Gamerman's G40 Laegue House Rules Playtest Shin Ji (Axis) vs Nozdormu (Allies)


  • Unfortunately I forgot protocol and didn’t ask if you wanted to scramble. Meaning you lost a fighter you otherwise might not have lost. We have 3 options. First we can re-roll that battle without the fighters. Second we leave it as it is as the fighters did kill 3 submarines. Thirdly we take out the hits done by the fighters, meaning I get +3 submarines and you get your fighter back, but you lose the destroyer still and the submarines are placed back in z6.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 36

    Politics - Americans

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 9 infantry, 5 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 infantry moved from West India to India
                      UK_Pacific take India from Japanese
                      UK_Pacific take Shan State from Americans
                      UK_Pacific take Burma from Americans
                      UK_Pacific take Malaya from Americans
                      UK_Pacific take Borneo from Americans
                      UK_Pacific take Kwangtung from Americans
                      UK_Pacific take West India from Americans
                1 infantry moved from Yenisey to Evenkiyskiy
                      Americans take Evenkiyskiy from Germans
                1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 71 Sea Zone
                1 battleship and 1 cruiser moved from 77 Sea Zone to 71 Sea Zone
                3 carriers moved from 77 Sea Zone to 71 Sea Zone
                4 fighters and 2 tactical_bombers moved from 77 Sea Zone to Union of South Africa
                1 artillery and 1 infantry moved from 71 Sea Zone to Union of South Africa
                4 destroyers moved from 77 Sea Zone to 71 Sea Zone
                16 fighters and 7 tactical_bombers moved from United Kingdom to Scotland
                1 infantry moved from Suiyuyan to Kansu
                      Chinese take Kansu from Germans
                2 infantry moved from Eastern United States to 101 Sea Zone
                2 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
                2 infantry moved from 89 Sea Zone to Venezuela
                1 fighter and 1 tactical_bomber moved from 101 Sea Zone to Venezuela
                1 submarine moved from 19 Sea Zone to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from Korea to 6 Sea Zone
                3 submarines moved from 36 Sea Zone to 6 Sea Zone
                1 artillery moved from Iraq to 80 Sea Zone
                1 artillery and 1 transport moved from 80 Sea Zone to 72 Sea Zone
                1 artillery moved from 72 Sea Zone to French Madagascar

    Combat - Americans
                Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
                Battle in Union of South Africa
                    Americans attack with 1 artillery, 4 fighters, 1 infantry and 2 tactical_bombers
                    Japanese defend with 3 armour, 1 factory_minor and 1 harbour
                        Americans roll dice for 1 battleship and 1 cruiser in Union of South Africa, round 2 :  0/2 hits
                        Americans roll dice for 1 artillery, 4 fighters, 1 infantry and 2 tactical_bombers in Union of South Africa, round 2 :  5/8 hits
                        Japanese roll dice for 3 armour in Union of South Africa, round 2 :  1/3 hits
                        3 armour owned by the Japanese and 1 infantry owned by the Americans lost in Union of South Africa
                    Americans win, taking Union of South Africa from Japanese with 1 artillery, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 15
                    Casualties for Japanese: 3 armour
                    Casualties for Americans: 1 infantry
                Battle in French Madagascar
                Battle in Scotland
                    Americans attack with 16 fighters and 7 tactical_bombers
                    Germans defend with 1 airfield, 6 armour, 7 artilleries and 13 infantry
                        Americans roll dice for 16 fighters and 7 tactical_bombers in Scotland, round 2 :  13/23 hits
                        Germans roll dice for 6 armour, 7 artilleries and 13 infantry in Scotland, round 2 :  7/26 hits
                        7 fighters owned by the Americans and 13 infantry owned by the Germans lost in Scotland
                        Americans roll dice for 9 fighters and 7 tactical_bombers in Scotland, round 3 :  10/16 hits
                        Germans roll dice for 6 armour and 7 artilleries in Scotland, round 3 :  3/13 hits
                        2 fighters owned by the Americans , 3 armour owned by the Germans , 1 tactical_bomber owned by the Americans and 7 artilleries owned by the Germans lost in Scotland
                        Americans roll dice for 7 fighters and 6 tactical_bombers in Scotland, round 4 :  7/13 hits
                        Germans roll dice for 3 armour in Scotland, round 4 :  1/3 hits
                        3 armour owned by the Germans and 1 tactical_bomber owned by the Americans lost in Scotland
                    Americans win, taking French Madagascar from Japanese with 7 fighters and 5 tactical_bombers remaining. Battle score for attacker is -9
                    Casualties for Germans: 6 armour, 7 artilleries and 13 infantry
                    Casualties for Americans: 9 fighters and 2 tactical_bombers
                Battle in Venezuela
                    Americans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Neutral_Axis defend with 2 infantry
                        Americans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Venezuela, round 2 :  2/4 hits
                        Neutral_Axis roll dice for 2 infantry in Venezuela, round 2 :  0/2 hits
                        2 infantry owned by the Neutral_Axis lost in Venezuela
                    Americans win, taking Venezuela from Neutral_Axis with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Neutral_Axis: 2 infantry
                Battle in 6 Sea Zone
                    Americans attack with 1 fighter, 7 submarines and 1 tactical_bomber
                    Japanese defend with 1 destroyer and 3 fighters
                        Americans roll dice for 7 submarines in 6 Sea Zone, round 2 :  2/7 hits
                        Americans roll dice for 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 destroyer and 3 fighters in 6 Sea Zone, round 2 :  3/4 hits
                        3 submarines owned by the Americans , 1 destroyer owned by the Japanese and 1 fighter owned by the Japanese lost in 6 Sea Zone
                    4 submarines owned by the Americans retreated to 19 Sea Zone
                    Japanese win with 2 fighters remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 destroyer and 1 fighter
                    Casualties for Americans: 3 submarines
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan

    Non Combat Move - Americans
                4 fighters and 2 tactical_bombers moved from Union of South Africa to 71 Sea Zone
                2 fighters moved from 77 Sea Zone to Belgian Congo
                1 carrier, 1 cruiser and 8 submarines moved from 77 Sea Zone to 76 Sea Zone
                2 destroyers and 2 submarines moved from 76 Sea Zone to 81 Sea Zone
                1 transport moved from 80 Sea Zone to 76 Sea Zone
                3 infantry moved from Shan State to Yunnan
                3 infantry moved from Malaya to Shan State
                1 submarine moved from 37 Sea Zone to 19 Sea Zone
                1 submarine moved from 37 Sea Zone to 19 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Korea
                3 infantry moved from Korea to Amur
                5 infantry moved from Sakha to Buryatia
                1 infantry moved from Yakut S.S.R. to Yenisey
                9 infantry and 2 mech_infantrys moved from Yunnan to Szechwan
                2 mech_infantrys moved from Szechwan to Shensi
                7 fighters and 5 tactical_bombers moved from Scotland to United Kingdom
                7 submarines moved from 110 Sea Zone to 108 Sea Zone
                1 submarine moved from 104 Sea Zone to 108 Sea Zone
                1 carrier moved from 101 Sea Zone to 102 Sea Zone
                1 fighter and 1 tactical_bomber moved from Venezuela to 102 Sea Zone
                1 infantry and 1 mech_infantry moved from New Britain to 47 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 47 Sea Zone to 54 Sea Zone
                3 destroyers moved from 39 Sea Zone to 80 Sea Zone
                1 submarine moved from 39 Sea Zone to 80 Sea Zone
                2 submarines moved from 39 Sea Zone to 37 Sea Zone
                1 destroyer moved from 101 Sea Zone to 102 Sea Zone

    Place Units - Americans
                1 artillery and 2 infantry placed in Iraq
                1 carrier, 2 destroyers, 5 submarines and 1 transport placed in 101 Sea Zone
                1 fighter and 1 tactical_bomber placed in 101 Sea Zone
                1 artillery and 1 infantry placed in Eastern United States
                3 infantry placed in Korea
                3 infantry placed in French Indo China

    Turn Complete - Americans
                Americans collect 83 PUs; end with 84 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 94 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 109 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 80 Sea Zone: 1 destroyer and 1 submarine
                EDIT: Adding units owned by Americans to 37 Sea Zone: 1 destroyer and 1 submarine
                EDIT: Turning off Edit Mode

    Territory Summary for Americans :

