Gamerman's G40 Laegue House Rules Playtest Shin Ji (Axis) vs Nozdormu (Allies)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - British
                British repair 6 damage on 6 factory_minors; Remaining resources: 29 PUs;
                British buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 bomber moved from India to 41 Sea Zone
                2 fighters moved from India to 41 Sea Zone

    Combat - British
                Battle in 41 Sea Zone
                    British attack with 1 bomber and 2 fighters
                    Japanese defend with 1 destroyer
                        British roll dice for 1 bomber and 2 fighters in 41 Sea Zone, round 2 :  1/3 hits
                        Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 41 Sea Zone
                    British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - British
                2 fighters moved from 41 Sea Zone to India
                1 bomber moved from 41 Sea Zone to Iraq
                1 carrier, 1 destroyer, 1 submarine and 3 transports moved from 80 Sea Zone to 39 Sea Zone
                2 tactical_bombers moved from India to Iraq
                2 fighters moved from India to 39 Sea Zone
                1 fighter moved from India to Iraq
                4 infantry moved from Anglo Egyptian Sudan to Egypt
                3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                3 infantry moved from Rhodesia to Belgian Congo
                3 infantry moved from Union of South Africa to Rhodesia
                1 armour and 1 mech_infantry moved from United Kingdom to Scotland
                1 armour and 1 mech_infantry moved from Scotland to United Kingdom
                4 fighters moved from Egypt to Iraq
                3 infantry moved from New South Wales to South Australia

    Place Units - British
                2 artilleries and 1 infantry placed in Egypt
                3 infantry placed in Union of South Africa
                3 infantry placed in Iraq

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs total

    Place Units - UK_Pacific
                1 artillery and 2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 15 PUs; end with 15 PUs total
                Some Units in India change ownership: 1 artillery and 2 infantry
                Turning on Edit Mode
                EDIT: Changing PUs for UK_Pacific from 15 to 10
                EDIT: Turning off Edit Mode

    Territory Summary for British, UK_Pacific :

    India : 5 aaGuns, 1 airfield, 5 artilleries, 1 factory_major, 3 fighters, 1 harbour and 26 infantry
        Queensland : 1 flag, 2 aaGuns, 1 airfield, 1 harbour and 2 infantry
        Victoria : 1 flag
        New Britain : 1 flag
        Northern Territory : 1 flag
        New Zealand : 1 flag, 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 flag, 1 factory_minor and 1 harbour
        South Australia : 1 flag, 3 infantry
        Western Australia : 1 flag
        Solomon Islands : 1 flag
        39 Sea Zone : 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 3 transports
        Belgian Congo : 3 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 3 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 18 infantry and 1 tactical_bomber
        Union of South Africa : 1 factory_minor, 1 harbour and 3 infantry
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour, 11 infantry and 1 mech_infantry
        Anglo Egyptian Sudan : 3 infantry
        Rhodesia : 3 infantry
        Ethiopia : 1 flag
        Sierra Leone : 1 flag
        Iraq : 1 flag, 1 armour, 2 artilleries, 1 bomber, 1 factory_minor, 5 fighters, 5 infantry, 1 mech_infantry and 2 tactical_bombers
        Northwest Persia : 1 flag
        Persia : 1 flag

    Production/PUs Summary :

    Germans : 48 / 53
        Russians : 33 / 43
        Japanese : 56 / 61
        Americans : 52 / 78
        Chinese : 9 / 11
        British : 33 / 33
        UK_Pacific : 15 / 10
        Italians : 18 / 33
        ANZAC : 0 / 0
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 1200
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 15 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
            Average roll : 3,750
            Median : 4,500
            Variance : 2,000
            Standard Deviation : 1,414
            Total rolls : 4

    Japanese Combat
                4 was rolled 1 times
            Average roll : 4,000
            Median : 4,000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    British Combat
                1 was rolled 1 times
                5 was rolled 2 times
            Average roll : 3,667
            Median : 5,000
            Variance : 2,500
            Standard Deviation : 1,581
            Total rolls : 3

  • '15

    Man, I completely forgot about that Dst.  Poor little guy.


  • It waved as the planes flew by.  :mrgreen:


  • Don’t change the rules mid-game unless you guys both agree to it, but I realize now that there should be a dual capital rule for UK Pacific.

    If Sydney or Calcutta is conquered, the conqueror gets half of UK-Pacific’s IPC’s on hand (round up).  When the 2nd is captured, of course the conqueror gets all IPC’s on hand.  If Calcutta is conquered, Sydney cannot collect income from mainland Asia.  If Sydney is conquered, Calcutta does not collect any income from Australia/New Zealand.

    Does that make sense?
    You guys can implement these rules immediately if you both want to - otherwise, it can wait til next time.
    And do you like these changes?

  • '15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 2 armour, 2 artilleries and 4 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 bomber moved from Greece to Egypt
                2 fighters moved from 99 Sea Zone to Egypt

  • '15

    Interceptors in Egypt?

    Oh, and I think the rule is a good one - and since it only benefits me, we might as well enact it.


  • @Gamerman01:

    Don’t change the rules mid-game unless you guys both agree to it, but I realize now that there should be a dual capital rule for UK Pacific.

    If Sydney or Calcutta is conquered, the conqueror gets half of UK-Pacific’s IPC’s on hand (round up). �When the 2nd is captured, of course the conqueror gets all IPC’s on hand. �If Calcutta is conquered, Sydney cannot collect income from mainland Asia. �If Sydney is conquered, Calcutta does not collect any income from Australia/New Zealand.

    Does that make sense?
    You guys can implement these rules immediately if you both want to - otherwise, it can wait til next time.
    And do you like these changes?

    Not sure we changed any rules. I think the new rule would be beneficiary to the allies. As such it is up the Axis player whether he agrees or not. Also given the board state he is a little behind.

    I am not sure whether the changes are good or bad. It depends on why the changes were made. Disabling France and making the remaining units UK is definitely a good idea. Whoever came up with that deserves a medal. Other then that it is 50/50. For example if you wanted the uk to have a harder time in the pacific, then you succeeded. Japan can basically steamroll to India.


  • @Gamerman01:

    Don’t change the rules mid-game unless you guys both agree to it, but I realize now that there should be a dual capital rule for UK Pacific.

    If Sydney or Calcutta is conquered, the conqueror gets half of UK-Pacific’s IPC’s on hand (round up).  When the 2nd is captured, of course the conqueror gets all IPC’s on hand.  If Calcutta is conquered, Sydney cannot collect income from mainland Asia.  If Sydney is conquered, Calcutta does not collect any income from Australia/New Zealand.

    Does that make sense?
    You guys can implement these rules immediately if you both want to - otherwise, it can wait til next time.
    And do you like these changes?

    Means Sydney would still be able to build units if Calcutta is captured.


  • And no intercept.

  • '15

    @Nozdormu:

    @Gamerman01:

    Don’t change the rules mid-game unless you guys both agree to it, but I realize now that there should be a dual capital rule for UK Pacific.

    If Sydney or Calcutta is conquered, the conqueror gets half of UK-Pacific’s IPC’s on hand (round up).  When the 2nd is captured, of course the conqueror gets all IPC’s on hand.  If Calcutta is conquered, Sydney cannot collect income from mainland Asia.  If Sydney is conquered, Calcutta does not collect any income from Australia/New Zealand.

    Does that make sense?
    You guys can implement these rules immediately if you both want to - otherwise, it can wait til next time.
    And do you like these changes?

    Means Sydney would still be able to build units if Calcutta is captured.

    Hrm.  Good point.  Maybe table it for now?


  • @Shin:

    @Nozdormu:

    @Gamerman01:

    Don’t change the rules mid-game unless you guys both agree to it, but I realize now that there should be a dual capital rule for UK Pacific.

