• @dawgoneit:

    yeah I new those transports were gone. I was thinking I could deploy some boats with UK. but! wrong game.

    It is always crap to lose a TT, but if it gets the job done, then it served its purpose.
    I have to remind myself which game I am playing too. Not always easy to remember.

    Am at work, so goodnight Wayne.


  • TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Italians
                Italians buy 1 destroyer; Remaining resources: 1 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                1 fighter moved from Rostov to Southern Italy
                1 artillery moved from Southern Italy to Northern Italy
                1 infantry moved from Southern Italy to Northern Italy
                1 artillery moved from Southern Italy to Northern Italy
                1 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 destroyer placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 9 PUs; end with 10 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs

    Territory Summary for Italians :

    Malta : 1 flag
        Northern Italy : 2 artilleries, 1 factory_major and 2 infantry
        Southern Italy : 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 5 infantry
        97 Sea Zone : 1 destroyer
        98 Sea Zone : 1 flag

    Production/PUs Summary :

    Russians : 7 / 0
        Japanese : 13 / 27
        Americans : 56 / 78
        Chinese : 23 / 29
        Germans : 73 / 99
        British : 34 / 29
        UK_Pacific : 27 / 31
        Italians : 9 / 15
        ANZAC : 14 / 24
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - ANZAC
                ANZAC buy 3 destroyers; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 62 Sea Zone to 42 Sea Zone
                1 fighter moved from Queensland to 42 Sea Zone
                6 bombers and 1 fighter moved from Korea to Japan


  • TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - ANZAC
                ANZAC buy 3 destroyers; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 62 Sea Zone to 42 Sea Zone
                1 fighter moved from Queensland to 42 Sea Zone
                6 bombers and 1 fighter moved from Korea to Japan

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 1 destroyer and 1 fighter
                    Japanese defend with 1 submarine
                        ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Japanese lost in 42 Sea Zone
                    ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in Japan
                    ANZAC attack with 6 bombers and 1 fighter
                    Japanese defend with 1 aaGun, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 9 infantry
                        AA fire in Japan :  1/3 hits
                        1 fighter owned by the ANZAC lost in Japan
                        ANZAC roll dice for 6 bombers in Japan, round 2 :  4/6 hits
                        Japanese roll dice for 1 aaGun, 3 fighters and 9 infantry in Japan, round 2 :  6/12 hits
                        6 bombers owned by the ANZAC, 3 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Japan
                    Japanese win with 3 fighters and 6 infantry remaining. Battle score for attacker is -68
                    Casualties for Japanese: 1 aaGun and 3 infantry
                    Casualties for ANZAC: 6 bombers and 1 fighter

    Non Combat Move - ANZAC
                1 fighter moved from 42 Sea Zone to Java

    Place Units - ANZAC
                3 destroyers placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

    Territory Summary for ANZAC :

    Caroline Islands : 1 flag, 1 airfield, 1 artillery and 1 harbour
        Queensland : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor and 1 harbour
        New Guinea : 1 infantry
        Java : 1 flag, 2 artilleries, 1 fighter and 1 infantry
        Dutch New Guinea : 1 flag, 1 infantry
        42 Sea Zone : 1 flag, 1 destroyer
        62 Sea Zone : 4 destroyers and 1 submarine
        Egypt : 1 infantry

    Production/PUs Summary :

    Russians : 7 / 0
        Japanese : 13 / 27
        Americans : 56 / 78
        Chinese : 23 / 29
        Germans : 73 / 99
        British : 34 / 29
        UK_Pacific : 27 / 31
        Italians : 9 / 15
        ANZAC : 14 / 24
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 4 times
                3 was rolled 9 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 2.875
            Median : 3.000
            Variance : 2.174
            Standard Deviation : 1.474
            Total rolls : 24

    Japanese Combat
                1 was rolled 4 times
                2 was rolled 2 times
                3 was rolled 7 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 2.875
            Median : 3.000
            Variance : 2.267
            Standard Deviation : 1.506
            Total rolls : 16

    ANZAC Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.875
            Median : 2.500
            Variance : 0.571
            Standard Deviation : 0.756
            Total rolls : 8


  • TripleA Move Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 14

    Combat Move - French
                1 infantry moved from United Kingdom to Scotland


  • TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 14

    Combat Move - French
                1 infantry moved from United Kingdom to Scotland

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Egypt : 1 infantry
        Scotland : 1 infantry
        United Kingdom : 1 infantry

    Production/PUs Summary :

    Russians : 7 / 0
        Japanese : 13 / 27
        Americans : 56 / 78
        Chinese : 23 / 29
        Germans : 73 / 99
        British : 34 / 29
        UK_Pacific : 27 / 31
        Italians : 9 / 15
        ANZAC : 14 / 24
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 4 times
                3 was rolled 9 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 2.875
            Median : 3.000
            Variance : 2.174
            Standard Deviation : 1.474
            Total rolls : 24

    Japanese Combat
                1 was rolled 4 times
                2 was rolled 2 times
                3 was rolled 7 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 2.875
            Median : 3.000
            Variance : 2.267
            Standard Deviation : 1.506
            Total rolls : 16

    ANZAC Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.875
            Median : 2.500
            Variance : 0.571
            Standard Deviation : 0.756
            Total rolls : 8


  • TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 15

    Combat Move - Russians

    Non Combat Move - Russians

    Turn Complete - Russians

    Territory Summary for Russians :

    Production/PUs Summary :

    Russians : 7 / 0
        Japanese : 13 / 27
        Americans : 56 / 78
        Chinese : 23 / 29
        Germans : 73 / 99
        British : 34 / 29
        UK_Pacific : 27 / 31
        Italians : 9 / 15
        ANZAC : 14 / 24
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 4 times
                3 was rolled 9 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 2.875
            Median : 3.000
            Variance : 2.174
            Standard Deviation : 1.474
            Total rolls : 24

    Japanese Combat
                1 was rolled 4 times
                2 was rolled 2 times
                3 was rolled 7 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 2.875
            Median : 3.000
            Variance : 2.267
            Standard Deviation : 1.506
            Total rolls : 16

    ANZAC Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.875
            Median : 2.500
            Variance : 0.571
            Standard Deviation : 0.756
            Total rolls : 8


  • TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Japanese
                Japanese repair 6 damage on 1 factory_major; Remaining resources: 13 PUs; 0 SuicideAttackTokens;
                Japanese buy 4 infantry; Remaining resources: 1 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                1 submarine moved from 35 Sea Zone to 42 Sea Zone
                1 bomber moved from Philippines to 42 Sea Zone

    Combat - Japanese
                Battle in 42 Sea Zone
                    Japanese attack with 1 bomber and 1 submarine
                    ANZAC defend with 1 destroyer
                    Japanese win, taking 42 Sea Zone from ANZAC with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer

    Non Combat Move - Japanese
                1 bomber moved from 42 Sea Zone to Philippines
                1 fighter moved from Philippines to 19 Sea Zone
                1 fighter moved from 19 Sea Zone to 6 Sea Zone
                1 fighter moved from 6 Sea Zone to Japan
                1 submarine moved from 20 Sea Zone to 35 Sea Zone
                1 submarine moved from 6 Sea Zone to 20 Sea Zone

    Place Units - Japanese
                4 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 13 PUs; end with 14 PUs total

    Territory Summary for Japanese :

    Iwo Jima : 1 infantry
        Japan : 1 airfield, 1 factory_major, 4 fighters, 1 harbour and 10 infantry
        Gilbert Islands : 1 flag, 1 infantry
        Philippines : 1 flag, 1 airfield, 1 bomber, 1 harbour, 2 infantry and 1 tactical_bomber
        Guam : 1 flag, 1 airfield
        Wake Island : 1 flag, 1 airfield and 1 infantry
        42 Sea Zone : 1 flag, 1 submarine
        43 Sea Zone : 1 flag
        35 Sea Zone : 1 submarine
        20 Sea Zone : 1 submarine
        54 Sea Zone : 1 flag

    Production/PUs Summary :