    Iwo Jima : 1 flag, 1 infantry
        Paulau Island : 1 flag
        Formosa : 1 flag
        Korea : 1 flag, 1 factory_minor, 1 fighter, 3 infantry and 1 tactical_bomber
        Siam : 1 flag
        Hainan : 1 flag, 1 harbour
        Shensi : 2 mech_infantrys
        Yunnan : 3 infantry
        Kansu : 1 infantry
        Szechwan : 9 infantry
        Shan State : 3 infantry
        India : 1 infantry
        New Britain : 1 flag
        Philippines : 1 airfield and 1 harbour
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield and 1 harbour
        Sakha : 1 flag
        Evenkiyskiy : 1 flag, 1 infantry
        Yenisey : 1 flag, 1 infantry
        Amur : 3 infantry
        Yakut S.S.R. : 1 flag
        Buryatia : 1 flag, 5 infantry
        French Indo China : 1 flag, 1 factory_minor and 3 infantry
        Celebes : 1 flag
        Java : 1 flag
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag
        37 Sea Zone : 1 destroyer and 3 submarines
        35 Sea Zone : 1 flag
        20 Sea Zone : 1 flag
        19 Sea Zone : 1 flag, 6 submarines
        6 Sea Zone : 1 flag
        54 Sea Zone : 1 infantry, 1 mech_infantry and 1 transport
        Central United States : 1 factory_major
        Central America : 1 harbour
        Eastern United States : 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
        Belgian Congo : 2 fighters
        Union of South Africa : 1 artillery
        United Kingdom : 7 fighters and 5 tactical_bombers
        French Madagascar : 1 flag, 1 artillery
        Ethiopia : 1 flag
        Portugal : 1 flag
        125 Sea Zone : 1 flag
        80 Sea Zone : 1 flag, 2 destroyers
        108 Sea Zone : 8 submarines
        76 Sea Zone : 1 carrier, 1 cruiser, 8 submarines and 1 transport
        89 Sea Zone : 1 flag, 1 transport
        102 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
        93 Sea Zone : 1 flag
        Iraq : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
        72 Sea Zone : 1 transport
        101 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 5 submarines, 1 tactical_bomber and 1 transport
        71 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 4 fighters, 2 tactical_bombers and 1 transport
        81 Sea Zone : 2 destroyers and 4 submarines
        79 Sea Zone : 1 flag
        Venezuela : 1 flag, 2 infantry

    Production/PUs Summary :

    Germans : 77 / 104
        Russians : 3 / 0
        Japanese : 24 / 32
        Americans : 83 / 109
        Chinese : 21 / 21
        British : 23 / 42
        UK_Pacific : 27 / 0
        Italians : 17 / 23
        ANZAC : 0 / 0
        French : 0 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 1200
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 6 / 0

    Dice Statistics:

    Total
                1 was rolled 17 times
                2 was rolled 17 times
                3 was rolled 25 times
                4 was rolled 24 times
                5 was rolled 26 times
                6 was rolled 17 times
            Average roll : 3,603
            Median : 4,000
            Variance : 0,784
            Standard Deviation : 0,885
            Total rolls : 126

    Neutral_Axis Combat
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5,000
            Median : 5,000
            Variance : 2,000
            Standard Deviation : 1,414
            Total rolls : 2

    Japanese Combat
                1 was rolled 3 times
                3 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3,143
            Median : 3,000
            Variance : 1,167
            Standard Deviation : 1,080
            Total rolls : 7

    Germans Combat
                1 was rolled 3 times
                2 was rolled 8 times
                3 was rolled 5 times
                4 was rolled 12 times
                5 was rolled 9 times
                6 was rolled 5 times
            Average roll : 3,738
            Median : 4,000
            Variance : 1,317
            Standard Deviation : 1,148
            Total rolls : 42

    Americans Combat
                1 was rolled 11 times
                2 was rolled 9 times
                3 was rolled 19 times
                4 was rolled 11 times
                5 was rolled 15 times
                6 was rolled 10 times
            Average roll : 3,533
            Median : 3,000
            Variance : 0,986
            Standard Deviation : 0,993
            Total rolls : 75


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 36

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Tsinghai
                      Chinese take Tsinghai from Japanese
                1 infantry moved from Szechwan to Sikang
                      Chinese take Sikang from Japanese


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 36

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Tsinghai
                      Chinese take Tsinghai from Japanese
                1 infantry moved from Szechwan to Sikang
                      Chinese take Sikang from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                14 infantry moved from Yunnan to Szechwan

    Place Units - Chinese
                7 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
                Turning on Edit Mode
                EDIT: Changing PUs for Chinese from 29 to 28
                EDIT: Turning off Edit Mode

    Territory Summary for Chinese :

    Manchuria : 1 airfield
        Shensi : 7 infantry
        Tsinghai : 1 infantry
        Szechwan : 14 infantry
        Sikang : 1 infantry

    Production/PUs Summary :

    Germans : 77 / 104
        Russians : 3 / 0
        Japanese : 22 / 32
        Americans : 83 / 109
        Chinese : 23 / 28
        British : 23 / 42
        UK_Pacific : 27 / 0
        Italians : 17 / 23
        ANZAC : 0 / 0
        French : 0 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 1200
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 6 / 0

    Dice Statistics:

    Total
                1 was rolled 17 times
                2 was rolled 17 times
                3 was rolled 25 times
                4 was rolled 24 times
                5 was rolled 26 times
                6 was rolled 17 times
            Average roll : 3,603
            Median : 4,000
            Variance : 0,784
            Standard Deviation : 0,885
            Total rolls : 126

    Neutral_Axis Combat
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5,000
            Median : 5,000
            Variance : 2,000
            Standard Deviation : 1,414
            Total rolls : 2

    Japanese Combat
                1 was rolled 3 times
                3 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3,143
            Median : 3,000
            Variance : 1,167
            Standard Deviation : 1,080
            Total rolls : 7

    Germans Combat
                1 was rolled 3 times
                2 was rolled 8 times
                3 was rolled 5 times
                4 was rolled 12 times
                5 was rolled 9 times
                6 was rolled 5 times
            Average roll : 3,738
            Median : 4,000
            Variance : 1,317
            Standard Deviation : 1,148
            Total rolls : 42

    Americans Combat
                1 was rolled 11 times
                2 was rolled 9 times
                3 was rolled 19 times
                4 was rolled 11 times
                5 was rolled 15 times
                6 was rolled 10 times
            Average roll : 3,533
            Median : 3,000
            Variance : 0,986
            Standard Deviation : 0,993
            Total rolls : 75


  • @Nozdormu:

    Unfortunately I forgot protocol and didn’t ask if you wanted to scramble. Meaning you lost a fighter you otherwise might not have lost. We have 3 options. First we can re-roll that battle without the fighters. Second we leave it as it is as the fighters did kill 3 submarines. Thirdly we take out the hits done by the fighters, meaning I get +3 submarines and you get your fighter back, but you lose the destroyer still and the submarines are placed back in z6.


  • re-roll will be done with forum dice b.t.w… In case you are wondering.


  • minor ncm edit

  • '15

    @Nozdormu:

    Unfortunately I forgot protocol and didn’t ask if you wanted to scramble. Meaning you lost a fighter you otherwise might not have lost. We have 3 options. First we can re-roll that battle without the fighters. Second we leave it as it is as the fighters did kill 3 submarines. Thirdly we take out the hits done by the fighters, meaning I get +3 submarines and you get your fighter back, but you lose the destroyer still and the submarines are placed back in z6.

    I’m actually fine with leaving it as is.  I would have scrambled in that case anyway.  My silly email app didn’t let me know you were posting is all. :P

  • '15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 37

    Purchase Units - Germans
                Germans buy 8 armour, 4 bombers and 1 mech_infantry; Remaining resources: 4 PUs;

    Combat Move - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by Neutral_True from Turkey: 8 infantry
                EDIT: Adding units owned by Neutral_Allies to Turkey: 8 infantry
                EDIT: Changing ownership of Turkey from Neutral_True to Neutral_Allies
                EDIT: Removing units owned by Neutral_True from Saudi Arabia: 2 infantry
                EDIT: Adding units owned by Neutral_Allies to Saudi Arabia: 2 infantry
                EDIT: Changing ownership of Saudi Arabia from Neutral_True to Neutral_Allies
                EDIT: Removing units owned by Neutral_True from Afghanistan: 4 infantry
                EDIT: Adding units owned by Neutral_Allies to Afghanistan: 4 infantry
                EDIT: Changing ownership of Afghanistan from Neutral_True to Neutral_Allies
                EDIT: Turning off Edit Mode
                26 armour, 14 artilleries, 29 infantry and 32 mech_infantrys moved from Caucasus to Turkey
                1 mech_infantry moved from Normandy Bordeaux to Portugal
                      Germans take Portugal from Americans
                1 mech_infantry moved from Normandy Bordeaux to Gibraltar
                      Germans take Gibraltar from British
                9 bombers moved from Norway to 108 Sea Zone

  • '15

    Obviously, that makes Saudi Arabia and Afghanistan both Pro-Allied.  I’ve already changed the map.

