@cds Also…air only attacks against subs are allowed in this game. The way we usually play is the air units get one round of attack and any subs left are submerged.
1942 witt vs dawg.
-
TripleA Move Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - British
1 artillery, 3 infantry and 3 mech_infantrys moved from Yunnan to French Indo China
1 infantry moved from Shan State to French Indo China -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 factory_minor, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery, 3 infantry and 3 mech_infantrys moved from Yunnan to French Indo China
1 infantry moved from Shan State to French Indo ChinaCombat - British
Battle in French Indo China
British attack with 1 artillery, 4 infantry and 3 mech_infantrys
Japanese defend with 1 factory_minor, 1 fighter, 4 infantry and 1 tactical_bomber
British roll dice for 1 artillery, 4 infantry and 3 mech_infantrys in French Indo China, round 2 : 1/8 hits
Japanese roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in French Indo China, round 2 : 1/6 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in French Indo China
British roll dice for 1 artillery, 3 infantry and 3 mech_infantrys in French Indo China, round 3 : 1/7 hits
Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in French Indo China, round 3 : 1/5 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in French Indo China
British roll dice for 1 artillery, 2 infantry and 3 mech_infantrys in French Indo China, round 4 : 2/6 hits
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in French Indo China, round 4 : 2/4 hits
2 infantry owned by the British and 2 infantry owned by the Japanese lost in French Indo China
British roll dice for 1 artillery and 3 mech_infantrys in French Indo China, round 5 : 1/4 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in French Indo China, round 5 : 0/2 hits
1 tactical_bomber owned by the Japanese lost in French Indo China
British roll dice for 1 artillery and 3 mech_infantrys in French Indo China, round 6 : 1/4 hits
Japanese roll dice for 1 fighter in French Indo China, round 6 : 0/1 hits
1 fighter owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 21
Casualties for Japanese: 1 fighter, 4 infantry and 1 tactical_bomber
Casualties for British: 4 infantryNon Combat Move - British
1 mech_infantry moved from India to Burma
1 mech_infantry moved from Burma to Yunnan
1 infantry moved from India to Burma
1 artillery moved from India to Burma
1 armour moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 armour moved from Iraq to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 armour moved from Northwest Persia to Persia
3 infantry moved from Egypt to Trans-Jordan
3 artilleries moved from Egypt to Trans-Jordan
1 bomber moved from Egypt to IndiaPlace Units - British
1 factory_minor placed in Persia
2 infantry and 1 mech_infantry placed in Egypt
4 infantry placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 34 PUs totalPlace Units - UK_Pacific
1 artillery, 5 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 1 artillery, 5 infantry and 1 mech_infantryTerritory Summary for British and UK_Pacific :
Siam : 1 flag
Yunnan : 1 mech_infantry
Burma : 1 artillery and 1 infantry
India : 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 harbour, 5 infantry and 1 mech_infantry
Malaya : 1 harbour
Borneo : 1 infantry
French Indo China : 1 flag, 1 artillery, 1 factory_minor and 3 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 3 artilleries and 3 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor, 1 fighter, 1 harbour, 6 infantry and 1 mech_infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield and 6 infantry
United Kingdom : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 13 infantry
Tobruk : 1 flag
Libya : 1 flag, 1 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Iraq : 1 flag
Eastern Persia : 1 flag, 1 armour
81 Sea Zone : 2 destroyers and 1 submarine
Northwest Persia : 1 flag
Persia : 1 flag, 1 armour and 1 factory_minor
91 Sea Zone : 2 cruisersProduction/PUs Summary :
Russians : 20 / 27
Japanese : 38 / 42
Americans : 50 / 75
Chinese : 14 / 21
Germans : 64 / 79
British : 34 / 34
UK_Pacific : 17 / 17
Italians : 8 / 18
ANZAC : 10 / 11
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 5 times
3 was rolled 7 times
4 was rolled 6 times
5 was rolled 14 times
6 was rolled 8 times
Average roll : 3.830
Median : 4.000
Variance : 1.196
Standard Deviation : 1.093
Total rolls : 47Japanese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 4.111
Median : 5.000
Variance : 0.824
Standard Deviation : 0.907
Total rolls : 18British Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 8 times
6 was rolled 4 times
Average roll : 3.655
Median : 4.000
Variance : 0.679
Standard Deviation : 0.824
Total rolls : 29 -
I would never second guess anything you do. you have proven to me to be a good and honest person.
also, thank you for introducing me to unknown. he has been a gentleman. I am glad to have met some honest people on here.
may the gaming gods be with you.