    Russians : 7 / 0
        Japanese : 13 / 14
        Americans : 56 / 78
        Chinese : 23 / 29
        Germans : 73 / 99
        British : 34 / 29
        UK_Pacific : 27 / 31
        Italians : 9 / 15
        ANZAC : 14 / 24
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Americans
                Americans buy 3 armour, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 artilleries moved from Alaska to 2 Sea Zone
                1 armour moved from Alaska to 2 Sea Zone
                4 infantry moved from Alaska to 2 Sea Zone
                1 armour, 2 artilleries, 1 cruiser, 1 destroyer, 4 infantry and 4 transports moved from 2 Sea Zone to 6 Sea Zone
                      Americans take 6 Sea Zone from Japanese
                1 destroyer moved from 4 Sea Zone to 6 Sea Zone
                1 destroyer moved from 8 Sea Zone to 6 Sea Zone
                7 bombers moved from Korea to Japan
                1 armour moved from Korea to 6 Sea Zone
                2 armour moved from 6 Sea Zone to Japan
                2 artilleries moved from 6 Sea Zone to Japan
                4 infantry moved from 6 Sea Zone to Japan
                1 tactical_bomber moved from Korea to Japan
                1 fighter moved from Korea to 6 Sea Zone
                1 fighter moved from Korea to 6 Sea Zone
                3 armour, 3 artilleries and 11 infantry moved from Syria to Iraq
                2 fighters moved from Tobruk to Gibraltar
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                2 destroyers moved from 101 Sea Zone to 106 Sea Zone
                2 armour moved from Timguska to Novosibirsk
                      Americans take Novosibirsk from Germans
                2 armour moved from Novosibirsk to Urals


  • TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Americans
                Americans buy 3 armour, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 artilleries moved from Alaska to 2 Sea Zone
                1 armour moved from Alaska to 2 Sea Zone
                4 infantry moved from Alaska to 2 Sea Zone
                1 armour, 2 artilleries, 1 cruiser, 1 destroyer, 4 infantry and 4 transports moved from 2 Sea Zone to 6 Sea Zone
                      Americans take 6 Sea Zone from Japanese
                1 destroyer moved from 4 Sea Zone to 6 Sea Zone
                1 destroyer moved from 8 Sea Zone to 6 Sea Zone
                7 bombers moved from Korea to Japan
                1 armour moved from Korea to 6 Sea Zone
                2 armour moved from 6 Sea Zone to Japan
                2 artilleries moved from 6 Sea Zone to Japan
                4 infantry moved from 6 Sea Zone to Japan
                1 tactical_bomber moved from Korea to Japan
                1 fighter moved from Korea to 6 Sea Zone
                1 fighter moved from Korea to 6 Sea Zone
                3 armour, 3 artilleries and 11 infantry moved from Syria to Iraq
                2 fighters moved from Tobruk to Gibraltar
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                2 destroyers moved from 101 Sea Zone to 106 Sea Zone
                2 armour moved from Timguska to Novosibirsk
                      Americans take Novosibirsk from Germans
                2 armour moved from Novosibirsk to Urals

    Combat - Americans
                Battle in 106 Sea Zone
                    Americans attack with 2 destroyers
                    Germans defend with 1 submarine
                        Americans roll dice for 2 destroyers in 106 Sea Zone, round 2 :  0/2 hits
                        Germans roll dice for 1 submarine in 106 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans lost in 106 Sea Zone
                        Americans roll dice for 1 destroyer in 106 Sea Zone, round 3 :  1/1 hits
                        Germans roll dice for 1 submarine in 106 Sea Zone, round 3 :  0/1 hits
                        1 submarine owned by the Germans lost in 106 Sea Zone
                    Americans win, taking 106 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in Urals
                    Americans attack with 2 armour
                    Germans defend with 1 armour and 1 mech_infantry
                        Americans roll dice for 2 armour in Urals, round 2 :  0/2 hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Urals, round 2 :  0/2 hits
                        Americans roll dice for 2 armour in Urals, round 3 :  1/2 hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Urals, round 3 :  1/2 hits
                        1 armour owned by the Americans and 1 mech_infantry owned by the Germans lost in Urals
                        Americans roll dice for 1 armour in Urals, round 4 :  1/1 hits
                        Germans roll dice for 1 armour in Urals, round 4 :  0/1 hits
                        1 armour owned by the Germans lost in Urals
                    Americans win, taking Urals from Germans with 1 armour remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 armour and 1 mech_infantry
                    Casualties for Americans: 1 armour
                Battle in Japan
                    Americans attack with 2 armour, 2 artilleries, 7 bombers, 4 infantry and 1 tactical_bomber
                    Japanese defend with 1 airfield, 1 factory_major, 4 fighters, 1 harbour and 10 infantry
                        Americans roll dice for 1 cruiser in Japan, round 2 :  0/1 hits
                        Americans roll dice for 2 armour, 2 artilleries, 7 bombers, 4 infantry and 1 tactical_bomber in Japan, round 2 :  9/16 hits
                        Japanese roll dice for 4 fighters and 10 infantry in Japan, round 2 :  6/14 hits
                        2 artilleries owned by the Americans, 9 infantry owned by the Japanese and 4 infantry owned by the Americans lost in Japan
                        Americans roll dice for 2 armour, 7 bombers and 1 tactical_bomber in Japan, round 3 :  6/10 hits
                        Japanese roll dice for 4 fighters and 1 infantry in Japan, round 3 :  2/5 hits
                        1 infantry owned by the Japanese, 1 armour owned by the Americans, 1 tactical_bomber owned by the Americans and 4 fighters owned by the Japanese lost in Japan
                    Americans captures 14PUs while taking Japanese capital
                    Americans converts factory_major into different units
                    Americans win, taking Japan from Japanese with 1 armour and 7 bombers remaining. Battle score for attacker is 33
                    Casualties for Japanese: 4 fighters and 10 infantry
                    Casualties for Americans: 1 armour, 2 artilleries, 4 infantry and 1 tactical_bomber

    Non Combat Move - Americans
                7 bombers moved from Japan to Suiyuyan
                1 infantry moved from Shensi to Kansu
                2 fighters moved from 6 Sea Zone to Korea
                6 infantry moved from Korea to Amur
                1 infantry moved from Korea to Amur
                2 armour moved from Korea to Buryatia
                2 fighters moved from Korea to Chahar

    Place Units - Americans
                1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
                2 fighters placed in 101 Sea Zone
                3 armour placed in Korea
                3 infantry placed in Eastern United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 5,2
                Americans collect 64 PUs (2 lost to blockades); end with 78 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 98 PUs

    Territory Summary for Americans :

    Korea : 1 flag, 1 airfield, 3 armour and 1 factory_minor
        Japan : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 1 harbour
        Suiyuyan : 7 bombers
        Kansu : 1 infantry
        Chahar : 2 fighters
        Solomon Islands : 3 infantry
        Western United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
        Alaska : 1 factory_minor, 1 harbour and 1 infantry
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield and 1 infantry
        Evenkiyskiy : 1 flag
        Amur : 7 infantry
        Timguska : 1 flag
        Buryatia : 2 armour
        6 Sea Zone : 1 flag, 1 cruiser, 3 destroyers and 4 transports
        Central United States : 1 factory_major
        Eastern United States : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 5 infantry
        Gibraltar : 2 fighters
        Morocco : 1 flag
        Urals : 1 flag, 1 armour
        Novosibirsk : 1 flag
        104 Sea Zone : 1 destroyer
        106 Sea Zone : 1 flag, 1 destroyer
        Iraq : 3 armour, 3 artilleries and 11 infantry
        101 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 transport

    Production/PUs Summary :

    Russians : 7 / 0
        Japanese : 5 / 0
        Americans : 66 / 98
        Chinese : 23 / 29
        Germans : 71 / 99
        British : 34 / 29
        UK_Pacific : 27 / 31
        Italians : 9 / 15
        ANZAC : 14 / 24
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 12 times
                2 was rolled 9 times
                3 was rolled 11 times
                4 was rolled 13 times
                5 was rolled 15 times
                6 was rolled 12 times
            Average roll : 3.639
            Median : 4.000
            Variance : 0.282
            Standard Deviation : 0.531
            Total rolls : 72

    Null / Other
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 4.111
            Median : 5.000
            Variance : 0.625
            Standard Deviation : 0.791
            Total rolls : 9

    Japanese Combat
                1 was rolled 4 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 5 times
                6 was rolled 2 times
            Average roll : 3.368
            Median : 3.000
            Variance : 0.389
            Standard Deviation : 0.624
            Total rolls : 19

    Germans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 4.111
            Median : 5.000
            Variance : 0.625
            Standard Deviation : 0.791
            Total rolls : 9

