Game History
Round: 1 Purchase Units - British British buy 3 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs; Combat Move - British 1 cruiser moved from SZ 29 to SZ 19 1 battleship moved from SZ 29 to SZ 28 1 infantry moved from British East Africa to German East Africa British take German East Africa from Germans 1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 infantry moved from India to SZ 29 1 infantry moved from India to SZ 29 2 infantry and 1 transport moved from SZ 29 to SZ 26 2 infantry moved from SZ 26 to German East Africa 1 infantry moved from Rhodesia to Union of South Africa 1 transport moved from SZ 19 to SZ 27 1 infantry moved from Scotland to Yorkshire Combat - British British has abandoned SZ 9 to Germans British has abandoned SZ 17 to AustroHungarians Combat Move - British Trigger ChangeToRomeMine: Italians captures territory SZ 17 Trigger ChangeToLondonMine: British captures territory SZ 9 Place Units - British 3 artilleries, 1 fighter and 4 infantry placed in India Turn Complete - British British collect 30 PUs; end with 30 PUs1942 witt vs dawg.
-
TripleA Move Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 2 transports moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
2 artilleries moved from 42 Sea Zone to Java
1 fighter moved from Yunnan to Anhwe
1 bomber moved from Yunnan to Anhwe -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 2 transports moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
2 artilleries moved from 42 Sea Zone to Java
1 fighter moved from Yunnan to Anhwe
1 bomber moved from Yunnan to AnhweCombat - ANZAC
Battle in Java
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 2 artilleries and 2 infantry in Java, round 2 : 2/4 hits
Japanese roll dice for 2 infantry in Java, round 2 : 1/2 hits
1 infantry owned by the ANZAC and 2 infantry owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 infantry
Battle in Anhwe
ANZAC attack with 1 bomber and 1 fighter
Japanese defend with 1 armour and 1 artillery
ANZAC roll dice for 1 bomber and 1 fighter in Anhwe, round 2 : 1/2 hits
Japanese roll dice for 1 armour and 1 artillery in Anhwe, round 2 : 0/2 hits
1 artillery owned by the Japanese lost in Anhwe
ANZAC roll dice for 1 bomber and 1 fighter in Anhwe, round 3 : 2/2 hits
Japanese roll dice for 1 armour in Anhwe, round 3 : 1/1 hits
1 armour owned by the Japanese and 1 fighter owned by the ANZAC lost in Anhwe
ANZAC win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 armour and 1 artillery
Casualties for ANZAC: 1 fighterNon Combat Move - ANZAC
1 fighter moved from Queensland to Borneo
1 bomber moved from Anhwe to French Indo China
1 infantry moved from Northern Territory to Queensland
1 infantry moved from Western Australia to Northern TerritoryPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsTerritory Summary for ANZAC :
Borneo : 1 fighter
Queensland : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Northern Territory : 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 artillery, 1 factory_minor and 1 harbour
New Guinea : 1 infantry
French Indo China : 1 bomber
Java : 1 flag, 2 artilleries and 1 infantry
Dutch New Guinea : 1 flag, 1 infantry
42 Sea Zone : 2 transports
62 Sea Zone : 1 transport
Egypt : 1 infantryProduction/PUs Summary :
Russians : 20 / 27
Japanese : 34 / 42
Americans : 50 / 75
Chinese : 14 / 21
Germans : 64 / 79
British : 34 / 34
UK_Pacific : 17 / 17
Italians : 8 / 18
ANZAC : 14 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.615
Median : 4.000
Variance : 0.250
Standard Deviation : 0.500
Total rolls : 13Japanese Combat
1 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.200
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5ANZAC Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
6 was rolled 2 times
Average roll : 3.875
Median : 4.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8 -
TripleA Move Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
-
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Russians
-
TripleA Move Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians repair 0 damage on 1 factory_major; Remaining resources: 23 PUs;
Russians buy 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Bryansk to Rostov
3 infantry moved from Bryansk to Smolensk
3 infantry moved from Vologda to Archangel
4 infantry moved from Vologda to Smolensk
26 infantry moved from Russia to Smolensk
1 infantry moved from Samara to Volgograd
1 armour moved from Caucasus to Volgograd
2 mech_infantrys moved from Russia to Volgograd -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians repair 0 damage on 1 factory_major; Remaining resources: 23 PUs;
Russians buy 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Bryansk to Rostov
3 infantry moved from Bryansk to Smolensk
3 infantry moved from Vologda to Archangel
4 infantry moved from Vologda to Smolensk
26 infantry moved from Russia to Smolensk
1 infantry moved from Samara to Volgograd
1 armour moved from Caucasus to Volgograd
2 mech_infantrys moved from Russia to VolgogradCombat - Russians
Battle in Rostov
Russians attack with 3 infantry
Germans defend with 1 infantry
Russians roll dice for 3 infantry in Rostov, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 33 infantry
Germans defend with 1 artillery, 1 infantry and 2 mech_infantrys
Russians roll dice for 33 infantry in Smolensk, round 2 : 5/33 hits
Germans roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Smolensk, round 2 : 1/4 hits
1 infantry owned by the Russians, 1 infantry owned by the Germans, 2 mech_infantrys owned by the Germans and 1 artillery owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 32 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 1 artillery, 1 infantry and 2 mech_infantrys
Casualties for Russians: 1 infantry
Battle in Volgograd
Russians attack with 1 armour, 1 infantry and 2 mech_infantrys
Germans defend with 1 factory_minor and 3 infantry
Russians roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Volgograd, round 2 : 1/4 hits
Germans roll dice for 3 infantry in Volgograd, round 2 : 2/3 hits
1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Volgograd
Russians roll dice for 1 armour and 1 mech_infantry in Volgograd, round 3 : 2/2 hits
Germans roll dice for 2 infantry in Volgograd, round 3 : 1/2 hits
2 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Volgograd
Russians win, taking Volgograd from Germans with 1 armour remaining. Battle score for attacker is -2
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantry and 2 mech_infantrys
Battle in Archangel
Russians attack with 3 infantry
Germans defend with 1 infantry
Russians roll dice for 3 infantry in Archangel, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Archangel
Russians roll dice for 2 infantry in Archangel, round 3 : 0/2 hits
Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits
Russians roll dice for 2 infantry in Archangel, round 4 : 1/2 hits
Germans roll dice for 1 infantry in Archangel, round 4 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
Place Units - Russians
5 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs totalTerritory Summary for Russians :
Bryansk : 1 infantry
Rostov : 3 infantry
Archangel : 2 infantry
Russia : 1 airfield, 1 factory_major, 5 infantry and 2 mech_infantrys
Volgograd : 1 armour and 1 factory_minor
Smolensk : 32 infantry
91 Sea Zone : 1 submarineProduction/PUs Summary :
Russians : 26 / 26
Japanese : 34 / 42
Americans : 50 / 75
Chinese : 14 / 21
Germans : 58 / 79
British : 34 / 34
UK_Pacific : 17 / 17
Italians : 8 / 18
ANZAC : 14 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 14 times
2 was rolled 13 times
3 was rolled 16 times
4 was rolled 11 times
5 was rolled 9 times
6 was rolled 12 times
Average roll : 3.320
Median : 3.000
Variance : 0.419
Standard Deviation : 0.647
Total rolls : 75Japanese Combat
1 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.200
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Germans Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.538
Median : 3.000
Variance : 0.583
Standard Deviation : 0.764
Total rolls : 13ANZAC Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
6 was rolled 2 times
Average roll : 3.875
Median : 4.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8Russians Combat
1 was rolled 9 times
2 was rolled 9 times
3 was rolled 12 times
4 was rolled 7 times
5 was rolled 7 times
6 was rolled 5 times
Average roll : 3.184
Median : 3.000
Variance : 0.604
Standard Deviation : 0.777
Total rolls : 49 -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 artillery, 7 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 bomber moved from Philippines to 42 Sea Zone
1 destroyer moved from 6 Sea Zone to 7 Sea Zone
1 destroyer moved from 7 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to KwangsiCombat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in 3 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
Japanese win, taking 6 Sea Zone from Americans with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 2 transports
Japanese win with 1 bomber remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in Kwangsi
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 artillery and 1 infantry
Chinese win with 1 artillery remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 battleship and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 bomber moved from 42 Sea Zone to 35 Sea Zone
1 bomber moved from 35 Sea Zone to Philippines
2 infantry moved from Japan to 6 Sea Zone
2 fighters moved from Japan to 19 Sea Zone
2 fighters moved from 19 Sea Zone to Philippines
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery moved from Kiangsu to Kiangsi
2 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Kiangsu to KiangsiPlace Units - Japanese
1 submarine placed in 6 Sea Zone
1 artillery, 7 infantry and 1 tactical_bomber placed in Japan
Japanese undo move 2.
5 infantry and 1 tactical_bomber placed in Japan
1 artillery and 2 infantry placed in KiangsuTurn Complete - Japanese
Japanese collect 34 PUs; end with 34 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Shantung : 1 flag
Korea : 2 infantry
Kiangsu : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
Kiangsi : 1 flag, 1 artillery and 1 infantry
Japan : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour, 5 infantry and 1 tactical_bomber
Jehol : 1 flag, 1 artillery
Anhwe : 1 flag
Gilbert Islands : 1 flag, 1 infantry
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 artillery, 1 bomber, 2 fighters, 1 harbour and 2 infantry
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield and 1 infantry
Celebes : 1 flag, 1 infantry
Sumatra : 1 flag, 2 infantry
43 Sea Zone : 1 flag
35 Sea Zone : 1 battleship, 1 destroyer and 1 transport
3 Sea Zone : 1 destroyer
6 Sea Zone : 1 submarine
54 Sea Zone : 1 flagProduction/PUs Summary :
Russians : 26 / 26
Japanese : 34 / 34
Americans : 50 / 75
Chinese : 14 / 21
Germans : 58 / 79
British : 34 / 34
UK_Pacific : 17 / 17
Italians : 8 / 18
ANZAC : 14 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 1 cruiser, 1 destroyer, 6 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Amur to Korea
1 infantry moved from Manchuria to Korea
2 infantry moved from Manchuria to Jehol
1 mech_infantry moved from Manchuria to Jehol
1 armour moved from Manchuria to Korea
1 armour moved from Manchuria to Korea
1 armour moved from Manchuria to Korea
3 bombers and 1 fighter moved from Manchuria to Kiangsu
1 armour moved from Manchuria to Jehol
3 armour moved from Manchuria to Korea
2 infantry moved from Siberia to Amur
1 infantry moved from Soviet Far East to Siberia
1 armour moved from Soviet Far East to Amur
1 carrier moved from 2 Sea Zone to 3 Sea Zone
2 cruisers moved from 2 Sea Zone to 3 Sea Zone
1 tactical_bomber moved from 2 Sea Zone to 3 Sea Zone
1 fighter moved from 2 Sea Zone to 3 Sea Zone
1 armour, 1 artillery and 4 infantry moved from Western United States to British Columbia
1 armour moved from British Columbia to Alaska
1 carrier and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 89 Sea Zone
3 infantry moved from New Britain to 47 Sea Zone
1 artillery moved from New Britain to 47 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 47 Sea Zone to 50 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 63 Sea Zone to 50 Sea Zone -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 1 cruiser, 1 destroyer, 6 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Amur to Korea
1 infantry moved from Manchuria to Korea
2 infantry moved from Manchuria to Jehol
1 mech_infantry moved from Manchuria to Jehol
1 armour moved from Manchuria to Korea
1 armour moved from Manchuria to Korea
1 armour moved from Manchuria to Korea
3 bombers and 1 fighter moved from Manchuria to Kiangsu
1 armour moved from Manchuria to Jehol
3 armour moved from Manchuria to Korea
2 infantry moved from Siberia to Amur
1 infantry moved from Soviet Far East to Siberia
1 armour moved from Soviet Far East to Amur
1 carrier moved from 2 Sea Zone to 3 Sea Zone
2 cruisers moved from 2 Sea Zone to 3 Sea Zone
1 tactical_bomber moved from 2 Sea Zone to 3 Sea Zone
1 fighter moved from 2 Sea Zone to 3 Sea Zone
1 armour, 1 artillery and 4 infantry moved from Western United States to British Columbia
1 armour moved from British Columbia to Alaska
1 carrier and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 89 Sea Zone
3 infantry moved from New Britain to 47 Sea Zone
1 artillery moved from New Britain to 47 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 47 Sea Zone to 50 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 63 Sea Zone to 50 Sea ZoneCombat - Americans
Battle in 3 Sea Zone
Americans attack with 1 carrier, 2 cruisers, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 carrier, 2 cruisers, 1 fighter and 1 tactical_bomber in 3 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 destroyer in 3 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Americans and 1 destroyer owned by the Japanese lost in 3 Sea Zone
Americans win with 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 cruiser
Battle in Korea
Americans attack with 6 armour and 3 infantry
Japanese defend with 2 infantry
Americans roll dice for 6 armour and 3 infantry in Korea, round 2 : 3/9 hits
Japanese roll dice for 2 infantry in Korea, round 2 : 0/2 hits
2 infantry owned by the Japanese lost in Korea
Americans win, taking Korea from Japanese with 6 armour and 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Jehol
Americans attack with 1 armour, 2 infantry and 1 mech_infantry
Japanese defend with 1 artillery
Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Jehol, round 2 : 2/4 hits
Japanese roll dice for 1 artillery in Jehol, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 artillery owned by the Japanese lost in Jehol
Americans win, taking Jehol from Japanese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Americans: 1 infantry
Battle in Kiangsu
Americans attack with 3 bombers and 1 fighter
Japanese defend with 1 artillery, 1 factory_minor and 2 infantry
Americans roll dice for 3 bombers and 1 fighter in Kiangsu, round 2 : 3/4 hits
Japanese roll dice for 1 artillery and 2 infantry in Kiangsu, round 2 : 1/3 hits
1 fighter owned by the Americans, 2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kiangsu
Americans win with 3 bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Americans: 1 fighterNon Combat Move - Americans
3 bombers moved from Kiangsu to YunnanPlace Units - Americans
2 transports placed in 101 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Eastern United States
1 cruiser and 1 destroyer placed in 101 Sea Zone
1 transport placed in 2 Sea Zone
Americans undo move 4.
Americans undo move 3.
1 destroyer placed in 2 Sea Zone
1 transport placed in 2 Sea Zone
Americans undo move 4.
1 cruiser and 1 transport placed in 101 Sea Zone
1 armour and 1 infantry placed in Eastern United States
3 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5
Americans collect 52 PUs (1 lost to blockades); end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsTerritory Summary for Americans :
Korea : 1 flag, 6 armour and 3 infantry
Jehol : 1 armour, 1 infantry and 1 mech_infantry
Yunnan : 3 bombers
British Columbia : 1 artillery and 4 infantry
Solomon Islands : 3 infantry
Western United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Alaska : 1 armour, 1 factory_minor and 1 infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield and 1 infantry
Amur : 1 armour and 2 infantry
Siberia : 1 infantry
50 Sea Zone : 1 armour, 2 artilleries, 5 infantry and 4 transports
2 Sea Zone : 1 destroyer and 1 transport
3 Sea Zone : 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber
Central United States : 1 factory_major
Eastern United States : 1 aaGun, 1 airfield, 2 armour, 1 artillery, 1 factory_major, 1 harbour and 6 infantry
89 Sea Zone : 2 transports
101 Sea Zone : 1 cruiser and 3 transports
91 Sea Zone : 1 carrier, 3 cruisers, 1 destroyer, 2 fighters and 1 submarineProduction/PUs Summary :
Russians : 26 / 26
Japanese : 30 / 34
Americans : 53 / 72
Chinese : 15 / 21
Germans : 58 / 79
British : 34 / 34
UK_Pacific : 17 / 17
Italians : 8 / 18
ANZAC : 14 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 8 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 10 times
6 was rolled 6 times
Average roll : 3.385
Median : 3.000
Variance : 1.237
Standard Deviation : 1.112
Total rolls : 39Null / Other
1 was rolled 3 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.333
Median : 4.000
Variance : 1.125
Standard Deviation : 1.061
Total rolls : 9Japanese Combat
1 was rolled 3 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.333
Median : 4.000
Variance : 1.125
Standard Deviation : 1.061
Total rolls : 9Americans Combat
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.429
Median : 3.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 21 -
TripleA Move Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 artilleries and 2 infantry moved from Chahar to Anhwe
Chinese take Anhwe from Japanese
1 artillery and 1 infantry moved from Hopei to Anhwe
1 artillery and 1 infantry moved from Kweichow to Anhwe
1 artillery moved from Kwangsi to Kiangsi
1 fighter moved from Yunnan to Kiangsi -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 artilleries and 2 infantry moved from Chahar to Anhwe
Chinese take Anhwe from Japanese
1 artillery and 1 infantry moved from Hopei to Anhwe
1 artillery and 1 infantry moved from Kweichow to Anhwe
1 artillery moved from Kwangsi to Kiangsi
1 fighter moved from Yunnan to KiangsiCombat - Chinese
Battle in Kiangsi
Chinese attack with 1 artillery and 1 fighter
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 artillery and 1 fighter in Kiangsi, round 2 : 0/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 1/2 hits
1 artillery owned by the Chinese lost in Kiangsi
Chinese roll dice for 1 fighter in Kiangsi, round 3 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 3 : 1/2 hits
1 fighter owned by the Chinese lost in Kiangsi
Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -14
Casualties for Chinese: 1 artillery and 1 fighterNon Combat Move - Chinese
Place Units - Chinese
1 artillery and 1 infantry placed in Sikang
1 artillery and 1 infantry placed in Shensi
1 artillery and 1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUsTerritory Summary for Chinese :
Shensi : 1 artillery and 1 infantry
Kansu : 1 artillery and 1 infantry
Sikang : 1 artillery and 1 infantry
Anhwe : 4 artilleries and 4 infantryProduction/PUs Summary :
Russians : 26 / 26
Japanese : 29 / 34
Americans : 53 / 72
Chinese : 16 / 22
Germans : 58 / 79
British : 34 / 34
UK_Pacific : 17 / 17
Italians : 8 / 18
ANZAC : 14 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 4.571
Median : 6.000
Variance : 1.833
Standard Deviation : 1.354
Total rolls : 7Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
6 was rolled 2 times
Average roll : 3.750
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Chinese Combat
5 was rolled 1 times
6 was rolled 2 times
Average roll : 5.667
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Germans
Germans buy 2 armour, 4 artilleries, 1 fighter, 7 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery moved from Belarus to Archangel
1 infantry moved from Belarus to Archangel
1 bomber moved from Novgorod to Russia
1 fighter moved from Novgorod to Archangel
1 artillery moved from Belarus to Archangel
1 artillery moved from Belarus to Archangel
1 armour moved from Kazakhstan to Novosibirsk
Germans take Novosibirsk from Russians
1 armour moved from Novosibirsk to Timguska
Germans take Timguska from Russians
4 armour, 1 artillery and 2 mech_infantrys moved from Ukraine to Rostov
1 artillery moved from Western Ukraine to Bryansk
1 artillery moved from Western Ukraine to Bryansk
1 armour moved from Western Ukraine to Rostov
1 tactical_bomber moved from Eastern Poland to Rostov
1 mech_infantry moved from Eastern Poland to Bryansk
1 carrier, 3 destroyers, 2 fighters and 1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 carrier, 4 destroyers, 2 fighters and 1 submarine moved from 110 Sea Zone to 91 Sea Zone
1 bomber moved from Germany to 91 Sea Zone
3 fighters moved from Western Germany to 91 Sea ZoneCombat - Germans
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Russia causes 4 damage total.
Battle in 91 Sea Zone
Germans attack with 1 bomber, 1 carrier, 4 destroyers, 5 fighters and 1 submarine
French defend with 1 cruiser; British defend with 2 cruisers; Russians defend with 1 submarine; Americans defend with 1 carrier, 3 cruisers, 1 destroyer, 2 fighters and 1 submarine
Units damaged: 1 carrier owned by the Americans
retreated to 91 Sea Zone
Americans win with 5 cruisers and 2 fighters remaining. Battle score for attacker is -48
Casualties for Germans: 1 bomber, 1 carrier, 4 destroyers, 3 fighters and 1 submarine
Casualties for French: 1 cruiser
Casualties for Russians: 1 submarine
Casualties for Americans: 1 carrier, 1 destroyer and 1 submarine
Battle in Archangel
Germans attack with 3 artilleries, 1 fighter and 1 infantry
Russians defend with 2 infantry
Germans win with 1 fighter remaining. Battle score for attacker is -9
Casualties for Germans: 3 artilleries and 1 infantry
Casualties for Russians: 2 infantry
Battle in Bryansk
Germans attack with 2 artilleries and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 5 armour, 1 artillery, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 3 infantry
Germans win, taking Rostov from Russians with 5 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 1 mech_infantry
Casualties for Russians: 3 infantry
2 fighters owned by the Americans forced to land in MoroccoNon Combat Move - Germans
1 tactical_bomber moved from Rostov to Ukraine
1 bomber moved from Russia to Novgorod
1 fighter moved from Archangel to Novgorod
1 artillery and 4 infantry moved from Karelia to Novgorod
2 transports moved from 112 Sea Zone to 113 Sea Zone
2 infantry moved from Norway to Finland
3 armour and 3 mech_infantrys moved from Eastern Poland to Ukraine
1 artillery moved from Western Ukraine to Ukraine
2 artilleries and 4 infantry moved from Poland to Baltic States
2 armour and 4 mech_infantrys moved from Germany to Eastern Poland
1 artillery moved from Normandy Bordeaux to France
1 artillery moved from Holland Belgium to Western Germany
1 infantry moved from Normandy Bordeaux to France
2 infantry moved from Germany to Poland
1 artillery and 3 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 3 infantry moved from 115 Sea Zone to Novgorod
2 fighters moved from 91 Sea Zone to GibraltarPlace Units - Germans
Turning on Edit Mode
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 destroyer
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
1 fighter placed in Western Germany
3 infantry placed in Novgorod
Germans undo move 2.
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in Ukraine
Germans undo move 3.
2 mech_infantrys placed in Norway
2 artilleries and 1 infantry placed in Ukraine
2 armour, 1 artillery, 4 infantry and 3 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 63 PUs; end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUsTerritory Summary for Germans :
Tsinghai : 1 flag
Timguska : 1 flag, 1 armour
Kazakhstan : 1 flag
Gibraltar : 2 fighters
Cyprus : 1 flag, 1 infantry
Normandy Bordeaux : 1 flag
Southern France : 1 flag, 1 harbour
France : 1 flag, 1 airfield, 4 artilleries, 1 factory_minor and 5 infantry
Western Germany : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
Poland : 2 infantry
Germany : 2 armour, 1 artillery, 1 factory_major, 4 infantry and 3 mech_infantrys
Norway : 1 factory_minor and 2 mech_infantrys
Belarus : 1 flag, 1 artillery
Karelia : 1 flag
Baltic States : 1 flag, 2 artilleries and 4 infantry
Bryansk : 1 flag, 2 artilleries and 1 mech_infantry
Rostov : 1 flag, 5 armour and 1 mech_infantry
Vyborg : 1 flag
Eastern Poland : 1 flag, 2 armour and 4 mech_infantrys
Bessarabia : 1 flag
Ukraine : 1 flag, 3 armour, 3 artilleries, 1 factory_minor, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
Western Ukraine : 1 flag
Novosibirsk : 1 flag
Novgorod : 1 flag, 1 aaGun, 1 airfield, 3 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 9 infantry
119 Sea Zone : 1 flag
Bulgaria : 1 flag
Greece : 1 flag
115 Sea Zone : 2 transports
Yugoslavia : 1 flag
Finland : 1 flag, 2 infantryProduction/PUs Summary :
Russians : 21 / 26
Japanese : 29 / 34
Americans : 53 / 72
Chinese : 16 / 22
Germans : 63 / 73
British : 34 / 34
UK_Pacific : 17 / 17
Italians : 8 / 18
ANZAC : 14 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
I swapped a Cruiser of yours fro a DD as I planned to follow up with my Italian fleet and have 3 Subs.
Equally, you could swap 2 more Cruisers for the Carrier and could then land the 2 US Fts on it.
I took the Carrier as a hit on R1 as I thought(hoped) to do more damage on R2. Please amend as you see fit.Cannot play any more tonight. Talk in the morning.
-
TripleA Move Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - British
1 mech_infantry moved from Yunnan to Kwangtung
UK_Pacific take Kwangtung from Japanese
3 mech_infantrys moved from French Indo China to Kiangsi
1 bomber moved from India to Kiangsi
1 artillery and 1 infantry moved from Burma to Shan State
1 mech_infantry moved from India to Shan State
1 artillery and 5 infantry moved from India to Burma
1 armour moved from Eastern Persia to Persia
3 artilleries and 3 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Egypt to Iraq
3 infantry moved from Egypt to Trans-Jordan
2 destroyers moved from 81 Sea Zone to 98 Sea Zone
British take 98 Sea Zone from Italians
1 submarine moved from 81 Sea Zone to 98 Sea Zone
1 fighter moved from Egypt to Persia
3 infantry moved from Egypt to Trans-Jordan -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 carrier, 1 destroyer and 1 fighter; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Yunnan to Kwangtung
UK_Pacific take Kwangtung from Japanese
3 mech_infantrys moved from French Indo China to Kiangsi
1 bomber moved from India to Kiangsi
1 artillery and 1 infantry moved from Burma to Shan State
1 mech_infantry moved from India to Shan State
1 artillery and 5 infantry moved from India to Burma
1 armour moved from Eastern Persia to Persia
3 artilleries and 3 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Egypt to Iraq
3 infantry moved from Egypt to Trans-Jordan
2 destroyers moved from 81 Sea Zone to 98 Sea Zone
British take 98 Sea Zone from Italians
1 submarine moved from 81 Sea Zone to 98 Sea Zone
1 fighter moved from Egypt to Persia
3 infantry moved from Egypt to Trans-JordanCombat - British
Battle in Kiangsi
British attack with 1 bomber and 3 mech_infantrys
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 bomber and 3 mech_infantrys in Kiangsi, round 2 : 1/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kiangsi
British roll dice for 1 bomber and 2 mech_infantrys in Kiangsi, round 3 : 1/3 hits
Japanese roll dice for 1 artillery in Kiangsi, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Kiangsi
British win, taking Kiangsi from Japanese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 1 mech_infantryNon Combat Move - British
1 bomber moved from Kiangsi to YunnanPlace Units - British
1 carrier and 1 destroyer placed in 98 Sea Zone
1 fighter placed in 98 Sea ZoneTurn Complete - British
British collect 34 PUs; end with 34 PUs totalPlace Units - UK_Pacific
1 armour, 1 artillery and 1 mech_infantry placed in French Indo China
1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Units Change Ownership
Some Units in India change ownership: 1 infantry
Some Units in French Indo China change ownership: 1 armour, 1 artillery and 1 mech_infantryTerritory Summary for British and UK_Pacific :
Kiangsi : 2 mech_infantrys
Siam : 1 flag
Yunnan : 1 bomber
Shan State : 1 artillery, 1 infantry and 1 mech_infantry
Burma : 1 artillery and 5 infantry
India : 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Malaya : 1 harbour
Borneo : 1 infantry
Kwangtung : 1 harbour and 1 mech_infantry
French Indo China : 1 flag, 1 armour, 2 artilleries, 1 factory_minor and 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 6 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor and 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield and 6 infantry
United Kingdom : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 13 infantry
Tobruk : 1 flag
Libya : 1 flag, 1 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Iraq : 1 flag, 3 artilleries, 3 infantry and 1 mech_infantry
Eastern Persia : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag, 2 armour, 1 factory_minor and 1 fighter
98 Sea Zone : 1 flag, 1 carrier, 3 destroyers, 1 fighter and 1 submarine
91 Sea Zone : 2 cruisersProduction/PUs Summary :
Russians : 21 / 26
Japanese : 25 / 34
Americans : 53 / 72
Chinese : 17 / 22
Germans : 63 / 73
British : 34 / 34
UK_Pacific : 20 / 25
Italians : 8 / 18
ANZAC : 14 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 3 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.800
Median : 4.000
Variance : 1.778
Standard Deviation : 1.333
Total rolls : 10Japanese Combat
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3British Combat
2 was rolled 2 times
4 was rolled 4 times
5 was rolled 1 times
Average roll : 3.571
Median : 4.000
Variance : 2.167
Standard Deviation : 1.472
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to 91 Sea Zone
1 fighter moved from Southern Italy to 91 Sea Zone
1 fighter moved from 92 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone
3 submarines moved from 92 Sea Zone to 91 Sea Zone
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 battleship moved from 92 Sea Zone to 91 Sea Zone
1 transport moved from 92 Sea Zone to 95 Sea Zone
1 artillery moved from Northern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 cruiser moved from 92 Sea Zone to 96 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Libya
1 artillery moved from 96 Sea Zone to LibyaCombat - Italians
Battle in Libya
Italians attack with 1 artillery and 1 infantry
British defend with 1 infantry
Italians win, taking Libya from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 91 Sea Zone
Italians attack with 1 battleship, 1 destroyer, 3 fighters, 3 submarines and 1 tactical_bomber
British defend with 2 cruisers; Americans defend with 2 cruisers and 1 destroyer
Units damaged: 1 battleship owned by the Italians
Italians win with 1 battleship, 1 destroyer, 3 fighters, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 56
Casualties for British: 2 cruisers
Casualties for Americans: 2 cruisers and 1 destroyerNon Combat Move - Italians
1 fighter moved from 91 Sea Zone to 96 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 96 Sea Zone
1 destroyer moved from 92 Sea Zone to 96 Sea Zone
1 carrier moved from 92 Sea Zone to 96 Sea Zone
1 transport moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to Gibraltar
1 infantry moved from Northern Italy to Southern France
1 mech_infantry moved from Romania to Ukraine
1 infantry moved from Bessarabia to UkrainePlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 artillery and 2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 9 PUs; end with 9 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 14 PUsTerritory Summary for Italians :
Gibraltar : 1 flag, 1 aaGun, 2 fighters, 1 harbour and 1 infantry
Malta : 1 flag
Southern France : 1 infantry
Northern Italy : 1 factory_major
Libya : 1 artillery and 1 infantry
Southern Italy : 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
Ukraine : 1 infantry and 1 mech_infantry
96 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
97 Sea Zone : 1 destroyer
91 Sea Zone : 1 battleship, 1 destroyer, 3 submarines and 1 transportProduction/PUs Summary :
Russians : 21 / 26
Japanese : 25 / 34
Americans : 53 / 72
Chinese : 17 / 22
Germans : 63 / 73
British : 33 / 34
UK_Pacific : 20 / 25
Italians : 9 / 14
ANZAC : 14 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 bombers; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
1 infantry moved from Northern Territory to Queensland
1 artillery moved from New South Wales to QueenslandPlace Units - ANZAC
