thanks man but I think you were about to run away with it in the pacific. that sz91 play took the wind out of my sails, nice move!
Gamerman's G40 Laegue House Rules Playtest Shin Ji (Axis) vs Nozdormu (Allies)
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So, took away the first die of damage to the Factory (for a total of 17 damage, added to the 2 existing points gives 19 total). Yes, that factors in taking 1 off each die.
Damage to the airfield
Rolls: 1@6; Total Hits: 11@6: (1)
+1
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Politics - Germans
EDIT: Turning off Edit ModePurchase Units - Germans
Germans buy 3 armour, 4 bombers and 3 infantry; Remaining resources: 4 PUs;Combat Move - Germans
1 mech_infantry moved from Novgorod to Archangel
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Caucasus to Northwest Persia
Germans take Northwest Persia from British
1 armour moved from Northwest Persia to Caucasus
1 mech_infantry moved from Bryansk to Rostov
1 mech_infantry moved from Rostov to Volgograd
1 armour moved from Smolensk to Bryansk
1 armour moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Bryansk
1 fighter moved from Bryansk to Volgograd
1 tactical_bomber moved from Bryansk to Volgograd
1 fighter moved from Bryansk to Archangel
1 tactical_bomber moved from Bryansk to Archangel
1 fighter moved from Bryansk to Archangel
1 tactical_bomber moved from Bryansk to Volgograd
6 bombers moved from Bryansk to RussiaCombat - Germans
Battle in Archangel
Germans attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 mech_infantry
Germans win, taking Archangel from Russians with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Volgograd
Germans attack with 1 fighter, 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Air Battle in Russia
Germans attacks with 6 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia rolls: 7,3,7,8,3 and causes: 18 damage to unit: factory_major
Bombing raid in Russia causes 18 damage total.
Cleaning up after air battlesNon Combat Move - Germans
Turning on Edit Mode
EDIT: Changing unit bombing damage for these Russians owned units to: factory_major = 19
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing unit bombing damage for these Russians owned units to: airfield = 2
EDIT: Turning off Edit Mode
5 armour and 1 mech_infantry moved from Novgorod to Bryansk
3 infantry moved from Ukraine to Bryansk
1 fighter and 2 tactical_bombers moved from Volgograd to Bryansk
1 mech_infantry moved from Caucasus to Bryansk
2 fighters and 1 tactical_bomber moved from Archangel to Bryansk
1 armour moved from Sweden to Karelia
9 mech_infantrys moved from Germany to Eastern Poland
1 artillery moved from France to Normandy Bordeaux
1 artillery moved from France to Southern France
1 artillery moved from Western Germany to France
5 bombers moved from Russia to GermanyPlace Units - Germans
3 armour placed in Novgorod
3 infantry placed in Ukraine
4 bombers placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4,2,2
Germans collect 60 PUs (3 lost to blockades); end with 64 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Purchase Units - Russians
Russians buy nothing; Remaining resources: 32 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
1 fighter and 1 tactical_bomber moved from Russia to Archangel
1 armour moved from Russia to Tambov
Russians take Tambov from Germans
1 armour moved from Tambov to Russia
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
1 infantry moved from Samara to Volgograd
1 infantry moved from Kazakhstan to Volgograd
1 fighter moved from Russia to Volgograd -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Purchase Units - Russians
Russians buy nothing; Remaining resources: 32 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
1 fighter and 1 tactical_bomber moved from Russia to Archangel
1 armour moved from Russia to Tambov
Russians take Tambov from Germans
1 armour moved from Tambov to Russia
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
1 infantry moved from Samara to Volgograd
1 infantry moved from Kazakhstan to Volgograd
1 fighter moved from Russia to VolgogradCombat - Russians
Battle in Archangel
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 1/3 hits
Germans roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Volgograd
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Volgograd, round 2 : 1/3 hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
1 fighter moved from Volgograd to Russia
1 fighter and 1 tactical_bomber moved from Archangel to RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 54 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 59 PUs
Turning on Edit Mode
EDIT: Changing PUs for Russians from 59 to 64
EDIT: Turning off Edit ModeTerritory Summary for Russians :
Archangel : 1 infantry
Russia : 4 aaGuns, 1 airfield, 3 armour, 8 artilleries, 1 factory_major, 2 fighters, 82 infantry, 1 mech_infantry and 1 tactical_bomber
