@SuperbattleshipYamato disregard my last, here is the right one
Gamerman's G40 Laegue House Rules Playtest Shin Ji (Axis) vs Nozdormu (Allies)
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Unfortunately I forgot protocol and didn’t ask if you wanted to scramble. Meaning you lost a fighter you otherwise might not have lost. We have 3 options. First we can re-roll that battle without the fighters. Second we leave it as it is as the fighters did kill 3 submarines. Thirdly we take out the hits done by the fighters, meaning I get +3 submarines and you get your fighter back, but you lose the destroyer still and the submarines are placed back in z6.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 36
Politics - Americans
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 9 infantry, 5 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from West India to India
UK_Pacific take India from Japanese
UK_Pacific take Shan State from Americans
UK_Pacific take Burma from Americans
UK_Pacific take Malaya from Americans
UK_Pacific take Borneo from Americans
UK_Pacific take Kwangtung from Americans
UK_Pacific take West India from Americans
1 infantry moved from Yenisey to Evenkiyskiy
Americans take Evenkiyskiy from Germans
1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 71 Sea Zone
1 battleship and 1 cruiser moved from 77 Sea Zone to 71 Sea Zone
3 carriers moved from 77 Sea Zone to 71 Sea Zone
4 fighters and 2 tactical_bombers moved from 77 Sea Zone to Union of South Africa
1 artillery and 1 infantry moved from 71 Sea Zone to Union of South Africa
4 destroyers moved from 77 Sea Zone to 71 Sea Zone
16 fighters and 7 tactical_bombers moved from United Kingdom to Scotland
1 infantry moved from Suiyuyan to Kansu
Chinese take Kansu from Germans
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
2 infantry moved from 89 Sea Zone to Venezuela
1 fighter and 1 tactical_bomber moved from 101 Sea Zone to Venezuela
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Korea to 6 Sea Zone
3 submarines moved from 36 Sea Zone to 6 Sea Zone
1 artillery moved from Iraq to 80 Sea Zone
1 artillery and 1 transport moved from 80 Sea Zone to 72 Sea Zone
1 artillery moved from 72 Sea Zone to French MadagascarCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in Union of South Africa
Americans attack with 1 artillery, 4 fighters, 1 infantry and 2 tactical_bombers
Japanese defend with 3 armour, 1 factory_minor and 1 harbour
Americans roll dice for 1 battleship and 1 cruiser in Union of South Africa, round 2 : 0/2 hits
Americans roll dice for 1 artillery, 4 fighters, 1 infantry and 2 tactical_bombers in Union of South Africa, round 2 : 5/8 hits
Japanese roll dice for 3 armour in Union of South Africa, round 2 : 1/3 hits
3 armour owned by the Japanese and 1 infantry owned by the Americans lost in Union of South Africa
Americans win, taking Union of South Africa from Japanese with 1 artillery, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Japanese: 3 armour
Casualties for Americans: 1 infantry
Battle in French Madagascar
Battle in Scotland
Americans attack with 16 fighters and 7 tactical_bombers
Germans defend with 1 airfield, 6 armour, 7 artilleries and 13 infantry
Americans roll dice for 16 fighters and 7 tactical_bombers in Scotland, round 2 : 13/23 hits
Germans roll dice for 6 armour, 7 artilleries and 13 infantry in Scotland, round 2 : 7/26 hits
7 fighters owned by the Americans and 13 infantry owned by the Germans lost in Scotland
Americans roll dice for 9 fighters and 7 tactical_bombers in Scotland, round 3 : 10/16 hits
Germans roll dice for 6 armour and 7 artilleries in Scotland, round 3 : 3/13 hits
2 fighters owned by the Americans , 3 armour owned by the Germans , 1 tactical_bomber owned by the Americans and 7 artilleries owned by the Germans lost in Scotland
