TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 27
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Turning on Edit Mode
EDIT: Changing PUs for Russians from 13 to 25
EDIT: Turning off Edit Mode
Purchase Units - Japanese
Turning on Edit Mode
Japanese buy 3 bombers, 3 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 4 PUs;
Combat Move - Japanese
EDIT: Giving bonus movement to units
EDIT: Changing PUs for Japanese from 4 to 1
EDIT: Turning off Edit Mode
1 armour moved from Iraq to Syria
Japanese take Syria from British
1 armour moved from Syria to Iraq
1 armour moved from Tanganyika Territory to Rhodesia
Japanese take Rhodesia from British
1 armour moved from Rhodesia to Belgian Congo
1 armour moved from Tanganyika Territory to Kenya
Japanese take Kenya from British
1 armour moved from Kenya to Belgian Congo
3 artilleries and 3 infantry moved from Tanganyika Territory to Belgian Congo
3 bombers moved from Persia to Egypt
Combat - Japanese
Strategic bombing raid in Egypt
2 bombers killed by AA
Bombing raid in Egypt rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Egypt causes 5 damage total.
Battle in Belgian Congo
Japanese attack with 2 armour, 3 artilleries and 3 infantry
British defend with 6 infantry
Japanese win, taking Belgian Congo from British with 2 armour, 3 artilleries and 1 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 2 infantry
Casualties for British: 6 infantry
Non Combat Move - Japanese
5 transports moved from 72 Sea Zone to 80 Sea Zone
2 battleships, 5 carriers, 2 cruisers, 2 destroyers, 8 fighters, 7 submarines and 1 tactical_bomber moved from 39 Sea Zone to 80 Sea Zone
8 fighters and 1 tactical_bomber moved from 80 Sea Zone to Iraq
1 bomber moved from Egypt to Iraq
5 bombers moved from India to Iraq
1 artillery and 2 infantry moved from India to West India
15 armour and 1 mech_infantry moved from Yunnan to India
1 aaGun moved from Yunnan to Burma
Place Units - Japanese
3 infantry placed in Iraq
1 bomber and 2 mech_infantrys placed in Persia
Japanese undo move 2.
3 bombers placed in Persia
2 mech_infantrys placed in India
Turn Complete - Japanese
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,2,2,6,4,1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,2,3,1,3,3,6,6,5,4,6,1,2,4,5,5,2,1,4,1,6,2,5,2,3,2,4,2,4,3,2,3,5,6,4,6,2,1,5,2,6,6,3,6,5,2,5,5,3,2,5,3,3,6,3,6,3,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,2,4
Japanese collect 46 PUs (12 lost to blockades); end with 47 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
Turning on Edit Mode
EDIT: Changing PUs for Japanese from 52 to 55
EDIT: Turning off Edit Mode