@The_Good_Captain Game History
Round: 1 Purchase Units - AustroHungarians AustroHungarians buy 2 battleships; Remaining resources: 2 PUs; Combat Move - AustroHungarians Trigger SerbiaJoins: Setting switch to false for conditionAttachmentSerbiaSwitch attached to Russians Trigger RomaniaJoins: Setting switch to false for conditionAttachmentRomaniaSwitch attached to Russians Trigger SerbiaJoins: Russians captures territory Serbia Trigger SerbiaJoins: Russians takes ownership of territory Serbia Trigger RomaniaJoins: Russians captures territory Romania Trigger RomaniaJoins: Russians takes ownership of territory Romania 2 artilleries and 6 infantry moved from Budapest to Serbia 2 artilleries and 6 infantry moved from Galicia to Romania 6 infantry moved from Budapest to Romania 2 artilleries and 6 infantry moved from Trieste to Venice 2 artilleries and 6 infantry moved from Tyrolia to Venice 2 artilleries and 6 infantry moved from Bohemia to Galicia 2 artilleries and 12 infantry moved from Vienna to Galicia Russians take Serbia from Neutral_Allied Russians take Romania from Neutral_Allied Combat - AustroHungarians AustroHungarians has abandoned SZ 9 to British AustroHungarians has abandoned SZ 12 to Russians AustroHungarians has abandoned SZ 15 to French AustroHungarians has abandoned SZ 16 to French AustroHungarians has abandoned SZ 17 to Italians AustroHungarians has abandoned SZ 21 to Russians Battle in Romania AustroHungarians attack with 2 artilleries and 12 infantry AustroHungarians win, taking SZ 9 from Neutral, taking SZ 12 from Neutral, taking SZ 15 from Neutral, taking SZ 16 from Neutral, taking SZ 17 from Neutral, taking SZ 21 from Neutral, taking Romania from Russians with 2 artilleries and 7 infantry remaining. Battle score for attacker is -15 Casualties for AustroHungarians: 5 infantry Casualties for Russians: 1 artillery and 5 infantry Battle in Serbia AustroHungarians attack with 2 artilleries and 6 infantry Neutral_Allied and AustroHungarians reach a stalemate . Battle score for attacker is -6 Casualties for AustroHungarians: 2 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Venice AustroHungarians attack with 4 artilleries and 12 infantry Italians defend with 2 artilleries and 6 infantry Italians and AustroHungarians reach a stalemate . Battle score for attacker is 7 Casualties for AustroHungarians: 4 infantry Casualties for Italians: 1 artillery and 5 infantry Combat Move - AustroHungarians Place Units - AustroHungarians 2 battleships placed in SZ 18 Turn Complete - AustroHungarians AustroHungarians collect 29 PUs; end with 31 PUs1942 witt vs dawg.
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TripleA Move Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - British
16 armour moved from Caucasus to Volgograd
4 infantry moved from Kazakhstan to Volgograd
1 bomber moved from Northwest Persia to Volgograd
3 armour moved from Northwest Persia to Volgograd
2 mech_infantrys moved from Northwest Persia to Volgograd -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - British
British repair 2 damage on 1 factory_major; Remaining resources: 18 PUs;
British buy 6 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
16 armour moved from Caucasus to Volgograd
4 infantry moved from Kazakhstan to Volgograd
1 bomber moved from Northwest Persia to Volgograd
3 armour moved from Northwest Persia to Volgograd
2 mech_infantrys moved from Northwest Persia to VolgogradCombat - British
Battle in Volgograd
British attack with 19 armour, 1 bomber, 4 infantry and 2 mech_infantrys
Germans defend with 15 armour, 1 factory_minor and 4 infantry
British win, taking Volgograd from Germans with 12 armour and 1 bomber remaining. Battle score for attacker is 40
Casualties for Germans: 15 armour and 4 infantry
Casualties for British: 7 armour, 4 infantry and 2 mech_infantrysNon Combat Move - British
3 mech_infantrys moved from Iraq to Egypt
1 armour and 2 mech_infantrys moved from Persia to Caucasus
3 infantry moved from Northwest Persia to Caucasus
1 bomber moved from Volgograd to Caucasus
1 artillery and 1 infantry moved from Persia to Northwest Persia
4 armour moved from Eastern Persia to Kazakhstan
5 mech_infantrys moved from Eastern Persia to Kazakhstan
1 infantry moved from Eastern Persia to Turkmenistan
4 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from India to West India
4 armour and 1 mech_infantry moved from West India to Eastern Persia
1 artillery moved from 81 Sea Zone to EgyptPlace Units - British
1 infantry placed in Egypt
1 infantry placed in Persia
4 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5
British collect 36 PUs; end with 36 PUs totalPlace Units - UK_Pacific
3 armour, 1 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 27 PUs; end with 27 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 32 PUs
Some Units in India change ownership: 3 armour, 1 infantry and 2 mech_infantrys -
Nice. Did not see you could hit Stalingrad with so many units.
