• TripleA Move Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery moved from New South Wales to 62 Sea Zone
                1 artillery and 2 transports moved from 62 Sea Zone to 54 Sea Zone
                2 infantry moved from Queensland to 54 Sea Zone
                1 artillery moved from Queensland to 54 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                2 artilleries moved from 42 Sea Zone to Java
                1 fighter moved from Yunnan to Anhwe
                1 bomber moved from Yunnan to Anhwe


  • TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery moved from New South Wales to 62 Sea Zone
                1 artillery and 2 transports moved from 62 Sea Zone to 54 Sea Zone
                2 infantry moved from Queensland to 54 Sea Zone
                1 artillery moved from Queensland to 54 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                2 artilleries moved from 42 Sea Zone to Java
                1 fighter moved from Yunnan to Anhwe
                1 bomber moved from Yunnan to Anhwe

    Combat - ANZAC
                Battle in Java
                    ANZAC attack with 2 artilleries and 2 infantry
                    Japanese defend with 2 infantry
                        ANZAC roll dice for 2 artilleries and 2 infantry in Java, round 2 :  2/4 hits
                        Japanese roll dice for 2 infantry in Java, round 2 :  1/2 hits
                        1 infantry owned by the ANZAC and 2 infantry owned by the Japanese lost in Java
                    ANZAC win, taking Java from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for ANZAC: 1 infantry
                Battle in Anhwe
                    ANZAC attack with 1 bomber and 1 fighter
                    Japanese defend with 1 armour and 1 artillery
                        ANZAC roll dice for 1 bomber and 1 fighter in Anhwe, round 2 :  1/2 hits
                        Japanese roll dice for 1 armour and 1 artillery in Anhwe, round 2 :  0/2 hits
                        1 artillery owned by the Japanese lost in Anhwe
                        ANZAC roll dice for 1 bomber and 1 fighter in Anhwe, round 3 :  2/2 hits
                        Japanese roll dice for 1 armour in Anhwe, round 3 :  1/1 hits
                        1 armour owned by the Japanese and 1 fighter owned by the ANZAC lost in Anhwe
                    ANZAC win with 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 armour and 1 artillery
                    Casualties for ANZAC: 1 fighter

    Non Combat Move - ANZAC
                1 fighter moved from Queensland to Borneo
                1 bomber moved from Anhwe to French Indo China
                1 infantry moved from Northern Territory to Queensland
                1 infantry moved from Western Australia to Northern Territory

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 artillery placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

    Territory Summary for ANZAC :

    Borneo : 1 fighter
        Queensland : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
        Northern Territory : 1 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 artillery, 1 factory_minor and 1 harbour
        New Guinea : 1 infantry
        French Indo China : 1 bomber
        Java : 1 flag, 2 artilleries and 1 infantry
        Dutch New Guinea : 1 flag, 1 infantry
        42 Sea Zone : 2 transports
        62 Sea Zone : 1 transport
        Egypt : 1 infantry

    Production/PUs Summary :

    Russians : 20 / 27
        Japanese : 34 / 42
        Americans : 50 / 75
        Chinese : 14 / 21
        Germans : 64 / 79
        British : 34 / 34
        UK_Pacific : 17 / 17
        Italians : 8 / 18
        ANZAC : 14 / 24
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.615
            Median : 4.000
            Variance : 0.250
            Standard Deviation : 0.500
            Total rolls : 13

    Japanese Combat
                1 was rolled 2 times
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.200
            Median : 3.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    ANZAC Combat
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.875
            Median : 4.000
            Variance : 1.143
            Standard Deviation : 1.069
            Total rolls : 8


  • TripleA Move Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - French


  • TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 9

    Research Technology - Russians


  • TripleA Move Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Russians
                Russians repair 0 damage on 1 factory_major; Remaining resources: 23 PUs;
                Russians buy 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                3 infantry moved from Bryansk to Rostov
                3 infantry moved from Bryansk to Smolensk
                3 infantry moved from Vologda to Archangel
                4 infantry moved from Vologda to Smolensk
                26 infantry moved from Russia to Smolensk
                1 infantry moved from Samara to Volgograd
                1 armour moved from Caucasus to Volgograd
                2 mech_infantrys moved from Russia to Volgograd


  • TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Russians
                Russians repair 0 damage on 1 factory_major; Remaining resources: 23 PUs;
                Russians buy 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                3 infantry moved from Bryansk to Rostov
                3 infantry moved from Bryansk to Smolensk
                3 infantry moved from Vologda to Archangel
                4 infantry moved from Vologda to Smolensk
                26 infantry moved from Russia to Smolensk
                1 infantry moved from Samara to Volgograd
                1 armour moved from Caucasus to Volgograd
                2 mech_infantrys moved from Russia to Volgograd

    Combat - Russians
                Battle in Rostov
                    Russians attack with 3 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 3 infantry in Rostov, round 2 :  1/3 hits
                        Germans roll dice for 1 infantry in Rostov, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Rostov
                    Russians win, taking Rostov from Germans with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Smolensk
                    Russians attack with 33 infantry
                    Germans defend with 1 artillery, 1 infantry and 2 mech_infantrys
                        Russians roll dice for 33 infantry in Smolensk, round 2 :  5/33 hits
                        Germans roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Smolensk, round 2 :  1/4 hits
                        1 infantry owned by the Russians, 1 infantry owned by the Germans, 2 mech_infantrys owned by the Germans and 1 artillery owned by the Germans lost in Smolensk
                    Russians win, taking Smolensk from Germans with 32 infantry remaining. Battle score for attacker is 12
                    Casualties for Germans: 1 artillery, 1 infantry and 2 mech_infantrys
                    Casualties for Russians: 1 infantry
                Battle in Volgograd
                    Russians attack with 1 armour, 1 infantry and 2 mech_infantrys
                    Germans defend with 1 factory_minor and 3 infantry
                        Russians roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Volgograd, round 2 :  1/4 hits
                        Germans roll dice for 3 infantry in Volgograd, round 2 :  2/3 hits
                        1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Volgograd
                        Russians roll dice for 1 armour and 1 mech_infantry in Volgograd, round 3 :  2/2 hits
                        Germans roll dice for 2 infantry in Volgograd, round 3 :  1/2 hits
                        2 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Volgograd
                    Russians win, taking Volgograd from Germans with 1 armour remaining. Battle score for attacker is -2
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 1 infantry and 2 mech_infantrys
                Battle in Archangel
                    Russians attack with 3 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 3 infantry in Archangel, round 2 :  0/3 hits
                        Germans roll dice for 1 infantry in Archangel, round 2 :  1/1 hits
                        1 infantry owned by the Russians lost in Archangel
                        Russians roll dice for 2 infantry in Archangel, round 3 :  0/2 hits
                        Germans roll dice for 1 infantry in Archangel, round 3 :  0/1 hits
                        Russians roll dice for 2 infantry in Archangel, round 4 :  1/2 hits
                        Germans roll dice for 1 infantry in Archangel, round 4 :  0/1 hits
                        1 infantry owned by the Germans lost in Archangel
                    Russians win, taking Archangel from Germans with 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians

    Place Units - Russians
                5 infantry and 2 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 26 PUs; end with 26 PUs total

    Territory Summary for Russians :

    Bryansk : 1 infantry
        Rostov : 3 infantry
        Archangel : 2 infantry
        Russia : 1 airfield, 1 factory_major, 5 infantry and 2 mech_infantrys
        Volgograd : 1 armour and 1 factory_minor
        Smolensk : 32 infantry
        91 Sea Zone : 1 submarine

    Production/PUs Summary :

    Russians : 26 / 26
        Japanese : 34 / 42
        Americans : 50 / 75
        Chinese : 14 / 21
        Germans : 58 / 79
        British : 34 / 34
        UK_Pacific : 17 / 17
        Italians : 8 / 18
        ANZAC : 14 / 24
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 14 times
                2 was rolled 13 times
                3 was rolled 16 times
                4 was rolled 11 times
                5 was rolled 9 times
                6 was rolled 12 times
            Average roll : 3.320
            Median : 3.000
            Variance : 0.419
            Standard Deviation : 0.647
            Total rolls : 75

    Japanese Combat
                1 was rolled 2 times
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.200
            Median : 3.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Germans Combat
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 4 times
            Average roll : 3.538
            Median : 3.000
            Variance : 0.583
            Standard Deviation : 0.764
            Total rolls : 13

    ANZAC Combat
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.875
            Median : 4.000
            Variance : 1.143
            Standard Deviation : 1.069
            Total rolls : 8

    Russians Combat
                1 was rolled 9 times
                2 was rolled 9 times
                3 was rolled 12 times
                4 was rolled 7 times
                5 was rolled 7 times
                6 was rolled 5 times
            Average roll : 3.184
            Median : 3.000
            Variance : 0.604
            Standard Deviation : 0.777
            Total rolls : 49


  • TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 1 artillery, 7 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 bomber moved from Philippines to 42 Sea Zone
                1 destroyer moved from 6 Sea Zone to 7 Sea Zone
                1 destroyer moved from 7 Sea Zone to 3 Sea Zone
                1 artillery and 1 infantry moved from Kwangtung to Kwangsi

    Combat - Japanese
                Japanese creates battle in territory 6 Sea Zone
                Battle in 3 Sea Zone
                    Japanese attack with 1 destroyer
                    Americans defend with 1 transport
                    Japanese win, taking 6 Sea Zone from Americans with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 42 Sea Zone
                    Japanese attack with 1 bomber
                    ANZAC defend with 2 transports
                    Japanese win with 1 bomber remaining. Battle score for attacker is 14
                    Casualties for ANZAC: 2 transports
                Battle in Kwangsi
                    Japanese attack with 1 artillery and 1 infantry
                    Chinese defend with 1 artillery and 1 infantry
                    Chinese win with 1 artillery remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 battleship and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
                1 bomber moved from 42 Sea Zone to 35 Sea Zone
                1 bomber moved from 35 Sea Zone to Philippines
                2 infantry moved from Japan to 6 Sea Zone
                2 fighters moved from Japan to 19 Sea Zone
                2 fighters moved from 19 Sea Zone to Philippines
                2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
                1 artillery moved from Kiangsu to Kiangsi
                2 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines
                1 infantry moved from Kiangsu to Kiangsi

    Place Units - Japanese
                1 submarine placed in 6 Sea Zone
                1 artillery, 7 infantry and 1 tactical_bomber placed in Japan
                Japanese undo move 2.
                5 infantry and 1 tactical_bomber placed in Japan
                1 artillery and 2 infantry placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 34 PUs; end with 34 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Shantung : 1 flag
        Korea : 2 infantry
        Kiangsu : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
        Kiangsi : 1 flag, 1 artillery and 1 infantry
        Japan : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour, 5 infantry and 1 tactical_bomber
        Jehol : 1 flag, 1 artillery
        Anhwe : 1 flag
        Gilbert Islands : 1 flag, 1 infantry
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield, 1 artillery, 1 bomber, 2 fighters, 1 harbour and 2 infantry
        Guam : 1 flag, 1 airfield
        Wake Island : 1 flag, 1 airfield and 1 infantry
        Celebes : 1 flag, 1 infantry
        Sumatra : 1 flag, 2 infantry
        43 Sea Zone : 1 flag
        35 Sea Zone : 1 battleship, 1 destroyer and 1 transport
        3 Sea Zone : 1 destroyer
        6 Sea Zone : 1 submarine
        54 Sea Zone : 1 flag

    Production/PUs Summary :

    Russians : 26 / 26
        Japanese : 34 / 34
        Americans : 50 / 75
        Chinese : 14 / 21
        Germans : 58 / 79
        British : 34 / 34
        UK_Pacific : 17 / 17
        Italians : 8 / 18
        ANZAC : 14 / 24
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 2 armour, 1 artillery, 1 cruiser, 1 destroyer, 6 infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 infantry moved from Amur to Korea
                1 infantry moved from Manchuria to Korea
                2 infantry moved from Manchuria to Jehol
                1 mech_infantry moved from Manchuria to Jehol
                1 armour moved from Manchuria to Korea
                1 armour moved from Manchuria to Korea
                1 armour moved from Manchuria to Korea
                3 bombers and 1 fighter moved from Manchuria to Kiangsu
                1 armour moved from Manchuria to Jehol
                3 armour moved from Manchuria to Korea
                2 infantry moved from Siberia to Amur
                1 infantry moved from Soviet Far East to Siberia
                1 armour moved from Soviet Far East to Amur
                1 carrier moved from 2 Sea Zone to 3 Sea Zone
                2 cruisers moved from 2 Sea Zone to 3 Sea Zone
                1 tactical_bomber moved from 2 Sea Zone to 3 Sea Zone
                1 fighter moved from 2 Sea Zone to 3 Sea Zone
                1 armour, 1 artillery and 4 infantry moved from Western United States to British Columbia
                1 armour moved from British Columbia to Alaska
                1 carrier and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
                2 transports moved from 91 Sea Zone to 89 Sea Zone
                3 infantry moved from New Britain to 47 Sea Zone
                1 artillery moved from New Britain to 47 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 47 Sea Zone to 50 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 63 Sea Zone to 50 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 2 armour, 1 artillery, 1 cruiser, 1 destroyer, 6 infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 infantry moved from Amur to Korea
                1 infantry moved from Manchuria to Korea
                2 infantry moved from Manchuria to Jehol
                1 mech_infantry moved from Manchuria to Jehol
                1 armour moved from Manchuria to Korea
                1 armour moved from Manchuria to Korea
                1 armour moved from Manchuria to Korea
                3 bombers and 1 fighter moved from Manchuria to Kiangsu
                1 armour moved from Manchuria to Jehol
                3 armour moved from Manchuria to Korea
                2 infantry moved from Siberia to Amur
                1 infantry moved from Soviet Far East to Siberia
                1 armour moved from Soviet Far East to Amur
                1 carrier moved from 2 Sea Zone to 3 Sea Zone
                2 cruisers moved from 2 Sea Zone to 3 Sea Zone
                1 tactical_bomber moved from 2 Sea Zone to 3 Sea Zone
                1 fighter moved from 2 Sea Zone to 3 Sea Zone
                1 armour, 1 artillery and 4 infantry moved from Western United States to British Columbia
                1 armour moved from British Columbia to Alaska
                1 carrier and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
                2 transports moved from 91 Sea Zone to 89 Sea Zone
                3 infantry moved from New Britain to 47 Sea Zone
                1 artillery moved from New Britain to 47 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 47 Sea Zone to 50 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 63 Sea Zone to 50 Sea Zone

    Combat - Americans
                Battle in 3 Sea Zone
                    Americans attack with 1 carrier, 2 cruisers, 1 fighter and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 carrier, 2 cruisers, 1 fighter and 1 tactical_bomber in 3 Sea Zone, round 2 :  2/4 hits
                        Japanese roll dice for 1 destroyer in 3 Sea Zone, round 2 :  1/1 hits
                        1 cruiser owned by the Americans and 1 destroyer owned by the Japanese lost in 3 Sea Zone
                    Americans win with 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 cruiser
                Battle in Korea
                    Americans attack with 6 armour and 3 infantry
                    Japanese defend with 2 infantry
                        Americans roll dice for 6 armour and 3 infantry in Korea, round 2 :  3/9 hits
                        Japanese roll dice for 2 infantry in Korea, round 2 :  0/2 hits
                        2 infantry owned by the Japanese lost in Korea
                    Americans win, taking Korea from Japanese with 6 armour and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry
                Battle in Jehol
                    Americans attack with 1 armour, 2 infantry and 1 mech_infantry
                    Japanese defend with 1 artillery
                        Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Jehol, round 2 :  2/4 hits
                        Japanese roll dice for 1 artillery in Jehol, round 2 :  1/1 hits
                        1 infantry owned by the Americans and 1 artillery owned by the Japanese lost in Jehol
                    Americans win, taking Jehol from Japanese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery
                    Casualties for Americans: 1 infantry
                Battle in Kiangsu
                    Americans attack with 3 bombers and 1 fighter
                    Japanese defend with 1 artillery, 1 factory_minor and 2 infantry
                        Americans roll dice for 3 bombers and 1 fighter in Kiangsu, round 2 :  3/4 hits
                        Japanese roll dice for 1 artillery and 2 infantry in Kiangsu, round 2 :  1/3 hits
                        1 fighter owned by the Americans, 2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kiangsu
                    Americans win with 3 bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 artillery and 2 infantry
                    Casualties for Americans: 1 fighter

    Non Combat Move - Americans
                3 bombers moved from Kiangsu to Yunnan

    Place Units - Americans
                2 transports placed in 101 Sea Zone
                1 armour, 1 artillery and 2 infantry placed in Eastern United States
                1 cruiser and 1 destroyer placed in 101 Sea Zone
                1 transport placed in 2 Sea Zone
                Americans undo move 4.
                Americans undo move 3.
                1 destroyer placed in 2 Sea Zone
                1 transport placed in 2 Sea Zone
                Americans undo move 4.
                1 cruiser and 1 transport placed in 101 Sea Zone
                1 armour and 1 infantry placed in Eastern United States
                3 infantry placed in Eastern United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5
                Americans collect 52 PUs (1 lost to blockades); end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

    Territory Summary for Americans :

    Korea : 1 flag, 6 armour and 3 infantry
        Jehol : 1 armour, 1 infantry and 1 mech_infantry
        Yunnan : 3 bombers
        British Columbia : 1 artillery and 4 infantry
        Solomon Islands : 3 infantry
        Western United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
        Alaska : 1 armour, 1 factory_minor and 1 infantry
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield and 1 infantry
        Amur : 1 armour and 2 infantry
        Siberia : 1 infantry
        50 Sea Zone : 1 armour, 2 artilleries, 5 infantry and 4 transports
        2 Sea Zone : 1 destroyer and 1 transport
        3 Sea Zone : 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber
        Central United States : 1 factory_major
        Eastern United States : 1 aaGun, 1 airfield, 2 armour, 1 artillery, 1 factory_major, 1 harbour and 6 infantry
        89 Sea Zone : 2 transports
        101 Sea Zone : 1 cruiser and 3 transports
        91 Sea Zone : 1 carrier, 3 cruisers, 1 destroyer, 2 fighters and 1 submarine

    Production/PUs Summary :

    Russians : 26 / 26
        Japanese : 30 / 34
        Americans : 53 / 72
        Chinese : 15 / 21
        Germans : 58 / 79
        British : 34 / 34
        UK_Pacific : 17 / 17
        Italians : 8 / 18
        ANZAC : 14 / 24
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 9 times
                2 was rolled 8 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 10 times
                6 was rolled 6 times
            Average roll : 3.385
            Median : 3.000
            Variance : 1.237
            Standard Deviation : 1.112
            Total rolls : 39

    Null / Other
                1 was rolled 3 times
                2 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.333
            Median : 4.000
            Variance : 1.125
            Standard Deviation : 1.061
            Total rolls : 9

    Japanese Combat
                1 was rolled 3 times
                2 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.333
            Median : 4.000
            Variance : 1.125
            Standard Deviation : 1.061
            Total rolls : 9

    Americans Combat
                1 was rolled 3 times
                2 was rolled 6 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 4 times
                6 was rolled 4 times
            Average roll : 3.429
            Median : 3.000
            Variance : 0.750
            Standard Deviation : 0.866
            Total rolls : 21


  • TripleA Move Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 artilleries and 2 infantry moved from Chahar to Anhwe
                      Chinese take Anhwe from Japanese
                1 artillery and 1 infantry moved from Hopei to Anhwe
                1 artillery and 1 infantry moved from Kweichow to Anhwe
                1 artillery moved from Kwangsi to Kiangsi
                1 fighter moved from Yunnan to Kiangsi


  • TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 artilleries and 2 infantry moved from Chahar to Anhwe
                      Chinese take Anhwe from Japanese
                1 artillery and 1 infantry moved from Hopei to Anhwe
                1 artillery and 1 infantry moved from Kweichow to Anhwe
                1 artillery moved from Kwangsi to Kiangsi
                1 fighter moved from Yunnan to Kiangsi

    Combat - Chinese
                Battle in Kiangsi
                    Chinese attack with 1 artillery and 1 fighter
                    Japanese defend with 1 artillery and 1 infantry
                        Chinese roll dice for 1 artillery and 1 fighter in Kiangsi, round 2 :  0/2 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 :  1/2 hits
                        1 artillery owned by the Chinese lost in Kiangsi
                        Chinese roll dice for 1 fighter in Kiangsi, round 3 :  0/1 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 3 :  1/2 hits
                        1 fighter owned by the Chinese lost in Kiangsi
                    Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -14
                    Casualties for Chinese: 1 artillery and 1 fighter

    Non Combat Move - Chinese

    Place Units - Chinese
                1 artillery and 1 infantry placed in Sikang
                1 artillery and 1 infantry placed in Shensi
                1 artillery and 1 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 16 PUs; end with 16 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs

    Territory Summary for Chinese :

    Shensi : 1 artillery and 1 infantry
        Kansu : 1 artillery and 1 infantry
        Sikang : 1 artillery and 1 infantry
        Anhwe : 4 artilleries and 4 infantry

