thanks man but I think you were about to run away with it in the pacific. that sz91 play took the wind out of my sails, nice move!
Gamerman's G40 Laegue House Rules Playtest Shin Ji (Axis) vs Nozdormu (Allies)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 21
Purchase Units - Japanese
Japanese buy 8 armour, 1 artillery and 8 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 armour moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
1 armour moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 armour moved from Shensi to Suiyuyan
Japanese take Suiyuyan from Chinese
1 armour moved from Szechwan to Hopei
1 armour moved from Hunan to Anhwe
1 armour moved from Kiangsi to Kiangsu
2 armour moved from Kiangsi to Anhwe
1 armour moved from Hunan to Anhwe
1 armour moved from Yunnan to Hopei
2 armour moved from Yunnan to Anhwe
2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters and 6 submarines moved from 79 Sea Zone to 80 Sea Zone
2 fighters moved from India to 80 Sea Zone
1 tactical_bomber moved from India to 80 Sea Zone
2 artilleries moved from India to 39 Sea Zone
2 infantry moved from India to 39 Sea Zone
1 armour moved from India to West India
Japanese take West India from UK_Pacific
1 armour moved from West India to Eastern Persia
Japanese take Eastern Persia from Neutral_Allies
2 artilleries, 2 infantry and 2 transports moved from 39 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Persia
2 artilleries moved from 80 Sea Zone to Persia
6 bombers moved from India to Jehol
3 infantry moved from Manchuria to JeholCombat - Japanese
Battle in 80 Sea Zone
Japanese attack with 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 6 submarines, 1 tactical_bomber and 2 transports
British defend with 1 destroyer
Japanese win, taking 80 Sea Zone from Neutral with 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 6 submarines, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Persia
Battle in Kiangsu
Japanese attack with 1 armour
Chinese defend with 1 airfield and 1 infantry
Japanese win, taking Persia from British, taking Kiangsu from Chinese with 1 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 2 armour
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 2 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 6 armour
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 6 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Jehol
Japanese attack with 6 bombers and 3 infantry
Chinese defend with 8 infantry
retreated to Jehol
Chinese win with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 bomber and 3 infantry
Casualties for Chinese: 7 infantryNon Combat Move - Japanese
5 bombers moved from Jehol to Hunan
1 fighter moved from 80 Sea Zone to India
1 fighter moved from Yunnan to India
1 aaGun moved from Szechwan to Sikang
2 armour and 1 mech_infantry moved from French Indo China to Hunan
3 mech_infantrys moved from Malaya to Yunnan
5 armour and 1 mech_infantry moved from India to Eastern Persia
1 infantry moved from Sumatra to 41 Sea Zone
2 artilleries and 2 infantry moved from Java to 42 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 42 Sea Zone to 41 Sea Zone
2 artilleries, 3 infantry and 3 transports moved from 41 Sea Zone to 39 Sea Zone
2 artilleries moved from 39 Sea Zone to India
3 infantry moved from 39 Sea Zone to India
1 submarine moved from 36 Sea Zone to 39 Sea Zone
3 fighters moved from Japan to HunanPlace Units - Japanese
8 infantry placed in Japan
2 armour and 1 artillery placed in India
3 armour placed in French Indo China
3 armour placed in MalayaTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3,4,3,2,4,6,3,3,3,1,2,5,6,2,6,3,1,4,3,2,5,3,2,2,1,4,5,1,1,6,1,4,2,2,4,1,6,3,3,5,5,4,6,6,6,4,4,5,3,4,5,5,3,4,4,2,5,6,2,1,4,1,4,6,2,5,2
Japanese collect 57 PUs (8 lost to blockades); end with 57 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Turning on Edit Mode
EDIT: Changing PUs for Japanese from 67 to 69
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kiangsu: 1 airfield
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Kiangsu: 1 airfield
EDIT: Turning off Edit Mode -
@Shin:
Installations on Chinese TT are destroyed when they are retaken, right? So I got rid of the airfield in Kia.
No, it’s only industrial complexes.
Alright - good to know.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 21
Purchase Units - British
British buy 1 artillery and 10 infantry; Remaining resources: 0 PUs;Combat Move - British
2 artilleries and 4 infantry moved from Iraq to Persia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 21
Purchase Units - British
British buy 1 artillery and 10 infantry; Remaining resources: 0 PUs;Combat Move - British
2 artilleries and 4 infantry moved from Iraq to PersiaCombat - British
Battle in Persia
British attack with 2 artilleries and 4 infantry
Japanese defend with 2 artilleries, 1 factory_minor and 2 infantry
British roll dice for 2 artilleries and 4 infantry in Persia, round 2 : 1/6 hits
Japanese roll dice for 2 artilleries and 2 infantry in Persia, round 2 : 1/4 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Persia
British roll dice for 2 artilleries and 3 infantry in Persia, round 3 : 0/5 hits
Japanese roll dice for 2 artilleries and 1 infantry in Persia, round 3 : 1/3 hits
1 infantry owned by the British lost in Persia
British roll dice for 2 artilleries and 2 infantry in Persia, round 4 : 2/4 hits
Japanese roll dice for 2 artilleries and 1 infantry in Persia, round 4 : 1/3 hits
1 infantry owned by the British , 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Persia
British roll dice for 2 artilleries and 1 infantry in Persia, round 5 : 1/3 hits
Japanese roll dice for 1 artillery in Persia, round 5 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Japanese lost in Persia
British win, taking Persia from Japanese with 2 artilleries remaining. Battle score for attacker is 2
Casualties for Japanese: 2 artilleries and 2 infantry
Casualties for British: 4 infantryNon Combat Move - British
1 infantry moved from Iraq to Northwest Persia
3 infantry moved from Anglo Egyptian Sudan to Egypt
3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 infantry moved from Rhodesia to Belgian Congo
3 infantry moved from Union of South Africa to Rhodesia
3 transports moved from 104 Sea Zone to 109 Sea Zone
2 aaGuns, 1 artillery and 3 infantry moved from United Kingdom to 109 Sea Zone
2 aaGuns, 1 artillery, 3 infantry and 3 transports moved from 109 Sea Zone to 107 Sea Zone
1 infantry moved from New South Wales to QueenslandPlace Units - British
3 infantry placed in Egypt
3 infantry placed in Iraq
British undo move 2.
3 infantry placed in Union of South Africa
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Iraq: 1 artillery and 9 infantry
EDIT: Adding units owned by British to Trans-Jordan: 1 artillery and 9 infantry
EDIT: Turning off Edit Mode
1 artillery and 4 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,5,3,4,4,4,5,4,4,4,2,5,3,6,4,1,6,6,3,3,1,6,1,4,3,3
British collect 30 PUs (4 lost to blockades); end with 30 PUs totalTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Changing PUs for British from 30 to 35
EDIT: Turning off Edit ModeTerritory Summary for British, UK_Pacific :
Queensland : 1 flag, 1 airfield, 1 harbour and 1 infantry
Victoria : 1 flag
New Zealand : 1 flag, 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 flag, 2 aaGuns, 1 factory_minor, 1 harbour and 4 infantry
South Australia : 1 flag
Western Australia : 1 flag
Solomon Islands : 1 flag
New Guinea : 1 flag
Belgian Congo : 3 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 artillery and 9 infantry
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor, 1 harbour and 37 infantry
Union of South Africa : 1 factory_minor, 1 harbour and 3 infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 4 infantry
Anglo Egyptian Sudan : 3 infantry
Rhodesia : 3 infantry
Syria : 1 flag
Ethiopia : 1 flag
Sierra Leone : 1 flag
Iraq : 1 flag, 1 factory_minor
Northwest Persia : 1 flag, 1 infantry
Persia : 1 flag, 2 artilleries and 1 factory_minor
Spain : 1 aaGun, 1 armour, 1 artillery, 8 infantry and 1 mech_infantry
107 Sea Zone : 2 aaGuns, 1 artillery, 3 infantry and 3 transportsProduction/PUs Summary :
Germans : 68 / 87
Russians : 12 / 25
Japanese : 63 / 69
Americans : 58 / 84
Chinese : 5 / 16
