Gamerman's G40 Laegue House Rules Playtest Shin Ji (Axis) vs Nozdormu (Allies)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Purchase Units - Americans
                Americans buy 1 carrier, 1 fighter, 3 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 14 PUs;

    Combat Move - Americans
                2 transports moved from 91 Sea Zone to 101 Sea Zone
                3 artilleries and 3 infantry moved from Gibraltar to 91 Sea Zone
                3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
                1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Morocco
                1 destroyer moved from 110 Sea Zone to 125 Sea Zone
                3 submarines moved from 110 Sea Zone to 125 Sea Zone
                1 carrier and 2 submarines moved from 110 Sea Zone to 91 Sea Zone

    Combat - Americans
                Battle in Morocco
                    Americans attack with 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
                    Germans defend with 2 infantry
                        Americans roll dice for 2 cruisers in Morocco, round 2 :  0/2 hits
                        Americans roll dice for 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Morocco, round 2 :  3/8 hits
                        Germans roll dice for 2 infantry in Morocco, round 2 :  1/2 hits
                        2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Morocco
                    Americans win, taking Morocco from Germans with 3 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Americans: 1 infantry
                Battle in 125 Sea Zone
                    Americans attack with 1 destroyer and 3 submarines
                    Germans defend with 1 submarine
                        Americans roll dice for 3 submarines in 125 Sea Zone, round 2 :  3/3 hits
                        1 submarine owned by the Germans lost in 125 Sea Zone
                    Americans win, taking 125 Sea Zone from Neutral with 1 destroyer and 3 submarines remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine

    Non Combat Move - Americans
                1 fighter and 1 tactical_bomber moved from Morocco to 91 Sea Zone
                6 destroyers and 4 submarines moved from 10 Sea Zone to 25 Sea Zone
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 battleship, 4 carriers, 2 cruisers, 5 destroyers, 6 fighters, 1 infantry, 15 submarines, 2 tactical_bombers and 1 transport moved from 26 Sea Zone to 25 Sea Zone
                1 artillery and 1 infantry moved from 25 Sea Zone to Midway

    Place Units - Americans
                1 carrier placed in 101 Sea Zone
                1 fighter and 1 tactical_bomber placed in 101 Sea Zone
                3 infantry placed in Eastern United States
                2 submarines placed in 101 Sea Zone
                Turning on Edit Mode
                EDIT: Changing PUs for Americans from 14 to 1
                EDIT: Adding units owned by Americans to Midway: 1 harbour
                EDIT: Turning off Edit Mode
                Americans undo move 2.
                Americans undo move 3.
                Americans undo move 1.
                1 carrier and 2 submarines placed in 10 Sea Zone
                1 fighter and 1 tactical_bomber placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 53 PUs; end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs

    Territory Summary for Americans :

    New Guinea : 2 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield, 1 artillery, 1 harbour and 1 infantry
        25 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 11 destroyers, 6 fighters, 19 submarines, 2 tactical_bombers and 1 transport
        10 Sea Zone : 1 carrier, 1 fighter, 2 submarines and 1 tactical_bomber
        Central United States : 4 aaGuns, 1 factory_major and 1 infantry
        Eastern United States : 1 airfield, 1 factory_major, 1 harbour, 3 infantry and 3 mech_infantrys
        Gibraltar : 1 armour and 1 mech_infantry
        Morocco : 1 flag, 3 artilleries and 2 infantry
        125 Sea Zone : 1 flag, 1 destroyer and 3 submarines
        89 Sea Zone : 1 flag
        101 Sea Zone : 2 transports
        Brazil : 1 flag
        91 Sea Zone : 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 3 submarines, 1 tactical_bomber and 3 transports

    Production/PUs Summary :

    Germans : 50 / 59
        Russians : 30 / 42
        Japanese : 45 / 63
        Americans : 53 / 74
        Chinese : 8 / 11
        British : 31 / 36
        UK_Pacific : 27 / 28
        Italians : 20 / 33
        ANZAC : 0 / 0
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 1200
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 15 / 0

