@SuperbattleshipYamato disregard my last, here is the right one
Gamerman's G40 Laegue House Rules Playtest Shin Ji (Axis) vs Nozdormu (Allies)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Politics - Germans
EDIT: Removing units owned by Italians from Northern Italy: 1 infantry
EDIT: Adding units owned by Italians to Northern Italy: 1 artillery
EDIT: Turning off Edit ModePurchase Units - Germans
Germans buy 5 armour and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 fighters and 3 tactical_bombers moved from Eastern Poland to Syria
1 armour moved from Novgorod to Vyborg
1 mech_infantry moved from Novgorod to Vyborg
1 armour moved from Novgorod to Karelia
1 mech_infantry moved from Novgorod to Karelia
1 armour moved from Novgorod to Nenetsia
Germans take Archangel from Russians
Germans take Nenetsia from Russians
1 armour moved from Novgorod to Nenetsia
2 bombers moved from Eastern Poland to Russia
1 infantry moved from Western Ukraine to Ukraine
12 artilleries and 25 infantry moved from Western Ukraine to Bryansk
Germans take Bryansk from Russians
2 armour moved from Eastern Poland to Ukraine
5 armour and 3 mech_infantrys moved from Eastern Poland to Bryansk
1 infantry moved from Eastern Poland to Western Ukraine
1 artillery moved from Belarus to Bryansk
6 armour and 4 mech_infantrys moved from Germany to Eastern PolandCombat - Germans
Air Battle in Russia
Germans attacks with 2 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 3,7 and causes: 10 damage to unit: factory_major
Bombing raid in Russia causes 10 damage total.
Turning on Edit Mode
EDIT: Changing unit bombing damage for these Russians owned units to: factory_major = 8
EDIT: Turning off Edit Mode
Battle in Ukraine
Germans attack with 2 armour and 1 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 2 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Karelia
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 artillery
Germans win, taking Karelia from Russians with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery
Battle in Vyborg
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 artillery
Germans win, taking Vyborg from Russians with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery
Cleaning up after air battlesNon Combat Move - Germans
4 armour moved from Novgorod to Bryansk
3 aaGuns moved from Western Ukraine to Bryansk
2 bombers moved from Russia to NovgorodPlace Units - Germans
3 armour placed in Novgorod
2 armour and 8 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs -
@Shin:
Heh. Is that actually not allowed or just ill-advised?
I’m so impatient. :mrgreen:
It is against the rules to do so. Usually players don’t mind, but it is better if you learn to do it properly.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Russians
Russians repair 8 damage on 8 factory_majors; Remaining resources: 39 PUs;
Russians buy 13 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 mech_infantrys moved from Russia to Nenetsia
2 fighters and 1 tactical_bomber moved from Russia to Nenetsia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Russians
Russians repair 8 damage on 8 factory_majors; Remaining resources: 39 PUs;
Russians buy 13 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 mech_infantrys moved from Russia to Nenetsia
2 fighters and 1 tactical_bomber moved from Russia to NenetsiaCombat - Russians
Battle in Nenetsia
Russians attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 2 armour
Russians win, taking Nenetsia from Germans with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 2 armourNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Nenetsia to Russia
6 infantry moved from Samara to Russia
2 infantry moved from Tambov to Russia
1 infantry moved from Russia to Tambov
1 infantry moved from Volgograd to Rostov
1 mech_infantry moved from Volgograd to Russia
1 submarine moved from 123 Sea Zone to 109 Sea Zone
2 aaGuns and 12 infantry moved from Novosibirsk to Samara
1 infantry moved from Norway to FinlandPlace Units - Russians
10 infantry placed in Russia
3 infantry placed in VolgogradTurn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5
Russians collect 32 PUs (1 lost to blockades); end with 32 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 38 PUs
Turning on Edit Mode
EDIT: Changing PUs for Russians from 38 to 43
EDIT: Turning off Edit Mode -
@Nozdormu:
@Shin:
Heh. Is that actually not allowed or just ill-advised?
I’m so impatient. :mrgreen:
It is against the rules to do so. Usually players don’t mind, but it is better if you learn to do it properly.
Besides it is in your own interest to wait with ncms. If something doesn’t go according to plan, you can alter it accordingly :-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 4 armour, 2 mech_infantrys and 5 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Non Combat Move - Japanese
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Kwangsi
2 artilleries and 1 infantry moved from Jehol to Chahar
1 infantry moved from Anhwe to Chahar
1 aaGun, 1 artillery and 11 infantry moved from Anhwe to HunanPlace Units - Japanese
3 armour placed in French Indo China
1 armour and 2 mech_infantrys placed in Malaya
5 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Combat Move - British
1 bomber moved from India to 41 Sea Zone
2 fighters moved from India to 41 Sea Zone -
@Shin:
Alright - that was actually G5.
