• TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Germans
                Germans buy 3 armour, 4 artilleries, 8 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Smolensk to Russia
                1 mech_infantry moved from Archangel to Russia
                1 mech_infantry moved from Belarus to Russia
                3 armour moved from Western Ukraine to Russia
                9 armour, 9 artilleries, 3 infantry and 8 mech_infantrys moved from Bryansk to Russia
                1 tactical_bomber moved from Rostov to Russia
                1 artillery moved from Volgograd to Caucasus
                1 infantry moved from Volgograd to Caucasus
                1 armour moved from Ukraine to Caucasus
                1 fighter moved from Rostov to Caucasus
                1 mech_infantry moved from Ukraine to Caucasus
                1 armour moved from Ukraine to Russia
                1 armour moved from Vologda to Russia
                1 armour moved from Evenkiyskiy to Urals
                      Germans take Urals from Russians
                1 armour moved from Urals to Evenkiyskiy
                1 armour moved from Volgograd to Russia
                1 bomber moved from Germany to Russia
                1 armour moved from Samara to Russia
                1 fighter moved from Rostov to Russia

    Combat - Germans
                Battle in Russia
                    Germans attack with 16 armour, 9 artilleries, 1 bomber, 1 fighter, 4 infantry, 10 mech_infantrys and 1 tactical_bomber
                    Russians defend with 1 airfield, 1 armour, 1 factory_major and 30 infantry
                    Germans captures 13PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 16 armour, 3 artilleries, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 20
                    Casualties for Germans: 6 artilleries, 4 infantry and 10 mech_infantrys
                    Casualties for Russians: 1 armour and 30 infantry
                Battle in Caucasus
                    Germans attack with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry
                    British defend with 1 artillery and 1 infantry
                    Germans win, taking Caucasus from Russians with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry and 1 mech_infantry
                    Casualties for British: 1 artillery and 1 infantry

    Non Combat Move - Germans
                1 fighter moved from Caucasus to Volgograd
                1 fighter moved from Russia to Volgograd
                1 tactical_bomber moved from Russia to Volgograd
                1 bomber moved from Russia to Bryansk
                2 infantry moved from Western Ukraine to Ukraine
                1 infantry moved from Eastern Poland to Western Ukraine
                3 mech_infantrys moved from Poland to Western Germany
                2 fighters moved from Eastern Poland to Western Germany
                1 artillery moved from Western Germany to France
                1 infantry moved from Western Germany to France
                1 infantry moved from Western Germany to France
                1 infantry moved from Western Germany to France
                1 submarine moved from 110 Sea Zone to 109 Sea Zone
                1 submarine moved from 110 Sea Zone to 103 Sea Zone
                1 submarine moved from 110 Sea Zone to 108 Sea Zone
                1 artillery moved from Novgorod to 115 Sea Zone
                1 artillery moved from Novgorod to 115 Sea Zone
                1 infantry moved from Novgorod to 115 Sea Zone
                1 infantry moved from Novgorod to 115 Sea Zone
                2 infantry moved from Archangel to Vologda
                2 artilleries, 2 infantry and 2 transports moved from 115 Sea Zone to 113 Sea Zone
                2 artilleries and 2 infantry moved from 113 Sea Zone to Norway
                1 mech_infantry moved from Novgorod to Karelia
                1 mech_infantry moved from Novgorod to Karelia
                1 artillery and 3 infantry moved from Belarus to Novgorod

    Place Units - Germans
                3 infantry placed in Norway
                2 artilleries and 1 infantry placed in Volgograd
                2 artilleries and 1 infantry placed in France
                3 mech_infantrys placed in Western Germany
                3 mech_infantrys placed in Ukraine
                3 armour, 2 infantry and 2 mech_infantrys placed in Western Germany
                1 infantry placed in Novgorod
                1 mech_infantry placed in Novgorod

    Turn Complete - Germans
                Germans collect 76 PUs; end with 89 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 94 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 99 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 114 PUs

    Territory Summary for Germans :

    Evenkiyskiy : 1 flag, 1 armour
        Timguska : 1 flag
        Kazakhstan : 1 flag
        Cyprus : 1 flag, 1 infantry
        Normandy Bordeaux : 1 flag
        Southern France : 1 flag, 1 harbour
        France : 1 flag, 1 airfield, 8 artilleries, 1 factory_minor and 12 infantry
        Western Germany : 1 aaGun, 1 airfield, 3 armour, 1 factory_major, 2 fighters, 1 harbour, 2 infantry and 8 mech_infantrys
        Germany : 1 factory_major
        Norway : 2 artilleries, 1 factory_minor and 5 infantry
        Belarus : 1 flag
        Karelia : 1 flag, 2 mech_infantrys
        Baltic States : 1 flag
        Bryansk : 1 flag, 1 bomber
        Rostov : 1 flag
        Urals : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Russia : 1 flag, 1 airfield, 16 armour, 3 artilleries and 1 factory_minor
        Tambov : 1 flag
        Ukraine : 1 flag, 1 factory_minor, 2 infantry and 3 mech_infantrys
        Western Ukraine : 1 flag, 1 factory_minor and 1 infantry
        Novosibirsk : 1 flag
        Vologda : 1 flag, 2 infantry
        Volgograd : 1 flag, 2 artilleries, 1 factory_minor, 2 fighters, 1 infantry and 1 tactical_bomber
        Novgorod : 1 flag, 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour, 6 infantry and 1 mech_infantry
        Caucasus : 1 flag, 1 armour and 1 artillery
        Smolensk : 1 flag
        Samara : 1 flag
        119 Sea Zone : 1 flag
        113 Sea Zone : 2 transports
        108 Sea Zone : 1 submarine
        Bulgaria : 1 flag
        109 Sea Zone : 1 submarine
        Greece : 1 flag
        103 Sea Zone : 1 submarine
        Yugoslavia : 1 flag
        Finland : 1 flag

    Production/PUs Summary :

    Russians : 7 / 0
        Japanese : 20 / 20
        Americans : 53 / 70
        Chinese : 23 / 29
        Germans : 76 / 114
        British : 33 / 33
        UK_Pacific : 20 / 25
        Italians : 10 / 21
        ANZAC : 14 / 24
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - British
                British buy 5 armour and 1 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                3 armour, 2 artilleries and 2 infantry moved from Northwest Persia to Caucasus
                2 armour and 1 mech_infantry moved from Persia to Caucasus
                2 armour and 1 mech_infantry moved from Iraq to Caucasus
                2 infantry moved from Syria to Trans-Jordan
                1 artillery and 1 infantry moved from India to 39 Sea Zone
                1 artillery, 1 cruiser, 1 infantry and 2 transports moved from 39 Sea Zone to 37 Sea Zone
                1 artillery moved from Malaya to 37 Sea Zone
                1 infantry moved from Malaya to 37 Sea Zone
                2 artilleries, 1 cruiser, 2 infantry and 2 transports moved from 37 Sea Zone to 41 Sea Zone
                2 artilleries and 2 infantry moved from 41 Sea Zone to Sumatra
                1 bomber moved from Sikang to Caucasus
                1 infantry moved from West India to Eastern Persia
                4 infantry moved from India to West India

    Combat - British
                Battle in Caucasus
                    British attack with 7 armour, 2 artilleries, 1 bomber, 2 infantry and 2 mech_infantrys
                    Germans defend with 1 armour and 1 artillery
                    British win, taking Caucasus from Germans with 7 armour, 2 artilleries, 1 bomber, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 armour and 1 artillery
                    Casualties for British: 1 infantry
                Battle in Sumatra
                    British attack with 2 artilleries and 2 infantry
                    Japanese defend with 2 infantry
                    British win, taking Sumatra from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                1 bomber moved from Caucasus to Persia

    Place Units - British
                3 armour placed in Persia
                2 armour and 1 infantry placed in Egypt

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,2
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6
                British collect 33 PUs (2 lost to blockades); end with 33 PUs total

    Place Units - UK_Pacific
                3 armour, 1 artillery and 1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 24 PUs; end with 24 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
                Some Units in India change ownership: 3 armour, 1 artillery and 1 infantry


  • TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Italians
                Italians buy 1 fighter and 3 infantry; Remaining resources: 2 PUs;

    Combat Move - Italians
                3 submarines moved from 92 Sea Zone to 91 Sea Zone
                3 submarines moved from 95 Sea Zone to 91 Sea Zone
                1 fighter moved from Southern Italy to 91 Sea Zone
                1 fighter moved from Southern Italy to 91 Sea Zone

    Combat - Italians
                Battle in 91 Sea Zone
                    Italians attack with 2 fighters and 6 submarines
                    Americans defend with 1 carrier, 3 cruisers, 2 destroyers, 2 fighters, 3 submarines and 9 transports
                    Units damaged: 1 carrier owned by the Americans
                    Americans win with 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 2 submarines and 9 transports remaining. Battle score for attacker is -30
                    Casualties for Italians: 2 fighters and 6 submarines
                    Casualties for Americans: 1 cruiser, 1 destroyer and 1 submarine
                    2 fighters owned by the Americans forced to land in Gibraltar

    Non Combat Move - Italians
                1 destroyer moved from 97 Sea Zone to 92 Sea Zone
                1 infantry moved from Greece to 97 Sea Zone
                1 artillery moved from Greece to 97 Sea Zone
                1 battleship and 1 transport moved from 98 Sea Zone to 95 Sea Zone
                1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 97 Sea Zone to 95 Sea Zone
                1 infantry moved from 95 Sea Zone to Southern Italy
                1 artillery moved from 95 Sea Zone to Southern Italy
                1 infantry moved from Northern Italy to Southern Italy
                1 mech_infantry moved from Samara to Timguska
                1 infantry moved from Volgograd to Kazakhstan

    Place Units - Italians
                1 fighter and 2 infantry placed in Southern Italy
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 10 PUs; end with 12 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs

    Territory Summary for Italians :

    Timguska : 1 mech_infantry
        Kazakhstan : 1 infantry
        Malta : 1 flag
        Morocco : 1 flag
        Northern Italy : 1 factory_major and 1 infantry
        Southern Italy : 1 aaGun, 1 airfield, 3 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 5 infantry
        95 Sea Zone : 1 battleship, 1 destroyer and 2 transports
        92 Sea Zone : 1 destroyer
        98 Sea Zone : 1 flag

    Production/PUs Summary :

    Russians : 7 / 0
        Japanese : 16 / 20
        Americans : 53 / 70
        Chinese : 23 / 29
        Germans : 74 / 114
        British : 35 / 33
        UK_Pacific : 24 / 29
        Italians : 10 / 17
        ANZAC : 14 / 24
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                5 bombers moved from Borneo to Hainan
                1 fighter moved from Borneo to Kiangsi
                2 bombers moved from New South Wales to Shan State


  • TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                5 bombers moved from Borneo to Hainan
                1 fighter moved from Borneo to Kiangsi
                2 bombers moved from New South Wales to Shan State

    Combat - ANZAC
                Battle in Hainan
                    ANZAC attack with 5 bombers
                    Japanese defend with 1 fighter
                        ANZAC roll dice for 5 bombers in Hainan, round 2 :  2/5 hits
                        Japanese roll dice for 1 fighter in Hainan, round 2 :  1/1 hits
                        1 bomber owned by the ANZAC and 1 fighter owned by the Japanese lost in Hainan
                    ANZAC win with 4 bombers remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 fighter
                    Casualties for ANZAC: 1 bomber

    Non Combat Move - ANZAC
                4 bombers moved from Hainan to Shan State

    Place Units - ANZAC
                1 fighter placed in New South Wales
                1 destroyer and 1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,3
                ANZAC collect 12 PUs (2 lost to blockades); end with 12 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs

    Territory Summary for ANZAC :

    Caroline Islands : 1 flag, 1 airfield, 1 artillery and 1 harbour
        Kiangsi : 1 fighter
        Shan State : 6 bombers
        Queensland : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor, 1 fighter and 1 harbour
        New Guinea : 1 infantry
        Java : 1 flag, 2 artilleries and 1 infantry
        Dutch New Guinea : 1 flag, 1 infantry
        62 Sea Zone : 1 destroyer and 1 submarine
        Egypt : 1 infantry

    Production/PUs Summary :

    Russians : 7 / 0
        Japanese : 16 / 20
        Americans : 53 / 70
        Chinese : 23 / 29
        Germans : 74 / 114
        British : 35 / 33
        UK_Pacific : 24 / 29
        Italians : 10 / 17
        ANZAC : 14 / 22
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 4 times
                5 was rolled 5 times
            Average roll : 3.636
            Median : 3.000
            Variance : 2.700
            Standard Deviation : 1.643
            Total rolls : 11

