Japan:
Yunnan: -0.33 swing
Malaya: -0.42 swing
Total for round 2: -1.48 against the Allies
Net Axis dice swing: -0.78 swing
Net Allies dice swing: +0.78 swing
TripleA Move Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians repair 0 damage on 1 factory_major; Remaining resources: 23 PUs;
Russians buy 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Bryansk to Rostov
3 infantry moved from Bryansk to Smolensk
3 infantry moved from Vologda to Archangel
4 infantry moved from Vologda to Smolensk
26 infantry moved from Russia to Smolensk
1 infantry moved from Samara to Volgograd
1 armour moved from Caucasus to Volgograd
2 mech_infantrys moved from Russia to Volgograd
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians repair 0 damage on 1 factory_major; Remaining resources: 23 PUs;
Russians buy 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Bryansk to Rostov
3 infantry moved from Bryansk to Smolensk
3 infantry moved from Vologda to Archangel
4 infantry moved from Vologda to Smolensk
26 infantry moved from Russia to Smolensk
1 infantry moved from Samara to Volgograd
1 armour moved from Caucasus to Volgograd
2 mech_infantrys moved from Russia to Volgograd
Combat - Russians
Battle in Rostov
Russians attack with 3 infantry
Germans defend with 1 infantry
Russians roll dice for 3 infantry in Rostov, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 33 infantry
Germans defend with 1 artillery, 1 infantry and 2 mech_infantrys
Russians roll dice for 33 infantry in Smolensk, round 2 : 5/33 hits
Germans roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Smolensk, round 2 : 1/4 hits
1 infantry owned by the Russians, 1 infantry owned by the Germans, 2 mech_infantrys owned by the Germans and 1 artillery owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 32 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 1 artillery, 1 infantry and 2 mech_infantrys
Casualties for Russians: 1 infantry
Battle in Volgograd
Russians attack with 1 armour, 1 infantry and 2 mech_infantrys
Germans defend with 1 factory_minor and 3 infantry
Russians roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Volgograd, round 2 : 1/4 hits
Germans roll dice for 3 infantry in Volgograd, round 2 : 2/3 hits
1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Volgograd
Russians roll dice for 1 armour and 1 mech_infantry in Volgograd, round 3 : 2/2 hits
Germans roll dice for 2 infantry in Volgograd, round 3 : 1/2 hits
2 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Volgograd
Russians win, taking Volgograd from Germans with 1 armour remaining. Battle score for attacker is -2
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantry and 2 mech_infantrys
Battle in Archangel
Russians attack with 3 infantry
Germans defend with 1 infantry
Russians roll dice for 3 infantry in Archangel, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Archangel
Russians roll dice for 2 infantry in Archangel, round 3 : 0/2 hits
Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits
Russians roll dice for 2 infantry in Archangel, round 4 : 1/2 hits
Germans roll dice for 1 infantry in Archangel, round 4 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
Place Units - Russians
5 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
Territory Summary for Russians :
Bryansk : 1 infantry
Rostov : 3 infantry
Archangel : 2 infantry
Russia : 1 airfield, 1 factory_major, 5 infantry and 2 mech_infantrys
Volgograd : 1 armour and 1 factory_minor
Smolensk : 32 infantry
91 Sea Zone : 1 submarine
Production/PUs Summary :
Russians : 26 / 26
Japanese : 34 / 42
Americans : 50 / 75
Chinese : 14 / 21
Germans : 58 / 79
British : 34 / 34
UK_Pacific : 17 / 17
Italians : 8 / 18
ANZAC : 14 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 14 times
2 was rolled 13 times
3 was rolled 16 times
4 was rolled 11 times
5 was rolled 9 times
6 was rolled 12 times
Average roll : 3.320
Median : 3.000
Variance : 0.419
Standard Deviation : 0.647
Total rolls : 75
Japanese Combat
1 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.200
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
Germans Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.538
Median : 3.000
Variance : 0.583
Standard Deviation : 0.764
Total rolls : 13
ANZAC Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
6 was rolled 2 times
Average roll : 3.875
Median : 4.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8
Russians Combat
1 was rolled 9 times
2 was rolled 9 times
3 was rolled 12 times
4 was rolled 7 times
5 was rolled 7 times
6 was rolled 5 times
Average roll : 3.184
Median : 3.000
Variance : 0.604
Standard Deviation : 0.777
Total rolls : 49
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 artillery, 7 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 bomber moved from Philippines to 42 Sea Zone
1 destroyer moved from 6 Sea Zone to 7 Sea Zone
1 destroyer moved from 7 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to Kwangsi
Combat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in 3 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
Japanese win, taking 6 Sea Zone from Americans with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 2 transports
Japanese win with 1 bomber remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in Kwangsi
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 artillery and 1 infantry
Chinese win with 1 artillery remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 battleship and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 bomber moved from 42 Sea Zone to 35 Sea Zone
1 bomber moved from 35 Sea Zone to Philippines
2 infantry moved from Japan to 6 Sea Zone
2 fighters moved from Japan to 19 Sea Zone
2 fighters moved from 19 Sea Zone to Philippines
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery moved from Kiangsu to Kiangsi
2 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Kiangsu to Kiangsi
Place Units - Japanese
1 submarine placed in 6 Sea Zone
1 artillery, 7 infantry and 1 tactical_bomber placed in Japan
Japanese undo move 2.
