@SuperbattleshipYamato disregard my last, here is the right one
Gamerman's G40 Laegue House Rules Playtest Shin Ji (Axis) vs Nozdormu (Allies)
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NCM edit incoming.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 33
Politics - Germans
EDIT: Turning off Edit ModePurchase Units - Germans
Germans buy 2 artilleries, 10 infantry and 8 transports; Remaining resources: 0 PUs;Combat Move - Germans
18 bombers moved from Western Germany to 123 Sea Zone
1 tactical_bomber moved from Germany to 112 Sea Zone
2 mech_infantrys moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to 112 Sea Zone
1 fighter moved from Western Germany to 112 Sea Zone
1 fighter moved from Western Germany to Normandy Bordeaux
1 tactical_bomber moved from Southern France to Normandy Bordeaux
1 mech_infantry moved from Karelia to Finland
Germans take Finland from Americans
1 infantry moved from Samara to Volgograd
Germans take Volgograd from RussiansCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from Americans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in 112 Sea Zone
Germans attack with 2 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Germans win with 2 fighters remaining. Battle score for attacker is -3
Casualties for Germans: 1 tactical_bomber
Casualties for Americans: 1 destroyer
Battle in 123 Sea Zone
Germans attack with 18 bombers
British defend with 1 transport; Americans defend with 6 carriers, 2 cruisers, 4 destroyers and 1 submarine
1 submarine owned by the Americans Submerged
Units damaged: 3 carriers owned by the Americans
Germans win with 9 bombers remaining. Battle score for attacker is 51
Casualties for Germans: 9 bombers
Casualties for British: 1 transport
Casualties for Americans: 6 carriers, 2 cruisers and 4 destroyersNon Combat Move - Germans
9 bombers moved from 123 Sea Zone to Norway
1 artillery and 1 infantry moved from Sweden to Norway
2 mech_infantrys moved from Vyborg to Norway
3 armour moved from France to Western Germany
3 armour moved from Southern France to Western Germany
2 fighters moved from 112 Sea Zone to Western Germany
1 tactical_bomber moved from Normandy Bordeaux to Southern France
1 fighter moved from Normandy Bordeaux to Western Germany
3 aaGuns, 25 armour, 14 artilleries, 28 infantry and 22 mech_infantrys moved from Samara to Volgograd
3 mech_infantrys moved from Russia to Volgograd
1 armour and 1 mech_infantry moved from Kazakhstan to Volgograd
6 mech_infantrys moved from Ukraine to VolgogradPlace Units - Germans
8 transports placed in 113 Sea Zone
10 infantry placed in Western Germany
2 artilleries placed in NorwayTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1
Germans collect 72 PUs (2 lost to blockades); end with 72 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 94 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern France: 3 aaGuns, 2 artilleries, 13 mech_infantrys and 1 tactical_bomber
EDIT: Adding units owned by Germans to Normandy Bordeaux: 3 aaGuns, 2 artilleries and 13 mech_infantrys
EDIT: Adding units owned by Germans to Western Germany: 1 tactical_bomber
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 33
Politics - Germans
EDIT: Turning off Edit ModePurchase Units - Germans
Germans buy 2 artilleries, 10 infantry and 8 transports; Remaining resources: 0 PUs;Combat Move - Germans
18 bombers moved from Western Germany to 123 Sea Zone
1 tactical_bomber moved from Germany to 112 Sea Zone
2 mech_infantrys moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to 112 Sea Zone
1 fighter moved from Western Germany to 112 Sea Zone
1 fighter moved from Western Germany to Normandy Bordeaux
1 tactical_bomber moved from Southern France to Normandy Bordeaux
1 mech_infantry moved from Karelia to Finland
Germans take Finland from Americans
1 infantry moved from Samara to Volgograd
Germans take Volgograd from RussiansCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from Americans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in 112 Sea Zone
Germans attack with 2 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Germans win with 2 fighters remaining. Battle score for attacker is -3
Casualties for Germans: 1 tactical_bomber
Casualties for Americans: 1 destroyer
Battle in 123 Sea Zone
Germans attack with 18 bombers
British defend with 1 transport; Americans defend with 6 carriers, 2 cruisers, 4 destroyers and 1 submarine
1 submarine owned by the Americans Submerged
Units damaged: 3 carriers owned by the Americans
Germans win with 9 bombers remaining. Battle score for attacker is 51
Casualties for Germans: 9 bombers
Casualties for British: 1 transport
Casualties for Americans: 6 carriers, 2 cruisers and 4 destroyersNon Combat Move - Germans
9 bombers moved from 123 Sea Zone to Norway
1 artillery and 1 infantry moved from Sweden to Norway
2 mech_infantrys moved from Vyborg to Norway
3 armour moved from France to Western Germany
3 armour moved from Southern France to Western Germany
2 fighters moved from 112 Sea Zone to Western Germany
1 tactical_bomber moved from Normandy Bordeaux to Southern France
1 fighter moved from Normandy Bordeaux to Western Germany
3 aaGuns, 25 armour, 14 artilleries, 28 infantry and 22 mech_infantrys moved from Samara to Volgograd
3 mech_infantrys moved from Russia to Volgograd
1 armour and 1 mech_infantry moved from Kazakhstan to Volgograd
6 mech_infantrys moved from Ukraine to VolgogradPlace Units - Germans
8 transports placed in 113 Sea Zone
10 infantry placed in Western Germany
2 artilleries placed in NorwayTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1
Germans collect 72 PUs (2 lost to blockades); end with 72 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 94 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern France: 3 aaGuns, 2 artilleries, 13 mech_infantrys and 1 tactical_bomber
EDIT: Adding units owned by Germans to Normandy Bordeaux: 3 aaGuns, 2 artilleries and 13 mech_infantrys
EDIT: Adding units owned by Germans to Western Germany: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to 113 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode -
Forgot to include the Destroyer I got with the 8 IPCs I saved from buying the Transports. It’s in there now. My apologies for not mentioning it earlier.
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The game has run its course. I have no interest in seeing how the remainder of the game is playing out. I have seen all I wanted to see.
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Thanks?
I’ll take the win. Do you want to switch sides under the same rules - to get more data?
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@Shin:
Thanks?
I’ll take the win. Do you want to switch sides under the same rules - to get more data?
No the rules we played under are flawed and need to be reviewed. Gamerman made notes and these notes need to be implemented before we start a new game. Also if you are going to take a win, then we continue playing. Bring up Japan. I will tear you to shreds.
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@Shin:
Do you want to switch sides under the same rules - to get more data?
If you do, please make a few tweaks
Iraq value down to 1
6 flying tiger chits, defending on a 2
Sydney and Calcutta are dual capitals - you lose 1/2 money if one falls, and India cannot collect from Australia/NZ, and NSW cannot collect from West India, Burma, Shan State, Hong Kong
Reduce 3 East Russian stacks from 6 infantry to 5Shan State cannot be convoyed when controlled by India
Malaya max convoy damage to India is 2 (was 1 before)
(Malaya max convoy damage would be 3 if controlled by Australia, and India controlled by Axis) -
@Nozdormu:
Also if you are going to take a win, then we continue playing. Bring up Japan. I will tear you to shreds.
Game is apparently still contested, so is not over :-)
I might have a couple more rule changes to try, too… Looking over your suggestions again now
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You are forgetting the cheesy 12 ipc the Germans can take if the Russians can’t refuse.
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Right, I thought that went without saying, but good point
Tacs stay at 11
I re-thought transports and I want them to go back to 7. I don’t want transport purchases competing with subs and tanks -
The Russia/Japan 12 IPC loophole has been closed - I changed the document the other day. I am updating the document with these changes, and am separately listing them for you so that you don’t have to scrutinize the whole document again
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Oh yeah, victory cities. I definitely want to update you on those.
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@Nozdormu:
@Shin:
Thanks?
I’ll take the win.� Do you want to switch sides under the same rules - to get more data?
No the rules we played under are flawed and need to be reviewed. Gamerman made notes and these notes need to be implemented before we start a new game. Also if you are going to take a win, then we continue playing. Bring up Japan. I will tear you to shreds.
Fine with me. �I just can’t tell the intent of what you’re writing sometimes. �And the reason I suggested to play by the same rules was for the fairness aspect, since the current rules appear to disadvantage the Allies.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 33
Politics - Japanese
Purchase Units - Japanese
Japanese buy 3 fighters; Remaining resources: 6 SuicideAttackTokens; 12 PUs;Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing PUs for Japanese from 12 to 9
EDIT: Turning off Edit Mode
1 armour moved from Union of South Africa to South West Africa
Japanese take South West Africa from British
1 armour moved from South West Africa to Rhodesia
1 armour moved from Rhodesia to Anglo Egyptian Sudan
1 armour moved from French Equatorial Africa to Anglo Egyptian Sudan
1 armour moved from French West Africa to Gold Coast
Japanese take Gold Coast from British
1 armour moved from Gold Coast to French West Africa
11 bombers moved from Western Germany to United Kingdom -
@Shin:
@Nozdormu:
@Shin:
Thanks?
I’ll take the win.� Do you want to switch sides under the same rules - to get more data?
No the rules we played under are flawed and need to be reviewed. Gamerman made notes and these notes need to be implemented before we start a new game. Also if you are going to take a win, then we continue playing. Bring up Japan. I will tear you to shreds.
Fine with me. �I just can’t tell the intent of what you’re writing sometimes. �And the reason I suggested to play by the same rules was for the fairness aspect, since the current rules appear to disadvantage the Allies.
Which is why I am playing with the allies again.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 33
Politics - Japanese
Purchase Units - Japanese
Japanese buy 3 fighters; Remaining resources: 6 SuicideAttackTokens; 12 PUs;Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing PUs for Japanese from 12 to 9
EDIT: Turning off Edit Mode
1 armour moved from Union of South Africa to South West Africa
Japanese take South West Africa from British
1 armour moved from South West Africa to Rhodesia
1 armour moved from Rhodesia to Anglo Egyptian Sudan
1 armour moved from French Equatorial Africa to Anglo Egyptian Sudan
1 armour moved from French West Africa to Gold Coast
Japanese take Gold Coast from British
1 armour moved from Gold Coast to French West Africa
11 bombers moved from Western Germany to United KingdomCombat - Japanese
Battle in Anglo Egyptian Sudan
Japanese attack with 2 armour
British defend with 1 infantry
Japanese win, taking Anglo Egyptian Sudan from British with 1 armour remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for British: 1 infantry
Battle in United Kingdom
Japanese attack with 11 bombers
British defend with 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 4 infantry
Japanese win with 9 bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 2 bombers
Casualties for British: 2 aaGuns, 1 artillery and 4 infantryNon Combat Move - Japanese
9 bombers moved from United Kingdom to Western Germany
3 bombers moved from Iraq to Western Germany
19 armour and 5 mech_infantrys moved from Iraq to Eastern Persia
3 artilleries and 3 infantry moved from Persia to Eastern Persia
1 infantry moved from Union of South Africa to 71 Sea Zone
3 armour and 1 infantry moved from Rhodesia to Belgian Congo
3 armour moved from Belgian Congo to French Equatorial Africa
2 battleships, 5 carriers, 2 cruisers, 2 destroyers, 8 fighters, 1 infantry, 7 submarines, 1 tactical_bomber and 5 transports moved from 71 Sea Zone to 70 Sea Zone
2 battleships, 5 carriers, 2 cruisers, 2 destroyers, 8 fighters, 1 infantry, 7 submarines, 1 tactical_bomber and 5 transports moved from 70 Sea Zone to 83 Sea ZonePlace Units - Japanese
3 fighters placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,3,2,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,2,2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,1,5,2
Japanese collect 26 PUs (11 lost to blockades); end with 35 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 40 PUs -
OK, I have an idea for the rules changes
I will highlight all changes to the document from the ruleset you played game one with, in yellow. So you can just look for the yellow highlight to see the changes.
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I’m done updating the document, so you can review it whenever you want.
Whenever you are going to start game 2, please be sure to review the yellow highlighted items. Everything else is the same. Don’t hesitate to let me know if you have concerns. I’m very happy you guys are planning to play another game, with tweaks.