@SuperbattleshipYamato disregard my last, here is the right one
Gamerman's G40 Laegue House Rules Playtest Shin Ji (Axis) vs Nozdormu (Allies)
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@Nozdormu:
@Nozdormu:
@Shin:
1 hit on the second round. Man, what a waste. :lol:
Well go for 1 infantry. I need to save my AA for your German airforce. They need more targets.
Kinda wondering what the maximum amount of kills is with AA. 3-4?
Each AA gets 3 shots, so it depends on how many planes are attacking. Or did you mean what’s the max ever shot down in one AA roll?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 34
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Kweichow to Szechwan
Chinese take Szechwan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Turning on Edit Mode
EDIT: Changing PUs for Americans from 127 to 126
EDIT: Turning off Edit Mode
1 infantry moved from Hunan to Yunnan
4 infantry moved from Kwangsi to YunnanPlace Units - Chinese
6 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 20 PUs; end with 21 PUs totalTerritory Summary for Chinese :
Manchuria : 1 airfield
Shensi : 1 infantry
Yunnan : 14 infantry
Szechwan : 1 infantryProduction/PUs Summary :
Germans : 72 / 94
Russians : 5 / 0
Japanese : 27 / 40
Americans : 102 / 126
Chinese : 20 / 21
British : 20 / 25
UK_Pacific : 10 / 0
Italians : 15 / 23
ANZAC : 0 / 0
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 1200
Neutral_Axis : 6 / 0
Neutral_Allies : 0 / 0
Neutral_True : 6 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 11 times
3 was rolled 9 times
4 was rolled 6 times
5 was rolled 10 times
6 was rolled 6 times
Average roll : 3,543
Median : 3,000
Variance : 0,889
Standard Deviation : 0,943
Total rolls : 46Null / Other
2 was rolled 2 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3,250
Median : 2,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 4Germans Combat
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3,500
Median : 3,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2Italians Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3,000
Median : 3,000
Variance : 1,500
Standard Deviation : 1,225
Total rolls : 3Americans Combat
1 was rolled 3 times
2 was rolled 8 times
3 was rolled 7 times
4 was rolled 6 times
5 was rolled 8 times
6 was rolled 5 times
Average roll : 3,622
Median : 4,000
Variance : 0,528
Standard Deviation : 0,726
Total rolls : 37 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 35
Politics - Germans
EDIT: Turning off Edit ModePurchase Units - Germans
Germans buy 1 armour, 3 artilleries, 4 bombers, 2 destroyers and 2 mech_infantrys; Remaining resources: 4 PUs;Combat Move - Germans
Turning on Edit Mode
EDIT: Changing PUs for Germans from 4 to 0
EDIT: Turning off Edit Mode
4 artilleries moved from Norway to 113 Sea Zone
1 infantry moved from Norway to 113 Sea Zone
6 armour, 3 artilleries and 12 infantry moved from Western Germany to 113 Sea Zone
6 armour, 7 artilleries, 13 infantry and 13 transports moved from 113 Sea Zone to 111 Sea Zone
6 armour, 7 artilleries and 13 infantry moved from 111 Sea Zone to Scotland
1 mech_infantry moved from Normandy Bordeaux to Southern France
1 mech_infantry moved from Normandy Bordeaux to Southern France
1 destroyer moved from 113 Sea Zone to 104 Sea Zone
3 fighters moved from Western Germany to 104 Sea Zone
1 tactical_bomber moved from Western Germany to 104 Sea Zone
9 bombers moved from Norway to 104 Sea Zone
1 artillery moved from Normandy Bordeaux to Southern France
1 infantry moved from Volgograd to Caucasus
Germans take Caucasus from Russians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 35
Politics - Germans
EDIT: Turning off Edit ModePurchase Units - Germans
Germans buy 1 armour, 3 artilleries, 4 bombers, 2 destroyers and 2 mech_infantrys; Remaining resources: 4 PUs;Combat Move - Germans