Even if I take London, not sure I can recapture it or hold Moscow.
Will look on the morning. Goodnight. -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Italians
Italians buy 1 destroyer and 2 infantry; Remaining resources: 1 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
2 artilleries and 2 infantry moved from Northern Italy to 97 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from 92 Sea Zone to GibraltarCombat - Italians
Battle in Gibraltar
Italians attack with 2 artilleries and 2 infantry
British defend with 1 harbour; Americans defend with 1 artillery and 1 infantry
Italians win, taking Gibraltar from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Italians
1 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Southern Italy to Northern ItalyPlace Units - Italians
1 destroyer placed in 97 Sea Zone
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 9 PUs; end with 10 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUsTerritory Summary for Italians :
Gibraltar : 1 flag, 2 artilleries, 1 harbour and 1 infantry
Malta : 1 flag
Northern Italy : 1 artillery, 1 factory_major and 3 infantry
Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 4 infantry
97 Sea Zone : 1 destroyer
92 Sea Zone : 2 transports
98 Sea Zone : 1 flag, 1 destroyerProduction/PUs Summary :
Russians : 7 / 0
Japanese : 5 / 0
Americans : 62 / 80
Chinese : 23 / 29
Germans : 73 / 95
British : 36 / 36
UK_Pacific : 27 / 32
Italians : 9 / 20
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 2 bombers; Remaining resources: 0 PUs;Combat Move - ANZAC
1 bomber moved from New South Wales to Shan State
1 fighter moved from Borneo to Shan State
4 destroyers and 1 submarine moved from 42 Sea Zone to 39 Sea Zone -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 2 bombers; Remaining resources: 0 PUs;Combat Move - ANZAC
1 bomber moved from New South Wales to Shan State
1 fighter moved from Borneo to Shan State
4 destroyers and 1 submarine moved from 42 Sea Zone to 39 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
2 bombers placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 17
Combat Move - Russians
Non Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 17
Combat Move - Japanese
Non Combat Move - Japanese
Turn Complete - Japanese
Territory Summary for Japanese :
Iwo Jima : 1 infantry
Gilbert Islands : 1 flag, 1 infantry
Philippines : 1 flag, 1 airfield, 1 harbour, 2 infantry and 1 tactical_bomber
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield and 1 infantry
43 Sea Zone : 1 flag
54 Sea Zone : 1 flagProduction/PUs Summary :
Russians : 7 / 0
Japanese : 5 / 0
Americans : 62 / 80
Chinese : 23 / 29
Germans : 73 / 95
British : 36 / 36
UK_Pacific : 27 / 32
Italians : 9 / 20
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Americans
Americans buy 7 armour, 1 artillery, 1 destroyer, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
1 armour moved from 91 Sea Zone to Gibraltar
1 cruiser and 2 destroyers moved from 101 Sea Zone to 104 Sea Zone
1 fighter moved from United Kingdom to 111 Sea Zone
1 transport moved from 26 Sea Zone to 49 Sea Zone
2 infantry moved from Solomon Islands to 49 Sea Zone
2 infantry and 1 transport moved from 49 Sea Zone to 48 Sea Zone
2 infantry moved from 48 Sea Zone to Gilbert Islands
1 armour moved from Yenisey to Evenkiyskiy
1 armour moved from Yenisey to Timguska
1 fighter moved from Yenisey to Evenkiyskiy
1 fighter moved from Yenisey to Timguska
1 bomber moved from Caucasus to 98 Sea Zone
1 bomber moved from Caucasus to 97 Sea Zone
1 bomber moved from Caucasus to 92 Sea Zone
2 fighters moved from 91 Sea Zone to Gibraltar
1 fighter moved from United Kingdom to 104 Sea Zone
3 artilleries and 11 infantry moved from Northwest Persia to Caucasus
3 armour moved from Japan to 6 Sea Zone
4 armour moved from Korea to Buryatia
7 infantry moved from Buryatia to Yakut S.S.R.
3 armour moved from Buryatia to Yenisey -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Americans
Americans buy 7 armour, 1 artillery, 1 destroyer, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
1 armour moved from 91 Sea Zone to Gibraltar
1 cruiser and 2 destroyers moved from 101 Sea Zone to 104 Sea Zone
1 fighter moved from United Kingdom to 111 Sea Zone
1 transport moved from 26 Sea Zone to 49 Sea Zone
2 infantry moved from Solomon Islands to 49 Sea Zone
2 infantry and 1 transport moved from 49 Sea Zone to 48 Sea Zone
2 infantry moved from 48 Sea Zone to Gilbert Islands
1 armour moved from Yenisey to Evenkiyskiy
1 armour moved from Yenisey to Timguska
1 fighter moved from Yenisey to Evenkiyskiy
1 fighter moved from Yenisey to Timguska
1 bomber moved from Caucasus to 98 Sea Zone
1 bomber moved from Caucasus to 97 Sea Zone
1 bomber moved from Caucasus to 92 Sea Zone
2 fighters moved from 91 Sea Zone to Gibraltar
1 fighter moved from United Kingdom to 104 Sea Zone
3 artilleries and 11 infantry moved from Northwest Persia to Caucasus
3 armour moved from Japan to 6 Sea Zone
4 armour moved from Korea to Buryatia
7 infantry moved from Buryatia to Yakut S.S.R.
3 armour moved from Buryatia to YeniseyCombat - Americans
Italians scrambles 1 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 92 Sea Zone
Americans attack with 1 bomber
Italians defend with 2 transports
Americans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Battle in Timguska
Americans attack with 1 armour and 1 fighter
Germans defend with 1 artillery
Americans win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 1 artillery
Casualties for Americans: 1 armour
Battle in Gibraltar
Americans attack with 1 armour, 1 artillery, 2 fighters and 2 infantry
Italians defend with 2 artilleries, 1 harbour and 1 infantry
Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery and 2 fighters remaining. Battle score for attacker is 5
Casualties for Italians: 2 artilleries and 1 infantry
Casualties for Americans: 2 infantry
Battle in 98 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 destroyer
Americans win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Evenkiyskiy
Americans attack with 1 armour and 1 fighter
Germans defend with 1 infantry
Americans win, taking Evenkiyskiy from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 97 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 destroyer and 1 fighter
retreated to 97 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Gilbert Islands
Americans attack with 2 infantry
Japanese defend with 1 infantry
Americans win, taking Gilbert Islands from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 111 Sea Zone
Americans attack with 1 fighter
Germans defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 104 Sea Zone
Americans attack with 1 cruiser, 2 destroyers and 1 fighter
Germans defend with 1 destroyer and 1 submarine
Americans win with 1 cruiser, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 destroyer and 1 submarine
Casualties for Americans: 1 destroyer
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern ItalyNon Combat Move - Americans
1 fighter moved from 104 Sea Zone to United Kingdom
1 fighter moved from 111 Sea Zone to United Kingdom
2 fighters moved from Gibraltar to 91 Sea Zone
1 bomber moved from 92 Sea Zone to Morocco
1 bomber moved from 97 Sea Zone to Egypt
1 bomber moved from 98 Sea Zone to Egypt
1 fighter moved from Timguska to Yenisey
1 fighter moved from Evenkiyskiy to Yenisey
3 armour moved from 6 Sea Zone to KoreaPlace Units - Americans
3 armour placed in Korea
3 armour placed in Japan
1 armour and 1 artillery placed in Eastern United States
2 submarines placed in 101 Sea Zone
1 destroyer and 2 transports placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 1,6
Americans collect 62 PUs (1 lost to blockades); end with 62 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
10 infantry moved from Sikang to Tsinghai
6 artilleries moved from Sikang to Tsinghai
4 artilleries moved from Tsinghai to Kansu
1 artillery moved from Kansu to Tsinghai
5 infantry moved from Tsinghai to KansuPlace Units - Chinese
1 artillery placed in Tsinghai
1 artillery placed in Kansu
3 infantry placed in Kansu
3 infantry placed in Tsinghai
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Move Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Germans
Germans buy 1 armour, 7 artilleries, 15 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 112 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from Western Germany to 104 Sea Zone
1 tactical_bomber moved from Western Germany to 104 Sea Zone
1 fighter moved from 112 Sea Zone to 104 Sea Zone
1 fighter moved from 112 Sea Zone to 104 Sea Zone
1 bomber moved from Western Germany to United Kingdom
1 bomber moved from Western Germany to United Kingdom
1 bomber moved from Western Germany to United Kingdom -
Intercept in the UK?
