@SuperbattleshipYamato disregard my last, here is the right one
Gamerman's G40 Laegue House Rules Playtest Shin Ji (Axis) vs Nozdormu (Allies)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 25
Purchase Units - Japanese
Japanese buy 1 armour, 3 bombers, 3 carriers and 2 infantry; Remaining resources: 3 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 armour moved from Jehol to Manchuria
8 armour and 3 mech_infantrys moved from Anhwe to Manchuria
3 artilleries and 3 infantry moved from Iraq to 80 Sea Zone
1 armour moved from Eastern Persia to 80 Sea Zone
1 armour moved from Eastern Persia to 80 Sea Zone
2 armour, 3 artilleries, 3 infantry and 5 transports moved from 80 Sea Zone to 72 Sea Zone
2 armour, 3 artilleries and 3 infantry moved from 72 Sea Zone to Tanganyika TerritoryCombat - Japanese
Battle in Manchuria
Japanese attack with 10 armour and 3 mech_infantrys
Chinese defend with 1 airfield and 9 infantry
Japanese win, taking Manchuria from Chinese with 8 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 2 armour and 3 mech_infantrys
Casualties for Chinese: 9 infantry
Battle in Tanganyika TerritoryNon Combat Move - Japanese
2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 7 submarines and 1 tactical_bomber moved from 80 Sea Zone to 39 Sea Zone
6 armour moved from Persia to Iraq
3 armour moved from Malaya to Yunnan
3 armour moved from French Indo China to Yunnan
1 armour moved from Kweichow to Yunnan
5 armour, 3 fighters and 1 mech_infantry moved from Hunan to Yunnan
1 aaGun moved from Szechwan to Yunnan
3 fighters moved from Yunnan to 39 Sea Zone
2 fighters moved from India to 39 Sea ZonePlace Units - Japanese
3 carriers placed in 39 Sea Zone
1 armour and 2 infantry placed in Iraq
3 bombers placed in PersiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,2,4,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,3,4,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1,4,1
Japanese collect 55 PUs (11 lost to blockades); end with 58 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs -
I don’t think the convoy damage is accurate. I count 20 convoy damage and you only took 11.
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I am going to wait on Gamerman on this one. I want to know for certain the convoy damage is accurate.
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@Nozdormu:
One note. You are not allowed to move units into former Russian Territory without a declaration of war. It is in the new rules. So you are not allowed to fly over former Russian Territory and that lone AA gun has to be moved back. I didn’t notice it before, but it hasn’t been a full turn yet.
I’m glad you guys both like the DOW rule that prohibits the cheese of following your allies into enemy territory without a DOW
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I broke it down like this:
5 in 36 (max 3)
2 in 20
4 in 19
2 in 6So a total of 11. New rules on convoying don’t come into play.
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@Nozdormu:
I am going to wait on Gamerman on this one. I want to know for certain the convoy damage is accurate.
I’m here and can check now
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D’oh! I forgot we aren’t rolling anymore!
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OK, by using the new no rolls convoy, I count 16 damage total.
Not sure where you’re getting 20 from. Am I overlooking something?
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I get 14?
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Don’t each of the subs do 2 damage and there are 7 subs - no maximums exceeded?
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Hrm.
2 in 36
4 in 20
4 in 19
4 in 6Yea, that does look like 14.
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You guys have a heck of a game going, no? What round is it actually? :-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 25
Purchase Units - Japanese
Japanese buy 1 armour, 3 bombers, 3 carriers and 2 infantry; Remaining resources: 3 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 armour moved from Jehol to Manchuria
8 armour and 3 mech_infantrys moved from Anhwe to Manchuria
3 artilleries and 3 infantry moved from Iraq to 80 Sea Zone
1 armour moved from Eastern Persia to 80 Sea Zone
1 armour moved from Eastern Persia to 80 Sea Zone
2 armour, 3 artilleries, 3 infantry and 5 transports moved from 80 Sea Zone to 72 Sea Zone
2 armour, 3 artilleries and 3 infantry moved from 72 Sea Zone to Tanganyika TerritoryCombat - Japanese
Battle in Manchuria
Japanese attack with 10 armour and 3 mech_infantrys
Chinese defend with 1 airfield and 9 infantry
Japanese win, taking Manchuria from Chinese with 8 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 2 armour and 3 mech_infantrys
Casualties for Chinese: 9 infantry
Battle in Tanganyika TerritoryNon Combat Move - Japanese
2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 7 submarines and 1 tactical_bomber moved from 80 Sea Zone to 39 Sea Zone
6 armour moved from Persia to Iraq
3 armour moved from Malaya to Yunnan
3 armour moved from French Indo China to Yunnan
1 armour moved from Kweichow to Yunnan
5 armour, 3 fighters and 1 mech_infantry moved from Hunan to Yunnan
1 aaGun moved from Szechwan to Yunnan
3 fighters moved from Yunnan to 39 Sea Zone
2 fighters moved from India to 39 Sea ZonePlace Units - Japanese
3 carriers placed in 39 Sea Zone
1 armour and 2 infantry placed in Iraq
3 bombers placed in PersiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,2,4,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,3,4,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1,4,1
Japanese collect 55 PUs (11 lost to blockades); end with 58 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Turning on Edit Mode
EDIT: Changing PUs for Japanese from 63 to 60
EDIT: Turning off Edit Mode -
You guys have a heck of a game going, no?� What round is it actually?� :-)
So I needed more submarines to get the maximum in ALL TT’s? I thought it was counted for each TT. At least that is what I could make out of the rules.
