complete - Russians
Russians collect 8 PUs; end with 19 PUs total
Territory Summary for Russians :
Suiyuyan : 2 aaGuns and 4 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Tsagaan Olom : 1 flag
Russia : 2 aaGuns, 1 airfield, 4 armour, 1 artillery, 1 factory_major, 2 fighters, 65 infantry, 2 mech_infantrys and 1 tactical_bomber
113 Sea Zone : 1 cruiser and 1 submarine
Production/PUs Summary :
Germans : 72 / 96
Russians : 8 / 19
Japanese : 49 / 67
Americans : 52 / 72
Chinese : 6 / 14
British : 32 / 32
UK_Pacific : 13 / 12
Italians : 15 / 27
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 armour, 3 destroyers, 6 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 artilleries and 3 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 2 infantry moved from 36 Sea Zone to French Indo China
1 bomber moved from Hainan to Malaya
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to French Indo China
1 artillery and 1 infantry moved from Hopei to Suiyuyan
3 mech_infantrys moved from Jehol to Suiyuyan
1 infantry moved from Yakut S.S.R. to Buryatia
Japanese take Buryatia from Russians
2 artilleries and 4 infantry moved from Korea to 6 Sea Zone
1 armour and 2 mech_infantrys moved from Korea to Amur
2 fighters and 1 tactical_bomber moved from Korea to Amur
1 mech_infantry moved from Kiangsu to Kweichow
1 tactical_bomber moved from Anhwe to Kweichow
1 mech_infantry moved from Kiangsu to Hunan
1 fighter moved from Kiangsu to Kweichow
2 tactical_bombers moved from Kiangsu to Hunan
1 tactical_bomber moved from Kwangtung to Kweichow
1 bomber moved from Hainan to Hunan
Combat - Japanese
Battle in Hunan
Japanese attack with 1 bomber, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win with 1 bomber and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Malaya
Japanese attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 artillery, 1 infantry and 3 mech_infantrys
Russians defend with 2 aaGuns and 4 infantry
Chinese win with 3 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 1 artillery, 1 infantry and 3 mech_infantrys
Casualties for Russians: 2 aaGuns and 1 infantry
Battle in Kweichow
Japanese attack with 1 fighter, 1 mech_infantry and 2 tactical_bombers
British defend with 1 mech_infantry
Japanese win, taking Kweichow from Chinese with 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Amur
Japanese attack with 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Americans defend with 1 artillery and 2 infantry
Japanese win, taking Amur from Russians with 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Americans: 1 artillery and 2 infantry
Battle in French Indo China
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese win, taking French Indo China from UK_Pacific with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Japanese
1 carrier and 1 cruiser moved from 35 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 37 Sea Zone
1 bomber moved from Malaya to Hainan
2 artilleries, 2 battleships, 2 carriers, 3 destroyers, 2 fighters, 4 infantry, 2 submarines, 2 tactical_bombers and 3 transports moved from 6 Sea Zone to 36 Sea Zone
2 artilleries and 4 infantry moved from 36 Sea Zone to Kwangsi
1 fighter and 1 tactical_bomber moved from Kweichow to Kiangsu
1 tactical_bomber moved from Kweichow to Anhwe
2 fighters and 1 tactical_bomber moved from Amur to Korea
2 mech_infantrys moved from Korea to Jehol
1 bomber moved from Japan to Hainan
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
2 submarines moved from 16 Sea Zone to 19 Sea Zone
2 tactical_bombers moved from Hunan to Kiangsu
1 bomber moved from Hunan to Hainan
Place Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
1 armour and 4 mech_infantrys placed in Korea
3 destroyers and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 57 PUs; end with 58 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 armour, 1 cruiser, 2 destroyers, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 8 Sea Zone to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
6 infantry moved from Hawaiian Islands to 26 Sea Zone
1 battleship, 3 carriers, 4 cruisers, 3 destroyers, 5 fighters, 6 infantry, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 33 Sea Zone
6 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 armour, 1 cruiser, 2 destroyers, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 8 Sea Zone to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
6 infantry moved from Hawaiian Islands to 26 Sea Zone
1 battleship, 3 carriers, 4 cruisers, 3 destroyers, 5 fighters, 6 infantry, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 33 Sea Zone
6 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
Combat - Americans
Battle in 25 Sea Zone
Americans attack with 2 destroyers
Japanese defend with 1 destroyer
Americans roll dice for 2 destroyers in 25 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 2 destroyers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Caroline Islands
Americans attack with 6 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 1 battleship and 4 cruisers in Caroline Islands, round 2 : 3/5 hits
Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 2 : 0/1 hits
1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 6 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 1 infantry
Battle in 104 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
1 infantry moved from Brazil to 86 Sea Zone
1 artillery moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 armour moved from 91 Sea Zone to Gibraltar
1 armour, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 30 Sea Zone
Place Units - Americans
2 armour and 2 infantry placed in Eastern United States
2 transports placed in 101 Sea Zone
1 cruiser, 1 destroyer and 2 submarines placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 harbour and 6 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Alaska : 1 factory_minor, 1 infantry and 2 mech_infantrys
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
33 Sea Zone : 1 battleship, 3 carriers, 4 cruisers, 3 destroyers, 5 fighters, 1 tactical_bomber and 3 transports
30 Sea Zone : 1 armour, 1 artillery, 2 infantry and 2 transports
25 Sea Zone : 2 destroyers
10 Sea Zone : 1 destroyer
Central United States : 2 aaGuns and 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 3 armour, 2 artilleries, 1 factory_major, 1 harbour, 6 infantry and 1 mech_infantry
Gibraltar : 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys
104 Sea Zone : 1 destroyer
106 Sea Zone : 1 flag
101 Sea Zone : 3 cruisers, 1 destroyer, 2 submarines and 6 transports
Brazil : 1 flag, 2 infantry
91 Sea Zone : 2 transports
Production/PUs Summary :
Germans : 72 / 96
Russians : 6 / 19
Japanese : 57 / 63
Americans : 52 / 72
Chinese : 5 / 14
British : 32 / 32
UK_Pacific : 8 / 12
Italians : 15 / 27
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.273
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 11
Japanese Combat
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Germans Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Americans Combat
2 was rolled 4 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.125
Median : 2.500
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Tsinghai
Chinese take Tsinghai from Germans
1 infantry moved from Szechwan to Kweichow
1 artillery and 3 infantry moved from Yunnan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery and 4 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 artillery and 4 infantry in Kweichow, round 2 : 2/5 hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 1 infantry placed in Szechwan
1 artillery and 1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
Territory Summary for Chinese :
Shensi : 1 artillery and 1 infantry
Kweichow : 1 artillery and 3 infantry
Tsinghai : 1 infantry
Szechwan : 1 artillery and 1 infantry
Production/PUs Summary :
Germans : 71 / 96
Russians : 6 / 19
Japanese : 56 / 63
Americans : 52 / 72
Chinese : 7 / 13
British : 32 / 32
UK_Pacific : 8 / 12
Italians : 15 / 27
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.824
Median : 3.000
Variance : 1.062
Standard Deviation : 1.031
Total rolls : 17
Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.667
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Germans Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Chinese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.200
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
Americans Combat
2 was rolled 4 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.125
Median : 2.500
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - British
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
3 armour moved from Anglo Egyptian Sudan to Egypt
6 armour moved from Trans-Jordan to Northwest Persia
3 armour moved from Persia to Northwest Persia
1 infantry moved from Trans-Jordan to Egypt
1 armour moved from Tobruk to Tunisia
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 fighter moved from India to Northwest Persia
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 destroyer, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
2 artilleries and 2 infantry moved from Alexandria to Egypt
1 artillery moved from Greece to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 destroyer, 3 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 2 infantry moved from 98 Sea Zone to Egypt
1 bomber moved from Southern Italy to Egypt
Combat - Italians
Battle in Egypt
Italians attack with 3 artilleries, 1 bomber and 4 infantry
British defend with 4 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Italians win, taking Egypt from British with 3 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 23
Casualties for British: 4 armour and 2 mech_infantrys
Casualties for Italians: 3 infantry
Non Combat Move - Italians
1 bomber moved from Egypt to Alexandria
Place Units - Italians
1 destroyer, 1 submarine and 1 transport placed in 97 Sea Zone
2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 55 Sea Zone to 37 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 tactical_bomber moved from Western Australia to 37 Sea Zone
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Battle in 37 Sea Zone
ANZAC attack with 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 carrier, 1 cruiser and 1 transport in 37 Sea Zone, round 2 : 2/2 hits
1 carrier owned by the Japanese, 1 carrier owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 submarine owned by the ANZAC lost in 37 Sea Zone
ANZAC roll dice for 2 fighters and 1 tactical_bomber in 37 Sea Zone, round 3 : 1/3 hits
Japanese roll dice for 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 3 : 2/3 hits
1 cruiser owned by the Japanese and 2 fighters owned by the ANZAC lost in 37 Sea Zone
ANZAC roll dice for 1 tactical_bomber in 37 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 4 : 2/2 hits
1 tactical_bomber owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking Java from Japanese with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -33
Casualties for Japanese: 1 carrier and 1 cruiser
Casualties for ANZAC: 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in Malaya
Non Combat Move - ANZAC
Place Units - ANZAC
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Territory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 harbour, 2 infantry and 1 mech_infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 fighter and 1 harbour
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag, 1 infantry
42 Sea Zone : 1 flag, 1 transport
Production/PUs Summary :
Germans : 71 / 96
Russians : 6 / 19
Japanese : 52 / 63
Americans : 52 / 72
Chinese : 7 / 13
British : 32 / 34
UK_Pacific : 8 / 3
Italians : 15 / 25
ANZAC : 14 / 14
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.444
Median : 3.000
Variance : 0.353
Standard Deviation : 0.594
Total rolls : 18
Japanese Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 2 times
Average roll : 2.667
Median : 3.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9
ANZAC Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 4.222
Median : 5.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Non Combat Move - French
3 infantry moved from Tunisia to Libya
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Libya : 3 infantry
Production/PUs Summary :
Germans : 71 / 96
Russians : 6 / 19
Japanese : 52 / 63
Americans : 52 / 72
Chinese : 7 / 13
British : 32 / 34
UK_Pacific : 8 / 3
Italians : 15 / 25
ANZAC : 14 / 14
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.444
Median : 3.000
Variance : 0.353
Standard Deviation : 0.594
Total rolls : 18
Japanese Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 2 times
Average roll : 2.667
Median : 3.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9
ANZAC Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 4.222
Median : 5.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 armour and 3 bombers; Remaining resources: 6 PUs;
Combat Move - Germans
3 armour moved from Northwest Persia to Iraq
Germans take Iraq from British
3 armour moved from Iraq to Persia
2 fighters and 3 tactical_bombers moved from Volgograd to Persia
4 bombers moved from Ukraine to Persia
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 93 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
1 bomber moved from France to 91 Sea Zone
1 bomber moved from France to Tunisia
Combat - Germans
Battle in 91 Sea Zone
Germans attack with 1 bomber
Americans defend with 2 transports
Germans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Persia
Germans attack with 3 armour, 4 bombers, 2 fighters and 3 tactical_bombers
British defend with 3 armour, 1 factory_minor and 1 fighter
Germans win, taking Persia from British with 2 armour, 4 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 22
Casualties for Germans: 1 armour
Casualties for British: 3 armour and 1 fighter
Battle in Tunisia
Germans attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 armour
Germans win, taking Tunisia from French with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Non Combat Move - Germans
1 bomber moved from Tunisia to Southern Italy
2 bombers moved from Western Germany to Novgorod
3 aaGuns, 11 armour, 3 artilleries, 22 infantry and 5 mech_infantrys moved from Belarus to Bryansk
1 infantry moved from Smolensk to Bryansk
1 artillery and 2 infantry moved from Western Ukraine to Bryansk
2 artilleries, 4 infantry and 1 tactical_bomber moved from Ukraine to Bryansk
1 armour moved from Rostov to Bryansk
1 mech_infantry moved from Tambov to Bryansk
1 mech_infantry moved from Samara to Bryansk
1 armour and 2 mech_infantrys moved from Volgograd to Bryansk
1 artillery and 2 infantry moved from Volgograd to Tambov
1 mech_infantry moved from Vologda to Tambov
3 mech_infantrys moved from Romania to Western Ukraine
1 mech_infantry moved from Greater Southern Germany to Romania
1 mech_infantry moved from Yugoslavia to Bessarabia
4 bombers moved from Persia to Caucasus
2 fighters and 3 tactical_bombers moved from Persia to Northwest Persia
1 armour and 1 mech_infantry moved from Sikang to Volgograd
1 armour moved from Kansu to Novosibirsk
1 armour and 1 mech_infantry moved from Evenkiyskiy to Urals
1 armour moved from Novosibirsk to Vologda
1 armour and 1 mech_infantry moved from Urals to Vologda
1 mech_infantry moved from Novgorod to Smolensk
1 armour and 1 mech_infantry moved from Novgorod to Bryansk
1 infantry moved from 98 Sea Zone to Egypt
1 bomber moved from 91 Sea Zone to Normandy Bordeaux
Place Units - Germans
3 armour placed in Volgograd
3 armour placed in Ukraine
3 bombers placed in Novgorod
3 armour placed in Western Ukraine
Turn Complete - Germans
Germans collect 76 PUs; end with 82 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 98 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 103 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 113 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy nothing; Remaining resources: 19 PUs;