    Americans Combat
                1 was rolled 6 times
                2 was rolled 4 times
                3 was rolled 6 times
                4 was rolled 9 times
                5 was rolled 4 times
                6 was rolled 6 times
            Average roll : 3.543
            Median : 4.000
            Variance : 0.618
            Standard Deviation : 0.786
            Total rolls : 35


  • TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                10 infantry moved from Shensi to Kansu
                10 infantry moved from Shensi to Tsinghai
                4 infantry moved from Shensi to Sikang
                5 infantry moved from Shensi to Sikang
                5 infantry moved from Shensi to Tsinghai
                5 infantry moved from Shensi to Kansu
                6 artilleries moved from Shensi to Kansu
                6 artilleries moved from Shensi to Tsinghai
                4 artilleries moved from Shensi to Sikang

    Non Combat Move - Chinese

    Place Units - Chinese
                2 artilleries and 7 infantry placed in Sikang
                Chinese undo move 1.
                2 artilleries and 7 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs

    Territory Summary for Chinese :

    Suiyuyan : 2 artilleries and 7 infantry
        Kansu : 6 artilleries and 16 infantry
        Tsinghai : 6 artilleries and 16 infantry
        Sikang : 4 artilleries and 9 infantry

    Production/PUs Summary :

    Russians : 7 / 0
        Japanese : 5 / 0
        Americans : 66 / 98
        Chinese : 23 / 29
        Germans : 71 / 99
        British : 34 / 29
        UK_Pacific : 27 / 31
        Italians : 9 / 15
        ANZAC : 14 / 24
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 12 times
                2 was rolled 9 times
                3 was rolled 11 times
                4 was rolled 13 times
                5 was rolled 15 times
                6 was rolled 12 times
            Average roll : 3.639
            Median : 4.000
            Variance : 0.282
            Standard Deviation : 0.531
            Total rolls : 72

    Null / Other
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 4.111
            Median : 5.000
            Variance : 0.625
            Standard Deviation : 0.791
            Total rolls : 9

    Japanese Combat
                1 was rolled 4 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 5 times
                6 was rolled 2 times
            Average roll : 3.368
            Median : 3.000
            Variance : 0.389
            Standard Deviation : 0.624
            Total rolls : 19

    Germans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 4.111
            Median : 5.000
            Variance : 0.625
            Standard Deviation : 0.791
            Total rolls : 9

    Americans Combat
                1 was rolled 6 times
                2 was rolled 4 times
                3 was rolled 6 times
                4 was rolled 9 times
                5 was rolled 4 times
                6 was rolled 6 times
            Average roll : 3.543
            Median : 4.000
            Variance : 0.618
            Standard Deviation : 0.786
            Total rolls : 35


  • Nice. Did not think you could capture Japan. My mistake.
    Well played.
    Not sure if it is worth continuing.
    Will look in the morning. We have family over tonight.

    If I feel I cannot win and I think that is the case, shall I set up another and play as the Allies?
    I like playing this version with fewer units.
    Goodnight and thanks for the game.


  • Sounds great. i’ll play any time. “addicted”!!! :-o :-D :wink: :mrgreen:


  • TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Germans
                Germans buy 1 carrier, 2 destroyers, 1 infantry and 9 transports; Remaining resources: 1 PUs;

    Combat Move - Germans
                2 submarines moved from 112 Sea Zone to 104 Sea Zone
                1 bomber moved from France to United Kingdom
                1 bomber moved from Southern Italy to Holland Belgium
                1 bomber moved from Holland Belgium to United Kingdom
                1 artillery and 3 infantry moved from Vologda to Urals
                1 armour moved from Samara to Timguska
                      Germans take Novosibirsk from Americans
                      Germans take Timguska from Americans

    Combat - Germans
                Strategic bombing raid in United Kingdom
                    Bombing raid in United Kingdom rolls: 3,3 and causes: 6 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 6 damage total.
                Battle in 104 Sea Zone
                    Germans attack with 2 submarines
                    Americans defend with 1 destroyer
                    Americans win with no units remaining. Battle score for attacker is -4
                    Casualties for Germans: 2 submarines
                    Casualties for Americans: 1 destroyer
                Battle in Urals
                    Germans attack with 1 artillery and 3 infantry
                    Americans defend with 1 armour
                    Germans win, taking Urals from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 armour

