@SuperbattleshipYamato thanks.
Nice play on SZ 91, I am going to concede this game!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 6 armour; Remaining resources: 9 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Burma: 2 bombers
EDIT: Turning off Edit Mode
6 armour, 4 fighters and 1 tactical_bomber moved from Yunnan to India
4 artilleries and 4 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from 43 Sea Zone to Borneo
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from 41 Sea Zone to Sumatra
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 55 Sea Zone
1 infantry moved from New Britain to 47 Sea Zone
1 infantry and 1 transport moved from 47 Sea Zone to 55 Sea Zone
1 artillery and 2 infantry moved from 55 Sea Zone to Northern Territory
1 fighter moved from 35 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 19 Sea Zone
1 fighter moved from 35 Sea Zone to 18 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 fighter moved from 35 Sea Zone to 18 Sea Zone
1 submarine moved from 35 Sea Zone to 19 Sea Zone
1 submarine moved from 35 Sea Zone to 18 Sea Zone
1 destroyer moved from 35 Sea Zone to 19 Sea Zone
2 battleships, 2 cruisers, 2 destroyers and 7 submarines moved from 35 Sea Zone to 41 Sea Zone
1 carrier moved from 35 Sea Zone to 41 Sea Zone
1 carrier moved from 35 Sea Zone to 41 Sea Zone
7 artilleries, 4 bombers and 26 infantry moved from Burma to India
Combat - Japanese
Battle in Java
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
UK_Pacific win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Borneo
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese win, taking Borneo from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Sumatra
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
UK_Pacific win with no units remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 1 infantry
Battle in Northern Territory
Battle in 18 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese win, taking Northern Territory from UK_Pacific with 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 19 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 6 Sea Zone
Japanese attack with 3 fighters
Americans defend with 1 destroyer and 2 submarines
2 submarines owned by the Americans Submerged
Japanese win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in India
Japanese attack with 6 armour, 7 artilleries, 4 bombers, 4 fighters, 26 infantry and 1 tactical_bomber
British defend with 5 aaGuns, 1 airfield, 1 armour, 5 artilleries, 5 fighters, 1 harbour and 30 infantry; UK_Pacific defend with 1 factory_major
Japanese captures 22PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 6 armour, 2 artilleries, 4 bombers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 83
Casualties for Japanese: 5 artilleries, 1 fighter and 26 infantry
Casualties for British: 5 aaGuns, 1 armour, 5 artilleries, 5 fighters and 30 infantry
Non Combat Move - Japanese
1 aaGun moved from Burma to Yunnan
3 armour moved from French Indo China to Yunnan
3 armour moved from Malaya to Yunnan
3 fighters moved from 6 Sea Zone to Japan
2 fighters moved from 18 Sea Zone to Kiangsu
1 tactical_bomber moved from 19 Sea Zone to Kiangsu
1 fighter moved from 19 Sea Zone to Manchuria
3 fighters moved from India to Shan State
1 tactical_bomber moved from India to Shan State
4 bombers moved from India to Shan State
Place Units - Japanese
3 armour placed in French Indo China
3 armour placed in Malaya
Turn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,3,3
Japanese collect 45 PUs (7 lost to blockades); end with 76 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
I didn’t mean they are EXACTLY like kamikazes
I only meant they were chits, like kamikazes are
I intended for Japan to choose casualties for flying tiger hits, not the Allied player
I had clarified that yesterday, but I guess you didn’t see that
Anyway
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Politics - British
Turning on Edit Mode
EDIT: Changing PUs for Americans from 155 to 79
EDIT: Changing PUs for Chinese from 19 to 10
EDIT: Turning off Edit Mode
Purchase Units - British
British buy 1 factory_minor and 9 infantry; Remaining resources: 0 PUs;
Combat Move - British
19 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
3 artilleries and 8 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Germans
I didn’t mean they are EXACTLY like kamikazes
I only meant they were chits, like kamikazes areI intended for Japan to choose casualties for flying tiger hits, not the Allied player
I had clarified that yesterday, but I guess you didn’t see that
Anyway
