@SuperbattleshipYamato disregard my last, here is the right one
Gamerman's G40 Laegue House Rules Playtest Shin Ji (Axis) vs Nozdormu (Allies)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 38
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
3 infantry moved from Shensi to Kansu
2 infantry moved from Shensi to Tsinghai
2 infantry moved from Szechwan to Sikang
4 infantry moved from Szechwan to Shensi
1 infantry moved from Szechwan to ShensiPlace Units - Chinese
2 infantry placed in Kansu
2 infantry placed in Tsinghai
2 infantry placed in Sikang
1 artillery and 1 infantry placed in Shensi
1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 10 Sea Zone: 4 artilleries, 3 infantry and 4 transports
EDIT: Adding units owned by Americans to 10 Sea Zone: 4 transports
EDIT: Adding units owned by Americans to Western United States: 4 artilleries and 3 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for Chinese from 29 to 28
EDIT: Turning off Edit ModeTerritory Summary for Chinese :
Manchuria : 1 airfield
Shensi : 1 artillery and 8 infantry
Kansu : 5 infantry
Tsinghai : 5 infantry
Szechwan : 8 infantry
Sikang : 5 infantryProduction/PUs Summary :
Germans : 75 / 105
Russians : 3 / 0
Japanese : 25 / 25
Americans : 85 / 110
Chinese : 23 / 28
British : 26 / 68
UK_Pacific : 27 / 33
Italians : 17 / 28
ANZAC : 0 / 0
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 1200
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 2 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 39
Purchase Units - Germans
EDIT: Turning off Edit Mode
Germans buy 2 destroyers and 22 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
26 armour, 14 artilleries, 26 infantry and 32 mech_infantrys moved from Turkey to SyriaCombat - Germans
Battle in Syria
Germans attack with 26 armour, 14 artilleries, 26 infantry and 32 mech_infantrys
Americans defend with 1 infantry
Germans win, taking Syria from British with 26 armour, 14 artilleries, 26 infantry and 32 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 89 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
3 aaGuns moved from Turkey to Syria
1 armour and 4 mech_infantrys moved from Yugoslavia to Greece
10 mech_infantrys moved from Northern Italy to Bulgaria
1 mech_infantry moved from Portugal to Normandy Bordeaux
1 mech_infantry moved from Gibraltar to Normandy Bordeaux
3 bombers moved from France to Spain
1 bomber moved from Western Germany to Spain
4 bombers moved from Southern Italy to Spain
3 fighters and 1 tactical_bomber moved from Southern Italy to Western Germany
1 destroyer moved from 113 Sea Zone to 112 Sea Zone
1 destroyer moved from 113 Sea Zone to 104 Sea Zone
2 armour and 1 mech_infantry moved from Russia to Novosibirsk
1 mech_infantry moved from Vologda to Novosibirsk
3 armour moved from Ukraine to Caucasus
3 armour moved from Volgograd to Novosibirsk
2 mech_infantrys moved from Karelia to ArchangelPlace Units - Germans
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Ukraine
1 destroyer placed in 105 Sea Zone
1 destroyer placed in 113 Sea Zone
Germans undo move 3.
1 destroyer placed in 113 Sea Zone
3 mech_infantrys placed in Russia
10 mech_infantrys placed in Western Germany
3 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 76 PUs; end with 77 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 102 PUs -
Feel free to revert the edit if you like - I had forgotten to send one of my bombers to kill that transport (forgot about it last turn too - it really hides up in New Orleans and I usually don’t see it). I was gonna do it myself but then I figured I can just as easily kill it with a Japanese bomber, so whatever works for you.
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Well, Texas rather than New Orleans, but you get my meaning.
