@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
Gamerman's G40 Laegue House Rules Playtest Shin Ji (Axis) vs Nozdormu (Allies)
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 @Nozdormu: Everybody died. I have to edit in the results as triple a crashed on me. I am following the official results of course. RIP humanity. sob 
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 Given the fact you haven’t done your move yet, I would like to undo the moving of 4 submarines from Z91 to Z101. I moved them by accident and just noticed. 
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 TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7 Game History Round: 27 Politics - Germans 
 EDIT: Turning off Edit ModePurchase Units - Germans 
 Germans buy 7 armour, 1 bomber, 2 mech_infantrys and 3 tactical_bombers; Remaining resources: 1 PUs;Combat Move - Germans 
 4 bombers moved from Germany to Russia
 3 infantry moved from France to Normandy Bordeaux
 7 bombers moved from Southern France to Normandy Bordeaux
 8 bombers moved from Southern France to 112 Sea Zone
 1 armour moved from Buryatia to Amur
 Germans take Amur from Russians
 1 armour moved from Amur to Sakha
 Germans take Sakha from Russians
 1 artillery and 1 infantry moved from Smolensk to Archangel
 1 infantry moved from Bryansk to Tambov
 1 artillery moved from Bryansk to Tambov
 1 infantry moved from Bryansk to Tambov
 1 mech_infantry moved from Bryansk to Archangel
 1 mech_infantry moved from Bryansk to Vologda
 Germans take Vologda from Russians
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 @Nozdormu: Given the fact you haven’t done your move yet, I would like to undo the moving of 4 submarines from Z91 to Z101. I moved them by accident and just noticed. Oh sure. So you want them in Z91, right? I’ll edit that in with my turn. Intercepts? 
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 Nah, plane stays on the ground. 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7 Game History Round: 27 Politics - Germans 
 EDIT: Turning off Edit ModePurchase Units - Germans 
 Germans buy 7 armour, 1 bomber, 2 mech_infantrys and 3 tactical_bombers; Remaining resources: 1 PUs;Combat Move - Germans 
 Turning on Edit Mode
 EDIT: Removing units owned by Americans from 101 Sea Zone: 4 submarines
 EDIT: Adding units owned by Americans to 91 Sea Zone: 4 submarines
 EDIT: Turning off Edit Mode
 4 bombers moved from Germany to Russia
 3 infantry moved from France to Normandy Bordeaux
 7 bombers moved from Southern France to Normandy Bordeaux
 8 bombers moved from Southern France to 112 Sea Zone
 1 armour moved from Buryatia to Amur
 Germans take Amur from Russians
 1 armour moved from Amur to Sakha
 Germans take Sakha from Russians
 1 artillery and 1 infantry moved from Smolensk to Archangel
 1 infantry moved from Bryansk to Tambov
 1 artillery moved from Bryansk to Tambov
 1 infantry moved from Bryansk to Tambov
 1 mech_infantry moved from Bryansk to Archangel
 1 mech_infantry moved from Bryansk to Vologda
 Germans take Vologda from RussiansCombat - Germans 
 Battle in Archangel
 Germans attack with 1 artillery, 1 infantry and 1 mech_infantry
 Russians defend with 1 infantry
 Germans win, taking Archangel from Russians with 1 artillery remaining. Battle score for attacker is -4
 Casualties for Germans: 1 infantry and 1 mech_infantry
 Casualties for Russians: 1 infantry
 Battle in Tambov
 Germans attack with 1 artillery and 2 infantry
 Russians defend with 1 infantry
 Germans win, taking Tambov from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantry
 Battle in 112 Sea Zone
 Germans attack with 8 bombers
 Americans defend with 1 destroyer, 2 submarines and 6 transports
 2 submarines owned by the Americans Submerged
 Germans win with 8 bombers remaining. Battle score for attacker is 50
 Casualties for Americans: 1 destroyer and 6 transports
 Battle in Normandy Bordeaux
 Germans attack with 7 bombers and 3 infantry
 Americans defend with 1 factory_minor, 1 harbour and 2 infantry
 Germans win, taking Normandy Bordeaux from Americans with 7 bombers and 2 infantry remaining. Battle score for attacker is 3
 Casualties for Germans: 1 infantry
 Casualties for Americans: 2 infantry
 Air Battle in Russia
 Germans attacks with 4 units heading to Russia
 Air Battle is over, the remaining bombers go on to their targets
 Strategic bombing raid in Russia
 2 bombers killed by AA
 Bombing raid in Russia rolls: 5,8 and causes: 13 damage to unit: factory_major
 Bombing raid in Russia causes 13 damage total.