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 37

    Purchase Units - Germans
                Germans buy 8 armour, 4 bombers and 1 mech_infantry; Remaining resources: 4 PUs;

    Combat Move - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by Neutral_True from Turkey: 8 infantry
                EDIT: Adding units owned by Neutral_Allies to Turkey: 8 infantry
                EDIT: Changing ownership of Turkey from Neutral_True to Neutral_Allies
                EDIT: Removing units owned by Neutral_True from Saudi Arabia: 2 infantry
                EDIT: Adding units owned by Neutral_Allies to Saudi Arabia: 2 infantry
                EDIT: Changing ownership of Saudi Arabia from Neutral_True to Neutral_Allies
                EDIT: Removing units owned by Neutral_True from Afghanistan: 4 infantry
                EDIT: Adding units owned by Neutral_Allies to Afghanistan: 4 infantry
                EDIT: Changing ownership of Afghanistan from Neutral_True to Neutral_Allies
                EDIT: Turning off Edit Mode
                26 armour, 14 artilleries, 29 infantry and 32 mech_infantrys moved from Caucasus to Turkey
                1 mech_infantry moved from Normandy Bordeaux to Portugal
                      Germans take Portugal from Americans
                1 mech_infantry moved from Normandy Bordeaux to Gibraltar
                      Germans take Gibraltar from British
                9 bombers moved from Norway to 108 Sea Zone

    Combat - Germans
                Turning on Edit Mode
                EDIT: Changing PUs for Germans from 4 to 0
                EDIT: Turning off Edit Mode
                Battle in 108 Sea Zone
                    Germans attack with 9 bombers
                    Americans defend with 1 destroyer and 8 submarines
                    8 submarines owned by the Americans Submerged
                    Germans win with 9 bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Turkey
                    Germans attack with 26 armour, 14 artilleries, 29 infantry and 32 mech_infantrys
                    Neutral_Allies defend with 8 infantry
                    Germans win, taking Turkey from Neutral_Allies with 26 armour, 14 artilleries, 26 infantry and 32 mech_infantrys remaining. Battle score for attacker is 15
                    Casualties for Neutral_Allies: 8 infantry
                    Casualties for Germans: 3 infantry

    Non Combat Move - Germans
                3 aaGuns moved from Caucasus to Turkey
                2 mech_infantrys moved from Norway to Karelia
                1 mech_infantry moved from Novgorod to Vologda
                4 bombers moved from Germany to Southern Italy
                9 bombers moved from 108 Sea Zone to Spain
                4 artilleries moved from Normandy Bordeaux to Spain
                3 fighters moved from Normandy Bordeaux to Spain
                1 tactical_bomber moved from Normandy Bordeaux to Spain
                3 aaGuns moved from Normandy Bordeaux to Spain
                1 artillery moved from Southern France to Spain
                1 armour moved from France to Yugoslavia
                2 mech_infantrys moved from France to Yugoslavia
                2 mech_infantrys moved from Southern France to Yugoslavia
                10 mech_infantrys moved from Normandy Bordeaux to Northern Italy

    Place Units - Germans
                3 bombers placed in France
                1 bomber placed in Western Germany
                3 armour placed in Ukraine
                3 armour placed in Volgograd
                2 armour and 1 mech_infantry placed in Russia

    Turn Complete - Germans
                Germans collect 80 PUs; end with 80 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 85 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 90 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 105 PUs

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 37

    Purchase Units - Germans
                Germans buy 8 armour, 4 bombers and 1 mech_infantry; Remaining resources: 4 PUs;