Volgograd : 1 factory_minor and 2 infantry
113 Sea Zone : 1 cruiser and 1 submarine
92 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 58 / 86
Russians : 22 / 64
Japanese : 44 / 45
Americans : 56 / 79
Chinese : 9 / 10
British : 34 / 39
UK_Pacific : 27 / 22
Italians : 16 / 23
ANZAC : 0 / 0
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 1200
Neutral_Axis : 7 / 0
Neutral_Allies : 0 / 0
Neutral_True : 6 / 0Dice Statistics:
Total
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3,375
Median : 3,000
Variance : 0,857
Standard Deviation : 0,926
Total rolls : 8Germans Combat
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3,500
Median : 3,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2Russians Combat
2 was rolled 3 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3,333
Median : 2,500
Variance : 1,200
Standard Deviation : 1,095
Total rolls : 6 -
Buying nothing? I can’t decide wether to be relieved or worried. I think I’m gonna go with worried. Putting my little one to bed - my buying Strat Bombers was her idea, by the way “Kill them with your machines, Daddy!” “Which ones, sweetie?” “Your flying machines!”
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She’s an extremely hardcore six year old.
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lol. :lol: I forgot to move my submarine. If you allow it, I would like to move it from Z92 to Z97. Or you can do it. I was distracted so I forgot
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Purchase Units - Russians
Russians buy nothing; Remaining resources: 32 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
1 fighter and 1 tactical_bomber moved from Russia to Archangel
1 armour moved from Russia to Tambov
Russians take Tambov from Germans
1 armour moved from Tambov to Russia
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
1 infantry moved from Samara to Volgograd
1 infantry moved from Kazakhstan to Volgograd
1 fighter moved from Russia to VolgogradCombat - Russians
Battle in Archangel
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win, taking Archangel from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Volgograd
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Volgograd from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
1 fighter moved from Volgograd to Russia
1 fighter and 1 tactical_bomber moved from Archangel to RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 54 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 59 PUs
Turning on Edit Mode
EDIT: Changing PUs for Russians from 59 to 64
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from 92 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 97 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode -
Yeah, I didn’t know what you were referring to because I’m not keeping up with your game - you guys are playing so fast :-)
I think most players will like the true neutrals being in play in more/most gamesI miss my 6 year old girl sometimes, because she’s 15 1/2 now and has the 'tude to go with it :-)
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Yeah, I didn’t know what you were referring to because I’m not keeping up with your game - you guys are playing so fast :-)
I think most players will like the true neutrals being in play in more/most gamesI miss my 6 year old girl sometimes, because she’s 15 1/2 now and has the 'tude to go with it :-)
You can always make a new one :-)
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Haha, I don’t know what to say to that
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 6 armour; Remaining resources: 9 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
7 artilleries, 6 bombers and 26 infantry moved from Burma to India
6 armour, 4 fighters and 1 tactical_bomber moved from Yunnan to India
4 artilleries and 4 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from 43 Sea Zone to Borneo
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from 41 Sea Zone to Sumatra
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 55 Sea Zone
1 infantry moved from New Britain to 47 Sea Zone
1 infantry and 1 transport moved from 47 Sea Zone to 55 Sea Zone
1 artillery and 2 infantry moved from 55 Sea Zone to Northern Territory
1 fighter moved from 35 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 19 Sea Zone
1 fighter moved from 35 Sea Zone to 18 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 fighter moved from 35 Sea Zone to 18 Sea Zone
1 submarine moved from 35 Sea Zone to 19 Sea Zone
1 submarine moved from 35 Sea Zone to 18 Sea Zone
1 destroyer moved from 35 Sea Zone to 19 Sea Zone
2 battleships, 2 cruisers, 2 destroyers and 7 submarines moved from 35 Sea Zone to 41 Sea Zone
1 carrier moved from 35 Sea Zone to 41 Sea Zone
1 carrier moved from 35 Sea Zone to 41 Sea Zone -
So, flying tigers? Intercepts? Prayers?