I saw it yesterday. I just typed out something else entirely. I was distracted probably.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Politics - British
Turning on Edit Mode
EDIT: Changing PUs for Americans from 155 to 79
EDIT: Changing PUs for Chinese from 19 to 10
EDIT: Turning off Edit Mode
Purchase Units - British
British buy 1 factory_minor and 9 infantry; Remaining resources: 0 PUs;
Combat Move - British
19 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
3 artilleries and 8 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Germans
Combat - British
Non Combat Move - British
1 infantry moved from Syria to Iraq
3 infantry moved from Anglo Egyptian Sudan to Egypt
3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 infantry moved from Rhodesia to Belgian Congo
3 infantry moved from Union of South Africa to Rhodesia
1 armour, 1 artillery and 4 infantry moved from United Kingdom to 109 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 109 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 91 Sea Zone to Spain
Place Units - British
1 factory_minor placed in Persia
3 infantry placed in Iraq
3 infantry placed in Egypt
3 infantry placed in Union of South Africa
Turn Complete - British
British collect 34 PUs; end with 34 PUs total
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Changing PUs for British from 34 to 39
EDIT: Turning off Edit Mode
I didn’t mean they are EXACTLY like kamikazes
I only meant they were chits, like kamikazes areI intended for Japan to choose casualties for flying tiger hits, not the Allied player
I had clarified that yesterday, but I guess you didn’t see that
Anyway
Oh? Well if that’s the case, Noz, do you mind if I get my two bombers back and take away the Tac and one of the Ftrs then?
@Shin:
I didn’t mean they are EXACTLY like kamikazes
I only meant they were chits, like kamikazes areI intended for Japan to choose casualties for flying tiger hits, not the Allied player
I had clarified that yesterday, but I guess you didn’t see that
Anyway
Oh? Well if that’s the case, Noz, do you mind if I get my two bombers back and take away the Tac and one of the Ftrs then?
Change it. Ultimately it might be better for me anyways.
Also reduce the ipc from japan by 1. NT is worth 0.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Politics - Italians
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Shan State: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Japanese to Shan State: 2 bombers
EDIT: Turning off Edit Mode
Purchase Units - Italians
Italians buy 1 destroyer, 1 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
4 fighters moved from Southern Italy to 97 Sea Zone
Combat - Italians
Battle in 97 Sea Zone
Italians attack with 1 destroyer and 4 fighters
Russians defend with 1 submarine
Italians win, taking 97 Sea Zone from Neutral with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Non Combat Move - Italians
4 fighters moved from 97 Sea Zone to Southern Italy
Place Units - Italians
1 infantry placed in Southern Italy
1 destroyer and 2 submarines placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Tobruk: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
EDIT: Adding units owned by Italians to Libya: 1 artillery and 3 infantry
EDIT: Adding units owned by Italians to Tunisia: 1 armour and 1 mech_infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Politics - Italians
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Shan State: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Japanese to Shan State: 2 bombers
EDIT: Turning off Edit Mode
Purchase Units - Italians
Italians buy 1 destroyer, 1 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
4 fighters moved from Southern Italy to 97 Sea Zone
Combat - Italians
Battle in 97 Sea Zone
Italians attack with 1 destroyer and 4 fighters
Russians defend with 1 submarine
Italians win, taking 97 Sea Zone from Neutral with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Non Combat Move - Italians
4 fighters moved from 97 Sea Zone to Southern Italy
Place Units - Italians
1 infantry placed in Southern Italy
1 destroyer and 2 submarines placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Tobruk: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
EDIT: Adding units owned by Italians to Libya: 1 artillery and 3 infantry
EDIT: Adding units owned by Italians to Tunisia: 1 armour and 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for Japanese from 81 to 80
EDIT: Turning off Edit Mode
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 18
Purchase Units - Americans
Americans buy 2 artilleries, 1 factory_minor, 1 fighter, 6 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Changing PUs for Americans from 1 to 0
EDIT: Turning off Edit Mode
1 infantry and 1 mech_infantry moved from Spain to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Normandy Bordeaux
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 18
Purchase Units - Americans
Americans buy 2 artilleries, 1 factory_minor, 1 fighter, 6 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Changing PUs for Americans from 1 to 0
EDIT: Turning off Edit Mode
1 infantry and 1 mech_infantry moved from Spain to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Normandy Bordeaux
Combat - Americans
Battle in Normandy Bordeaux
Americans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 artillery, 1 factory_minor and 1 harbour
Americans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 1/4 hits
Germans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Non Combat Move - Americans
5 transports moved from 91 Sea Zone to 101 Sea Zone
1 destroyer and 3 submarines moved from 101 Sea Zone to 91 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 89 Sea Zone to 91 Sea Zone
1 destroyer and 1 submarine moved from 110 Sea Zone to 91 Sea Zone
1 artillery, 4 infantry and 3 mech_infantrys moved from Western United States to 10 Sea Zone
1 infantry moved from Algeria to Morocco
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to 91 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 4 carriers, 2 cruisers, 8 destroyers, 1 infantry, 19 submarines and 1 transport moved from 26 Sea Zone to 25 Sea Zone
2 submarines moved from 6 Sea Zone to 25 Sea Zone
6 fighters and 2 tactical_bombers moved from Wake Island to Guam
1 artillery, 1 destroyer, 4 infantry, 3 mech_infantrys and 4 transports moved from 10 Sea Zone to 25 Sea Zone
2 artilleries, 5 infantry and 3 mech_infantrys moved from 25 Sea Zone to Midway
Place Units - Americans
2 submarines and 1 transport placed in 101 Sea Zone
2 artilleries and 6 infantry placed in Eastern United States
1 fighter and 1 tactical_bomber placed in Eastern United States
1 factory_minor placed in Spain
Turning on Edit Mode
EDIT: Changing PUs for Americans from 0 to 1
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 58 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Territory Summary for Americans :
New Guinea : 2 infantry
Guam : 1 airfield, 6 fighters and 2 tactical_bombers
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield, 2 artilleries, 1 harbour, 5 infantry and 3 mech_infantrys
25 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 9 destroyers, 21 submarines and 5 transports
6 Sea Zone : 1 flag
Central United States : 4 aaGuns and 1 factory_major
Eastern United States : 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour, 6 infantry and 1 tactical_bomber
Morocco : 1 flag, 1 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Algeria : 1 flag
125 Sea Zone : 1 flag, 2 submarines
89 Sea Zone : 1 flag
101 Sea Zone : 2 submarines and 6 transports
Brazil : 1 flag
Spain : 1 flag, 1 armour, 3 artilleries, 1 factory_minor and 2 infantry
91 Sea Zone : 2 carriers, 2 cruisers, 3 destroyers, 2 fighters, 7 submarines and 2 tactical_bombers
Production/PUs Summary :
Germans : 56 / 86
Russians : 22 / 64
Japanese : 52 / 80
Americans : 58 / 79
Chinese : 9 / 10
British : 34 / 39
UK_Pacific : 19 / 0
Italians : 16 / 21
ANZAC : 0 / 0
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 1200
Neutral_Axis : 7 / 0
Neutral_Allies : 0 / 0
Neutral_True : 6 / 0
Dice Statistics:
Total
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 1 times
Average roll : 3,667
Median : 4,000
Variance : 2,625
Standard Deviation : 1,620
Total rolls : 9
Null / Other
3 was rolled 3 times
5 was rolled 1 times
Average roll : 3,500
Median : 3,000
Variance : 3,333
Standard Deviation : 1,826
Total rolls : 4
Germans Combat
4 was rolled 1 times
Average roll : 4,000
Median : 4,000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Americans Combat
3 was rolled 1 times
4 was rolled 3 times
Average roll : 3,750
Median : 4,000
Variance : 3,333
Standard Deviation : 1,826
Total rolls : 4
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 18
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 18
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Americans from Guam: 6 fighters and 2 tactical_bombers
EDIT: Adding units owned by Americans to 25 Sea Zone: 6 fighters and 2 tactical_bombers
EDIT: Turning off Edit Mode
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
Combat - Chinese
Non Combat Move - Chinese
6 infantry moved from Kweichow to Anhwe
Place Units - Chinese
1 infantry placed in Kweichow
1 infantry placed in Kweichow
Chinese undo move 2.
1 infantry placed in Szechwan
1 infantry placed in Anhwe
Turn Complete - Chinese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,3,6
Chinese collect 11 PUs (2 lost to blockades); end with 12 PUs total
Turning on Edit Mode
EDIT: Changing PUs for Chinese from 12 to 14
EDIT: Turning off Edit Mode
Territory Summary for Chinese :
Shantung : 1 infantry
Kweichow : 1 infantry
Hunan : 1 infantry
Szechwan : 1 infantry
Chahar : 1 infantry
Anhwe : 7 infantry
Production/PUs Summary :
Germans : 56 / 86
Russians : 22 / 64
Japanese : 48 / 80
Americans : 58 / 79
Chinese : 13 / 14
British : 34 / 39
UK_Pacific : 19 / 0
Italians : 16 / 21
ANZAC : 0 / 0
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 1200
Neutral_Axis : 7 / 0
Neutral_Allies : 0 / 0
Neutral_True : 6 / 0
Dice Statistics:
Total
1 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3,333
Median : 3,000
Variance : 1,500
Standard Deviation : 1,225
Total rolls : 3
Null / Other
1 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3,333
Median : 3,000
Variance : 1,500
Standard Deviation : 1,225
Total rolls : 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 19
Politics - Germans
EDIT: Turning off Edit Mode
Purchase Units - Germans
Germans buy 4 bombers, 7 mech_infantrys and 1 submarine; Remaining resources: 4 PUs;
Combat Move - Germans
1 mech_infantry moved from Western Germany to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Normandy Bordeaux
4 bombers moved from Western Germany to Normandy Bordeaux
5 bombers moved from Germany to Normandy Bordeaux
1 armour moved from Karelia to Archangel
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
1 armour moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Bryansk
1 armour moved from Caucasus to Volgograd
1 mech_infantry moved from Bryansk to Rostov
1 mech_infantry moved from Rostov to Volgograd
1 mech_infantry moved from Bryansk to Rostov
1 mech_infantry moved from Rostov to Volgograd
1 mech_infantry moved from Bryansk to Archangel
1 fighter moved from Bryansk to Archangel
1 tactical_bomber moved from Bryansk to Archangel
1 fighter moved from Bryansk to Volgograd
1 tactical_bomber moved from Bryansk to Volgograd
1 tactical_bomber moved from Bryansk to Volgograd
1 fighter moved from Bryansk to Archangel
Combat - Germans
Battle in Volgograd
Germans attack with 1 armour, 1 fighter, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 1 factory_minor and 2 infantry
Germans win, taking Volgograd from Russians with 1 armour, 1 fighter, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Archangel
Germans attack with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 9 bombers and 3 mech_infantrys
Americans defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Germans win, taking Normandy Bordeaux from Americans with 9 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Non Combat Move - Germans
9 bombers moved from Normandy Bordeaux to Southern France
1 artillery moved from France to Southern France
2 armour and 5 mech_infantrys moved from Western Germany to Southern France
3 armour moved from Novgorod to Bryansk
9 mech_infantrys moved from Eastern Poland to Bryansk
3 infantry moved from Ukraine to Bryansk
2 fighters and 1 tactical_bomber moved from Archangel to Bryansk
1 fighter and 2 tactical_bombers moved from Volgograd to Bryansk
4 mech_infantrys moved from Bryansk to Rostov
4 mech_infantrys moved from Rostov to Volgograd
1 armour moved from Bryansk to Volgograd
5 armour moved from Bryansk to Archangel
Place Units - Germans
1 submarine placed in 112 Sea Zone
4 bombers and 1 mech_infantry placed in Western Germany
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Ukraine
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,1,4,2
Germans collect 60 PUs (3 lost to blockades); end with 64 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs
I only got one question for ya, punk.
Do ya feel lucky?
:-D
@Shin:
I only got one question for ya, punk.
Do ya feel lucky?
:-D
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 19
Purchase Units - Russians
Russians repair 19 damage on 19 factory_majors; Remaining resources: 45 PUs;
Russians buy 10 infantry; Remaining resources: 15 PUs;
Combat Move - Russians
3 armour and 1 mech_infantry moved from Russia to Volgograd
Russians take Tambov from Germans
2 fighters and 1 tactical_bomber moved from Russia to Volgograd
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 19
Purchase Units - Russians
Russians repair 19 damage on 19 factory_majors; Remaining resources: 45 PUs;
Russians buy 10 infantry; Remaining resources: 15 PUs;
Combat Move - Russians
3 armour and 1 mech_infantry moved from Russia to Volgograd
Russians take Tambov from Germans
2 fighters and 1 tactical_bomber moved from Russia to Volgograd
Combat - Russians
Battle in Volgograd
Russians attack with 3 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 2 armour, 1 factory_minor and 6 mech_infantrys
Russians roll dice for 3 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 3/7 hits
Germans roll dice for 2 armour and 6 mech_infantrys in Volgograd, round 2 : 2/8 hits
1 armour owned by the Russians , 1 mech_infantry owned by the Russians and 3 mech_infantrys owned by the Germans lost in Volgograd
Russians roll dice for 2 armour, 2 fighters and 1 tactical_bomber in Volgograd, round 3 : 3/5 hits
Germans roll dice for 2 armour and 3 mech_infantrys in Volgograd, round 3 : 4/5 hits
1 tactical_bomber owned by the Russians , 2 armour owned by the Russians , 1 fighter owned by the Russians and 3 mech_infantrys owned by the Germans lost in Volgograd
retreated to Volgograd
Germans win with 2 armour remaining. Battle score for attacker is -19
Casualties for Germans: 6 mech_infantrys
Casualties for Russians: 3 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Non Combat Move - Russians
1 fighter moved from Volgograd to Russia
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 18 PUs; end with 33 PUs total
Turning on Edit Mode
EDIT: Changing PUs for Russians from 33 to 38
EDIT: Turning off Edit Mode
Territory Summary for Russians :
Russia : 4 aaGuns, 1 airfield, 8 artilleries, 1 factory_major, 1 fighter and 92 infantry
113 Sea Zone : 1 cruiser and 1 submarine
Production/PUs Summary :
Germans : 62 / 84
Russians : 18 / 38
Japanese : 48 / 80
Americans : 56 / 79
Chinese : 13 / 14
British : 34 / 39
UK_Pacific : 19 / 0
Italians : 16 / 21
ANZAC : 0 / 0
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 1200
Neutral_Axis : 7 / 0
Neutral_Allies : 0 / 0
Neutral_True : 6 / 0
Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3,360
Median : 3,000
Variance : 0,625
Standard Deviation : 0,791
Total rolls : 25
Germans Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3,231
Median : 3,000
Variance : 0,417
Standard Deviation : 0,645
Total rolls : 13
Russians Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3,500
Median : 3,500
Variance : 0,364
Standard Deviation : 0,603
Total rolls : 12
@Nozdormu:
@Shin:
I only got one question for ya, punk.
Do ya feel lucky?
:-D
dies