@SuperbattleshipYamato russia-turn-2-complete-global-1940-game-37.tsvg nice
Gamerman's G40 Laegue House Rules Playtest Shin Ji (Axis) vs Nozdormu (Allies)
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Everybody died. I have to edit in the results as triple a crashed on me. I am following the official results of course.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 26
Purchase Units - Americans
Turning on Edit Mode
EDIT: Changing PUs for Americans from 93 to 96
EDIT: Turning off Edit Mode
Americans buy 2 destroyers, 1 harbour, 6 infantry and 4 tactical_bombers; Remaining resources: 3 PUs;Combat Move - Americans
1 armour, 5 artilleries and 6 infantry moved from Spain to 91 Sea Zone
1 armour, 5 artilleries, 1 destroyer, 6 infantry and 6 transports moved from 91 Sea Zone to 112 Sea Zone
2 submarines moved from 125 Sea Zone to 112 Sea Zone
1 armour, 5 artilleries and 6 infantry moved from 112 Sea Zone to Norway
2 fighters and 2 tactical_bombers moved from 91 Sea Zone to Normandy Bordeaux
2 infantry moved from Spain to Normandy Bordeaux
3 fighters moved from Spain to 93 Sea Zone
3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 artillery and 2 infantry moved from Korea to Manchuria
2 artilleries, 4 infantry and 2 mech_infantrys moved from Philippines to 35 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 infantry and 1 mech_infantry moved from 19 Sea Zone to Kiangsu
1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 infantry and 1 mech_infantry moved from 19 Sea Zone to Shantung
2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 19 Sea Zone
2 artilleries and 2 infantry moved from 19 Sea Zone to Manchuria
6 fighters and 2 tactical_bombers moved from 35 Sea Zone to Manchuria
1 infantry and 1 mech_infantry moved from Celebes to 44 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
1 infantry and 1 mech_infantry moved from 43 Sea Zone to BorneoCombat - Americans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 112 Sea Zone: 1 submarine
EDIT: Removing units owned by Germans from Normandy Bordeaux: 2 mech_infantrys
EDIT: Removing units owned by Italians from 93 Sea Zone: 1 destroyer
EDIT: Removing units owned by Japanese from Manchuria: 8 armour
EDIT: Removing units owned by Americans from Manchuria: 1 artillery and 4 infantry
EDIT: Removing units owned by Germans from Norway: 1 armour and 2 mech_infantrys
EDIT: Turning off Edit Mode
Battle in 93 Sea Zone
Americans attack with 6 fighters, 1 submarine and 1 tactical_bomber
Battle in Manchuria
Americans attack with 2 artilleries, 6 fighters and 2 tactical_bombers
Japanese defend with 1 airfield
Battle in Shantung
Battle in Kiangsu
Battle in Borneo
Battle in 112 Sea Zone
Americans attack with 1 destroyer, 2 submarines and 6 transports
Battle in Normandy Bordeaux
Americans attack with 2 fighters, 2 infantry and 2 tactical_bombers
Germans defend with 1 factory_minor and 1 harbour
Battle in Norway
Americans attack with 1 armour, 5 artilleries and 6 infantryNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Norway: 1 infantry
EDIT: Turning off Edit Mode
2 fighters and 2 tactical_bombers moved from Normandy Bordeaux to United Kingdom
3 fighters moved from 93 Sea Zone to United Kingdom
3 fighters and 1 tactical_bomber moved from 93 Sea Zone to Spain
2 carriers moved from 91 Sea Zone to 64 Sea Zone
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 64 Sea Zone
6 fighters and 2 tactical_bombers moved from Manchuria to 19 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 9 destroyers and 13 submarines moved from 35 Sea Zone to 19 Sea Zone
1 submarine moved from 36 Sea Zone to 20 Sea Zone
3 carriers, 2 cruisers, 1 destroyer and 4 submarines moved from 91 Sea Zone to 101 Sea ZonePlace Units - Americans
1 harbour placed in Central America
4 tactical_bombers placed in Western United States
3 infantry placed in Spain
3 infantry placed in Korea
2 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 71 PUs; end with 74 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 99 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 26
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Turning on Edit Mode
EDIT: Changing PUs for Germans from 184 to 96
EDIT: Changing PUs for Russians from 32 to 21
EDIT: Changing PUs for Japanese from 112 to 57
EDIT: Turning off Edit Mode
Chinese buy nothing; Remaining resources: 3 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 8 PUs; end with 11 PUs total -
@Nozdormu:
Everybody died. I have to edit in the results as triple a crashed on me. I am following the official results of course.
RIP humanity. sob
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Given the fact you haven’t done your move yet, I would like to undo the moving of 4 submarines from Z91 to Z101. I moved them by accident and just noticed.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 27
Politics - Germans
EDIT: Turning off Edit ModePurchase Units - Germans
Germans buy 7 armour, 1 bomber, 2 mech_infantrys and 3 tactical_bombers; Remaining resources: 1 PUs;Combat Move - Germans
4 bombers moved from Germany to Russia
3 infantry moved from France to Normandy Bordeaux
7 bombers moved from Southern France to Normandy Bordeaux
8 bombers moved from Southern France to 112 Sea Zone
1 armour moved from Buryatia to Amur
Germans take Amur from Russians
1 armour moved from Amur to Sakha
Germans take Sakha from Russians
1 artillery and 1 infantry moved from Smolensk to Archangel
1 infantry moved from Bryansk to Tambov
1 artillery moved from Bryansk to Tambov
1 infantry moved from Bryansk to Tambov
1 mech_infantry moved from Bryansk to Archangel
1 mech_infantry moved from Bryansk to Vologda
Germans take Vologda from Russians -
@Nozdormu:
Given the fact you haven’t done your move yet, I would like to undo the moving of 4 submarines from Z91 to Z101. I moved them by accident and just noticed.
Oh sure. So you want them in Z91, right? I’ll edit that in with my turn.
Intercepts?
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Nah, plane stays on the ground.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 27
Politics - Germans
EDIT: Turning off Edit ModePurchase Units - Germans
Germans buy 7 armour, 1 bomber, 2 mech_infantrys and 3 tactical_bombers; Remaining resources: 1 PUs;Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 101 Sea Zone: 4 submarines
EDIT: Adding units owned by Americans to 91 Sea Zone: 4 submarines
EDIT: Turning off Edit Mode
4 bombers moved from Germany to Russia
3 infantry moved from France to Normandy Bordeaux
7 bombers moved from Southern France to Normandy Bordeaux
8 bombers moved from Southern France to 112 Sea Zone
1 armour moved from Buryatia to Amur
Germans take Amur from Russians
1 armour moved from Amur to Sakha
Germans take Sakha from Russians
1 artillery and 1 infantry moved from Smolensk to Archangel
1 infantry moved from Bryansk to Tambov
1 artillery moved from Bryansk to Tambov
1 infantry moved from Bryansk to Tambov
1 mech_infantry moved from Bryansk to Archangel
1 mech_infantry moved from Bryansk to Vologda
Germans take Vologda from RussiansCombat - Germans
Battle in Archangel
Germans attack with 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 artillery remaining. Battle score for attacker is -4
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 112 Sea Zone
Germans attack with 8 bombers
Americans defend with 1 destroyer, 2 submarines and 6 transports
2 submarines owned by the Americans Submerged
Germans win with 8 bombers remaining. Battle score for attacker is 50
Casualties for Americans: 1 destroyer and 6 transports
Battle in Normandy Bordeaux
Germans attack with 7 bombers and 3 infantry
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Normandy Bordeaux from Americans with 7 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 2 infantry
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
2 bombers killed by AA
Bombing raid in Russia rolls: 5,8 and causes: 13 damage to unit: factory_major
Bombing raid in Russia causes 13 damage total.
