Gamerman's G40 Laegue House Rules Playtest Shin Ji (Axis) vs Nozdormu (Allies)

  • '15

    Yeaaa, it may take an extra round or two.  :cry:


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 35

    Combat Move - Russians

    Non Combat Move - Russians

    Turn Complete - Russians

  • '15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 35

    Purchase Units - Japanese
                Japanese buy 3 armour, 1 bomber and 1 destroyer; Remaining resources: 6 SuicideAttackTokens; 2 PUs;

    Combat Move - Japanese
                1 infantry and 1 transport moved from 83 Sea Zone to 85 Sea Zone
                1 infantry moved from 85 Sea Zone to Brazil
                19 armour, 3 artilleries, 3 infantry and 5 mech_infantrys moved from Eastern Persia to Persia
                1 fighter moved from Japan to 17 Sea Zone
                12 bombers moved from Western Germany to United Kingdom

  • '15

    Intercept?


  • no.

  • '15

    Rolling for which 2 got AAed 1 or a 2 means it was one of the ones headed to the harbor.  Otherwise just the factory.

    DiceRolls: 1@12; Total Hits: 11@12: (5)


  • @Shin:

    Rolling for which 2 got AAed 1 or a 2 means it was one of the ones headed to the harbor.  Otherwise just the factory.

    DiceRolls: 1@12; Total Hits: 11@12: (5)

    I disagree with this. You should have mentioned the fact that they were heading towards the harbor ánd the factory. Seems important.

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 35

    Purchase Units - Japanese
                Japanese buy 3 armour, 1 bomber and 1 destroyer; Remaining resources: 6 SuicideAttackTokens; 2 PUs;

    Combat Move - Japanese
                1 infantry and 1 transport moved from 83 Sea Zone to 85 Sea Zone
                1 infantry moved from 85 Sea Zone to Brazil
                19 armour, 3 artilleries, 3 infantry and 5 mech_infantrys moved from Eastern Persia to Persia
                1 fighter moved from Japan to 17 Sea Zone
                12 bombers moved from Western Germany to United Kingdom

    Combat - Japanese
                Battle in 17 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Persia
                    Japanese attack with 19 armour, 3 artilleries, 3 infantry and 5 mech_infantrys
                    Americans defend with 1 factory_minor and 1 infantry
                    Japanese win, taking Persia from Americans with 19 armour, 3 artilleries, 3 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Brazil
                Air Battle in United Kingdom
                    Japanese attacks with 12 units heading to United Kingdom
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in United Kingdom
                    2 bombers killed by AA
                    Bombing raid in United Kingdom rolls: 4,5,5,6,6,5,4,4 and causes: 20 damage to unit: factory_major
                    Bombing raid in United Kingdom rolls: 3,4 and causes: 6 damage to unit: harbour
                    Bombing raid in United Kingdom causes 26 damage total.  Damaged units is as follows: factory_major = 20, harbour = 6
                Cleaning up after air battles

    Non Combat Move - Japanese
                    Turning on Edit Mode
                    EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Neutral_Axis from Argentina: 4 infantry
                EDIT: Adding units owned by Neutral_Axis to Argentina: 4 infantry
                EDIT: Turning off Edit Mode
                    Turning on Edit Mode
                EDIT: Removing units owned by Neutral_Axis from Argentina: 4 infantry
                EDIT: Adding units owned by Japanese to Argentina: 4 infantry
                    EDIT: Japanese takes Argentina from Neutral_Axis
                    EDIT: Turning off Edit Mode
                10 bombers moved from United Kingdom to Western Germany
                1 armour moved from French West Africa to 83 Sea Zone
                1 armour and 1 transport moved from 83 Sea Zone to 85 Sea Zone
                1 armour moved from 85 Sea Zone to Argentina
                      Japanese take Argentina from Neutral_Axis
                EDIT: 1 armour moved from 85 Sea Zone to Argentina
                1 transport moved from 83 Sea Zone to 85 Sea Zone
                2 transports moved from 83 Sea Zone to 82 Sea Zone
                1 armour moved from French Equatorial Africa to 82 Sea Zone
                1 armour moved from French Equatorial Africa to 82 Sea Zone
                2 armour and 2 transports moved from 82 Sea Zone to 70 Sea Zone
                1 infantry moved from Belgian Congo to 70 Sea Zone
                1 transport moved from 83 Sea Zone to 82 Sea Zone
                1 armour moved from French Equatorial Africa to 82 Sea Zone
                1 armour and 1 transport moved from 82 Sea Zone to 83 Sea Zone
                1 armour moved from Rhodesia to South West Africa
                1 fighter moved from 17 Sea Zone to Japan

    Place Units - Japanese
                1 bomber placed in Japan
                1 destroyer placed in 6 Sea Zone
                3 armour placed in Union of South Africa

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,4,5,2,4,6,3,4,2
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,4
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,5,6,5,1
                Japanese collect 25 PUs (8 lost to blockades); end with 27 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 32 PUs

  • '15

    Oh?  Isn’t that how we did it the last few times?

    Or you mean for the intercept?

    Truthfully, I’m very sleepy right now.  I could be missing something obvious, but I thought you made the choice of where to attack after the air battle, don’t you?

    Page 17 of the Europe Rulebook seems to back me up.

    “After the air battle is complete, or if there were no
    defending fighter interceptors, surviving fighter escorts
    are considered to have retreated. They don�t participate
    in the actual bombing raid, are not subject to antiaircraft
    fire, and will remain in the territory until the Noncombat
    Move phase. Any surviving attacking bombers carry out
    the bombing raid. If the territory offers more than one
    target, the bombers may be divided into groups, and each
    assigned a specific target”

    So it seems the order of operations is the same way it works in TripleA, right?

  • '15

    There’s also this earlier on the same page:

    “To conduct a bombing raid, the attacking player moves
    his or her bombers to the territory on the map containing
    the target(s).”


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 35

    Politics - British
                Turning on Edit Mode
                EDIT: Changing PUs for Chinese from 41 to 21
                EDIT: Turning off Edit Mode

    Purchase Units - British
                British repair 4 damage on 4 harbours; Remaining resources: 21 PUs;
                British buy nothing; Remaining resources: 21 PUs;

    Combat Move - British
                1 fighter moved from United Kingdom to 111 Sea Zone
                1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
                      British take French Equatorial Africa from Japanese
                1 infantry moved from Anglo Egyptian Sudan to Kenya
                      British take Kenya from Japanese
                1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
                      British take Belgian Congo from Japanese
                3 artilleries and 12 infantry moved from Anglo Egyptian Sudan to Belgian Congo

    Combat - British
                Battle in 111 Sea Zone
                    British attack with 1 fighter
                    Germans defend with 13 transports
                        13 transports owned by the Germans lost in 111 Sea Zone
                    British win with 1 fighter remaining. Battle score for attacker is 91
                    Casualties for Germans: 13 transports

    Non Combat Move - British
                1 fighter moved from 111 Sea Zone to United Kingdom
                1 infantry moved from Syria to Trans-Jordan
                3 aaGuns moved from Anglo Egyptian Sudan to Belgian Congo
                1 fighter and 1 tactical_bomber moved from Trans-Jordan to Egypt
                1 infantry moved from Alexandria to Egypt
                2 infantry moved from Trans-Jordan to Egypt
                3 infantry moved from Trans-Jordan to Egypt
                3 infantry moved from Trans-Jordan to Egypt

    Turn Complete - British
                British collect 21 PUs; end with 42 PUs total

    Turn Complete - UK_Pacific

    Territory Summary for British, UK_Pacific :

    Queensland : 1 flag, 1 airfield, 1 harbour and 1 infantry
        Victoria : 1 flag
        Northern Territory : 1 flag
        New Zealand : 1 flag, 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 flag, 2 aaGuns, 1 factory_minor, 1 harbour and 4 infantry
        South Australia : 1 flag
        Western Australia : 1 flag
        Solomon Islands : 1 flag
        New Guinea : 1 flag
        Belgian Congo : 3 aaGuns, 3 artilleries and 13 infantry
        Iceland : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
        Quebec : 1 factory_minor
        Trans-Jordan : 3 aaGuns and 28 infantry
        Gibraltar : 1 airfield and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 factory_minor, 1 fighter, 1 harbour, 9 infantry and 1 tactical_bomber
        Kenya : 1 infantry
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 7 infantry
        French Equatorial Africa : 1 flag, 1 infantry
        Syria : 1 flag
        Sierra Leone : 1 flag
        Spain : 2 aaGuns, 1 armour, 2 artilleries, 10 infantry and 1 mech_infantry

    Production/PUs Summary :

    Germans : 79 / 104
        Russians : 3 / 0
        Japanese : 30 / 32
        Americans : 95 / 126
        Chinese : 20 / 21
        British : 21 / 42
        UK_Pacific : 10 / 0
        Italians : 15 / 23
        ANZAC : 0 / 0
        French : 0 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 1200
        Neutral_Axis : 4 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 6 / 0

  • '15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 35

    Purchase Units - Italians
                Italians buy 2 fighters; Remaining resources: 3 PUs;

    Combat Move - Italians
                Turning on Edit Mode
                EDIT: Changing PUs for Italians from 3 to 1
                EDIT: Turning off Edit Mode
                4 armour, 5 artilleries, 20 infantry and 7 mech_infantrys moved from Normandy Bordeaux to Spain
                1 bomber moved from Southern Italy to Spain

  • '15

    I think I’ll need an OOL here.  I hit you 7 times.

  • '15

    Well, I need to shut my computer down, so I’m going to roll it through with the standard units lost.  If I win, it won’t matter.  If I don’t, we can roll it out here later.

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 35

    Purchase Units - Italians
                Italians buy 2 fighters; Remaining resources: 3 PUs;

    Combat Move - Italians
                Turning on Edit Mode
                EDIT: Changing PUs for Italians from 3 to 1
                EDIT: Turning off Edit Mode
                4 armour, 5 artilleries, 20 infantry and 7 mech_infantrys moved from Normandy Bordeaux to Spain
                1 bomber moved from Southern Italy to Spain

    Combat - Italians
                Battle in Spain
                    Italians attack with 4 armour, 5 artilleries, 1 bomber, 20 infantry and 7 mech_infantrys
                    British defend with 2 aaGuns, 1 armour, 2 artilleries, 10 infantry and 1 mech_infantry; Americans defend with 4 aaGuns, 1 airfield, 4 artilleries, 1 factory_minor, 1 harbour and 11 infantry
                    Italians win, taking Spain from Americans with 4 armour, 2 artilleries, 1 bomber and 4 mech_infantrys remaining. Battle score for attacker is 43
                    Casualties for British: 2 aaGuns, 1 armour, 2 artilleries, 10 infantry and 1 mech_infantry
                    Casualties for Italians: 3 artilleries, 20 infantry and 3 mech_infantrys
                    Casualties for Americans: 4 aaGuns, 4 artilleries and 11 infantry

    Non Combat Move - Italians
                1 bomber moved from Spain to Southern Italy
                1 artillery and 3 infantry moved from Tunisia to Libya

    Place Units - Italians
                2 fighters placed in Southern Italy

    Turn Complete - Italians
                Italians collect 17 PUs; end with 18 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs

  • '15

    And as it turns out, all is well.

    I’m off to bed - see you in about 8  :-)


  • @Shin:

    And as it turns out, all is well.

    I’m off to bed - see you in about 8  :-)

    Actually that doesn’t matter. If you don’t use max defense, then the defender can always ask for a re-roll.

  • '15

    Ah, is that the accepted protocol?  Good to know.  There’s always a balance between speed and politeness to be struck.

    Probably just as well this game is running a bit longer, since Gamerman is still deciding on the final Pacific VCs.

    And did Panama as a European VC happen?  I need to check the document again.


  • @Shin:

    Ah, is that the accepted protocol?  Good to know.  There’s always a balance between speed and politeness to be struck.

    Probably just as well this game is running a bit longer, since Gamerman is still deciding on the final Pacific VCs.

    And did Panama as a European VC happen?  I need to check the document again.

    No, because I decided to keep the European map with the same Victory Cities, and adding 3 to the Pacific makes them equal at 11.  11 cities, of which Axis much capture 8 to win.  Now they are equal, and it will be beautiful.

    I want to name cities by world importance (because that is they way they all were out of the box), and want to add Malaya (Singapore), Manchuria, and Java (Jakarta).  It will take more playtesting to decide (with the major changes to India/Australia, some giving advantage to Allies, some taking away), but I would consider moving a VC from Phillipines to New Zealand.  New Zealand would be much easier to take and hold than NSW, though.

    Still, giving the Allies more chances to disrupt the victory (Malaya, Java, Manchuria) does work to offset.  One of these territories only need to be captured for a moment to reset the clock.  Don’t forget other changes can be made.  VC conditions may actually be easier than 2nd edition (not having to go get NSW or Hawaii) but other changes can be made as well.  Like reducing Japanese aircraft and/or land presence on China at game start a little bit more.

    We won’t know until we play more


  • @Shin:

    There’s also this earlier on the same page:

    “To conduct a bombing raid, the attacking player moves
    his or her bombers to the territory on the map containing
    the target(s).”

    Right, this means you’re committing to the TERRITORY, not the facility target.  Facility targets are chosen after the air battle.

    So Shin Ji is correct, the defender must make the decision about interceptors without knowing what facilities are being targeted.  Triple A does it wrong.

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