But you are 100% right about this game flying by. You are the best opponent I’ve ever played against in terms of being around. I’m loving this! In only 36 hours we’ve done 4 complete turns and change.
Sweet!!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - British
British repair 6 damage on 6 factory_minors; Remaining resources: 29 PUs;
British buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from India to 41 Sea Zone
2 fighters moved from India to 41 Sea ZoneCombat - British
Battle in 41 Sea Zone
British attack with 1 bomber and 2 fighters
Japanese defend with 1 destroyer
British roll dice for 1 bomber and 2 fighters in 41 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 41 Sea Zone
British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - British
2 fighters moved from 41 Sea Zone to India
1 bomber moved from 41 Sea Zone to Iraq
1 carrier, 1 destroyer, 1 submarine and 3 transports moved from 80 Sea Zone to 39 Sea Zone
2 tactical_bombers moved from India to Iraq
2 fighters moved from India to 39 Sea Zone
1 fighter moved from India to Iraq
4 infantry moved from Anglo Egyptian Sudan to Egypt
3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 infantry moved from Rhodesia to Belgian Congo
3 infantry moved from Union of South Africa to Rhodesia
1 armour and 1 mech_infantry moved from United Kingdom to Scotland
1 armour and 1 mech_infantry moved from Scotland to United Kingdom
4 fighters moved from Egypt to Iraq
3 infantry moved from New South Wales to South AustraliaPlace Units - British
2 artilleries and 1 infantry placed in Egypt
3 infantry placed in Union of South Africa
3 infantry placed in IraqTurn Complete - British
British collect 33 PUs; end with 33 PUs totalPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs total
Some Units in India change ownership: 1 artillery and 2 infantry
Turning on Edit Mode
EDIT: Changing PUs for UK_Pacific from 15 to 10
EDIT: Turning off Edit ModeTerritory Summary for British, UK_Pacific :
India : 5 aaGuns, 1 airfield, 5 artilleries, 1 factory_major, 3 fighters, 1 harbour and 26 infantry
Queensland : 1 flag, 2 aaGuns, 1 airfield, 1 harbour and 2 infantry
Victoria : 1 flag
New Britain : 1 flag
Northern Territory : 1 flag
New Zealand : 1 flag, 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 flag, 1 factory_minor and 1 harbour
South Australia : 1 flag, 3 infantry
Western Australia : 1 flag
Solomon Islands : 1 flag
39 Sea Zone : 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 3 transports
Belgian Congo : 3 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
New Brunswick Nova Scotia : 1 harbour
Egypt : 3 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 18 infantry and 1 tactical_bomber
Union of South Africa : 1 factory_minor, 1 harbour and 3 infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour, 11 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 3 infantry
Rhodesia : 3 infantry
Ethiopia : 1 flag
Sierra Leone : 1 flag
Iraq : 1 flag, 1 armour, 2 artilleries, 1 bomber, 1 factory_minor, 5 fighters, 5 infantry, 1 mech_infantry and 2 tactical_bombers
Northwest Persia : 1 flag
Persia : 1 flagProduction/PUs Summary :
Germans : 48 / 53
Russians : 33 / 43
Japanese : 56 / 61
Americans : 52 / 78
Chinese : 9 / 11
British : 33 / 33
UK_Pacific : 15 / 10
Italians : 18 / 33
ANZAC : 0 / 0
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 1200
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 15 / 0Dice Statistics:
Total
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3,750
Median : 4,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 4Japanese Combat
4 was rolled 1 times
Average roll : 4,000
Median : 4,000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
1 was rolled 1 times
5 was rolled 2 times
Average roll : 3,667
Median : 5,000
Variance : 2,500
Standard Deviation : 1,581
Total rolls : 3 -
Man, I completely forgot about that Dst. Poor little guy.
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It waved as the planes flew by. :mrgreen:
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Don’t change the rules mid-game unless you guys both agree to it, but I realize now that there should be a dual capital rule for UK Pacific.
If Sydney or Calcutta is conquered, the conqueror gets half of UK-Pacific’s IPC’s on hand (round up). When the 2nd is captured, of course the conqueror gets all IPC’s on hand. If Calcutta is conquered, Sydney cannot collect income from mainland Asia. If Sydney is conquered, Calcutta does not collect any income from Australia/New Zealand.
Does that make sense?
You guys can implement these rules immediately if you both want to - otherwise, it can wait til next time.
And do you like these changes? -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Italians
Italians buy 2 armour, 2 artilleries and 4 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 bomber moved from Greece to Egypt
2 fighters moved from 99 Sea Zone to Egypt -
Interceptors in Egypt?
Oh, and I think the rule is a good one - and since it only benefits me, we might as well enact it.
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Don’t change the rules mid-game unless you guys both agree to it, but I realize now that there should be a dual capital rule for UK Pacific.
If Sydney or Calcutta is conquered, the conqueror gets half of UK-Pacific’s IPC’s on hand (round up). �When the 2nd is captured, of course the conqueror gets all IPC’s on hand. �If Calcutta is conquered, Sydney cannot collect income from mainland Asia. �If Sydney is conquered, Calcutta does not collect any income from Australia/New Zealand.
Does that make sense?
You guys can implement these rules immediately if you both want to - otherwise, it can wait til next time.
And do you like these changes?Not sure we changed any rules. I think the new rule would be beneficiary to the allies. As such it is up the Axis player whether he agrees or not. Also given the board state he is a little behind.
I am not sure whether the changes are good or bad. It depends on why the changes were made. Disabling France and making the remaining units UK is definitely a good idea. Whoever came up with that deserves a medal. Other then that it is 50/50. For example if you wanted the uk to have a harder time in the pacific, then you succeeded. Japan can basically steamroll to India.
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Don’t change the rules mid-game unless you guys both agree to it, but I realize now that there should be a dual capital rule for UK Pacific.
If Sydney or Calcutta is conquered, the conqueror gets half of UK-Pacific’s IPC’s on hand (round up). When the 2nd is captured, of course the conqueror gets all IPC’s on hand. If Calcutta is conquered, Sydney cannot collect income from mainland Asia. If Sydney is conquered, Calcutta does not collect any income from Australia/New Zealand.
Does that make sense?
You guys can implement these rules immediately if you both want to - otherwise, it can wait til next time.
And do you like these changes?Means Sydney would still be able to build units if Calcutta is captured.
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And no intercept.
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@Nozdormu:
Don’t change the rules mid-game unless you guys both agree to it, but I realize now that there should be a dual capital rule for UK Pacific.
If Sydney or Calcutta is conquered, the conqueror gets half of UK-Pacific’s IPC’s on hand (round up). When the 2nd is captured, of course the conqueror gets all IPC’s on hand. If Calcutta is conquered, Sydney cannot collect income from mainland Asia. If Sydney is conquered, Calcutta does not collect any income from Australia/New Zealand.
Does that make sense?
You guys can implement these rules immediately if you both want to - otherwise, it can wait til next time.
And do you like these changes?Means Sydney would still be able to build units if Calcutta is captured.
Hrm. Good point. Maybe table it for now?
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@Shin:
@Nozdormu:
Don’t change the rules mid-game unless you guys both agree to it, but I realize now that there should be a dual capital rule for UK Pacific.
If Sydney or Calcutta is conquered, the conqueror gets half of UK-Pacific’s IPC’s on hand (round up). When the 2nd is captured, of course the conqueror gets all IPC’s on hand. If Calcutta is conquered, Sydney cannot collect income from mainland Asia. If Sydney is conquered, Calcutta does not collect any income from Australia/New Zealand.
Does that make sense?
You guys can implement these rules immediately if you both want to - otherwise, it can wait til next time.
And do you like these changes?Means Sydney would still be able to build units if Calcutta is captured.
Hrm. Good point. Maybe table it for now?
Means not implement it for now. That would have been my initial guess as well. Since this change benefits me more anyways. :lol:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Italians
Italians buy 2 armour, 2 artilleries and 4 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 bomber moved from Greece to Egypt
2 fighters moved from 99 Sea Zone to EgyptCombat - Italians
Air Battle in Egypt
Italians attacks with 3 units heading to Egypt
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Egypt
Bombing raid in Egypt rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Egypt causes 4 damage total.
Cleaning up after air battlesNon Combat Move - Italians
Turning on Edit Mode
EDIT: Changing unit bombing damage for these British owned units to: factory_minor = 3
EDIT: Turning off Edit Mode
2 fighters moved from Egypt to 99 Sea Zone
1 bomber moved from Egypt to Tobruk
3 transports moved from 99 Sea Zone to 97 Sea Zone
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from Northern Italy to 97 Sea Zone
1 armour, 3 artilleries, 4 infantry and 4 transports moved from 97 Sea Zone to 99 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from 99 Sea Zone to Syria
1 fighter moved from Southern Italy to Syria
1 armour moved from Novgorod to ArchangelPlace Units - Italians
2 armour, 2 artilleries and 4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 19 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs