@SuperbattleshipYamato us-uk-turn-1-complete-global-1940-game-37.tsvg
how do you get dice stats?
@Nozdormu:
@Shin:
Thanks?
I’ll take the win.� Do you want to switch sides under the same rules - to get more data?
No the rules we played under are flawed and need to be reviewed. Gamerman made notes and these notes need to be implemented before we start a new game. Also if you are going to take a win, then we continue playing. Bring up Japan. I will tear you to shreds.
Fine with me. �I just can’t tell the intent of what you’re writing sometimes. �And the reason I suggested to play by the same rules was for the fairness aspect, since the current rules appear to disadvantage the Allies.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 33
Politics - Japanese
Purchase Units - Japanese
Japanese buy 3 fighters; Remaining resources: 6 SuicideAttackTokens; 12 PUs;
Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing PUs for Japanese from 12 to 9
EDIT: Turning off Edit Mode
1 armour moved from Union of South Africa to South West Africa
Japanese take South West Africa from British
1 armour moved from South West Africa to Rhodesia
1 armour moved from Rhodesia to Anglo Egyptian Sudan
1 armour moved from French Equatorial Africa to Anglo Egyptian Sudan
1 armour moved from French West Africa to Gold Coast
Japanese take Gold Coast from British
1 armour moved from Gold Coast to French West Africa
11 bombers moved from Western Germany to United Kingdom
@Shin:
@Nozdormu:
@Shin:
Thanks?
I’ll take the win.� Do you want to switch sides under the same rules - to get more data?
No the rules we played under are flawed and need to be reviewed. Gamerman made notes and these notes need to be implemented before we start a new game. Also if you are going to take a win, then we continue playing. Bring up Japan. I will tear you to shreds.
Fine with me. �I just can’t tell the intent of what you’re writing sometimes. �And the reason I suggested to play by the same rules was for the fairness aspect, since the current rules appear to disadvantage the Allies.
Which is why I am playing with the allies again.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 33
Politics - Japanese
Purchase Units - Japanese
Japanese buy 3 fighters; Remaining resources: 6 SuicideAttackTokens; 12 PUs;
Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing PUs for Japanese from 12 to 9
EDIT: Turning off Edit Mode
1 armour moved from Union of South Africa to South West Africa
Japanese take South West Africa from British
1 armour moved from South West Africa to Rhodesia
1 armour moved from Rhodesia to Anglo Egyptian Sudan
1 armour moved from French Equatorial Africa to Anglo Egyptian Sudan
1 armour moved from French West Africa to Gold Coast
Japanese take Gold Coast from British
1 armour moved from Gold Coast to French West Africa
11 bombers moved from Western Germany to United Kingdom
Combat - Japanese
Battle in Anglo Egyptian Sudan
Japanese attack with 2 armour
British defend with 1 infantry
Japanese win, taking Anglo Egyptian Sudan from British with 1 armour remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for British: 1 infantry
Battle in United Kingdom
Japanese attack with 11 bombers
British defend with 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 4 infantry
Japanese win with 9 bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 2 bombers
Casualties for British: 2 aaGuns, 1 artillery and 4 infantry
Non Combat Move - Japanese
9 bombers moved from United Kingdom to Western Germany
3 bombers moved from Iraq to Western Germany
19 armour and 5 mech_infantrys moved from Iraq to Eastern Persia
3 artilleries and 3 infantry moved from Persia to Eastern Persia
1 infantry moved from Union of South Africa to 71 Sea Zone
3 armour and 1 infantry moved from Rhodesia to Belgian Congo
3 armour moved from Belgian Congo to French Equatorial Africa
2 battleships, 5 carriers, 2 cruisers, 2 destroyers, 8 fighters, 1 infantry, 7 submarines, 1 tactical_bomber and 5 transports moved from 71 Sea Zone to 70 Sea Zone
2 battleships, 5 carriers, 2 cruisers, 2 destroyers, 8 fighters, 1 infantry, 7 submarines, 1 tactical_bomber and 5 transports moved from 70 Sea Zone to 83 Sea Zone
Place Units - Japanese
3 fighters placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,3,2,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,2,2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,1,5,2
Japanese collect 26 PUs (11 lost to blockades); end with 35 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 40 PUs
OK, I have an idea for the rules changes
I will highlight all changes to the document from the ruleset you played game one with, in yellow. So you can just look for the yellow highlight to see the changes.
I’m done updating the document, so you can review it whenever you want.