 Cleaning up after air battlesNon Combat Move - Germans 
 Turning on Edit Mode
 EDIT: Changing unit bombing damage for these Russians owned units to: factory_major = 11
 EDIT: Turning off Edit Mode
 2 bombers moved from Russia to Bryansk
 3 artilleries and 3 infantry moved from Ukraine to Bryansk
 1 armour and 2 mech_infantrys moved from Volgograd to Bryansk
 8 bombers moved from 112 Sea Zone to Germany
 7 bombers moved from Normandy Bordeaux to Germany
 2 armour and 9 mech_infantrys moved from Western Germany to Southern France
 4 fighters and 4 tactical_bombers moved from Southern France to Eastern Poland
 3 aaGuns moved from Western Germany to France
 3 mech_infantrys moved from Novgorod to KareliaPlace Units - Germans 
 3 tactical_bombers placed in Novgorod
 1 bomber placed in Germany
 3 armour placed in Ukraine
 3 armour placed in Volgograd
 1 armour and 2 mech_infantrys placed in FranceTurn Complete - Germans 
 Total Cost from Convoy Blockades: 1
 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1
 Germans collect 71 PUs (1 lost to blockades); end with 72 PUs total
 Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 74 PUs
 Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
 Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 89 PUs
 Turning on Edit Mode
 EDIT: Changing PUs for Germans from 89 to 87
 EDIT: Turning off Edit Mode
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 Hang on just a sec, minor ncm reconsideration. Freaking AAs. 
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 @Shin: Freaking AAs. I didn’t read this correctly at first…… :lol: 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7 Game History Round: 27 Politics - Germans 
 EDIT: Turning off Edit ModePurchase Units - Germans 
 Germans buy 7 armour, 1 bomber, 2 mech_infantrys and 3 tactical_bombers; Remaining resources: 1 PUs;Combat Move - Germans 
 Turning on Edit Mode
 EDIT: Removing units owned by Americans from 101 Sea Zone: 4 submarines
 EDIT: Adding units owned by Americans to 91 Sea Zone: 4 submarines
 EDIT: Turning off Edit Mode
 4 bombers moved from Germany to Russia
 3 infantry moved from France to Normandy Bordeaux
 7 bombers moved from Southern France to Normandy Bordeaux
 8 bombers moved from Southern France to 112 Sea Zone
 1 armour moved from Buryatia to Amur
 Germans take Amur from Russians
 1 armour moved from Amur to Sakha
 Germans take Sakha from Russians
 1 artillery and 1 infantry moved from Smolensk to Archangel
 1 infantry moved from Bryansk to Tambov
 1 artillery moved from Bryansk to Tambov
 1 infantry moved from Bryansk to Tambov
 1 mech_infantry moved from Bryansk to Archangel
 1 mech_infantry moved from Bryansk to Vologda
 Germans take Vologda from RussiansCombat - Germans 
 Battle in Archangel
 Germans attack with 1 artillery, 1 infantry and 1 mech_infantry
 Russians defend with 1 infantry
 Germans win, taking Archangel from Russians with 1 artillery remaining. Battle score for attacker is -4
 Casualties for Germans: 1 infantry and 1 mech_infantry
 Casualties for Russians: 1 infantry
 Battle in Tambov
 Germans attack with 1 artillery and 2 infantry
 Russians defend with 1 infantry
 Germans win, taking Tambov from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantry
 Battle in 112 Sea Zone
 Germans attack with 8 bombers
 Americans defend with 1 destroyer, 2 submarines and 6 transports
 2 submarines owned by the Americans Submerged
 Germans win with 8 bombers remaining. Battle score for attacker is 50
 Casualties for Americans: 1 destroyer and 6 transports
 Battle in Normandy Bordeaux
 Germans attack with 7 bombers and 3 infantry
 Americans defend with 1 factory_minor, 1 harbour and 2 infantry
 Germans win, taking Normandy Bordeaux from Americans with 7 bombers and 2 infantry remaining. Battle score for attacker is 3
 Casualties for Germans: 1 infantry
 Casualties for Americans: 2 infantry
 Air Battle in Russia
 Germans attacks with 4 units heading to Russia
 Air Battle is over, the remaining bombers go on to their targets
 Strategic bombing raid in Russia
 2 bombers killed by AA
 Bombing raid in Russia rolls: 5,8 and causes: 13 damage to unit: factory_major
 Bombing raid in Russia causes 13 damage total.