    Null / Other
                3 was rolled 2 times
                5 was rolled 1 times
            Average roll : 3.667
            Median : 3.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Japanese Combat
                3 was rolled 2 times
                5 was rolled 1 times
            Average roll : 3.667
            Median : 3.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    ANZAC Combat
                1 was rolled 1 times
                2 was rolled 1 times
                5 was rolled 3 times
            Average roll : 3.600
            Median : 5.000
            Variance : 2.750
            Standard Deviation : 1.658
            Total rolls : 5


  • TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 12

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Trans-Jordan : 1 infantry
        United Kingdom : 2 infantry

    Production/PUs Summary :

    Russians : 7 / 0
        Japanese : 16 / 20
        Americans : 53 / 70
        Chinese : 23 / 29
        Germans : 74 / 114
        British : 35 / 33
        UK_Pacific : 24 / 29
        Italians : 10 / 17
        ANZAC : 14 / 22
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 4 times
                5 was rolled 5 times
            Average roll : 3.636
            Median : 3.000
            Variance : 2.700
            Standard Deviation : 1.643
            Total rolls : 11

    Null / Other
                3 was rolled 2 times
                5 was rolled 1 times
            Average roll : 3.667
            Median : 3.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Japanese Combat
                3 was rolled 2 times
                5 was rolled 1 times
            Average roll : 3.667
            Median : 3.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    ANZAC Combat
                1 was rolled 1 times
                2 was rolled 1 times
                5 was rolled 3 times
            Average roll : 3.600
            Median : 5.000
            Variance : 2.750
            Standard Deviation : 1.658
            Total rolls : 5


  • TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 13

    Research Technology - Japanese


  • TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 13

    Research Technology - Japanese

    Purchase Units - Japanese
                Japanese buy 3 submarines; Remaining resources: 2 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese

    Non Combat Move - Japanese
                1 submarine moved from 54 Sea Zone to 42 Sea Zone
                1 submarine moved from 6 Sea Zone to 35 Sea Zone
                1 fighter moved from Japan to 21 Sea Zone
                1 fighter moved from 21 Sea Zone to Philippines
                1 fighter moved from Japan to 6 Sea Zone
                1 bomber moved from Japan to 6 Sea Zone
                1 bomber and 1 fighter moved from 6 Sea Zone to Philippines
                1 tactical_bomber moved from Japan to 21 Sea Zone
                1 tactical_bomber moved from 21 Sea Zone to Philippines

    Place Units - Japanese
                3 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 16 PUs; end with 18 PUs total


  • TripleA Move Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 1 airfield, 3 destroyers, 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 unit repaired.
                2 fighters moved from Gibraltar to 92 Sea Zone
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 carrier, 2 cruisers, 1 destroyer, 1 infantry, 2 submarines and 9 transports moved from 91 Sea Zone to 92 Sea Zone
                1 infantry moved from 92 Sea Zone to Morocco
                1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 cruiser, 1 infantry and 2 transports moved from 10 Sea Zone to 2 Sea Zone
                8 bombers moved from Korea to Japan


  • TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 1 airfield, 3 destroyers, 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 unit repaired.
                2 fighters moved from Gibraltar to 92 Sea Zone
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 carrier, 2 cruisers, 1 destroyer, 1 infantry, 2 submarines and 9 transports moved from 91 Sea Zone to 92 Sea Zone
                1 infantry moved from 92 Sea Zone to Morocco
                1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 cruiser, 1 infantry and 2 transports moved from 10 Sea Zone to 2 Sea Zone
                8 bombers moved from Korea to Japan

    Combat - Americans
                Battle in 92 Sea Zone
                    Americans attack with 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 2 submarines and 9 transports
                    Italians defend with 1 destroyer
                    Americans win with 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 2 submarines and 9 transports remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Battle in Morocco
                Air Battle in Japan


  • intercept in japan?


  • No thank you.


  • TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 1 airfield, 3 destroyers, 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 unit repaired.
                2 fighters moved from Gibraltar to 92 Sea Zone
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 carrier, 2 cruisers, 1 destroyer, 1 infantry, 2 submarines and 9 transports moved from 91 Sea Zone to 92 Sea Zone
                1 infantry moved from 92 Sea Zone to Morocco
                1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 cruiser, 1 infantry and 2 transports moved from 10 Sea Zone to 2 Sea Zone
                8 bombers moved from Korea to Japan

    Combat - Americans
                Battle in 92 Sea Zone
                    Americans attack with 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 2 submarines and 9 transports
                    Italians defend with 1 destroyer
                    Americans win with 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 2 submarines and 9 transports remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Battle in Morocco
                Air Battle in Japan
                    Americans attacks with 8 units heading to Japan
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Japan
                    1 bomber killed by AA
                    Bombing raid in Japan rolls: 5,4,7,8,8 and causes: 20 damage to unit: factory_major
                    Bombing raid in Japan rolls: 6 and causes: 6 damage to unit: airfield
                    Bombing raid in Japan rolls: 8 and causes: 6 damage to unit: harbour
                    Bombing raid in Japan causes 32 damage total.  Damaged units is as follows: factory_major = 20, airfield = 6, harbour = 6
                Cleaning up after air battles

    Non Combat Move - Americans
                7 bombers moved from Japan to Korea
                1 infantry moved from 2 Sea Zone to Alaska
                1 armour moved from 2 Sea Zone to Alaska

    Place Units - Americans
                3 destroyers placed in 2 Sea Zone
                1 airfield, 2 fighters and 1 tactical_bomber placed in Korea

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,1,2,6,1
                Americans collect 51 PUs (3 lost to blockades); end with 51 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs


  • TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Combat - Chinese

    Non Combat Move - Chinese
                3 artilleries and 2 infantry moved from Anhwe to Hopei
                1 artillery and 2 infantry moved from Hunan to Kweichow
                1 artillery and 2 infantry moved from Yunnan to Kweichow
                1 infantry moved from Chahar to Hopei

    Place Units - Chinese
                2 artilleries and 7 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs


  • TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Germans
                Germans buy 3 armour, 6 artilleries, 2 bombers, 3 infantry, 7 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 mech_infantrys moved from Ukraine to Caucasus
                1 artillery moved from Volgograd to Caucasus
                1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber moved from Volgograd to Caucasus
                1 bomber moved from Bryansk to Caucasus

    Combat - Germans
                Battle in Caucasus
                    Germans attack with 2 artilleries, 1 bomber, 2 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
                    British defend with 7 armour, 2 artilleries, 1 infantry and 2 mech_infantrys
                    retreated to Caucasus
                    British win with 7 armour and 1 artillery remaining. Battle score for attacker is -39
                    Casualties for Germans: 2 artilleries, 2 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
                    Casualties for British: 1 artillery, 1 infantry and 2 mech_infantrys

    Non Combat Move - Germans
                1 infantry moved from Ukraine to Rostov
                1 infantry moved from Ukraine to Rostov
                1 infantry moved from Western Ukraine to Ukraine
                12 armour moved from Russia to Volgograd
                1 artillery moved from Russia to Tambov
                1 infantry moved from Vologda to Urals
                1 infantry moved from Vologda to Novosibirsk
                1 armour moved from Evenkiyskiy to Novosibirsk
                1 artillery moved from Russia to Tambov
                1 artillery moved from Russia to Tambov
                4 armour moved from Russia to Volgograd
                1 mech_infantry moved from Novgorod to Bryansk
                1 infantry moved from Novgorod to Archangel
                1 infantry moved from Novgorod to Archangel
                1 infantry moved from Novgorod to Archangel
                1 artillery moved from Novgorod to Archangel
                1 mech_infantry moved from Karelia to Archangel
                1 mech_infantry moved from Karelia to Archangel
                8 mech_infantrys moved from Western Germany to Southern Italy
                1 armour moved from Western Germany to Southern Italy
                1 armour moved from Western Germany to Southern Italy
                1 armour moved from Western Germany to Southern Italy
                1 fighter moved from Western Germany to Southern Italy
                1 submarine moved from 108 Sea Zone to 106 Sea Zone
                1 submarine moved from 103 Sea Zone to 101 Sea Zone
                1 bomber moved from Caucasus to Russia
                1 fighter moved from Western Germany to Southern Italy

    Place Units - Germans
                1 artillery and 2 bombers placed in France
                1 tactical_bomber placed in Russia
                3 artilleries placed in Volgograd
                3 mech_infantrys placed in Ukraine
                3 mech_infantrys placed in Western Ukraine
                1 infantry and 1 mech_infantry placed in Russia
                3 armour, 2 artilleries and 2 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 74 PUs; end with 74 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 94 PUs

    Territory Summary for Germans :

    Evenkiyskiy : 1 flag
        Timguska : 1 flag
        Kazakhstan : 1 flag
        Cyprus : 1 flag, 1 infantry
        Normandy Bordeaux : 1 flag
        Southern France : 1 flag, 1 harbour
        France : 1 flag, 1 airfield, 9 artilleries, 2 bombers, 1 factory_minor and 12 infantry
        Western Germany : 1 aaGun, 1 airfield, 3 armour, 2 artilleries, 1 factory_major, 1 harbour and 4 infantry
        Germany : 1 factory_major
        Norway : 2 artilleries, 1 factory_minor and 5 infantry
        Southern Italy : 3 armour, 2 fighters and 8 mech_infantrys
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag, 1 mech_infantry
        Rostov : 1 flag, 2 infantry
        Urals : 1 flag, 1 infantry
        Vyborg : 1 flag
        Archangel : 1 flag, 1 artillery, 3 infantry and 2 mech_infantrys
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Russia : 1 flag, 1 airfield, 1 bomber, 1 factory_minor, 1 infantry, 1 mech_infantry and 1 tactical_bomber
        Tambov : 1 flag, 3 artilleries
        Ukraine : 1 flag, 1 factory_minor, 1 infantry and 3 mech_infantrys
        Western Ukraine : 1 flag, 1 factory_minor and 3 mech_infantrys
        Novosibirsk : 1 flag, 1 armour and 1 infantry
        Vologda : 1 flag
        Volgograd : 1 flag, 16 armour, 3 artilleries and 1 factory_minor
        Novgorod : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
        Smolensk : 1 flag
        Samara : 1 flag
        119 Sea Zone : 1 flag
        113 Sea Zone : 2 transports
        106 Sea Zone : 1 submarine
        Bulgaria : 1 flag
        109 Sea Zone : 1 submarine
        Greece : 1 flag
        101 Sea Zone : 1 submarine
        Yugoslavia : 1 flag
        Finland : 1 flag

    Production/PUs Summary :

    Russians : 7 / 0
        Japanese : 16 / 18
        Americans : 54 / 71
        Chinese : 23 / 29
        Germans : 74 / 94
        British : 35 / 33
        UK_Pacific : 24 / 29
        Italians : 9 / 17
        ANZAC : 14 / 22
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 13

    Research Technology - Italians


  • TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 13

    Research Technology - Italians

    Purchase Units - Italians
                Italians buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Kazakhstan to Caucasus
                1 fighter moved from Southern Italy to Caucasus

    Combat - Italians
                Battle in Caucasus
                    Italians attack with 1 fighter and 1 infantry
                    British defend with 1 artillery
                    retreated to Caucasus
                    British win with 1 artillery remaining. Battle score for attacker is -3
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 fighter moved from Caucasus to Rostov
                1 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 destroyer and 1 submarine placed in 95 Sea Zone
                1 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 9 PUs; end with 9 PUs total


  • TripleA Move Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 62 Sea Zone to 42 Sea Zone
                1 submarine moved from 62 Sea Zone to 42 Sea Zone
                1 fighter moved from New South Wales to Queensland
                6 bombers moved from Shan State to Korea
                1 fighter moved from Kiangsi to Korea


  • TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 62 Sea Zone to 42 Sea Zone
                1 submarine moved from 62 Sea Zone to 42 Sea Zone
                1 fighter moved from New South Wales to Queensland
                6 bombers moved from Shan State to Korea
                1 fighter moved from Kiangsi to Korea

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 submarine
                    ANZAC win, taking 42 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 submarine
                    Casualties for ANZAC: 1 submarine

    Non Combat Move - ANZAC

    Place Units - ANZAC
                2 destroyers and 1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs


  • TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 13

    Combat Move - French
                1 infantry moved from Trans-Jordan to Egypt

    Non Combat Move - French

    Turn Complete - French

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