5 infantry and 1 tactical_bomber placed in Japan
1 artillery and 2 infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 34 PUs; end with 34 PUs total
Territory Summary for Japanese :
Caroline Islands : 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Shantung : 1 flag
Korea : 2 infantry
Kiangsu : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
Kiangsi : 1 flag, 1 artillery and 1 infantry
Japan : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour, 5 infantry and 1 tactical_bomber
Jehol : 1 flag, 1 artillery
Anhwe : 1 flag
Gilbert Islands : 1 flag, 1 infantry
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 artillery, 1 bomber, 2 fighters, 1 harbour and 2 infantry
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield and 1 infantry
Celebes : 1 flag, 1 infantry
Sumatra : 1 flag, 2 infantry
43 Sea Zone : 1 flag
35 Sea Zone : 1 battleship, 1 destroyer and 1 transport
3 Sea Zone : 1 destroyer
6 Sea Zone : 1 submarine
54 Sea Zone : 1 flag
Production/PUs Summary :
Russians : 26 / 26
Japanese : 34 / 34
Americans : 50 / 75
Chinese : 14 / 21
Germans : 58 / 79
British : 34 / 34
UK_Pacific : 17 / 17
Italians : 8 / 18
ANZAC : 14 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 1 cruiser, 1 destroyer, 6 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Amur to Korea
1 infantry moved from Manchuria to Korea
2 infantry moved from Manchuria to Jehol
1 mech_infantry moved from Manchuria to Jehol
1 armour moved from Manchuria to Korea
1 armour moved from Manchuria to Korea
1 armour moved from Manchuria to Korea
3 bombers and 1 fighter moved from Manchuria to Kiangsu
1 armour moved from Manchuria to Jehol
3 armour moved from Manchuria to Korea
2 infantry moved from Siberia to Amur
1 infantry moved from Soviet Far East to Siberia
1 armour moved from Soviet Far East to Amur
1 carrier moved from 2 Sea Zone to 3 Sea Zone
2 cruisers moved from 2 Sea Zone to 3 Sea Zone
1 tactical_bomber moved from 2 Sea Zone to 3 Sea Zone
1 fighter moved from 2 Sea Zone to 3 Sea Zone
1 armour, 1 artillery and 4 infantry moved from Western United States to British Columbia
1 armour moved from British Columbia to Alaska
1 carrier and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 89 Sea Zone
3 infantry moved from New Britain to 47 Sea Zone
1 artillery moved from New Britain to 47 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 47 Sea Zone to 50 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 63 Sea Zone to 50 Sea Zone
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 1 cruiser, 1 destroyer, 6 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Amur to Korea
1 infantry moved from Manchuria to Korea
2 infantry moved from Manchuria to Jehol
1 mech_infantry moved from Manchuria to Jehol
1 armour moved from Manchuria to Korea
1 armour moved from Manchuria to Korea
1 armour moved from Manchuria to Korea
3 bombers and 1 fighter moved from Manchuria to Kiangsu
1 armour moved from Manchuria to Jehol
3 armour moved from Manchuria to Korea
2 infantry moved from Siberia to Amur
1 infantry moved from Soviet Far East to Siberia
1 armour moved from Soviet Far East to Amur
1 carrier moved from 2 Sea Zone to 3 Sea Zone
2 cruisers moved from 2 Sea Zone to 3 Sea Zone
1 tactical_bomber moved from 2 Sea Zone to 3 Sea Zone
1 fighter moved from 2 Sea Zone to 3 Sea Zone
1 armour, 1 artillery and 4 infantry moved from Western United States to British Columbia
1 armour moved from British Columbia to Alaska
1 carrier and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 89 Sea Zone
3 infantry moved from New Britain to 47 Sea Zone
1 artillery moved from New Britain to 47 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 47 Sea Zone to 50 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 63 Sea Zone to 50 Sea Zone
Combat - Americans
Battle in 3 Sea Zone
Americans attack with 1 carrier, 2 cruisers, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 carrier, 2 cruisers, 1 fighter and 1 tactical_bomber in 3 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 destroyer in 3 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Americans and 1 destroyer owned by the Japanese lost in 3 Sea Zone
Americans win with 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 cruiser
Battle in Korea
Americans attack with 6 armour and 3 infantry
Japanese defend with 2 infantry
Americans roll dice for 6 armour and 3 infantry in Korea, round 2 : 3/9 hits
Japanese roll dice for 2 infantry in Korea, round 2 : 0/2 hits
2 infantry owned by the Japanese lost in Korea
Americans win, taking Korea from Japanese with 6 armour and 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Jehol
Americans attack with 1 armour, 2 infantry and 1 mech_infantry
Japanese defend with 1 artillery
Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Jehol, round 2 : 2/4 hits
Japanese roll dice for 1 artillery in Jehol, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 artillery owned by the Japanese lost in Jehol
Americans win, taking Jehol from Japanese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Americans: 1 infantry
Battle in Kiangsu
Americans attack with 3 bombers and 1 fighter
Japanese defend with 1 artillery, 1 factory_minor and 2 infantry
Americans roll dice for 3 bombers and 1 fighter in Kiangsu, round 2 : 3/4 hits
Japanese roll dice for 1 artillery and 2 infantry in Kiangsu, round 2 : 1/3 hits
1 fighter owned by the Americans, 2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kiangsu
Americans win with 3 bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Americans: 1 fighter
Non Combat Move - Americans
3 bombers moved from Kiangsu to Yunnan
Place Units - Americans
2 transports placed in 101 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Eastern United States
1 cruiser and 1 destroyer placed in 101 Sea Zone
1 transport placed in 2 Sea Zone
Americans undo move 4.