British : 34 / 35
UK_Pacific : 9 / 0
Italians : 17 / 22
ANZAC : 0 / 0
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 1200
Neutral_Axis : 7 / 0
Neutral_Allies : 0 / 0
Neutral_True : 6 / 0Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 10 times
3 was rolled 19 times
4 was rolled 27 times
5 was rolled 10 times
6 was rolled 15 times
Average roll : 3,652
Median : 4,000
Variance : 2,484
Standard Deviation : 1,576
Total rolls : 92Null / Other
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 7 times
4 was rolled 12 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 3,703
Median : 4,000
Variance : 1,361
Standard Deviation : 1,167
Total rolls : 37Japanese Combat
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 7 times
4 was rolled 12 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 3,703
Median : 4,000
Variance : 1,361
Standard Deviation : 1,167
Total rolls : 37British Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3,444
Median : 3,000
Variance : 0,353
Standard Deviation : 0,594
Total rolls : 18 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 21
Purchase Units - Italians
Italians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Algeria to Morocco
1 armour moved from Tunisia to MoroccoCombat - Italians
Battle in Morocco
Italians attack with 1 armour and 1 mech_infantry
Americans defend with 1 infantry
Italians win, taking Morocco from Americans with 1 armour remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 1 infantryNon Combat Move - Italians
6 submarines moved from 95 Sea Zone to 92 Sea Zone
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
3 aaGuns, 2 artilleries, 5 infantry and 2 mech_infantrys moved from Northern Italy to Southern France
1 artillery and 3 infantry moved from Tunisia to AlgeriaPlace Units - Italians
1 artillery and 2 infantry placed in Southern France
4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 22
Research Technology - Americans
Turning on Edit Mode
EDIT: Turning off Edit ModePurchase Units - Americans
Americans buy 1 artillery, 2 carriers, 1 factory_minor and 11 infantry; Remaining resources: 3 PUs;Combat Move - Americans
1 infantry moved from Spain to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from Spain to 104 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from 125 Sea Zone to Norway
6 submarines moved from 104 Sea Zone to 92 Sea Zone
1 submarine moved from 104 Sea Zone to 92 Sea Zone
1 destroyer moved from 104 Sea Zone to 92 Sea Zone
1 fighter and 2 tactical_bombers moved from 104 Sea Zone to 92 Sea Zone
3 fighters moved from Spain to 92 Sea Zone -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 22
Research Technology - Americans
Turning on Edit Mode
EDIT: Turning off Edit ModePurchase Units - Americans
Americans buy 1 artillery, 2 carriers, 1 factory_minor and 12 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Spain to Normandy Bordeaux
5 transports moved from 104 Sea Zone to 103 Sea Zone
1 artillery and 1 infantry moved from Spain to 104 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from 125 Sea Zone to Norway
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to Normandy Bordeaux
1 fighter and 2 tactical_bombers moved from 104 Sea Zone to 92 Sea Zone
3 fighters moved from Spain to 92 Sea Zone
1 destroyer and 7 submarines moved from 104 Sea Zone to 92 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 22
Research Technology - Americans
Turning on Edit Mode
EDIT: Turning off Edit ModePurchase Units - Americans
Americans buy 1 artillery, 2 carriers, 1 factory_minor and 12 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Spain to Normandy Bordeaux
5 transports moved from 104 Sea Zone to 103 Sea Zone
1 artillery and 1 infantry moved from Spain to 104 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from 125 Sea Zone to Norway
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to Normandy Bordeaux
1 fighter and 2 tactical_bombers moved from 104 Sea Zone to 92 Sea Zone
3 fighters moved from Spain to 92 Sea Zone
1 destroyer and 7 submarines moved from 104 Sea Zone to 92 Sea ZoneCombat - Americans
Battle in Norway
Battle in 92 Sea Zone
Americans attack with 1 destroyer, 4 fighters, 7 submarines and 2 tactical_bombers
Italians defend with 2 destroyers and 6 submarines
Americans roll dice for 7 submarines in 92 Sea Zone, round 2 : 1/7 hits
Italians roll dice for 6 submarines in 92 Sea Zone, round 2 : 0/6 hits
Americans roll dice for 1 destroyer, 4 fighters and 2 tactical_bombers in 92 Sea Zone, round 2 : 3/7 hits
Italians roll dice for 2 destroyers in 92 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Americans and 4 submarines owned by the Italians lost in 92 Sea Zone
Americans roll dice for 6 submarines in 92 Sea Zone, round 3 : 1/6 hits
Italians roll dice for 2 submarines in 92 Sea Zone, round 3 : 1/2 hits
Americans roll dice for 1 destroyer, 4 fighters and 2 tactical_bombers in 92 Sea Zone, round 3 : 5/7 hits
Italians roll dice for 2 destroyers in 92 Sea Zone, round 3 : 1/2 hits
2 submarines owned by the Americans , 2 destroyers owned by the Italians and 2 submarines owned by the Italians lost in 92 Sea Zone
Americans win, taking Norway from Germans with 1 destroyer, 4 fighters, 4 submarines and 2 tactical_bombers remaining. Battle score for attacker is 34
Casualties for Italians: 2 destroyers and 6 submarines
Casualties for Americans: 3 submarines
Battle in Normandy Bordeaux
Americans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Americans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/3 hits
Germans roll dice for 1 mech_infantry in Normandy Bordeaux, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 103 Sea Zone: 5 transports
EDIT: Adding units owned by Americans to 101 Sea Zone: 5 transports
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Spain
4 fighters and 2 tactical_bombers moved from 92 Sea Zone to Spain
3 carriers, 2 cruisers and 1 destroyer moved from 104 Sea Zone to 101 Sea Zone
2 artilleries, 5 infantry and 3 mech_infantrys moved from Korea to 6 Sea Zone
2 artilleries, 1 battleship, 4 carriers, 2 cruisers, 9 destroyers, 6 fighters, 5 infantry, 3 mech_infantrys, 20 submarines, 2 tactical_bombers and 5 transports moved from 6 Sea Zone to 21 Sea Zone
2 artilleries, 5 infantry and 3 mech_infantrys moved from 21 Sea Zone to Guam
2 submarines moved from 112 Sea Zone to 104 Sea ZonePlace Units - Americans
1 factory_minor placed in Korea
1 artillery and 9 infantry placed in Eastern United States
3 infantry placed in Spain
2 carriers placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUsTerritory Summary for Americans :
Korea : 1 flag, 1 factory_minor
New Guinea : 2 infantry
Guam : 1 airfield, 2 artilleries, 5 infantry and 3 mech_infantrys
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield and 1 harbour
21 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 9 destroyers, 6 fighters, 20 submarines, 2 tactical_bombers and 5 transports
6 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 10 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Norway : 1 flag, 1 artillery and 1 infantry
125 Sea Zone : 1 flag, 2 submarines and 1 transport
104 Sea Zone : 2 submarines
89 Sea Zone : 1 flag
92 Sea Zone : 1 destroyer and 4 submarines
101 Sea Zone : 5 carriers, 2 cruisers, 1 destroyer and 6 transports
Brazil : 1 flag
Spain : 1 flag, 4 aaGuns, 1 airfield, 1 armour, 4 artilleries, 1 factory_minor, 5 fighters, 1 harbour, 7 infantry and 3 tactical_bombersProduction/PUs Summary :
Germans : 63 / 87
Russians : 12 / 25
Japanese : 63 / 69
Americans : 62 / 82
Chinese : 5 / 16
British : 34 / 35
UK_Pacific : 9 / 0
Italians : 18 / 23
ANZAC : 0 / 0
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 1200
Neutral_Axis : 7 / 0
Neutral_Allies : 0 / 0
Neutral_True : 6 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 8 times
4 was rolled 7 times
5 was rolled 9 times
6 was rolled 8 times
Average roll : 3,744
Median : 4,000
Variance : 0,262
Standard Deviation : 0,512
Total rolls : 43Germans Combat
3 was rolled 1 times
Average roll : 3,000
Median : 3,000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
1 was rolled 3 times
3 was rolled 2 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 4,000
Median : 5,000
Variance : 1,273
Standard Deviation : 1,128
Total rolls : 12Americans Combat
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 7 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3,667
Median : 4,000
Variance : 0,345
Standard Deviation : 0,587
Total rolls : 30 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 22
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 16 PUs;Combat Move - Chinese
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 22
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 16 PUs;Combat Move - Chinese
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from JapaneseCombat - Chinese
Non Combat Move - Chinese
2 infantry moved from Chahar to JeholTurn Complete - Chinese
Chinese collect 8 PUs; end with 24 PUs totalTerritory Summary for Chinese :
Jehol : 2 infantry
Manchuria : 1 airfield and 1 infantryProduction/PUs Summary :
Germans : 63 / 87
Russians : 12 / 25
Japanese : 60 / 69
Americans : 62 / 82
Chinese : 8 / 24
British : 34 / 35
UK_Pacific : 9 / 0
Italians : 18 / 23
ANZAC : 0 / 0
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 1200
Neutral_Axis : 7 / 0
Neutral_Allies : 0 / 0
Neutral_True : 6 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 8 times
4 was rolled 7 times
5 was rolled 9 times
6 was rolled 8 times
Average roll : 3,744
Median : 4,000
Variance : 0,262
Standard Deviation : 0,512
Total rolls : 43Germans Combat
3 was rolled 1 times
Average roll : 3,000
Median : 3,000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
1 was rolled 3 times
3 was rolled 2 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 4,000
Median : 5,000
Variance : 1,273
Standard Deviation : 1,128
Total rolls : 12Americans Combat
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 7 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3,667
Median : 4,000
Variance : 0,345
Standard Deviation : 0,587
Total rolls : 30 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 23
Politics - Germans
EDIT: Turning off Edit ModePurchase Units - Germans
Germans buy 3 artilleries, 3 bombers, 3 infantry, 4 mech_infantrys and 1 tactical_bomber; Remaining resources: 3 PUs;Combat Move - Germans
1 fighter moved from Western Germany to 125 Sea Zone
3 fighters and 3 tactical_bombers moved from Germany to Normandy Bordeaux
3 mech_infantrys moved from Western Germany to Normandy Bordeaux
1 armour moved from Novosibirsk to Kansu
Germans take Kansu from Chinese
1 armour moved from Kansu to Timguska
Germans take Timguska from Russians
1 armour moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Yenisey
Germans take Yenisey from Russians
1 armour moved from Caucasus to Northwest Persia
2 mech_infantrys moved from Caucasus to Northwest Persia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 23
Politics - Germans
EDIT: Turning off Edit ModePurchase Units - Germans
Germans buy 3 artilleries, 3 bombers, 3 infantry, 4 mech_infantrys and 1 tactical_bomber; Remaining resources: 3 PUs;Combat Move - Germans
1 fighter moved from Western Germany to 125 Sea Zone
3 fighters and 3 tactical_bombers moved from Germany to Normandy Bordeaux
3 mech_infantrys moved from Western Germany to Normandy Bordeaux
1 armour moved from Novosibirsk to Kansu
Germans take Kansu from Chinese
1 armour moved from Kansu to Timguska
Germans take Timguska from Russians
1 armour moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Yenisey
Germans take Yenisey from Russians
1 armour moved from Caucasus to Northwest Persia
2 mech_infantrys moved from Caucasus to Northwest PersiaCombat - Germans
Battle in 125 Sea Zone
Germans attack with 1 fighter
Americans defend with 2 submarines and 1 transport
2 submarines owned by the Americans Submerged
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Normandy Bordeaux
Germans attack with 3 fighters, 3 mech_infantrys and 3 tactical_bombers
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from Americans with 3 fighters, 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Northwest Persia
Germans attack with 1 armour and 2 mech_infantrys
British defend with 1 infantry
Germans win, taking Northwest Persia from British with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
3 fighters and 3 tactical_bombers moved from Normandy Bordeaux to Southern France
3 mech_infantrys moved from France to Southern France
3 aaGuns moved from Western Germany to France
3 mech_infantrys moved from Novgorod to Finland
1 armour moved from Archangel to Karelia
3 mech_infantrys moved from Ukraine to Bryansk
3 mech_infantrys moved from Volgograd to Bryansk
1 fighter moved from 125 Sea Zone to Western GermanyPlace Units - Germans
3 artilleries placed in Ukraine
3 infantry placed in Volgograd
3 mech_infantrys placed in France
3 bombers, 1 mech_infantry and 1 tactical_bomber placed in Western GermanyTurn Complete - Germans
Germans collect 69 PUs; end with 72 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 89 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 23
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Russia to Vologda
Russians take Vologda from Germans
1 infantry moved from Russia to Samara
Russians take Samara from Germans
1 infantry moved from Russia to Smolensk
Russians take Smolensk from GermansCombat - Russians
Non Combat Move - Russians
Place Units - Russians
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 12 PUs; end with 13 PUs total
Turning on Edit Mode
EDIT: Changing PUs for Russians from 13 to 18
EDIT: Turning off Edit ModeTerritory Summary for Russians :
Russia : 4 aaGuns, 1 airfield, 8 artilleries, 1 factory_major, 1 fighter and 107 infantry
Vologda : 1 infantry
Smolensk : 1 infantry
Samara : 1 infantry
113 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 66 / 89
Russians : 12 / 18
Japanese : 60 / 69
Americans : 60 / 82
Chinese : 7 / 24
British : 34 / 35
UK_Pacific : 9 / 0
Italians : 18 / 23
ANZAC : 0 / 0
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 1200
Neutral_Axis : 7 / 0
Neutral_Allies : 0 / 0
Neutral_True : 6 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 23
Purchase Units - Japanese
Japanese buy 6 armour, 1 artillery and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 23 PUs;Combat Move - Japanese
6 armour and 1 mech_infantry moved from Eastern Persia to Persia
3 infantry moved from India to 39 Sea Zone
3 artilleries moved from India to 39 Sea Zone
3 artilleries, 3 infantry, 1 submarine and 3 transports moved from 39 Sea Zone to 80 Sea Zone
3 artilleries and 3 infantry moved from 80 Sea Zone to Iraq
3 fighters moved from 80 Sea Zone to Persia
1 tactical_bomber moved from 80 Sea Zone to Persia
1 armour moved from Suiyuyan to Chahar
Japanese take Chahar from Chinese
1 armour moved from Chahar to Jehol
1 armour moved from Kiangsu to Shantung
Japanese take Shantung from Chinese
1 armour moved from Shantung to Jehol
3 fighters moved from Hunan to Jehol -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 23
Purchase Units - Japanese
Japanese buy 6 armour, 1 artillery and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 23 PUs;Combat Move - Japanese
6 armour and 1 mech_infantry moved from Eastern Persia to Persia
3 infantry moved from India to 39 Sea Zone
3 artilleries moved from India to 39 Sea Zone
3 artilleries, 3 infantry, 1 submarine and 3 transports moved from 39 Sea Zone to 80 Sea Zone
3 artilleries and 3 infantry moved from 80 Sea Zone to Iraq
3 fighters moved from 80 Sea Zone to Persia
1 tactical_bomber moved from 80 Sea Zone to Persia
1 armour moved from Suiyuyan to Chahar
Japanese take Chahar from Chinese
1 armour moved from Chahar to Jehol
1 armour moved from Kiangsu to Shantung
Japanese take Shantung from Chinese
1 armour moved from Shantung to Jehol
3 fighters moved from Hunan to JeholCombat - Japanese
Battle in Iraq
Battle in Persia
Japanese attack with 6 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber
British defend with 2 artilleries and 1 factory_minor
Japanese win, taking Iraq from British, taking Persia from British with 6 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Casualties for British: 2 artilleries
Battle in Jehol
Japanese attack with 2 armour and 3 fighters
Chinese defend with 2 infantry
Japanese win, taking Jehol from Chinese with 2 armour and 3 fighters remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantryNon Combat Move - Japanese
3 fighters moved from Jehol to Hunan
5 bombers moved from Hunan to India
3 armour moved from Malaya to Yunnan
3 armour moved from French Indo China to Hunan
3 mech_infantrys moved from Yunnan to Anhwe
2 armour moved from Hopei to Anhwe
1 aaGun moved from Sikang to Kazakhstan
1 armour moved from Tsinghai to Kweichow
2 armour moved from India to Eastern Persia
3 fighters and 1 tactical_bomber moved from Persia to 80 Sea ZonePlace Units - Japanese
1 artillery and 2 infantry placed in India
3 armour placed in Malaya
3 armour placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 68 PUs; end with 91 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 96 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 101 PUs
Turning on Edit Mode
EDIT: Changing PUs for Japanese from 101 to 99
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 23
Purchase Units - British
Turning on Edit Mode
EDIT: Changing PUs for British from 35 to 34
EDIT: Turning off Edit Mode
British buy 1 fighter and 6 infantry; Remaining resources: 6 PUs;Combat Move - British
1 infantry moved from Queensland to Northern Territory
UK_Pacific take Northern Territory from JapaneseCombat - British
Non Combat Move - British
1 artillery, 1 infantry and 1 transport moved from 107 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Spain
1 aaGun, 1 infantry and 1 transport moved from 107 Sea Zone to 104 Sea Zone
1 aaGun and 1 infantry moved from 104 Sea Zone to Spain
1 aaGun, 1 infantry and 1 transport moved from 107 Sea Zone to 106 Sea Zone
1 aaGun and 1 infantry moved from 106 Sea Zone to Quebec
1 artillery and 9 infantry moved from Trans-Jordan to Egypt
3 infantry moved from Anglo Egyptian Sudan to Egypt
3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 infantry moved from Rhodesia to Belgian Congo
3 infantry moved from Union of South Africa to RhodesiaPlace Units - British
3 infantry placed in Egypt
3 infantry placed in Union of South Africa
1 fighter placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 36 PUs totalTurn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Queensland : 1 flag, 1 airfield and 1 harbour
Victoria : 1 flag
Northern Territory : 1 flag, 1 infantry
New Zealand : 1 flag, 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 flag, 2 aaGuns, 1 factory_minor, 1 harbour and 4 infantry
South Australia : 1 flag
Western Australia : 1 flag
Solomon Islands : 1 flag
New Guinea : 1 flag
Belgian Congo : 3 infantry
Iceland : 1 airfield
Quebec : 1 aaGun, 1 factory_minor and 1 infantry
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 artillery, 1 factory_minor, 1 harbour and 52 infantry
Union of South Africa : 1 factory_minor, 1 harbour and 3 infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 4 infantry
Anglo Egyptian Sudan : 3 infantry
Rhodesia : 3 infantry
Syria : 1 flag
Ethiopia : 1 flag
Sierra Leone : 1 flag
104 Sea Zone : 1 transport
106 Sea Zone : 1 transport
Spain : 2 aaGuns, 1 armour, 2 artilleries, 10 infantry and 1 mech_infantry
91 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 66 / 89
Russians : 12 / 18
Japanese : 67 / 99
Americans : 60 / 82
Chinese : 3 / 24
British : 30 / 36
UK_Pacific : 10 / 0
Italians : 18 / 23
ANZAC : 0 / 0
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 1200
Neutral_Axis : 7 / 0
Neutral_Allies : 0 / 0
Neutral_True : 6 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 23
Purchase Units - Italians
Italians buy 1 airfield and 2 artilleries; Remaining resources: 0 PUs;Combat Move - Italians
4 fighters moved from Southern France to 91 Sea Zone -
Scramble? I’m OK with 4 on 3 odds.
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Oh, and using the 3 I save on the airfield to get 1 Inf.
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No scramble.