Gamerman's G40 Laegue House Rules Playtest Shin Ji (Axis) vs Nozdormu (Allies)
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Well, I’m off to bed. Gotta give my next move some real thought. Night (or whatever it is where you are). :)
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OK, I think I saw a few questions that I need to answer
- Maximum damage on a medium complex is 10, yes
- Flying tigers can be used against SBR, yes
- Attacker always chooses casualties from flying tiger hits. They cannot be targeted by the defender the way kamikazes are
- Triple A doesn’t do SBR correctly against multiple facilities because it fires all AA at once. It looked like one of you knew that and I trust it has been resolved satisfactorily
Flying tiger dice would be rolled with the air battle in the case of SBR. If no interceptors are sent up, then it would just be flying tiger dice.
I think flying tigers should hit on a “1” like interceptors and not on a “2” like kamikazes. Maybe have 6-8 chits. What do you guys think? -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 destroyer and 4 submarines; Remaining resources: 1 PUs;Combat Move - Italians
Non Combat Move - Italians
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Tobruk
1 fighter moved from Alexandria to Southern ItalyPlace Units - Italians
1 destroyer and 4 submarines placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 17 PUs; end with 18 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs -
OK, I think I saw a few questions that I need to answer
- Maximum damage on a medium complex is 10, yes
- Flying tigers can be used against SBR, yes
- Attacker always chooses casualties from flying tiger hits. They cannot be targeted by the defender the way kamikazes are
- Triple A doesn’t do SBR correctly against multiple facilities because it fires all AA at once. It looked like one of you knew that and I trust it has been resolved satisfactorily
Flying tiger dice would be rolled with the air battle in the case of SBR. If no interceptors are sent up, then it would just be flying tiger dice.
I think flying tigers should hit on a “1” like interceptors and not on a “2” like kamikazes. Maybe have 6-8 chits. What do you guys think?Chits and hit depends on the amount of planes the flying tigers represent and how many planes a single fighter, tactical bomber or bomber represents.
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@Nozdormu:
Chits and hit depends on the amount of planes the flying tigers represent and how many planes a single fighter, tactical bomber or bomber represents.
Yes, and from a purely gameplay perspective, I think they need to hit at 2, or else they become irrelevant. At 2, they’re scary - you have to factor them into your attack plans. At 1, who cares? Maybe all five will hit one plane, maybe not. Pointless. And anytime you have to stop the action to ask something of your opponent, it should be something that meaningfully affects the game.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 4 infantry, 3 submarines and 3 transports; Remaining resources: 3 PUs;Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Neutral_True from Spain: 6 infantry
EDIT: Adding units owned by Neutral_Axis to Spain: 6 infantry
EDIT: Changing ownership of Spain from Neutral_True to Neutral_Axis
EDIT: Changing ownership of Portugal from Neutral_True to Neutral_Axis
EDIT: Removing units owned by Neutral_True from Portugal: 2 infantry
EDIT: Adding units owned by Neutral_Axis to Portugal: 2 infantry
EDIT: Changing ownership of Venezuela from Neutral_True to Neutral_Axis
EDIT: Changing ownership of Colombia from Neutral_True to Neutral_Axis
EDIT: Changing ownership of Ecuador from Neutral_True to Neutral_Axis
EDIT: Changing ownership of Peru from Neutral_True to Neutral_Axis
EDIT: Changing ownership of Bolivia from Neutral_True to Neutral_Axis
EDIT: Changing ownership of Paraguay from Neutral_True to Neutral_Axis
EDIT: Changing ownership of Chile from Neutral_True to Neutral_Axis
EDIT: Changing ownership of Argentina from Neutral_True to Neutral_Axis
EDIT: Changing ownership of Uruguay from Neutral_True to Neutral_Axis
EDIT: Removing units owned by Neutral_True from Argentina: 4 infantry
EDIT: Removing units owned by Neutral_True from Chile: 2 infantry
EDIT: Removing units owned by Neutral_True from Venezuela: 2 infantry
EDIT: Adding units owned by Neutral_Axis to Venezuela: 2 infantry
EDIT: Adding units owned by Neutral_Axis to Chile: 2 infantry
EDIT: Adding units owned by Neutral_Axis to Argentina: 4 infantry
EDIT: Turning off Edit Mode
1 armour moved from Gibraltar to Spain
1 mech_infantry moved from Gibraltar to Spain
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Spain
3 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Spain
2 artilleries moved from Morocco to 91 Sea Zone
2 artilleries moved from 91 Sea Zone to Spain
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Spain -
@Shin:
@Nozdormu:
Chits and hit depends on the amount of planes the flying tigers represent and how many planes a single fighter, tactical bomber or bomber represents.
Yes, and from a purely gameplay perspective, I think they need to hit at 2, or else they become irrelevant. At 2, they’re scary - you have to factor them into your attack plans. At 1, who cares? Maybe all five will hit one plane, maybe not. Pointless. And anytime you have to stop the action to ask something of your opponent, it should be something that meaningfully affects the game.
6 chits would be better then 5. It would make them equal to the kamikaze chits and then each chit would represent 10 planes. Seems fair.
I am buying 4 transports, not 3. Also declared war upon South America and Spain.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 4 infantry, 3 submarines and 3 transports; Remaining resources: 3 PUs;Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Neutral_True from Spain: 6 infantry
EDIT: Adding units owned by Neutral_Axis to Spain: 6 infantry
EDIT: Changing ownership of Spain from Neutral_True to Neutral_Axis
EDIT: Changing ownership of Portugal from Neutral_True to Neutral_Axis
EDIT: Removing units owned by Neutral_True from Portugal: 2 infantry
EDIT: Adding units owned by Neutral_Axis to Portugal: 2 infantry
EDIT: Changing ownership of Venezuela from Neutral_True to Neutral_Axis
EDIT: Changing ownership of Colombia from Neutral_True to Neutral_Axis
EDIT: Changing ownership of Ecuador from Neutral_True to Neutral_Axis
EDIT: Changing ownership of Peru from Neutral_True to Neutral_Axis
EDIT: Changing ownership of Bolivia from Neutral_True to Neutral_Axis
EDIT: Changing ownership of Paraguay from Neutral_True to Neutral_Axis
EDIT: Changing ownership of Chile from Neutral_True to Neutral_Axis
EDIT: Changing ownership of Argentina from Neutral_True to Neutral_Axis
EDIT: Changing ownership of Uruguay from Neutral_True to Neutral_Axis
EDIT: Removing units owned by Neutral_True from Argentina: 4 infantry
EDIT: Removing units owned by Neutral_True from Chile: 2 infantry
EDIT: Removing units owned by Neutral_True from Venezuela: 2 infantry
EDIT: Adding units owned by Neutral_Axis to Venezuela: 2 infantry
EDIT: Adding units owned by Neutral_Axis to Chile: 2 infantry
EDIT: Adding units owned by Neutral_Axis to Argentina: 4 infantry
EDIT: Turning off Edit Mode
1 armour moved from Gibraltar to Spain
1 mech_infantry moved from Gibraltar to Spain
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Spain
3 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Spain
2 artilleries moved from Morocco to 91 Sea Zone
2 artilleries moved from 91 Sea Zone to Spain
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to SpainCombat - Americans
Battle in Spain
Americans attack with 1 armour, 3 artilleries, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber
Neutral_Axis defend with 6 infantry
Americans roll dice for 2 cruisers in Spain, round 2 : 1/2 hits
Americans roll dice for 1 armour, 3 artilleries, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Spain, round 2 : 4/12 hits
Neutral_Axis roll dice for 6 infantry in Spain, round 2 : 1/6 hits
5 infantry owned by the Neutral_Axis and 1 infantry owned by the Americans lost in Spain
Americans roll dice for 1 armour, 3 artilleries, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Spain, round 3 : 4/11 hits
Neutral_Axis roll dice for 1 infantry in Spain, round 3 : 1/1 hits
1 infantry owned by the Neutral_Axis and 1 infantry owned by the Americans lost in Spain
Americans win, taking Spain from Neutral_Axis with 1 armour, 3 artilleries, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Neutral_Axis: 6 infantry
Casualties for Americans: 2 infantryNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Spain to 91 Sea Zone
1 destroyer and 1 submarine moved from 125 Sea Zone to 110 Sea Zone
3 mech_infantrys moved from Eastern United States to Western United States
1 destroyer moved from 25 Sea Zone to 19 Sea Zone
1 destroyer moved from 25 Sea Zone to 18 Sea Zone
1 submarine moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
6 fighters and 2 tactical_bombers moved from 25 Sea Zone to Wake Island
1 carrier, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 89 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
1 submarine moved from 25 Sea Zone to 6 Sea Zone
1 artillery, 1 battleship, 4 carriers, 2 cruisers, 8 destroyers, 1 infantry, 17 submarines and 1 transport moved from 25 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
3 transports placed in 10 Sea Zone
1 destroyer and 2 submarines placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
Americans undo move 3.
1 artillery and 4 infantry placed in Western United States
1 destroyer placed in 10 Sea Zone
1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUsTerritory Summary for Americans :
New Guinea : 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield, 6 fighters and 2 tactical_bombers
Western United States : 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 4 infantry and 3 mech_infantrys
Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour and 1 infantry
Midway : 1 airfield and 1 harbour
26 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 8 destroyers, 19 submarines and 1 transport
10 Sea Zone : 1 destroyer and 4 transports
19 Sea Zone : 1 destroyer
18 Sea Zone : 1 destroyer
6 Sea Zone : 1 destroyer and 2 submarines
Central United States : 4 aaGuns and 1 factory_major
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
Morocco : 1 flag
Algeria : 1 flag, 1 infantry
125 Sea Zone : 1 flag, 2 submarines
89 Sea Zone : 1 flag, 1 carrier, 1 fighter and 1 tactical_bomber
101 Sea Zone : 1 destroyer and 3 submarines
Brazil : 1 flag
Spain : 1 flag, 1 armour, 3 artilleries, 3 infantry and 1 mech_infantry
91 Sea Zone : 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 3 submarines, 1 tactical_bomber and 5 transports
110 Sea Zone : 1 destroyer and 1 submarineProduction/PUs Summary :
Germans : 58 / 79
Russians : 22 / 32
Japanese : 45 / 45
Americans : 56 / 79
Chinese : 8 / 10
British : 34 / 39
UK_Pacific : 27 / 22
Italians : 16 / 23
ANZAC : 0 / 0
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 1200
Neutral_Axis : 7 / 0
Neutral_Allies : 0 / 0
Neutral_True : 6 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 7 times
3 was rolled 9 times
4 was rolled 7 times
5 was rolled 8 times
6 was rolled 6 times
Average roll : 3,769
Median : 4,000
Variance : 0,816
Standard Deviation : 0,903
Total rolls : 39Null / Other
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 4,143
Median : 5,000
Variance : 1,167
Standard Deviation : 1,080
Total rolls : 7Neutral_Axis Combat
2 was rolled 2 times
3 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3,429
Median : 3,000
Variance : 1,167
Standard Deviation : 1,080
Total rolls : 7Americans Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 7 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3,760
Median : 4,000
Variance : 0,542
Standard Deviation : 0,736
Total rolls : 25 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 4 infantry, 3 submarines and 3 transports; Remaining resources: 3 PUs;Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Neutral_True from Spain: 6 infantry
EDIT: Adding units owned by Neutral_Axis to Spain: 6 infantry
EDIT: Changing ownership of Spain from Neutral_True to Neutral_Axis
EDIT: Changing ownership of Portugal from Neutral_True to Neutral_Axis
EDIT: Removing units owned by Neutral_True from Portugal: 2 infantry
EDIT: Adding units owned by Neutral_Axis to Portugal: 2 infantry
EDIT: Changing ownership of Venezuela from Neutral_True to Neutral_Axis
EDIT: Changing ownership of Colombia from Neutral_True to Neutral_Axis
EDIT: Changing ownership of Ecuador from Neutral_True to Neutral_Axis
EDIT: Changing ownership of Peru from Neutral_True to Neutral_Axis
EDIT: Changing ownership of Bolivia from Neutral_True to Neutral_Axis
EDIT: Changing ownership of Paraguay from Neutral_True to Neutral_Axis
EDIT: Changing ownership of Chile from Neutral_True to Neutral_Axis
EDIT: Changing ownership of Argentina from Neutral_True to Neutral_Axis
EDIT: Changing ownership of Uruguay from Neutral_True to Neutral_Axis
EDIT: Removing units owned by Neutral_True from Argentina: 4 infantry
EDIT: Removing units owned by Neutral_True from Chile: 2 infantry
EDIT: Removing units owned by Neutral_True from Venezuela: 2 infantry
EDIT: Adding units owned by Neutral_Axis to Venezuela: 2 infantry
EDIT: Adding units owned by Neutral_Axis to Chile: 2 infantry
EDIT: Adding units owned by Neutral_Axis to Argentina: 4 infantry
EDIT: Turning off Edit Mode
1 armour moved from Gibraltar to Spain
1 mech_infantry moved from Gibraltar to Spain
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Spain
3 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Spain
2 artilleries moved from Morocco to 91 Sea Zone
2 artilleries moved from 91 Sea Zone to Spain
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to SpainCombat - Americans
Battle in Spain
Americans attack with 1 armour, 3 artilleries, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber
Neutral_Axis defend with 6 infantry
Americans win, taking Spain from Neutral_Axis with 1 armour, 3 artilleries, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Neutral_Axis: 6 infantry
Casualties for Americans: 2 infantryNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Spain to 91 Sea Zone
1 destroyer and 1 submarine moved from 125 Sea Zone to 110 Sea Zone
3 mech_infantrys moved from Eastern United States to Western United States
1 destroyer moved from 25 Sea Zone to 19 Sea Zone
1 destroyer moved from 25 Sea Zone to 18 Sea Zone
1 submarine moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
6 fighters and 2 tactical_bombers moved from 25 Sea Zone to Wake Island
1 carrier, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 89 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
1 submarine moved from 25 Sea Zone to 6 Sea Zone
1 artillery, 1 battleship, 4 carriers, 2 cruisers, 8 destroyers, 1 infantry, 17 submarines and 1 transport moved from 25 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
3 transports placed in 10 Sea Zone
1 destroyer and 2 submarines placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
Americans undo move 3.
1 artillery and 4 infantry placed in Western United States
1 destroyer placed in 10 Sea Zone
1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 92 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 4 infantry, 3 submarines and 3 transports; Remaining resources: 3 PUs;Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Neutral_True from Spain: 6 infantry
EDIT: Adding units owned by Neutral_Axis to Spain: 6 infantry
EDIT: Changing ownership of Spain from Neutral_True to Neutral_Axis
EDIT: Changing ownership of Portugal from Neutral_True to Neutral_Axis
EDIT: Removing units owned by Neutral_True from Portugal: 2 infantry
EDIT: Adding units owned by Neutral_Axis to Portugal: 2 infantry
EDIT: Changing ownership of Venezuela from Neutral_True to Neutral_Axis
EDIT: Changing ownership of Colombia from Neutral_True to Neutral_Axis
EDIT: Changing ownership of Ecuador from Neutral_True to Neutral_Axis
EDIT: Changing ownership of Peru from Neutral_True to Neutral_Axis
EDIT: Changing ownership of Bolivia from Neutral_True to Neutral_Axis
EDIT: Changing ownership of Paraguay from Neutral_True to Neutral_Axis
EDIT: Changing ownership of Chile from Neutral_True to Neutral_Axis
EDIT: Changing ownership of Argentina from Neutral_True to Neutral_Axis
EDIT: Changing ownership of Uruguay from Neutral_True to Neutral_Axis
EDIT: Removing units owned by Neutral_True from Argentina: 4 infantry
EDIT: Removing units owned by Neutral_True from Chile: 2 infantry
EDIT: Removing units owned by Neutral_True from Venezuela: 2 infantry
EDIT: Adding units owned by Neutral_Axis to Venezuela: 2 infantry
EDIT: Adding units owned by Neutral_Axis to Chile: 2 infantry
EDIT: Adding units owned by Neutral_Axis to Argentina: 4 infantry
EDIT: Turning off Edit Mode
1 armour moved from Gibraltar to Spain
1 mech_infantry moved from Gibraltar to Spain
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Spain
3 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Spain
2 artilleries moved from Morocco to 91 Sea Zone
2 artilleries moved from 91 Sea Zone to Spain
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to SpainCombat - Americans
Battle in Spain
Americans attack with 1 armour, 3 artilleries, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber
Neutral_Axis defend with 6 infantry
Americans win, taking Spain from Neutral_Axis with 1 armour, 3 artilleries, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Neutral_Axis: 6 infantry
Casualties for Americans: 2 infantryNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Spain to 91 Sea Zone
1 destroyer and 1 submarine moved from 125 Sea Zone to 110 Sea Zone
3 mech_infantrys moved from Eastern United States to Western United States
1 destroyer moved from 25 Sea Zone to 19 Sea Zone
1 destroyer moved from 25 Sea Zone to 18 Sea Zone
1 submarine moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
6 fighters and 2 tactical_bombers moved from 25 Sea Zone to Wake Island
1 carrier, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 89 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
1 submarine moved from 25 Sea Zone to 6 Sea Zone
1 artillery, 1 battleship, 4 carriers, 2 cruisers, 8 destroyers, 1 infantry, 17 submarines and 1 transport moved from 25 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
3 transports placed in 10 Sea Zone
1 destroyer and 2 submarines placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
Americans undo move 3.
1 artillery and 4 infantry placed in Western United States
1 destroyer placed in 10 Sea Zone
1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 92 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 92 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
29 infantry moved from Kweichow to Yunnan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
29 infantry moved from Kweichow to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 29 infantry
Japanese defend with 11 armour, 4 fighters, 3 mech_infantrys and 1 tactical_bomber
5 infantry owned by the Chinese retreated to Kweichow
Japanese win with 6 armour, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -30
Casualties for Japanese: 5 armour and 3 mech_infantrys
Casualties for Chinese: 24 infantryNon Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Kweichow
Chinese undo move 1.
2 infantry placed in Kweichow
1 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs total -
Going to change my chinese placement. Sec.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
29 infantry moved from Kweichow to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 29 infantry
Japanese defend with 11 armour, 4 fighters, 3 mech_infantrys and 1 tactical_bomber
5 infantry owned by the Chinese retreated to Kweichow
Japanese win with 6 armour, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -30
Casualties for Japanese: 5 armour and 3 mech_infantrys
Casualties for Chinese: 24 infantryNon Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Kweichow
Chinese undo move 1.
2 infantry placed in Kweichow
1 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Anhwe: 1 infantry
EDIT: Adding units owned by Chinese to Hopei: 1 infantry
EDIT: Turning off Edit Mode -
I placed an infantry at a location I shouldn’t be able to. Minor mistake. Also my dice with the Chinese weren’t that great. I rolled 3-4 hits below average.
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I just wanted to say for the record that I called this, way back in the House Rules thread. :)
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Though I was thinking the Spain attack would happen a few rounds later…
Bad luck with the Chinese - sorry about that! Though I did have you pegged at a less than 10% chance of winning that fight.
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@Shin:
Though I was thinking the Spain attack would happen a few rounds later…
Bad luck with the Chinese - sorry about that! Though I did have you pegged at a less than 10% chance of winning that fight.
It was never about winning. I just wanted to take as many Japanese to the grave as possible. So I am disappointed :-)
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@Shin:
I just wanted to say for the record that I called this, way back in the House Rules thread. :)
I don’t know what you’re referring to. What did you foresee, that is now obviously true?
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@Shin:
I just wanted to say for the record that I called this, way back in the House Rules thread. :)
I don’t know what you’re referring to. What did you foresee, that is now obviously true?
The capture of Spain. But that is easy to predict as is the capture of Sweden. I am surprised Turkey wasn’t invaded by the axis as it is a nice route to the middle east and all that oil (all those npcs).