@SuperbattleshipYamato disregard my last, here is the right one
Gamerman's G40 Laegue House Rules Playtest Shin Ji (Axis) vs Nozdormu (Allies)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 33
Politics - Germans
EDIT: Turning off Edit ModePurchase Units - Germans
Germans buy 2 artilleries, 10 infantry and 8 transports; Remaining resources: 0 PUs;Combat Move - Germans
18 bombers moved from Western Germany to 123 Sea Zone
1 tactical_bomber moved from Germany to 112 Sea Zone
2 mech_infantrys moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to 112 Sea Zone
1 fighter moved from Western Germany to 112 Sea Zone
1 fighter moved from Western Germany to Normandy Bordeaux
1 tactical_bomber moved from Southern France to Normandy Bordeaux
1 mech_infantry moved from Karelia to Finland
Germans take Finland from Americans
1 infantry moved from Samara to Volgograd
Germans take Volgograd from Russians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 33
Politics - Germans
EDIT: Turning off Edit ModePurchase Units - Germans
Germans buy 2 artilleries, 10 infantry and 8 transports; Remaining resources: 0 PUs;Combat Move - Germans
18 bombers moved from Western Germany to 123 Sea Zone
1 tactical_bomber moved from Germany to 112 Sea Zone
2 mech_infantrys moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to 112 Sea Zone
1 fighter moved from Western Germany to 112 Sea Zone
1 fighter moved from Western Germany to Normandy Bordeaux
1 tactical_bomber moved from Southern France to Normandy Bordeaux
1 mech_infantry moved from Karelia to Finland
Germans take Finland from Americans
1 infantry moved from Samara to Volgograd
Germans take Volgograd from RussiansCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from Americans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in 112 Sea Zone
Germans attack with 2 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Germans win with 2 fighters remaining. Battle score for attacker is -3
Casualties for Germans: 1 tactical_bomber
Casualties for Americans: 1 destroyer
Battle in 123 Sea Zone
Germans attack with 18 bombers
British defend with 1 transport; Americans defend with 6 carriers, 2 cruisers, 4 destroyers and 1 submarine
1 submarine owned by the Americans Submerged
Units damaged: 3 carriers owned by the Americans
Germans win with 9 bombers remaining. Battle score for attacker is 51
Casualties for Germans: 9 bombers
Casualties for British: 1 transport
Casualties for Americans: 6 carriers, 2 cruisers and 4 destroyersNon Combat Move - Germans
9 bombers moved from 123 Sea Zone to Norway
1 artillery and 1 infantry moved from Sweden to Norway
2 mech_infantrys moved from Vyborg to Norway
3 armour moved from France to Western Germany
3 armour moved from Southern France to Western Germany
2 fighters moved from 112 Sea Zone to Western Germany
1 tactical_bomber moved from Normandy Bordeaux to Southern France
1 fighter moved from Normandy Bordeaux to Western Germany
3 aaGuns, 25 armour, 14 artilleries, 28 infantry and 22 mech_infantrys moved from Samara to Volgograd
3 mech_infantrys moved from Russia to Volgograd
1 armour and 1 mech_infantry moved from Kazakhstan to Volgograd
6 mech_infantrys moved from Ukraine to VolgogradPlace Units - Germans
8 transports placed in 113 Sea Zone
10 infantry placed in Western Germany
2 artilleries placed in NorwayTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1
Germans collect 72 PUs (2 lost to blockades); end with 72 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 94 PUs -
NCM edit incoming.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 33
Politics - Germans
EDIT: Turning off Edit ModePurchase Units - Germans
Germans buy 2 artilleries, 10 infantry and 8 transports; Remaining resources: 0 PUs;Combat Move - Germans
18 bombers moved from Western Germany to 123 Sea Zone
1 tactical_bomber moved from Germany to 112 Sea Zone
2 mech_infantrys moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to 112 Sea Zone
1 fighter moved from Western Germany to 112 Sea Zone
1 fighter moved from Western Germany to Normandy Bordeaux
1 tactical_bomber moved from Southern France to Normandy Bordeaux
1 mech_infantry moved from Karelia to Finland
Germans take Finland from Americans
1 infantry moved from Samara to Volgograd
Germans take Volgograd from RussiansCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from Americans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in 112 Sea Zone
Germans attack with 2 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Germans win with 2 fighters remaining. Battle score for attacker is -3
Casualties for Germans: 1 tactical_bomber
Casualties for Americans: 1 destroyer
Battle in 123 Sea Zone
Germans attack with 18 bombers
British defend with 1 transport; Americans defend with 6 carriers, 2 cruisers, 4 destroyers and 1 submarine
1 submarine owned by the Americans Submerged
Units damaged: 3 carriers owned by the Americans
Germans win with 9 bombers remaining. Battle score for attacker is 51
Casualties for Germans: 9 bombers
Casualties for British: 1 transport
Casualties for Americans: 6 carriers, 2 cruisers and 4 destroyersNon Combat Move - Germans
9 bombers moved from 123 Sea Zone to Norway
1 artillery and 1 infantry moved from Sweden to Norway
