• TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 17

    Combat Move - Japanese

    Non Combat Move - Japanese

    Turn Complete - Japanese

    Territory Summary for Japanese :

    Iwo Jima : 1 infantry
        Gilbert Islands : 1 flag, 1 infantry
        Philippines : 1 flag, 1 airfield, 1 harbour, 2 infantry and 1 tactical_bomber
        Guam : 1 flag, 1 airfield
        Wake Island : 1 flag, 1 airfield and 1 infantry
        43 Sea Zone : 1 flag
        54 Sea Zone : 1 flag

    Production/PUs Summary :

    Russians : 7 / 0
        Japanese : 5 / 0
        Americans : 62 / 80
        Chinese : 23 / 29
        Germans : 73 / 95
        British : 36 / 36
        UK_Pacific : 27 / 32
        Italians : 9 / 20
        ANZAC : 14 / 24
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Americans
                Americans buy 7 armour, 1 artillery, 1 destroyer, 2 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Gibraltar
                1 artillery moved from 91 Sea Zone to Gibraltar
                1 armour moved from 91 Sea Zone to Gibraltar
                1 cruiser and 2 destroyers moved from 101 Sea Zone to 104 Sea Zone
                1 fighter moved from United Kingdom to 111 Sea Zone
                1 transport moved from 26 Sea Zone to 49 Sea Zone
                2 infantry moved from Solomon Islands to 49 Sea Zone
                2 infantry and 1 transport moved from 49 Sea Zone to 48 Sea Zone
                2 infantry moved from 48 Sea Zone to Gilbert Islands
                1 armour moved from Yenisey to Evenkiyskiy
                1 armour moved from Yenisey to Timguska
                1 fighter moved from Yenisey to Evenkiyskiy
                1 fighter moved from Yenisey to Timguska
                1 bomber moved from Caucasus to 98 Sea Zone
                1 bomber moved from Caucasus to 97 Sea Zone
                1 bomber moved from Caucasus to 92 Sea Zone
                2 fighters moved from 91 Sea Zone to Gibraltar
                1 fighter moved from United Kingdom to 104 Sea Zone
                3 artilleries and 11 infantry moved from Northwest Persia to Caucasus
                3 armour moved from Japan to 6 Sea Zone
                4 armour moved from Korea to Buryatia
                7 infantry moved from Buryatia to Yakut S.S.R.
                3 armour moved from Buryatia to Yenisey


  • TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Americans
                Americans buy 7 armour, 1 artillery, 1 destroyer, 2 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Gibraltar
                1 artillery moved from 91 Sea Zone to Gibraltar
                1 armour moved from 91 Sea Zone to Gibraltar
                1 cruiser and 2 destroyers moved from 101 Sea Zone to 104 Sea Zone
                1 fighter moved from United Kingdom to 111 Sea Zone
                1 transport moved from 26 Sea Zone to 49 Sea Zone
                2 infantry moved from Solomon Islands to 49 Sea Zone
                2 infantry and 1 transport moved from 49 Sea Zone to 48 Sea Zone
                2 infantry moved from 48 Sea Zone to Gilbert Islands
                1 armour moved from Yenisey to Evenkiyskiy
                1 armour moved from Yenisey to Timguska
                1 fighter moved from Yenisey to Evenkiyskiy
                1 fighter moved from Yenisey to Timguska
                1 bomber moved from Caucasus to 98 Sea Zone
                1 bomber moved from Caucasus to 97 Sea Zone
                1 bomber moved from Caucasus to 92 Sea Zone
                2 fighters moved from 91 Sea Zone to Gibraltar
                1 fighter moved from United Kingdom to 104 Sea Zone
                3 artilleries and 11 infantry moved from Northwest Persia to Caucasus
                3 armour moved from Japan to 6 Sea Zone
                4 armour moved from Korea to Buryatia
                7 infantry moved from Buryatia to Yakut S.S.R.
                3 armour moved from Buryatia to Yenisey