    Non Combat Move - Germans
                1 artillery moved from Caucasus to Volgograd
                1 mech_infantry moved from Caucasus to Volgograd
                1 infantry moved from Caucasus to Volgograd
                3 armour moved from Ukraine to Volgograd
                1 infantry moved from Rostov to Volgograd
                5 mech_infantrys moved from Rostov to Volgograd
                3 mech_infantrys moved from Western Ukraine to Rostov
                1 bomber moved from Russia to Western Germany
                1 tactical_bomber moved from Russia to Germany
                1 tactical_bomber moved from Russia to Germany
                1 artillery moved from Russia to Tambov
                1 artillery moved from Samara to Tambov
                1 mech_infantry moved from Samara to Tambov
                1 armour moved from Russia to Tambov
                1 mech_infantry moved from Novgorod to Smolensk
                1 infantry moved from Novgorod to Belarus
                1 infantry moved from Novgorod to Belarus
                1 aaGun moved from Novgorod to Belarus
                1 infantry moved from Archangel to Smolensk
                1 artillery moved from Archangel to Smolensk
                1 infantry moved from Archangel to Smolensk
                2 transports moved from 105 Sea Zone to 112 Sea Zone
                1 armour moved from Southern France to Holland Belgium
                7 artilleries and 9 infantry moved from France to Western Germany
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                1 artillery moved from Normandy Bordeaux to Holland Belgium
                1 bomber moved from United Kingdom to Western Germany
                1 submarine moved from 109 Sea Zone to 110 Sea Zone
                1 submarine moved from 110 Sea Zone to 112 Sea Zone
                1 bomber moved from United Kingdom to Holland Belgium

    Place Units - Germans
                1 carrier and 9 transports placed in 112 Sea Zone
                2 destroyers placed in 112 Sea Zone
                1 infantry placed in Volgograd

    Turn Complete - Germans
                Germans collect 74 PUs; end with 75 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 100 PUs

    Territory Summary for Germans :

    Timguska : 1 flag, 1 armour
        Cyprus : 1 flag, 1 infantry
        Normandy Bordeaux : 1 flag
        Southern France : 1 flag, 1 artillery, 1 harbour and 1 infantry
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 1 aaGun, 1 airfield, 5 armour, 9 artilleries, 2 bombers, 1 factory_major, 1 harbour, 13 infantry and 8 mech_infantrys
        Germany : 1 factory_major and 2 tactical_bombers
        Norway : 2 artilleries, 1 factory_minor and 5 infantry
        Holland Belgium : 1 armour, 1 artillery, 1 bomber and 2 infantry
        Belarus : 1 flag, 1 aaGun and 2 infantry
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag
        Rostov : 1 flag, 1 factory_minor and 3 mech_infantrys
        Urals : 1 flag, 1 artillery and 2 infantry
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Russia : 1 flag, 1 airfield and 1 factory_minor
        Tambov : 1 flag, 1 armour, 2 artilleries and 1 mech_infantry
        Ukraine : 1 flag, 1 factory_minor
        Western Ukraine : 1 flag, 1 factory_minor
        Novosibirsk : 1 flag
        Vologda : 1 flag
        Volgograd : 1 flag, 18 armour, 8 artilleries, 1 factory_minor, 3 infantry and 6 mech_infantrys
        Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
        Caucasus : 1 flag, 1 infantry
        Smolensk : 1 flag, 1 artillery, 2 infantry and 1 mech_infantry
        Samara : 1 flag, 1 infantry
        112 Sea Zone : 1 carrier, 2 destroyers, 1 submarine and 11 transports
        119 Sea Zone : 1 flag
        89 Sea Zone : 1 submarine
        Bulgaria : 1 flag
        Greece : 1 flag
        Yugoslavia : 1 flag
        Finland : 1 flag

    Production/PUs Summary :

    Russians : 7 / 0
        Japanese : 5 / 0
        Americans : 63 / 98
        Chinese : 23 / 29
        Germans : 74 / 100
        British : 34 / 29
        UK_Pacific : 27 / 31
        Italians : 9 / 15
        ANZAC : 14 / 24
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • Not sure that will work, but humour me.
    Will try and set up a new game today.
    Enjoy your day Wayne.


