@barnee
Thank you - looks like that did the trick!
1942 witt vs dawg.
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No thank you.
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TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 airfield, 3 destroyers, 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
2 fighters moved from Gibraltar to 92 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 carrier, 2 cruisers, 1 destroyer, 1 infantry, 2 submarines and 9 transports moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Morocco
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 cruiser, 1 infantry and 2 transports moved from 10 Sea Zone to 2 Sea Zone
8 bombers moved from Korea to JapanCombat - Americans
Battle in 92 Sea Zone
Americans attack with 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 2 submarines and 9 transports
Italians defend with 1 destroyer
Americans win with 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 2 submarines and 9 transports remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Morocco
Air Battle in Japan
Americans attacks with 8 units heading to Japan
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Japan
1 bomber killed by AA
Bombing raid in Japan rolls: 5,4,7,8,8 and causes: 20 damage to unit: factory_major
Bombing raid in Japan rolls: 6 and causes: 6 damage to unit: airfield
Bombing raid in Japan rolls: 8 and causes: 6 damage to unit: harbour
Bombing raid in Japan causes 32 damage total. Damaged units is as follows: factory_major = 20, airfield = 6, harbour = 6
Cleaning up after air battlesNon Combat Move - Americans
7 bombers moved from Japan to Korea
1 infantry moved from 2 Sea Zone to Alaska
1 armour moved from 2 Sea Zone to AlaskaPlace Units - Americans
3 destroyers placed in 2 Sea Zone
1 airfield, 2 fighters and 1 tactical_bomber placed in KoreaTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,1,2,6,1
Americans collect 51 PUs (3 lost to blockades); end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
3 artilleries and 2 infantry moved from Anhwe to Hopei
1 artillery and 2 infantry moved from Hunan to Kweichow
1 artillery and 2 infantry moved from Yunnan to Kweichow
1 infantry moved from Chahar to HopeiPlace Units - Chinese
2 artilleries and 7 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Germans
Germans buy 3 armour, 6 artilleries, 2 bombers, 3 infantry, 7 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
3 mech_infantrys moved from Ukraine to Caucasus
1 artillery moved from Volgograd to Caucasus
1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber moved from Volgograd to Caucasus
1 bomber moved from Bryansk to CaucasusCombat - Germans
Battle in Caucasus
Germans attack with 2 artilleries, 1 bomber, 2 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
British defend with 7 armour, 2 artilleries, 1 infantry and 2 mech_infantrys
retreated to Caucasus
British win with 7 armour and 1 artillery remaining. Battle score for attacker is -39
Casualties for Germans: 2 artilleries, 2 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
Casualties for British: 1 artillery, 1 infantry and 2 mech_infantrysNon Combat Move - Germans
1 infantry moved from Ukraine to Rostov
1 infantry moved from Ukraine to Rostov
1 infantry moved from Western Ukraine to Ukraine
12 armour moved from Russia to Volgograd
1 artillery moved from Russia to Tambov
1 infantry moved from Vologda to Urals
1 infantry moved from Vologda to Novosibirsk
1 armour moved from Evenkiyskiy to Novosibirsk
1 artillery moved from Russia to Tambov
1 artillery moved from Russia to Tambov
4 armour moved from Russia to Volgograd
1 mech_infantry moved from Novgorod to Bryansk
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Archangel
1 artillery moved from Novgorod to Archangel
1 mech_infantry moved from Karelia to Archangel
1 mech_infantry moved from Karelia to Archangel
8 mech_infantrys moved from Western Germany to Southern Italy
1 armour moved from Western Germany to Southern Italy
1 armour moved from Western Germany to Southern Italy
1 armour moved from Western Germany to Southern Italy
1 fighter moved from Western Germany to Southern Italy
1 submarine moved from 108 Sea Zone to 106 Sea Zone
1 submarine moved from 103 Sea Zone to 101 Sea Zone
1 bomber moved from Caucasus to Russia
1 fighter moved from Western Germany to Southern ItalyPlace Units - Germans
1 artillery and 2 bombers placed in France
1 tactical_bomber placed in Russia
3 artilleries placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Western Ukraine
1 infantry and 1 mech_infantry placed in Russia
3 armour, 2 artilleries and 2 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 74 PUs; end with 74 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 94 PUsTerritory Summary for Germans :
Evenkiyskiy : 1 flag
Timguska : 1 flag
Kazakhstan : 1 flag
Cyprus : 1 flag, 1 infantry
Normandy Bordeaux : 1 flag
Southern France : 1 flag, 1 harbour
France : 1 flag, 1 airfield, 9 artilleries, 2 bombers, 1 factory_minor and 12 infantry
Western Germany : 1 aaGun, 1 airfield, 3 armour, 2 artilleries, 1 factory_major, 1 harbour and 4 infantry
Germany : 1 factory_major
Norway : 2 artilleries, 1 factory_minor and 5 infantry
Southern Italy : 3 armour, 2 fighters and 8 mech_infantrys
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 1 mech_infantry
Rostov : 1 flag, 2 infantry
Urals : 1 flag, 1 infantry
Vyborg : 1 flag
Archangel : 1 flag, 1 artillery, 3 infantry and 2 mech_infantrys
Eastern Poland : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 1 airfield, 1 bomber, 1 factory_minor, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Tambov : 1 flag, 3 artilleries
Ukraine : 1 flag, 1 factory_minor, 1 infantry and 3 mech_infantrys
Western Ukraine : 1 flag, 1 factory_minor and 3 mech_infantrys
Novosibirsk : 1 flag, 1 armour and 1 infantry
Vologda : 1 flag
Volgograd : 1 flag, 16 armour, 3 artilleries and 1 factory_minor
Novgorod : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
Smolensk : 1 flag
Samara : 1 flag
119 Sea Zone : 1 flag
113 Sea Zone : 2 transports
106 Sea Zone : 1 submarine
Bulgaria : 1 flag
109 Sea Zone : 1 submarine
Greece : 1 flag
101 Sea Zone : 1 submarine
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Russians : 7 / 0
Japanese : 16 / 18
Americans : 54 / 71
Chinese : 23 / 29
Germans : 74 / 94
British : 35 / 33
UK_Pacific : 24 / 29
Italians : 9 / 17
ANZAC : 14 / 22
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Italians
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TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Italians
Purchase Units - Italians
Italians buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Kazakhstan to Caucasus
1 fighter moved from Southern Italy to CaucasusCombat - Italians
Battle in Caucasus
Italians attack with 1 fighter and 1 infantry
British defend with 1 artillery
retreated to Caucasus
British win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 fighter moved from Caucasus to Rostov
1 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 destroyer and 1 submarine placed in 95 Sea Zone
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 9 PUs; end with 9 PUs total -
TripleA Move Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from New South Wales to Queensland
6 bombers moved from Shan State to Korea
1 fighter moved from Kiangsi to Korea -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from New South Wales to Queensland
6 bombers moved from Shan State to Korea
1 fighter moved from Kiangsi to KoreaCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
ANZAC win, taking 42 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 0
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 submarineNon Combat Move - ANZAC
Place Units - ANZAC
2 destroyers and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
1 infantry moved from Trans-Jordan to EgyptNon Combat Move - French
Turn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Japanese
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TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Japanese
Purchase Units - Japanese
Japanese repair 2 damage on 1 harbour; Remaining resources: 0 SuicideAttackTokens; 14 PUs;
Japanese buy nothing; Remaining resources: 0 SuicideAttackTokens; 14 PUs;Combat Move - Japanese
1 fighter moved from Philippines to 44 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 bomber moved from Philippines to 42 Sea ZoneCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 bomber and 1 submarine
ANZAC defend with 1 destroyer
Japanese win, taking 42 Sea Zone from ANZAC with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyerNon Combat Move - Japanese
1 bomber moved from 42 Sea Zone to Philippines
1 fighter moved from 44 Sea Zone to Philippines
1 fighter moved from Philippines to 19 Sea Zone
1 fighter moved from 19 Sea Zone to Japan
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 20 Sea Zone to 35 Sea ZoneTurn Complete - Japanese
Japanese collect 13 PUs; end with 27 PUs total -
TripleA Move Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 3 artilleries, 3 destroyers, 1 harbour, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 2 Sea Zone to 8 Sea Zone
1 destroyer moved from 2 Sea Zone to 4 Sea Zone
1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 submarines moved from 92 Sea Zone to 95 Sea Zone
1 armour moved from Yenisey to Evenkiyskiy
Americans take Evenkiyskiy from Germans
1 armour moved from Evenkiyskiy to Urals
1 armour moved from Yenisey to Urals
1 armour moved from Yenisey to Timguska
1 armour moved from Yenisey to Timguska
1 armour moved from Yenisey to Urals
1 armour moved from Sikang to Samara
Americans take Kazakhstan from Germans
Americans take Samara from Germans
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Amur to Korea -
sz 95 scramble orders
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ool
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Both Fts please.
Battleship last. -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 3 artilleries, 3 destroyers, 1 harbour, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 2 Sea Zone to 8 Sea Zone
1 destroyer moved from 2 Sea Zone to 4 Sea Zone
1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 submarines moved from 92 Sea Zone to 95 Sea Zone
1 armour moved from Yenisey to Evenkiyskiy
Americans take Evenkiyskiy from Germans
1 armour moved from Evenkiyskiy to Urals
1 armour moved from Yenisey to Urals
1 armour moved from Yenisey to Timguska
1 armour moved from Yenisey to Timguska
1 armour moved from Yenisey to Urals
1 armour moved from Sikang to Samara
Americans take Kazakhstan from Germans
Americans take Samara from Germans
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Amur to KoreaCombat - Americans
Italians scrambles 2 units out of Southern Italy to defend against the attack in 95 Sea Zone
Battle in 95 Sea Zone
Americans attack with 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 submarines
Germans defend with 2 fighters; Italians defend with 1 battleship, 2 destroyers, 1 submarine and 2 transports
Americans roll dice for 2 submarines in 95 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 carrier, 2 cruisers, 1 destroyer and 2 fighters in 95 Sea Zone, round 2 : 3/5 hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 battleship, 2 destroyers, 2 fighters and 2 transports in 95 Sea Zone, round 2 : 3/5 hits
1 submarine owned by the Americans, 1 destroyer owned by the Italians, 1 submarine owned by the Italians and 1 carrier owned by the Americans lost in 95 Sea Zone
Americans roll dice for 1 submarine in 95 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 2 cruisers, 1 destroyer and 2 fighters in 95 Sea Zone, round 3 : 3/5 hits
Italians roll dice for 1 battleship, 1 destroyer, 2 fighters and 2 transports in 95 Sea Zone, round 3 : 4/4 hits
1 submarine owned by the Americans, 1 destroyer owned by the Italians, 1 battleship owned by the Italians, 1 destroyer owned by the Americans, 2 cruisers owned by the Americans and 2 fighters owned by the Germans lost in 95 Sea Zone
2 transports owned by the Italians lost in 95 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 16
Casualties for Germans: 2 fighters
Casualties for Italians: 1 battleship, 2 destroyers, 1 submarine and 2 transports
Casualties for Americans: 1 carrier, 2 cruisers, 1 destroyer and 2 submarines
Battle in Timguska
Americans attack with 2 armour
Italians defend with 1 mech_infantry
Americans roll dice for 2 armour in Timguska, round 2 : 2/2 hits
Germans roll dice for 1 mech_infantry in Timguska, round 2 : 0/1 hits
1 mech_infantry owned by the Italians lost in Timguska
Americans win, taking Timguska from Germans with 2 armour remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Urals
Americans attack with 3 armour
Germans defend with 1 infantry
Americans roll dice for 3 armour in Urals, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Urals, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Urals
Americans win, taking Urals from Germans with 3 armour remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Americans
1 infantry moved from Morocco to 92 Sea Zone
3 armour, 3 artilleries and 10 infantry moved from Gibraltar to 92 Sea Zone
3 armour, 3 artilleries, 11 infantry and 9 transports moved from 92 Sea Zone to 98 Sea Zone
3 armour, 3 artilleries and 11 infantry moved from 98 Sea Zone to Syria
2 fighters moved from 95 Sea Zone to TobrukPlace Units - Americans
1 harbour placed in Alaska
2 transports placed in 2 Sea Zone
1 artillery placed in Alaska
3 destroyers placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 5,5
Americans collect 58 PUs (1 lost to blockades); end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUsTerritory Summary for Americans :
Korea : 1 flag, 1 airfield, 3 armour, 7 bombers, 1 factory_minor, 2 fighters, 7 infantry and 1 tactical_bomber
Shensi : 1 infantry
Solomon Islands : 3 infantry
Western United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Alaska : 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 5 infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield and 1 infantry
Evenkiyskiy : 1 flag
Timguska : 1 flag, 2 armour
Kazakhstan : 1 flag
2 Sea Zone : 1 cruiser, 1 destroyer and 4 transports
8 Sea Zone : 1 destroyer
4 Sea Zone : 1 destroyer
Central United States : 1 factory_major
Eastern United States : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
Morocco : 1 flag
Syria : 3 armour, 3 artilleries and 11 infantry
Tobruk : 2 fighters
Urals : 1 flag, 3 armour
Samara : 1 flag, 1 armour
101 Sea Zone : 3 destroyers
98 Sea Zone : 9 transportsProduction/PUs Summary :
Russians : 7 / 0
Japanese : 13 / 27
Americans : 59 / 78
Chinese : 23 / 29
Germans : 69 / 94
British : 35 / 33
UK_Pacific : 27 / 32
Italians : 9 / 9
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 10 times
3 was rolled 8 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 3.333
Median : 3.000
Variance : 0.914
Standard Deviation : 0.956
Total rolls : 36Null / Other
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 4.250
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Germans Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 4.250
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Italians Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 3.000
Median : 2.500
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10Americans Combat
1 was rolled 1 times
2 was rolled 8 times
3 was rolled 5 times
6 was rolled 4 times
Average roll : 3.111
Median : 2.500
Variance : 3.059
Standard Deviation : 1.749
Total rolls : 18 -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 artilleries and 7 infantry moved from Sikang to Shensi
3 artilleries and 5 infantry moved from Tsinghai to Shensi
2 artilleries and 6 infantry moved from Kansu to Shensi
3 artilleries and 3 infantry moved from Hopei to Shensi
2 artilleries and 4 infantry moved from Kweichow to ShensiCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries and 7 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUsTerritory Summary for Chinese :
Shensi : 16 artilleries and 39 infantry
Kansu : 1 infantry
Tsinghai : 1 infantryProduction/PUs Summary :
Russians : 7 / 0
Japanese : 13 / 27
Americans : 59 / 78
Chinese : 23 / 29
Germans : 69 / 94
British : 35 / 33
UK_Pacific : 27 / 32
Italians : 9 / 9
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 10 times
3 was rolled 8 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 3.333
Median : 3.000
Variance : 0.914
Standard Deviation : 0.956
Total rolls : 36Null / Other
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 4.250
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Germans Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 4.250
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Italians Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 3.000
Median : 2.500
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10Americans Combat
1 was rolled 1 times
2 was rolled 8 times
3 was rolled 5 times
6 was rolled 4 times
Average roll : 3.111
Median : 2.500
Variance : 3.059
Standard Deviation : 1.749
Total rolls : 18 -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Germans
Germans buy 4 armour, 4 artilleries, 1 factory_minor, 1 infantry, 4 mech_infantrys, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Archangel to Urals
1 mech_infantry moved from Archangel to Urals
1 mech_infantry moved from Russia to Urals
1 tactical_bomber moved from Russia to Urals
1 bomber moved from Russia to Urals
1 armour moved from Novosibirsk to Urals
1 infantry moved from Novosibirsk to Urals
1 infantry moved from Russia to Samara
1 artillery moved from Tambov to Samara
1 mech_infantry moved from Bryansk to Samara
1 infantry moved from Rostov to Caucasus
1 infantry moved from Rostov to Caucasus
1 artillery moved from Volgograd to Caucasus
1 mech_infantry moved from Ukraine to Caucasus
1 bomber moved from France to 98 Sea Zone
1 submarine moved from 101 Sea Zone to 89 Sea Zone
1 armour moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Americans
1 armour moved from Kazakhstan to SamaraCombat - Germans
Battle in 98 Sea Zone
Germans attack with 1 bomber
Americans defend with 9 transports
Germans win with 1 bomber remaining. Battle score for attacker is 63
Casualties for Americans: 9 transports
Battle in Samara
Germans attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Americans defend with 1 armour
Germans win, taking Samara from Americans with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Battle in Urals
Germans attack with 1 armour, 1 bomber, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
Americans defend with 3 armour
Germans win, taking Urals from Americans with 1 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry and 2 mech_infantrys
Casualties for Americans: 3 armour
Battle in Caucasus
Germans attack with 1 artillery, 2 infantry and 1 mech_infantry
British defend with 1 artillery
Germans win, taking Caucasus from British with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artilleryNon Combat Move - Germans
1 bomber moved from 98 Sea Zone to Southern Italy
1 tactical_bomber moved from Urals to Russia
1 bomber moved from Urals to Russia
1 infantry moved from Archangel to Vologda
1 infantry moved from Archangel to Vologda
1 infantry moved from Archangel to Vologda
1 artillery moved from Archangel to Vologda
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Archangel
1 artillery moved from Novgorod to Archangel
1 infantry moved from Ukraine to Rostov
1 mech_infantry moved from Western Ukraine to Rostov
1 mech_infantry moved from Western Ukraine to Rostov
1 mech_infantry moved from Ukraine to Rostov
1 mech_infantry moved from Ukraine to Rostov
1 artillery moved from Tambov to Volgograd
1 artillery moved from Tambov to Volgograd
3 armour and 8 mech_infantrys moved from Southern Italy to Northern Italy
1 infantry moved from France to Southern France
1 artillery moved from France to Southern France
1 mech_infantry moved from Western Ukraine to Rostov
1 transport moved from 113 Sea Zone to 105 Sea Zone
1 infantry moved from France to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
1 transport moved from 113 Sea Zone to 105 Sea Zone
1 infantry moved from France to Normandy Bordeaux
1 armour moved from Northern Italy to Southern France
2 armour and 8 mech_infantrys moved from Northern Italy to Western GermanyPlace Units - Germans
1 factory_minor placed in Rostov
3 artilleries placed in Volgograd
3 mech_infantrys placed in Ukraine
Germans undo move 3.
3 mech_infantrys placed in Western Ukraine
2 armour placed in Ukraine
1 armour placed in Ukraine
1 armour, 1 mech_infantry and 1 tactical_bomber placed in Russia
1 artillery and 1 infantry placed in Novgorod
Germans undo move 7.
Germans undo move 6.
1 armour, 1 artillery and 1 tactical_bomber placed in Russia
1 infantry and 1 mech_infantry placed in Novgorod
2 submarines placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 74 PUs; end with 74 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 99 PUsTerritory Summary for Germans :
Kazakhstan : 1 flag
Cyprus : 1 flag, 1 infantry
Normandy Bordeaux : 1 flag, 1 artillery and 2 infantry
Southern France : 1 flag, 1 armour, 1 artillery, 1 harbour and 1 infantry
France : 1 flag, 1 airfield, 7 artilleries, 1 bomber, 1 factory_minor and 9 infantry
Western Germany : 1 aaGun, 1 airfield, 5 armour, 2 artilleries, 1 factory_major, 1 harbour, 4 infantry and 8 mech_infantrys
Germany : 1 factory_major
Norway : 2 artilleries, 1 factory_minor and 5 infantry
Southern Italy : 1 bomber
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag
Rostov : 1 flag, 1 factory_minor, 1 infantry and 5 mech_infantrys
Urals : 1 flag, 1 armour and 1 mech_infantry
Vyborg : 1 flag
Archangel : 1 flag, 1 artillery and 2 infantry
Eastern Poland : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 factory_minor and 2 tactical_bombers
Tambov : 1 flag
Ukraine : 1 flag, 3 armour and 1 factory_minor
Western Ukraine : 1 flag, 1 factory_minor and 3 mech_infantrys
Novosibirsk : 1 flag
Vologda : 1 flag, 1 artillery and 3 infantry
Volgograd : 1 flag, 15 armour, 7 artilleries and 1 factory_minor
Novgorod : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Caucasus : 1 flag, 1 artillery, 2 infantry and 1 mech_infantry
Smolensk : 1 flag
Samara : 1 flag, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
112 Sea Zone : 2 submarines
119 Sea Zone : 1 flag
106 Sea Zone : 1 submarine
89 Sea Zone : 1 submarine
Bulgaria : 1 flag
109 Sea Zone : 1 submarine
Greece : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag
105 Sea Zone : 2 transportsProduction/PUs Summary :
Russians : 7 / 0
Japanese : 13 / 27
Americans : 56 / 78
Chinese : 23 / 29
Germans : 74 / 99
British : 33 / 33
UK_Pacific : 27 / 32
Italians : 9 / 9
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
yeah I new those transports were gone. I was thinking I could deploy some boats with UK. but! wrong game.
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TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - British
British buy 3 armour, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Turkmenistan to Kazakhstan
British take Kazakhstan from Germans
1 artillery, 1 cruiser and 1 transport moved from 79 Sea Zone to 80 Sea Zone
3 armour, 2 infantry and 2 mech_infantrys moved from Iraq to Northwest Persia
3 infantry moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Egypt to Iraq
4 infantry moved from Eastern Persia to Turkmenistan
3 armour moved from Persia to Northwest Persia
3 armour moved from Eastern Persia to Northwest Persia
1 artillery and 1 infantry moved from West India to Eastern Persia
1 infantry moved from India to West India
3 armour and 2 mech_infantrys moved from India to Eastern Persia
1 armour and 2 mech_infantrys moved from Burma to West India
1 artillery moved from Shan State to Burma
3 mech_infantrys moved from Yunnan to India
1 artillery moved from Shan State to BurmaCombat - British
Non Combat Move - British
Place Units - British
3 armour placed in Persia
3 mech_infantrys placed in Egypt
1 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,2
British collect 29 PUs (5 lost to blockades); end with 29 PUs totalPlace Units - UK_Pacific
4 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,6
UK_Pacific collect 26 PUs (1 lost to blockades); end with 26 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 31 PUs
Some Units in India change ownership: 4 armour and 2 mech_infantrys