 Cleaning up after air battlesNon Combat Move - Germans 
 Turning on Edit Mode
 EDIT: Changing unit bombing damage for these Russians owned units to: factory_major = 11
 EDIT: Turning off Edit Mode
 2 bombers moved from Russia to Bryansk
 3 artilleries and 3 infantry moved from Ukraine to Bryansk
 1 armour and 2 mech_infantrys moved from Volgograd to Bryansk
 8 bombers moved from 112 Sea Zone to Germany
 7 bombers moved from Normandy Bordeaux to Germany
 2 armour and 9 mech_infantrys moved from Western Germany to Southern France
 4 fighters and 4 tactical_bombers moved from Southern France to Eastern Poland
 3 aaGuns moved from Western Germany to France
 3 mech_infantrys moved from Novgorod to KareliaPlace Units - Germans 
 3 tactical_bombers placed in Novgorod
 1 bomber placed in Germany
 3 armour placed in Ukraine
 3 armour placed in Volgograd
 1 armour and 2 mech_infantrys placed in FranceTurn Complete - Germans 
 Total Cost from Convoy Blockades: 1
 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1
 Germans collect 71 PUs (1 lost to blockades); end with 72 PUs total
 Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 74 PUs
 Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
 Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 89 PUs
 Turning on Edit Mode
 EDIT: Changing PUs for Germans from 89 to 87
 EDIT: Turning off Edit Mode
 Turning on Edit Mode
 EDIT: Removing units owned by Germans from Karelia: 3 mech_infantrys
 EDIT: Adding units owned by Germans to Bryansk: 3 mech_infantrys
 EDIT: Turning off Edit Mode
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 @Shin: Freaking AAs. I didn’t read this correctly at first…… :lol: Ha! Anyway, that should do. Go ahead with your turn. 8-) 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7 Game History Round: 27 Purchase Units - Russians 
 Russians repair 5 damage on 5 factory_majors; Remaining resources: 16 PUs;
 Russians buy 4 artilleries; Remaining resources: 0 PUs;Combat Move - Russians 
 2 artilleries and 2 infantry moved from Samara to Volgograd
 1 fighter moved from Russia to VolgogradCombat - Russians 
 Battle in Volgograd
 Russians attack with 2 artilleries, 1 fighter and 2 infantry
 Germans defend with 3 armour and 1 factory_minor
 Russians roll dice for 2 artilleries, 1 fighter and 2 infantry in Volgograd, round 2 : 3/5 hits
 Germans roll dice for 3 armour in Volgograd, round 2 : 2/3 hits
 2 infantry owned by the Russians and 3 armour owned by the Germans lost in Volgograd
 Russians win, taking Volgograd from Germans with 2 artilleries and 1 fighter remaining. Battle score for attacker is 12
 Casualties for Germans: 3 armour
 Casualties for Russians: 2 infantryNon Combat Move - Russians 
 1 fighter moved from Volgograd to Samara
 4 aaGuns, 6 artilleries and 109 infantry moved from Russia to SamaraPlace Units - Russians 
 4 artilleries placed in RussiaTurn Complete - Russians 
 Russians collect 8 PUs; end with 8 PUs total
 Turning on Edit Mode
 EDIT: Changing PUs for Russians from 8 to 13
 EDIT: Turning off Edit ModeTerritory Summary for Russians : Russia : 1 airfield, 4 artilleries and 1 factory_major 
 Volgograd : 2 artilleries and 1 factory_minor
 Samara : 4 aaGuns, 6 artilleries, 1 fighter and 109 infantry
 113 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary : Germans : 70 / 87 
 Russians : 8 / 13
 Japanese : 54 / 57
 Americans : 69 / 99
 Chinese : 8 / 11
 British : 29 / 29
 UK_Pacific : 10 / 0
 Italians : 18 / 21
 ANZAC : 0 / 0
 French : 4 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 1200
 Neutral_Axis : 7 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 6 / 0Dice Statistics: Total 
 1 was rolled 1 times
 2 was rolled 3 times
 3 was rolled 2 times
 4 was rolled 1 times
 6 was rolled 1 times
 Average roll : 2,875
 Median : 2,500
 Variance : 0,857
 Standard Deviation : 0,926
 Total rolls : 8Germans Combat 
 2 was rolled 2 times
 6 was rolled 1 times
 Average roll : 3,333