Americans roll dice for 7 fighters and 6 tactical_bombers in Scotland, round 4 : 7/13 hits
Germans roll dice for 3 armour in Scotland, round 4 : 1/3 hits
3 armour owned by the Germans and 1 tactical_bomber owned by the Americans lost in Scotland
Americans win, taking French Madagascar from Japanese with 7 fighters and 5 tactical_bombers remaining. Battle score for attacker is -9
Casualties for Germans: 6 armour, 7 artilleries and 13 infantry
Casualties for Americans: 9 fighters and 2 tactical_bombers
Battle in Venezuela
Americans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Neutral_Axis defend with 2 infantry
Americans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Venezuela, round 2 : 2/4 hits
Neutral_Axis roll dice for 2 infantry in Venezuela, round 2 : 0/2 hits
2 infantry owned by the Neutral_Axis lost in Venezuela
Americans win, taking Venezuela from Neutral_Axis with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Neutral_Axis: 2 infantry
Battle in 6 Sea Zone
Americans attack with 1 fighter, 7 submarines and 1 tactical_bomber
Japanese defend with 1 destroyer and 3 fighters
Americans roll dice for 7 submarines in 6 Sea Zone, round 2 : 2/7 hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer and 3 fighters in 6 Sea Zone, round 2 : 3/4 hits
3 submarines owned by the Americans , 1 destroyer owned by the Japanese and 1 fighter owned by the Japanese lost in 6 Sea Zone
4 submarines owned by the Americans retreated to 19 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer and 1 fighter
Casualties for Americans: 3 submarines
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: JapanNon Combat Move - Americans
4 fighters and 2 tactical_bombers moved from Union of South Africa to 71 Sea Zone
2 fighters moved from 77 Sea Zone to Belgian Congo
1 carrier, 1 cruiser and 8 submarines moved from 77 Sea Zone to 76 Sea Zone
2 destroyers and 2 submarines moved from 76 Sea Zone to 81 Sea Zone
1 transport moved from 80 Sea Zone to 76 Sea Zone
3 infantry moved from Shan State to Yunnan
3 infantry moved from Malaya to Shan State
1 submarine moved from 37 Sea Zone to 19 Sea Zone
1 submarine moved from 37 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Korea
3 infantry moved from Korea to Amur
5 infantry moved from Sakha to Buryatia
1 infantry moved from Yakut S.S.R. to Yenisey
9 infantry and 2 mech_infantrys moved from Yunnan to Szechwan
2 mech_infantrys moved from Szechwan to Shensi
7 fighters and 5 tactical_bombers moved from Scotland to United Kingdom
7 submarines moved from 110 Sea Zone to 108 Sea Zone
1 submarine moved from 104 Sea Zone to 108 Sea Zone
1 carrier moved from 101 Sea Zone to 102 Sea Zone
1 fighter and 1 tactical_bomber moved from Venezuela to 102 Sea Zone
1 infantry and 1 mech_infantry moved from New Britain to 47 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 47 Sea Zone to 54 Sea Zone
3 destroyers moved from 39 Sea Zone to 80 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
2 submarines moved from 39 Sea Zone to 37 Sea Zone
1 destroyer moved from 101 Sea Zone to 102 Sea ZonePlace Units - Americans
1 artillery and 2 infantry placed in Iraq
1 carrier, 2 destroyers, 5 submarines and 1 transport placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
3 infantry placed in Korea
3 infantry placed in French Indo ChinaTurn Complete - Americans
Americans collect 83 PUs; end with 84 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 109 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 80 Sea Zone: 1 destroyer and 1 submarine
EDIT: Adding units owned by Americans to 37 Sea Zone: 1 destroyer and 1 submarine
EDIT: Turning off Edit ModeTerritory Summary for Americans :
Iwo Jima : 1 flag, 1 infantry
Paulau Island : 1 flag
Formosa : 1 flag