I cannot hold you back in Asia. you have done a good job on Japan and it makes it too hard for Germany. Maybe I should have gone for the UK much earlier. -
yes intercept please
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Morning.
Not sure I can do this game today, with things I have to do. Will do soon.
Keep well. -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Germans
Germans buy 1 armour, 7 artilleries, 15 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 112 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from Western Germany to 104 Sea Zone
1 tactical_bomber moved from Western Germany to 104 Sea Zone
1 fighter moved from 112 Sea Zone to 104 Sea Zone
1 fighter moved from 112 Sea Zone to 104 Sea Zone
1 bomber moved from Western Germany to United Kingdom
1 bomber moved from Western Germany to United Kingdom
1 bomber moved from Western Germany to United KingdomCombat - Germans
Air Battle in United Kingdom
Germans attacks with 3 units heading to United Kingdom
British launches 2 interceptors out of United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 8,8,7 and causes: 18 damage to unit: factory_major
Bombing raid in United Kingdom causes 18 damage total.
Battle in 104 Sea Zone
Germans attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 cruiser and 1 destroyer
Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Germans: 1 submarine
Casualties for Americans: 1 cruiser and 1 destroyer
Cleaning up after air battlesNon Combat Move - Germans
3 bombers moved from United Kingdom to France
2 fighters and 2 tactical_bombers moved from 104 Sea Zone to 111 Sea Zone
7 artilleries and 10 infantry moved from Western Germany to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 armour moved from Holland Belgium to 110 Sea Zone
1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 111 Sea Zone
1 artillery moved from Norway to 112 Sea Zone
1 artillery moved from Norway to 112 Sea Zone
1 artillery moved from France to Western Germany
1 artillery moved from France to Western Germany
1 artillery moved from France to Western Germany
1 infantry moved from Holland Belgium to Western Germany
1 infantry moved from Holland Belgium to Western Germany
9 artilleries, 2 carriers, 1 destroyer, 9 infantry and 9 transports moved from 112 Sea Zone to 111 Sea Zone
1 armour, 9 artilleries and 10 infantry moved from 111 Sea Zone to Scotland
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Novosibirsk to Urals
1 infantry moved from Russia to Samara
1 infantry moved from Bryansk to Tambov
1 infantry moved from Western Ukraine to Ukraine
1 mech_infantry moved from Western Ukraine to Bryansk
1 mech_infantry moved from Western Ukraine to Bryansk
5 armour and 8 mech_infantrys moved from Poland to Western Ukraine
1 mech_infantry moved from Rostov to BryanskPlace Units - Germans
3 infantry placed in Ukraine
3 infantry placed in Russia
1 armour and 2 mech_infantrys placed in Western Ukraine
3 artilleries placed in Norway
3 infantry placed in Rostov
2 mech_infantrys placed in Novgorod
Germans undo move 6.
2 infantry and 2 mech_infantrys placed in Germany
1 artillery and 2 infantry placed in Novgorod
3 artilleries and 2 infantry placed in Western Germany
Germans undo move 8.
1 artillery placed in Germany
2 artilleries and 2 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 72 PUs; end with 72 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUs -
TripleA Move Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 17
Combat Move - British
1 mech_infantry moved from Egypt to 81 Sea Zone
1 mech_infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 mech_infantry moved from 99 Sea Zone to Greece
1 cruiser moved from 81 Sea Zone to 99 Sea Zone
British take 98 Sea Zone from Italians
1 armour moved from Kazakhstan to Novosibirsk
British take Novosibirsk from Germans
1 armour moved from Novosibirsk to Timguska
UK_Pacific take Timguska from Germans
1 armour moved from Kazakhstan to Vologda
British take Vologda from Germans
1 armour and 1 mech_infantry moved from Kazakhstan to Urals
2 mech_infantrys moved from Kazakhstan to Samara
1 armour moved from Kazakhstan to Samara
2 mech_infantrys moved from Kazakhstan to Tambov
1 armour moved from Volgograd to Tambov
3 infantry moved from Caucasus to Rostov
2 mech_infantrys moved from Caucasus to Rostov
1 armour moved from Caucasus to Rostov
1 bomber moved from Caucasus to Rostov -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - British
British repair 2 damage on 1 factory_major; Remaining resources: 18 PUs;
British buy 6 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Egypt to 81 Sea Zone
1 mech_infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 mech_infantry moved from 99 Sea Zone to Greece
1 cruiser moved from 81 Sea Zone to 99 Sea Zone
British take 98 Sea Zone from Italians
1 armour moved from Kazakhstan to Novosibirsk
British take Novosibirsk from Germans
1 armour moved from Novosibirsk to Timguska
UK_Pacific take Timguska from Germans
1 armour moved from Kazakhstan to Vologda
British take Vologda from Germans
1 armour and 1 mech_infantry moved from Kazakhstan to Urals
2 mech_infantrys moved from Kazakhstan to Samara
1 armour moved from Kazakhstan to Samara
2 mech_infantrys moved from Kazakhstan to Tambov
1 armour moved from Volgograd to Tambov
3 infantry moved from Caucasus to Rostov
2 mech_infantrys moved from Caucasus to Rostov
1 armour moved from Caucasus to Rostov
1 bomber moved from Caucasus to RostovCombat - British
Battle in Samara
British attack with 1 armour and 2 mech_infantrys
Germans defend with 1 infantry
British roll dice for 1 armour and 2 mech_infantrys in Samara, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Samara, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 mech_infantry owned by the British lost in Samara
British win, taking Samara from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Rostov
British attack with 1 armour, 1 bomber, 3 infantry and 2 mech_infantrys
Germans defend with 1 factory_minor and 6 infantry
British roll dice for 1 armour, 1 bomber, 3 infantry and 2 mech_infantrys in Rostov, round 2 : 2/7 hits
Germans roll dice for 6 infantry in Rostov, round 2 : 2/6 hits
2 infantry owned by the British and 2 infantry owned by the Germans lost in Rostov
British roll dice for 1 armour, 1 bomber, 1 infantry and 2 mech_infantrys in Rostov, round 3 : 2/5 hits
Germans roll dice for 4 infantry in Rostov, round 3 : 2/4 hits
1 infantry owned by the British, 2 infantry owned by the Germans and 1 mech_infantry owned by the British lost in Rostov
British roll dice for 1 armour, 1 bomber and 1 mech_infantry in Rostov, round 4 : 1/3 hits
Germans roll dice for 2 infantry in Rostov, round 4 : 0/2 hits
1 infantry owned by the Germans lost in Rostov
British roll dice for 1 armour, 1 bomber and 1 mech_infantry in Rostov, round 5 : 2/3 hits
Germans roll dice for 1 infantry in Rostov, round 5 : 0/1 hits
1 infantry owned by the Germans lost in Rostov
British win, taking Rostov from Germans with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Germans: 6 infantry
Casualties for British: 3 infantry and 1 mech_infantry
Battle in Greece
Battle in Tambov
British attack with 1 armour and 2 mech_infantrys
Germans defend with 1 infantry
British roll dice for 1 armour and 2 mech_infantrys in Tambov, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
British roll dice for 1 armour and 2 mech_infantrys in Tambov, round 3 : 1/3 hits
Germans roll dice for 1 infantry in Tambov, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Tambov
British win, taking Greece from Germans, taking Tambov from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Urals
British attack with 1 armour and 1 mech_infantry
Germans defend with 1 infantry
British roll dice for 1 armour and 1 mech_infantry in Urals, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Urals, round 2 : 1/1 hits
1 mech_infantry owned by the British lost in Urals
British roll dice for 1 armour in Urals, round 3 : 0/1 hits
Germans roll dice for 1 infantry in Urals, round 3 : 0/1 hits
British roll dice for 1 armour in Urals, round 4 : 0/1 hits
Germans roll dice for 1 infantry in Urals, round 4 : 0/1 hits
British roll dice for 1 armour in Urals, round 5 : 1/1 hits
Germans roll dice for 1 infantry in Urals, round 5 : 1/1 hits
1 armour owned by the British and 1 infantry owned by the Germans lost in Urals
Germans win with no units remaining. Battle score for attacker is -7
Casualties for Germans: 1 infantry
Casualties for British: 1 armour and 1 mech_infantryNon Combat Move - British
1 bomber moved from Rostov to Volgograd
1 artillery and 1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Persia to Northwest Persia
1 infantry moved from Turkmenistan to Kazakhstan
4 armour and 1 mech_infantry moved from Eastern Persia to Kazakhstan
2 artilleries and 1 infantry moved from West India to Eastern Persia
3 armour, 1 infantry and 2 mech_infantrys moved from India to West India
3 armour and 2 mech_infantrys moved from West India to Eastern Persia
2 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
11 armour moved from Volgograd to Vologda
1 bomber moved from Volgograd to KazakhstanPlace Units - British
6 infantry placed in United KingdomTurn Complete - British
British collect 44 PUs; end with 44 PUs totalPlace Units - UK_Pacific
4 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 28 PUs; end with 28 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 33 PUs
Some Units in India change ownership: 4 armour and 2 mech_infantrysTerritory Summary for British and UK_Pacific :
Siam : 1 flag
India : 1 airfield, 4 armour, 1 factory_major, 1 harbour and 2 mech_infantrys
Malaya : 1 harbour
Borneo : 1 infantry
Kwangtung : 1 harbour
Timguska : 1 flag, 1 armour
Kazakhstan : 1 flag, 4 armour, 1 bomber, 1 infantry and 1 mech_infantry
French Indo China : 1 flag, 1 factory_minor
Celebes : 1 flag, 1 infantry
Sumatra : 1 flag, 1 artillery
West India : 1 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 artillery and 1 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor and 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
United Kingdom : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 37 infantry and 2 mech_infantrys
Tobruk : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Rostov : 1 flag, 1 armour, 1 factory_minor and 1 mech_infantry
Tambov : 1 flag, 1 armour and 2 mech_infantrys
Novosibirsk : 1 flag
Vologda : 1 flag, 12 armour
Volgograd : 1 flag, 1 factory_minor
Caucasus : 1 flag, 1 artillery and 1 infantry
Samara : 1 flag, 1 armour and 1 mech_infantry
Greece : 1 flag, 1 mech_infantry
99 Sea Zone : 1 cruiser and 1 transport
Iraq : 1 flag, 2 mech_infantrys
Eastern Persia : 1 flag, 3 armour, 2 artilleries, 1 infantry and 2 mech_infantrys
Northwest Persia : 1 flag, 1 infantry
Persia : 1 flag, 1 factory_minor
98 Sea Zone : 1 flagProduction/PUs Summary :
Russians : 7 / 0
Japanese : 5 / 0
Americans : 63 / 82
Chinese : 23 / 29
Germans : 63 / 87
British : 44 / 44
UK_Pacific : 28 / 33
Italians : 9 / 20
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 11 times
3 was rolled 9 times
4 was rolled 8 times
5 was rolled 8 times
6 was rolled 10 times
Average roll : 3.596
Median : 3.500
Variance : 0.353
Standard Deviation : 0.594
Total rolls : 52Germans Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.550
Median : 4.000
Variance : 0.526
Standard Deviation : 0.725
Total rolls : 20British Combat
1 was rolled 4 times
2 was rolled 6 times
3 was rolled 7 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 7 times
Average roll : 3.625
Median : 3.000
Variance : 0.452
Standard Deviation : 0.672
Total rolls : 32 -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Italians
Italians buy 1 fighter, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
1 fighter moved from Southern Italy to 99 Sea ZoneCombat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
British defend with 1 cruiser and 1 transport
British win with 1 transport remaining. Battle score for attacker is 2
Casualties for British: 1 cruiser
Casualties for Italians: 1 fighterNon Combat Move - Italians
1 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 submarine placed in 97 Sea Zone
1 mech_infantry placed in Northern Italy
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 9 PUs; end with 9 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 14 PUsTerritory Summary for Italians :
Malta : 1 flag
Northern Italy : 1 factory_major, 1 infantry and 1 mech_infantry
Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 5 infantry
97 Sea Zone : 1 submarine
Yugoslavia : 1 artillery and 1 infantryProduction/PUs Summary :
Russians : 7 / 0
Japanese : 5 / 0
Americans : 63 / 82
Chinese : 23 / 29
Germans : 63 / 87
British : 44 / 44
UK_Pacific : 28 / 33
Italians : 9 / 14
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 2 bombers; Remaining resources: 0 PUs;Combat Move - ANZAC
4 destroyers and 1 submarine moved from 39 Sea Zone to 76 Sea Zone
1 fighter moved from Shan State to Kazakhstan
1 bomber moved from Shan State to Kazakhstan
2 bombers moved from Queensland to SzechwanNon Combat Move - ANZAC
Place Units - ANZAC
2 bombers placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs