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Flying Tigers yes. I can’t intercept since you aren’t attacking facilities. Prayers aren’t needed. You will win anyways.
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OK, I guess we’ll roll them here. I assume they are all targeted at my Strat Bombers.
Rolls: 5@6; Total Hits: 55@6: (3, 2, 3, 6, 2)
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Apparently the defender is allowed to pick. Which kinda not makes sense as the kamikazes can be aimed.
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@Nozdormu:
Apparently the defender is allowed to pick. Which kinda not makes sense as the kamikazes can be aimed.
I mean the attacker. Sigh. Mixed it up.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 6 armour; Remaining resources: 9 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Burma: 2 bombers
EDIT: Turning off Edit Mode
6 armour, 4 fighters and 1 tactical_bomber moved from Yunnan to India
4 artilleries and 4 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from 43 Sea Zone to Borneo
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from 41 Sea Zone to Sumatra
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 55 Sea Zone
1 infantry moved from New Britain to 47 Sea Zone
1 infantry and 1 transport moved from 47 Sea Zone to 55 Sea Zone
1 artillery and 2 infantry moved from 55 Sea Zone to Northern Territory
1 fighter moved from 35 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 19 Sea Zone
1 fighter moved from 35 Sea Zone to 18 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 fighter moved from 35 Sea Zone to 18 Sea Zone
1 submarine moved from 35 Sea Zone to 19 Sea Zone
1 submarine moved from 35 Sea Zone to 18 Sea Zone
1 destroyer moved from 35 Sea Zone to 19 Sea Zone
2 battleships, 2 cruisers, 2 destroyers and 7 submarines moved from 35 Sea Zone to 41 Sea Zone
1 carrier moved from 35 Sea Zone to 41 Sea Zone
1 carrier moved from 35 Sea Zone to 41 Sea Zone
7 artilleries, 4 bombers and 26 infantry moved from Burma to IndiaCombat - Japanese
Battle in Java
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
UK_Pacific win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Borneo
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese win, taking Borneo from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Sumatra
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
UK_Pacific win with no units remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 1 infantry
Battle in Northern Territory
Battle in 18 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese win, taking Northern Territory from UK_Pacific with 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 19 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 6 Sea Zone
Japanese attack with 3 fighters
Americans defend with 1 destroyer and 2 submarines
2 submarines owned by the Americans Submerged
Japanese win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in India
Japanese attack with 6 armour, 7 artilleries, 4 bombers, 4 fighters, 26 infantry and 1 tactical_bomber
British defend with 5 aaGuns, 1 airfield, 1 armour, 5 artilleries, 5 fighters, 1 harbour and 30 infantry; UK_Pacific defend with 1 factory_major
Japanese captures 22PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 6 armour, 2 artilleries, 4 bombers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 83
Casualties for Japanese: 5 artilleries, 1 fighter and 26 infantry
Casualties for British: 5 aaGuns, 1 armour, 5 artilleries, 5 fighters and 30 infantryNon Combat Move - Japanese
1 aaGun moved from Burma to Yunnan
3 armour moved from French Indo China to Yunnan
3 armour moved from Malaya to Yunnan
3 fighters moved from 6 Sea Zone to Japan
2 fighters moved from 18 Sea Zone to Kiangsu
1 tactical_bomber moved from 19 Sea Zone to Kiangsu
1 fighter moved from 19 Sea Zone to Manchuria
3 fighters moved from India to Shan State
1 tactical_bomber moved from India to Shan State
4 bombers moved from India to Shan StatePlace Units - Japanese
3 armour placed in French Indo China
3 armour placed in MalayaTurn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,3,3
Japanese collect 45 PUs (7 lost to blockades); end with 76 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs -
I didn’t mean they are EXACTLY like kamikazes
I only meant they were chits, like kamikazes areI intended for Japan to choose casualties for flying tiger hits, not the Allied player
I had clarified that yesterday, but I guess you didn’t see that
Anyway