2 bombers placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsTerritory Summary for ANZAC :
Borneo : 1 fighter
Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 harbour and 2 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 bombers, 1 factory_minor, 1 harbour and 1 infantry
New Guinea : 1 infantry
French Indo China : 1 bomber
Java : 1 flag, 2 artilleries and 1 infantry
Dutch New Guinea : 1 flag, 1 infantry
62 Sea Zone : 1 transport
Egypt : 1 infantryProduction/PUs Summary :
Russians : 21 / 26
Japanese : 25 / 34
Americans : 53 / 72
Chinese : 17 / 22
Germans : 63 / 73
British : 33 / 34
UK_Pacific : 20 / 25
Italians : 9 / 14
ANZAC : 14 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians repair 0 damage on 1 factory_major; Remaining resources: 22 PUs;
Russians buy 7 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 armour moved from Volgograd to Kazakhstan
Russians take Kazakhstan from Germans
1 armour moved from Kazakhstan to Novosibirsk
Russians take Novosibirsk from Germans
1 infantry moved from Russia to Tambov
4 infantry moved from Russia to Bryansk
1 mech_infantry moved from Russia to Bryansk
2 infantry moved from Smolensk to Bryansk
1 mech_infantry moved from Russia to Bryansk
20 infantry moved from Smolensk to Belarus -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians repair 0 damage on 1 factory_major; Remaining resources: 22 PUs;
Russians buy 7 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 armour moved from Volgograd to Kazakhstan
Russians take Kazakhstan from Germans
1 armour moved from Kazakhstan to Novosibirsk
Russians take Novosibirsk from Germans
1 infantry moved from Russia to Tambov
4 infantry moved from Russia to Bryansk
1 mech_infantry moved from Russia to Bryansk
2 infantry moved from Smolensk to Bryansk
1 mech_infantry moved from Russia to Bryansk
20 infantry moved from Smolensk to BelarusCombat - Russians
Battle in Bryansk
Russians attack with 6 infantry and 2 mech_infantrys
Germans defend with 2 artilleries and 1 mech_infantry
Russians roll dice for 6 infantry and 2 mech_infantrys in Bryansk, round 2 : 1/8 hits
Germans roll dice for 2 artilleries and 1 mech_infantry in Bryansk, round 2 : 2/3 hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk
Russians roll dice for 4 infantry and 2 mech_infantrys in Bryansk, round 3 : 0/6 hits
Germans roll dice for 2 artilleries in Bryansk, round 3 : 0/2 hits
Russians roll dice for 4 infantry and 2 mech_infantrys in Bryansk, round 4 : 1/6 hits
Germans roll dice for 2 artilleries in Bryansk, round 4 : 1/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Bryansk
Russians roll dice for 3 infantry and 2 mech_infantrys in Bryansk, round 5 : 2/5 hits
Germans roll dice for 1 artillery in Bryansk, round 5 : 0/1 hits
1 artillery owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 2 artilleries and 1 mech_infantry
Casualties for Russians: 3 infantry
Battle in Belarus
Russians attack with 20 infantry
Germans defend with 1 artillery
Russians roll dice for 20 infantry in Belarus, round 2 : 8/20 hits
Germans roll dice for 1 artillery in Belarus, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 20 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artilleryNon Combat Move - Russians
5 infantry moved from Smolensk to Russia
2 infantry moved from Smolensk to Bryansk
2 infantry moved from Smolensk to Russia
1 infantry moved from Smolensk to RussiaPlace Units - Russians
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 26 PUs totalTerritory Summary for Russians :
Belarus : 20 infantry
Bryansk : 5 infantry and 2 mech_infantrys
Russia : 1 airfield, 1 factory_major and 15 infantry
Tambov : 1 infantry
Novosibirsk : 1 armour
Volgograd : 1 factory_minorProduction/PUs Summary :
Russians : 25 / 26
Japanese : 25 / 34
Americans : 53 / 72
Chinese : 17 / 22
Germans : 59 / 73
British : 33 / 34
UK_Pacific : 20 / 25
Italians : 9 / 14
ANZAC : 14 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 14 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 9 times
5 was rolled 10 times
6 was rolled 10 times
Average roll : 3.481
Median : 4.000
Variance : 0.981
Standard Deviation : 0.991
Total rolls : 54Germans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.556
Median : 4.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9Russians Combat
1 was rolled 12 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 8 times
5 was rolled 7 times
6 was rolled 9 times
Average roll : 3.467
Median : 4.000
Variance : 0.977
Standard Deviation : 0.989
Total rolls : 45 -
I did not realize you could go thru the straits with out owning both sides