Turning on Edit Mode
EDIT: Changing PUs for Germans from 4 to 0
EDIT: Turning off Edit Mode
4 artilleries moved from Norway to 113 Sea Zone
1 infantry moved from Norway to 113 Sea Zone
6 armour, 3 artilleries and 12 infantry moved from Western Germany to 113 Sea Zone
6 armour, 7 artilleries, 13 infantry and 13 transports moved from 113 Sea Zone to 111 Sea Zone
6 armour, 7 artilleries and 13 infantry moved from 111 Sea Zone to Scotland
1 mech_infantry moved from Normandy Bordeaux to Southern France
1 mech_infantry moved from Normandy Bordeaux to Southern France
1 destroyer moved from 113 Sea Zone to 104 Sea Zone
3 fighters moved from Western Germany to 104 Sea Zone
1 tactical_bomber moved from Western Germany to 104 Sea Zone
9 bombers moved from Norway to 104 Sea Zone
1 artillery moved from Normandy Bordeaux to Southern France
1 infantry moved from Volgograd to Caucasus
Germans take Caucasus from RussiansCombat - Germans
Battle in 104 Sea Zone
Germans attack with 9 bombers, 1 destroyer, 3 fighters and 1 tactical_bomber
Americans defend with 9 submarines
1 submarine owned by the Americans Submerged
Germans win with 9 bombers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 40
Casualties for Germans: 1 destroyer
Casualties for Americans: 8 submarines
Battle in Scotland
Battle in Southern France
Germans attack with 1 artillery and 2 mech_infantrys
Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Scotland from British, taking Southern France from Americans with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Germans
9 bombers moved from 104 Sea Zone to Western Germany
3 fighters and 1 tactical_bomber moved from 104 Sea Zone to Normandy Bordeaux
1 infantry moved from Western Germany to France
3 aaGuns, 26 armour, 14 artilleries, 28 infantry and 32 mech_infantrys moved from Volgograd to Caucasus
2 mech_infantrys moved from Norway to Finland
1 mech_infantry moved from Finland to NovgorodPlace Units - Germans
3 artilleries placed in Normandy Bordeaux
1 armour and 2 mech_infantrys placed in France
4 bombers placed in Germany
2 destroyers placed in 113 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 9 bombers
EDIT: Adding units owned by Germans to Germany: 9 bombers
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 9 bombers
EDIT: Adding units owned by Germans to Norway: 9 bombers
EDIT: Removing units owned by Germans from Finland: 2 mech_infantrys
EDIT: Adding units owned by Germans to Norway: 2 mech_infantrys
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 79 PUs; end with 79 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 104 PUs -
Yeaaa, it may take an extra round or two. :cry:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 35
Combat Move - Russians
Non Combat Move - Russians
Turn Complete - Russians
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 35
Purchase Units - Japanese
Japanese buy 3 armour, 1 bomber and 1 destroyer; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 infantry and 1 transport moved from 83 Sea Zone to 85 Sea Zone
1 infantry moved from 85 Sea Zone to Brazil
19 armour, 3 artilleries, 3 infantry and 5 mech_infantrys moved from Eastern Persia to Persia
1 fighter moved from Japan to 17 Sea Zone
12 bombers moved from Western Germany to United Kingdom -
Intercept?
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no.
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Rolling for which 2 got AAed 1 or a 2 means it was one of the ones headed to the harbor. Otherwise just the factory.
Rolls: 1@12; Total Hits: 11@12: (5)
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@Shin:
Rolling for which 2 got AAed 1 or a 2 means it was one of the ones headed to the harbor. Otherwise just the factory.
