US War Time Economy: To show a wishy-washy attitude of the US towards the war in Europe, change the 20 IPC value of USA to a variable amount. With the US’s involvement inevitable due to continued provocation from Germany on US interests, the calculation will also increase each turn. The variable calculation is; 8 + Tn + 2d6, where Tn = turn #. At point where US enters the war, the latest calculated IPC count of US will be fixed to USA going forward. (US can hold until after turn 4 to declare war in an effort to possibly improve the IPC value).
A&A 1914 some thoughts
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I have something new in mind. A game with OOB.1-tt-movement. A Major power is only allowed to attack once in a turn.
First Three powers have mandatory attacks: Austria -> Serbia. Russia -> GE. GE-> Belgium.
A power collapses if 3 of its Home-tts were captured by the enemy. (Russia 4 tts) (or if the capital is lost) Game is over if two CPs or three Allies are finished.
OE, Italy and other minor powers enter war as they did historical. It is not allowed to attack them before their entry.
Neutrals are impassable.
Capturing tts doesnt pimp your income. Minor powers if not captured generate their own units (they can spend their own IPCs every turn they survive)
Not sure about the initial Setup-armys:
Maybe:
Belgium 6/2
Portugal 1 (it will after entering war consequently produce one Inf per turn surely without getting captured)
Bulgaria 8/2
Romainia 7/2
Serbia 6/2
Montenegro 3/1
Arabia 2
Greece 3/1India can build max. 16 IPcs per turn.
Rest you can see on the map.
USW means a 12-sided dice if one Sub manages to be in a zone when US/GB collect income.
US-initial Setup has 6 more Inf.
6 more Infs for Russia.
Austria gives 3 Infs and 2 Art to GE.GB gets one more transport in India.






