Gamerman's G40 Laegue House Rules Playtest Shin Ji (Axis) vs Nozdormu (Allies)

  • '15

    @Nozdormu:

    Given the fact you haven’t done your move yet, I would like to undo the moving of 4 submarines from Z91 to Z101. I moved them by accident and just noticed.

    Oh sure.  So you want them in Z91, right?  I’ll edit that in with my turn.

    Intercepts?


  • Nah, plane stays on the ground.

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 27

    Politics - Germans
                EDIT: Turning off Edit Mode

    Purchase Units - Germans
                Germans buy 7 armour, 1 bomber, 2 mech_infantrys and 3 tactical_bombers; Remaining resources: 1 PUs;

    Combat Move - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 101 Sea Zone: 4 submarines
                EDIT: Adding units owned by Americans to 91 Sea Zone: 4 submarines
                EDIT: Turning off Edit Mode
                4 bombers moved from Germany to Russia
                3 infantry moved from France to Normandy Bordeaux
                7 bombers moved from Southern France to Normandy Bordeaux
                8 bombers moved from Southern France to 112 Sea Zone
                1 armour moved from Buryatia to Amur
                      Germans take Amur from Russians
                1 armour moved from Amur to Sakha
                      Germans take Sakha from Russians
                1 artillery and 1 infantry moved from Smolensk to Archangel
                1 infantry moved from Bryansk to Tambov
                1 artillery moved from Bryansk to Tambov
                1 infantry moved from Bryansk to Tambov
                1 mech_infantry moved from Bryansk to Archangel
                1 mech_infantry moved from Bryansk to Vologda
                      Germans take Vologda from Russians

    Combat - Germans
                Battle in Archangel
                    Germans attack with 1 artillery, 1 infantry and 1 mech_infantry
                    Russians defend with 1 infantry
                    Germans win, taking Archangel from Russians with 1 artillery remaining. Battle score for attacker is -4
                    Casualties for Germans: 1 infantry and 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Tambov
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Tambov from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 112 Sea Zone
                    Germans attack with 8 bombers
                    Americans defend with 1 destroyer, 2 submarines and 6 transports
                    2 submarines owned by the Americans Submerged
                    Germans win with 8 bombers remaining. Battle score for attacker is 50
                    Casualties for Americans: 1 destroyer and 6 transports
                Battle in Normandy Bordeaux
                    Germans attack with 7 bombers and 3 infantry
                    Americans defend with 1 factory_minor, 1 harbour and 2 infantry
                    Germans win, taking Normandy Bordeaux from Americans with 7 bombers and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 2 infantry
                Air Battle in Russia
                    Germans attacks with 4 units heading to Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                    2 bombers killed by AA
                    Bombing raid in Russia rolls: 5,8 and causes: 13 damage to unit: factory_major
                    Bombing raid in Russia causes 13 damage total.
                Cleaning up after air battles

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Changing unit bombing damage for these Russians owned units to: factory_major = 11
                EDIT: Turning off Edit Mode
                2 bombers moved from Russia to Bryansk
                3 artilleries and 3 infantry moved from Ukraine to Bryansk
                1 armour and 2 mech_infantrys moved from Volgograd to Bryansk
                8 bombers moved from 112 Sea Zone to Germany
                7 bombers moved from Normandy Bordeaux to Germany
                2 armour and 9 mech_infantrys moved from Western Germany to Southern France
                4 fighters and 4 tactical_bombers moved from Southern France to Eastern Poland
                3 aaGuns moved from Western Germany to France
                3 mech_infantrys moved from Novgorod to Karelia

    Place Units - Germans
                3 tactical_bombers placed in Novgorod
                1 bomber placed in Germany
                3 armour placed in Ukraine
                3 armour placed in Volgograd
                1 armour and 2 mech_infantrys placed in France

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1
                Germans collect 71 PUs (1 lost to blockades); end with 72 PUs total
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 74 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 89 PUs
                Turning on Edit Mode
                EDIT: Changing PUs for Germans from 89 to 87
                EDIT: Turning off Edit Mode

  • '15

    Hang on just a sec, minor ncm reconsideration.

    Freaking AAs.


  • @Shin:

    Freaking AAs.

    I didn’t read this correctly at first……  :lol:

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 27

    Politics - Germans
                EDIT: Turning off Edit Mode

    Purchase Units - Germans
                Germans buy 7 armour, 1 bomber, 2 mech_infantrys and 3 tactical_bombers; Remaining resources: 1 PUs;

    Combat Move - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 101 Sea Zone: 4 submarines
                EDIT: Adding units owned by Americans to 91 Sea Zone: 4 submarines
                EDIT: Turning off Edit Mode
                4 bombers moved from Germany to Russia
                3 infantry moved from France to Normandy Bordeaux
                7 bombers moved from Southern France to Normandy Bordeaux
                8 bombers moved from Southern France to 112 Sea Zone
                1 armour moved from Buryatia to Amur
                      Germans take Amur from Russians
                1 armour moved from Amur to Sakha
                      Germans take Sakha from Russians
                1 artillery and 1 infantry moved from Smolensk to Archangel
                1 infantry moved from Bryansk to Tambov
                1 artillery moved from Bryansk to Tambov
                1 infantry moved from Bryansk to Tambov
                1 mech_infantry moved from Bryansk to Archangel
                1 mech_infantry moved from Bryansk to Vologda
                      Germans take Vologda from Russians

    Combat - Germans
                Battle in Archangel
                    Germans attack with 1 artillery, 1 infantry and 1 mech_infantry
                    Russians defend with 1 infantry
                    Germans win, taking Archangel from Russians with 1 artillery remaining. Battle score for attacker is -4
                    Casualties for Germans: 1 infantry and 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Tambov
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Tambov from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 112 Sea Zone
                    Germans attack with 8 bombers
                    Americans defend with 1 destroyer, 2 submarines and 6 transports
                    2 submarines owned by the Americans Submerged
                    Germans win with 8 bombers remaining. Battle score for attacker is 50
                    Casualties for Americans: 1 destroyer and 6 transports
                Battle in Normandy Bordeaux
                    Germans attack with 7 bombers and 3 infantry
                    Americans defend with 1 factory_minor, 1 harbour and 2 infantry
                    Germans win, taking Normandy Bordeaux from Americans with 7 bombers and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 2 infantry
                Air Battle in Russia
                    Germans attacks with 4 units heading to Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                    2 bombers killed by AA
                    Bombing raid in Russia rolls: 5,8 and causes: 13 damage to unit: factory_major
                    Bombing raid in Russia causes 13 damage total.
                Cleaning up after air battles

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Changing unit bombing damage for these Russians owned units to: factory_major = 11
                EDIT: Turning off Edit Mode
                2 bombers moved from Russia to Bryansk
                3 artilleries and 3 infantry moved from Ukraine to Bryansk
                1 armour and 2 mech_infantrys moved from Volgograd to Bryansk
                8 bombers moved from 112 Sea Zone to Germany
                7 bombers moved from Normandy Bordeaux to Germany
                2 armour and 9 mech_infantrys moved from Western Germany to Southern France
                4 fighters and 4 tactical_bombers moved from Southern France to Eastern Poland
                3 aaGuns moved from Western Germany to France
                3 mech_infantrys moved from Novgorod to Karelia

    Place Units - Germans
                3 tactical_bombers placed in Novgorod
                1 bomber placed in Germany
                3 armour placed in Ukraine
                3 armour placed in Volgograd
                1 armour and 2 mech_infantrys placed in France

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1
                Germans collect 71 PUs (1 lost to blockades); end with 72 PUs total
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 74 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 89 PUs
                Turning on Edit Mode
                EDIT: Changing PUs for Germans from 89 to 87
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Karelia: 3 mech_infantrys
                EDIT: Adding units owned by Germans to Bryansk: 3 mech_infantrys
                EDIT: Turning off Edit Mode

  • '15

    @Gamerman01:

    @Shin:

    Freaking AAs.