Combat Move - Russians
Non Combat Move - Russians
Turn Complete - Russians
Russians collect 6 PUs; end with 25 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 armour, 3 destroyers, 3 infantry and 4 mech_infantrys; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 artilleries, 4 infantry and 1 mech_infantry moved from Kwangsi to 36 Sea Zone
1 artillery and 2 infantry moved from French Indo China to 36 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
3 artilleries, 2 battleships, 1 carrier, 6 infantry, 1 mech_infantry and 5 transports moved from 36 Sea Zone to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from Malaya to India
2 submarines moved from 39 Sea Zone to 80 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
2 mech_infantrys moved from Jehol to Suiyuyan
2 armour, 2 mech_infantrys and 2 tactical_bombers moved from Kiangsu to Kweichow
1 infantry moved from Buryatia to Sakha
Japanese take Sakha from Russians
1 armour moved from Amur to Soviet Far East
Japanese take Siberia from Russians
Japanese take Soviet Far East from Russians
2 fighters and 1 tactical_bomber moved from Korea to Suiyuyan
1 tactical_bomber moved from Anhwe to Suiyuyan
1 fighter and 1 tactical_bomber moved from Kiangsu to Kweichow
4 artilleries, 7 infantry and 1 mech_infantry moved from 39 Sea Zone to India
3 bombers moved from Hainan to Kweichow
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win, taking 42 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Suiyuyan
Japanese attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 3 infantry
Japanese win, taking Suiyuyan from Chinese with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 3 infantry
Battle in Kweichow
Japanese attack with 2 armour, 3 bombers, 1 fighter, 2 mech_infantrys and 3 tactical_bombers
Chinese defend with 1 artillery and 3 infantry
Japanese win, taking Kweichow from Chinese with 2 armour, 3 bombers, 1 fighter, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 artillery and 3 infantry
Battle in India
Japanese attack with 4 artilleries, 1 fighter, 7 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 2 aaGuns, 1 airfield, 1 harbour and 5 infantry; UK_Pacific defend with 1 factory_major
Japanese captures 3PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 4 artilleries, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for Japanese: 2 infantry
Casualties for British: 2 aaGuns and 5 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from India to 39 Sea Zone
1 destroyer moved from 36 Sea Zone to 45 Sea Zone
1 destroyer moved from 36 Sea Zone to 34 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
1 tactical_bomber moved from Suiyuyan to Anhwe
2 fighters and 1 tactical_bomber moved from Suiyuyan to Chahar
3 bombers, 1 fighter and 3 tactical_bombers moved from Kweichow to Kwangsi
1 destroyer moved from 36 Sea Zone to 46 Sea Zone
2 submarines moved from 19 Sea Zone to 36 Sea Zone
1 armour and 4 mech_infantrys moved from Korea to Jehol
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
Place Units - Japanese
3 destroyers placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in Kiangsu
1 armour and 2 mech_infantrys placed in Korea
3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 60 PUs; end with 65 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 6 cruisers; Remaining resources: 0 PUs;
Combat Move - Americans
6 infantry moved from Caroline Islands to 33 Sea Zone
1 battleship, 3 carriers, 4 cruisers, 3 destroyers, 5 fighters, 6 infantry, 1 tactical_bomber and 3 transports moved from 33 Sea Zone to 34 Sea Zone
6 infantry moved from 34 Sea Zone to Paulau Island
1 armour, 1 artillery, 2 infantry and 2 transports moved from 30 Sea Zone to 52 Sea Zone
Combat - Americans
Battle in 34 Sea Zone
Americans attack with 1 battleship, 3 carriers, 4 cruisers, 3 destroyers, 5 fighters, 1 tactical_bomber and 3 transports
Japanese defend with 1 destroyer
Americans win with 1 battleship, 3 carriers, 4 cruisers, 3 destroyers, 5 fighters, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Paulau Island
Non Combat Move - Americans
Place Units - Americans
6 cruisers placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Shensi to Kweichow
1 artillery and 1 infantry moved from Szechwan to Kweichow
1 infantry moved from Tsinghai to Sikang
Chinese take Sikang from Germans
Combat - Chinese
Battle in Kweichow
Chinese attack with 2 artilleries and 2 infantry
Japanese defend with 2 armour and 1 mech_infantry
Chinese win, taking Kweichow from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 16
Casualties for Japanese: 2 armour and 1 mech_infantry
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 3 armour, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 armour moved from Union of South Africa to Belgian Congo
Non Combat Move - British
2 infantry moved from Eastern Persia to West India
Place Units - British
3 armour placed in Union of South Africa
1 fighter and 2 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3
British collect 27 PUs (1 lost to blockades); end with 27 PUs total
Turn Complete - UK_Pacific
I posted your win
aww…and I was hoping to storm the gates of Moscow next turn.
Good game
I’m sorry man. that wasn’t fair of me.
I no I wasn’t much of a fight, but, would you be willing to give me another chance at it?