G40 L 2014 Amon-Sul (Axis) vs mrcunego (Allies +8) 4th game


  • it was better that u engage them in a fight cus i am coming with my german guys and they are even more stronger than italian ones

    but in either case they missed and were sinked


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 2 transports; Remaining resources: 4 PUs;

    Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 artillery moved from Queensland to 54 Sea Zone
                1 artillery and 1 transport moved from 54 Sea Zone to 55 Sea Zone
                1 infantry moved from Northern Territory to 55 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java

    Combat - ANZAC
                Battle in Java
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 armour
                        ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 :  0/2 hits
                        Japanese roll dice for 1 armour in Java, round 2 :  1/1 hits
                        1 infantry owned by the ANZAC lost in Java
                        ANZAC roll dice for 1 artillery in Java, round 3 :  1/1 hits
                        Japanese roll dice for 1 armour in Java, round 3 :  0/1 hits
                        1 armour owned by the Japanese lost in Java
                    ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 armour
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - ANZAC
                1 submarine moved from 62 Sea Zone to 54 Sea Zone
                2 mech_infantrys moved from Northern Territory to Queensland
                1 aaGun and 1 fighter moved from Northern Territory to Queensland
                1 infantry moved from Burma to India

    Place Units - ANZAC
                2 transports placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 18 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 6 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery and 1 infantry moved from Norway to 112 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone
                1 artillery and 1 infantry moved from 109 Sea Zone to Eire
                1 armour moved from Tunisia to Morocco
                      Germans take Algeria from French
                      Germans take Morocco from French
                2 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
                5 armour and 4 mech_infantrys moved from Western Ukraine to Rostov
                1 artillery and 1 infantry moved from Eastern Poland to Baltic States
                2 artilleries and 2 infantry moved from Eastern Poland to Belarus
                1 infantry moved from Eastern Poland to Belarus
                14 artilleries and 17 infantry moved from Western Ukraine to Bryansk
                6 mech_infantrys moved from Eastern Poland to Bryansk
                1 bomber moved from Western Germany to Baltic States
                1 bomber moved from Western Germany to Belarus

    Combat - Germans
                Battle in Baltic States
                    Germans attack with 1 artillery, 1 bomber and 1 infantry
                    Russians defend with 1 artillery
                        Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Baltic States, round 2 :  2/3 hits
                        Russians roll dice for 1 artillery in Baltic States, round 2 :  0/1 hits
                        1 artillery owned by the Russians lost in Baltic States
                    Germans win, taking Baltic States from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 artillery
                Battle in Anglo Egyptian Sudan
                    Germans attack with 2 armour, 1 artillery, 1 infantry and 1 mech_infantry
                    British defend with 1 armour
                        Germans roll dice for 2 armour, 1 artillery, 1 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 :  3/5 hits
                        British roll dice for 1 armour in Anglo Egyptian Sudan, round 2 :  0/1 hits
                        1 armour owned by the British lost in Anglo Egyptian Sudan
                    Germans win, taking Anglo Egyptian Sudan from British with 2 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for British: 1 armour
                Battle in Bryansk
                    Germans attack with 14 artilleries, 17 infantry and 6 mech_infantrys
                    Russians defend with 2 infantry
                        Germans roll dice for 14 artilleries, 17 infantry and 6 mech_infantrys in Bryansk, round 2 :  15/37 hits
                        Russians roll dice for 2 infantry in Bryansk, round 2 :  0/2 hits
                        2 infantry owned by the Russians lost in Bryansk
                    Germans win, taking Bryansk from Russians with 14 artilleries, 17 infantry and 6 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Belarus
                    Germans attack with 2 artilleries, 1 bomber and 3 infantry
                    Russians defend with 2 artilleries and 1 infantry
                        Germans roll dice for 2 artilleries, 1 bomber and 3 infantry in Belarus, round 2 :  1/6 hits
                        Russians roll dice for 2 artilleries and 1 infantry in Belarus, round 2 :  1/3 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                        Germans roll dice for 2 artilleries, 1 bomber and 2 infantry in Belarus, round 3 :  1/5 hits
                        Russians roll dice for 2 artilleries in Belarus, round 3 :  0/2 hits
                        1 artillery owned by the Russians lost in Belarus
                        Germans roll dice for 2 artilleries, 1 bomber and 2 infantry in Belarus, round 4 :  2/5 hits
                        Russians roll dice for 1 artillery in Belarus, round 4 :  0/1 hits
                        1 artillery owned by the Russians lost in Belarus
                    Germans win, taking Belarus from Russians with 2 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 artilleries and 1 infantry
                Battle in Eire
                Battle in Rostov
                    Germans attack with 5 armour and 4 mech_infantrys
                    Russians defend with 1 artillery and 7 infantry
                        Germans roll dice for 5 armour and 4 mech_infantrys in Rostov, round 2 :  4/9 hits
                        Russians roll dice for 1 artillery and 7 infantry in Rostov, round 2 :  4/8 hits
                        4 infantry owned by the Russians and 4 mech_infantrys owned by the Germans lost in Rostov
                        Germans roll dice for 5 armour in Rostov, round 3 :  4/5 hits
                        Russians roll dice for 1 artillery and 3 infantry in Rostov, round 3 :  2/4 hits
                        3 infantry owned by the Russians, 2 armour owned by the Germans and 1 artillery owned by the Russians lost in Rostov
                    Germans win, taking Eire from Neutral_Allies, taking Rostov from Russians with 3 armour remaining. Battle score for attacker is -3
                    Casualties for Germans: 2 armour and 4 mech_infantrys
                    Casualties for Russians: 1 artillery and 7 infantry