 Median : 2,000
 Variance : 2,500
 Standard Deviation : 1,581
 Total rolls : 3Russians Combat 
 1 was rolled 1 times
 2 was rolled 1 times
 3 was rolled 2 times
 4 was rolled 1 times
 Average roll : 2,600
 Median : 3,000
 Variance : 1,750
 Standard Deviation : 1,323
 Total rolls : 5
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 @Shin: @Shin: Freaking AAs. I didn’t read this correctly at first……� :lol: Ha!� Anyway, that should do.� Go ahead with your turn.� �8-) The Russians left a sign for you to read once you reach Moscow. 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7 Game History Round: 27 Politics - Japanese 
 Japanese takes Political Action: Political Action Japanese To War With Russians
 Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
 Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
 Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
 Turning on Edit Mode
 EDIT: Changing PUs for Russians from 13 to 25
 EDIT: Turning off Edit ModePurchase Units - Japanese 
 Turning on Edit Mode
 Japanese buy 3 bombers, 3 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 4 PUs;Combat Move - Japanese 
 EDIT: Giving bonus movement to units
 EDIT: Changing PUs for Japanese from 4 to 1
 EDIT: Turning off Edit Mode
 1 armour moved from Iraq to Syria
 Japanese take Syria from British
 1 armour moved from Syria to Iraq
 1 armour moved from Tanganyika Territory to Rhodesia
 Japanese take Rhodesia from British
 1 armour moved from Rhodesia to Belgian Congo
 1 armour moved from Tanganyika Territory to Kenya
 Japanese take Kenya from British
 1 armour moved from Kenya to Belgian Congo
 3 artilleries and 3 infantry moved from Tanganyika Territory to Belgian Congo
 3 bombers moved from Persia to EgyptCombat - Japanese 
 Strategic bombing raid in Egypt
 2 bombers killed by AA
 Bombing raid in Egypt rolls: 5 and causes: 5 damage to unit: factory_minor
 Bombing raid in Egypt causes 5 damage total.
 Battle in Belgian Congo
 Japanese attack with 2 armour, 3 artilleries and 3 infantry
 British defend with 6 infantry
 Japanese win, taking Belgian Congo from British with 2 armour, 3 artilleries and 1 infantry remaining. Battle score for attacker is 12
 Casualties for Japanese: 2 infantry
 Casualties for British: 6 infantryNon Combat Move - Japanese 
 5 transports moved from 72 Sea Zone to 80 Sea Zone
 2 battleships, 5 carriers, 2 cruisers, 2 destroyers, 8 fighters, 7 submarines and 1 tactical_bomber moved from 39 Sea Zone to 80 Sea Zone
 8 fighters and 1 tactical_bomber moved from 80 Sea Zone to Iraq
 1 bomber moved from Egypt to Iraq
 5 bombers moved from India to Iraq
 1 artillery and 2 infantry moved from India to West India
 15 armour and 1 mech_infantry moved from Yunnan to India
 1 aaGun moved from Yunnan to BurmaPlace Units - Japanese 
 3 infantry placed in Iraq
 1 bomber and 2 mech_infantrys placed in Persia
 Japanese undo move 2.
 3 bombers placed in Persia
 2 mech_infantrys placed in IndiaTurn Complete - Japanese 
 Total Cost from Convoy Blockades: 12
 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,2,2,6,4,1
 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,2,3,1,3,3,6,6,5,4,6,1,2,4,5,5,2,1,4,1,6,2,5,2,3,2,4,2,4,3,2,3,5,6,4,6,2,1,5,2,6,6,3,6,5,2,5,5,3,2,5,3,3,6,3,6,3,1
 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,2,4
 Japanese collect 46 PUs (12 lost to blockades); end with 47 PUs total
 Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
 Turning on Edit Mode
 EDIT: Changing PUs for Japanese from 52 to 55
 EDIT: Turning off Edit Mode
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 @Nozdormu: @Shin: @Shin: Freaking AAs. I didn’t read this correctly at first……� :lol: Ha!� Anyway, that should do.� Go ahead with your turn.� �8-) The Russians left a sign for you to read once you reach Moscow. The AA luck continues! Damn, son. What are you loading those things with? I thought Japan declaring war to give Germany an extra 12 was pretty funny. 