  • TripleA Move Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 15

    Combat Move - British
                19 armour, 1 bomber, 2 infantry and 2 mech_infantrys moved from Northwest Persia to Caucasus
                3 armour moved from Persia to Caucasus
                1 infantry moved from Kazakhstan to Caucasus
                3 mech_infantrys moved from Iraq to Caucasus
                3 infantry moved from Iraq to Northwest Persia
                3 mech_infantrys moved from Egypt to Iraq
                3 armour and 2 mech_infantrys moved from Eastern Persia to Northwest Persia
                1 artillery and 1 infantry moved from Eastern Persia to Persia
                1 armour and 2 mech_infantrys moved from West India to Persia
                1 infantry moved from West India to Eastern Persia
                4 armour and 5 mech_infantrys moved from India to Eastern Persia
                2 artilleries moved from Burma to India
                1 artillery, 1 cruiser and 1 transport moved from 80 Sea Zone to 81 Sea Zone
                6 infantry moved from Scotland to United Kingdom


  • TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - British
                British repair 0 damage on 1 factory_major; Remaining resources: 23 PUs;
                British buy 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 4 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                19 armour, 1 bomber, 2 infantry and 2 mech_infantrys moved from Northwest Persia to Caucasus
                3 armour moved from Persia to Caucasus
                1 infantry moved from Kazakhstan to Caucasus
                3 mech_infantrys moved from Iraq to Caucasus
                3 infantry moved from Iraq to Northwest Persia
                3 mech_infantrys moved from Egypt to Iraq
                3 armour and 2 mech_infantrys moved from Eastern Persia to Northwest Persia
                1 artillery and 1 infantry moved from Eastern Persia to Persia
                1 armour and 2 mech_infantrys moved from West India to Persia
                1 infantry moved from West India to Eastern Persia
                4 armour and 5 mech_infantrys moved from India to Eastern Persia
                2 artilleries moved from Burma to India
                1 artillery, 1 cruiser and 1 transport moved from 80 Sea Zone to 81 Sea Zone
                6 infantry moved from Scotland to United Kingdom

    Combat - British
                Battle in Caucasus
                    British attack with 22 armour, 1 bomber, 3 infantry and 5 mech_infantrys
                    Germans defend with 1 infantry
                    British win, taking Caucasus from Germans with 22 armour, 1 bomber, 3 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - British
                1 bomber moved from Caucasus to Northwest Persia
                4 infantry moved from Turkmenistan to Kazakhstan

    Place Units - British
                1 infantry and 2 mech_infantrys placed in Persia
                British undo move 1.
                5 infantry placed in United Kingdom
                2 mech_infantrys placed in United Kingdom

    Turn Complete - British
                British collect 36 PUs; end with 36 PUs total

    Place Units - UK_Pacific
                4 armour, 1 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,1
                UK_Pacific collect 24 PUs (3 lost to blockades); end with 24 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
                Some Units in India change ownership: 4 armour, 1 infantry and 1 mech_infantry


  • Pressed done, by mistake.
    File here:

    Italy.tsvg


  • TripleA Move Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 15

    Research Technology - ANZAC

    Purchase Units - ANZAC
                ANZAC buy 1 bomber and 1 factory_minor; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                4 destroyers and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
                1 fighter moved from Java to 42 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 15

    Research Technology - ANZAC

    Purchase Units - ANZAC
                ANZAC buy 1 bomber and 1 factory_minor; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                4 destroyers and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
                1 fighter moved from Java to 42 Sea Zone

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 4 destroyers, 1 fighter and 1 submarine
                    Japanese defend with 1 submarine
                    ANZAC win, taking 42 Sea Zone from Japanese with 4 destroyers, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - ANZAC
                1 fighter moved from 42 Sea Zone to Borneo

    Place Units - ANZAC
                1 factory_minor placed in Queensland
                1 bomber placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

Suggested Topics

  • 1
  • 10
  • 12
  • 52
  • 31
  • 81
  • 229
  • 75
Axis & Allies Boardgaming Custom Painted Miniatures

33

Online

17.8k

Users

40.5k

Topics

1.8m

Posts