Americans undo move 3.
1 destroyer placed in 2 Sea Zone
1 transport placed in 2 Sea Zone
Americans undo move 4.
1 cruiser and 1 transport placed in 101 Sea Zone
1 armour and 1 infantry placed in Eastern United States
3 infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5
Americans collect 52 PUs (1 lost to blockades); end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Territory Summary for Americans :
Korea : 1 flag, 6 armour and 3 infantry
Jehol : 1 armour, 1 infantry and 1 mech_infantry
Yunnan : 3 bombers
British Columbia : 1 artillery and 4 infantry
Solomon Islands : 3 infantry
Western United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Alaska : 1 armour, 1 factory_minor and 1 infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield and 1 infantry
Amur : 1 armour and 2 infantry
Siberia : 1 infantry
50 Sea Zone : 1 armour, 2 artilleries, 5 infantry and 4 transports
2 Sea Zone : 1 destroyer and 1 transport
3 Sea Zone : 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber
Central United States : 1 factory_major
Eastern United States : 1 aaGun, 1 airfield, 2 armour, 1 artillery, 1 factory_major, 1 harbour and 6 infantry
89 Sea Zone : 2 transports
101 Sea Zone : 1 cruiser and 3 transports
91 Sea Zone : 1 carrier, 3 cruisers, 1 destroyer, 2 fighters and 1 submarine
Production/PUs Summary :
Russians : 26 / 26
Japanese : 30 / 34
Americans : 53 / 72
Chinese : 15 / 21
Germans : 58 / 79
British : 34 / 34
UK_Pacific : 17 / 17
Italians : 8 / 18
ANZAC : 14 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 8 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 10 times
6 was rolled 6 times
Average roll : 3.385
Median : 3.000
Variance : 1.237
Standard Deviation : 1.112
Total rolls : 39
Null / Other
1 was rolled 3 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.333
Median : 4.000
Variance : 1.125
Standard Deviation : 1.061
Total rolls : 9
Japanese Combat
1 was rolled 3 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.333
Median : 4.000
Variance : 1.125
Standard Deviation : 1.061
Total rolls : 9
Americans Combat
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.429
Median : 3.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 21
TripleA Move Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 artilleries and 2 infantry moved from Chahar to Anhwe
Chinese take Anhwe from Japanese
1 artillery and 1 infantry moved from Hopei to Anhwe
1 artillery and 1 infantry moved from Kweichow to Anhwe
1 artillery moved from Kwangsi to Kiangsi
1 fighter moved from Yunnan to Kiangsi
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 artilleries and 2 infantry moved from Chahar to Anhwe
Chinese take Anhwe from Japanese
1 artillery and 1 infantry moved from Hopei to Anhwe
1 artillery and 1 infantry moved from Kweichow to Anhwe
1 artillery moved from Kwangsi to Kiangsi
1 fighter moved from Yunnan to Kiangsi
Combat - Chinese
Battle in Kiangsi
Chinese attack with 1 artillery and 1 fighter
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 artillery and 1 fighter in Kiangsi, round 2 : 0/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 1/2 hits
1 artillery owned by the Chinese lost in Kiangsi
Chinese roll dice for 1 fighter in Kiangsi, round 3 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 3 : 1/2 hits
1 fighter owned by the Chinese lost in Kiangsi
Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -14
Casualties for Chinese: 1 artillery and 1 fighter
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 1 infantry placed in Sikang
1 artillery and 1 infantry placed in Shensi
1 artillery and 1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs
Territory Summary for Chinese :
Shensi : 1 artillery and 1 infantry
Kansu : 1 artillery and 1 infantry
Sikang : 1 artillery and 1 infantry
Anhwe : 4 artilleries and 4 infantry
Production/PUs Summary :
Russians : 26 / 26
Japanese : 29 / 34
Americans : 53 / 72
Chinese : 16 / 22
Germans : 58 / 79
British : 34 / 34
UK_Pacific : 17 / 17
Italians : 8 / 18
ANZAC : 14 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 4.571
Median : 6.000
Variance : 1.833
Standard Deviation : 1.354
Total rolls : 7
Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
6 was rolled 2 times
Average roll : 3.750
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Chinese Combat
5 was rolled 1 times
6 was rolled 2 times
Average roll : 5.667
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Germans
Germans buy 2 armour, 4 artilleries, 1 fighter, 7 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery moved from Belarus to Archangel
1 infantry moved from Belarus to Archangel
1 bomber moved from Novgorod to Russia
1 fighter moved from Novgorod to Archangel
1 artillery moved from Belarus to Archangel
1 artillery moved from Belarus to Archangel
1 armour moved from Kazakhstan to Novosibirsk
Germans take Novosibirsk from Russians
1 armour moved from Novosibirsk to Timguska
Germans take Timguska from Russians
4 armour, 1 artillery and 2 mech_infantrys moved from Ukraine to Rostov
1 artillery moved from Western Ukraine to Bryansk
1 artillery moved from Western Ukraine to Bryansk
1 armour moved from Western Ukraine to Rostov
1 tactical_bomber moved from Eastern Poland to Rostov
1 mech_infantry moved from Eastern Poland to Bryansk
1 carrier, 3 destroyers, 2 fighters and 1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 carrier, 4 destroyers, 2 fighters and 1 submarine moved from 110 Sea Zone to 91 Sea Zone
1 bomber moved from Germany to 91 Sea Zone
3 fighters moved from Western Germany to 91 Sea Zone
Combat - Germans
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Russia causes 4 damage total.
Battle in 91 Sea Zone
Germans attack with 1 bomber, 1 carrier, 4 destroyers, 5 fighters and 1 submarine
French defend with 1 cruiser; British defend with 2 cruisers; Russians defend with 1 submarine; Americans defend with 1 carrier, 3 cruisers, 1 destroyer, 2 fighters and 1 submarine
Units damaged: 1 carrier owned by the Americans
retreated to 91 Sea Zone
Americans win with 5 cruisers and 2 fighters remaining. Battle score for attacker is -48
Casualties for Germans: 1 bomber, 1 carrier, 4 destroyers, 3 fighters and 1 submarine
Casualties for French: 1 cruiser
Casualties for Russians: 1 submarine
Casualties for Americans: 1 carrier, 1 destroyer and 1 submarine
Battle in Archangel
Germans attack with 3 artilleries, 1 fighter and 1 infantry
Russians defend with 2 infantry
Germans win with 1 fighter remaining. Battle score for attacker is -9
Casualties for Germans: 3 artilleries and 1 infantry
Casualties for Russians: 2 infantry
Battle in Bryansk
Germans attack with 2 artilleries and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 5 armour, 1 artillery, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 3 infantry
Germans win, taking Rostov from Russians with 5 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 1 mech_infantry
Casualties for Russians: 3 infantry
2 fighters owned by the Americans forced to land in Morocco
Non Combat Move - Germans
1 tactical_bomber moved from Rostov to Ukraine
1 bomber moved from Russia to Novgorod
1 fighter moved from Archangel to Novgorod
1 artillery and 4 infantry moved from Karelia to Novgorod
2 transports moved from 112 Sea Zone to 113 Sea Zone
2 infantry moved from Norway to Finland
3 armour and 3 mech_infantrys moved from Eastern Poland to Ukraine
1 artillery moved from Western Ukraine to Ukraine
2 artilleries and 4 infantry moved from Poland to Baltic States
2 armour and 4 mech_infantrys moved from Germany to Eastern Poland
1 artillery moved from Normandy Bordeaux to France
1 artillery moved from Holland Belgium to Western Germany
1 infantry moved from Normandy Bordeaux to France
2 infantry moved from Germany to Poland
1 artillery and 3 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 3 infantry moved from 115 Sea Zone to Novgorod
2 fighters moved from 91 Sea Zone to Gibraltar
Place Units - Germans
Turning on Edit Mode
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 destroyer
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
1 fighter placed in Western Germany
3 infantry placed in Novgorod
Germans undo move 2.
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in Ukraine
Germans undo move 3.
2 mech_infantrys placed in Norway
2 artilleries and 1 infantry placed in Ukraine
2 armour, 1 artillery, 4 infantry and 3 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 63 PUs; end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Territory Summary for Germans :
Tsinghai : 1 flag
Timguska : 1 flag, 1 armour
Kazakhstan : 1 flag
Gibraltar : 2 fighters
Cyprus : 1 flag, 1 infantry
Normandy Bordeaux : 1 flag
Southern France : 1 flag, 1 harbour
France : 1 flag, 1 airfield, 4 artilleries, 1 factory_minor and 5 infantry
Western Germany : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
Poland : 2 infantry
Germany : 2 armour, 1 artillery, 1 factory_major, 4 infantry and 3 mech_infantrys
Norway : 1 factory_minor and 2 mech_infantrys
Belarus : 1 flag, 1 artillery
Karelia : 1 flag
Baltic States : 1 flag, 2 artilleries and 4 infantry
Bryansk : 1 flag, 2 artilleries and 1 mech_infantry
Rostov : 1 flag, 5 armour and 1 mech_infantry
Vyborg : 1 flag
Eastern Poland : 1 flag, 2 armour and 4 mech_infantrys
Bessarabia : 1 flag
Ukraine : 1 flag, 3 armour, 3 artilleries, 1 factory_minor, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
Western Ukraine : 1 flag
Novosibirsk : 1 flag
Novgorod : 1 flag, 1 aaGun, 1 airfield, 3 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 9 infantry
119 Sea Zone : 1 flag
Bulgaria : 1 flag
Greece : 1 flag
115 Sea Zone : 2 transports
Yugoslavia : 1 flag
Finland : 1 flag, 2 infantry
Production/PUs Summary :
Russians : 21 / 26
Japanese : 29 / 34
Americans : 53 / 72
Chinese : 16 / 22
Germans : 63 / 73
British : 34 / 34
UK_Pacific : 17 / 17
Italians : 8 / 18
ANZAC : 14 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
I swapped a Cruiser of yours fro a DD as I planned to follow up with my Italian fleet and have 3 Subs.
Equally, you could swap 2 more Cruisers for the Carrier and could then land the 2 US Fts on it.
I took the Carrier as a hit on R1 as I thought(hoped) to do more damage on R2. Please amend as you see fit.
Cannot play any more tonight. Talk in the morning.
TripleA Move Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - British
1 mech_infantry moved from Yunnan to Kwangtung
UK_Pacific take Kwangtung from Japanese
3 mech_infantrys moved from French Indo China to Kiangsi
1 bomber moved from India to Kiangsi
1 artillery and 1 infantry moved from Burma to Shan State
1 mech_infantry moved from India to Shan State
1 artillery and 5 infantry moved from India to Burma
1 armour moved from Eastern Persia to Persia
3 artilleries and 3 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Egypt to Iraq
3 infantry moved from Egypt to Trans-Jordan
2 destroyers moved from 81 Sea Zone to 98 Sea Zone
British take 98 Sea Zone from Italians
1 submarine moved from 81 Sea Zone to 98 Sea Zone
1 fighter moved from Egypt to Persia
3 infantry moved from Egypt to Trans-Jordan
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 carrier, 1 destroyer and 1 fighter; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Yunnan to Kwangtung
UK_Pacific take Kwangtung from Japanese
3 mech_infantrys moved from French Indo China to Kiangsi
1 bomber moved from India to Kiangsi
1 artillery and 1 infantry moved from Burma to Shan State
1 mech_infantry moved from India to Shan State
1 artillery and 5 infantry moved from India to Burma
1 armour moved from Eastern Persia to Persia
3 artilleries and 3 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Egypt to Iraq
3 infantry moved from Egypt to Trans-Jordan
2 destroyers moved from 81 Sea Zone to 98 Sea Zone
British take 98 Sea Zone from Italians
1 submarine moved from 81 Sea Zone to 98 Sea Zone
1 fighter moved from Egypt to Persia
3 infantry moved from Egypt to Trans-Jordan
Combat - British
Battle in Kiangsi
British attack with 1 bomber and 3 mech_infantrys
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 bomber and 3 mech_infantrys in Kiangsi, round 2 : 1/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kiangsi
British roll dice for 1 bomber and 2 mech_infantrys in Kiangsi, round 3 : 1/3 hits
Japanese roll dice for 1 artillery in Kiangsi, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Kiangsi
British win, taking Kiangsi from Japanese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 1 mech_infantry
Non Combat Move - British
1 bomber moved from Kiangsi to Yunnan
Place Units - British
1 carrier and 1 destroyer placed in 98 Sea Zone
1 fighter placed in 98 Sea Zone
Turn Complete - British
British collect 34 PUs; end with 34 PUs total
Place Units - UK_Pacific
1 armour, 1 artillery and 1 mech_infantry placed in French Indo China
1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Units Change Ownership
Some Units in India change ownership: 1 infantry
Some Units in French Indo China change ownership: 1 armour, 1 artillery and 1 mech_infantry
Territory Summary for British and UK_Pacific :
Kiangsi : 2 mech_infantrys
Siam : 1 flag
Yunnan : 1 bomber
Shan State : 1 artillery, 1 infantry and 1 mech_infantry
Burma : 1 artillery and 5 infantry
India : 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Malaya : 1 harbour
Borneo : 1 infantry
Kwangtung : 1 harbour and 1 mech_infantry
French Indo China : 1 flag, 1 armour, 2 artilleries, 1 factory_minor and 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 6 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor and 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield and 6 infantry
United Kingdom : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 13 infantry
Tobruk : 1 flag
Libya : 1 flag, 1 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Iraq : 1 flag, 3 artilleries, 3 infantry and 1 mech_infantry
Eastern Persia : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag, 2 armour, 1 factory_minor and 1 fighter
98 Sea Zone : 1 flag, 1 carrier, 3 destroyers, 1 fighter and 1 submarine
91 Sea Zone : 2 cruisers
Production/PUs Summary :
Russians : 21 / 26
Japanese : 25 / 34
Americans : 53 / 72
Chinese : 17 / 22
Germans : 63 / 73
British : 34 / 34
UK_Pacific : 20 / 25
Italians : 8 / 18
ANZAC : 14 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
2 was rolled 3 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.800
Median : 4.000
Variance : 1.778
Standard Deviation : 1.333
Total rolls : 10
Japanese Combat
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
British Combat
2 was rolled 2 times
4 was rolled 4 times
5 was rolled 1 times
Average roll : 3.571
Median : 4.000
Variance : 2.167
Standard Deviation : 1.472
Total rolls : 7
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to 91 Sea Zone
1 fighter moved from Southern Italy to 91 Sea Zone
1 fighter moved from 92 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone
3 submarines moved from 92 Sea Zone to 91 Sea Zone