    If Sydney or Calcutta is conquered, the conqueror gets half of UK-Pacific’s IPC’s on hand (round up).  When the 2nd is captured, of course the conqueror gets all IPC’s on hand.  If Calcutta is conquered, Sydney cannot collect income from mainland Asia.  If Sydney is conquered, Calcutta does not collect any income from Australia/New Zealand.

    Does that make sense?
    You guys can implement these rules immediately if you both want to - otherwise, it can wait til next time.
    And do you like these changes?

    Means Sydney would still be able to build units if Calcutta is captured.

    Hrm.  Good point.  Maybe table it for now?

    Means not implement it for now. That would have been my initial guess as well. Since this change benefits me more anyways.  :lol:

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 2 armour, 2 artilleries and 4 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 bomber moved from Greece to Egypt
                2 fighters moved from 99 Sea Zone to Egypt

    Combat - Italians
                Air Battle in Egypt
                    Italians attacks with 3 units heading to Egypt
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Egypt
                    Bombing raid in Egypt rolls: 4 and causes: 4 damage to unit: factory_minor
                    Bombing raid in Egypt causes 4 damage total.
                Cleaning up after air battles

    Non Combat Move - Italians
                Turning on Edit Mode
                EDIT: Changing unit bombing damage for these British owned units to: factory_minor = 3
                EDIT: Turning off Edit Mode
                2 fighters moved from Egypt to 99 Sea Zone
                1 bomber moved from Egypt to Tobruk
                3 transports moved from 99 Sea Zone to 97 Sea Zone
                1 destroyer moved from 97 Sea Zone to 99 Sea Zone
                1 armour, 3 artilleries and 4 infantry moved from Northern Italy to 97 Sea Zone
                1 armour, 3 artilleries, 4 infantry and 4 transports moved from 97 Sea Zone to 99 Sea Zone
                1 armour, 3 artilleries and 4 infantry moved from 99 Sea Zone to Syria
                1 fighter moved from Southern Italy to Syria
                1 armour moved from Novgorod to Archangel

    Place Units - Italians
                2 armour, 2 artilleries and 4 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 18 PUs; end with 19 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 24 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs


  • No, I totally didn’t want to interfere in your game - just giving you the option to adopt the rule-change mid game if you want to.

    It was my idea to convert French units to UK after USA1 - thanks for the medal  :-)


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 6 destroyers and 5 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour moved from Eastern United States to 101 Sea Zone
                2 artilleries and 1 infantry moved from Central United States to 101 Sea Zone
                1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 2 artilleries, 1 infantry, 1 mech_infantry and 5 transports moved from 101 Sea Zone to 88 Sea Zone
                1 artillery and 4 infantry moved from British Guiana to 88 Sea Zone
                1 armour, 3 artilleries, 5 infantry, 1 mech_infantry and 5 transports moved from 88 Sea Zone to 91 Sea Zone
                1 cruiser moved from 101 Sea Zone to 91 Sea Zone
                3 artilleries, 5 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
                1 armour moved from 91 Sea Zone to Gibraltar
                1 carrier moved from 91 Sea Zone to 110 Sea Zone
                1 submarine moved from 89 Sea Zone to 91 Sea Zone
                1 destroyer, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
                5 submarines moved from 91 Sea Zone to 110 Sea Zone
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone
                2 infantry moved from 46 Sea Zone to New Guinea


  • @Gamerman01:

    No, I totally didn’t want to interfere in your game - just giving you the option to adopt the rule-change mid game if you want to.

    It was my idea to convert French units to UK after USA1 - thanks for the medal  :-)

    But but it was … damn you twisting what I was trying to say  :cry:

    Also buying 3 infantry with the Chinese.


  • I am removing a submarine I made with my buy, because I just remembered that I forgot to subtract 6 ipcs after my previous us turn. So my buy is 4 submarines and 6 destroyers


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 6 destroyers and 5 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour moved from Eastern United States to 101 Sea Zone
                2 artilleries and 1 infantry moved from Central United States to 101 Sea Zone
                1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 2 artilleries, 1 infantry, 1 mech_infantry and 5 transports moved from 101 Sea Zone to 88 Sea Zone
                1 artillery and 4 infantry moved from British Guiana to 88 Sea Zone
                1 armour, 3 artilleries, 5 infantry, 1 mech_infantry and 5 transports moved from 88 Sea Zone to 91 Sea Zone
                1 cruiser moved from 101 Sea Zone to 91 Sea Zone
                3 artilleries, 5 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
                1 armour moved from 91 Sea Zone to Gibraltar
                1 carrier moved from 91 Sea Zone to 110 Sea Zone
                1 submarine moved from 89 Sea Zone to 91 Sea Zone
                1 destroyer, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
                5 submarines moved from 91 Sea Zone to 110 Sea Zone
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone
                2 infantry moved from 46 Sea Zone to New Guinea

    Combat - Americans
                Battle in Gibraltar
                    Americans attack with 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry
                    Italians defend with 1 aaGun, 1 airfield, 1 artillery, 1 harbour and 3 infantry
                        Americans roll dice for 2 cruisers in Gibraltar, round 2 :  2/2 hits
                        Americans roll dice for 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry in Gibraltar, round 2 :  0/10 hits
                        Italians roll dice for 1 aaGun, 1 artillery and 3 infantry in Gibraltar, round 2 :  2/4 hits
                        1 aaGun owned by the Italians , 2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
                        Americans roll dice for 1 armour, 3 artilleries, 3 infantry and 1 mech_infantry in Gibraltar, round 3 :  4/8 hits
                        Italians roll dice for 1 artillery and 2 infantry in Gibraltar, round 3 :  0/3 hits
                        1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Gibraltar
                    Americans win, taking Gibraltar from Italians with 1 armour, 3 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 12
                    Casualties for Italians: 1 aaGun, 1 artillery and 3 infantry
                    Casualties for Americans: 2 infantry
                Battle in 110 Sea Zone
                    Americans attack with 1 carrier, 1 destroyer, 1 fighter, 5 submarines and 1 tactical_bomber
                    Germans defend with 1 destroyer and 3 submarines
                        Americans roll dice for 5 submarines in 110 Sea Zone, round 2 :  2/5 hits
                        Germans roll dice for 3 submarines in 110 Sea Zone, round 2 :  0/3 hits
                        Americans roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 :  2/3 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans and 3 submarines owned by the Germans lost in 110 Sea Zone
                    Americans win with 1 carrier, 1 destroyer, 1 fighter, 5 submarines and 1 tactical_bomber remaining. Battle score for attacker is 26
                    Casualties for Germans: 1 destroyer and 3 submarines
                Battle in New Guinea

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Changing ownership of New Guinea from Americans to British
                EDIT: Turning off Edit Mode
                5 submarines moved from 10 Sea Zone to 26 Sea Zone

    Place Units - Americans
                5 destroyers and 5 submarines placed in 10 Sea Zone
                1 destroyer placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 10 Sea Zone: 1 submarine
                EDIT: Removing units owned by Americans from 101 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Americans to 10 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

    Territory Summary for Americans :

    New Guinea : 2 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour and 1 infantry
        Midway : 1 airfield
        46 Sea Zone : 1 transport
        26 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 5 destroyers, 6 fighters, 15 submarines, 2 tactical_bombers and 1 transport
        10 Sea Zone : 6 destroyers and 4 submarines
        Central United States : 4 aaGuns, 1 factory_major and 1 infantry
        Eastern United States : 1 airfield, 1 factory_major, 1 harbour and 3 mech_infantrys
        Gibraltar : 1 armour, 3 artilleries, 3 infantry and 1 mech_infantry
        89 Sea Zone : 1 flag
        Brazil : 1 flag
        91 Sea Zone : 2 cruisers, 1 destroyer, 1 submarine and 5 transports
        110 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 5 submarines and 1 tactical_bomber