    Non Combat Move - Germans
                1 armour moved from Iraq to Caucasus
                1 fighter and 1 tactical_bomber moved from Egypt to Persia
                1 transport moved from 94 Sea Zone to 92 Sea Zone
                1 destroyer moved from 93 Sea Zone to 92 Sea Zone
                1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 110 Sea Zone to 109 Sea Zone
                1 cruiser, 1 destroyer and 1 submarine moved from 112 Sea Zone to 109 Sea Zone
                1 tactical_bomber moved from 109 Sea Zone to Western Germany
                2 mech_infantrys moved from Slovakia Hungary to Western Ukraine
                3 aaGuns moved from Western Ukraine to Bryansk
                3 aaGuns and 2 artilleries moved from Eastern Poland to Western Ukraine
                1 bomber moved from Baltic States to Northern Italy
                1 bomber moved from Belarus to Caucasus

    Place Units - Germans
                1 artillery and 1 infantry placed in Normandy Bordeaux
                1 submarine placed in 110 Sea Zone
                2 transports placed in 112 Sea Zone
                2 artilleries and 2 infantry placed in Western Germany
                3 infantry placed in Egypt
                2 submarines placed in 112 Sea Zone

    Turn Complete - Germans
                Germans collect 55 PUs; end with 55 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs

    Territory Summary for Germans :

    Alexandria : 1 flag
        Gibraltar : 1 flag, 1 armour, 1 harbour and 1 infantry
        Egypt : 1 flag, 1 factory_minor, 1 harbour, 3 infantry and 1 tactical_bomber
        Cyprus : 1 flag
        Anglo Egyptian Sudan : 1 flag, 2 armour, 1 artillery, 1 infantry and 1 mech_infantry
        Morocco : 1 flag, 1 armour
        Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Algeria : 1 flag
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield and 1 factory_minor
        Tunisia : 1 flag
        Western Germany : 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
        Germany : 1 factory_major
        Northern Italy : 1 bomber
        Belarus : 1 flag, 2 artilleries and 2 infantry
        Baltic States : 1 flag, 1 artillery and 1 infantry
        Bryansk : 1 flag, 3 aaGuns, 14 artilleries, 17 infantry and 6 mech_infantrys
        Rostov : 1 flag, 3 armour
        Eastern Poland : 1 flag
        Western Ukraine : 1 flag, 3 aaGuns, 2 artilleries and 2 mech_infantrys
        Caucasus : 1 armour and 1 bomber
        112 Sea Zone : 2 submarines and 2 transports
        Eire : 1 flag, 1 artillery and 1 infantry
        109 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 submarines and 1 transport
        92 Sea Zone : 1 destroyer and 1 transport
        Persia : 1 fighter and 1 tactical_bomber
        Yugoslavia : 1 flag
        98 Sea Zone : 1 transport
        110 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 55 / 70
        Russians : 27 / 44
        Japanese : 53 / 65
        Americans : 50 / 70
        Chinese : 5 / 5
        British : 26 / 27
        UK_Pacific : 8 / 6
        Italians : 22 / 38
        ANZAC : 14 / 18
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 1 armour, 2 artilleries and 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour moved from Finland to Norway
                      Russians take Norway from Germans
                1 armour moved from Norway to Finland
                14 artilleries and 13 infantry moved from Smolensk to Bryansk
                6 artilleries and 7 infantry moved from Russia to Bryansk
                2 fighters and 1 tactical_bomber moved from Novgorod to Bryansk
                4 artilleries and 2 infantry moved from Novgorod to Belarus

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 20 artilleries, 2 fighters, 20 infantry and 1 tactical_bomber
                    Germans defend with 3 aaGuns, 14 artilleries, 17 infantry and 6 mech_infantrys
                        AA fire in Bryansk :  0/3 hits
                        Russians roll dice for 20 artilleries, 2 fighters, 20 infantry and 1 tactical_bomber in Bryansk, round 2 :  15/43 hits
                        Germans roll dice for 3 aaGuns, 14 artilleries, 17 infantry and 6 mech_infantrys in Bryansk, round 2 :  8/37 hits
                        8 infantry owned by the Russians, 12 infantry owned by the Germans and 3 aaGuns owned by the Germans lost in Bryansk
                        Russians roll dice for 20 artilleries, 2 fighters, 12 infantry and 1 tactical_bomber in Bryansk, round 3 :  12/35 hits
                        Germans roll dice for 14 artilleries, 5 infantry and 6 mech_infantrys in Bryansk, round 3 :  6/25 hits
                        6 infantry owned by the Russians, 5 infantry owned by the Germans, 1 artillery owned by the Germans and 6 mech_infantrys owned by the Germans lost in Bryansk
                        Russians roll dice for 20 artilleries, 2 fighters, 6 infantry and 1 tactical_bomber in Bryansk, round 4 :  11/29 hits
                        Germans roll dice for 13 artilleries in Bryansk, round 4 :  4/13 hits
                        4 infantry owned by the Russians and 11 artilleries owned by the Germans lost in Bryansk
                        Russians roll dice for 20 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber in Bryansk, round 5 :  7/25 hits
                        Germans roll dice for 2 artilleries in Bryansk, round 5 :  0/2 hits
                        2 artilleries owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Germans with 20 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 92
                    Casualties for Germans: 3 aaGuns, 14 artilleries, 17 infantry and 6 mech_infantrys
                    Casualties for Russians: 18 infantry
                Battle in Belarus
                    Russians attack with 4 artilleries and 2 infantry
                    Germans defend with 2 artilleries and 2 infantry
                        Russians roll dice for 4 artilleries and 2 infantry in Belarus, round 2 :  0/6 hits
                        Germans roll dice for 2 artilleries and 2 infantry in Belarus, round 2 :  1/4 hits
                        1 infantry owned by the Russians lost in Belarus
                        Russians roll dice for 4 artilleries and 1 infantry in Belarus, round 3 :  2/5 hits
                        Germans roll dice for 2 artilleries and 2 infantry in Belarus, round 3 :  1/4 hits
                        1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus
                    4 artilleries owned by the Russians retreated to Novgorod
                    Germans win with 2 artilleries remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Russians
                2 armour moved from Finland to Novgorod
                1 fighter moved from Bryansk to Russia
                1 fighter and 1 tactical_bomber moved from Bryansk to Novgorod
                2 aaGuns and 9 infantry moved from Novosibirsk to Kazakhstan
                4 infantry moved from Kansu to Shensi

    Place Units - Russians
                1 armour and 9 infantry placed in Russia
                2 artilleries and 1 infantry placed in Novgorod

    Turn Complete - Russians
                Russians collect 31 PUs; end with 31 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 36 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 42 PUs


  • The dices butchered me  :cry:


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 5 destroyers, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 bombers moved from Kwangsi to Kansu
                1 infantry moved from Suiyuyan to Kansu
                1 infantry moved from Yunnan to Burma
                      Japanese take Burma from UK_Pacific
                1 infantry moved from Yunnan to Shan State
                      Japanese take Shan State from UK_Pacific
                3 mech_infantrys moved from Kwangsi to Siam
                3 artilleries and 10 infantry moved from Yunnan to Szechwan
                1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 fighter moved from 37 Sea Zone to 42 Sea Zone
                1 infantry moved from Dutch New Guinea to New Guinea
                      Japanese take New Guinea from ANZAC
                1 fighter moved from French Indo China to Siam
                1 fighter and 2 tactical_bombers moved from 37 Sea Zone to Siam
                3 tactical_bombers moved from Kwangsi to Siam

    Combat - Japanese
                Battle in Siam
                    Japanese attack with 2 fighters, 3 mech_infantrys and 5 tactical_bombers
                    British defend with 2 infantry
                        Japanese roll dice for 2 fighters, 3 mech_infantrys and 5 tactical_bombers in Siam, round 2 :  5/10 hits
                        UK_Pacific roll dice for 2 infantry in Siam, round 2 :  0/2 hits
                        2 infantry owned by the British lost in Siam
                    Japanese win, taking Siam from UK_Pacific with 2 fighters, 3 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Battle in 42 Sea Zone
                    Japanese attack with 1 fighter and 1 transport
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Java
                    Japanese attack with 1 artillery and 1 infantry
                    ANZAC defend with 1 artillery
                        Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 :  0/2 hits
                        ANZAC roll dice for 1 artillery in Java, round 2 :  1/1 hits
                        1 infantry owned by the Japanese lost in Java
                        Japanese roll dice for 1 artillery in Java, round 3 :  0/1 hits
                        ANZAC roll dice for 1 artillery in Java, round 3 :  0/1 hits
                        Japanese roll dice for 1 artillery in Java, round 4 :  0/1 hits
                        ANZAC roll dice for 1 artillery in Java, round 4 :  0/1 hits
                        Japanese roll dice for 1 artillery in Java, round 5 :  1/1 hits
                        ANZAC roll dice for 1 artillery in Java, round 5 :  0/1 hits
                        1 artillery owned by the ANZAC lost in Java
                    Japanese win, taking Java from ANZAC with 1 artillery remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 artillery
                Battle in Kansu
                    Japanese attack with 2 bombers and 1 infantry
                    Russians defend with 2 infantry
                        Japanese roll dice for 2 bombers and 1 infantry in Kansu, round 2 :  2/3 hits
                        Chinese roll dice for 2 infantry in Kansu, round 2 :  0/2 hits
                        2 infantry owned by the Russians lost in Kansu
                    Japanese win, taking Kansu from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Szechwan
                    Japanese attack with 3 artilleries and 10 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 3 artilleries and 10 infantry in Szechwan, round 2 :  3/13 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                    Japanese win, taking Szechwan from Chinese with 3 artilleries and 9 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 infantry moved from Hopei to Suiyuyan
                1 mech_infantry moved from Anhwe to Kweichow
                2 aaGuns moved from Yunnan to Szechwan
                1 armour moved from Kwangtung to Yunnan
                1 artillery and 1 infantry moved from Kwangtung to Kwangsi
                2 fighters moved from Siam to 35 Sea Zone
                1 battleship, 2 carriers, 1 cruiser and 1 submarine moved from 37 Sea Zone to 35 Sea Zone
                1 fighter moved from 42 Sea Zone to 35 Sea Zone
                3 tactical_bombers moved from Siam to Yunnan
                3 destroyers moved from 19 Sea Zone to 35 Sea Zone
                2 bombers moved from Kansu to Hopei
                2 mech_infantrys moved from Anhwe to Hopei
                3 armour moved from Kiangsu to Hopei
                1 infantry moved from Hopei to Kweichow
                1 mech_infantry moved from Kweichow to Hopei
                1 aaGun moved from Kweichow to Hopei
                1 fighter moved from Philippines to Hopei
                2 tactical_bombers moved from Siam to 35 Sea Zone
                1 fighter moved from 35 Sea Zone to Philippines
                1 fighter moved from Philippines to Hopei

    Place Units - Japanese
                3 destroyers placed in 20 Sea Zone
                2 destroyers placed in 19 Sea Zone
                3 infantry placed in Kiangsu
                Japanese undo move 3.
                3 infantry placed in Shantung
                3 mech_infantrys placed in Kiangsu
                1 mech_infantry placed in Manchuria

    Turn Complete - Japanese
                Japanese collect 62 PUs; end with 62 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Shantung : 1 flag, 1 factory_minor and 3 infantry
        Kwangsi : 1 flag, 1 artillery and 1 infantry
        Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
        Kiangsi : 1 flag
        Japan : 1 airfield, 1 factory_major and 1 harbour
        Jehol : 1 flag
        Siam : 3 mech_infantrys
        Manchuria : 1 flag, 1 factory_minor and 1 mech_infantry
        Hainan : 1 harbour
        Yunnan : 1 flag, 1 armour and 3 tactical_bombers
        Suiyuyan : 1 flag, 1 infantry
        Kweichow : 1 flag, 1 infantry
        Hunan : 1 flag
        Kansu : 1 flag, 1 infantry
        Hopei : 1 flag, 2 aaGuns, 3 armour, 2 bombers, 2 fighters and 3 mech_infantrys
        Szechwan : 1 flag, 2 aaGuns, 3 artilleries and 9 infantry
        Chahar : 1 flag
        Anhwe : 1 flag
        Shan State : 1 flag, 1 infantry
        Burma : 1 flag, 1 infantry
        Malaya : 1 flag, 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 factory_minor and 1 harbour
        New Guinea : 1 flag, 1 infantry
        Philippines : 1 flag, 1 airfield, 1 fighter, 1 harbour and 1 tactical_bomber
        French Indo China : 1 flag
        Celebes : 1 flag
        Java : 1 flag, 1 artillery
        Dutch New Guinea : 1 flag, 1 artillery
        Sumatra : 1 flag
        42 Sea Zone : 1 transport
        43 Sea Zone : 1 flag
        37 Sea Zone : 1 flag
        35 Sea Zone : 2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 4 fighters, 6 submarines and 4 tactical_bombers
        20 Sea Zone : 3 destroyers
        19 Sea Zone : 2 destroyers
        78 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 51 / 70
        Russians : 31 / 42
        Japanese : 62 / 67
        Americans : 50 / 70
        Chinese : 3 / 5
        British : 26 / 27
        UK_Pacific : 5 / 6
        Italians : 22 / 38
        ANZAC : 10 / 18
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 2 carriers, 1 destroyer and 5 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo

    Combat - Americans
                Battle in Borneo
                Battle in 42 Sea Zone
                    Americans attack with 1 tactical_bomber
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 42 Sea Zone
                    Americans win, taking Borneo from Japanese with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Morocco
                    Americans attack with 1 artillery and 1 infantry
                    Germans defend with 1 armour
                        Americans roll dice for 1 artillery and 1 infantry in Morocco, round 2 :  2/2 hits
                        Germans roll dice for 1 armour in Morocco, round 2 :  0/1 hits
                        1 armour owned by the Germans lost in Morocco
                    Americans win, taking Morocco from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour

    Non Combat Move - Americans
                2 fighters moved from 106 Sea Zone to United Kingdom
                1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 101 Sea Zone to 106 Sea Zone
                2 submarines moved from 26 Sea Zone to 54 Sea Zone
                1 submarine moved from 55 Sea Zone to 54 Sea Zone
                1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
                1 bomber moved from Queensland to India

    Place Units - Americans
                1 carrier and 1 submarine placed in 10 Sea Zone
                1 carrier, 1 destroyer and 4 submarines placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 51 PUs; end with 51 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 fighter moved from Tsinghai to Suiyuyan
                2 infantry moved from Shensi to Suiyuyan
                9 infantry moved from Shensi to Kansu

    Combat - Chinese
                Battle in Suiyuyan
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Suiyuyan
                    Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Kansu
                    Chinese attack with 9 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 9 infantry in Kansu, round 2 :  3/9 hits
                        Japanese roll dice for 1 infantry in Kansu, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                    Chinese win, taking Kansu from Japanese with 8 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Suiyuyan to Tsinghai

    Place Units - Chinese
                1 infantry placed in Kansu
                Chinese undo move 1.
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 7 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - British
                British buy 2 armour, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 armour and 3 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                1 destroyer and 1 submarine moved from 71 Sea Zone to 78 Sea Zone
                1 cruiser moved from 72 Sea Zone to 78 Sea Zone
                1 battleship moved from 72 Sea Zone to 78 Sea Zone
                1 infantry moved from West India to Eastern Persia
                1 infantry moved from India to Burma
                1 fighter and 1 tactical_bomber moved from India to Burma
                1 fighter moved from India to Eastern Persia

    Combat - British
                Battle in Burma
                    British attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                        British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Burma, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Burma
                    British win, taking Burma from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Eastern Persia
                    British attack with 1 fighter and 1 infantry
                    Italians defend with 1 infantry
                        British roll dice for 1 fighter and 1 infantry in Eastern Persia, round 2 :  0/2 hits
                        Italians roll dice for 1 infantry in Eastern Persia, round 2 :  0/1 hits
                        British roll dice for 1 fighter and 1 infantry in Eastern Persia, round 3 :  0/2 hits
                        Italians roll dice for 1 infantry in Eastern Persia, round 3 :  0/1 hits
                        British roll dice for 1 fighter and 1 infantry in Eastern Persia, round 4 :  0/2 hits
                        Italians roll dice for 1 infantry in Eastern Persia, round 4 :  0/1 hits
                        British roll dice for 1 fighter and 1 infantry in Eastern Persia, round 5 :  0/2 hits
                        Italians roll dice for 1 infantry in Eastern Persia, round 5 :  0/1 hits
                        British roll dice for 1 fighter and 1 infantry in Eastern Persia, round 6 :  1/2 hits
                        Italians roll dice for 1 infantry in Eastern Persia, round 6 :  0/1 hits
                        1 infantry owned by the Italians lost in Eastern Persia
                    British win, taking Eastern Persia from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in 78 Sea Zone
                    British attack with 1 battleship, 1 cruiser, 1 destroyer and 1 submarine
                    Japanese defend with 1 submarine
                        British roll dice for 1 submarine in 78 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 78 Sea Zone, round 2 :  3/3 hits
                        Japanese roll dice for 1 submarine in 78 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Japanese lost in 78 Sea Zone
                    British win with 1 battleship, 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in Anglo Egyptian Sudan
                    British attack with 2 armour, 2 infantry and 3 mech_infantrys
                    Germans defend with 2 armour, 1 artillery, 1 infantry and 1 mech_infantry
                        British roll dice for 2 armour, 2 infantry and 3 mech_infantrys in Anglo Egyptian Sudan, round 2 :  3/7 hits
                        Germans roll dice for 2 armour, 1 artillery, 1 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 :  2/5 hits
                        2 infantry owned by the British, 1 infantry owned by the Germans, 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Anglo Egyptian Sudan
                        British roll dice for 2 armour and 3 mech_infantrys in Anglo Egyptian Sudan, round 3 :  2/5 hits
                        Germans roll dice for 2 armour in Anglo Egyptian Sudan, round 3 :  1/2 hits
                        2 armour owned by the Germans and 1 mech_infantry owned by the British lost in Anglo Egyptian Sudan
                    British win, taking Anglo Egyptian Sudan from Germans with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 13
                    Casualties for Germans: 2 armour, 1 artillery, 1 infantry and 1 mech_infantry
                    Casualties for British: 2 infantry and 1 mech_infantry

    Non Combat Move - British
                2 infantry moved from Union of South Africa to 71 Sea Zone
                2 infantry and 1 transport moved from 71 Sea Zone to 78 Sea Zone
                1 fighter moved from United Kingdom to Finland
                1 fighter moved from Eastern Persia to India
                1 fighter and 1 tactical_bomber moved from Burma to India

    Place Units - British
                2 armour and 1 mech_infantry placed in Union of South Africa
                1 fighter placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,2,2,3,3,6,4,5,3,4,5,6,1,4
                British collect 19 PUs (8 lost to blockades); end with 20 PUs total

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 10 PUs; end with 10 PUs total
                Some Units in India change ownership: 2 infantry


  • yeah… the battlecalculator said that I should have my planes and 12-13 art back after the fight. So it ended up with 10 more survivors for the russians then expected.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 armour, 5 artilleries and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Ukraine to Tambov
                      Italians take Tambov from Russians

    Combat - Italians

    Non Combat Move - Italians
                1 armour moved from Caucasus to Ukraine
                3 aaGuns moved from Western Ukraine to Ukraine
                1 tactical_bomber moved from Southern Italy to Ukraine
                1 bomber moved from Normandy Bordeaux to Ukraine
                1 armour moved from Persia to Iraq
                1 mech_infantry moved from Syria to Persia
                2 mech_infantrys moved from Iraq to Persia
                1 artillery and 5 infantry moved from Iraq to Northwest Persia
                1 artillery and 4 infantry moved from Syria to Iraq
                1 mech_infantry moved from Persia to Iraq
                3 transports moved from 99 Sea Zone to 98 Sea Zone

    Place Units - Italians
                1 armour, 1 artillery and 1 mech_infantry placed in Ukraine
                3 artilleries placed in Persia
                1 artillery and 2 mech_infantrys placed in Iraq

    Turn Complete - Italians
                Italians collect 23 PUs; end with 23 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 29 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 39 PUs

    Territory Summary for ANZAC :

    India : 1 infantry
        Queensland : 2 aaGuns, 1 airfield, 4 fighters, 1 harbour and 2 mech_infantrys
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        54 Sea Zone : 1 cruiser, 1 destroyer and 1 submarine
        62 Sea Zone : 2 transports

    Production/PUs Summary :

    Germans : 49 / 70
        Russians : 30 / 42
        Japanese : 55 / 67
        Americans : 51 / 71
        Chinese : 5 / 7
        British : 27 / 20
        UK_Pacific : 10 / 10
        Italians : 23 / 39
        ANZAC : 10 / 18
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java

    Combat - ANZAC
                Battle in Java
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery
                        ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 :  0/2 hits
                        Japanese roll dice for 1 artillery in Java, round 2 :  0/1 hits
                        ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 :  0/2 hits
                        Japanese roll dice for 1 artillery in Java, round 3 :  1/1 hits
                        1 infantry owned by the ANZAC lost in Java
                        ANZAC roll dice for 1 artillery in Java, round 4 :  0/1 hits
                        Japanese roll dice for 1 artillery in Java, round 4 :  1/1 hits
                        1 artillery owned by the ANZAC lost in Java
                    Japanese win with 1 artillery remaining. Battle score for attacker is -7
                    Casualties for ANZAC: 1 artillery and 1 infantry

    Non Combat Move - ANZAC
                1 infantry moved from New South Wales to Queensland
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Belgian Congo to Anglo Egyptian Sudan

    Turn Complete - French


  • Javanese resistance :)


  • yep… that art had found a good vantage point and killed all the intruders


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 5 artilleries, 2 fighters, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Rostov to Volgograd
                      Germans take Volgograd from Russians
                1 artillery moved from Belarus to Archangel
                      Germans take Archangel from Russians
                1 artillery moved from Belarus to Smolensk
                      Germans take Smolensk from Russians
                1 infantry moved from Eire to Scotland
                      Germans take Scotland from British
                1 infantry moved from Western Germany to 112 Sea Zone
                1 infantry moved from 112 Sea Zone to Norway
                1 fighter moved from 109 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from Gibraltar to 92 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 89 Sea Zone
                1 armour and 1 infantry moved from 89 Sea Zone to West Indies
                1 tactical_bomber moved from Western Germany to 109 Sea Zone

    Combat - Germans
                Battle in West Indies
                Battle in 91 Sea Zone
                    Germans attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 91 Sea Zone
                    Germans win, taking West Indies from Americans with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Norway

    Non Combat Move - Germans
                1 submarine moved from 112 Sea Zone to 109 Sea Zone
                1 transport moved from 109 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
                1 artillery, 1 infantry, 1 submarine and 1 transport moved from 110 Sea Zone to 109 Sea Zone
                1 infantry moved from 109 Sea Zone to Eire
                1 artillery moved from 109 Sea Zone to Eire
                1 fighter moved from 91 Sea Zone to 109 Sea Zone
                1 destroyer moved from 92 Sea Zone to 98 Sea Zone
                1 tactical_bomber moved from Egypt to Ukraine
                1 fighter and 1 tactical_bomber moved from Persia to Ukraine
                1 armour and 1 bomber moved from Caucasus to Ukraine
                2 armour moved from Rostov to Ukraine
                3 aaGuns, 2 artilleries and 2 mech_infantrys moved from Western Ukraine to Ukraine
                1 bomber moved from Northern Italy to Ukraine

    Place Units - Germans
                1 infantry placed in Western Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 112 Sea Zone: 1 submarine
                EDIT: Adding units owned by Germans to 125 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                3 artilleries placed in Egypt
                2 artilleries, 1 infantry and 6 mech_infantrys placed in Germany
                2 fighters placed in Western Germany

    Turn Complete - Germans
                Germans collect 59 PUs; end with 59 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 79 PUs

    Territory Summary for Germans :

    West Indies : 1 flag, 1 armour and 1 infantry
        Alexandria : 1 flag
        Gibraltar : 1 flag, 1 harbour
        Egypt : 1 flag, 3 artilleries, 1 factory_minor, 1 harbour and 3 infantry
        Cyprus : 1 flag
        Scotland : 1 flag, 1 airfield and 1 infantry
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Algeria : 1 flag
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield and 1 factory_minor
        Tunisia : 1 flag
        Western Germany : 1 airfield, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour and 2 infantry
        Germany : 2 artilleries, 1 factory_major, 1 infantry and 6 mech_infantrys
        Norway : 1 infantry
        Belarus : 1 flag
        Baltic States : 1 flag, 1 artillery and 1 infantry
        Rostov : 1 flag
        Archangel : 1 flag, 1 artillery
        Eastern Poland : 1 flag
        Ukraine : 3 aaGuns, 3 armour, 2 artilleries, 2 bombers, 1 fighter, 2 mech_infantrys and 2 tactical_bombers
        Western Ukraine : 1 flag
        Volgograd : 1 flag, 1 armour and 1 factory_minor
        Smolensk : 1 flag, 1 artillery
        112 Sea Zone : 2 transports
        125 Sea Zone : 1 submarine
        89 Sea Zone : 1 transport
        Eire : 1 flag, 2 artilleries and 1 infantry
        109 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 4 submarines, 1 tactical_bomber and 1 transport
        Yugoslavia : 1 flag
        98 Sea Zone : 1 destroyer and 1 transport

    Production/PUs Summary :

    Germans : 59 / 79
        Russians : 23 / 42
        Japanese : 55 / 67
        Americans : 50 / 71
        Chinese : 5 / 7
        British : 25 / 20
        UK_Pacific : 10 / 10
        Italians : 23 / 39
        ANZAC : 10 / 10
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • pleae move art from baltic states to belarus


  • ahh sorry man. started the turn before seeing your post.
    I need your OOL in ukraine


  • and here is the file

    oolrussianturn7.tsvg

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