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Round 13.
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You guys have a heck of a game going, no? What round is it actually? :-)
That was Japan 13 if I haven’t lost count. :P
I’m thinking this game might be too well balanced. We might be able to go back and forth like this forever.
(now watch as Noz pulls his win move out of nowhere!)
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@Nozdormu:
You guys have a heck of a game going, no?� What round is it actually?� :-)
So I needed more submarines to get the maximum in ALL TT’s? I thought it was counted for each TT. At least that is what I could make out of the rules.
Yes you did need more. No it’s not for each territory, it’s like 2nd edition in that way.
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@Shin:
That was Japan 13 if I haven’t lost count. :P
I’m thinking this game might be too well balanced. We might be able to go back and forth like this forever.
(now watch as Noz pulls his win move out of nowhere!)
Sweet. No way. Definitely looking forward to getting more playtesting done and getting more opinions on this.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 25
Politics - British
Turning on Edit Mode
EDIT: Changing PUs for Americans from 181 to 93
EDIT: Turning off Edit ModePurchase Units - British
British buy 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber; Remaining resources: 1 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Changing PUs for British from 1 to 0
EDIT: Turning off Edit ModeNon Combat Move - British
3 infantry moved from Rhodesia to Union of South Africa
3 infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 infantry moved from Northern Territory to Queensland
1 fighter moved from United Kingdom to Spain
1 aaGun and 1 infantry moved from Quebec to 106 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 106 Sea Zone to 101 Sea Zone
1 aaGun and 1 infantry moved from 101 Sea Zone to Eastern United States
1 artillery and 30 infantry moved from Egypt to Trans-Jordan
3 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-JordanPlace Units - British
2 artilleries and 1 infantry placed in Egypt
1 fighter, 1 infantry and 1 tactical_bomber placed in Union of South AfricaTurn Complete - British
British collect 29 PUs; end with 29 PUs totalTurn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Queensland : 1 flag, 1 airfield, 1 harbour and 1 infantry
Victoria : 1 flag
Northern Territory : 1 flag
New Zealand : 1 flag, 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 flag, 2 aaGuns, 1 factory_minor, 1 harbour and 4 infantry
South Australia : 1 flag
Western Australia : 1 flag
Solomon Islands : 1 flag
New Guinea : 1 flag
Eastern United States : 1 aaGun and 1 infantry
Belgian Congo : 6 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 artillery and 34 infantry
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 2 artilleries, 1 factory_minor, 1 harbour and 19 infantry
Union of South Africa : 1 factory_minor, 1 fighter, 1 harbour, 7 infantry and 1 tactical_bomber
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 4 infantry
Syria : 1 flag
Ethiopia : 1 flag
Sierra Leone : 1 flag
101 Sea Zone : 1 transport
Spain : 2 aaGuns, 1 armour, 2 artilleries, 1 fighter, 10 infantry and 1 mech_infantryProduction/PUs Summary :
Germans : 70 / 96
Russians : 11 / 16
Japanese : 66 / 60
Americans : 63 / 93
Chinese : 0 / 3
British : 29 / 29
UK_Pacific : 10 / 0
Italians : 17 / 18
ANZAC : 0 / 0
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 1200
Neutral_Axis : 7 / 0
Neutral_Allies : 0 / 0
Neutral_True : 6 / 0 -
@Nozdormu:
You guys have a heck of a game going, no?� What round is it actually?� :-)
So I needed more submarines to get the maximum in ALL TT’s? I thought it was counted for each TT. At least that is what I could make out of the rules.
Yes you did need more.� No it’s not for each territory, it’s like 2nd edition in that way.
In light of this, if you’d like to have more subs in those SZs, I’m happy to edit things that way.