    I didn’t read this correctly at first……  :lol:

    Ha!  Anyway, that should do.  Go ahead with your turn.  8-)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 27

    Purchase Units - Russians
                Russians repair 5 damage on 5 factory_majors; Remaining resources: 16 PUs;
                Russians buy 4 artilleries; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 artilleries and 2 infantry moved from Samara to Volgograd
                1 fighter moved from Russia to Volgograd

    Combat - Russians
                Battle in Volgograd
                    Russians attack with 2 artilleries, 1 fighter and 2 infantry
                    Germans defend with 3 armour and 1 factory_minor
                        Russians roll dice for 2 artilleries, 1 fighter and 2 infantry in Volgograd, round 2 :  3/5 hits
                        Germans roll dice for 3 armour in Volgograd, round 2 :  2/3 hits
                        2 infantry owned by the Russians and 3 armour owned by the Germans lost in Volgograd
                    Russians win, taking Volgograd from Germans with 2 artilleries and 1 fighter remaining. Battle score for attacker is 12
                    Casualties for Germans: 3 armour
                    Casualties for Russians: 2 infantry

    Non Combat Move - Russians
                1 fighter moved from Volgograd to Samara
                4 aaGuns, 6 artilleries and 109 infantry moved from Russia to Samara

    Place Units - Russians
                4 artilleries placed in Russia

    Turn Complete - Russians
                Russians collect 8 PUs; end with 8 PUs total
                Turning on Edit Mode
                EDIT: Changing PUs for Russians from 8 to 13
                EDIT: Turning off Edit Mode

    Territory Summary for Russians :

    Russia : 1 airfield, 4 artilleries and 1 factory_major
        Volgograd : 2 artilleries and 1 factory_minor
        Samara : 4 aaGuns, 6 artilleries, 1 fighter and 109 infantry
        113 Sea Zone : 1 cruiser and 1 submarine

    Production/PUs Summary :

    Germans : 70 / 87
        Russians : 8 / 13
        Japanese : 54 / 57
        Americans : 69 / 99
        Chinese : 8 / 11
        British : 29 / 29
        UK_Pacific : 10 / 0
        Italians : 18 / 21
        ANZAC : 0 / 0
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 1200
        Neutral_Axis : 7 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 6 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2,875
            Median : 2,500
            Variance : 0,857
            Standard Deviation : 0,926
            Total rolls : 8

    Germans Combat
                2 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3,333
            Median : 2,000
            Variance : 2,500
            Standard Deviation : 1,581
            Total rolls : 3

    Russians Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
            Average roll : 2,600
            Median : 3,000
            Variance : 1,750
            Standard Deviation : 1,323
            Total rolls : 5


  • @Shin:

    @Gamerman01:

    @Shin:

    Freaking AAs.

    I didn’t read this correctly at first……� :lol:

    Ha!� Anyway, that should do.� Go ahead with your turn.� �8-)

    The Russians left a sign for you to read once you reach Moscow.

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 27

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Russians
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                    Turning on Edit Mode
                    EDIT: Changing PUs for Russians from 13 to 25
                    EDIT: Turning off Edit Mode

    Purchase Units - Japanese
                Turning on Edit Mode
                Japanese buy 3 bombers, 3 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 4 PUs;

    Combat Move - Japanese
                EDIT: Giving bonus movement to units
                EDIT: Changing PUs for Japanese from 4 to 1
                EDIT: Turning off Edit Mode
                1 armour moved from Iraq to Syria
                      Japanese take Syria from British
                1 armour moved from Syria to Iraq
                1 armour moved from Tanganyika Territory to Rhodesia
                      Japanese take Rhodesia from British
                1 armour moved from Rhodesia to Belgian Congo
                1 armour moved from Tanganyika Territory to Kenya
                      Japanese take Kenya from British
                1 armour moved from Kenya to Belgian Congo
                3 artilleries and 3 infantry moved from Tanganyika Territory to Belgian Congo
                3 bombers moved from Persia to Egypt

    Combat - Japanese
                Strategic bombing raid in Egypt
                    2 bombers killed by AA
                    Bombing raid in Egypt rolls: 5 and causes: 5 damage to unit: factory_minor
                    Bombing raid in Egypt causes 5 damage total.
                Battle in Belgian Congo
                    Japanese attack with 2 armour, 3 artilleries and 3 infantry
                    British defend with 6 infantry
                    Japanese win, taking Belgian Congo from British with 2 armour, 3 artilleries and 1 infantry remaining. Battle score for attacker is 12
                    Casualties for Japanese: 2 infantry
                    Casualties for British: 6 infantry