    Production/PUs Summary :

    Germans : 48 / 53
        Russians : 33 / 43
        Japanese : 56 / 61
        Americans : 52 / 72
        Chinese : 9 / 11
        British : 33 / 33
        UK_Pacific : 15 / 10
        Italians : 18 / 34
        ANZAC : 0 / 0
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 1200
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 15 / 0

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 9 times
                3 was rolled 5 times
                4 was rolled 4 times
                5 was rolled 4 times
                6 was rolled 14 times
            Average roll : 3,854
            Median : 4,000
            Variance : 2,075
            Standard Deviation : 1,440
            Total rolls : 41

    Null / Other
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4,500
            Median : 4,500
            Variance : 2,000
            Standard Deviation : 1,414
            Total rolls : 2

    Germans Combat
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 2 times
            Average roll : 3,250
            Median : 3,500
            Variance : 2,000
            Standard Deviation : 1,414
            Total rolls : 4

    Italians Combat
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3,714
            Median : 3,000
            Variance : 0,833
            Standard Deviation : 0,913
            Total rolls : 7

    Americans Combat
                1 was rolled 5 times
                2 was rolled 6 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 4 times
                6 was rolled 11 times
            Average roll : 3,929
            Median : 5,000
            Variance : 2,667
            Standard Deviation : 1,633
            Total rolls : 28


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese

    Combat - Chinese

    Non Combat Move - Chinese
                1 infantry moved from Yunnan to Szechwan
                12 infantry moved from Szechwan to Shensi

    Place Units - Chinese
                1 infantry placed in Szechwan
                1 infantry placed in Shensi
                1 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 11 PUs total

    Territory Summary for Chinese :

    Shensi : 14 infantry
        Szechwan : 13 infantry

    Production/PUs Summary :

    Germans : 48 / 53
        Russians : 33 / 43
        Japanese : 56 / 61
        Americans : 52 / 72
        Chinese : 9 / 11
        British : 33 / 33
        UK_Pacific : 15 / 10
        Italians : 18 / 34
        ANZAC : 0 / 0
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 1200
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 15 / 0

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 9 times
                3 was rolled 5 times
                4 was rolled 4 times
                5 was rolled 4 times
                6 was rolled 14 times
            Average roll : 3,854
            Median : 4,000
            Variance : 2,075
            Standard Deviation : 1,440
            Total rolls : 41

    Null / Other
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4,500
            Median : 4,500
            Variance : 2,000
            Standard Deviation : 1,414
            Total rolls : 2

    Germans Combat
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 2 times
            Average roll : 3,250
            Median : 3,500
            Variance : 2,000
            Standard Deviation : 1,414
            Total rolls : 4

    Italians Combat
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3,714
            Median : 3,000
            Variance : 0,833
            Standard Deviation : 0,913
            Total rolls : 7

    Americans Combat
                1 was rolled 5 times
                2 was rolled 6 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 4 times
                6 was rolled 11 times
            Average roll : 3,929
            Median : 5,000
            Variance : 2,667
            Standard Deviation : 1,633
            Total rolls : 28


  • And with this turn 6 is concluded.

  • '15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Politics - Germans
                EDIT: Turning off Edit Mode

    Purchase Units - Germans
                Germans buy 4 bombers; Remaining resources: 5 PUs;

    Combat Move - Germans
                1 armour moved from Bryansk to Smolensk
                      Germans take Smolensk from Russians
                1 armour moved from Smolensk to Bryansk
                2 armour and 1 infantry moved from Ukraine to Rostov
                2 bombers moved from Novgorod to Russia
                1 armour moved from Karelia to Finland
                1 armour moved from Vyborg to Finland
                3 armour moved from Novgorod to Finland

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