Cleaning up after air battlesNon Combat Move - Germans
Turning on Edit Mode
EDIT: Changing unit bombing damage for these Russians owned units to: factory_major = 11
EDIT: Turning off Edit Mode
2 bombers moved from Russia to Bryansk
3 artilleries and 3 infantry moved from Ukraine to Bryansk
1 armour and 2 mech_infantrys moved from Volgograd to Bryansk
8 bombers moved from 112 Sea Zone to Germany
7 bombers moved from Normandy Bordeaux to Germany
2 armour and 9 mech_infantrys moved from Western Germany to Southern France
4 fighters and 4 tactical_bombers moved from Southern France to Eastern Poland
3 aaGuns moved from Western Germany to France
3 mech_infantrys moved from Novgorod to KareliaPlace Units - Germans
3 tactical_bombers placed in Novgorod
1 bomber placed in Germany
3 armour placed in Ukraine
3 armour placed in Volgograd
1 armour and 2 mech_infantrys placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1
Germans collect 71 PUs (1 lost to blockades); end with 72 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 89 PUs
Turning on Edit Mode
EDIT: Changing PUs for Germans from 89 to 87
EDIT: Turning off Edit Mode -
Hang on just a sec, minor ncm reconsideration.
Freaking AAs.
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@Shin:
Freaking AAs.
I didn’t read this correctly at first…… :lol:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 27
Politics - Germans
EDIT: Turning off Edit ModePurchase Units - Germans
Germans buy 7 armour, 1 bomber, 2 mech_infantrys and 3 tactical_bombers; Remaining resources: 1 PUs;Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 101 Sea Zone: 4 submarines
EDIT: Adding units owned by Americans to 91 Sea Zone: 4 submarines
EDIT: Turning off Edit Mode
4 bombers moved from Germany to Russia
3 infantry moved from France to Normandy Bordeaux
7 bombers moved from Southern France to Normandy Bordeaux
8 bombers moved from Southern France to 112 Sea Zone
1 armour moved from Buryatia to Amur
Germans take Amur from Russians
1 armour moved from Amur to Sakha
Germans take Sakha from Russians
1 artillery and 1 infantry moved from Smolensk to Archangel
1 infantry moved from Bryansk to Tambov
1 artillery moved from Bryansk to Tambov
1 infantry moved from Bryansk to Tambov
1 mech_infantry moved from Bryansk to Archangel
1 mech_infantry moved from Bryansk to Vologda
Germans take Vologda from RussiansCombat - Germans
Battle in Archangel
Germans attack with 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 artillery remaining. Battle score for attacker is -4
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 112 Sea Zone
Germans attack with 8 bombers
Americans defend with 1 destroyer, 2 submarines and 6 transports
2 submarines owned by the Americans Submerged
Germans win with 8 bombers remaining. Battle score for attacker is 50
Casualties for Americans: 1 destroyer and 6 transports
Battle in Normandy Bordeaux
Germans attack with 7 bombers and 3 infantry
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Normandy Bordeaux from Americans with 7 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 2 infantry
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
2 bombers killed by AA
Bombing raid in Russia rolls: 5,8 and causes: 13 damage to unit: factory_major
Bombing raid in Russia causes 13 damage total.
Cleaning up after air battlesNon Combat Move - Germans
Turning on Edit Mode
EDIT: Changing unit bombing damage for these Russians owned units to: factory_major = 11
EDIT: Turning off Edit Mode
2 bombers moved from Russia to Bryansk
3 artilleries and 3 infantry moved from Ukraine to Bryansk
1 armour and 2 mech_infantrys moved from Volgograd to Bryansk
8 bombers moved from 112 Sea Zone to Germany
7 bombers moved from Normandy Bordeaux to Germany
2 armour and 9 mech_infantrys moved from Western Germany to Southern France
4 fighters and 4 tactical_bombers moved from Southern France to Eastern Poland
3 aaGuns moved from Western Germany to France
3 mech_infantrys moved from Novgorod to KareliaPlace Units - Germans
3 tactical_bombers placed in Novgorod
1 bomber placed in Germany
3 armour placed in Ukraine
3 armour placed in Volgograd
1 armour and 2 mech_infantrys placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1
Germans collect 71 PUs (1 lost to blockades); end with 72 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 89 PUs
Turning on Edit Mode
EDIT: Changing PUs for Germans from 89 to 87
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Karelia: 3 mech_infantrys
EDIT: Adding units owned by Germans to Bryansk: 3 mech_infantrys
EDIT: Turning off Edit Mode -
@Shin:
Freaking AAs.