    Production/PUs Summary :

    Russians : 26 / 26
        Japanese : 29 / 34
        Americans : 53 / 72
        Chinese : 16 / 22
        Germans : 58 / 79
        British : 34 / 34
        UK_Pacific : 17 / 17
        Italians : 8 / 18
        ANZAC : 14 / 24
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 4 times
            Average roll : 4.571
            Median : 6.000
            Variance : 1.833
            Standard Deviation : 1.354
            Total rolls : 7

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.750
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Chinese Combat
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 5.667
            Median : 6.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3


  • TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Germans
                Germans buy 2 armour, 4 artilleries, 1 fighter, 7 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery moved from Belarus to Archangel
                1 infantry moved from Belarus to Archangel
                1 bomber moved from Novgorod to Russia
                1 fighter moved from Novgorod to Archangel
                1 artillery moved from Belarus to Archangel
                1 artillery moved from Belarus to Archangel
                1 armour moved from Kazakhstan to Novosibirsk
                      Germans take Novosibirsk from Russians
                1 armour moved from Novosibirsk to Timguska
                      Germans take Timguska from Russians
                4 armour, 1 artillery and 2 mech_infantrys moved from Ukraine to Rostov
                1 artillery moved from Western Ukraine to Bryansk
                1 artillery moved from Western Ukraine to Bryansk
                1 armour moved from Western Ukraine to Rostov
                1 tactical_bomber moved from Eastern Poland to Rostov
                1 mech_infantry moved from Eastern Poland to Bryansk
                1 carrier, 3 destroyers, 2 fighters and 1 submarine moved from 112 Sea Zone to 110 Sea Zone
                1 carrier, 4 destroyers, 2 fighters and 1 submarine moved from 110 Sea Zone to 91 Sea Zone
                1 bomber moved from Germany to 91 Sea Zone
                3 fighters moved from Western Germany to 91 Sea Zone

    Combat - Germans
                Strategic bombing raid in Russia
                    Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: factory_major
                    Bombing raid in Russia causes 4 damage total.
                Battle in 91 Sea Zone
                    Germans attack with 1 bomber, 1 carrier, 4 destroyers, 5 fighters and 1 submarine
                    French defend with 1 cruiser; British defend with 2 cruisers; Russians defend with 1 submarine; Americans defend with 1 carrier, 3 cruisers, 1 destroyer, 2 fighters and 1 submarine
                    Units damaged: 1 carrier owned by the Americans
                    retreated to 91 Sea Zone
                    Americans win with 5 cruisers and 2 fighters remaining. Battle score for attacker is -48
                    Casualties for Germans: 1 bomber, 1 carrier, 4 destroyers, 3 fighters and 1 submarine
                    Casualties for French: 1 cruiser
                    Casualties for Russians: 1 submarine
                    Casualties for Americans: 1 carrier, 1 destroyer and 1 submarine
                Battle in Archangel
                    Germans attack with 3 artilleries, 1 fighter and 1 infantry
                    Russians defend with 2 infantry
                    Germans win with 1 fighter remaining. Battle score for attacker is -9
                    Casualties for Germans: 3 artilleries and 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Bryansk
                    Germans attack with 2 artilleries and 1 mech_infantry
                    Russians defend with 1 infantry
                    Germans win, taking Bryansk from Russians with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Rostov
                    Germans attack with 5 armour, 1 artillery, 2 mech_infantrys and 1 tactical_bomber
                    Russians defend with 3 infantry
                    Germans win, taking Rostov from Russians with 5 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 artillery and 1 mech_infantry
                    Casualties for Russians: 3 infantry
                    2 fighters owned by the Americans forced to land in Morocco

    Non Combat Move - Germans
                1 tactical_bomber moved from Rostov to Ukraine
                1 bomber moved from Russia to Novgorod
                1 fighter moved from Archangel to Novgorod
                1 artillery and 4 infantry moved from Karelia to Novgorod
                2 transports moved from 112 Sea Zone to 113 Sea Zone
                2 infantry moved from Norway to Finland
                3 armour and 3 mech_infantrys moved from Eastern Poland to Ukraine
                1 artillery moved from Western Ukraine to Ukraine
                2 artilleries and 4 infantry moved from Poland to Baltic States
                2 armour and 4 mech_infantrys moved from Germany to Eastern Poland
                1 artillery moved from Normandy Bordeaux to France
                1 artillery moved from Holland Belgium to Western Germany
                1 infantry moved from Normandy Bordeaux to France
                2 infantry moved from Germany to Poland
                1 artillery and 3 infantry moved from Western Germany to 113 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
                2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
                1 artillery and 3 infantry moved from 115 Sea Zone to Novgorod
                2 fighters moved from 91 Sea Zone to Gibraltar

    Place Units - Germans
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to 91 Sea Zone: 1 destroyer
                EDIT: Removing units owned by Americans from 91 Sea Zone: 1 cruiser
                EDIT: Turning off Edit Mode
                1 fighter placed in Western Germany
                3 infantry placed in Novgorod
                Germans undo move 2.
                1 artillery and 2 infantry placed in Novgorod
                3 infantry placed in Ukraine
                Germans undo move 3.
                2 mech_infantrys placed in Norway
                2 artilleries and 1 infantry placed in Ukraine
                2 armour, 1 artillery, 4 infantry and 3 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 63 PUs; end with 63 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUs

    Territory Summary for Germans :

    Tsinghai : 1 flag
        Timguska : 1 flag, 1 armour
        Kazakhstan : 1 flag
        Gibraltar : 2 fighters
        Cyprus : 1 flag, 1 infantry
        Normandy Bordeaux : 1 flag
        Southern France : 1 flag, 1 harbour
        France : 1 flag, 1 airfield, 4 artilleries, 1 factory_minor and 5 infantry
        Western Germany : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
        Poland : 2 infantry
        Germany : 2 armour, 1 artillery, 1 factory_major, 4 infantry and 3 mech_infantrys
        Norway : 1 factory_minor and 2 mech_infantrys
        Belarus : 1 flag, 1 artillery
        Karelia : 1 flag
        Baltic States : 1 flag, 2 artilleries and 4 infantry
        Bryansk : 1 flag, 2 artilleries and 1 mech_infantry
        Rostov : 1 flag, 5 armour and 1 mech_infantry
        Vyborg : 1 flag
        Eastern Poland : 1 flag, 2 armour and 4 mech_infantrys
        Bessarabia : 1 flag
        Ukraine : 1 flag, 3 armour, 3 artilleries, 1 factory_minor, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
        Western Ukraine : 1 flag
        Novosibirsk : 1 flag
        Novgorod : 1 flag, 1 aaGun, 1 airfield, 3 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 9 infantry
        119 Sea Zone : 1 flag
        Bulgaria : 1 flag
        Greece : 1 flag
        115 Sea Zone : 2 transports
        Yugoslavia : 1 flag
        Finland : 1 flag, 2 infantry

    Production/PUs Summary :

    Russians : 21 / 26
        Japanese : 29 / 34
        Americans : 53 / 72
        Chinese : 16 / 22
        Germans : 63 / 73
        British : 34 / 34
        UK_Pacific : 17 / 17
        Italians : 8 / 18
        ANZAC : 14 / 24
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • I swapped a Cruiser of yours fro a DD as I planned to follow up with my Italian fleet and have 3 Subs.
    Equally, you could swap 2 more Cruisers for the Carrier and could then land the 2 US Fts on it.
    I took the Carrier as a hit on R1 as I thought(hoped) to do more damage on R2. Please amend as you see fit.

    Cannot play any more tonight. Talk in the morning.


  • TripleA Move Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - British
                1 mech_infantry moved from Yunnan to Kwangtung
                      UK_Pacific take Kwangtung from Japanese
                3 mech_infantrys moved from French Indo China to Kiangsi
                1 bomber moved from India to Kiangsi
                1 artillery and 1 infantry moved from Burma to Shan State
                1 mech_infantry moved from India to Shan State
                1 artillery and 5 infantry moved from India to Burma
                1 armour moved from Eastern Persia to Persia
                3 artilleries and 3 infantry moved from Trans-Jordan to Iraq
                1 mech_infantry moved from Egypt to Iraq
                3 infantry moved from Egypt to Trans-Jordan
                2 destroyers moved from 81 Sea Zone to 98 Sea Zone
                      British take 98 Sea Zone from Italians
                1 submarine moved from 81 Sea Zone to 98 Sea Zone
                1 fighter moved from Egypt to Persia
                3 infantry moved from Egypt to Trans-Jordan


  • TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - British
                British buy 1 carrier, 1 destroyer and 1 fighter; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 mech_infantry moved from Yunnan to Kwangtung
                      UK_Pacific take Kwangtung from Japanese
                3 mech_infantrys moved from French Indo China to Kiangsi
                1 bomber moved from India to Kiangsi
                1 artillery and 1 infantry moved from Burma to Shan State
                1 mech_infantry moved from India to Shan State
                1 artillery and 5 infantry moved from India to Burma
                1 armour moved from Eastern Persia to Persia
                3 artilleries and 3 infantry moved from Trans-Jordan to Iraq
                1 mech_infantry moved from Egypt to Iraq
                3 infantry moved from Egypt to Trans-Jordan
                2 destroyers moved from 81 Sea Zone to 98 Sea Zone
                      British take 98 Sea Zone from Italians
                1 submarine moved from 81 Sea Zone to 98 Sea Zone
                1 fighter moved from Egypt to Persia
                3 infantry moved from Egypt to Trans-Jordan

    Combat - British
                Battle in Kiangsi
                    British attack with 1 bomber and 3 mech_infantrys
                    Japanese defend with 1 artillery and 1 infantry
                        British roll dice for 1 bomber and 3 mech_infantrys in Kiangsi, round 2 :  1/4 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kiangsi
                        British roll dice for 1 bomber and 2 mech_infantrys in Kiangsi, round 3 :  1/3 hits
                        Japanese roll dice for 1 artillery in Kiangsi, round 3 :  0/1 hits
                        1 artillery owned by the Japanese lost in Kiangsi
                    British win, taking Kiangsi from Japanese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for British: 1 mech_infantry

    Non Combat Move - British
                1 bomber moved from Kiangsi to Yunnan

    Place Units - British
                1 carrier and 1 destroyer placed in 98 Sea Zone
                1 fighter placed in 98 Sea Zone

    Turn Complete - British
                British collect 34 PUs; end with 34 PUs total

    Place Units - UK_Pacific
                1 armour, 1 artillery and 1 mech_infantry placed in French Indo China
                1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 20 PUs; end with 20 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
                Units Change Ownership
                    Some Units in India change ownership: 1 infantry
                    Some Units in French Indo China change ownership: 1 armour, 1 artillery and 1 mech_infantry