2 mech_infantrys moved from Vyborg to Norway
3 armour moved from France to Western Germany
3 armour moved from Southern France to Western Germany
2 fighters moved from 112 Sea Zone to Western Germany
1 tactical_bomber moved from Normandy Bordeaux to Southern France
1 fighter moved from Normandy Bordeaux to Western Germany
3 aaGuns, 25 armour, 14 artilleries, 28 infantry and 22 mech_infantrys moved from Samara to Volgograd
3 mech_infantrys moved from Russia to Volgograd
1 armour and 1 mech_infantry moved from Kazakhstan to Volgograd
6 mech_infantrys moved from Ukraine to VolgogradPlace Units - Germans
8 transports placed in 113 Sea Zone
10 infantry placed in Western Germany
2 artilleries placed in NorwayTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1
Germans collect 72 PUs (2 lost to blockades); end with 72 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 94 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern France: 3 aaGuns, 2 artilleries, 13 mech_infantrys and 1 tactical_bomber
EDIT: Adding units owned by Germans to Normandy Bordeaux: 3 aaGuns, 2 artilleries and 13 mech_infantrys
EDIT: Adding units owned by Germans to Western Germany: 1 tactical_bomber
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 33
Politics - Germans
EDIT: Turning off Edit ModePurchase Units - Germans
Germans buy 2 artilleries, 10 infantry and 8 transports; Remaining resources: 0 PUs;Combat Move - Germans
18 bombers moved from Western Germany to 123 Sea Zone
1 tactical_bomber moved from Germany to 112 Sea Zone
2 mech_infantrys moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to 112 Sea Zone
1 fighter moved from Western Germany to 112 Sea Zone
1 fighter moved from Western Germany to Normandy Bordeaux
1 tactical_bomber moved from Southern France to Normandy Bordeaux
1 mech_infantry moved from Karelia to Finland
Germans take Finland from Americans
1 infantry moved from Samara to Volgograd
Germans take Volgograd from RussiansCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from Americans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in 112 Sea Zone
Germans attack with 2 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Germans win with 2 fighters remaining. Battle score for attacker is -3
Casualties for Germans: 1 tactical_bomber
Casualties for Americans: 1 destroyer
Battle in 123 Sea Zone
Germans attack with 18 bombers
British defend with 1 transport; Americans defend with 6 carriers, 2 cruisers, 4 destroyers and 1 submarine
1 submarine owned by the Americans Submerged
Units damaged: 3 carriers owned by the Americans
Germans win with 9 bombers remaining. Battle score for attacker is 51
Casualties for Germans: 9 bombers
Casualties for British: 1 transport
Casualties for Americans: 6 carriers, 2 cruisers and 4 destroyersNon Combat Move - Germans
9 bombers moved from 123 Sea Zone to Norway
1 artillery and 1 infantry moved from Sweden to Norway
2 mech_infantrys moved from Vyborg to Norway
3 armour moved from France to Western Germany
3 armour moved from Southern France to Western Germany
2 fighters moved from 112 Sea Zone to Western Germany
1 tactical_bomber moved from Normandy Bordeaux to Southern France
1 fighter moved from Normandy Bordeaux to Western Germany
3 aaGuns, 25 armour, 14 artilleries, 28 infantry and 22 mech_infantrys moved from Samara to Volgograd
3 mech_infantrys moved from Russia to Volgograd
1 armour and 1 mech_infantry moved from Kazakhstan to Volgograd
6 mech_infantrys moved from Ukraine to VolgogradPlace Units - Germans
8 transports placed in 113 Sea Zone
10 infantry placed in Western Germany
2 artilleries placed in NorwayTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1
Germans collect 72 PUs (2 lost to blockades); end with 72 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 94 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern France: 3 aaGuns, 2 artilleries, 13 mech_infantrys and 1 tactical_bomber
EDIT: Adding units owned by Germans to Normandy Bordeaux: 3 aaGuns, 2 artilleries and 13 mech_infantrys
EDIT: Adding units owned by Germans to Western Germany: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to 113 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode -
Forgot to include the Destroyer I got with the 8 IPCs I saved from buying the Transports. It’s in there now. My apologies for not mentioning it earlier.
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The game has run its course. I have no interest in seeing how the remainder of the game is playing out. I have seen all I wanted to see.
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Thanks?
I’ll take the win. Do you want to switch sides under the same rules - to get more data?
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@Shin:
Thanks?
I’ll take the win. Do you want to switch sides under the same rules - to get more data?
No the rules we played under are flawed and need to be reviewed. Gamerman made notes and these notes need to be implemented before we start a new game. Also if you are going to take a win, then we continue playing. Bring up Japan. I will tear you to shreds.
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@Shin:
Do you want to switch sides under the same rules - to get more data?
If you do, please make a few tweaks
Iraq value down to 1
6 flying tiger chits, defending on a 2
Sydney and Calcutta are dual capitals - you lose 1/2 money if one falls, and India cannot collect from Australia/NZ, and NSW cannot collect from West India, Burma, Shan State, Hong Kong
Reduce 3 East Russian stacks from 6 infantry to 5Shan State cannot be convoyed when controlled by India
Malaya max convoy damage to India is 2 (was 1 before)
(Malaya max convoy damage would be 3 if controlled by Australia, and India controlled by Axis) -
@Nozdormu:
Also if you are going to take a win, then we continue playing. Bring up Japan. I will tear you to shreds.
Game is apparently still contested, so is not over :-)
I might have a couple more rule changes to try, too… Looking over your suggestions again now
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You are forgetting the cheesy 12 ipc the Germans can take if the Russians can’t refuse.
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Right, I thought that went without saying, but good point
Tacs stay at 11
I re-thought transports and I want them to go back to 7. I don’t want transport purchases competing with subs and tanks -
The Russia/Japan 12 IPC loophole has been closed - I changed the document the other day. I am updating the document with these changes, and am separately listing them for you so that you don’t have to scrutinize the whole document again
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Oh yeah, victory cities. I definitely want to update you on those.
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@Nozdormu:
@Shin:
Thanks?
I’ll take the win.� Do you want to switch sides under the same rules - to get more data?
No the rules we played under are flawed and need to be reviewed. Gamerman made notes and these notes need to be implemented before we start a new game. Also if you are going to take a win, then we continue playing. Bring up Japan. I will tear you to shreds.
Fine with me. �I just can’t tell the intent of what you’re writing sometimes. �And the reason I suggested to play by the same rules was for the fairness aspect, since the current rules appear to disadvantage the Allies.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 33
Politics - Japanese
Purchase Units - Japanese
Japanese buy 3 fighters; Remaining resources: 6 SuicideAttackTokens; 12 PUs;Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing PUs for Japanese from 12 to 9
EDIT: Turning off Edit Mode
1 armour moved from Union of South Africa to South West Africa
Japanese take South West Africa from British
1 armour moved from South West Africa to Rhodesia
1 armour moved from Rhodesia to Anglo Egyptian Sudan
1 armour moved from French Equatorial Africa to Anglo Egyptian Sudan
1 armour moved from French West Africa to Gold Coast
Japanese take Gold Coast from British
1 armour moved from Gold Coast to French West Africa
11 bombers moved from Western Germany to United Kingdom -
@Shin:
@Nozdormu:
@Shin:
Thanks?
I’ll take the win.� Do you want to switch sides under the same rules - to get more data?
No the rules we played under are flawed and need to be reviewed. Gamerman made notes and these notes need to be implemented before we start a new game. Also if you are going to take a win, then we continue playing. Bring up Japan. I will tear you to shreds.
Fine with me. �I just can’t tell the intent of what you’re writing sometimes. �And the reason I suggested to play by the same rules was for the fairness aspect, since the current rules appear to disadvantage the Allies.
Which is why I am playing with the allies again.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 33
Politics - Japanese
Purchase Units - Japanese
Japanese buy 3 fighters; Remaining resources: 6 SuicideAttackTokens; 12 PUs;Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing PUs for Japanese from 12 to 9
EDIT: Turning off Edit Mode
1 armour moved from Union of South Africa to South West Africa
Japanese take South West Africa from British
1 armour moved from South West Africa to Rhodesia
1 armour moved from Rhodesia to Anglo Egyptian Sudan
1 armour moved from French Equatorial Africa to Anglo Egyptian Sudan
1 armour moved from French West Africa to Gold Coast
Japanese take Gold Coast from British
1 armour moved from Gold Coast to French West Africa
11 bombers moved from Western Germany to United KingdomCombat - Japanese
Battle in Anglo Egyptian Sudan
Japanese attack with 2 armour
British defend with 1 infantry
Japanese win, taking Anglo Egyptian Sudan from British with 1 armour remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for British: 1 infantry
Battle in United Kingdom
Japanese attack with 11 bombers
British defend with 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 4 infantry
Japanese win with 9 bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 2 bombers
Casualties for British: 2 aaGuns, 1 artillery and 4 infantryNon Combat Move - Japanese
9 bombers moved from United Kingdom to Western Germany
3 bombers moved from Iraq to Western Germany
19 armour and 5 mech_infantrys moved from Iraq to Eastern Persia
3 artilleries and 3 infantry moved from Persia to Eastern Persia
1 infantry moved from Union of South Africa to 71 Sea Zone
3 armour and 1 infantry moved from Rhodesia to Belgian Congo
3 armour moved from Belgian Congo to French Equatorial Africa
2 battleships, 5 carriers, 2 cruisers, 2 destroyers, 8 fighters, 1 infantry, 7 submarines, 1 tactical_bomber and 5 transports moved from 71 Sea Zone to 70 Sea Zone
2 battleships, 5 carriers, 2 cruisers, 2 destroyers, 8 fighters, 1 infantry, 7 submarines, 1 tactical_bomber and 5 transports moved from 70 Sea Zone to 83 Sea ZonePlace Units - Japanese
3 fighters placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,3,2,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,2,2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,1,5,2
Japanese collect 26 PUs (11 lost to blockades); end with 35 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 40 PUs