I didn’t read this correctly at first…… :lol:
Ha! Anyway, that should do. Go ahead with your turn. 8-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 27
Purchase Units - Russians
Russians repair 5 damage on 5 factory_majors; Remaining resources: 16 PUs;
Russians buy 4 artilleries; Remaining resources: 0 PUs;Combat Move - Russians
2 artilleries and 2 infantry moved from Samara to Volgograd
1 fighter moved from Russia to VolgogradCombat - Russians
Battle in Volgograd
Russians attack with 2 artilleries, 1 fighter and 2 infantry
Germans defend with 3 armour and 1 factory_minor
Russians roll dice for 2 artilleries, 1 fighter and 2 infantry in Volgograd, round 2 : 3/5 hits
Germans roll dice for 3 armour in Volgograd, round 2 : 2/3 hits
2 infantry owned by the Russians and 3 armour owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 artilleries and 1 fighter remaining. Battle score for attacker is 12
Casualties for Germans: 3 armour
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 fighter moved from Volgograd to Samara
4 aaGuns, 6 artilleries and 109 infantry moved from Russia to SamaraPlace Units - Russians
4 artilleries placed in RussiaTurn Complete - Russians
Russians collect 8 PUs; end with 8 PUs total
Turning on Edit Mode
EDIT: Changing PUs for Russians from 8 to 13
EDIT: Turning off Edit ModeTerritory Summary for Russians :
Russia : 1 airfield, 4 artilleries and 1 factory_major
Volgograd : 2 artilleries and 1 factory_minor
Samara : 4 aaGuns, 6 artilleries, 1 fighter and 109 infantry
113 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 70 / 87
Russians : 8 / 13
Japanese : 54 / 57
Americans : 69 / 99
Chinese : 8 / 11
British : 29 / 29
UK_Pacific : 10 / 0
Italians : 18 / 21
ANZAC : 0 / 0
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 1200
Neutral_Axis : 7 / 0
Neutral_Allies : 0 / 0
Neutral_True : 6 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 2,875
Median : 2,500
Variance : 0,857
Standard Deviation : 0,926
Total rolls : 8Germans Combat
2 was rolled 2 times
6 was rolled 1 times
Average roll : 3,333
Median : 2,000
Variance : 2,500
Standard Deviation : 1,581
Total rolls : 3Russians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
Average roll : 2,600
Median : 3,000
Variance : 1,750
Standard Deviation : 1,323
Total rolls : 5 -
@Shin:
@Shin:
Freaking AAs.
I didn’t read this correctly at first……� :lol:
Ha!� Anyway, that should do.� Go ahead with your turn.� �8-)
The Russians left a sign for you to read once you reach Moscow.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 27
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Turning on Edit Mode
EDIT: Changing PUs for Russians from 13 to 25
EDIT: Turning off Edit ModePurchase Units - Japanese
Turning on Edit Mode
Japanese buy 3 bombers, 3 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 4 PUs;Combat Move - Japanese
EDIT: Giving bonus movement to units
EDIT: Changing PUs for Japanese from 4 to 1
EDIT: Turning off Edit Mode
1 armour moved from Iraq to Syria
Japanese take Syria from British
1 armour moved from Syria to Iraq
1 armour moved from Tanganyika Territory to Rhodesia
Japanese take Rhodesia from British
1 armour moved from Rhodesia to Belgian Congo
1 armour moved from Tanganyika Territory to Kenya
Japanese take Kenya from British
1 armour moved from Kenya to Belgian Congo
3 artilleries and 3 infantry moved from Tanganyika Territory to Belgian Congo
3 bombers moved from Persia to EgyptCombat - Japanese
Strategic bombing raid in Egypt
2 bombers killed by AA
Bombing raid in Egypt rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Egypt causes 5 damage total.
Battle in Belgian Congo
Japanese attack with 2 armour, 3 artilleries and 3 infantry
British defend with 6 infantry
Japanese win, taking Belgian Congo from British with 2 armour, 3 artilleries and 1 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 2 infantry
Casualties for British: 6 infantryNon Combat Move - Japanese
5 transports moved from 72 Sea Zone to 80 Sea Zone
2 battleships, 5 carriers, 2 cruisers, 2 destroyers, 8 fighters, 7 submarines and 1 tactical_bomber moved from 39 Sea Zone to 80 Sea Zone
8 fighters and 1 tactical_bomber moved from 80 Sea Zone to Iraq
1 bomber moved from Egypt to Iraq
5 bombers moved from India to Iraq
1 artillery and 2 infantry moved from India to West India
15 armour and 1 mech_infantry moved from Yunnan to India
1 aaGun moved from Yunnan to BurmaPlace Units - Japanese
3 infantry placed in Iraq
1 bomber and 2 mech_infantrys placed in Persia
Japanese undo move 2.
3 bombers placed in Persia
2 mech_infantrys placed in IndiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,2,2,6,4,1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,2,3,1,3,3,6,6,5,4,6,1,2,4,5,5,2,1,4,1,6,2,5,2,3,2,4,2,4,3,2,3,5,6,4,6,2,1,5,2,6,6,3,6,5,2,5,5,3,2,5,3,3,6,3,6,3,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,2,4
Japanese collect 46 PUs (12 lost to blockades); end with 47 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
Turning on Edit Mode
EDIT: Changing PUs for Japanese from 52 to 55
EDIT: Turning off Edit Mode -
@Nozdormu:
@Shin:
@Shin:
Freaking AAs.
I didn’t read this correctly at first……� :lol:
Ha!� Anyway, that should do.� Go ahead with your turn.� �8-)
The Russians left a sign for you to read once you reach Moscow.
The AA luck continues! Damn, son. What are you loading those things with?
I thought Japan declaring war to give Germany an extra 12 was pretty funny.
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@Shin:
@Nozdormu:
@Shin:
@Shin:
Freaking AAs.
I didn’t read this correctly at first……� :lol:
Ha!� Anyway, that should do.� Go ahead with your turn.� �8-)
The Russians left a sign for you to read once you reach Moscow.
The AA luck continues! Damn, son. What are you loading those things with?
I thought Japan declaring war to give Germany an extra 12 was pretty funny.
What are you complaining for. You have been avoiding AA deaths at the beginning of the game. They just saved their black arrows for now (reference to a certain movie). Also you are not even wondering what the sign is saying :-)
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@Nozdormu:
@Shin:
@Nozdormu:
@Shin:
@Shin:
Freaking AAs.
I didn’t read this correctly at first……� :lol:
Ha!� Anyway, that should do.� Go ahead with your turn.� �8-)
The Russians left a sign for you to read once you reach Moscow.
The AA luck continues! Damn, son. What are you loading those things with?
I thought Japan declaring war to give Germany an extra 12 was pretty funny.
What are you complaining for. You have been avoiding AA deaths at the beginning of the game. They just saved their black arrows for now (reference to a certain movie). Also you are not even wondering what the sign is saying :-)
True enough. And what’s the Russian word for “Die in a fire?”
And I think of Black Arrows, I think of this: http://www.youtube.com/watch?v=77j6RIZy8KI&feature=kp
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 27
Purchase Units - British
British repair 5 damage on 5 factory_minors; Remaining resources: 24 PUs;
Turning on Edit Mode
EDIT: Changing PUs for British from 24 to 3
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for British from 3 to 27
EDIT: Turning off Edit Mode
British buy 3 aaGuns and 3 infantry; Remaining resources: 3 PUs;Combat Move - British
1 infantry moved from Union of South Africa to Rhodesia
British take Rhodesia from JapaneseCombat - British
Non Combat Move - British
1 artillery and 34 infantry moved from Trans-Jordan to EgyptPlace Units - British
3 aaGuns placed in Egypt
3 infantry placed in Union of South AfricaTurn Complete - British
British collect 26 PUs; end with 29 PUs totalTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Changing PUs for British from 29 to 34
EDIT: Turning off Edit Mode