    Non Combat Move - Japanese
                5 transports moved from 72 Sea Zone to 80 Sea Zone
                2 battleships, 5 carriers, 2 cruisers, 2 destroyers, 8 fighters, 7 submarines and 1 tactical_bomber moved from 39 Sea Zone to 80 Sea Zone
                8 fighters and 1 tactical_bomber moved from 80 Sea Zone to Iraq
                1 bomber moved from Egypt to Iraq
                5 bombers moved from India to Iraq
                1 artillery and 2 infantry moved from India to West India
                15 armour and 1 mech_infantry moved from Yunnan to India
                1 aaGun moved from Yunnan to Burma

    Place Units - Japanese
                3 infantry placed in Iraq
                1 bomber and 2 mech_infantrys placed in Persia
                Japanese undo move 2.
                3 bombers placed in Persia
                2 mech_infantrys placed in India

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 12
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,2,2,6,4,1
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,2,3,1,3,3,6,6,5,4,6,1,2,4,5,5,2,1,4,1,6,2,5,2,3,2,4,2,4,3,2,3,5,6,4,6,2,1,5,2,6,6,3,6,5,2,5,5,3,2,5,3,3,6,3,6,3,1
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,2,4
                Japanese collect 46 PUs (12 lost to blockades); end with 47 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
                Turning on Edit Mode
                EDIT: Changing PUs for Japanese from 52 to 55
                EDIT: Turning off Edit Mode

  • '15

    @Nozdormu:

    @Shin:

    @Gamerman01:

    @Shin:

    Freaking AAs.

    I didn’t read this correctly at first……� :lol:

    Ha!� Anyway, that should do.� Go ahead with your turn.� �8-)

    The Russians left a sign for you to read once you reach Moscow.

    The AA luck continues!  Damn, son.  What are you loading those things with?

    I thought Japan declaring war to give Germany an extra 12 was pretty funny.


  • @Shin:

    @Nozdormu:

    @Shin:

    @Gamerman01:

    @Shin:

    Freaking AAs.

    I didn’t read this correctly at first……� :lol:

    Ha!� Anyway, that should do.� Go ahead with your turn.� �8-)

    The Russians left a sign for you to read once you reach Moscow.

    The AA luck continues!  Damn, son.  What are you loading those things with?

    I thought Japan declaring war to give Germany an extra 12 was pretty funny.

    What are you complaining for. You have been avoiding AA deaths at the beginning of the game. They just saved their black arrows for now (reference to a certain movie). Also you are not even wondering what the sign is saying  :-)

  • '15

    @Nozdormu:

    @Shin:

    @Nozdormu:

    @Shin:

    @Gamerman01:

    @Shin:

    Freaking AAs.

    I didn’t read this correctly at first……� :lol:

    Ha!� Anyway, that should do.� Go ahead with your turn.� �8-)

    The Russians left a sign for you to read once you reach Moscow.

    The AA luck continues!  Damn, son.  What are you loading those things with?

    I thought Japan declaring war to give Germany an extra 12 was pretty funny.

    What are you complaining for. You have been avoiding AA deaths at the beginning of the game. They just saved their black arrows for now (reference to a certain movie). Also you are not even wondering what the sign is saying  :-)

    True enough.  And what’s the Russian word for “Die in a fire?”

    And I think of Black Arrows, I think of this:  http://www.youtube.com/watch?v=77j6RIZy8KI&feature=kp


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 27

    Purchase Units - British
                British repair 5 damage on 5 factory_minors; Remaining resources: 24 PUs;
                Turning on Edit Mode
                EDIT: Changing PUs for British from 24 to 3
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Changing PUs for British from 3 to 27
                EDIT: Turning off Edit Mode
                British buy 3 aaGuns and 3 infantry; Remaining resources: 3 PUs;

    Combat Move - British
                1 infantry moved from Union of South Africa to Rhodesia
                      British take Rhodesia from Japanese

    Combat - British

    Non Combat Move - British
                1 artillery and 34 infantry moved from Trans-Jordan to Egypt

    Place Units - British
                3 aaGuns placed in Egypt
                3 infantry placed in Union of South Africa

    Turn Complete - British
                British collect 26 PUs; end with 29 PUs total

    Turn Complete - UK_Pacific
                Turning on Edit Mode
                EDIT: Changing PUs for British from 29 to 34
                EDIT: Turning off Edit Mode

  • '15

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 27

    Purchase Units - Italians
                Italians buy 1 bomber and 2 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                Turning on Edit Mode
                EDIT: Changing PUs for Italians from 1 to 0
                EDIT: Turning off Edit Mode
                3 armour, 4 fighters and 4 mech_infantrys moved from Southern Italy to Southern France
                2 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 bomber and 2 mech_infantrys placed in Southern France
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Morocco: 1 armour, 1 artillery and 3 infantry
                EDIT: Adding units owned by Italians to Algeria: 1 artillery and 3 infantry
                EDIT: Adding units owned by Italians to Tunisia: 1 armour
                EDIT: Turning off Edit Mode

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2
                Italians collect 15 PUs (3 lost to blockades); end with 15 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
                Turning on Edit Mode
                EDIT: Changing PUs for Italians from 20 to 19
                EDIT: Turning off Edit Mode


  • @Shin:

    @Nozdormu:

    @Shin:

    @Nozdormu:

    @Shin:

    @Gamerman01:

    @Shin:

    Freaking AAs.

    I didn’t read this correctly at first……� :lol:

    Ha!� Anyway, that should do.� Go ahead with your turn.� �8-)

    The Russians left a sign for you to read once you reach Moscow.

    The AA luck continues!  Damn, son.  What are you loading those things with?

    I thought Japan declaring war to give Germany an extra 12 was pretty funny.

    What are you complaining for. You have been avoiding AA deaths at the beginning of the game. They just saved their black arrows for now (reference to a certain movie). Also you are not even wondering what the sign is saying  :-)

    True enough.  And what’s the Russian word for “Die in a fire?”

    And I think of Black Arrows, I think of this:  http://www.youtube.com/watch?v=77j6RIZy8KI&feature=kp

    I will tell you once you take Moscow. I give one hint. The answer is 42.

    I was referring to the Hobbit.

  • '15

    Wait, you know the question?

    Everyone knows the answer is 42!

    omigawsh!



  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 28

    Purchase Units - Americans
                Americans buy 1 destroyer, 1 factory_minor, 5 fighters, 6 infantry and 1 submarine; Remaining resources: 5 PUs;

    Combat Move - Americans
                Turning on Edit Mode
                EDIT: Changing PUs for Americans from 5 to 0
                EDIT: Turning off Edit Mode
                1 artillery moved from Manchuria to 19 Sea Zone
                1 infantry moved from Shantung to 19 Sea Zone
                1 infantry moved from Kiangsu to 19 Sea Zone
                1 artillery moved from Manchuria to 19 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
                1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to Hainan
                1 infantry and 1 mech_infantry moved from Borneo to 43 Sea Zone
                1 infantry moved from Korea to Amur
                      Russians take Amur from Germans
                1 mech_infantry moved from Shantung to 19 Sea Zone
                1 mech_infantry moved from Kiangsu to 19 Sea Zone
                1 mech_infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
                1 mech_infantry moved from 20 Sea Zone to Kwangtung
                1 mech_infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
                1 mech_infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
                1 mech_infantry moved from 36 Sea Zone to Kwangsi
                1 infantry, 1 mech_infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
                1 infantry and 1 mech_infantry moved from 37 Sea Zone to Malaya
                1 infantry moved from Spain to Portugal
                1 infantry moved from Spain to Portugal
                3 fighters and 1 tactical_bomber moved from Spain to Portugal
                1 armour moved from Norway to Sweden
                      Americans take Sweden from Germans
                5 artilleries and 5 infantry moved from Norway to Finland
                      Americans take Finland from Germans
                1 armour moved from Sweden to Finland
                2 fighters and 2 tactical_bombers moved from United Kingdom to Normandy Bordeaux
                3 fighters moved from United Kingdom to Portugal
                2 infantry moved from Spain to Normandy Bordeaux

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