Wayne. -
Thank you.
I agree. -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 bomber moved from Southern France to Gibraltar
1 tactical_bomber moved from Southern Italy to Gibraltar
1 fighter moved from 95 Sea Zone to GibraltarCombat - Italians
Battle in Gibraltar
Italians attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 harbour; Americans defend with 1 armour, 1 artillery and 1 infantry
Italians win, taking Gibraltar from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Italians: 1 bomber
Casualties for Americans: 1 armour, 1 artillery and 1 infantryNon Combat Move - Italians
1 carrier moved from 95 Sea Zone to 92 Sea Zone
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from Gibraltar to 92 Sea Zone
1 tactical_bomber moved from Gibraltar to 92 Sea Zone
1 infantry moved from Romania to Bessarabia
1 mech_infantry moved from Northern Italy to Romania
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 aaGun moved from Southern France to 93 Sea Zone
1 aaGun and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 aaGun moved from 92 Sea Zone to Gibraltar
1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from 95 Sea Zone to Southern ItalyPlace Units - Italians
1 destroyer placed in 95 Sea Zone
1 artillery and 2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 8 PUs; end with 8 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 13 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUsTerritory Summary for Italians :
Gibraltar : 1 flag, 1 aaGun, 1 harbour and 1 infantry
Malta : 1 flag
Romania : 1 mech_infantry
Northern Italy : 1 artillery, 1 factory_major and 2 infantry
Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
Bessarabia : 1 infantry
95 Sea Zone : 1 destroyer
92 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 3 submarines, 1 tactical_bomber and 2 transports
98 Sea Zone : 1 flagProduction/PUs Summary :
Russians : 20 / 27
Japanese : 38 / 42
Americans : 50 / 75
Chinese : 14 / 21
Germans : 64 / 79
British : 34 / 34
UK_Pacific : 17 / 17
Italians : 8 / 18
ANZAC : 10 / 11
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 2 transports moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
2 artilleries moved from 42 Sea Zone to Java
1 fighter moved from Yunnan to Anhwe
1 bomber moved from Yunnan to Anhwe -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 2 transports moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
2 artilleries moved from 42 Sea Zone to Java
1 fighter moved from Yunnan to Anhwe
1 bomber moved from Yunnan to AnhweCombat - ANZAC
Battle in Java
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 2 artilleries and 2 infantry in Java, round 2 : 2/4 hits
Japanese roll dice for 2 infantry in Java, round 2 : 1/2 hits
1 infantry owned by the ANZAC and 2 infantry owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 infantry
Battle in Anhwe
ANZAC attack with 1 bomber and 1 fighter
Japanese defend with 1 armour and 1 artillery
ANZAC roll dice for 1 bomber and 1 fighter in Anhwe, round 2 : 1/2 hits
Japanese roll dice for 1 armour and 1 artillery in Anhwe, round 2 : 0/2 hits
1 artillery owned by the Japanese lost in Anhwe
ANZAC roll dice for 1 bomber and 1 fighter in Anhwe, round 3 : 2/2 hits
Japanese roll dice for 1 armour in Anhwe, round 3 : 1/1 hits
1 armour owned by the Japanese and 1 fighter owned by the ANZAC lost in Anhwe
ANZAC win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 armour and 1 artillery
Casualties for ANZAC: 1 fighterNon Combat Move - ANZAC
1 fighter moved from Queensland to Borneo
1 bomber moved from Anhwe to French Indo China
1 infantry moved from Northern Territory to Queensland
1 infantry moved from Western Australia to Northern TerritoryPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsTerritory Summary for ANZAC :
Borneo : 1 fighter
Queensland : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Northern Territory : 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 artillery, 1 factory_minor and 1 harbour
New Guinea : 1 infantry
French Indo China : 1 bomber
Java : 1 flag, 2 artilleries and 1 infantry
Dutch New Guinea : 1 flag, 1 infantry
42 Sea Zone : 2 transports
62 Sea Zone : 1 transport
Egypt : 1 infantryProduction/PUs Summary :
Russians : 20 / 27
Japanese : 34 / 42
Americans : 50 / 75
Chinese : 14 / 21
Germans : 64 / 79
British : 34 / 34
UK_Pacific : 17 / 17
Italians : 8 / 18
ANZAC : 14 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.615
Median : 4.000
Variance : 0.250
Standard Deviation : 0.500
Total rolls : 13Japanese Combat
1 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.200
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5ANZAC Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
6 was rolled 2 times
Average roll : 3.875
Median : 4.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8 -
TripleA Move Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
-
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Russians
-
TripleA Move Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians repair 0 damage on 1 factory_major; Remaining resources: 23 PUs;
Russians buy 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Bryansk to Rostov
3 infantry moved from Bryansk to Smolensk
3 infantry moved from Vologda to Archangel
4 infantry moved from Vologda to Smolensk
26 infantry moved from Russia to Smolensk
1 infantry moved from Samara to Volgograd
1 armour moved from Caucasus to Volgograd
2 mech_infantrys moved from Russia to Volgograd -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians repair 0 damage on 1 factory_major; Remaining resources: 23 PUs;
Russians buy 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Bryansk to Rostov
3 infantry moved from Bryansk to Smolensk
3 infantry moved from Vologda to Archangel
4 infantry moved from Vologda to Smolensk
26 infantry moved from Russia to Smolensk
1 infantry moved from Samara to Volgograd
1 armour moved from Caucasus to Volgograd
2 mech_infantrys moved from Russia to VolgogradCombat - Russians
Battle in Rostov
Russians attack with 3 infantry
Germans defend with 1 infantry
Russians roll dice for 3 infantry in Rostov, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 33 infantry
Germans defend with 1 artillery, 1 infantry and 2 mech_infantrys
Russians roll dice for 33 infantry in Smolensk, round 2 : 5/33 hits
Germans roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Smolensk, round 2 : 1/4 hits
1 infantry owned by the Russians, 1 infantry owned by the Germans, 2 mech_infantrys owned by the Germans and 1 artillery owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 32 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 1 artillery, 1 infantry and 2 mech_infantrys
Casualties for Russians: 1 infantry
Battle in Volgograd
Russians attack with 1 armour, 1 infantry and 2 mech_infantrys
Germans defend with 1 factory_minor and 3 infantry
Russians roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Volgograd, round 2 : 1/4 hits
Germans roll dice for 3 infantry in Volgograd, round 2 : 2/3 hits
1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Volgograd
Russians roll dice for 1 armour and 1 mech_infantry in Volgograd, round 3 : 2/2 hits
Germans roll dice for 2 infantry in Volgograd, round 3 : 1/2 hits
2 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Volgograd
Russians win, taking Volgograd from Germans with 1 armour remaining. Battle score for attacker is -2
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantry and 2 mech_infantrys
Battle in Archangel
Russians attack with 3 infantry
Germans defend with 1 infantry
Russians roll dice for 3 infantry in Archangel, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Archangel
Russians roll dice for 2 infantry in Archangel, round 3 : 0/2 hits
Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits
Russians roll dice for 2 infantry in Archangel, round 4 : 1/2 hits
Germans roll dice for 1 infantry in Archangel, round 4 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
Place Units - Russians
5 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs totalTerritory Summary for Russians :
Bryansk : 1 infantry
Rostov : 3 infantry
Archangel : 2 infantry
Russia : 1 airfield, 1 factory_major, 5 infantry and 2 mech_infantrys
Volgograd : 1 armour and 1 factory_minor
Smolensk : 32 infantry
91 Sea Zone : 1 submarineProduction/PUs Summary :
Russians : 26 / 26
Japanese : 34 / 42
Americans : 50 / 75
Chinese : 14 / 21
Germans : 58 / 79
British : 34 / 34
UK_Pacific : 17 / 17
Italians : 8 / 18
ANZAC : 14 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 14 times
2 was rolled 13 times
3 was rolled 16 times
4 was rolled 11 times
5 was rolled 9 times
6 was rolled 12 times
Average roll : 3.320
Median : 3.000
Variance : 0.419
Standard Deviation : 0.647
Total rolls : 75Japanese Combat
1 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.200
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Germans Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.538
Median : 3.000
Variance : 0.583
Standard Deviation : 0.764
Total rolls : 13ANZAC Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
6 was rolled 2 times
Average roll : 3.875
Median : 4.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8Russians Combat
1 was rolled 9 times
2 was rolled 9 times
3 was rolled 12 times
4 was rolled 7 times
5 was rolled 7 times
6 was rolled 5 times
Average roll : 3.184
Median : 3.000
Variance : 0.604
Standard Deviation : 0.777
Total rolls : 49 -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 artillery, 7 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 bomber moved from Philippines to 42 Sea Zone
1 destroyer moved from 6 Sea Zone to 7 Sea Zone
1 destroyer moved from 7 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to KwangsiCombat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in 3 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
Japanese win, taking 6 Sea Zone from Americans with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 2 transports
Japanese win with 1 bomber remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in Kwangsi
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 artillery and 1 infantry
Chinese win with 1 artillery remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 battleship and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 bomber moved from 42 Sea Zone to 35 Sea Zone
1 bomber moved from 35 Sea Zone to Philippines
2 infantry moved from Japan to 6 Sea Zone
2 fighters moved from Japan to 19 Sea Zone
2 fighters moved from 19 Sea Zone to Philippines
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery moved from Kiangsu to Kiangsi
2 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Kiangsu to KiangsiPlace Units - Japanese
1 submarine placed in 6 Sea Zone
1 artillery, 7 infantry and 1 tactical_bomber placed in Japan
Japanese undo move 2.