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 battleship moved from 92 Sea Zone to 91 Sea Zone
1 transport moved from 92 Sea Zone to 95 Sea Zone
1 artillery moved from Northern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 cruiser moved from 92 Sea Zone to 96 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Libya
1 artillery moved from 96 Sea Zone to Libya
Combat - Italians
Battle in Libya
Italians attack with 1 artillery and 1 infantry
British defend with 1 infantry
Italians win, taking Libya from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 91 Sea Zone
Italians attack with 1 battleship, 1 destroyer, 3 fighters, 3 submarines and 1 tactical_bomber
British defend with 2 cruisers; Americans defend with 2 cruisers and 1 destroyer
Units damaged: 1 battleship owned by the Italians
Italians win with 1 battleship, 1 destroyer, 3 fighters, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 56
Casualties for British: 2 cruisers
Casualties for Americans: 2 cruisers and 1 destroyer
Non Combat Move - Italians
1 fighter moved from 91 Sea Zone to 96 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 96 Sea Zone
1 destroyer moved from 92 Sea Zone to 96 Sea Zone
1 carrier moved from 92 Sea Zone to 96 Sea Zone
1 transport moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to Gibraltar
1 infantry moved from Northern Italy to Southern France
1 mech_infantry moved from Romania to Ukraine
1 infantry moved from Bessarabia to Ukraine
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 artillery and 2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 9 PUs; end with 9 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 14 PUs
Territory Summary for Italians :
Gibraltar : 1 flag, 1 aaGun, 2 fighters, 1 harbour and 1 infantry
Malta : 1 flag
Southern France : 1 infantry
Northern Italy : 1 factory_major
Libya : 1 artillery and 1 infantry
Southern Italy : 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
Ukraine : 1 infantry and 1 mech_infantry
96 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
97 Sea Zone : 1 destroyer
91 Sea Zone : 1 battleship, 1 destroyer, 3 submarines and 1 transport
Production/PUs Summary :
Russians : 21 / 26
Japanese : 25 / 34
Americans : 53 / 72
Chinese : 17 / 22
Germans : 63 / 73
British : 33 / 34
UK_Pacific : 20 / 25
Italians : 9 / 14
ANZAC : 14 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 bombers; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
1 infantry moved from Northern Territory to Queensland
1 artillery moved from New South Wales to Queensland
Place Units - ANZAC
2 bombers placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Territory Summary for ANZAC :
Borneo : 1 fighter
Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 harbour and 2 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 bombers, 1 factory_minor, 1 harbour and 1 infantry
New Guinea : 1 infantry
French Indo China : 1 bomber
Java : 1 flag, 2 artilleries and 1 infantry
Dutch New Guinea : 1 flag, 1 infantry
62 Sea Zone : 1 transport
Egypt : 1 infantry
Production/PUs Summary :
Russians : 21 / 26
Japanese : 25 / 34
Americans : 53 / 72
Chinese : 17 / 22
Germans : 63 / 73
British : 33 / 34
UK_Pacific : 20 / 25
Italians : 9 / 14
ANZAC : 14 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians repair 0 damage on 1 factory_major; Remaining resources: 22 PUs;
Russians buy 7 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 armour moved from Volgograd to Kazakhstan
Russians take Kazakhstan from Germans
1 armour moved from Kazakhstan to Novosibirsk
Russians take Novosibirsk from Germans
1 infantry moved from Russia to Tambov
4 infantry moved from Russia to Bryansk
1 mech_infantry moved from Russia to Bryansk
2 infantry moved from Smolensk to Bryansk
1 mech_infantry moved from Russia to Bryansk
20 infantry moved from Smolensk to Belarus
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians repair 0 damage on 1 factory_major; Remaining resources: 22 PUs;
Russians buy 7 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 armour moved from Volgograd to Kazakhstan
Russians take Kazakhstan from Germans
1 armour moved from Kazakhstan to Novosibirsk
Russians take Novosibirsk from Germans
1 infantry moved from Russia to Tambov
4 infantry moved from Russia to Bryansk
1 mech_infantry moved from Russia to Bryansk
2 infantry moved from Smolensk to Bryansk
1 mech_infantry moved from Russia to Bryansk
20 infantry moved from Smolensk to Belarus
Combat - Russians
Battle in Bryansk
Russians attack with 6 infantry and 2 mech_infantrys
Germans defend with 2 artilleries and 1 mech_infantry
Russians roll dice for 6 infantry and 2 mech_infantrys in Bryansk, round 2 : 1/8 hits
Germans roll dice for 2 artilleries and 1 mech_infantry in Bryansk, round 2 : 2/3 hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk
Russians roll dice for 4 infantry and 2 mech_infantrys in Bryansk, round 3 : 0/6 hits
Germans roll dice for 2 artilleries in Bryansk, round 3 : 0/2 hits
Russians roll dice for 4 infantry and 2 mech_infantrys in Bryansk, round 4 : 1/6 hits
Germans roll dice for 2 artilleries in Bryansk, round 4 : 1/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Bryansk
Russians roll dice for 3 infantry and 2 mech_infantrys in Bryansk, round 5 : 2/5 hits
Germans roll dice for 1 artillery in Bryansk, round 5 : 0/1 hits
1 artillery owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 2 artilleries and 1 mech_infantry
Casualties for Russians: 3 infantry
Battle in Belarus
Russians attack with 20 infantry
Germans defend with 1 artillery
Russians roll dice for 20 infantry in Belarus, round 2 : 8/20 hits
Germans roll dice for 1 artillery in Belarus, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 20 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Non Combat Move - Russians
5 infantry moved from Smolensk to Russia
2 infantry moved from Smolensk to Bryansk
2 infantry moved from Smolensk to Russia
1 infantry moved from Smolensk to Russia
Place Units - Russians
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 26 PUs total
Territory Summary for Russians :
Belarus : 20 infantry
Bryansk : 5 infantry and 2 mech_infantrys
Russia : 1 airfield, 1 factory_major and 15 infantry
Tambov : 1 infantry
Novosibirsk : 1 armour
Volgograd : 1 factory_minor
Production/PUs Summary :
Russians : 25 / 26
Japanese : 25 / 34
Americans : 53 / 72
Chinese : 17 / 22
Germans : 59 / 73
British : 33 / 34
UK_Pacific : 20 / 25
Italians : 9 / 14
ANZAC : 14 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 14 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 9 times
5 was rolled 10 times
6 was rolled 10 times
Average roll : 3.481
Median : 4.000
Variance : 0.981
Standard Deviation : 0.991
Total rolls : 54
Germans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.556
Median : 4.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9
Russians Combat
1 was rolled 12 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 8 times
5 was rolled 7 times
6 was rolled 9 times
Average roll : 3.467
Median : 4.000
Variance : 0.977
Standard Deviation : 0.989
Total rolls : 45
I did not realize you could go thru the straits with out owning both sides
Ouch! Only Gib is necessary. Is both sides for the Suez canal.
Sorry, if your defence hinged on that. You should still beat me. Build a fleet for those TTs first though. You have gifted me 4 free shots so far.
Hope you are well. I have another hour to play.
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter, 3 infantry and 1 submarine; Remaining resources: 1 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 3 Sea Zone
1 bomber moved from Philippines to Borneo
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from 43 Sea Zone to Borneo
Combat - Japanese
Battle in Borneo
Japanese attack with 1 artillery, 1 bomber and 1 infantry
ANZAC defend with 1 fighter; British defend with 1 infantry
UK_Pacific win with 1 fighter and 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
1 bomber owned by the Japanese retreated
Battle in 3 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber
Americans win with 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Non Combat Move - Japanese
1 battleship and 1 destroyer moved from 35 Sea Zone to 21 Sea Zone
1 fighter moved from Philippines to 21 Sea Zone
1 bomber moved from Borneo to 35 Sea Zone
1 bomber moved from 35 Sea Zone to Philippines
1 battleship, 1 destroyer and 1 fighter moved from 21 Sea Zone to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
1 fighter moved from Philippines to 21 Sea Zone
1 fighter moved from 21 Sea Zone to Japan
1 tactical_bomber moved from Japan to 19 Sea Zone
1 tactical_bomber moved from 19 Sea Zone to Philippines
Place Units - Japanese
3 infantry placed in Kiangsu
1 fighter placed in Japan
1 destroyer and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 25 PUs; end with 26 PUs total
Territory Summary for Japanese :
Caroline Islands : 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Shantung : 1 flag
Kiangsu : 1 flag, 1 factory_minor and 3 infantry
Japan : 1 aaGun, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 5 infantry
Gilbert Islands : 1 flag, 1 infantry
Philippines : 1 flag, 1 airfield, 1 bomber, 1 harbour, 2 infantry and 1 tactical_bomber
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield and 1 infantry
Celebes : 1 flag
Sumatra : 1 flag, 2 infantry
43 Sea Zone : 1 flag, 1 transport
6 Sea Zone : 1 battleship, 2 destroyers and 1 submarine
54 Sea Zone : 1 flag
Production/PUs Summary :
Russians : 25 / 26
Japanese : 25 / 26
Americans : 53 / 72
Chinese : 17 / 22
Germans : 59 / 73
British : 33 / 34
UK_Pacific : 20 / 25
Italians : 9 / 14
ANZAC : 14 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 1 factory_minor, 2 fighters and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
2 fighters moved from Morocco to 91 Sea Zone
1 armour and 1 mech_infantry moved from Jehol to Kiangsu
Chinese take Shantung from Japanese
1 bomber moved from Yunnan to 43 Sea Zone
