Gamerman's G40 Laegue House Rules Playtest Shin Ji (Axis) vs Nozdormu (Allies)

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 25

    Purchase Units - Japanese
                Japanese buy 1 armour, 3 bombers, 3 carriers and 2 infantry; Remaining resources: 3 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 armour moved from Jehol to Manchuria
                8 armour and 3 mech_infantrys moved from Anhwe to Manchuria
                3 artilleries and 3 infantry moved from Iraq to 80 Sea Zone
                1 armour moved from Eastern Persia to 80 Sea Zone
                1 armour moved from Eastern Persia to 80 Sea Zone
                2 armour, 3 artilleries, 3 infantry and 5 transports moved from 80 Sea Zone to 72 Sea Zone
                2 armour, 3 artilleries and 3 infantry moved from 72 Sea Zone to Tanganyika Territory

    Combat - Japanese
                Battle in Manchuria
                    Japanese attack with 10 armour and 3 mech_infantrys
                    Chinese defend with 1 airfield and 9 infantry
                    Japanese win, taking Manchuria from Chinese with 8 armour remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 armour and 3 mech_infantrys
                    Casualties for Chinese: 9 infantry
                Battle in Tanganyika Territory

    Non Combat Move - Japanese
                2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 7 submarines and 1 tactical_bomber moved from 80 Sea Zone to 39 Sea Zone
                6 armour moved from Persia to Iraq
                3 armour moved from Malaya to Yunnan
                3 armour moved from French Indo China to Yunnan
                1 armour moved from Kweichow to Yunnan
                5 armour, 3 fighters and 1 mech_infantry moved from Hunan to Yunnan
                1 aaGun moved from Szechwan to Yunnan
                3 fighters moved from Yunnan to 39 Sea Zone
                2 fighters moved from India to 39 Sea Zone

    Place Units - Japanese
                3 carriers placed in 39 Sea Zone
                1 armour and 2 infantry placed in Iraq
                3 bombers placed in Persia

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,3
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,2,4,6
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,3,4,1
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1,4,1
                Japanese collect 55 PUs (11 lost to blockades); end with 58 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs


  • I don’t think the convoy damage is accurate. I count 20 convoy damage and you only took 11.


  • I am going to wait on Gamerman on this one. I want to know for certain the convoy damage is accurate.


  • @Nozdormu:

    One note. You are not allowed to move units into former Russian Territory without a declaration of war. It is in the new rules. So you are not allowed to fly over former Russian Territory and that lone AA gun has to be moved back. I didn’t notice it before, but it hasn’t been a full turn yet.

    I’m glad you guys both like the DOW rule that prohibits the cheese of following your allies into enemy territory without a DOW

  • '15

    I broke it down like this:

    5 in 36 (max 3)
    2 in 20
    4 in 19
    2 in 6

    So a total of 11.  New rules on convoying don’t come into play.


  • @Nozdormu:

    I am going to wait on Gamerman on this one. I want to know for certain the convoy damage is accurate.

    I’m here and can check now

  • '15

    D’oh!  I forgot we aren’t rolling anymore!

  • '15

    OK, by using the new no rolls convoy, I count 16 damage total.

    Not sure where you’re getting 20 from.  Am I overlooking something?


  • I get 14?


  • Don’t each of the subs do 2 damage and there are 7 subs - no maximums exceeded?

  • '15

    Hrm.

    2 in 36
    4 in 20
    4 in 19
    4 in 6

    Yea, that does look like 14.


  • You guys have a heck of a game going, no?  What round is it actually?  :-)

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 25

    Purchase Units - Japanese
                Japanese buy 1 armour, 3 bombers, 3 carriers and 2 infantry; Remaining resources: 3 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 armour moved from Jehol to Manchuria
                8 armour and 3 mech_infantrys moved from Anhwe to Manchuria
                3 artilleries and 3 infantry moved from Iraq to 80 Sea Zone
                1 armour moved from Eastern Persia to 80 Sea Zone
                1 armour moved from Eastern Persia to 80 Sea Zone
                2 armour, 3 artilleries, 3 infantry and 5 transports moved from 80 Sea Zone to 72 Sea Zone
                2 armour, 3 artilleries and 3 infantry moved from 72 Sea Zone to Tanganyika Territory

    Combat - Japanese
                Battle in Manchuria
                    Japanese attack with 10 armour and 3 mech_infantrys
                    Chinese defend with 1 airfield and 9 infantry
                    Japanese win, taking Manchuria from Chinese with 8 armour remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 armour and 3 mech_infantrys
                    Casualties for Chinese: 9 infantry
                Battle in Tanganyika Territory

    Non Combat Move - Japanese
                2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 7 submarines and 1 tactical_bomber moved from 80 Sea Zone to 39 Sea Zone
                6 armour moved from Persia to Iraq
                3 armour moved from Malaya to Yunnan
                3 armour moved from French Indo China to Yunnan
                1 armour moved from Kweichow to Yunnan
                5 armour, 3 fighters and 1 mech_infantry moved from Hunan to Yunnan
                1 aaGun moved from Szechwan to Yunnan
                3 fighters moved from Yunnan to 39 Sea Zone
                2 fighters moved from India to 39 Sea Zone

    Place Units - Japanese
                3 carriers placed in 39 Sea Zone
                1 armour and 2 infantry placed in Iraq
                3 bombers placed in Persia

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,3
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,2,4,6
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,3,4,1
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1,4,1
                Japanese collect 55 PUs (11 lost to blockades); end with 58 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
                Turning on Edit Mode
                EDIT: Changing PUs for Japanese from 63 to 60
                EDIT: Turning off Edit Mode


  • @Gamerman01:

    You guys have a heck of a game going, no?� What round is it actually?� :-)

    So I needed more submarines to get the maximum in ALL TT’s? I thought it was counted for each TT. At least that is what I could make out of the rules.


  • Round 13.

  • '15

    @Gamerman01:

    You guys have a heck of a game going, no?  What round is it actually?  :-)

    That was Japan 13 if I haven’t lost count. :P

    I’m thinking this game might be too well balanced.  We might be able to go back and forth like this forever.

    (now watch as Noz pulls his win move out of nowhere!)


  • @Nozdormu:

    @Gamerman01:

    You guys have a heck of a game going, no?� What round is it actually?� :-)

    So I needed more submarines to get the maximum in ALL TT’s? I thought it was counted for each TT. At least that is what I could make out of the rules.

    Yes you did need more.  No it’s not for each territory, it’s like 2nd edition in that way.


  • @Shin:

    That was Japan 13 if I haven’t lost count. :P

    I’m thinking this game might be too well balanced.  We might be able to go back and forth like this forever.

    (now watch as Noz pulls his win move out of nowhere!)

    Sweet.  No way.  Definitely looking forward to getting more playtesting done and getting more opinions on this.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 25

    Politics - British
                Turning on Edit Mode
                EDIT: Changing PUs for Americans from 181 to 93
                EDIT: Turning off Edit Mode

    Purchase Units - British
                British buy 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber; Remaining resources: 1 PUs;

    Combat Move - British
                Turning on Edit Mode
                EDIT: Changing PUs for British from 1 to 0
                EDIT: Turning off Edit Mode

    Non Combat Move - British
                3 infantry moved from Rhodesia to Union of South Africa
                3 infantry moved from Anglo Egyptian Sudan to Belgian Congo
                1 infantry moved from Northern Territory to Queensland
                1 fighter moved from United Kingdom to Spain
                1 aaGun and 1 infantry moved from Quebec to 106 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 106 Sea Zone to 101 Sea Zone
                1 aaGun and 1 infantry moved from 101 Sea Zone to Eastern United States
                1 artillery and 30 infantry moved from Egypt to Trans-Jordan
                3 infantry moved from Egypt to Trans-Jordan
                1 infantry moved from Egypt to Trans-Jordan

    Place Units - British
                2 artilleries and 1 infantry placed in Egypt
                1 fighter, 1 infantry and 1 tactical_bomber placed in Union of South Africa

    Turn Complete - British
                British collect 29 PUs; end with 29 PUs total

    Turn Complete - UK_Pacific

    Territory Summary for British, UK_Pacific :

    Queensland : 1 flag, 1 airfield, 1 harbour and 1 infantry
        Victoria : 1 flag
        Northern Territory : 1 flag
        New Zealand : 1 flag, 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 flag, 2 aaGuns, 1 factory_minor, 1 harbour and 4 infantry
        South Australia : 1 flag
        Western Australia : 1 flag
        Solomon Islands : 1 flag
        New Guinea : 1 flag
        Eastern United States : 1 aaGun and 1 infantry
        Belgian Congo : 6 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 1 artillery and 34 infantry
        Gibraltar : 1 airfield and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 2 artilleries, 1 factory_minor, 1 harbour and 19 infantry
        Union of South Africa : 1 factory_minor, 1 fighter, 1 harbour, 7 infantry and 1 tactical_bomber
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 4 infantry
        Syria : 1 flag
        Ethiopia : 1 flag
        Sierra Leone : 1 flag
        101 Sea Zone : 1 transport
        Spain : 2 aaGuns, 1 armour, 2 artilleries, 1 fighter, 10 infantry and 1 mech_infantry

    Production/PUs Summary :

    Germans : 70 / 96
        Russians : 11 / 16
        Japanese : 66 / 60
        Americans : 63 / 93
        Chinese : 0 / 3
        British : 29 / 29
        UK_Pacific : 10 / 0
        Italians : 17 / 18
        ANZAC : 0 / 0
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 1200
        Neutral_Axis : 7 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 6 / 0

  • '15

    @Gamerman01:

    @Nozdormu:

    @Gamerman01:

    You guys have a heck of a game going, no?� What round is it actually?� :-)

    So I needed more submarines to get the maximum in ALL TT’s? I thought it was counted for each TT. At least that is what I could make out of the rules.

    Yes you did need more.� No it’s not for each territory, it’s like 2nd edition in that way.

    In light of this, if you’d like to have more subs in those SZs, I’m happy to edit things that way.

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