Whenever you are going to start game 2, please be sure to review the yellow highlighted items. Everything else is the same. Don’t hesitate to let me know if you have concerns. I’m very happy you guys are planning to play another game, with tweaks.
One minor change that you might consider - Perhaps Korea could be a VC rather than Manchuria? It’s generally traded with the Allies more often, so it would be more interesting.
@Shin:
@Nozdormu:
@Shin:
Thanks?
I’ll take the win.� Do you want to switch sides under the same rules - to get more data?
No the rules we played under are flawed and need to be reviewed. Gamerman made notes and these notes need to be implemented before we start a new game. Also if you are going to take a win, then we continue playing. Bring up Japan. I will tear you to shreds.
Fine with me. �I just can’t tell the intent of what you’re writing sometimes. �And the reason I suggested to play by the same rules was for the fairness aspect, since the current rules appear to disadvantage the Allies.
So let me get this straight. You admit the allies are at a disadvantage during the current rules (which is true afaik and which is why I wanted to start a new game under updated rules), but you still wanted to claim a win :P? It is like testing for the formula 1, ending first and then saying won the championship.
Also, this allows Japan to win the game without going more than one space away from Mainland Asia, which seems wrong. Maybe take out Sumatra as a VC and add NZ, as Noz mentioned before?
@Shin:
One minor change that you might consider - Perhaps Korea could be a VC rather than Manchuria?� It’s generally traded with the Allies more often, so it would be more interesting.
Korea is easier to defend tho if Japan really wants to hold out near the main island, then it is really easy to defend.
@Shin:
Also, this allows Japan to win the game without going more than one space away from Mainland Asia, which seems wrong. Maybe take out Sumatra as a VC and add NZ, as Noz mentioned before?
NZ is a better VC t.b.h.
@Nozdormu:
@Shin:
@Nozdormu:
@Shin:
Thanks?
I’ll take the win.� Do you want to switch sides under the same rules - to get more data?
No the rules we played under are flawed and need to be reviewed. Gamerman made notes and these notes need to be implemented before we start a new game. Also if you are going to take a win, then we continue playing. Bring up Japan. I will tear you to shreds.
Fine with me. �I just can’t tell the intent of what you’re writing sometimes. �And the reason I suggested to play by the same rules was for the fairness aspect, since the current rules appear to disadvantage the Allies.
So let me get this straight. You admit the allies are at a disadvantage during the current rules (which is true afaik and which is why I wanted to start a new game under updated rules), but you still wanted to claim a win :P? It is like testing for the formula 1, ending first and then saying won the championship.
It’s still a game, isn’t it? �What are we playing for, if not to win? �The fact that I won playing the Axis is perhaps an indication that the Axis is too strong here, I’ll admit. �Saying I won the game does not mean I’m saying I’m a better player - Hell, I freely admit you’re better than me - it just means that I will, after Germany’s next turn, hold 8 VCs in the European side of the board, and thus win this game.
And all that means is “Hey, Shin Ji won that game and it seemed a bit cheesy/odd. �Let’s review the rules and go again.”
@Nozdormu:
@Shin:
One minor change that you might consider - Perhaps Korea could be a VC rather than Manchuria?� It’s generally traded with the Allies more often, so it would be more interesting.
Korea is easier to defend tho if Japan really wants to hold out near the main island, then it is really easy to defend.
Hrm. Good point.
.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 33
Politics - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from Trans-Jordan: 3 aaGuns
EDIT: Adding units owned by British to Anglo Egyptian Sudan: 3 aaGuns
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Trans-Jordan: 1 artillery and 5 infantry
EDIT: Adding units owned by British to Anglo Egyptian Sudan: 1 artillery and 5 infantry
EDIT: Turning off Edit Mode
Purchase Units - Italians
Italians buy 1 bomber and 1 destroyer; Remaining resources: 2 PUs;
Combat Move - Italians
Turning on Edit Mode
EDIT: Changing PUs for Italians from 2 to 1
EDIT: Turning off Edit Mode
4 fighters moved from Southern France to United Kingdom
1 bomber moved from Southern Italy to United Kingdom
1 bomber moved from Western Germany to United Kingdom
I’ll need an OOL for my Italian suicide strafing run.
@Shin:
I’ll need an OOL for my Italian suicide strafing run.
How many hits 0, 1 or 2?
Sigh. 0. ANd you shot down two with your AA.
1 hit on the second round. Man, what a waste. :lol:
@Shin:
1 hit on the second round. Man, what a waste. :lol:
Well go for 1 infantry. I need to save my AA for your German airforce. They need more targets.