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Oh man, for a moment you make me really miss ABattlemap where you could position your units however you want…
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Heh. That had its good sides and bad sides, though. I remember trying to sneak transports across the bottom of the board by putting them on the very edge of the map. Never actually worked…
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I rarely saw sneaky stuff like that - I would have unleashed on anyone trying to hide units :-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 39
Combat Move - Russians
1 infantry moved from Iraq to Northwest Persia
Russians take Northwest Persia from Japanese
1 infantry moved from Iraq to Turkey
Russians take Turkey from GermansCombat - Russians
Non Combat Move - Russians
2 aaGuns, 5 artilleries and 100 infantry moved from Iraq to Trans-Jordan
2 aaGuns and 1 artillery moved from Iraq to Trans-JordanTurn Complete - Russians
Territory Summary for Russians :
Trans-Jordan : 4 aaGuns, 6 artilleries and 100 infantry
Turkey : 1 flag, 1 infantry
Iraq : 3 infantry
Northwest Persia : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 74 / 102
Russians : 5 / 0
Japanese : 25 / 25
Americans : 85 / 110
Chinese : 23 / 28
British : 25 / 68
UK_Pacific : 27 / 33
Italians : 17 / 28
ANZAC : 0 / 0
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 1200
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 2 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 39
Purchase Units - Japanese
Japanese buy 1 destroyer and 1 fighter; Remaining resources: 6 SuicideAttackTokens; 7 PUs;Combat Move - Japanese
18 armour, 3 artilleries, 2 bombers, 3 infantry and 3 mech_infantrys moved from Persia to Iraq
10 bombers moved from Spain to Iraq
2 armour and 2 mech_infantrys moved from Caucasus to Turkey
3 infantry moved from Brazil to Venezuela -
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I lost this game due to bad dice. Seriously.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 39
Purchase Units - Japanese
Japanese buy 1 destroyer and 1 fighter; Remaining resources: 6 SuicideAttackTokens; 7 PUs;Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing PUs for Japanese from 7 to 6
EDIT: Turning off Edit Mode
18 armour, 3 artilleries, 2 bombers, 3 infantry and 3 mech_infantrys moved from Persia to Iraq
10 bombers moved from Spain to Iraq
2 armour and 2 mech_infantrys moved from Caucasus to Turkey
3 infantry moved from Brazil to VenezuelaCombat - Japanese
Battle in Venezuela
Japanese attack with 3 infantry
Americans defend with 1 artillery
Americans win with 1 artillery remaining. Battle score for attacker is -9
Casualties for Japanese: 3 infantry
Battle in Turkey
Japanese attack with 2 armour and 2 mech_infantrys
Russians defend with 1 infantry
Japanese win, taking Turkey from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Iraq
Japanese attack with 18 armour, 3 artilleries, 12 bombers, 3 infantry and 3 mech_infantrys
British defend with 3 aaGuns, 1 fighter, 28 infantry and 1 tactical_bomber; Russians defend with 3 infantry; Americans defend with 2 artilleries, 1 factory_minor, 6 fighters, 3 infantry and 2 tactical_bombers
Japanese win with 6 bombers remaining. Battle score for attacker is 15
Casualties for Japanese: 18 armour, 3 artilleries, 6 bombers, 3 infantry and 3 mech_infantrys
Casualties for Russians: 3 infantry
Casualties for British: 3 aaGuns, 1 fighter, 28 infantry and 1 tactical_bomber
Casualties for Americans: 2 artilleries, 6 fighters, 3 infantry and 2 tactical_bombersNon Combat Move - Japanese
6 bombers moved from Iraq to Syria
3 infantry moved from Chile to Peru
Japanese take Peru from Neutral_Axis
3 armour, 2 battleships, 5 carriers, 2 cruisers, 2 destroyers, 8 fighters, 1 infantry, 7 submarines, 1 tactical_bomber and 5 transports moved from 83 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Spain
3 armour moved from 91 Sea Zone to SpainPlace Units - Japanese
1 destroyer placed in 6 Sea Zone
1 fighter placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,2,1,5,3,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,3,2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,6
Japanese collect 17 PUs (10 lost to blockades); end with 23 PUs total
Turning on Edit Mode
EDIT: Changing PUs for Japanese from 23 to 26
EDIT: Turning off Edit Mode -
I am probably permanently giving up on Axis and Allies. It was fun while it lasted, but I hate losing to dice. Especially when games like this take this long. I wanted to give it another try, hoping the house ruled version of the game was more balanced, but alas. If I ever do play AA again, it will be with low luck.
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@Nozdormu:
I lost this game due to bad dice. Seriously.
You lost this fight due to bad dice, I’ll tell you that! As the video I posted indicates, I was not expecting to win in Iraq.
I think you lost the game as a whole due to some rules tweaks that still need to be addressed.
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@Nozdormu:
I am probably permanently giving up on Axis and Allies. It was fun while it lasted, but I hate losing to dice. Especially when games like this take this long. I wanted to give it another try, hoping the house ruled version of the game was more balanced, but alas. If I ever do play AA again, it will be with low luck.
Really? That’s the most thrilling part of the game to me. Whether it works for me or against me. Even when it seemed I was getting ever gorram plane shot down for a bit there, that was funny to me. In fact, that’s exactly why I would never play low luck.
But to each their own! Happy trails to you, friend!
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@Nozdormu:
Especially when games like this take this long.
As an aside, has there ever been a faster game played on the forums? We did 20 rounds and change in 11 days. That’s nuts!
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That was pretty fast, although I doubt it was the fastest. Among the fastest, though,
thanks guys
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Where can I find a summaru of the house rules implemented in this game?
The google doc file doesnt work for me. -
OK, here’s an excel file for you
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And I managed to make it a pdf. Hope this helps.