5 infantry and 1 tactical_bomber placed in Japan
1 artillery and 2 infantry placed in KiangsuTurn Complete - Japanese
Japanese collect 34 PUs; end with 34 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Shantung : 1 flag
Korea : 2 infantry
Kiangsu : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
Kiangsi : 1 flag, 1 artillery and 1 infantry
Japan : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour, 5 infantry and 1 tactical_bomber
Jehol : 1 flag, 1 artillery
Anhwe : 1 flag
Gilbert Islands : 1 flag, 1 infantry
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 artillery, 1 bomber, 2 fighters, 1 harbour and 2 infantry
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield and 1 infantry
Celebes : 1 flag, 1 infantry
Sumatra : 1 flag, 2 infantry
43 Sea Zone : 1 flag
35 Sea Zone : 1 battleship, 1 destroyer and 1 transport
3 Sea Zone : 1 destroyer
6 Sea Zone : 1 submarine
54 Sea Zone : 1 flagProduction/PUs Summary :
Russians : 26 / 26
Japanese : 34 / 34
Americans : 50 / 75
Chinese : 14 / 21
Germans : 58 / 79
British : 34 / 34
UK_Pacific : 17 / 17
Italians : 8 / 18
ANZAC : 14 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 1 cruiser, 1 destroyer, 6 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Amur to Korea
1 infantry moved from Manchuria to Korea
2 infantry moved from Manchuria to Jehol
1 mech_infantry moved from Manchuria to Jehol
1 armour moved from Manchuria to Korea
1 armour moved from Manchuria to Korea
1 armour moved from Manchuria to Korea
3 bombers and 1 fighter moved from Manchuria to Kiangsu
1 armour moved from Manchuria to Jehol
3 armour moved from Manchuria to Korea
2 infantry moved from Siberia to Amur
1 infantry moved from Soviet Far East to Siberia
1 armour moved from Soviet Far East to Amur
1 carrier moved from 2 Sea Zone to 3 Sea Zone
2 cruisers moved from 2 Sea Zone to 3 Sea Zone
1 tactical_bomber moved from 2 Sea Zone to 3 Sea Zone
1 fighter moved from 2 Sea Zone to 3 Sea Zone
1 armour, 1 artillery and 4 infantry moved from Western United States to British Columbia
1 armour moved from British Columbia to Alaska
1 carrier and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 89 Sea Zone
3 infantry moved from New Britain to 47 Sea Zone
1 artillery moved from New Britain to 47 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 47 Sea Zone to 50 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 63 Sea Zone to 50 Sea Zone -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 1 cruiser, 1 destroyer, 6 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Amur to Korea
1 infantry moved from Manchuria to Korea
2 infantry moved from Manchuria to Jehol
1 mech_infantry moved from Manchuria to Jehol
1 armour moved from Manchuria to Korea
1 armour moved from Manchuria to Korea
1 armour moved from Manchuria to Korea
3 bombers and 1 fighter moved from Manchuria to Kiangsu
1 armour moved from Manchuria to Jehol
3 armour moved from Manchuria to Korea
2 infantry moved from Siberia to Amur
1 infantry moved from Soviet Far East to Siberia
1 armour moved from Soviet Far East to Amur
1 carrier moved from 2 Sea Zone to 3 Sea Zone
2 cruisers moved from 2 Sea Zone to 3 Sea Zone
1 tactical_bomber moved from 2 Sea Zone to 3 Sea Zone
1 fighter moved from 2 Sea Zone to 3 Sea Zone
1 armour, 1 artillery and 4 infantry moved from Western United States to British Columbia
1 armour moved from British Columbia to Alaska
1 carrier and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 89 Sea Zone
3 infantry moved from New Britain to 47 Sea Zone
1 artillery moved from New Britain to 47 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 47 Sea Zone to 50 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 63 Sea Zone to 50 Sea ZoneCombat - Americans
Battle in 3 Sea Zone
Americans attack with 1 carrier, 2 cruisers, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 carrier, 2 cruisers, 1 fighter and 1 tactical_bomber in 3 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 destroyer in 3 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Americans and 1 destroyer owned by the Japanese lost in 3 Sea Zone
Americans win with 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 cruiser
Battle in Korea
Americans attack with 6 armour and 3 infantry
Japanese defend with 2 infantry
Americans roll dice for 6 armour and 3 infantry in Korea, round 2 : 3/9 hits
Japanese roll dice for 2 infantry in Korea, round 2 : 0/2 hits
2 infantry owned by the Japanese lost in Korea
Americans win, taking Korea from Japanese with 6 armour and 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Jehol
Americans attack with 1 armour, 2 infantry and 1 mech_infantry
Japanese defend with 1 artillery
Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Jehol, round 2 : 2/4 hits
Japanese roll dice for 1 artillery in Jehol, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 artillery owned by the Japanese lost in Jehol
Americans win, taking Jehol from Japanese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Americans: 1 infantry
Battle in Kiangsu
Americans attack with 3 bombers and 1 fighter
Japanese defend with 1 artillery, 1 factory_minor and 2 infantry
Americans roll dice for 3 bombers and 1 fighter in Kiangsu, round 2 : 3/4 hits
Japanese roll dice for 1 artillery and 2 infantry in Kiangsu, round 2 : 1/3 hits
1 fighter owned by the Americans, 2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kiangsu
Americans win with 3 bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Americans: 1 fighterNon Combat Move - Americans
3 bombers moved from Kiangsu to YunnanPlace Units - Americans
2 transports placed in 101 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Eastern United States
1 cruiser and 1 destroyer placed in 101 Sea Zone
1 transport placed in 2 Sea Zone
Americans undo move 4.
Americans undo move 3.
1 destroyer placed in 2 Sea Zone
1 transport placed in 2 Sea Zone
Americans undo move 4.
1 cruiser and 1 transport placed in 101 Sea Zone
1 armour and 1 infantry placed in Eastern United States
3 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5
Americans collect 52 PUs (1 lost to blockades); end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsTerritory Summary for Americans :
Korea : 1 flag, 6 armour and 3 infantry
Jehol : 1 armour, 1 infantry and 1 mech_infantry
Yunnan : 3 bombers
British Columbia : 1 artillery and 4 infantry
Solomon Islands : 3 infantry
Western United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Alaska : 1 armour, 1 factory_minor and 1 infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield and 1 infantry
Amur : 1 armour and 2 infantry
Siberia : 1 infantry
50 Sea Zone : 1 armour, 2 artilleries, 5 infantry and 4 transports
2 Sea Zone : 1 destroyer and 1 transport
3 Sea Zone : 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber
Central United States : 1 factory_major
Eastern United States : 1 aaGun, 1 airfield, 2 armour, 1 artillery, 1 factory_major, 1 harbour and 6 infantry
89 Sea Zone : 2 transports
101 Sea Zone : 1 cruiser and 3 transports
91 Sea Zone : 1 carrier, 3 cruisers, 1 destroyer, 2 fighters and 1 submarineProduction/PUs Summary :
Russians : 26 / 26
Japanese : 30 / 34
Americans : 53 / 72
Chinese : 15 / 21
Germans : 58 / 79
British : 34 / 34
UK_Pacific : 17 / 17
Italians : 8 / 18
ANZAC : 14 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 8 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 10 times
6 was rolled 6 times
Average roll : 3.385
Median : 3.000
Variance : 1.237
Standard Deviation : 1.112
Total rolls : 39Null / Other
1 was rolled 3 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.333
Median : 4.000
Variance : 1.125
Standard Deviation : 1.061
Total rolls : 9Japanese Combat
1 was rolled 3 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.333
Median : 4.000
Variance : 1.125
Standard Deviation : 1.061
Total rolls : 9Americans Combat
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.429
Median : 3.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 21 -
TripleA Move Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 artilleries and 2 infantry moved from Chahar to Anhwe
Chinese take Anhwe from Japanese
1 artillery and 1 infantry moved from Hopei to Anhwe
1 artillery and 1 infantry moved from Kweichow to Anhwe
1 artillery moved from Kwangsi to Kiangsi
1 fighter moved from Yunnan to Kiangsi -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 artilleries and 2 infantry moved from Chahar to Anhwe
Chinese take Anhwe from Japanese
1 artillery and 1 infantry moved from Hopei to Anhwe
1 artillery and 1 infantry moved from Kweichow to Anhwe
1 artillery moved from Kwangsi to Kiangsi
1 fighter moved from Yunnan to KiangsiCombat - Chinese
Battle in Kiangsi
Chinese attack with 1 artillery and 1 fighter
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 artillery and 1 fighter in Kiangsi, round 2 : 0/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 1/2 hits
1 artillery owned by the Chinese lost in Kiangsi
Chinese roll dice for 1 fighter in Kiangsi, round 3 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 3 : 1/2 hits
1 fighter owned by the Chinese lost in Kiangsi
Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -14
Casualties for Chinese: 1 artillery and 1 fighterNon Combat Move - Chinese
Place Units - Chinese
1 artillery and 1 infantry placed in Sikang
1 artillery and 1 infantry placed in Shensi
1 artillery and 1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUsTerritory Summary for Chinese :
Shensi : 1 artillery and 1 infantry
Kansu : 1 artillery and 1 infantry
Sikang : 1 artillery and 1 infantry
Anhwe : 4 artilleries and 4 infantryProduction/PUs Summary :
Russians : 26 / 26
Japanese : 29 / 34
Americans : 53 / 72
Chinese : 16 / 22
Germans : 58 / 79
British : 34 / 34
UK_Pacific : 17 / 17
Italians : 8 / 18
ANZAC : 14 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 4.571
Median : 6.000
Variance : 1.833
Standard Deviation : 1.354
Total rolls : 7Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
6 was rolled 2 times
Average roll : 3.750
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Chinese Combat
5 was rolled 1 times
6 was rolled 2 times
Average roll : 5.667
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Germans
Germans buy 2 armour, 4 artilleries, 1 fighter, 7 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery moved from Belarus to Archangel
1 infantry moved from Belarus to Archangel
1 bomber moved from Novgorod to Russia
1 fighter moved from Novgorod to Archangel
1 artillery moved from Belarus to Archangel
1 artillery moved from Belarus to Archangel
1 armour moved from Kazakhstan to Novosibirsk
Germans take Novosibirsk from Russians
1 armour moved from Novosibirsk to Timguska
Germans take Timguska from Russians
4 armour, 1 artillery and 2 mech_infantrys moved from Ukraine to Rostov
1 artillery moved from Western Ukraine to Bryansk
1 artillery moved from Western Ukraine to Bryansk
1 armour moved from Western Ukraine to Rostov
1 tactical_bomber moved from Eastern Poland to Rostov
1 mech_infantry moved from Eastern Poland to Bryansk
1 carrier, 3 destroyers, 2 fighters and 1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 carrier, 4 destroyers, 2 fighters and 1 submarine moved from 110 Sea Zone to 91 Sea Zone
1 bomber moved from Germany to 91 Sea Zone
3 fighters moved from Western Germany to 91 Sea ZoneCombat - Germans
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Russia causes 4 damage total.
Battle in 91 Sea Zone
Germans attack with 1 bomber, 1 carrier, 4 destroyers, 5 fighters and 1 submarine
French defend with 1 cruiser; British defend with 2 cruisers; Russians defend with 1 submarine; Americans defend with 1 carrier, 3 cruisers, 1 destroyer, 2 fighters and 1 submarine
Units damaged: 1 carrier owned by the Americans
retreated to 91 Sea Zone
Americans win with 5 cruisers and 2 fighters remaining. Battle score for attacker is -48
Casualties for Germans: 1 bomber, 1 carrier, 4 destroyers, 3 fighters and 1 submarine
Casualties for French: 1 cruiser
Casualties for Russians: 1 submarine
Casualties for Americans: 1 carrier, 1 destroyer and 1 submarine
Battle in Archangel
Germans attack with 3 artilleries, 1 fighter and 1 infantry
Russians defend with 2 infantry
Germans win with 1 fighter remaining. Battle score for attacker is -9
Casualties for Germans: 3 artilleries and 1 infantry
Casualties for Russians: 2 infantry
Battle in Bryansk
Germans attack with 2 artilleries and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 5 armour, 1 artillery, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 3 infantry
Germans win, taking Rostov from Russians with 5 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 1 mech_infantry
Casualties for Russians: 3 infantry
2 fighters owned by the Americans forced to land in MoroccoNon Combat Move - Germans
1 tactical_bomber moved from Rostov to Ukraine
1 bomber moved from Russia to Novgorod
1 fighter moved from Archangel to Novgorod
1 artillery and 4 infantry moved from Karelia to Novgorod
2 transports moved from 112 Sea Zone to 113 Sea Zone
2 infantry moved from Norway to Finland
3 armour and 3 mech_infantrys moved from Eastern Poland to Ukraine
1 artillery moved from Western Ukraine to Ukraine
2 artilleries and 4 infantry moved from Poland to Baltic States
2 armour and 4 mech_infantrys moved from Germany to Eastern Poland
1 artillery moved from Normandy Bordeaux to France
1 artillery moved from Holland Belgium to Western Germany
1 infantry moved from Normandy Bordeaux to France
2 infantry moved from Germany to Poland
1 artillery and 3 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 3 infantry moved from 115 Sea Zone to Novgorod
2 fighters moved from 91 Sea Zone to GibraltarPlace Units - Germans
Turning on Edit Mode
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 destroyer
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
1 fighter placed in Western Germany
3 infantry placed in Novgorod
Germans undo move 2.
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in Ukraine
Germans undo move 3.
2 mech_infantrys placed in Norway
2 artilleries and 1 infantry placed in Ukraine
2 armour, 1 artillery, 4 infantry and 3 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 63 PUs; end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUsTerritory Summary for Germans :
Tsinghai : 1 flag
Timguska : 1 flag, 1 armour
Kazakhstan : 1 flag
Gibraltar : 2 fighters
Cyprus : 1 flag, 1 infantry
Normandy Bordeaux : 1 flag
Southern France : 1 flag, 1 harbour
France : 1 flag, 1 airfield, 4 artilleries, 1 factory_minor and 5 infantry
Western Germany : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
Poland : 2 infantry
Germany : 2 armour, 1 artillery, 1 factory_major, 4 infantry and 3 mech_infantrys
Norway : 1 factory_minor and 2 mech_infantrys
Belarus : 1 flag, 1 artillery
Karelia : 1 flag
Baltic States : 1 flag, 2 artilleries and 4 infantry
Bryansk : 1 flag, 2 artilleries and 1 mech_infantry
Rostov : 1 flag, 5 armour and 1 mech_infantry
Vyborg : 1 flag
Eastern Poland : 1 flag, 2 armour and 4 mech_infantrys
Bessarabia : 1 flag
Ukraine : 1 flag, 3 armour, 3 artilleries, 1 factory_minor, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
Western Ukraine : 1 flag
Novosibirsk : 1 flag
Novgorod : 1 flag, 1 aaGun, 1 airfield, 3 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 9 infantry
119 Sea Zone : 1 flag
Bulgaria : 1 flag
Greece : 1 flag
115 Sea Zone : 2 transports
Yugoslavia : 1 flag
Finland : 1 flag, 2 infantryProduction/PUs Summary :
Russians : 21 / 26
Japanese : 29 / 34
Americans : 53 / 72
Chinese : 16 / 22
Germans : 63 / 73
British : 34 / 34
UK_Pacific : 17 / 17
Italians : 8 / 18
ANZAC : 14 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
I swapped a Cruiser of yours fro a DD as I planned to follow up with my Italian fleet and have 3 Subs.
Equally, you could swap 2 more Cruisers for the Carrier and could then land the 2 US Fts on it.
I took the Carrier as a hit on R1 as I thought(hoped) to do more damage on R2. Please amend as you see fit.Cannot play any more tonight. Talk in the morning.