Rolls: 1@12; Total Hits: 11@12: (5)
I disagree with this. You should have mentioned the fact that they were heading towards the harbor ánd the factory. Seems important.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 35
Purchase Units - Japanese
Japanese buy 3 armour, 1 bomber and 1 destroyer; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 infantry and 1 transport moved from 83 Sea Zone to 85 Sea Zone
1 infantry moved from 85 Sea Zone to Brazil
19 armour, 3 artilleries, 3 infantry and 5 mech_infantrys moved from Eastern Persia to Persia
1 fighter moved from Japan to 17 Sea Zone
12 bombers moved from Western Germany to United KingdomCombat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Persia
Japanese attack with 19 armour, 3 artilleries, 3 infantry and 5 mech_infantrys
Americans defend with 1 factory_minor and 1 infantry
Japanese win, taking Persia from Americans with 19 armour, 3 artilleries, 3 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Brazil
Air Battle in United Kingdom
Japanese attacks with 12 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
2 bombers killed by AA
Bombing raid in United Kingdom rolls: 4,5,5,6,6,5,4,4 and causes: 20 damage to unit: factory_major
Bombing raid in United Kingdom rolls: 3,4 and causes: 6 damage to unit: harbour
Bombing raid in United Kingdom causes 26 damage total. Damaged units is as follows: factory_major = 20, harbour = 6
Cleaning up after air battlesNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Neutral_Axis from Argentina: 4 infantry
EDIT: Adding units owned by Neutral_Axis to Argentina: 4 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Neutral_Axis from Argentina: 4 infantry
EDIT: Adding units owned by Japanese to Argentina: 4 infantry
EDIT: Japanese takes Argentina from Neutral_Axis
EDIT: Turning off Edit Mode
10 bombers moved from United Kingdom to Western Germany
1 armour moved from French West Africa to 83 Sea Zone
1 armour and 1 transport moved from 83 Sea Zone to 85 Sea Zone
1 armour moved from 85 Sea Zone to Argentina
Japanese take Argentina from Neutral_Axis
EDIT: 1 armour moved from 85 Sea Zone to Argentina
1 transport moved from 83 Sea Zone to 85 Sea Zone
2 transports moved from 83 Sea Zone to 82 Sea Zone
1 armour moved from French Equatorial Africa to 82 Sea Zone
1 armour moved from French Equatorial Africa to 82 Sea Zone
2 armour and 2 transports moved from 82 Sea Zone to 70 Sea Zone
1 infantry moved from Belgian Congo to 70 Sea Zone
1 transport moved from 83 Sea Zone to 82 Sea Zone
1 armour moved from French Equatorial Africa to 82 Sea Zone
1 armour and 1 transport moved from 82 Sea Zone to 83 Sea Zone
1 armour moved from Rhodesia to South West Africa
1 fighter moved from 17 Sea Zone to JapanPlace Units - Japanese
1 bomber placed in Japan
1 destroyer placed in 6 Sea Zone
3 armour placed in Union of South AfricaTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,4,5,2,4,6,3,4,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,5,6,5,1
Japanese collect 25 PUs (8 lost to blockades); end with 27 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 32 PUs -
Oh? Isn’t that how we did it the last few times?
Or you mean for the intercept?
Truthfully, I’m very sleepy right now. I could be missing something obvious, but I thought you made the choice of where to attack after the air battle, don’t you?
Page 17 of the Europe Rulebook seems to back me up.
“After the air battle is complete, or if there were no
defending fighter interceptors, surviving fighter escorts
are considered to have retreated. They don�t participate
in the actual bombing raid, are not subject to antiaircraft
fire, and will remain in the territory until the Noncombat
Move phase. Any surviving attacking bombers carry out
the bombing raid. If the territory offers more than one
target, the bombers may be divided into groups, and each
assigned a specific target”So it seems the order of operations is the same way it works in TripleA, right?
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There’s also this earlier on the same page:
“To conduct a bombing raid, the attacking player moves
his or her bombers to the territory on the map containing
the target(s).” -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 35
Politics - British
Turning on Edit Mode
EDIT: Changing PUs for Chinese from 41 to 21
EDIT: Turning off Edit ModePurchase Units - British
British repair 4 damage on 4 harbours; Remaining resources: 21 PUs;
British buy nothing; Remaining resources: 21 PUs;Combat Move - British
1 fighter moved from United Kingdom to 111 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
British take French Equatorial Africa from Japanese
1 infantry moved from Anglo Egyptian Sudan to Kenya
British take Kenya from Japanese
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
British take Belgian Congo from Japanese
3 artilleries and 12 infantry moved from Anglo Egyptian Sudan to Belgian CongoCombat - British
Battle in 111 Sea Zone
British attack with 1 fighter
Germans defend with 13 transports
13 transports owned by the Germans lost in 111 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 91
Casualties for Germans: 13 transportsNon Combat Move - British
1 fighter moved from 111 Sea Zone to United Kingdom
1 infantry moved from Syria to Trans-Jordan
3 aaGuns moved from Anglo Egyptian Sudan to Belgian Congo
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Egypt
1 infantry moved from Alexandria to Egypt
2 infantry moved from Trans-Jordan to Egypt
3 infantry moved from Trans-Jordan to Egypt
3 infantry moved from Trans-Jordan to EgyptTurn Complete - British
British collect 21 PUs; end with 42 PUs totalTurn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Queensland : 1 flag, 1 airfield, 1 harbour and 1 infantry
Victoria : 1 flag
Northern Territory : 1 flag
New Zealand : 1 flag, 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 flag, 2 aaGuns, 1 factory_minor, 1 harbour and 4 infantry
South Australia : 1 flag
Western Australia : 1 flag
Solomon Islands : 1 flag
New Guinea : 1 flag
Belgian Congo : 3 aaGuns, 3 artilleries and 13 infantry
Iceland : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Quebec : 1 factory_minor
Trans-Jordan : 3 aaGuns and 28 infantry
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor, 1 fighter, 1 harbour, 9 infantry and 1 tactical_bomber
Kenya : 1 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 7 infantry
French Equatorial Africa : 1 flag, 1 infantry
Syria : 1 flag
Sierra Leone : 1 flag
Spain : 2 aaGuns, 1 armour, 2 artilleries, 10 infantry and 1 mech_infantryProduction/PUs Summary :
Germans : 79 / 104
Russians : 3 / 0
Japanese : 30 / 32
Americans : 95 / 126
Chinese : 20 / 21
British : 21 / 42
UK_Pacific : 10 / 0
Italians : 15 / 23
ANZAC : 0 / 0
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 1200
Neutral_Axis : 4 / 0
Neutral_Allies : 0 / 0
Neutral_True : 6 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 35
Purchase Units - Italians
Italians buy 2 fighters; Remaining resources: 3 PUs;Combat Move - Italians
Turning on Edit Mode
EDIT: Changing PUs for Italians from 3 to 1
EDIT: Turning off Edit Mode
4 armour, 5 artilleries, 20 infantry and 7 mech_infantrys moved from Normandy Bordeaux to Spain
1 bomber moved from Southern Italy to Spain -
I think I’ll need an OOL here. I hit you 7 times.
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Well, I need to shut my computer down, so I’m going to roll it through with the standard units lost. If I win, it won’t matter. If I don’t, we can roll it out here later.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 35
Purchase Units - Italians
Italians buy 2 fighters; Remaining resources: 3 PUs;Combat Move - Italians
Turning on Edit Mode
EDIT: Changing PUs for Italians from 3 to 1
EDIT: Turning off Edit Mode
4 armour, 5 artilleries, 20 infantry and 7 mech_infantrys moved from Normandy Bordeaux to Spain
1 bomber moved from Southern Italy to SpainCombat - Italians
Battle in Spain
Italians attack with 4 armour, 5 artilleries, 1 bomber, 20 infantry and 7 mech_infantrys
British defend with 2 aaGuns, 1 armour, 2 artilleries, 10 infantry and 1 mech_infantry; Americans defend with 4 aaGuns, 1 airfield, 4 artilleries, 1 factory_minor, 1 harbour and 11 infantry
Italians win, taking Spain from Americans with 4 armour, 2 artilleries, 1 bomber and 4 mech_infantrys remaining. Battle score for attacker is 43
Casualties for British: 2 aaGuns, 1 armour, 2 artilleries, 10 infantry and 1 mech_infantry
Casualties for Italians: 3 artilleries, 20 infantry and 3 mech_infantrys
Casualties for Americans: 4 aaGuns, 4 artilleries and 11 infantryNon Combat Move - Italians
1 bomber moved from Spain to Southern Italy
1 artillery and 3 infantry moved from Tunisia to LibyaPlace Units - Italians
2 fighters placed in Southern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 18 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs -
And as it turns out, all is well.
I’m off to bed - see you in about 8 :-)