    Territory Summary for British and UK_Pacific :

    Kiangsi : 2 mech_infantrys
        Siam : 1 flag
        Yunnan : 1 bomber
        Shan State : 1 artillery, 1 infantry and 1 mech_infantry
        Burma : 1 artillery and 5 infantry
        India : 1 airfield, 1 factory_major, 1 harbour and 1 infantry
        Malaya : 1 harbour
        Borneo : 1 infantry
        Kwangtung : 1 harbour and 1 mech_infantry
        French Indo China : 1 flag, 1 armour, 2 artilleries, 1 factory_minor and 1 mech_infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 6 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 factory_minor and 1 harbour
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield and 6 infantry
        United Kingdom : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 13 infantry
        Tobruk : 1 flag
        Libya : 1 flag, 1 infantry
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Iraq : 1 flag, 3 artilleries, 3 infantry and 1 mech_infantry
        Eastern Persia : 1 flag
        Northwest Persia : 1 flag
        Persia : 1 flag, 2 armour, 1 factory_minor and 1 fighter
        98 Sea Zone : 1 flag, 1 carrier, 3 destroyers, 1 fighter and 1 submarine
        91 Sea Zone : 2 cruisers

    Production/PUs Summary :

    Russians : 21 / 26
        Japanese : 25 / 34
        Americans : 53 / 72
        Chinese : 17 / 22
        Germans : 63 / 73
        British : 34 / 34
        UK_Pacific : 20 / 25
        Italians : 8 / 18
        ANZAC : 14 / 24
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 3 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.800
            Median : 4.000
            Variance : 1.778
            Standard Deviation : 1.333
            Total rolls : 10

    Japanese Combat
                2 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.333
            Median : 5.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    British Combat
                2 was rolled 2 times
                4 was rolled 4 times
                5 was rolled 1 times
            Average roll : 3.571
            Median : 4.000
            Variance : 2.167
            Standard Deviation : 1.472
            Total rolls : 7


  • TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 fighter moved from Southern Italy to 91 Sea Zone
                1 fighter moved from Southern Italy to 91 Sea Zone
                1 fighter moved from 92 Sea Zone to 91 Sea Zone
                1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone
                3 submarines moved from 92 Sea Zone to 91 Sea Zone
                1 destroyer moved from 92 Sea Zone to 91 Sea Zone
                1 battleship moved from 92 Sea Zone to 91 Sea Zone
                1 transport moved from 92 Sea Zone to 95 Sea Zone
                1 artillery moved from Northern Italy to 95 Sea Zone
                1 infantry moved from Northern Italy to 95 Sea Zone
                1 cruiser moved from 92 Sea Zone to 96 Sea Zone
                1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
                1 infantry moved from 96 Sea Zone to Libya
                1 artillery moved from 96 Sea Zone to Libya

    Combat - Italians
                Battle in Libya
                    Italians attack with 1 artillery and 1 infantry
                    British defend with 1 infantry
                    Italians win, taking Libya from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in 91 Sea Zone
                    Italians attack with 1 battleship, 1 destroyer, 3 fighters, 3 submarines and 1 tactical_bomber
                    British defend with 2 cruisers; Americans defend with 2 cruisers and 1 destroyer
                    Units damaged: 1 battleship owned by the Italians
                    Italians win with 1 battleship, 1 destroyer, 3 fighters, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 56
                    Casualties for British: 2 cruisers
                    Casualties for Americans: 2 cruisers and 1 destroyer

    Non Combat Move - Italians
                1 fighter moved from 91 Sea Zone to 96 Sea Zone
                1 tactical_bomber moved from 91 Sea Zone to 96 Sea Zone
                1 destroyer moved from 92 Sea Zone to 96 Sea Zone
                1 carrier moved from 92 Sea Zone to 96 Sea Zone
                1 transport moved from 92 Sea Zone to 91 Sea Zone
                1 fighter moved from 91 Sea Zone to Gibraltar
                1 fighter moved from 91 Sea Zone to Gibraltar
                1 infantry moved from Northern Italy to Southern France
                1 mech_infantry moved from Romania to Ukraine
                1 infantry moved from Bessarabia to Ukraine

    Place Units - Italians
                1 destroyer placed in 97 Sea Zone
                1 artillery and 2 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 9 PUs; end with 9 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 14 PUs

    Territory Summary for Italians :

    Gibraltar : 1 flag, 1 aaGun, 2 fighters, 1 harbour and 1 infantry
        Malta : 1 flag
        Southern France : 1 infantry
        Northern Italy : 1 factory_major
        Libya : 1 artillery and 1 infantry
        Southern Italy : 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
        Ukraine : 1 infantry and 1 mech_infantry
        96 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
        97 Sea Zone : 1 destroyer
        91 Sea Zone : 1 battleship, 1 destroyer, 3 submarines and 1 transport

    Production/PUs Summary :

    Russians : 21 / 26
        Japanese : 25 / 34
        Americans : 53 / 72
        Chinese : 17 / 22
        Germans : 63 / 73
        British : 33 / 34
        UK_Pacific : 20 / 25
        Italians : 9 / 14
        ANZAC : 14 / 24
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 2 bombers; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
                1 infantry moved from 62 Sea Zone to New South Wales
                1 infantry moved from Northern Territory to Queensland
                1 artillery moved from New South Wales to Queensland

    Place Units - ANZAC
                2 bombers placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

    Territory Summary for ANZAC :

    Borneo : 1 fighter
        Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 harbour and 2 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 2 bombers, 1 factory_minor, 1 harbour and 1 infantry
        New Guinea : 1 infantry
        French Indo China : 1 bomber
        Java : 1 flag, 2 artilleries and 1 infantry
        Dutch New Guinea : 1 flag, 1 infantry
        62 Sea Zone : 1 transport
        Egypt : 1 infantry

    Production/PUs Summary :

    Russians : 21 / 26
        Japanese : 25 / 34
        Americans : 53 / 72
        Chinese : 17 / 22
        Germans : 63 / 73
        British : 33 / 34
        UK_Pacific : 20 / 25
        Italians : 9 / 14
        ANZAC : 14 / 24
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Russians
                Russians repair 0 damage on 1 factory_major; Remaining resources: 22 PUs;
                Russians buy 7 infantry; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 armour moved from Volgograd to Kazakhstan
                      Russians take Kazakhstan from Germans
                1 armour moved from Kazakhstan to Novosibirsk
                      Russians take Novosibirsk from Germans
                1 infantry moved from Russia to Tambov
                4 infantry moved from Russia to Bryansk
                1 mech_infantry moved from Russia to Bryansk
                2 infantry moved from Smolensk to Bryansk
                1 mech_infantry moved from Russia to Bryansk
                20 infantry moved from Smolensk to Belarus


  • TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Russians
                Russians repair 0 damage on 1 factory_major; Remaining resources: 22 PUs;
                Russians buy 7 infantry; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 armour moved from Volgograd to Kazakhstan
                      Russians take Kazakhstan from Germans
                1 armour moved from Kazakhstan to Novosibirsk
                      Russians take Novosibirsk from Germans
                1 infantry moved from Russia to Tambov
                4 infantry moved from Russia to Bryansk
                1 mech_infantry moved from Russia to Bryansk
                2 infantry moved from Smolensk to Bryansk
                1 mech_infantry moved from Russia to Bryansk
                20 infantry moved from Smolensk to Belarus

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 6 infantry and 2 mech_infantrys
                    Germans defend with 2 artilleries and 1 mech_infantry
                        Russians roll dice for 6 infantry and 2 mech_infantrys in Bryansk, round 2 :  1/8 hits
                        Germans roll dice for 2 artilleries and 1 mech_infantry in Bryansk, round 2 :  2/3 hits
                        2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk
                        Russians roll dice for 4 infantry and 2 mech_infantrys in Bryansk, round 3 :  0/6 hits
                        Germans roll dice for 2 artilleries in Bryansk, round 3 :  0/2 hits
                        Russians roll dice for 4 infantry and 2 mech_infantrys in Bryansk, round 4 :  1/6 hits
                        Germans roll dice for 2 artilleries in Bryansk, round 4 :  1/2 hits
                        1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Bryansk
                        Russians roll dice for 3 infantry and 2 mech_infantrys in Bryansk, round 5 :  2/5 hits
                        Germans roll dice for 1 artillery in Bryansk, round 5 :  0/1 hits
                        1 artillery owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Germans with 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 artilleries and 1 mech_infantry
                    Casualties for Russians: 3 infantry
                Battle in Belarus
                    Russians attack with 20 infantry
                    Germans defend with 1 artillery
                        Russians roll dice for 20 infantry in Belarus, round 2 :  8/20 hits
                        Germans roll dice for 1 artillery in Belarus, round 2 :  0/1 hits
                        1 artillery owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 20 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery

    Non Combat Move - Russians
                5 infantry moved from Smolensk to Russia
                2 infantry moved from Smolensk to Bryansk
                2 infantry moved from Smolensk to Russia
                1 infantry moved from Smolensk to Russia

    Place Units - Russians
                7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 25 PUs; end with 26 PUs total

    Territory Summary for Russians :

    Belarus : 20 infantry
        Bryansk : 5 infantry and 2 mech_infantrys
        Russia : 1 airfield, 1 factory_major and 15 infantry
        Tambov : 1 infantry
        Novosibirsk : 1 armour
        Volgograd : 1 factory_minor

    Production/PUs Summary :

    Russians : 25 / 26
        Japanese : 25 / 34
        Americans : 53 / 72
        Chinese : 17 / 22
        Germans : 59 / 73
        British : 33 / 34
        UK_Pacific : 20 / 25
        Italians : 9 / 14
        ANZAC : 14 / 24
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 14 times
                2 was rolled 5 times
                3 was rolled 6 times
                4 was rolled 9 times
                5 was rolled 10 times
                6 was rolled 10 times
            Average roll : 3.481
            Median : 4.000
            Variance : 0.981
            Standard Deviation : 0.991
            Total rolls : 54

    Germans Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.556
            Median : 4.000
            Variance : 0.625
            Standard Deviation : 0.791
            Total rolls : 9

    Russians Combat
                1 was rolled 12 times
                2 was rolled 4 times
                3 was rolled 5 times
                4 was rolled 8 times
                5 was rolled 7 times
                6 was rolled 9 times
            Average roll : 3.467
            Median : 4.000
            Variance : 0.977
            Standard Deviation : 0.989
            Total rolls : 45


  • I did not realize you could go thru the straits with out owning both sides

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