    Combat - Americans
                Italians scrambles 1 units out of Southern Italy to defend against the attack in 97 Sea Zone
                Battle in 92 Sea Zone
                    Americans attack with 1 bomber
                    Italians defend with 2 transports
                    Americans win with 1 bomber remaining. Battle score for attacker is 14
                    Casualties for Italians: 2 transports
                Battle in Timguska
                    Americans attack with 1 armour and 1 fighter
                    Germans defend with 1 artillery
                    Americans win with 1 fighter remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 artillery
                    Casualties for Americans: 1 armour
                Battle in Gibraltar
                    Americans attack with 1 armour, 1 artillery, 2 fighters and 2 infantry
                    Italians defend with 2 artilleries, 1 harbour and 1 infantry
                    Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery and 2 fighters remaining. Battle score for attacker is 5
                    Casualties for Italians: 2 artilleries and 1 infantry
                    Casualties for Americans: 2 infantry
                Battle in 98 Sea Zone
                    Americans attack with 1 bomber
                    Italians defend with 1 destroyer
                    Americans win with 1 bomber remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Battle in Evenkiyskiy
                    Americans attack with 1 armour and 1 fighter
                    Germans defend with 1 infantry
                    Americans win, taking Evenkiyskiy from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in 97 Sea Zone
                    Americans attack with 1 bomber
                    Italians defend with 1 destroyer and 1 fighter
                    retreated to 97 Sea Zone
                    Italians win with 1 fighter remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Battle in Gilbert Islands
                    Americans attack with 2 infantry
                    Japanese defend with 1 infantry
                    Americans win, taking Gilbert Islands from Japanese with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in 111 Sea Zone
                    Americans attack with 1 fighter
                    Germans defend with 1 transport
                    Americans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport
                Battle in 104 Sea Zone
                    Americans attack with 1 cruiser, 2 destroyers and 1 fighter
                    Germans defend with 1 destroyer and 1 submarine
                    Americans win with 1 cruiser, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 destroyer and 1 submarine
                    Casualties for Americans: 1 destroyer
                Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy

    Non Combat Move - Americans
                1 fighter moved from 104 Sea Zone to United Kingdom
                1 fighter moved from 111 Sea Zone to United Kingdom
                2 fighters moved from Gibraltar to 91 Sea Zone
                1 bomber moved from 92 Sea Zone to Morocco
                1 bomber moved from 97 Sea Zone to Egypt
                1 bomber moved from 98 Sea Zone to Egypt
                1 fighter moved from Timguska to Yenisey
                1 fighter moved from Evenkiyskiy to Yenisey
                3 armour moved from 6 Sea Zone to Korea

    Place Units - Americans
                3 armour placed in Korea
                3 armour placed in Japan
                1 armour and 1 artillery placed in Eastern United States
                2 submarines placed in 101 Sea Zone
                1 destroyer and 2 transports placed in 101 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 1,6
                Americans collect 62 PUs (1 lost to blockades); end with 62 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs


  • TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Combat - Chinese

    Non Combat Move - Chinese
                10 infantry moved from Sikang to Tsinghai
                6 artilleries moved from Sikang to Tsinghai
                4 artilleries moved from Tsinghai to Kansu
                1 artillery moved from Kansu to Tsinghai
                5 infantry moved from Tsinghai to Kansu

    Place Units - Chinese
                1 artillery placed in Tsinghai
                1 artillery placed in Kansu
                3 infantry placed in Kansu
                3 infantry placed in Tsinghai
                1 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs


  • TripleA Move Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Germans
                Germans buy 1 armour, 7 artilleries, 15 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 112 Sea Zone to 104 Sea Zone
                1 tactical_bomber moved from Western Germany to 104 Sea Zone
                1 tactical_bomber moved from Western Germany to 104 Sea Zone
                1 fighter moved from 112 Sea Zone to 104 Sea Zone
                1 fighter moved from 112 Sea Zone to 104 Sea Zone
                1 bomber moved from Western Germany to United Kingdom
                1 bomber moved from Western Germany to United Kingdom
                1 bomber moved from Western Germany to United Kingdom


  • Intercept in the UK?
    I cannot hold you back in Asia. you have done a good job on Japan and it makes it too hard for Germany. Maybe I should have gone for the UK much earlier.