2 bombers moved from Yunnan to Kiangsu
1 armour and 1 infantry moved from Alaska to 2 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
4 infantry moved from British Columbia to Alaska
1 artillery moved from British Columbia to Alaska
2 transports moved from 89 Sea Zone to 101 Sea Zone
1 armour, 2 artilleries, 5 infantry and 4 transports moved from 50 Sea Zone to 64 Sea Zone
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 1 factory_minor, 2 fighters and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
2 fighters moved from Morocco to 91 Sea Zone
1 armour and 1 mech_infantry moved from Jehol to Kiangsu
Chinese take Shantung from Japanese
1 bomber moved from Yunnan to 43 Sea Zone
2 bombers moved from Yunnan to Kiangsu
1 armour and 1 infantry moved from Alaska to 2 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
4 infantry moved from British Columbia to Alaska
1 artillery moved from British Columbia to Alaska
2 transports moved from 89 Sea Zone to 101 Sea Zone
1 armour, 2 artilleries, 5 infantry and 4 transports moved from 50 Sea Zone to 64 Sea Zone
Combat - Americans
Battle in 43 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Kiangsu
Americans attack with 1 armour, 2 bombers and 1 mech_infantry
Japanese defend with 1 factory_minor and 3 infantry
Americans roll dice for 1 armour, 2 bombers and 1 mech_infantry in Kiangsu, round 2 : 3/4 hits
Japanese roll dice for 3 infantry in Kiangsu, round 2 : 1/3 hits
1 mech_infantry owned by the Americans and 3 infantry owned by the Japanese lost in Kiangsu
Americans win, taking Kiangsu from Japanese with 1 armour and 2 bombers remaining. Battle score for attacker is 5
Casualties for Japanese: 3 infantry
Casualties for Americans: 1 mech_infantry
Battle in 91 Sea Zone
Americans attack with 2 fighters
Italians defend with 1 battleship, 1 destroyer, 3 submarines and 1 transport
3 submarines owned by the Italians Submerged
Americans roll dice for 2 fighters in 91 Sea Zone, round 2 : 1/2 hits
Italians roll dice for 1 battleship, 1 destroyer and 1 transport in 91 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the Italians and 1 fighter owned by the Americans lost in 91 Sea Zone
Americans roll dice for 1 fighter in 91 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 1 battleship and 1 transport in 91 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Americans lost in 91 Sea Zone
Italians win with 1 battleship and 1 transport remaining. Battle score for attacker is -12
Casualties for Italians: 1 destroyer
Casualties for Americans: 2 fighters
Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - Americans
2 bombers moved from Kiangsu to Korea
1 bomber moved from 43 Sea Zone to Hunan
2 infantry moved from Amur to Korea
1 armour moved from Amur to Korea
1 infantry moved from Siberia to Amur
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
Place Units - Americans
1 factory_minor placed in Korea
1 carrier, 1 cruiser and 2 submarines placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
Americans undo move 3.
2 fighters placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,4,2,3
Americans collect 50 PUs (3 lost to blockades); end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Territory Summary for Americans :
Korea : 1 flag, 7 armour, 2 bombers, 1 factory_minor and 5 infantry
Kiangsu : 1 armour
Jehol : 1 infantry
Hunan : 1 bomber
Solomon Islands : 3 infantry
Western United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Alaska : 1 artillery, 1 factory_minor and 4 infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield and 1 infantry
Soviet Far East : 1 armour and 1 infantry
Amur : 1 infantry
3 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Central United States : 1 factory_major
Eastern United States : 1 aaGun, 1 airfield, 2 armour, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 6 infantry
64 Sea Zone : 1 armour, 2 artilleries, 5 infantry and 4 transports
101 Sea Zone : 1 carrier, 2 cruisers, 2 submarines and 5 transports
Production/PUs Summary :
Russians : 25 / 26
Japanese : 20 / 26
Americans : 53 / 70
Chinese : 22 / 22
Germans : 59 / 73
British : 33 / 34
UK_Pacific : 20 / 25
Italians : 9 / 14
ANZAC : 14 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 9 times
3 was rolled 7 times
4 was rolled 8 times
Average roll : 2.808
Median : 3.000
Variance : 3.440
Standard Deviation : 1.855
Total rolls : 26
Null / Other
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 1 times
Average roll : 2.625
Median : 2.500
Variance : 2.286
Standard Deviation : 1.512
Total rolls : 8
Japanese Combat
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 1 times
Average roll : 2.625
Median : 2.500
Variance : 2.286
Standard Deviation : 1.512
Total rolls : 8
Italians Combat
1 was rolled 1 times
4 was rolled 2 times
Average roll : 3.000
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 4 times
Average roll : 3.143
Median : 4.000
Variance : 1.833
Standard Deviation : 1.354
Total rolls : 7