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 @Shin: @Nozdormu: @Shin: @Shin: Freaking AAs. I didn’t read this correctly at first……� :lol: Ha!� Anyway, that should do.� Go ahead with your turn.� �8-) The Russians left a sign for you to read once you reach Moscow. The AA luck continues! Damn, son. What are you loading those things with? I thought Japan declaring war to give Germany an extra 12 was pretty funny. What are you complaining for. You have been avoiding AA deaths at the beginning of the game. They just saved their black arrows for now (reference to a certain movie). Also you are not even wondering what the sign is saying :-) 
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 @Nozdormu: @Shin: @Nozdormu: @Shin: @Shin: Freaking AAs. I didn’t read this correctly at first……� :lol: Ha!� Anyway, that should do.� Go ahead with your turn.� �8-) The Russians left a sign for you to read once you reach Moscow. The AA luck continues! Damn, son. What are you loading those things with? I thought Japan declaring war to give Germany an extra 12 was pretty funny. What are you complaining for. You have been avoiding AA deaths at the beginning of the game. They just saved their black arrows for now (reference to a certain movie). Also you are not even wondering what the sign is saying :-) True enough. And what’s the Russian word for “Die in a fire?” And I think of Black Arrows, I think of this: http://www.youtube.com/watch?v=77j6RIZy8KI&feature=kp 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7 Game History Round: 27 Purchase Units - British 
 British repair 5 damage on 5 factory_minors; Remaining resources: 24 PUs;
 Turning on Edit Mode
 EDIT: Changing PUs for British from 24 to 3
 EDIT: Turning off Edit Mode
 Turning on Edit Mode
 EDIT: Changing PUs for British from 3 to 27
 EDIT: Turning off Edit Mode
 British buy 3 aaGuns and 3 infantry; Remaining resources: 3 PUs;Combat Move - British 
 1 infantry moved from Union of South Africa to Rhodesia
 British take Rhodesia from JapaneseCombat - British Non Combat Move - British 
 1 artillery and 34 infantry moved from Trans-Jordan to EgyptPlace Units - British 
 3 aaGuns placed in Egypt
 3 infantry placed in Union of South AfricaTurn Complete - British 
 British collect 26 PUs; end with 29 PUs totalTurn Complete - UK_Pacific 
 Turning on Edit Mode
 EDIT: Changing PUs for British from 29 to 34
 EDIT: Turning off Edit Mode
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 More AA guns? 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7 Game History Round: 27 Purchase Units - Italians 
 Italians buy 1 bomber and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Italians Non Combat Move - Italians 
 Turning on Edit Mode
 EDIT: Changing PUs for Italians from 1 to 0
 EDIT: Turning off Edit Mode
 3 armour, 4 fighters and 4 mech_infantrys moved from Southern Italy to Southern France
 2 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians 
 1 bomber and 2 mech_infantrys placed in Southern France
 Turning on Edit Mode
 EDIT: Removing units owned by Italians from Morocco: 1 armour, 1 artillery and 3 infantry
 EDIT: Adding units owned by Italians to Algeria: 1 artillery and 3 infantry
 EDIT: Adding units owned by Italians to Tunisia: 1 armour
 EDIT: Turning off Edit ModeTurn Complete - Italians 
 Total Cost from Convoy Blockades: 3
 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,5
 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2
 Italians collect 15 PUs (3 lost to blockades); end with 15 PUs total
 Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
 Turning on Edit Mode
 EDIT: Changing PUs for Italians from 20 to 19
 EDIT: Turning off Edit Mode
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 @Shin: @Nozdormu: @Shin: @Nozdormu: @Shin: @Shin: Freaking AAs. I didn’t read this correctly at first……� :lol: Ha!� Anyway, that should do.� Go ahead with your turn.� �8-) The Russians left a sign for you to read once you reach Moscow. The AA luck continues! Damn, son. What are you loading those things with? I thought Japan declaring war to give Germany an extra 12 was pretty funny. What are you complaining for. You have been avoiding AA deaths at the beginning of the game. They just saved their black arrows for now (reference to a certain movie). Also you are not even wondering what the sign is saying :-) True enough. And what’s the Russian word for “Die in a fire?” And I think of Black Arrows, I think of this: http://www.youtube.com/watch?v=77j6RIZy8KI&feature=kp I will tell you once you take Moscow. I give one hint. The answer is 42. I was referring to the Hobbit. 



 
		 
		