  • yes intercept please


  • Morning.
    Not sure I can do this game today, with things I have to do.  Will do soon.
    Keep well.


  • TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Germans
                Germans buy 1 armour, 7 artilleries, 15 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 112 Sea Zone to 104 Sea Zone
                1 tactical_bomber moved from Western Germany to 104 Sea Zone
                1 tactical_bomber moved from Western Germany to 104 Sea Zone
                1 fighter moved from 112 Sea Zone to 104 Sea Zone
                1 fighter moved from 112 Sea Zone to 104 Sea Zone
                1 bomber moved from Western Germany to United Kingdom
                1 bomber moved from Western Germany to United Kingdom
                1 bomber moved from Western Germany to United Kingdom

    Combat - Germans
                Air Battle in United Kingdom
                    Germans attacks with 3 units heading to United Kingdom
                    British launches 2 interceptors out of United Kingdom
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in United Kingdom
                    Bombing raid in United Kingdom rolls: 8,8,7 and causes: 18 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 18 damage total.
                Battle in 104 Sea Zone
                    Germans attack with 2 fighters, 1 submarine and 2 tactical_bombers
                    Americans defend with 1 cruiser and 1 destroyer
                    Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14
                    Casualties for Germans: 1 submarine
                    Casualties for Americans: 1 cruiser and 1 destroyer
                Cleaning up after air battles

    Non Combat Move - Germans
                3 bombers moved from United Kingdom to France
                2 fighters and 2 tactical_bombers moved from 104 Sea Zone to 111 Sea Zone
                7 artilleries and 10 infantry moved from Western Germany to 112 Sea Zone
                1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
                1 armour moved from Holland Belgium to 110 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 111 Sea Zone
                1 artillery moved from Norway to 112 Sea Zone
                1 artillery moved from Norway to 112 Sea Zone
                1 artillery moved from France to Western Germany
                1 artillery moved from France to Western Germany
                1 artillery moved from France to Western Germany
                1 infantry moved from Holland Belgium to Western Germany
                1 infantry moved from Holland Belgium to Western Germany
                9 artilleries, 2 carriers, 1 destroyer, 9 infantry and 9 transports moved from 112 Sea Zone to 111 Sea Zone
                1 armour, 9 artilleries and 10 infantry moved from 111 Sea Zone to Scotland
                1 destroyer moved from 112 Sea Zone to 110 Sea Zone
                1 infantry moved from Novosibirsk to Urals
                1 infantry moved from Russia to Samara
                1 infantry moved from Bryansk to Tambov
                1 infantry moved from Western Ukraine to Ukraine
                1 mech_infantry moved from Western Ukraine to Bryansk
                1 mech_infantry moved from Western Ukraine to Bryansk
                5 armour and 8 mech_infantrys moved from Poland to Western Ukraine
                1 mech_infantry moved from Rostov to Bryansk

    Place Units - Germans
                3 infantry placed in Ukraine
                3 infantry placed in Russia
                1 armour and 2 mech_infantrys placed in Western Ukraine
                3 artilleries placed in Norway
                3 infantry placed in Rostov
                2 mech_infantrys placed in Novgorod
                Germans undo move 6.
                2 infantry and 2 mech_infantrys placed in Germany
                1 artillery and 2 infantry placed in Novgorod
                3 artilleries and 2 infantry placed in Western Germany
                Germans undo move 8.
                1 artillery placed in Germany
                2 artilleries and 2 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 72 PUs; end with 72 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUs


  • TripleA Move Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 17

    Combat Move - British
                1 mech_infantry moved from Egypt to 81 Sea Zone
                1 mech_infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
                1 mech_infantry moved from 99 Sea Zone to Greece
                1 cruiser moved from 81 Sea Zone to 99 Sea Zone
                      British take 98 Sea Zone from Italians
                1 armour moved from Kazakhstan to Novosibirsk
                      British take Novosibirsk from Germans
                1 armour moved from Novosibirsk to Timguska
                      UK_Pacific take Timguska from Germans
                1 armour moved from Kazakhstan to Vologda
                      British take Vologda from Germans
                1 armour and 1 mech_infantry moved from Kazakhstan to Urals
                2 mech_infantrys moved from Kazakhstan to Samara
                1 armour moved from Kazakhstan to Samara
                2 mech_infantrys moved from Kazakhstan to Tambov
                1 armour moved from Volgograd to Tambov
                3 infantry moved from Caucasus to Rostov
                2 mech_infantrys moved from Caucasus to Rostov
                1 armour moved from Caucasus to Rostov
                1 bomber moved from Caucasus to Rostov


  • TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - British
                British repair 2 damage on 1 factory_major; Remaining resources: 18 PUs;
                British buy 6 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 4 armour and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 mech_infantry moved from Egypt to 81 Sea Zone
                1 mech_infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
                1 mech_infantry moved from 99 Sea Zone to Greece
                1 cruiser moved from 81 Sea Zone to 99 Sea Zone
                      British take 98 Sea Zone from Italians
                1 armour moved from Kazakhstan to Novosibirsk
                      British take Novosibirsk from Germans
                1 armour moved from Novosibirsk to Timguska
                      UK_Pacific take Timguska from Germans
                1 armour moved from Kazakhstan to Vologda
                      British take Vologda from Germans
                1 armour and 1 mech_infantry moved from Kazakhstan to Urals
                2 mech_infantrys moved from Kazakhstan to Samara
                1 armour moved from Kazakhstan to Samara
                2 mech_infantrys moved from Kazakhstan to Tambov
                1 armour moved from Volgograd to Tambov
                3 infantry moved from Caucasus to Rostov
                2 mech_infantrys moved from Caucasus to Rostov
                1 armour moved from Caucasus to Rostov
                1 bomber moved from Caucasus to Rostov

    Combat - British
                Battle in Samara
                    British attack with 1 armour and 2 mech_infantrys
                    Germans defend with 1 infantry
                        British roll dice for 1 armour and 2 mech_infantrys in Samara, round 2 :  2/3 hits
                        Germans roll dice for 1 infantry in Samara, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 mech_infantry owned by the British lost in Samara
                    British win, taking Samara from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 mech_infantry
                Battle in Rostov
                    British attack with 1 armour, 1 bomber, 3 infantry and 2 mech_infantrys
                    Germans defend with 1 factory_minor and 6 infantry
                        British roll dice for 1 armour, 1 bomber, 3 infantry and 2 mech_infantrys in Rostov, round 2 :  2/7 hits
                        Germans roll dice for 6 infantry in Rostov, round 2 :  2/6 hits
                        2 infantry owned by the British and 2 infantry owned by the Germans lost in Rostov
                        British roll dice for 1 armour, 1 bomber, 1 infantry and 2 mech_infantrys in Rostov, round 3 :  2/5 hits
                        Germans roll dice for 4 infantry in Rostov, round 3 :  2/4 hits
                        1 infantry owned by the British, 2 infantry owned by the Germans and 1 mech_infantry owned by the British lost in Rostov
                        British roll dice for 1 armour, 1 bomber and 1 mech_infantry in Rostov, round 4 :  1/3 hits
                        Germans roll dice for 2 infantry in Rostov, round 4 :  0/2 hits
                        1 infantry owned by the Germans lost in Rostov
                        British roll dice for 1 armour, 1 bomber and 1 mech_infantry in Rostov, round 5 :  2/3 hits
                        Germans roll dice for 1 infantry in Rostov, round 5 :  0/1 hits
                        1 infantry owned by the Germans lost in Rostov
                    British win, taking Rostov from Germans with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 5
                    Casualties for Germans: 6 infantry
                    Casualties for British: 3 infantry and 1 mech_infantry
                Battle in Greece
                Battle in Tambov
                    British attack with 1 armour and 2 mech_infantrys
                    Germans defend with 1 infantry
                        British roll dice for 1 armour and 2 mech_infantrys in Tambov, round 2 :  0/3 hits
                        Germans roll dice for 1 infantry in Tambov, round 2 :  0/1 hits
                        British roll dice for 1 armour and 2 mech_infantrys in Tambov, round 3 :  1/3 hits
                        Germans roll dice for 1 infantry in Tambov, round 3 :  0/1 hits
                        1 infantry owned by the Germans lost in Tambov
                    British win, taking Greece from Germans, taking Tambov from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Urals
                    British attack with 1 armour and 1 mech_infantry
                    Germans defend with 1 infantry
                        British roll dice for 1 armour and 1 mech_infantry in Urals, round 2 :  0/2 hits
                        Germans roll dice for 1 infantry in Urals, round 2 :  1/1 hits
                        1 mech_infantry owned by the British lost in Urals
                        British roll dice for 1 armour in Urals, round 3 :  0/1 hits
                        Germans roll dice for 1 infantry in Urals, round 3 :  0/1 hits
                        British roll dice for 1 armour in Urals, round 4 :  0/1 hits
                        Germans roll dice for 1 infantry in Urals, round 4 :  0/1 hits
                        British roll dice for 1 armour in Urals, round 5 :  1/1 hits
                        Germans roll dice for 1 infantry in Urals, round 5 :  1/1 hits
                        1 armour owned by the British and 1 infantry owned by the Germans lost in Urals
                    Germans win with no units remaining. Battle score for attacker is -7
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 armour and 1 mech_infantry

    Non Combat Move - British
                1 bomber moved from Rostov to Volgograd
                1 artillery and 1 infantry moved from Northwest Persia to Caucasus
                1 infantry moved from Persia to Northwest Persia
                1 infantry moved from Turkmenistan to Kazakhstan
                4 armour and 1 mech_infantry moved from Eastern Persia to Kazakhstan
                2 artilleries and 1 infantry moved from West India to Eastern Persia
                3 armour, 1 infantry and 2 mech_infantrys moved from India to West India
                3 armour and 2 mech_infantrys moved from West India to Eastern Persia
                2 mech_infantrys moved from Egypt to Iraq
                1 infantry moved from Egypt to Trans-Jordan
                1 artillery moved from Egypt to Trans-Jordan
                11 armour moved from Volgograd to Vologda
                1 bomber moved from Volgograd to Kazakhstan

    Place Units - British
                6 infantry placed in United Kingdom

    Turn Complete - British
                British collect 44 PUs; end with 44 PUs total

    Place Units - UK_Pacific
                4 armour and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 28 PUs; end with 28 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 33 PUs
                Some Units in India change ownership: 4 armour and 2 mech_infantrys

    Territory Summary for British and UK_Pacific :

    Siam : 1 flag
        India : 1 airfield, 4 armour, 1 factory_major, 1 harbour and 2 mech_infantrys
        Malaya : 1 harbour
        Borneo : 1 infantry
        Kwangtung : 1 harbour
        Timguska : 1 flag, 1 armour
        Kazakhstan : 1 flag, 4 armour, 1 bomber, 1 infantry and 1 mech_infantry
        French Indo China : 1 flag, 1 factory_minor
        Celebes : 1 flag, 1 infantry
        Sumatra : 1 flag, 1 artillery
        West India : 1 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 1 artillery and 1 infantry
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 factory_minor and 1 harbour
        Union of South Africa : 1 factory_minor and 1 harbour
        United Kingdom : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 37 infantry and 2 mech_infantrys
        Tobruk : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Rostov : 1 flag, 1 armour, 1 factory_minor and 1 mech_infantry
        Tambov : 1 flag, 1 armour and 2 mech_infantrys
        Novosibirsk : 1 flag
        Vologda : 1 flag, 12 armour
        Volgograd : 1 flag, 1 factory_minor
        Caucasus : 1 flag, 1 artillery and 1 infantry
        Samara : 1 flag, 1 armour and 1 mech_infantry
        Greece : 1 flag, 1 mech_infantry
        99 Sea Zone : 1 cruiser and 1 transport
        Iraq : 1 flag, 2 mech_infantrys
        Eastern Persia : 1 flag, 3 armour, 2 artilleries, 1 infantry and 2 mech_infantrys
        Northwest Persia : 1 flag, 1 infantry
        Persia : 1 flag, 1 factory_minor
        98 Sea Zone : 1 flag

    Production/PUs Summary :

    Russians : 7 / 0
        Japanese : 5 / 0
        Americans : 63 / 82
        Chinese : 23 / 29
        Germans : 63 / 87
        British : 44 / 44
        UK_Pacific : 28 / 33
        Italians : 9 / 20
        ANZAC : 14 / 24
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 11 times
                3 was rolled 9 times
                4 was rolled 8 times
                5 was rolled 8 times
                6 was rolled 10 times
            Average roll : 3.596
            Median : 3.500
            Variance : 0.353
            Standard Deviation : 0.594
            Total rolls : 52

    Germans Combat
                1 was rolled 2 times
                2 was rolled 5 times
                3 was rolled 2 times
                4 was rolled 5 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3.550
            Median : 4.000
            Variance : 0.526
            Standard Deviation : 0.725
            Total rolls : 20

    British Combat
                1 was rolled 4 times
                2 was rolled 6 times
                3 was rolled 7 times
                4 was rolled 3 times
                5 was rolled 5 times
                6 was rolled 7 times
            Average roll : 3.625
            Median : 3.000
            Variance : 0.452
            Standard Deviation : 0.672
            Total rolls : 32


  • TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Italians
                Italians buy 1 fighter, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                Reseting Bonus Movement of Units
                1 fighter moved from Southern Italy to 99 Sea Zone

    Combat - Italians
                Battle in 99 Sea Zone
                    Italians attack with 1 fighter
                    British defend with 1 cruiser and 1 transport
                    British win with 1 transport remaining. Battle score for attacker is 2
                    Casualties for British: 1 cruiser
                    Casualties for Italians: 1 fighter

    Non Combat Move - Italians
                1 infantry moved from Northern Italy to Yugoslavia
                1 artillery moved from Northern Italy to Yugoslavia
                1 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 submarine placed in 97 Sea Zone
                1 mech_infantry placed in Northern Italy
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Italians collect 9 PUs; end with 9 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 14 PUs

    Territory Summary for Italians :

    Malta : 1 flag
        Northern Italy : 1 factory_major, 1 infantry and 1 mech_infantry
        Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 5 infantry
        97 Sea Zone : 1 submarine
        Yugoslavia : 1 artillery and 1 infantry

    Production/PUs Summary :

    Russians : 7 / 0
        Japanese : 5 / 0
        Americans : 63 / 82
        Chinese : 23 / 29
        Germans : 63 / 87
        British : 44 / 44
        UK_Pacific : 28 / 33
        Italians : 9 / 14
        ANZAC : 14 / 24
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - ANZAC
                ANZAC buy 2 bombers; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                4 destroyers and 1 submarine moved from 39 Sea Zone to 76 Sea Zone
                1 fighter moved from Shan State to Kazakhstan
                1 bomber moved from Shan State to Kazakhstan
                2 bombers moved from Queensland to Szechwan

    Non Combat Move - ANZAC

    Place Units - ANZAC
                2 bombers placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs


  • TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 17

    Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 18

    Combat Move - Russians

    Turn Complete - Russians


  • TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 18

    Combat Move - Japanese
                Reseting Bonus Movement of Units

    Non Combat Move - Japanese

    Turn Complete - Japanese

    Territory Summary for Japanese :

    Iwo Jima : 1 infantry
        Philippines : 1 flag, 1 airfield, 1 harbour, 2 infantry and 1 tactical_bomber
        Guam : 1 flag, 1 airfield
        Wake Island : 1 flag, 1 airfield and 1 infantry
        43 Sea Zone : 1 flag
        54 Sea Zone : 1 flag

    Production/PUs Summary :

    Russians : 7 / 0
        Japanese : 5 / 0
        Americans : 63 / 82
        Chinese : 23 / 29
        Germans : 63 / 87
        British : 44 / 44
        UK_Pacific : 28 / 33
        Italians : 9 / 14
        ANZAC : 14 / 24
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • I cannot do anything as japan . Please carry on.


  • TripleA Move Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - Americans
                Americans buy 6 armour, 1 artillery, 1 cruiser, 1 destroyer, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 infantry moved from Gilbert Islands to 48 Sea Zone
                2 infantry and 1 transport moved from 48 Sea Zone to 32 Sea Zone
                2 infantry moved from 32 Sea Zone to Marshall Islands
                1 armour moved from Gibraltar to 91 Sea Zone
                1 armour and 1 transport moved from 91 Sea Zone to 93 Sea Zone
                1 armour moved from 93 Sea Zone to Southern France
                1 artillery moved from Gibraltar to 91 Sea Zone
                1 artillery and 1 transport moved from 91 Sea Zone to 105 Sea Zone
                1 artillery moved from 105 Sea Zone to Normandy Bordeaux
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 artillery, 2 infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                2 fighters moved from United Kingdom to 110 Sea Zone
                2 fighters moved from 91 Sea Zone to 110 Sea Zone
                1 bomber moved from Morocco to Caucasus
                2 bombers moved from Egypt to Caucasus
                3 artilleries and 11 infantry moved from Caucasus to Rostov
                1 armour moved from Evenkiyskiy to Vologda
                      Americans take Urals from Germans
                3 armour moved from Yenisey to Novosibirsk
                2 fighters moved from Yenisey to Vologda
                7 infantry moved from Yakut S.S.R. to Yenisey
                4 armour moved from Buryatia to Yenisey
                6 armour moved from Korea to Buryatia


  • TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - Americans
                Americans buy 6 armour, 1 artillery, 1 cruiser, 1 destroyer, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 infantry moved from Gilbert Islands to 48 Sea Zone
                2 infantry and 1 transport moved from 48 Sea Zone to 32 Sea Zone
                2 infantry moved from 32 Sea Zone to Marshall Islands
                1 armour moved from Gibraltar to 91 Sea Zone
                1 armour and 1 transport moved from 91 Sea Zone to 93 Sea Zone
                1 armour moved from 93 Sea Zone to Southern France
                1 artillery moved from Gibraltar to 91 Sea Zone
                1 artillery and 1 transport moved from 91 Sea Zone to 105 Sea Zone
                1 artillery moved from 105 Sea Zone to Normandy Bordeaux
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 artillery, 2 infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                2 fighters moved from United Kingdom to 110 Sea Zone
                2 fighters moved from 91 Sea Zone to 110 Sea Zone
                1 bomber moved from Morocco to Caucasus
                2 bombers moved from Egypt to Caucasus
                3 artilleries and 11 infantry moved from Caucasus to Rostov
                1 armour moved from Evenkiyskiy to Vologda
                      Americans take Urals from Germans
                3 armour moved from Yenisey to Novosibirsk
                2 fighters moved from Yenisey to Vologda
                7 infantry moved from Yakut S.S.R. to Yenisey
                4 armour moved from Buryatia to Yenisey
                6 armour moved from Korea to Buryatia

    Combat - Americans
                Battle in 110 Sea Zone
                    Americans attack with 4 fighters
                    Germans defend with 1 destroyer
                    Americans win with 3 fighters remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 1 fighter
                Battle in Southern France
                Battle in Marshall Islands
                Battle in Normandy Bordeaux

    Non Combat Move - Americans
                2 fighters moved from 110 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
                1 fighter moved from 110 Sea Zone to United Kingdom
                3 armour moved from Japan to 6 Sea Zone
                3 armour moved from 6 Sea Zone to Korea

    Place Units - Americans
                3 armour placed in Korea
                3 armour placed in Japan
                1 cruiser, 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
                1 artillery and 3 infantry placed in Eastern United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 5,4
                Americans collect 69 PUs; end with 69 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs


  • TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                11 artilleries and 28 infantry moved from Kansu to Tsinghai
                6 infantry moved from Sikang to Tsinghai

    Place Units - Chinese
                2 artilleries and 7 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs

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