@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phaseGamerman's G40 Laegue House Rules Playtest Shin Ji (Axis) vs Nozdormu (Allies)
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I lost this game due to bad dice. Seriously.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 39
Purchase Units - Japanese
Japanese buy 1 destroyer and 1 fighter; Remaining resources: 6 SuicideAttackTokens; 7 PUs;Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing PUs for Japanese from 7 to 6
EDIT: Turning off Edit Mode
18 armour, 3 artilleries, 2 bombers, 3 infantry and 3 mech_infantrys moved from Persia to Iraq
10 bombers moved from Spain to Iraq
2 armour and 2 mech_infantrys moved from Caucasus to Turkey
3 infantry moved from Brazil to VenezuelaCombat - Japanese
Battle in Venezuela
Japanese attack with 3 infantry
Americans defend with 1 artillery
Americans win with 1 artillery remaining. Battle score for attacker is -9
Casualties for Japanese: 3 infantry
Battle in Turkey
Japanese attack with 2 armour and 2 mech_infantrys
Russians defend with 1 infantry
Japanese win, taking Turkey from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Iraq
Japanese attack with 18 armour, 3 artilleries, 12 bombers, 3 infantry and 3 mech_infantrys
British defend with 3 aaGuns, 1 fighter, 28 infantry and 1 tactical_bomber; Russians defend with 3 infantry; Americans defend with 2 artilleries, 1 factory_minor, 6 fighters, 3 infantry and 2 tactical_bombers
Japanese win with 6 bombers remaining. Battle score for attacker is 15
Casualties for Japanese: 18 armour, 3 artilleries, 6 bombers, 3 infantry and 3 mech_infantrys
Casualties for Russians: 3 infantry
Casualties for British: 3 aaGuns, 1 fighter, 28 infantry and 1 tactical_bomber
Casualties for Americans: 2 artilleries, 6 fighters, 3 infantry and 2 tactical_bombersNon Combat Move - Japanese
6 bombers moved from Iraq to Syria
3 infantry moved from Chile to Peru
Japanese take Peru from Neutral_Axis
3 armour, 2 battleships, 5 carriers, 2 cruisers, 2 destroyers, 8 fighters, 1 infantry, 7 submarines, 1 tactical_bomber and 5 transports moved from 83 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Spain
3 armour moved from 91 Sea Zone to SpainPlace Units - Japanese
1 destroyer placed in 6 Sea Zone
1 fighter placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,2,1,5,3,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,3,2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,6
Japanese collect 17 PUs (10 lost to blockades); end with 23 PUs total
Turning on Edit Mode
EDIT: Changing PUs for Japanese from 23 to 26
EDIT: Turning off Edit Mode -
I am probably permanently giving up on Axis and Allies. It was fun while it lasted, but I hate losing to dice. Especially when games like this take this long. I wanted to give it another try, hoping the house ruled version of the game was more balanced, but alas. If I ever do play AA again, it will be with low luck.
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@Nozdormu:
I lost this game due to bad dice. Seriously.
You lost this fight due to bad dice, I’ll tell you that! As the video I posted indicates, I was not expecting to win in Iraq.
I think you lost the game as a whole due to some rules tweaks that still need to be addressed.
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@Nozdormu:
I am probably permanently giving up on Axis and Allies. It was fun while it lasted, but I hate losing to dice. Especially when games like this take this long. I wanted to give it another try, hoping the house ruled version of the game was more balanced, but alas. If I ever do play AA again, it will be with low luck.
Really? That’s the most thrilling part of the game to me. Whether it works for me or against me. Even when it seemed I was getting ever gorram plane shot down for a bit there, that was funny to me. In fact, that’s exactly why I would never play low luck.
But to each their own! Happy trails to you, friend!
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@Nozdormu:
Especially when games like this take this long.
As an aside, has there ever been a faster game played on the forums? We did 20 rounds and change in 11 days. That’s nuts!
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That was pretty fast, although I doubt it was the fastest. Among the fastest, though,
thanks guys
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Where can I find a summaru of the house rules implemented in this game?
The google doc file doesnt work for me. -
OK, here’s an excel file for you
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And I managed to make it a pdf. Hope this helps.
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Thanks a lot! Will try it.