@cds Also…air only attacks against subs are allowed in this game. The way we usually play is the air units get one round of attack and any subs left are submerged.
1942 witt vs dawg.
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TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 fighter and 3 infantry; Remaining resources: 2 PUs;Combat Move - Italians
3 submarines moved from 92 Sea Zone to 91 Sea Zone
3 submarines moved from 95 Sea Zone to 91 Sea Zone
1 fighter moved from Southern Italy to 91 Sea Zone
1 fighter moved from Southern Italy to 91 Sea ZoneCombat - Italians
Battle in 91 Sea Zone
Italians attack with 2 fighters and 6 submarines
Americans defend with 1 carrier, 3 cruisers, 2 destroyers, 2 fighters, 3 submarines and 9 transports
Units damaged: 1 carrier owned by the Americans
Americans win with 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 2 submarines and 9 transports remaining. Battle score for attacker is -30
Casualties for Italians: 2 fighters and 6 submarines
Casualties for Americans: 1 cruiser, 1 destroyer and 1 submarine
2 fighters owned by the Americans forced to land in GibraltarNon Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 infantry moved from Greece to 97 Sea Zone
1 artillery moved from Greece to 97 Sea Zone
1 battleship and 1 transport moved from 98 Sea Zone to 95 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 97 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Southern Italy
1 artillery moved from 95 Sea Zone to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 mech_infantry moved from Samara to Timguska
1 infantry moved from Volgograd to KazakhstanPlace Units - Italians
1 fighter and 2 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 10 PUs; end with 12 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUsTerritory Summary for Italians :
Timguska : 1 mech_infantry
Kazakhstan : 1 infantry
Malta : 1 flag
Morocco : 1 flag
Northern Italy : 1 factory_major and 1 infantry
Southern Italy : 1 aaGun, 1 airfield, 3 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 5 infantry
95 Sea Zone : 1 battleship, 1 destroyer and 2 transports
92 Sea Zone : 1 destroyer
98 Sea Zone : 1 flagProduction/PUs Summary :
Russians : 7 / 0
Japanese : 16 / 20
Americans : 53 / 70
Chinese : 23 / 29
Germans : 74 / 114
British : 35 / 33
UK_Pacific : 24 / 29
Italians : 10 / 17
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
5 bombers moved from Borneo to Hainan
1 fighter moved from Borneo to Kiangsi
2 bombers moved from New South Wales to Shan State -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
5 bombers moved from Borneo to Hainan
1 fighter moved from Borneo to Kiangsi
2 bombers moved from New South Wales to Shan StateCombat - ANZAC
Battle in Hainan
ANZAC attack with 5 bombers
Japanese defend with 1 fighter
ANZAC roll dice for 5 bombers in Hainan, round 2 : 2/5 hits
Japanese roll dice for 1 fighter in Hainan, round 2 : 1/1 hits
1 bomber owned by the ANZAC and 1 fighter owned by the Japanese lost in Hainan
ANZAC win with 4 bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 bomberNon Combat Move - ANZAC
4 bombers moved from Hainan to Shan StatePlace Units - ANZAC
1 fighter placed in New South Wales
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,3
ANZAC collect 12 PUs (2 lost to blockades); end with 12 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUsTerritory Summary for ANZAC :
Caroline Islands : 1 flag, 1 airfield, 1 artillery and 1 harbour
Kiangsi : 1 fighter
Shan State : 6 bombers
Queensland : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 fighter and 1 harbour
New Guinea : 1 infantry
Java : 1 flag, 2 artilleries and 1 infantry
Dutch New Guinea : 1 flag, 1 infantry
62 Sea Zone : 1 destroyer and 1 submarine
Egypt : 1 infantryProduction/PUs Summary :
Russians : 7 / 0
Japanese : 16 / 20
Americans : 53 / 70
Chinese : 23 / 29
Germans : 74 / 114
British : 35 / 33
UK_Pacific : 24 / 29
Italians : 10 / 17
ANZAC : 14 / 22
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 4 times
5 was rolled 5 times
Average roll : 3.636
Median : 3.000
Variance : 2.700
Standard Deviation : 1.643
Total rolls : 11Null / Other
3 was rolled 2 times
5 was rolled 1 times
Average roll : 3.667
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Japanese Combat
3 was rolled 2 times
5 was rolled 1 times
Average roll : 3.667
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 3 times
Average roll : 3.600
Median : 5.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Trans-Jordan : 1 infantry
United Kingdom : 2 infantryProduction/PUs Summary :
Russians : 7 / 0
Japanese : 16 / 20
Americans : 53 / 70
Chinese : 23 / 29
Germans : 74 / 114
British : 35 / 33
UK_Pacific : 24 / 29
Italians : 10 / 17
ANZAC : 14 / 22
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 4 times
5 was rolled 5 times
Average roll : 3.636
Median : 3.000
Variance : 2.700
Standard Deviation : 1.643
Total rolls : 11Null / Other
3 was rolled 2 times
5 was rolled 1 times
Average roll : 3.667
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Japanese Combat
3 was rolled 2 times
5 was rolled 1 times
Average roll : 3.667
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 3 times
Average roll : 3.600
Median : 5.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5 -
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Japanese
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TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Japanese
Purchase Units - Japanese
Japanese buy 3 submarines; Remaining resources: 2 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
Non Combat Move - Japanese
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Japan to 21 Sea Zone
1 fighter moved from 21 Sea Zone to Philippines
1 fighter moved from Japan to 6 Sea Zone
1 bomber moved from Japan to 6 Sea Zone
1 bomber and 1 fighter moved from 6 Sea Zone to Philippines
1 tactical_bomber moved from Japan to 21 Sea Zone
1 tactical_bomber moved from 21 Sea Zone to PhilippinesPlace Units - Japanese
3 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 16 PUs; end with 18 PUs total -
TripleA Move Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 airfield, 3 destroyers, 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
2 fighters moved from Gibraltar to 92 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 carrier, 2 cruisers, 1 destroyer, 1 infantry, 2 submarines and 9 transports moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Morocco
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 cruiser, 1 infantry and 2 transports moved from 10 Sea Zone to 2 Sea Zone
8 bombers moved from Korea to Japan -
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 airfield, 3 destroyers, 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
2 fighters moved from Gibraltar to 92 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 carrier, 2 cruisers, 1 destroyer, 1 infantry, 2 submarines and 9 transports moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Morocco
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 cruiser, 1 infantry and 2 transports moved from 10 Sea Zone to 2 Sea Zone
8 bombers moved from Korea to JapanCombat - Americans
Battle in 92 Sea Zone
Americans attack with 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 2 submarines and 9 transports
Italians defend with 1 destroyer
Americans win with 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 2 submarines and 9 transports remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Morocco
Air Battle in Japan -
intercept in japan?
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No thank you.
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TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 airfield, 3 destroyers, 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
2 fighters moved from Gibraltar to 92 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 carrier, 2 cruisers, 1 destroyer, 1 infantry, 2 submarines and 9 transports moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Morocco
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 cruiser, 1 infantry and 2 transports moved from 10 Sea Zone to 2 Sea Zone
8 bombers moved from Korea to JapanCombat - Americans
Battle in 92 Sea Zone
Americans attack with 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 2 submarines and 9 transports
Italians defend with 1 destroyer
Americans win with 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 2 submarines and 9 transports remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Morocco
Air Battle in Japan
Americans attacks with 8 units heading to Japan
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Japan
1 bomber killed by AA
Bombing raid in Japan rolls: 5,4,7,8,8 and causes: 20 damage to unit: factory_major
Bombing raid in Japan rolls: 6 and causes: 6 damage to unit: airfield
Bombing raid in Japan rolls: 8 and causes: 6 damage to unit: harbour
Bombing raid in Japan causes 32 damage total. Damaged units is as follows: factory_major = 20, airfield = 6, harbour = 6
Cleaning up after air battlesNon Combat Move - Americans
7 bombers moved from Japan to Korea
1 infantry moved from 2 Sea Zone to Alaska
1 armour moved from 2 Sea Zone to AlaskaPlace Units - Americans
3 destroyers placed in 2 Sea Zone
1 airfield, 2 fighters and 1 tactical_bomber placed in KoreaTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,1,2,6,1
Americans collect 51 PUs (3 lost to blockades); end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
3 artilleries and 2 infantry moved from Anhwe to Hopei
1 artillery and 2 infantry moved from Hunan to Kweichow
1 artillery and 2 infantry moved from Yunnan to Kweichow
1 infantry moved from Chahar to HopeiPlace Units - Chinese
2 artilleries and 7 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Germans
Germans buy 3 armour, 6 artilleries, 2 bombers, 3 infantry, 7 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
3 mech_infantrys moved from Ukraine to Caucasus
1 artillery moved from Volgograd to Caucasus
1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber moved from Volgograd to Caucasus
1 bomber moved from Bryansk to CaucasusCombat - Germans
Battle in Caucasus
Germans attack with 2 artilleries, 1 bomber, 2 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
British defend with 7 armour, 2 artilleries, 1 infantry and 2 mech_infantrys
retreated to Caucasus
British win with 7 armour and 1 artillery remaining. Battle score for attacker is -39
Casualties for Germans: 2 artilleries, 2 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
Casualties for British: 1 artillery, 1 infantry and 2 mech_infantrysNon Combat Move - Germans
1 infantry moved from Ukraine to Rostov
1 infantry moved from Ukraine to Rostov
1 infantry moved from Western Ukraine to Ukraine
12 armour moved from Russia to Volgograd
1 artillery moved from Russia to Tambov
1 infantry moved from Vologda to Urals
1 infantry moved from Vologda to Novosibirsk
1 armour moved from Evenkiyskiy to Novosibirsk
1 artillery moved from Russia to Tambov
1 artillery moved from Russia to Tambov
4 armour moved from Russia to Volgograd
1 mech_infantry moved from Novgorod to Bryansk
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Archangel
1 artillery moved from Novgorod to Archangel
1 mech_infantry moved from Karelia to Archangel
1 mech_infantry moved from Karelia to Archangel
8 mech_infantrys moved from Western Germany to Southern Italy
1 armour moved from Western Germany to Southern Italy
1 armour moved from Western Germany to Southern Italy
1 armour moved from Western Germany to Southern Italy
1 fighter moved from Western Germany to Southern Italy
1 submarine moved from 108 Sea Zone to 106 Sea Zone
1 submarine moved from 103 Sea Zone to 101 Sea Zone
1 bomber moved from Caucasus to Russia
1 fighter moved from Western Germany to Southern ItalyPlace Units - Germans
1 artillery and 2 bombers placed in France
1 tactical_bomber placed in Russia
3 artilleries placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Western Ukraine
1 infantry and 1 mech_infantry placed in Russia
3 armour, 2 artilleries and 2 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 74 PUs; end with 74 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 94 PUsTerritory Summary for Germans :
Evenkiyskiy : 1 flag
Timguska : 1 flag
Kazakhstan : 1 flag
Cyprus : 1 flag, 1 infantry
Normandy Bordeaux : 1 flag
Southern France : 1 flag, 1 harbour
France : 1 flag, 1 airfield, 9 artilleries, 2 bombers, 1 factory_minor and 12 infantry
Western Germany : 1 aaGun, 1 airfield, 3 armour, 2 artilleries, 1 factory_major, 1 harbour and 4 infantry
Germany : 1 factory_major
Norway : 2 artilleries, 1 factory_minor and 5 infantry
Southern Italy : 3 armour, 2 fighters and 8 mech_infantrys
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 1 mech_infantry
Rostov : 1 flag, 2 infantry
Urals : 1 flag, 1 infantry
Vyborg : 1 flag
Archangel : 1 flag, 1 artillery, 3 infantry and 2 mech_infantrys
Eastern Poland : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 1 airfield, 1 bomber, 1 factory_minor, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Tambov : 1 flag, 3 artilleries
Ukraine : 1 flag, 1 factory_minor, 1 infantry and 3 mech_infantrys
Western Ukraine : 1 flag, 1 factory_minor and 3 mech_infantrys
Novosibirsk : 1 flag, 1 armour and 1 infantry
Vologda : 1 flag
Volgograd : 1 flag, 16 armour, 3 artilleries and 1 factory_minor
Novgorod : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
Smolensk : 1 flag
Samara : 1 flag
119 Sea Zone : 1 flag
113 Sea Zone : 2 transports
106 Sea Zone : 1 submarine
Bulgaria : 1 flag
109 Sea Zone : 1 submarine
Greece : 1 flag
101 Sea Zone : 1 submarine
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Russians : 7 / 0
Japanese : 16 / 18
Americans : 54 / 71
Chinese : 23 / 29
Germans : 74 / 94
British : 35 / 33
UK_Pacific : 24 / 29
Italians : 9 / 17
ANZAC : 14 / 22
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Italians
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TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Italians
Purchase Units - Italians
Italians buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Kazakhstan to Caucasus
1 fighter moved from Southern Italy to CaucasusCombat - Italians
Battle in Caucasus
Italians attack with 1 fighter and 1 infantry
British defend with 1 artillery
retreated to Caucasus
British win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 fighter moved from Caucasus to Rostov
1 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 destroyer and 1 submarine placed in 95 Sea Zone
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 9 PUs; end with 9 PUs total -
TripleA Move Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from New South Wales to Queensland
6 bombers moved from Shan State to Korea
1 fighter moved from Kiangsi to Korea -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from New South Wales to Queensland
6 bombers moved from Shan State to Korea
1 fighter moved from Kiangsi to KoreaCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
ANZAC win, taking 42 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 0
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 submarineNon Combat Move - ANZAC
Place Units - ANZAC
2 destroyers and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
1 infantry moved from Trans-Jordan to EgyptNon Combat Move - French
Turn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Japanese
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TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Japanese
Purchase Units - Japanese
Japanese repair 2 damage on 1 harbour; Remaining resources: 0 SuicideAttackTokens; 14 PUs;
Japanese buy nothing; Remaining resources: 0 SuicideAttackTokens; 14 PUs;Combat Move - Japanese
1 fighter moved from Philippines to 44 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 bomber moved from Philippines to 42 Sea ZoneCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 bomber and 1 submarine
ANZAC defend with 1 destroyer
Japanese win, taking 42 Sea Zone from ANZAC with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyerNon Combat Move - Japanese
1 bomber moved from 42 Sea Zone to Philippines
1 fighter moved from 44 Sea Zone to Philippines
1 fighter moved from Philippines to 19 Sea Zone
1 fighter moved from 19 Sea Zone to Japan
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 20 Sea Zone to 35 Sea ZoneTurn Complete - Japanese
Japanese collect 13 PUs; end with 27 PUs total