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 3,412
            Median : 4,000
            Variance : 0,938
            Standard Deviation : 0,968
            Total rolls : 17

    Null / Other
                1 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3,500
            Median : 3,500
            Variance : 2,000
            Standard Deviation : 1,414
            Total rolls : 2

    Germans Combat
                2 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3,000
            Median : 3,000
            Variance : 2,000
            Standard Deviation : 1,414
            Total rolls : 2

    Americans Combat
                1 was rolled 4 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3,462
            Median : 4,000
            Variance : 0,583
            Standard Deviation : 0,764
            Total rolls : 13


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                13 infantry moved from Szechwan to Kweichow
                14 infantry moved from Shensi to Kweichow

    Place Units - Chinese
                1 infantry placed in Szechwan
                2 infantry placed in Kweichow
                Chinese undo move 1.
                1 infantry placed in Hopei

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 10 PUs total

  • '15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Politics - Germans
                EDIT: Turning off Edit Mode

    Purchase Units - Germans
                Germans buy 1 armour, 3 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Finland to Norway
                      Germans take Norway from Russians
                1 armour moved from Norway to Sweden
                      Germans take Sweden from Russians
                1 armour moved from Bryansk to Smolensk
                      Germans take Smolensk from Russians
                1 armour moved from Smolensk to Bryansk
                1 armour moved from Bryansk to Tambov
                      Germans take Tambov from Russians
                1 armour moved from Tambov to Bryansk
                1 infantry moved from Rostov to Volgograd
                      Germans take Volgograd from Russians
                6 armour and 3 mech_infantrys moved from Rostov to Caucasus
                2 bombers moved from Poland to Russia
                4 bombers moved from Western Germany to Russia

  • '15

    Interceptors in Moscow?

  • '15

    Hang on, redoing my combat.  I’ll still be bombing RUssia, though.

  • '15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Politics - Germans
                EDIT: Turning off Edit Mode

    Purchase Units - Germans
                Germans buy 1 armour, 3 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Finland to Norway
                      Germans take Norway from Russians
                1 armour moved from Norway to Sweden
                      Germans take Sweden from Russians
                1 armour moved from Bryansk to Smolensk
                      Germans take Smolensk from Russians
                1 infantry moved from Rostov to Volgograd
                      Germans take Volgograd from Russians
                1 armour moved from Bryansk to Tambov
                      Germans take Tambov from Russians
                1 armour moved from Tambov to Bryansk
                1 armour moved from Smolensk to Bryansk
                1 mech_infantry moved from Rostov to Caucasus
                1 armour moved from Rostov to Caucasus
                2 bombers moved from Poland to Russia
                4 bombers moved from Western Germany to Russia


  • No intercept.

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Politics - Germans
                EDIT: Turning off Edit Mode

    Purchase Units - Germans
                Germans buy 1 armour, 3 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Finland to Norway
                      Germans take Norway from Russians
                1 armour moved from Norway to Sweden
                      Germans take Sweden from Russians
                1 armour moved from Bryansk to Smolensk
                      Germans take Smolensk from Russians
                1 infantry moved from Rostov to Volgograd
                      Germans take Volgograd from Russians
                1 armour moved from Bryansk to Tambov
                      Germans take Tambov from Russians
                1 armour moved from Tambov to Bryansk
                1 armour moved from Smolensk to Bryansk
                1 mech_infantry moved from Rostov to Caucasus
                1 armour moved from Rostov to Caucasus
                2 bombers moved from Poland to Russia
                4 bombers moved from Western Germany to Russia

    Combat - Germans
                Battle in Caucasus
                    Germans attack with 1 armour and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 :  1/2 hits
                        Russians roll dice for 1 infantry in Caucasus, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Caucasus
                    Germans win, taking Caucasus from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Air Battle in Russia
                    Germans attacks with 6 units heading to Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                        AA fire in Russia :  0/6 hits
                    Bombing raid in Russia rolls: 3,3,8,3,6,6 and causes: 20 damage to unit: factory_major
                    Bombing raid in Russia causes 20 damage total.
                Cleaning up after air battles

    Non Combat Move - Germans
                6 bombers moved from Russia to Bryansk
                5 armour and 2 mech_infantrys moved from Rostov to Bryansk
                2 fighters and 2 tactical_bombers moved from Syria to Bryansk
                1 fighter and 1 tactical_bomber moved from Western Germany to Western Ukraine
                1 artillery moved from Western Germany to France
                1 artillery moved from Western Germany to France
                4 armour moved from Finland to Novgorod
                1 fighter and 1 tactical_bomber moved from Western Ukraine to Bryansk

    Place Units - Germans
                3 infantry placed in Ukraine
                1 armour and 2 mech_infantrys placed in Novgorod
                9 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1,6,5,4,1,1
                Germans collect 59 PUs (3 lost to blockades); end with 59 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 2 artilleries and 1 factory_minor
        Western Germany : 3 aaGuns, 1 airfield, 2 armour, 1 artillery, 1 factory_major, 1 harbour and 8 mech_infantrys
        Germany : 1 factory_major and 9 mech_infantrys
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag, 3 aaGuns, 16 armour, 13 artilleries, 6 bombers, 3 fighters, 26 infantry, 6 mech_infantrys and 3 tactical_bombers
        Rostov : 1 flag
        Vyborg : 1 flag
        Tambov : 1 flag
        Ukraine : 1 flag, 1 factory_minor and 3 infantry
        Western Ukraine : 1 flag
        Volgograd : 1 flag, 1 factory_minor and 1 infantry
        Novgorod : 1 flag, 1 airfield, 5 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
        Caucasus : 1 flag, 1 armour and 1 mech_infantry
        Smolensk : 1 flag
        Bulgaria : 1 flag
        Sweden : 1 flag, 1 armour
        Yugoslavia : 1 flag
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 62 / 79
        Russians : 18 / 42
        Japanese : 45 / 63
        Americans : 53 / 74
        Chinese : 8 / 10
        British : 31 / 36
        UK_Pacific : 27 / 28
        Italians : 20 / 33
        ANZAC : 0 / 0
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 1200
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 15 / 0

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 4 times
                6 was rolled 5 times
            Average roll : 3.545
            Median : 4.000
            Variance : 0.762
            Standard Deviation : 0.873
            Total rolls : 22

    Null / Other
                1 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.429
            Median : 4.000
            Variance : 1.167
            Standard Deviation : 1.080
            Total rolls : 7

    Germans Combat
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 2 times
                6 was rolled 1 times
            Average roll : 2.750
            Median : 2.500
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 8

    Russians Combat
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 4.571
            Median : 5.000
            Variance : 1.167
            Standard Deviation : 1.080
            Total rolls : 7


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Purchase Units - Russians
                Russians repair 18 damage on 18 factory_majors; Remaining resources: 24 PUs;
                Russians buy 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Russia to Volgograd
                1 infantry moved from Samara to Volgograd
                1 armour moved from Russia to Smolensk
                      Russians take Smolensk from Germans
                1 armour moved from Russia to Tambov
                      Russians take Tambov from Germans
                1 armour moved from Tambov to Russia
                1 armour moved from Smolensk to Russia


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Purchase Units - Russians
                Russians repair 18 damage on 18 factory_majors; Remaining resources: 24 PUs;
                Russians buy 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Russia to Volgograd
                1 infantry moved from Samara to Volgograd
                1 armour moved from Russia to Smolensk
                      Russians take Smolensk from Germans
                1 armour moved from Russia to Tambov
                      Russians take Tambov from Germans
                1 armour moved from Tambov to Russia
                1 armour moved from Smolensk to Russia

    Combat - Russians
                Battle in Volgograd
                    Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 factory_minor and 1 infantry
                        Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Volgograd, round 2 :  0/4 hits
                        Germans roll dice for 1 infantry in Volgograd, round 2 :  0/1 hits
                        Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Volgograd, round 3 :  1/4 hits
                        Germans roll dice for 1 infantry in Volgograd, round 3 :  0/1 hits
                        1 infantry owned by the Germans lost in Volgograd
                    Russians win, taking Volgograd from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Volgograd to Russia
                1 infantry moved from Russia to Vologda
                1 infantry moved from Russia to Samara
                1 infantry moved from Samara to Kazakhstan
                1 submarine moved from 109 Sea Zone to 92 Sea Zone
                1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone

    Place Units - Russians
                8 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 22 PUs; end with 22 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 27 PUs
                Turning on Edit Mode
                EDIT: Changing PUs for Russians from 27 to 32
                EDIT: Turning off Edit Mode

    Territory Summary for Russians :

    Kazakhstan : 1 infantry
        Archangel : 1 mech_infantry
        Russia : 4 aaGuns, 1 airfield, 3 armour, 8 artilleries, 1 factory_major, 2 fighters, 82 infantry, 1 mech_infantry and 1 tactical_bomber
        Vologda : 1 infantry
        Volgograd : 1 factory_minor and 1 infantry
        Samara : 1 infantry
        113 Sea Zone : 1 cruiser and 1 submarine
        92 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 58 / 79
        Russians : 22 / 32
        Japanese : 45 / 63
        Americans : 53 / 74
        Chinese : 8 / 10
        British : 31 / 36
        UK_Pacific : 27 / 28
        Italians : 20 / 33
        ANZAC : 0 / 0
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 1200
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 15 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 4,200
            Median : 5,000
            Variance : 1,111
            Standard Deviation : 1,054
            Total rolls : 10

    Germans Combat
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4,500
            Median : 4,500
            Variance : 2,000
            Standard Deviation : 1,414
            Total rolls : 2

    Russians Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 4,125
            Median : 5,000
            Variance : 0,857
            Standard Deviation : 0,926
            Total rolls : 8

  • '15

    It was actually the full 20, even factoring in the 1 less damage.  I always take that into account.

  • '15

    Would you like to remove 1 Inf and save 1 PU?


  • If I repair 18 damage, I can build a maximum of 8 units (which I did). So I am unsure what the problem is.

  • '15

    Ah!  Never mind.  I’m just being punchy again, it seems.  I really need to be getting more sleep. :P


  • You need to get worse dice.  :lol:

  • '15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Purchase Units - Japanese
                Japanese buy 6 armour and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Dutch New Guinea to 45 Sea Zone
                1 infantry and 1 transport moved from 45 Sea Zone to 47 Sea Zone
                1 infantry moved from 47 Sea Zone to New Britain
                1 bomber moved from Paulau Island to 42 Sea Zone
                1 bomber moved from Philippines to 41 Sea Zone
                1 bomber moved from Philippines to 43 Sea Zone
                5 bombers moved from Philippines to India
                4 fighters moved from Burma to India
                1 tactical_bomber moved from Burma to India

  • '15

    So, interceptions?  Flying Tigers?

    I’m assuming that I can bomb a Medium IC for 10 points, based on the existing ones’ damage limits.

    I guess if you want to do a flying tiger, I’ll have to just redo the combat move (with everything the same minus the ones you hit).


  • @Shin:

    So, interceptions?  Flying Tigers?

    I’m assuming that I can bomb a Medium IC for 10 points, based on the existing ones’ damage limits.

    I guess if you want to do a flying tiger, I’ll have to just redo the combat move (with everything the same minus the ones you hit).

    You assume correctly. I want to know whether the chits can be used in this situation and whether they are used before intercept and AA. I assume they are.

  • '15

    Gamerman specified that they could be used in an SBR situation before.  Maybe in this thread?

    Anyway, they would work like kamikazes - taking out the planes before any of the battles even start.  I can’t even do that in Edit Mode, so I’ll just post a new combat move once we’ve resolved all that.  You can use the Roll Dice command in TripleA, and just let me know what each one is aimed at.  If they’re all at bombers, then we can pretty much ignore that part.


  • No intercept and I am using my chits on your bombers.

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