-
TripleA Move Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - British
1 mech_infantry moved from Yunnan to Kwangtung
UK_Pacific take Kwangtung from Japanese
3 mech_infantrys moved from French Indo China to Kiangsi
1 bomber moved from India to Kiangsi
1 artillery and 1 infantry moved from Burma to Shan State
1 mech_infantry moved from India to Shan State
1 artillery and 5 infantry moved from India to Burma
1 armour moved from Eastern Persia to Persia
3 artilleries and 3 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Egypt to Iraq
3 infantry moved from Egypt to Trans-Jordan
2 destroyers moved from 81 Sea Zone to 98 Sea Zone
British take 98 Sea Zone from Italians
1 submarine moved from 81 Sea Zone to 98 Sea Zone
1 fighter moved from Egypt to Persia
3 infantry moved from Egypt to Trans-Jordan -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 carrier, 1 destroyer and 1 fighter; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Yunnan to Kwangtung
UK_Pacific take Kwangtung from Japanese
3 mech_infantrys moved from French Indo China to Kiangsi
1 bomber moved from India to Kiangsi
1 artillery and 1 infantry moved from Burma to Shan State
1 mech_infantry moved from India to Shan State
1 artillery and 5 infantry moved from India to Burma
1 armour moved from Eastern Persia to Persia
3 artilleries and 3 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Egypt to Iraq
3 infantry moved from Egypt to Trans-Jordan
2 destroyers moved from 81 Sea Zone to 98 Sea Zone
British take 98 Sea Zone from Italians
1 submarine moved from 81 Sea Zone to 98 Sea Zone
1 fighter moved from Egypt to Persia
3 infantry moved from Egypt to Trans-JordanCombat - British
Battle in Kiangsi
British attack with 1 bomber and 3 mech_infantrys
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 bomber and 3 mech_infantrys in Kiangsi, round 2 : 1/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kiangsi
British roll dice for 1 bomber and 2 mech_infantrys in Kiangsi, round 3 : 1/3 hits
Japanese roll dice for 1 artillery in Kiangsi, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Kiangsi
British win, taking Kiangsi from Japanese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 1 mech_infantryNon Combat Move - British
1 bomber moved from Kiangsi to YunnanPlace Units - British
1 carrier and 1 destroyer placed in 98 Sea Zone
1 fighter placed in 98 Sea ZoneTurn Complete - British
British collect 34 PUs; end with 34 PUs totalPlace Units - UK_Pacific
1 armour, 1 artillery and 1 mech_infantry placed in French Indo China
1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Units Change Ownership
Some Units in India change ownership: 1 infantry
Some Units in French Indo China change ownership: 1 armour, 1 artillery and 1 mech_infantryTerritory Summary for British and UK_Pacific :
Kiangsi : 2 mech_infantrys
Siam : 1 flag
Yunnan : 1 bomber
Shan State : 1 artillery, 1 infantry and 1 mech_infantry
Burma : 1 artillery and 5 infantry
India : 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Malaya : 1 harbour
Borneo : 1 infantry
Kwangtung : 1 harbour and 1 mech_infantry
French Indo China : 1 flag, 1 armour, 2 artilleries, 1 factory_minor and 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 6 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor and 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield and 6 infantry
United Kingdom : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 13 infantry
Tobruk : 1 flag
Libya : 1 flag, 1 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Iraq : 1 flag, 3 artilleries, 3 infantry and 1 mech_infantry
Eastern Persia : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag, 2 armour, 1 factory_minor and 1 fighter
98 Sea Zone : 1 flag, 1 carrier, 3 destroyers, 1 fighter and 1 submarine
91 Sea Zone : 2 cruisersProduction/PUs Summary :
Russians : 21 / 26
Japanese : 25 / 34
Americans : 53 / 72
Chinese : 17 / 22
Germans : 63 / 73
British : 34 / 34
UK_Pacific : 20 / 25
Italians : 8 / 18
ANZAC : 14 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 3 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.800
Median : 4.000
Variance : 1.778
Standard Deviation : 1.333
Total rolls : 10Japanese Combat
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3British Combat
2 was rolled 2 times
4 was rolled 4 times
5 was rolled 1 times
Average roll : 3.571
Median : 4.000
Variance : 2.167
Standard Deviation : 1.472
Total rolls : 7