Korea : 1 flag, 1 factory_minor, 1 fighter, 3 infantry and 1 tactical_bomber
Siam : 1 flag
Hainan : 1 flag, 1 harbour
Shensi : 2 mech_infantrys
Yunnan : 3 infantry
Kansu : 1 infantry
Szechwan : 9 infantry
Shan State : 3 infantry
India : 1 infantry
New Britain : 1 flag
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield and 1 harbour
Sakha : 1 flag
Evenkiyskiy : 1 flag, 1 infantry
Yenisey : 1 flag, 1 infantry
Amur : 3 infantry
Yakut S.S.R. : 1 flag
Buryatia : 1 flag, 5 infantry
French Indo China : 1 flag, 1 factory_minor and 3 infantry
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
37 Sea Zone : 1 destroyer and 3 submarines
35 Sea Zone : 1 flag
20 Sea Zone : 1 flag
19 Sea Zone : 1 flag, 6 submarines
6 Sea Zone : 1 flag
54 Sea Zone : 1 infantry, 1 mech_infantry and 1 transport
Central United States : 1 factory_major
Central America : 1 harbour
Eastern United States : 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Belgian Congo : 2 fighters
Union of South Africa : 1 artillery
United Kingdom : 7 fighters and 5 tactical_bombers
French Madagascar : 1 flag, 1 artillery
Ethiopia : 1 flag
Portugal : 1 flag
125 Sea Zone : 1 flag
80 Sea Zone : 1 flag, 2 destroyers
108 Sea Zone : 8 submarines
76 Sea Zone : 1 carrier, 1 cruiser, 8 submarines and 1 transport
89 Sea Zone : 1 flag, 1 transport
102 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
93 Sea Zone : 1 flag
Iraq : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
72 Sea Zone : 1 transport
101 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 5 submarines, 1 tactical_bomber and 1 transport
71 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 4 fighters, 2 tactical_bombers and 1 transport
81 Sea Zone : 2 destroyers and 4 submarines
79 Sea Zone : 1 flag
Venezuela : 1 flag, 2 infantryProduction/PUs Summary :
Germans : 77 / 104
Russians : 3 / 0
Japanese : 24 / 32
Americans : 83 / 109
Chinese : 21 / 21
British : 23 / 42
UK_Pacific : 27 / 0
Italians : 17 / 23
ANZAC : 0 / 0
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 1200
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 6 / 0Dice Statistics:
Total
1 was rolled 17 times
2 was rolled 17 times
3 was rolled 25 times
4 was rolled 24 times
5 was rolled 26 times
6 was rolled 17 times
Average roll : 3,603
Median : 4,000
Variance : 0,784
Standard Deviation : 0,885
Total rolls : 126Neutral_Axis Combat
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5,000
Median : 5,000
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2Japanese Combat
1 was rolled 3 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3,143
Median : 3,000
Variance : 1,167
Standard Deviation : 1,080
Total rolls : 7Germans Combat
1 was rolled 3 times
2 was rolled 8 times
3 was rolled 5 times
4 was rolled 12 times
5 was rolled 9 times
6 was rolled 5 times
Average roll : 3,738
Median : 4,000
Variance : 1,317
Standard Deviation : 1,148
Total rolls : 42Americans Combat
1 was rolled 11 times
2 was rolled 9 times
3 was rolled 19 times
4 was rolled 11 times
5 was rolled 15 times
6 was rolled 10 times
Average roll : 3,533
Median : 3,000
Variance : 0,986
Standard Deviation : 0,993
Total rolls : 75 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 36
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Szechwan to Sikang
Chinese take Sikang from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 36
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Szechwan to Sikang
Chinese take Sikang from JapaneseCombat - Chinese
Non Combat Move - Chinese
14 infantry moved from Yunnan to SzechwanPlace Units - Chinese
7 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
Turning on Edit Mode
EDIT: Changing PUs for Chinese from 29 to 28
EDIT: Turning off Edit ModeTerritory Summary for Chinese :
Manchuria : 1 airfield
Shensi : 7 infantry
Tsinghai : 1 infantry
Szechwan : 14 infantry
Sikang : 1 infantryProduction/PUs Summary :
Germans : 77 / 104
Russians : 3 / 0
Japanese : 22 / 32
Americans : 83 / 109
Chinese : 23 / 28
British : 23 / 42
UK_Pacific : 27 / 0
Italians : 17 / 23
ANZAC : 0 / 0
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 1200
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 6 / 0Dice Statistics:
Total
1 was rolled 17 times
2 was rolled 17 times
3 was rolled 25 times
4 was rolled 24 times
5 was rolled 26 times
6 was rolled 17 times
Average roll : 3,603
Median : 4,000
Variance : 0,784
Standard Deviation : 0,885
Total rolls : 126Neutral_Axis Combat
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5,000
Median : 5,000
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2Japanese Combat
1 was rolled 3 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3,143
Median : 3,000
Variance : 1,167
Standard Deviation : 1,080
Total rolls : 7Germans Combat
1 was rolled 3 times
2 was rolled 8 times
3 was rolled 5 times
4 was rolled 12 times
5 was rolled 9 times
6 was rolled 5 times
Average roll : 3,738
Median : 4,000
Variance : 1,317
Standard Deviation : 1,148
Total rolls : 42Americans Combat
1 was rolled 11 times
2 was rolled 9 times
3 was rolled 19 times
4 was rolled 11 times
5 was rolled 15 times
6 was rolled 10 times
Average roll : 3,533
Median : 3,000
Variance : 0,986
Standard Deviation : 0,993
Total rolls : 75 -
@Nozdormu:
Unfortunately I forgot protocol and didn’t ask if you wanted to scramble. Meaning you lost a fighter you otherwise might not have lost. We have 3 options. First we can re-roll that battle without the fighters. Second we leave it as it is as the fighters did kill 3 submarines. Thirdly we take out the hits done by the fighters, meaning I get +3 submarines and you get your fighter back, but you lose the destroyer still and the submarines are placed back in z6.
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re-roll will be done with forum dice b.t.w… In case you are wondering.
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minor ncm edit
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@Nozdormu:
Unfortunately I forgot protocol and didn’t ask if you wanted to scramble. Meaning you lost a fighter you otherwise might not have lost. We have 3 options. First we can re-roll that battle without the fighters. Second we leave it as it is as the fighters did kill 3 submarines. Thirdly we take out the hits done by the fighters, meaning I get +3 submarines and you get your fighter back, but you lose the destroyer still and the submarines are placed back in z6.
I’m actually fine with leaving it as is. I would have scrambled in that case anyway. My silly email app didn’t let me know you were posting is all. :P
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 37
Purchase Units - Germans
Germans buy 8 armour, 4 bombers and 1 mech_infantry; Remaining resources: 4 PUs;Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Neutral_True from Turkey: 8 infantry
EDIT: Adding units owned by Neutral_Allies to Turkey: 8 infantry
EDIT: Changing ownership of Turkey from Neutral_True to Neutral_Allies
EDIT: Removing units owned by Neutral_True from Saudi Arabia: 2 infantry
EDIT: Adding units owned by Neutral_Allies to Saudi Arabia: 2 infantry
EDIT: Changing ownership of Saudi Arabia from Neutral_True to Neutral_Allies
EDIT: Removing units owned by Neutral_True from Afghanistan: 4 infantry
EDIT: Adding units owned by Neutral_Allies to Afghanistan: 4 infantry
EDIT: Changing ownership of Afghanistan from Neutral_True to Neutral_Allies
EDIT: Turning off Edit Mode
26 armour, 14 artilleries, 29 infantry and 32 mech_infantrys moved from Caucasus to Turkey
1 mech_infantry moved from Normandy Bordeaux to Portugal
Germans take Portugal from Americans
1 mech_infantry moved from Normandy Bordeaux to Gibraltar
Germans take Gibraltar from British
9 bombers moved from Norway to 108 Sea Zone -
Obviously, that makes Saudi Arabia and Afghanistan both Pro-Allied. I’ve already changed the map.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 37
Purchase Units - Germans
Germans buy 8 armour, 4 bombers and 1 mech_infantry; Remaining resources: 4 PUs;Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Neutral_True from Turkey: 8 infantry
EDIT: Adding units owned by Neutral_Allies to Turkey: 8 infantry
EDIT: Changing ownership of Turkey from Neutral_True to Neutral_Allies
EDIT: Removing units owned by Neutral_True from Saudi Arabia: 2 infantry
EDIT: Adding units owned by Neutral_Allies to Saudi Arabia: 2 infantry
EDIT: Changing ownership of Saudi Arabia from Neutral_True to Neutral_Allies
EDIT: Removing units owned by Neutral_True from Afghanistan: 4 infantry
EDIT: Adding units owned by Neutral_Allies to Afghanistan: 4 infantry
EDIT: Changing ownership of Afghanistan from Neutral_True to Neutral_Allies
EDIT: Turning off Edit Mode
26 armour, 14 artilleries, 29 infantry and 32 mech_infantrys moved from Caucasus to Turkey
1 mech_infantry moved from Normandy Bordeaux to Portugal
Germans take Portugal from Americans
1 mech_infantry moved from Normandy Bordeaux to Gibraltar
Germans take Gibraltar from British
9 bombers moved from Norway to 108 Sea ZoneCombat - Germans
Turning on Edit Mode
EDIT: Changing PUs for Germans from 4 to 0
EDIT: Turning off Edit Mode
Battle in 108 Sea Zone
Germans attack with 9 bombers
Americans defend with 1 destroyer and 8 submarines
8 submarines owned by the Americans Submerged
Germans win with 9 bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Turkey
Germans attack with 26 armour, 14 artilleries, 29 infantry and 32 mech_infantrys
Neutral_Allies defend with 8 infantry
Germans win, taking Turkey from Neutral_Allies with 26 armour, 14 artilleries, 26 infantry and 32 mech_infantrys remaining. Battle score for attacker is 15
Casualties for Neutral_Allies: 8 infantry
Casualties for Germans: 3 infantryNon Combat Move - Germans
3 aaGuns moved from Caucasus to Turkey
2 mech_infantrys moved from Norway to Karelia
1 mech_infantry moved from Novgorod to Vologda
4 bombers moved from Germany to Southern Italy
9 bombers moved from 108 Sea Zone to Spain
4 artilleries moved from Normandy Bordeaux to Spain
3 fighters moved from Normandy Bordeaux to Spain
1 tactical_bomber moved from Normandy Bordeaux to Spain
3 aaGuns moved from Normandy Bordeaux to Spain
1 artillery moved from Southern France to Spain
1 armour moved from France to Yugoslavia
2 mech_infantrys moved from France to Yugoslavia
2 mech_infantrys moved from Southern France to Yugoslavia
10 mech_infantrys moved from Normandy Bordeaux to Northern ItalyPlace Units - Germans
3 bombers placed in France
1 bomber placed in Western Germany
3 armour placed in Ukraine
3 armour placed in Volgograd
2 armour and 1 mech_infantry placed in RussiaTurn Complete - Germans
Germans collect 80 PUs; end with 80 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 105 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 37
Purchase Units - Germans
Germans buy 8 armour, 4 bombers and 1 mech_infantry; Remaining resources: 4 PUs;Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Neutral_True from Turkey: 8 infantry
EDIT: Adding units owned by Neutral_Allies to Turkey: 8 infantry
EDIT: Changing ownership of Turkey from Neutral_True to Neutral_Allies
EDIT: Removing units owned by Neutral_True from Saudi Arabia: 2 infantry
EDIT: Adding units owned by Neutral_Allies to Saudi Arabia: 2 infantry
EDIT: Changing ownership of Saudi Arabia from Neutral_True to Neutral_Allies
EDIT: Removing units owned by Neutral_True from Afghanistan: 4 infantry
EDIT: Adding units owned by Neutral_Allies to Afghanistan: 4 infantry
EDIT: Changing ownership of Afghanistan from Neutral_True to Neutral_Allies
EDIT: Turning off Edit Mode
26 armour, 14 artilleries, 29 infantry and 32 mech_infantrys moved from Caucasus to Turkey
1 mech_infantry moved from Normandy Bordeaux to Portugal
Germans take Portugal from Americans
1 mech_infantry moved from Normandy Bordeaux to Gibraltar
Germans take Gibraltar from British
9 bombers moved from Norway to 108 Sea ZoneCombat - Germans
Turning on Edit Mode
EDIT: Changing PUs for Germans from 4 to 0
EDIT: Turning off Edit Mode
Battle in 108 Sea Zone
Germans attack with 9 bombers
Americans defend with 1 destroyer and 8 submarines
8 submarines owned by the Americans Submerged
Germans win with 9 bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Turkey
Germans attack with 26 armour, 14 artilleries, 29 infantry and 32 mech_infantrys
Neutral_Allies defend with 8 infantry
Germans win, taking Turkey from Neutral_Allies with 26 armour, 14 artilleries, 26 infantry and 32 mech_infantrys remaining. Battle score for attacker is 15
Casualties for Neutral_Allies: 8 infantry
Casualties for Germans: 3 infantryNon Combat Move - Germans
3 aaGuns moved from Caucasus to Turkey
2 mech_infantrys moved from Norway to Karelia
1 mech_infantry moved from Novgorod to Vologda
4 bombers moved from Germany to Southern Italy
9 bombers moved from 108 Sea Zone to Spain
4 artilleries moved from Normandy Bordeaux to Spain
3 fighters moved from Normandy Bordeaux to Spain
1 tactical_bomber moved from Normandy Bordeaux to Spain
3 aaGuns moved from Normandy Bordeaux to Spain
1 artillery moved from Southern France to Spain
1 armour moved from France to Yugoslavia
2 mech_infantrys moved from France to Yugoslavia
2 mech_infantrys moved from Southern France to Yugoslavia
10 mech_infantrys moved from Normandy Bordeaux to Northern ItalyPlace Units - Germans
3 bombers placed in France
1 bomber placed in Western Germany
3 armour placed in Ukraine
3 armour placed in Volgograd
2 armour and 1 mech_infantry placed in RussiaTurn Complete - Germans
Germans collect 80 PUs; end with 80 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 105 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Spain: 3 fighters and 1 tactical_bomber
EDIT: Adding units owned by Germans to Southern Italy: 3 fighters and 1 tactical_bomber
EDIT: Turning off Edit Mode -
Just decided to land my fighters in a new spot. All yours!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 37
Combat Move - Russians
1 infantry moved from Northwest Persia to Caucasus
Russians take Caucasus from GermansCombat - Russians
Non Combat Move - Russians
4 aaGuns, 6 artilleries and 104 infantry moved from Northwest Persia to Iraq
1 infantry moved from Northwest Persia to IraqTurn Complete - Russians
Territory Summary for Russians :
Caucasus : 1 infantry
Iraq : 4 aaGuns, 6 artilleries and 105 infantry
Northwest Persia : 1 flagProduction/PUs Summary :
Germans : 78 / 105
Russians : 5 / 0
Japanese : 22 / 32
Americans : 82 / 109
Chinese : 23 / 28
British : 23 / 42
UK_Pacific : 27 / 32
Italians : 17 / 23
ANZAC : 0 / 0
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 1200
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 2 / 0 -
BTW for the remainder of the game we should test a dual capital role.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 37
Purchase Units - Japanese
Japanese buy 1 armour and 2 bombers; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing PUs for Japanese from 2 to 0
EDIT: Turning off Edit Mode
1 armour and 1 mech_infantry moved from Persia to Northwest Persia
Japanese take Northwest Persia from Russians
1 armour and 1 mech_infantry moved from Northwest Persia to Caucasus
1 armour and 1 mech_infantry moved from Persia to Caucasus
1 armour moved from South West Africa to Union of South Africa
1 armour moved from Argentina to Venezuela
1 infantry moved from Brazil to Venezuela -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 37
Purchase Units - Japanese
Japanese buy 1 armour and 2 bombers; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing PUs for Japanese from 2 to 0
EDIT: Turning off Edit Mode
1 armour and 1 mech_infantry moved from Persia to Northwest Persia
Japanese take Northwest Persia from Russians
1 armour and 1 mech_infantry moved from Northwest Persia to Caucasus
1 armour and 1 mech_infantry moved from Persia to Caucasus
1 armour moved from South West Africa to Union of South Africa
1 armour moved from Argentina to Venezuela
1 infantry moved from Brazil to VenezuelaCombat - Japanese
Battle in Union of South Africa
Japanese attack with 1 armour
British defend with 1 factory_minor and 1 harbour; Americans defend with 1 artillery
Japanese win, taking Union of South Africa from British with 1 armour remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Caucasus
Japanese attack with 2 armour and 2 mech_infantrys
Russians defend with 1 infantry
Japanese win, taking Caucasus from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Venezuela
Japanese attack with 1 armour and 1 infantry
Americans defend with 2 infantry
Japanese win, taking Venezuela from Americans with 1 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Neutral_Axis from Chile: 2 infantry
EDIT: Adding units owned by Japanese to Chile: 2 infantry
EDIT: Turning off Edit Mode
2 armour, 1 infantry and 2 transports moved from 70 Sea Zone to 83 Sea Zone
1 infantry moved from Argentina to Chile
Japanese take Chile from Neutral_Axis
EDIT: Japanese undo move 2.
1 infantry moved from Argentina to Chile
Japanese take Chile from Neutral_Axis
3 infantry moved from Argentina to Brazil
2 transports moved from 85 Sea Zone to 83 Sea ZonePlace Units - Japanese
1 armour and 2 bombers placed in PersiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,5,5,2,1,3,5,3,2,3,6,6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 1,3,6,5,2,6,4,6,3,3,1,4,4,4,2,4,3,5,4,2,5,4,1,3,4,6
Japanese collect 25 PUs (5 lost to blockades); end with 25 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 37
Purchase Units - Japanese
Japanese buy 1 armour and 2 bombers; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing PUs for Japanese from 2 to 0
EDIT: Turning off Edit Mode
1 armour and 1 mech_infantry moved from Persia to Northwest Persia
Japanese take Northwest Persia from Russians
1 armour and 1 mech_infantry moved from Northwest Persia to Caucasus
1 armour and 1 mech_infantry moved from Persia to Caucasus
1 armour moved from South West Africa to Union of South Africa
1 armour moved from Argentina to Venezuela
1 infantry moved from Brazil to VenezuelaCombat - Japanese
Battle in Union of South Africa
Japanese attack with 1 armour
British defend with 1 factory_minor and 1 harbour; Americans defend with 1 artillery
Japanese win, taking Union of South Africa from British with 1 armour remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Caucasus
Japanese attack with 2 armour and 2 mech_infantrys
Russians defend with 1 infantry
Japanese win, taking Caucasus from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Venezuela
Japanese attack with 1 armour and 1 infantry
Americans defend with 2 infantry
Japanese win, taking Venezuela from Americans with 1 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Neutral_Axis from Chile: 2 infantry
EDIT: Adding units owned by Japanese to Chile: 2 infantry
EDIT: Turning off Edit Mode
2 armour, 1 infantry and 2 transports moved from 70 Sea Zone to 83 Sea Zone
1 infantry moved from Argentina to Chile
Japanese take Chile from Neutral_Axis
EDIT: Japanese undo move 2.
1 infantry moved from Argentina to Chile
Japanese take Chile from Neutral_Axis
3 infantry moved from Argentina to Brazil
2 transports moved from 85 Sea Zone to 83 Sea ZonePlace Units - Japanese
1 armour and 2 bombers placed in PersiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,5,5,2,1,3,5,3,2,3,6,6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 1,3,6,5,2,6,4,6,3,3,1,4,4,4,2,4,3,5,4,2,5,4,1,3,4,6
Japanese collect 25 PUs (5 lost to blockades); end with 25 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Western Germany: 10 bombers
EDIT: Adding units owned by Japanese to Spain: 10 bombers
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 37
Politics - British
Turning on Edit Mode
EDIT: Changing PUs for Americans from 214 to 109
EDIT: Changing PUs for Chinese from 57 to 28
EDIT: Changing PUs for UK_Pacific from 32 to 0
EDIT: Turning off Edit ModePurchase Units - British
British buy nothing; Remaining resources: 42 PUs;Combat Move - British
1 infantry moved from United Kingdom to Scotland
British take Scotland from Germans
1 infantry moved from French Equatorial Africa to French Central Africa
British take French Central Africa from Japanese
1 infantry moved from Kenya to Tanganyika Territory
British take Tanganyika Territory from Japanese
3 artilleries and 13 infantry moved from Belgian Congo to Rhodesia
British take Rhodesia from JapaneseCombat - British
Non Combat Move - British
3 aaGuns and 28 infantry moved from Trans-Jordan to Iraq
1 fighter and 1 tactical_bomber moved from Egypt to Iraq
9 infantry moved from Egypt to Anglo Egyptian Sudan
3 aaGuns moved from Belgian Congo to Rhodesia
1 fighter moved from United Kingdom to 112 Sea Zone
1 fighter moved from 112 Sea Zone to United Kingdom
1 infantry moved from Queensland to New South WalesTurn Complete - British
British collect 26 PUs; end with 68 PUs totalTurn Complete - UK_Pacific
UK_Pacific collect 27 PUs; end with 27 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 32 PUs
Turning on Edit Mode
EDIT: Changing PUs for UK_Pacific from 32 to 33
EDIT: Changing ownership of New Britain from Americans to UK_Pacific
EDIT: Turning off Edit ModeTerritory Summary for British, UK_Pacific :
India : 1 airfield, 1 factory_minor and 1 harbour
Malaya : 1 factory_minor and 1 harbour
Kwangtung : 1 factory_minor and 1 harbour
Queensland : 1 flag, 1 airfield and 1 harbour
Victoria : 1 flag
New Britain : 1 flag
Northern Territory : 1 flag
New Zealand : 1 flag, 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 flag, 2 aaGuns, 1 factory_minor, 1 harbour and 5 infantry
South Australia : 1 flag
Western Australia : 1 flag
Solomon Islands : 1 flag
New Guinea : 1 flag
Iceland : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Quebec : 1 factory_minor
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor and 1 harbour
Scotland : 1 airfield and 1 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 6 infantry
Anglo Egyptian Sudan : 9 infantry
Rhodesia : 3 aaGuns, 3 artilleries and 13 infantry
Tanganyika Territory : 1 infantry
French Equatorial Africa : 1 flag
French Central Africa : 1 flag, 1 infantry
Syria : 1 flag
Sierra Leone : 1 flag
Iraq : 3 aaGuns, 1 fighter, 28 infantry and 1 tactical_bomberProduction/PUs Summary :
Germans : 76 / 105
Russians : 3 / 0
Japanese : 27 / 25
Americans : 80 / 109
Chinese : 23 / 28
British : 26 / 68
UK_Pacific : 27 / 33
Italians : 17 / 23
ANZAC : 0 / 0
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 1200
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 2 / 0 -
@Nozdormu:
BTW for the remainder of the game we should test a dual capital role.
Sure!