    Combat Move - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by Neutral_True from Turkey: 8 infantry
                EDIT: Adding units owned by Neutral_Allies to Turkey: 8 infantry
                EDIT: Changing ownership of Turkey from Neutral_True to Neutral_Allies
                EDIT: Removing units owned by Neutral_True from Saudi Arabia: 2 infantry
                EDIT: Adding units owned by Neutral_Allies to Saudi Arabia: 2 infantry
                EDIT: Changing ownership of Saudi Arabia from Neutral_True to Neutral_Allies
                EDIT: Removing units owned by Neutral_True from Afghanistan: 4 infantry
                EDIT: Adding units owned by Neutral_Allies to Afghanistan: 4 infantry
                EDIT: Changing ownership of Afghanistan from Neutral_True to Neutral_Allies
                EDIT: Turning off Edit Mode
                26 armour, 14 artilleries, 29 infantry and 32 mech_infantrys moved from Caucasus to Turkey
                1 mech_infantry moved from Normandy Bordeaux to Portugal
                      Germans take Portugal from Americans
                1 mech_infantry moved from Normandy Bordeaux to Gibraltar
                      Germans take Gibraltar from British
                9 bombers moved from Norway to 108 Sea Zone

    Combat - Germans
                Turning on Edit Mode
                EDIT: Changing PUs for Germans from 4 to 0
                EDIT: Turning off Edit Mode
                Battle in 108 Sea Zone
                    Germans attack with 9 bombers
                    Americans defend with 1 destroyer and 8 submarines
                    8 submarines owned by the Americans Submerged
                    Germans win with 9 bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Turkey
                    Germans attack with 26 armour, 14 artilleries, 29 infantry and 32 mech_infantrys
                    Neutral_Allies defend with 8 infantry
                    Germans win, taking Turkey from Neutral_Allies with 26 armour, 14 artilleries, 26 infantry and 32 mech_infantrys remaining. Battle score for attacker is 15
                    Casualties for Neutral_Allies: 8 infantry
                    Casualties for Germans: 3 infantry

    Non Combat Move - Germans
                3 aaGuns moved from Caucasus to Turkey
                2 mech_infantrys moved from Norway to Karelia
                1 mech_infantry moved from Novgorod to Vologda
                4 bombers moved from Germany to Southern Italy
                9 bombers moved from 108 Sea Zone to Spain
                4 artilleries moved from Normandy Bordeaux to Spain
                3 fighters moved from Normandy Bordeaux to Spain
                1 tactical_bomber moved from Normandy Bordeaux to Spain
                3 aaGuns moved from Normandy Bordeaux to Spain
                1 artillery moved from Southern France to Spain
                1 armour moved from France to Yugoslavia
                2 mech_infantrys moved from France to Yugoslavia
                2 mech_infantrys moved from Southern France to Yugoslavia
                10 mech_infantrys moved from Normandy Bordeaux to Northern Italy

    Place Units - Germans
                3 bombers placed in France
                1 bomber placed in Western Germany
                3 armour placed in Ukraine
                3 armour placed in Volgograd
                2 armour and 1 mech_infantry placed in Russia

    Turn Complete - Germans
                Germans collect 80 PUs; end with 80 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 85 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 90 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 105 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Spain: 3 fighters and 1 tactical_bomber
                EDIT: Adding units owned by Germans to Southern Italy: 3 fighters and 1 tactical_bomber
                EDIT: Turning off Edit Mode

  • '15

    Just decided to land my fighters in a new spot.  All yours!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 37

    Combat Move - Russians
                1 infantry moved from Northwest Persia to Caucasus
                      Russians take Caucasus from Germans

    Combat - Russians

    Non Combat Move - Russians
                4 aaGuns, 6 artilleries and 104 infantry moved from Northwest Persia to Iraq
                1 infantry moved from Northwest Persia to Iraq

    Turn Complete - Russians

    Territory Summary for Russians :

    Caucasus : 1 infantry
        Iraq : 4 aaGuns, 6 artilleries and 105 infantry
        Northwest Persia : 1 flag

    Production/PUs Summary :

    Germans : 78 / 105
        Russians : 5 / 0
        Japanese : 22 / 32
        Americans : 82 / 109
        Chinese : 23 / 28
        British : 23 / 42
        UK_Pacific : 27 / 32
        Italians : 17 / 23
        ANZAC : 0 / 0
        French : 0 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 1200
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 2 / 0


  • BTW for the remainder of the game we should test a dual capital role.

  • '15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 37

    Purchase Units - Japanese
                Japanese buy 1 armour and 2 bombers; Remaining resources: 6 SuicideAttackTokens; 2 PUs;

    Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Changing PUs for Japanese from 2 to 0
                EDIT: Turning off Edit Mode
                1 armour and 1 mech_infantry moved from Persia to Northwest Persia
                      Japanese take Northwest Persia from Russians
                1 armour and 1 mech_infantry moved from Northwest Persia to Caucasus
                1 armour and 1 mech_infantry moved from Persia to Caucasus
                1 armour moved from South West Africa to Union of South Africa
                1 armour moved from Argentina to Venezuela
                1 infantry moved from Brazil to Venezuela

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 37

    Purchase Units - Japanese
                Japanese buy 1 armour and 2 bombers; Remaining resources: 6 SuicideAttackTokens; 2 PUs;

    Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Changing PUs for Japanese from 2 to 0
                EDIT: Turning off Edit Mode
                1 armour and 1 mech_infantry moved from Persia to Northwest Persia
                      Japanese take Northwest Persia from Russians
                1 armour and 1 mech_infantry moved from Northwest Persia to Caucasus
                1 armour and 1 mech_infantry moved from Persia to Caucasus
                1 armour moved from South West Africa to Union of South Africa
                1 armour moved from Argentina to Venezuela
                1 infantry moved from Brazil to Venezuela

    Combat - Japanese
                Battle in Union of South Africa
                    Japanese attack with 1 armour
                    British defend with 1 factory_minor and 1 harbour; Americans defend with 1 artillery
                    Japanese win, taking Union of South Africa from British with 1 armour remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 artillery
                Battle in Caucasus
                    Japanese attack with 2 armour and 2 mech_infantrys
                    Russians defend with 1 infantry
                    Japanese win, taking Caucasus from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Venezuela
                    Japanese attack with 1 armour and 1 infantry
                    Americans defend with 2 infantry
                    Japanese win, taking Venezuela from Americans with 1 armour remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 2 infantry

    Non Combat Move - Japanese
                    Turning on Edit Mode
                EDIT: Removing units owned by Neutral_Axis from Chile: 2 infantry
                EDIT: Adding units owned by Japanese to Chile: 2 infantry
                EDIT: Turning off Edit Mode
                2 armour, 1 infantry and 2 transports moved from 70 Sea Zone to 83 Sea Zone
                1 infantry moved from Argentina to Chile
                      Japanese take Chile from Neutral_Axis
                EDIT: Japanese undo move 2.
                1 infantry moved from Argentina to Chile
                      Japanese take Chile from Neutral_Axis
                3 infantry moved from Argentina to Brazil
                2 transports moved from 85 Sea Zone to 83 Sea Zone

    Place Units - Japanese
                1 armour and 2 bombers placed in Persia

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,5,5,2,1,3,5,3,2,3,6,6
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,5
                    Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 1,3,6,5,2,6,4,6,3,3,1,4,4,4,2,4,3,5,4,2,5,4,1,3,4,6
                Japanese collect 25 PUs (5 lost to blockades); end with 25 PUs total

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 37

    Purchase Units - Japanese
                Japanese buy 1 armour and 2 bombers; Remaining resources: 6 SuicideAttackTokens; 2 PUs;

    Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Changing PUs for Japanese from 2 to 0
                EDIT: Turning off Edit Mode
                1 armour and 1 mech_infantry moved from Persia to Northwest Persia
                      Japanese take Northwest Persia from Russians
                1 armour and 1 mech_infantry moved from Northwest Persia to Caucasus
                1 armour and 1 mech_infantry moved from Persia to Caucasus
                1 armour moved from South West Africa to Union of South Africa
                1 armour moved from Argentina to Venezuela
                1 infantry moved from Brazil to Venezuela

    Combat - Japanese
                Battle in Union of South Africa
                    Japanese attack with 1 armour
                    British defend with 1 factory_minor and 1 harbour; Americans defend with 1 artillery
                    Japanese win, taking Union of South Africa from British with 1 armour remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 artillery
                Battle in Caucasus
                    Japanese attack with 2 armour and 2 mech_infantrys
                    Russians defend with 1 infantry
                    Japanese win, taking Caucasus from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Venezuela
                    Japanese attack with 1 armour and 1 infantry
                    Americans defend with 2 infantry
                    Japanese win, taking Venezuela from Americans with 1 armour remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 2 infantry

    Non Combat Move - Japanese
                    Turning on Edit Mode
                EDIT: Removing units owned by Neutral_Axis from Chile: 2 infantry
                EDIT: Adding units owned by Japanese to Chile: 2 infantry
                EDIT: Turning off Edit Mode
                2 armour, 1 infantry and 2 transports moved from 70 Sea Zone to 83 Sea Zone
                1 infantry moved from Argentina to Chile
                      Japanese take Chile from Neutral_Axis
                EDIT: Japanese undo move 2.
                1 infantry moved from Argentina to Chile
                      Japanese take Chile from Neutral_Axis
                3 infantry moved from Argentina to Brazil
                2 transports moved from 85 Sea Zone to 83 Sea Zone

    Place Units - Japanese
                1 armour and 2 bombers placed in Persia

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,5,5,2,1,3,5,3,2,3,6,6
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,5
                    Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 1,3,6,5,2,6,4,6,3,3,1,4,4,4,2,4,3,5,4,2,5,4,1,3,4,6
                Japanese collect 25 PUs (5 lost to blockades); end with 25 PUs total
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Western Germany: 10 bombers
                EDIT: Adding units owned by Japanese to Spain: 10 bombers
                EDIT: Turning off Edit Mode


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 37

    Politics - British
                Turning on Edit Mode
                EDIT: Changing PUs for Americans from 214 to 109
                EDIT: Changing PUs for Chinese from 57 to 28
                EDIT: Changing PUs for UK_Pacific from 32 to 0
                EDIT: Turning off Edit Mode

    Purchase Units - British
                British buy nothing; Remaining resources: 42 PUs;

    Combat Move - British
                1 infantry moved from United Kingdom to Scotland
                      British take Scotland from Germans
                1 infantry moved from French Equatorial Africa to French Central Africa
                      British take French Central Africa from Japanese
                1 infantry moved from Kenya to Tanganyika Territory
                      British take Tanganyika Territory from Japanese
                3 artilleries and 13 infantry moved from Belgian Congo to Rhodesia
                      British take Rhodesia from Japanese

    Combat - British

    Non Combat Move - British
                3 aaGuns and 28 infantry moved from Trans-Jordan to Iraq
                1 fighter and 1 tactical_bomber moved from Egypt to Iraq
                9 infantry moved from Egypt to Anglo Egyptian Sudan
                3 aaGuns moved from Belgian Congo to Rhodesia
                1 fighter moved from United Kingdom to 112 Sea Zone
                1 fighter moved from 112 Sea Zone to United Kingdom
                1 infantry moved from Queensland to New South Wales

    Turn Complete - British
                British collect 26 PUs; end with 68 PUs total

    Turn Complete - UK_Pacific
                UK_Pacific collect 27 PUs; end with 27 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 32 PUs
                Turning on Edit Mode
                EDIT: Changing PUs for UK_Pacific from 32 to 33
                EDIT: Changing ownership of New Britain from Americans to UK_Pacific
                EDIT: Turning off Edit Mode

    Territory Summary for British, UK_Pacific :

    India : 1 airfield, 1 factory_minor and 1 harbour
        Malaya : 1 factory_minor and 1 harbour
        Kwangtung : 1 factory_minor and 1 harbour
        Queensland : 1 flag, 1 airfield and 1 harbour
        Victoria : 1 flag
        New Britain : 1 flag
        Northern Territory : 1 flag
        New Zealand : 1 flag, 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 flag, 2 aaGuns, 1 factory_minor, 1 harbour and 5 infantry
        South Australia : 1 flag
        Western Australia : 1 flag
        Solomon Islands : 1 flag
        New Guinea : 1 flag
        Iceland : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
        Quebec : 1 factory_minor
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 factory_minor and 1 harbour
        Scotland : 1 airfield and 1 infantry
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 6 infantry
        Anglo Egyptian Sudan : 9 infantry
        Rhodesia : 3 aaGuns, 3 artilleries and 13 infantry
        Tanganyika Territory : 1 infantry
        French Equatorial Africa : 1 flag
        French Central Africa : 1 flag, 1 infantry
        Syria : 1 flag
        Sierra Leone : 1 flag
        Iraq : 3 aaGuns, 1 fighter, 28 infantry and 1 tactical_bomber

    Production/PUs Summary :

    Germans : 76 / 105
        Russians : 3 / 0
        Japanese : 27 / 25
        Americans : 80 / 109
        Chinese : 23 / 28
        British : 26 / 68
        UK_Pacific : 27 / 33
        Italians : 17 / 23
        ANZAC : 0 / 0
        French : 0 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 1200
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 2 / 0

  • '15

    @Nozdormu:

    BTW for the remainder of the game we should test a dual capital role.

    Sure!

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