Realized when I opened the game that I’d forgotten to move the Italian boats (not used to having any in the Atlantic). Hope that edit is ok. And if it changes where the French cruiser would have moved, please adjust.
1942 witt vs dawg.
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TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - Russians
Non Combat Move - Russians
Turn Complete - Russians
Territory Summary for Russians :
Production/PUs Summary :
Russians : 7 / 0
Japanese : 13 / 27
Americans : 56 / 78
Chinese : 23 / 29
Germans : 73 / 99
British : 34 / 29
UK_Pacific : 27 / 31
Italians : 9 / 15
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 9 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 2.875
Median : 3.000
Variance : 2.174
Standard Deviation : 1.474
Total rolls : 24Japanese Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 7 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 2.875
Median : 3.000
Variance : 2.267
Standard Deviation : 1.506
Total rolls : 16ANZAC Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.875
Median : 2.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8 -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese repair 6 damage on 1 factory_major; Remaining resources: 13 PUs; 0 SuicideAttackTokens;
Japanese buy 4 infantry; Remaining resources: 1 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 bomber moved from Philippines to 42 Sea ZoneCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 bomber and 1 submarine
ANZAC defend with 1 destroyer
Japanese win, taking 42 Sea Zone from ANZAC with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyerNon Combat Move - Japanese
1 bomber moved from 42 Sea Zone to Philippines
1 fighter moved from Philippines to 19 Sea Zone
1 fighter moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
1 submarine moved from 20 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea ZonePlace Units - Japanese
4 infantry placed in JapanTurn Complete - Japanese
Japanese collect 13 PUs; end with 14 PUs totalTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Japan : 1 airfield, 1 factory_major, 4 fighters, 1 harbour and 10 infantry
Gilbert Islands : 1 flag, 1 infantry
Philippines : 1 flag, 1 airfield, 1 bomber, 1 harbour, 2 infantry and 1 tactical_bomber
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield and 1 infantry
42 Sea Zone : 1 flag, 1 submarine
43 Sea Zone : 1 flag
35 Sea Zone : 1 submarine
20 Sea Zone : 1 submarine
54 Sea Zone : 1 flagProduction/PUs Summary :
Russians : 7 / 0
Japanese : 13 / 14
Americans : 56 / 78
Chinese : 23 / 29
Germans : 73 / 99
British : 34 / 29
UK_Pacific : 27 / 31
Italians : 9 / 15
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 3 armour, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 artilleries moved from Alaska to 2 Sea Zone
1 armour moved from Alaska to 2 Sea Zone
4 infantry moved from Alaska to 2 Sea Zone
1 armour, 2 artilleries, 1 cruiser, 1 destroyer, 4 infantry and 4 transports moved from 2 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 destroyer moved from 4 Sea Zone to 6 Sea Zone
1 destroyer moved from 8 Sea Zone to 6 Sea Zone
7 bombers moved from Korea to Japan
1 armour moved from Korea to 6 Sea Zone
2 armour moved from 6 Sea Zone to Japan
2 artilleries moved from 6 Sea Zone to Japan
4 infantry moved from 6 Sea Zone to Japan
1 tactical_bomber moved from Korea to Japan
1 fighter moved from Korea to 6 Sea Zone
1 fighter moved from Korea to 6 Sea Zone
3 armour, 3 artilleries and 11 infantry moved from Syria to Iraq
2 fighters moved from Tobruk to Gibraltar
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
2 destroyers moved from 101 Sea Zone to 106 Sea Zone
2 armour moved from Timguska to Novosibirsk
Americans take Novosibirsk from Germans
2 armour moved from Novosibirsk to Urals -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 3 armour, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 artilleries moved from Alaska to 2 Sea Zone
1 armour moved from Alaska to 2 Sea Zone
4 infantry moved from Alaska to 2 Sea Zone
1 armour, 2 artilleries, 1 cruiser, 1 destroyer, 4 infantry and 4 transports moved from 2 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 destroyer moved from 4 Sea Zone to 6 Sea Zone
1 destroyer moved from 8 Sea Zone to 6 Sea Zone
7 bombers moved from Korea to Japan
1 armour moved from Korea to 6 Sea Zone
2 armour moved from 6 Sea Zone to Japan
2 artilleries moved from 6 Sea Zone to Japan
4 infantry moved from 6 Sea Zone to Japan
1 tactical_bomber moved from Korea to Japan
1 fighter moved from Korea to 6 Sea Zone
1 fighter moved from Korea to 6 Sea Zone
3 armour, 3 artilleries and 11 infantry moved from Syria to Iraq
2 fighters moved from Tobruk to Gibraltar
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
2 destroyers moved from 101 Sea Zone to 106 Sea Zone
2 armour moved from Timguska to Novosibirsk
Americans take Novosibirsk from Germans
2 armour moved from Novosibirsk to UralsCombat - Americans
Battle in 106 Sea Zone
Americans attack with 2 destroyers
Germans defend with 1 submarine
Americans roll dice for 2 destroyers in 106 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans lost in 106 Sea Zone
Americans roll dice for 1 destroyer in 106 Sea Zone, round 3 : 1/1 hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Germans lost in 106 Sea Zone
Americans win, taking 106 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Urals
Americans attack with 2 armour
Germans defend with 1 armour and 1 mech_infantry
Americans roll dice for 2 armour in Urals, round 2 : 0/2 hits
Germans roll dice for 1 armour and 1 mech_infantry in Urals, round 2 : 0/2 hits
Americans roll dice for 2 armour in Urals, round 3 : 1/2 hits
Germans roll dice for 1 armour and 1 mech_infantry in Urals, round 3 : 1/2 hits
1 armour owned by the Americans and 1 mech_infantry owned by the Germans lost in Urals
Americans roll dice for 1 armour in Urals, round 4 : 1/1 hits
Germans roll dice for 1 armour in Urals, round 4 : 0/1 hits
1 armour owned by the Germans lost in Urals
Americans win, taking Urals from Germans with 1 armour remaining. Battle score for attacker is 4
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Americans: 1 armour
Battle in Japan
Americans attack with 2 armour, 2 artilleries, 7 bombers, 4 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 factory_major, 4 fighters, 1 harbour and 10 infantry
Americans roll dice for 1 cruiser in Japan, round 2 : 0/1 hits
Americans roll dice for 2 armour, 2 artilleries, 7 bombers, 4 infantry and 1 tactical_bomber in Japan, round 2 : 9/16 hits
Japanese roll dice for 4 fighters and 10 infantry in Japan, round 2 : 6/14 hits
2 artilleries owned by the Americans, 9 infantry owned by the Japanese and 4 infantry owned by the Americans lost in Japan
Americans roll dice for 2 armour, 7 bombers and 1 tactical_bomber in Japan, round 3 : 6/10 hits
Japanese roll dice for 4 fighters and 1 infantry in Japan, round 3 : 2/5 hits
1 infantry owned by the Japanese, 1 armour owned by the Americans, 1 tactical_bomber owned by the Americans and 4 fighters owned by the Japanese lost in Japan
Americans captures 14PUs while taking Japanese capital
Americans converts factory_major into different units
Americans win, taking Japan from Japanese with 1 armour and 7 bombers remaining. Battle score for attacker is 33
Casualties for Japanese: 4 fighters and 10 infantry
Casualties for Americans: 1 armour, 2 artilleries, 4 infantry and 1 tactical_bomberNon Combat Move - Americans
7 bombers moved from Japan to Suiyuyan
1 infantry moved from Shensi to Kansu
2 fighters moved from 6 Sea Zone to Korea
6 infantry moved from Korea to Amur
1 infantry moved from Korea to Amur
2 armour moved from Korea to Buryatia
2 fighters moved from Korea to ChaharPlace Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
3 armour placed in Korea
3 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 5,2
Americans collect 64 PUs (2 lost to blockades); end with 78 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 98 PUsTerritory Summary for Americans :
Korea : 1 flag, 1 airfield, 3 armour and 1 factory_minor
Japan : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Suiyuyan : 7 bombers
Kansu : 1 infantry
Chahar : 2 fighters
Solomon Islands : 3 infantry
Western United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Alaska : 1 factory_minor, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield and 1 infantry
Evenkiyskiy : 1 flag
Amur : 7 infantry
Timguska : 1 flag
Buryatia : 2 armour
6 Sea Zone : 1 flag, 1 cruiser, 3 destroyers and 4 transports
Central United States : 1 factory_major
Eastern United States : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 5 infantry
Gibraltar : 2 fighters
Morocco : 1 flag
Urals : 1 flag, 1 armour
Novosibirsk : 1 flag
104 Sea Zone : 1 destroyer
106 Sea Zone : 1 flag, 1 destroyer
Iraq : 3 armour, 3 artilleries and 11 infantry
101 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 transportProduction/PUs Summary :
Russians : 7 / 0
Japanese : 5 / 0
Americans : 66 / 98
Chinese : 23 / 29
Germans : 71 / 99
British : 34 / 29
UK_Pacific : 27 / 31
Italians : 9 / 15
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 9 times
3 was rolled 11 times
4 was rolled 13 times
5 was rolled 15 times
6 was rolled 12 times
Average roll : 3.639
Median : 4.000
Variance : 0.282
Standard Deviation : 0.531
Total rolls : 72Null / Other
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 4.111
Median : 5.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9Japanese Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.368
Median : 3.000
Variance : 0.389
Standard Deviation : 0.624
Total rolls : 19Germans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 4.111
Median : 5.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9Americans Combat
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 9 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 3.543
Median : 4.000
Variance : 0.618
Standard Deviation : 0.786
Total rolls : 35 -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
10 infantry moved from Shensi to Kansu
10 infantry moved from Shensi to Tsinghai
4 infantry moved from Shensi to Sikang
5 infantry moved from Shensi to Sikang
5 infantry moved from Shensi to Tsinghai
5 infantry moved from Shensi to Kansu
6 artilleries moved from Shensi to Kansu
6 artilleries moved from Shensi to Tsinghai
4 artilleries moved from Shensi to SikangNon Combat Move - Chinese
Place Units - Chinese
2 artilleries and 7 infantry placed in Sikang
Chinese undo move 1.
2 artilleries and 7 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUsTerritory Summary for Chinese :
Suiyuyan : 2 artilleries and 7 infantry
Kansu : 6 artilleries and 16 infantry
Tsinghai : 6 artilleries and 16 infantry
Sikang : 4 artilleries and 9 infantryProduction/PUs Summary :
Russians : 7 / 0
Japanese : 5 / 0
Americans : 66 / 98
Chinese : 23 / 29
Germans : 71 / 99
British : 34 / 29
UK_Pacific : 27 / 31
Italians : 9 / 15
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 9 times
3 was rolled 11 times
4 was rolled 13 times
5 was rolled 15 times
6 was rolled 12 times
Average roll : 3.639
Median : 4.000
Variance : 0.282
Standard Deviation : 0.531
Total rolls : 72Null / Other
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 4.111
Median : 5.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9Japanese Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.368
Median : 3.000
Variance : 0.389
Standard Deviation : 0.624
Total rolls : 19Germans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 4.111
Median : 5.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9Americans Combat
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 9 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 3.543
Median : 4.000
Variance : 0.618
Standard Deviation : 0.786
Total rolls : 35 -
Nice. Did not think you could capture Japan. My mistake.
Well played.
Not sure if it is worth continuing.
Will look in the morning. We have family over tonight.If I feel I cannot win and I think that is the case, shall I set up another and play as the Allies?
I like playing this version with fewer units.
Goodnight and thanks for the game. -
Sounds great. i’ll play any time. “addicted”!!! :-o :-D :wink: :mrgreen:
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TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Germans
Germans buy 1 carrier, 2 destroyers, 1 infantry and 9 transports; Remaining resources: 1 PUs;Combat Move - Germans
2 submarines moved from 112 Sea Zone to 104 Sea Zone
1 bomber moved from France to United Kingdom
1 bomber moved from Southern Italy to Holland Belgium
1 bomber moved from Holland Belgium to United Kingdom
1 artillery and 3 infantry moved from Vologda to Urals
1 armour moved from Samara to Timguska
Germans take Novosibirsk from Americans
Germans take Timguska from AmericansCombat - Germans
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 3,3 and causes: 6 damage to unit: factory_major
Bombing raid in United Kingdom causes 6 damage total.
Battle in 104 Sea Zone
Germans attack with 2 submarines
Americans defend with 1 destroyer
Americans win with no units remaining. Battle score for attacker is -4
Casualties for Germans: 2 submarines
Casualties for Americans: 1 destroyer
Battle in Urals
Germans attack with 1 artillery and 3 infantry
Americans defend with 1 armour
Germans win, taking Urals from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 1 armourNon Combat Move - Germans
1 artillery moved from Caucasus to Volgograd
1 mech_infantry moved from Caucasus to Volgograd
1 infantry moved from Caucasus to Volgograd
3 armour moved from Ukraine to Volgograd
1 infantry moved from Rostov to Volgograd
5 mech_infantrys moved from Rostov to Volgograd
3 mech_infantrys moved from Western Ukraine to Rostov
1 bomber moved from Russia to Western Germany
1 tactical_bomber moved from Russia to Germany
1 tactical_bomber moved from Russia to Germany
1 artillery moved from Russia to Tambov
1 artillery moved from Samara to Tambov
1 mech_infantry moved from Samara to Tambov
1 armour moved from Russia to Tambov
1 mech_infantry moved from Novgorod to Smolensk
1 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
1 aaGun moved from Novgorod to Belarus
1 infantry moved from Archangel to Smolensk
1 artillery moved from Archangel to Smolensk
1 infantry moved from Archangel to Smolensk
2 transports moved from 105 Sea Zone to 112 Sea Zone
1 armour moved from Southern France to Holland Belgium
7 artilleries and 9 infantry moved from France to Western Germany
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 artillery moved from Normandy Bordeaux to Holland Belgium
1 bomber moved from United Kingdom to Western Germany
1 submarine moved from 109 Sea Zone to 110 Sea Zone
1 submarine moved from 110 Sea Zone to 112 Sea Zone
1 bomber moved from United Kingdom to Holland BelgiumPlace Units - Germans
1 carrier and 9 transports placed in 112 Sea Zone
2 destroyers placed in 112 Sea Zone
1 infantry placed in VolgogradTurn Complete - Germans
Germans collect 74 PUs; end with 75 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 100 PUsTerritory Summary for Germans :
Timguska : 1 flag, 1 armour
Cyprus : 1 flag, 1 infantry
Normandy Bordeaux : 1 flag
Southern France : 1 flag, 1 artillery, 1 harbour and 1 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 aaGun, 1 airfield, 5 armour, 9 artilleries, 2 bombers, 1 factory_major, 1 harbour, 13 infantry and 8 mech_infantrys
Germany : 1 factory_major and 2 tactical_bombers
Norway : 2 artilleries, 1 factory_minor and 5 infantry
Holland Belgium : 1 armour, 1 artillery, 1 bomber and 2 infantry
Belarus : 1 flag, 1 aaGun and 2 infantry
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag
Rostov : 1 flag, 1 factory_minor and 3 mech_infantrys
Urals : 1 flag, 1 artillery and 2 infantry
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 1 airfield and 1 factory_minor
Tambov : 1 flag, 1 armour, 2 artilleries and 1 mech_infantry
Ukraine : 1 flag, 1 factory_minor
Western Ukraine : 1 flag, 1 factory_minor
Novosibirsk : 1 flag
Vologda : 1 flag
Volgograd : 1 flag, 18 armour, 8 artilleries, 1 factory_minor, 3 infantry and 6 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 1 flag, 1 infantry
Smolensk : 1 flag, 1 artillery, 2 infantry and 1 mech_infantry
Samara : 1 flag, 1 infantry
112 Sea Zone : 1 carrier, 2 destroyers, 1 submarine and 11 transports
119 Sea Zone : 1 flag
89 Sea Zone : 1 submarine
Bulgaria : 1 flag
Greece : 1 flag
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Russians : 7 / 0
Japanese : 5 / 0
Americans : 63 / 98
Chinese : 23 / 29
Germans : 74 / 100
British : 34 / 29
UK_Pacific : 27 / 31
Italians : 9 / 15
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
Not sure that will work, but humour me.
Will try and set up a new game today.
Enjoy your day Wayne. -
TripleA Move Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - British
19 armour, 1 bomber, 2 infantry and 2 mech_infantrys moved from Northwest Persia to Caucasus
3 armour moved from Persia to Caucasus
1 infantry moved from Kazakhstan to Caucasus
3 mech_infantrys moved from Iraq to Caucasus
3 infantry moved from Iraq to Northwest Persia
3 mech_infantrys moved from Egypt to Iraq
3 armour and 2 mech_infantrys moved from Eastern Persia to Northwest Persia
1 artillery and 1 infantry moved from Eastern Persia to Persia
1 armour and 2 mech_infantrys moved from West India to Persia
1 infantry moved from West India to Eastern Persia
4 armour and 5 mech_infantrys moved from India to Eastern Persia
2 artilleries moved from Burma to India
1 artillery, 1 cruiser and 1 transport moved from 80 Sea Zone to 81 Sea Zone
6 infantry moved from Scotland to United Kingdom -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - British
British repair 0 damage on 1 factory_major; Remaining resources: 23 PUs;
British buy 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
19 armour, 1 bomber, 2 infantry and 2 mech_infantrys moved from Northwest Persia to Caucasus
3 armour moved from Persia to Caucasus
1 infantry moved from Kazakhstan to Caucasus
3 mech_infantrys moved from Iraq to Caucasus
3 infantry moved from Iraq to Northwest Persia
3 mech_infantrys moved from Egypt to Iraq
3 armour and 2 mech_infantrys moved from Eastern Persia to Northwest Persia
1 artillery and 1 infantry moved from Eastern Persia to Persia
1 armour and 2 mech_infantrys moved from West India to Persia
1 infantry moved from West India to Eastern Persia
4 armour and 5 mech_infantrys moved from India to Eastern Persia
2 artilleries moved from Burma to India
1 artillery, 1 cruiser and 1 transport moved from 80 Sea Zone to 81 Sea Zone
6 infantry moved from Scotland to United KingdomCombat - British
Battle in Caucasus
British attack with 22 armour, 1 bomber, 3 infantry and 5 mech_infantrys
Germans defend with 1 infantry
British win, taking Caucasus from Germans with 22 armour, 1 bomber, 3 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
1 bomber moved from Caucasus to Northwest Persia
4 infantry moved from Turkmenistan to KazakhstanPlace Units - British
1 infantry and 2 mech_infantrys placed in Persia
British undo move 1.
5 infantry placed in United Kingdom
2 mech_infantrys placed in United KingdomTurn Complete - British
British collect 36 PUs; end with 36 PUs totalPlace Units - UK_Pacific
4 armour, 1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,1
UK_Pacific collect 24 PUs (3 lost to blockades); end with 24 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
Some Units in India change ownership: 4 armour, 1 infantry and 1 mech_infantry -
Pressed done, by mistake.
File here: -
TripleA Move Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - ANZAC
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 factory_minor; Remaining resources: 0 PUs;Combat Move - ANZAC
4 destroyers and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Java to 42 Sea Zone -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - ANZAC
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 factory_minor; Remaining resources: 0 PUs;Combat Move - ANZAC
4 destroyers and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Java to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 4 destroyers, 1 fighter and 1 submarine
Japanese defend with 1 submarine
ANZAC win, taking 42 Sea Zone from Japanese with 4 destroyers, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to BorneoPlace Units - ANZAC
1 factory_minor placed in Queensland
1 bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - French
Non Combat Move - French
1 infantry moved from Scotland to United KingdomTurn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 16
Politics - Japanese
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TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 16
Politics - Japanese
Combat Move - Japanese
1 submarine moved from 20 Sea Zone to 6 Sea Zone
1 submarine moved from 35 Sea Zone to 6 Sea Zone
1 bomber moved from Philippines to 6 Sea ZoneCombat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 bomber and 2 submarines
Americans defend with 1 cruiser, 3 destroyers and 4 transports
Americans win with 1 cruiser and 4 transports remaining. Battle score for attacker is 0
Casualties for Japanese: 1 bomber and 2 submarines
Casualties for Americans: 3 destroyersNon Combat Move - Japanese
Turn Complete - Japanese
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TripleA Move Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Americans
Americans repair 0 damage on 1 airfield, 1 factory_minor and 1 harbour; Remaining resources: 84 PUs;
Americans buy 7 armour, 1 cruiser, 2 destroyers and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 106 Sea Zone to 104 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Gibraltar to United Kingdom
1 infantry moved from Kansu to Timguska
2 fighters moved from Chahar to Timguska
3 bombers moved from Suiyuyan to Rostov
4 bombers moved from Suiyuyan to Tambov
3 armour moved from Iraq to Caucasus
3 artilleries and 11 infantry moved from Iraq to Northwest Persia
2 armour moved from Buryatia to Yenisey
7 infantry moved from Amur to Buryatia
3 armour moved from Korea to Buryatia
1 armour moved from Japan to 6 Sea Zone
1 transport moved from 6 Sea Zone to 26 Sea Zone -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Americans
Americans repair 0 damage on 1 airfield, 1 factory_minor and 1 harbour; Remaining resources: 84 PUs;
Americans buy 7 armour, 1 cruiser, 2 destroyers and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 106 Sea Zone to 104 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Gibraltar to United Kingdom
1 infantry moved from Kansu to Timguska
2 fighters moved from Chahar to Timguska
3 bombers moved from Suiyuyan to Rostov
4 bombers moved from Suiyuyan to Tambov
3 armour moved from Iraq to Caucasus
3 artilleries and 11 infantry moved from Iraq to Northwest Persia
2 armour moved from Buryatia to Yenisey
7 infantry moved from Amur to Buryatia
3 armour moved from Korea to Buryatia
1 armour moved from Japan to 6 Sea Zone
1 transport moved from 6 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in Timguska
Americans attack with 2 fighters and 1 infantry
Germans defend with 1 armour
Americans win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Americans: 1 infantry
Battle in Rostov
Americans attack with 3 bombers
Germans defend with 1 factory_minor and 3 mech_infantrys
Americans win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 3 mech_infantrys
Casualties for Americans: 1 bomber
Battle in Tambov
Americans attack with 4 bombers
Germans defend with 1 armour, 2 artilleries and 1 mech_infantry
Americans win with 1 bomber remaining. Battle score for attacker is -18
Casualties for Germans: 1 armour, 2 artilleries and 1 mech_infantry
Casualties for Americans: 3 bombersNon Combat Move - Americans
1 bomber moved from Tambov to Caucasus
2 bombers moved from Rostov to Caucasus
1 armour moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from Timguska to YeniseyPlace Units - Americans
3 armour placed in Korea
3 armour placed in Japan
1 armour placed in Eastern United States
1 cruiser, 2 destroyers and 2 transports placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 3,6
Americans collect 60 PUs (3 lost to blockades); end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 artilleries and 7 infantry moved from Suiyuyan to Kansu
3 infantry moved from Kansu to Tsinghai
2 artilleries moved from Kansu to Tsinghai
2 artilleries moved from Tsinghai to Sikang
1 infantry moved from Sikang to TsinghaiNon Combat Move - Chinese
Place Units - Chinese
1 artillery placed in Tsinghai
1 artillery placed in Kansu
7 infantry placed in SikangTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs





