Game History
Round: 1 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 4 infantry moved from Caucasus to Karelia S.S.R. 1 armour moved from Soviet Far East to Novosibirsk 1 infantry moved from Soviet Far East to Yakut S.S.R. 2 infantry moved from Evenki National Okrug to Yakut S.S.R. 1 fighter moved from Russia to Karelia S.S.R. 1 submarine and 1 transport moved from Karelia Sea Zone to North Sea Zone Combat - Russians Trigger Russians Can Move: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians Non Combat Move - Russians 2 armour and 4 infantry moved from Russia to Karelia S.S.R. Place Units - Russians 8 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs1942 witt vs dawg.
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yeah I new those transports were gone. I was thinking I could deploy some boats with UK. but! wrong game.
It is always crap to lose a TT, but if it gets the job done, then it served its purpose.
I have to remind myself which game I am playing too. Not always easy to remember.Am at work, so goodnight Wayne.
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TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 1 PUs;Combat Move - Italians
Non Combat Move - Italians
1 fighter moved from Rostov to Southern Italy
1 artillery moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 9 PUs; end with 10 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUsTerritory Summary for Italians :
Malta : 1 flag
Northern Italy : 2 artilleries, 1 factory_major and 2 infantry
Southern Italy : 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 5 infantry
97 Sea Zone : 1 destroyer
98 Sea Zone : 1 flagProduction/PUs Summary :
Russians : 7 / 0
Japanese : 13 / 27
Americans : 56 / 78
Chinese : 23 / 29
Germans : 73 / 99
British : 34 / 29
UK_Pacific : 27 / 31
Italians : 9 / 15
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 3 destroyers; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
6 bombers and 1 fighter moved from Korea to Japan -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 3 destroyers; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
6 bombers and 1 fighter moved from Korea to JapanCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Japan
ANZAC attack with 6 bombers and 1 fighter
Japanese defend with 1 aaGun, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 9 infantry
AA fire in Japan : 1/3 hits
1 fighter owned by the ANZAC lost in Japan
ANZAC roll dice for 6 bombers in Japan, round 2 : 4/6 hits
Japanese roll dice for 1 aaGun, 3 fighters and 9 infantry in Japan, round 2 : 6/12 hits
6 bombers owned by the ANZAC, 3 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Japan
Japanese win with 3 fighters and 6 infantry remaining. Battle score for attacker is -68
Casualties for Japanese: 1 aaGun and 3 infantry
Casualties for ANZAC: 6 bombers and 1 fighterNon Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to JavaPlace Units - ANZAC
3 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsTerritory Summary for ANZAC :
Caroline Islands : 1 flag, 1 airfield, 1 artillery and 1 harbour
Queensland : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
New Guinea : 1 infantry
Java : 1 flag, 2 artilleries, 1 fighter and 1 infantry
Dutch New Guinea : 1 flag, 1 infantry
42 Sea Zone : 1 flag, 1 destroyer
62 Sea Zone : 4 destroyers and 1 submarine
Egypt : 1 infantryProduction/PUs Summary :
Russians : 7 / 0
Japanese : 13 / 27
Americans : 56 / 78
Chinese : 23 / 29
Germans : 73 / 99
British : 34 / 29
UK_Pacific : 27 / 31
Italians : 9 / 15
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 9 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 2.875
Median : 3.000
Variance : 2.174
Standard Deviation : 1.474
Total rolls : 24Japanese Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 7 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 2.875
Median : 3.000
Variance : 2.267
Standard Deviation : 1.506
Total rolls : 16ANZAC Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.875
Median : 2.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8 -
TripleA Move Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - French
1 infantry moved from United Kingdom to Scotland -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - French
1 infantry moved from United Kingdom to ScotlandNon Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 1 infantry
Scotland : 1 infantry
United Kingdom : 1 infantryProduction/PUs Summary :
Russians : 7 / 0
Japanese : 13 / 27
Americans : 56 / 78
Chinese : 23 / 29
Germans : 73 / 99
British : 34 / 29
UK_Pacific : 27 / 31
Italians : 9 / 15
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 9 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 2.875
Median : 3.000
Variance : 2.174
Standard Deviation : 1.474
Total rolls : 24Japanese Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 7 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 2.875
Median : 3.000
Variance : 2.267
Standard Deviation : 1.506
Total rolls : 16ANZAC Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.875
Median : 2.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8 -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - Russians
Non Combat Move - Russians
Turn Complete - Russians
Territory Summary for Russians :
Production/PUs Summary :
Russians : 7 / 0
Japanese : 13 / 27
Americans : 56 / 78
Chinese : 23 / 29
Germans : 73 / 99
British : 34 / 29
UK_Pacific : 27 / 31
Italians : 9 / 15
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 9 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 2.875
Median : 3.000
Variance : 2.174
Standard Deviation : 1.474
Total rolls : 24Japanese Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 7 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 2.875
Median : 3.000
Variance : 2.267
Standard Deviation : 1.506
Total rolls : 16ANZAC Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.875
Median : 2.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8 -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese repair 6 damage on 1 factory_major; Remaining resources: 13 PUs; 0 SuicideAttackTokens;
Japanese buy 4 infantry; Remaining resources: 1 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 bomber moved from Philippines to 42 Sea ZoneCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 bomber and 1 submarine
ANZAC defend with 1 destroyer
Japanese win, taking 42 Sea Zone from ANZAC with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyerNon Combat Move - Japanese
1 bomber moved from 42 Sea Zone to Philippines
1 fighter moved from Philippines to 19 Sea Zone
1 fighter moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
1 submarine moved from 20 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea ZonePlace Units - Japanese
4 infantry placed in JapanTurn Complete - Japanese
Japanese collect 13 PUs; end with 14 PUs totalTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Japan : 1 airfield, 1 factory_major, 4 fighters, 1 harbour and 10 infantry
Gilbert Islands : 1 flag, 1 infantry
Philippines : 1 flag, 1 airfield, 1 bomber, 1 harbour, 2 infantry and 1 tactical_bomber
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield and 1 infantry
42 Sea Zone : 1 flag, 1 submarine
43 Sea Zone : 1 flag
35 Sea Zone : 1 submarine
20 Sea Zone : 1 submarine
54 Sea Zone : 1 flagProduction/PUs Summary :
Russians : 7 / 0
Japanese : 13 / 14
Americans : 56 / 78
Chinese : 23 / 29
Germans : 73 / 99
British : 34 / 29
UK_Pacific : 27 / 31
Italians : 9 / 15
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 3 armour, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 artilleries moved from Alaska to 2 Sea Zone
1 armour moved from Alaska to 2 Sea Zone
4 infantry moved from Alaska to 2 Sea Zone
1 armour, 2 artilleries, 1 cruiser, 1 destroyer, 4 infantry and 4 transports moved from 2 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 destroyer moved from 4 Sea Zone to 6 Sea Zone
1 destroyer moved from 8 Sea Zone to 6 Sea Zone
7 bombers moved from Korea to Japan
1 armour moved from Korea to 6 Sea Zone
2 armour moved from 6 Sea Zone to Japan
2 artilleries moved from 6 Sea Zone to Japan
4 infantry moved from 6 Sea Zone to Japan
1 tactical_bomber moved from Korea to Japan
1 fighter moved from Korea to 6 Sea Zone
1 fighter moved from Korea to 6 Sea Zone
3 armour, 3 artilleries and 11 infantry moved from Syria to Iraq
2 fighters moved from Tobruk to Gibraltar
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
2 destroyers moved from 101 Sea Zone to 106 Sea Zone
2 armour moved from Timguska to Novosibirsk
Americans take Novosibirsk from Germans
2 armour moved from Novosibirsk to Urals -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 3 armour, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 artilleries moved from Alaska to 2 Sea Zone
1 armour moved from Alaska to 2 Sea Zone
4 infantry moved from Alaska to 2 Sea Zone
1 armour, 2 artilleries, 1 cruiser, 1 destroyer, 4 infantry and 4 transports moved from 2 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 destroyer moved from 4 Sea Zone to 6 Sea Zone
1 destroyer moved from 8 Sea Zone to 6 Sea Zone
7 bombers moved from Korea to Japan
1 armour moved from Korea to 6 Sea Zone
2 armour moved from 6 Sea Zone to Japan
2 artilleries moved from 6 Sea Zone to Japan
4 infantry moved from 6 Sea Zone to Japan
1 tactical_bomber moved from Korea to Japan
1 fighter moved from Korea to 6 Sea Zone
1 fighter moved from Korea to 6 Sea Zone
3 armour, 3 artilleries and 11 infantry moved from Syria to Iraq
2 fighters moved from Tobruk to Gibraltar
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
2 destroyers moved from 101 Sea Zone to 106 Sea Zone
2 armour moved from Timguska to Novosibirsk
Americans take Novosibirsk from Germans
2 armour moved from Novosibirsk to UralsCombat - Americans
Battle in 106 Sea Zone
Americans attack with 2 destroyers
Germans defend with 1 submarine
Americans roll dice for 2 destroyers in 106 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans lost in 106 Sea Zone
Americans roll dice for 1 destroyer in 106 Sea Zone, round 3 : 1/1 hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Germans lost in 106 Sea Zone
Americans win, taking 106 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Urals
Americans attack with 2 armour
Germans defend with 1 armour and 1 mech_infantry
Americans roll dice for 2 armour in Urals, round 2 : 0/2 hits
Germans roll dice for 1 armour and 1 mech_infantry in Urals, round 2 : 0/2 hits
Americans roll dice for 2 armour in Urals, round 3 : 1/2 hits
Germans roll dice for 1 armour and 1 mech_infantry in Urals, round 3 : 1/2 hits
1 armour owned by the Americans and 1 mech_infantry owned by the Germans lost in Urals
Americans roll dice for 1 armour in Urals, round 4 : 1/1 hits
Germans roll dice for 1 armour in Urals, round 4 : 0/1 hits
1 armour owned by the Germans lost in Urals
Americans win, taking Urals from Germans with 1 armour remaining. Battle score for attacker is 4
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Americans: 1 armour
Battle in Japan
Americans attack with 2 armour, 2 artilleries, 7 bombers, 4 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 factory_major, 4 fighters, 1 harbour and 10 infantry
Americans roll dice for 1 cruiser in Japan, round 2 : 0/1 hits
Americans roll dice for 2 armour, 2 artilleries, 7 bombers, 4 infantry and 1 tactical_bomber in Japan, round 2 : 9/16 hits
Japanese roll dice for 4 fighters and 10 infantry in Japan, round 2 : 6/14 hits
2 artilleries owned by the Americans, 9 infantry owned by the Japanese and 4 infantry owned by the Americans lost in Japan
Americans roll dice for 2 armour, 7 bombers and 1 tactical_bomber in Japan, round 3 : 6/10 hits
Japanese roll dice for 4 fighters and 1 infantry in Japan, round 3 : 2/5 hits
1 infantry owned by the Japanese, 1 armour owned by the Americans, 1 tactical_bomber owned by the Americans and 4 fighters owned by the Japanese lost in Japan
Americans captures 14PUs while taking Japanese capital
Americans converts factory_major into different units
Americans win, taking Japan from Japanese with 1 armour and 7 bombers remaining. Battle score for attacker is 33
Casualties for Japanese: 4 fighters and 10 infantry
Casualties for Americans: 1 armour, 2 artilleries, 4 infantry and 1 tactical_bomberNon Combat Move - Americans
7 bombers moved from Japan to Suiyuyan
1 infantry moved from Shensi to Kansu
2 fighters moved from 6 Sea Zone to Korea
6 infantry moved from Korea to Amur
1 infantry moved from Korea to Amur
2 armour moved from Korea to Buryatia
2 fighters moved from Korea to ChaharPlace Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
3 armour placed in Korea
3 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 5,2
Americans collect 64 PUs (2 lost to blockades); end with 78 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 98 PUsTerritory Summary for Americans :
Korea : 1 flag, 1 airfield, 3 armour and 1 factory_minor
Japan : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Suiyuyan : 7 bombers
Kansu : 1 infantry
Chahar : 2 fighters
Solomon Islands : 3 infantry
Western United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Alaska : 1 factory_minor, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield and 1 infantry
Evenkiyskiy : 1 flag
Amur : 7 infantry
Timguska : 1 flag
Buryatia : 2 armour
6 Sea Zone : 1 flag, 1 cruiser, 3 destroyers and 4 transports
Central United States : 1 factory_major
Eastern United States : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 5 infantry
Gibraltar : 2 fighters
Morocco : 1 flag
Urals : 1 flag, 1 armour
Novosibirsk : 1 flag
104 Sea Zone : 1 destroyer
106 Sea Zone : 1 flag, 1 destroyer
Iraq : 3 armour, 3 artilleries and 11 infantry
101 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 transportProduction/PUs Summary :
Russians : 7 / 0
Japanese : 5 / 0
Americans : 66 / 98
Chinese : 23 / 29
Germans : 71 / 99
British : 34 / 29
UK_Pacific : 27 / 31
Italians : 9 / 15
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 9 times
3 was rolled 11 times
4 was rolled 13 times
5 was rolled 15 times
6 was rolled 12 times
Average roll : 3.639
Median : 4.000
Variance : 0.282
Standard Deviation : 0.531
Total rolls : 72Null / Other
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 4.111
Median : 5.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9Japanese Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.368
Median : 3.000
Variance : 0.389
Standard Deviation : 0.624
Total rolls : 19Germans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 4.111
Median : 5.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9Americans Combat
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 9 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 3.543
Median : 4.000
Variance : 0.618
Standard Deviation : 0.786
Total rolls : 35 -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
10 infantry moved from Shensi to Kansu
10 infantry moved from Shensi to Tsinghai
4 infantry moved from Shensi to Sikang
5 infantry moved from Shensi to Sikang
5 infantry moved from Shensi to Tsinghai
5 infantry moved from Shensi to Kansu
6 artilleries moved from Shensi to Kansu
6 artilleries moved from Shensi to Tsinghai
4 artilleries moved from Shensi to SikangNon Combat Move - Chinese
Place Units - Chinese
2 artilleries and 7 infantry placed in Sikang
Chinese undo move 1.
2 artilleries and 7 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUsTerritory Summary for Chinese :
Suiyuyan : 2 artilleries and 7 infantry
Kansu : 6 artilleries and 16 infantry
Tsinghai : 6 artilleries and 16 infantry
Sikang : 4 artilleries and 9 infantryProduction/PUs Summary :
Russians : 7 / 0
Japanese : 5 / 0
Americans : 66 / 98
Chinese : 23 / 29
Germans : 71 / 99
British : 34 / 29
UK_Pacific : 27 / 31
Italians : 9 / 15
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 9 times
3 was rolled 11 times
4 was rolled 13 times
5 was rolled 15 times
6 was rolled 12 times
Average roll : 3.639
Median : 4.000
Variance : 0.282
Standard Deviation : 0.531
Total rolls : 72Null / Other
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 4.111
Median : 5.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9Japanese Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.368
Median : 3.000
Variance : 0.389
Standard Deviation : 0.624
Total rolls : 19Germans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 4.111
Median : 5.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9Americans Combat
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 9 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 3.543
Median : 4.000
Variance : 0.618
Standard Deviation : 0.786
Total rolls : 35 -
Nice. Did not think you could capture Japan. My mistake.
Well played.
Not sure if it is worth continuing.
Will look in the morning. We have family over tonight.If I feel I cannot win and I think that is the case, shall I set up another and play as the Allies?
I like playing this version with fewer units.
Goodnight and thanks for the game. -
Sounds great. i’ll play any time. “addicted”!!! :-o :-D :wink: :mrgreen:
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TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Germans
Germans buy 1 carrier, 2 destroyers, 1 infantry and 9 transports; Remaining resources: 1 PUs;Combat Move - Germans
2 submarines moved from 112 Sea Zone to 104 Sea Zone
1 bomber moved from France to United Kingdom
1 bomber moved from Southern Italy to Holland Belgium
1 bomber moved from Holland Belgium to United Kingdom
1 artillery and 3 infantry moved from Vologda to Urals
1 armour moved from Samara to Timguska
Germans take Novosibirsk from Americans
Germans take Timguska from AmericansCombat - Germans
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 3,3 and causes: 6 damage to unit: factory_major
Bombing raid in United Kingdom causes 6 damage total.
Battle in 104 Sea Zone
Germans attack with 2 submarines
Americans defend with 1 destroyer
Americans win with no units remaining. Battle score for attacker is -4
Casualties for Germans: 2 submarines
Casualties for Americans: 1 destroyer
Battle in Urals
Germans attack with 1 artillery and 3 infantry
Americans defend with 1 armour
Germans win, taking Urals from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 1 armourNon Combat Move - Germans
1 artillery moved from Caucasus to Volgograd
1 mech_infantry moved from Caucasus to Volgograd
1 infantry moved from Caucasus to Volgograd
3 armour moved from Ukraine to Volgograd
1 infantry moved from Rostov to Volgograd
5 mech_infantrys moved from Rostov to Volgograd
3 mech_infantrys moved from Western Ukraine to Rostov
1 bomber moved from Russia to Western Germany
1 tactical_bomber moved from Russia to Germany
1 tactical_bomber moved from Russia to Germany
1 artillery moved from Russia to Tambov
1 artillery moved from Samara to Tambov
1 mech_infantry moved from Samara to Tambov
1 armour moved from Russia to Tambov
1 mech_infantry moved from Novgorod to Smolensk
1 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
1 aaGun moved from Novgorod to Belarus
1 infantry moved from Archangel to Smolensk
1 artillery moved from Archangel to Smolensk
1 infantry moved from Archangel to Smolensk
2 transports moved from 105 Sea Zone to 112 Sea Zone
1 armour moved from Southern France to Holland Belgium
7 artilleries and 9 infantry moved from France to Western Germany
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 artillery moved from Normandy Bordeaux to Holland Belgium
1 bomber moved from United Kingdom to Western Germany
1 submarine moved from 109 Sea Zone to 110 Sea Zone
1 submarine moved from 110 Sea Zone to 112 Sea Zone
1 bomber moved from United Kingdom to Holland BelgiumPlace Units - Germans
1 carrier and 9 transports placed in 112 Sea Zone
2 destroyers placed in 112 Sea Zone
1 infantry placed in VolgogradTurn Complete - Germans
Germans collect 74 PUs; end with 75 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 100 PUsTerritory Summary for Germans :
Timguska : 1 flag, 1 armour
Cyprus : 1 flag, 1 infantry
Normandy Bordeaux : 1 flag
Southern France : 1 flag, 1 artillery, 1 harbour and 1 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 aaGun, 1 airfield, 5 armour, 9 artilleries, 2 bombers, 1 factory_major, 1 harbour, 13 infantry and 8 mech_infantrys
Germany : 1 factory_major and 2 tactical_bombers
Norway : 2 artilleries, 1 factory_minor and 5 infantry
Holland Belgium : 1 armour, 1 artillery, 1 bomber and 2 infantry
Belarus : 1 flag, 1 aaGun and 2 infantry
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag
Rostov : 1 flag, 1 factory_minor and 3 mech_infantrys
Urals : 1 flag, 1 artillery and 2 infantry
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 1 airfield and 1 factory_minor
Tambov : 1 flag, 1 armour, 2 artilleries and 1 mech_infantry
Ukraine : 1 flag, 1 factory_minor
Western Ukraine : 1 flag, 1 factory_minor
Novosibirsk : 1 flag
Vologda : 1 flag
Volgograd : 1 flag, 18 armour, 8 artilleries, 1 factory_minor, 3 infantry and 6 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 1 flag, 1 infantry
Smolensk : 1 flag, 1 artillery, 2 infantry and 1 mech_infantry
Samara : 1 flag, 1 infantry
112 Sea Zone : 1 carrier, 2 destroyers, 1 submarine and 11 transports
119 Sea Zone : 1 flag
89 Sea Zone : 1 submarine
Bulgaria : 1 flag
Greece : 1 flag
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Russians : 7 / 0
Japanese : 5 / 0
Americans : 63 / 98
Chinese : 23 / 29
Germans : 74 / 100
British : 34 / 29
UK_Pacific : 27 / 31
Italians : 9 / 15
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
Not sure that will work, but humour me.
Will try and set up a new game today.
Enjoy your day Wayne. -
TripleA Move Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - British
19 armour, 1 bomber, 2 infantry and 2 mech_infantrys moved from Northwest Persia to Caucasus
3 armour moved from Persia to Caucasus
1 infantry moved from Kazakhstan to Caucasus
3 mech_infantrys moved from Iraq to Caucasus
3 infantry moved from Iraq to Northwest Persia
3 mech_infantrys moved from Egypt to Iraq
3 armour and 2 mech_infantrys moved from Eastern Persia to Northwest Persia
1 artillery and 1 infantry moved from Eastern Persia to Persia
1 armour and 2 mech_infantrys moved from West India to Persia
1 infantry moved from West India to Eastern Persia
4 armour and 5 mech_infantrys moved from India to Eastern Persia
2 artilleries moved from Burma to India
1 artillery, 1 cruiser and 1 transport moved from 80 Sea Zone to 81 Sea Zone
6 infantry moved from Scotland to United Kingdom -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - British
British repair 0 damage on 1 factory_major; Remaining resources: 23 PUs;
British buy 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
19 armour, 1 bomber, 2 infantry and 2 mech_infantrys moved from Northwest Persia to Caucasus
3 armour moved from Persia to Caucasus
1 infantry moved from Kazakhstan to Caucasus
3 mech_infantrys moved from Iraq to Caucasus
3 infantry moved from Iraq to Northwest Persia
3 mech_infantrys moved from Egypt to Iraq
3 armour and 2 mech_infantrys moved from Eastern Persia to Northwest Persia
1 artillery and 1 infantry moved from Eastern Persia to Persia
1 armour and 2 mech_infantrys moved from West India to Persia
1 infantry moved from West India to Eastern Persia
4 armour and 5 mech_infantrys moved from India to Eastern Persia
2 artilleries moved from Burma to India
1 artillery, 1 cruiser and 1 transport moved from 80 Sea Zone to 81 Sea Zone
6 infantry moved from Scotland to United KingdomCombat - British
Battle in Caucasus
British attack with 22 armour, 1 bomber, 3 infantry and 5 mech_infantrys
Germans defend with 1 infantry
British win, taking Caucasus from Germans with 22 armour, 1 bomber, 3 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
1 bomber moved from Caucasus to Northwest Persia
4 infantry moved from Turkmenistan to KazakhstanPlace Units - British
1 infantry and 2 mech_infantrys placed in Persia
British undo move 1.
5 infantry placed in United Kingdom
2 mech_infantrys placed in United KingdomTurn Complete - British
British collect 36 PUs; end with 36 PUs totalPlace Units - UK_Pacific
4 armour, 1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,1
UK_Pacific collect 24 PUs (3 lost to blockades); end with 24 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
Some Units in India change ownership: 4 armour, 1 infantry and 1 mech_infantry -
Pressed done, by mistake.
File here: -
TripleA Move Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - ANZAC
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 factory_minor; Remaining resources: 0 PUs;Combat Move - ANZAC
4 destroyers and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Java to 42 Sea Zone -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - ANZAC
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 factory_minor; Remaining resources: 0 PUs;Combat Move - ANZAC
4 destroyers and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Java to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 4 destroyers, 1 fighter and 1 submarine
Japanese defend with 1 submarine
ANZAC win, taking 42 Sea Zone from Japanese with 4 destroyers, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to BorneoPlace Units - ANZAC
1 factory_minor placed in Queensland
1 bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs