@simon33 - can you ncm 1 anzac inf from malaya to shan?
14 L Vold vs Degrasse (Axis) game 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 18
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 19
Politics - Germans
Purchase Units - Germans
Germans repair 8 damage on 8 factory_majors; Remaining resources: 37 PUs;
Germans buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Germany to Poland
Germans take Poland from Russians
1 artillery and 1 infantry moved from Northern Italy to Western Germany
1 infantry moved from Eastern Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Slovakia Hungary to Yugoslavia
3 infantry moved from France to Holland Belgium
1 infantry moved from Germany to Western Germany
4 fighters moved from Germany to Holland Belgium
1 infantry moved from Germany to Western GermanyCombat - Germans
Battle in Western Germany
Germans attack with 1 artillery and 3 infantry
Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 1 artillery and 3 infantry in Western Germany, round 2 : 0/4 hits
Americans roll dice for 2 infantry in Western Germany, round 2 : 1/2 hits
1 infantry owned by the Germans lost in Western Germany
Germans roll dice for 1 artillery and 2 infantry in Western Germany, round 3 : 0/3 hits
Americans roll dice for 2 infantry in Western Germany, round 3 : 1/2 hits
1 infantry owned by the Germans lost in Western Germany
Germans roll dice for 1 artillery and 1 infantry in Western Germany, round 4 : 1/2 hits
Americans roll dice for 2 infantry in Western Germany, round 4 : 0/2 hits
1 infantry owned by the Americans lost in Western Germany
Germans roll dice for 1 artillery and 1 infantry in Western Germany, round 5 : 0/2 hits
Americans roll dice for 1 infantry in Western Germany, round 5 : 0/1 hits
Germans roll dice for 1 artillery and 1 infantry in Western Germany, round 6 : 1/2 hits
Americans roll dice for 1 infantry in Western Germany, round 6 : 0/1 hits
1 infantry owned by the Americans lost in Western Germany
Germans win, taking Western Germany from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Americans: 2 infantry
Battle in Holland Belgium
Germans attack with 4 fighters and 3 infantry
Americans defend with 3 armour and 2 infantry
Germans roll dice for 4 fighters and 3 infantry in Holland Belgium, round 2 : 5/7 hits
Americans roll dice for 3 armour and 2 infantry in Holland Belgium, round 2 : 1/5 hits
1 infantry owned by the Germans , 3 armour owned by the Americans and 2 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 4 fighters and 2 infantry remaining. Battle score for attacker is 21
Casualties for Germans: 1 infantry
Casualties for Americans: 3 armour and 2 infantryNon Combat Move - Germans
4 fighters moved from Holland Belgium to Germany
1 aaGun and 1 artillery moved from Slovakia Hungary to GermanyPlace Units - Germans
4 artilleries and 6 infantry placed in Germany
1 infantry placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,5,6,1,1,4,3,6,2
Germans collect 28 PUs (2 lost to blockades); end with 28 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 33 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 71 Sea Zone: 1 carrier, 1 destroyer, 1 tactical_bomber and 1 transport
EDIT: Adding units owned by Germans to 76 Sea Zone: 1 carrier, 1 destroyer, 1 fighter and 1 transport
EDIT: Removing units owned by Germans from 81 Sea Zone: 1 transport
EDIT: Adding units owned by Germans to 76 Sea Zone: 1 transport
EDIT: Turning off Edit ModeTerritory Summary for Germans :
39 Sea Zone : 1 flag
Alexandria : 1 flag
Egypt : 1 infantry
France : 1 flag, 1 airfield, 1 factory_minor and 1 infantry
Slovakia Hungary : 1 infantry
Western Germany : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Poland : 1 infantry
Germany : 3 aaGuns, 5 artilleries, 1 factory_major, 4 fighters and 13 infantry
Holland Belgium : 2 infantry
Baltic States : 1 flag, 1 infantry
Eastern Poland : 1 flag
Turkmenistan : 1 flag, 1 mech_infantry
76 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 2 transports
Yugoslavia : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 30 / 33
Russians : 30 / 41
Japanese : 19 / 19
Americans : 70 / 103
Chinese : 23 / 28
British : 27 / 28
UK_Pacific : 26 / 31
Italians : 30 / 26
ANZAC : 10 / 21
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 10 times
3 was rolled 10 times
4 was rolled 10 times
5 was rolled 14 times
6 was rolled 13 times
Average roll : 3.742
Median : 4.000
Variance : 0.308
Standard Deviation : 0.555
Total rolls : 66Null / Other
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 4.000
Median : 4.000
Variance : 0.682
Standard Deviation : 0.826
Total rolls : 23Germans Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.150
Median : 3.000
Variance : 0.632
Standard Deviation : 0.795
Total rolls : 20Americans Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 4.000
Median : 4.000
Variance : 0.682
Standard Deviation : 0.826
Total rolls : 23 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 19
Purchase Units - Russians
Russians buy 2 armour and 7 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians
1 armour moved from Northwest Persia to Persia
Russians take Persia from Italians
1 armour moved from Persia to Iraq
2 artilleries and 4 mech_infantrys moved from Northwest Persia to Iraq
1 armour and 1 mech_infantry moved from Romania to Bulgaria
Russians take Bulgaria from Italians
1 armour and 1 mech_infantry moved from Bulgaria to Greece
Russians take Greece from Italians
1 armour and 1 mech_infantry moved from Romania to Albania
Russians take Albania from Italians
2 armour moved from Romania to Yugoslavia
1 bomber moved from Ukraine to Yugoslavia
1 armour and 2 mech_infantrys moved from Novgorod to Baltic States
1 mech_infantry moved from Ukraine to Eastern Poland
Russians take Eastern Poland from Germans
2 mech_infantrys moved from Ukraine to Western Ukraine
1 tactical_bomber moved from Ukraine to Western UkraineCombat - Russians
Battle in Yugoslavia
Russians attack with 2 armour and 1 bomber
Germans defend with 1 infantry
Russians win, taking Yugoslavia from Germans with 2 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 2 mech_infantrys and 1 tactical_bomber
Italians defend with 1 mech_infantry
Russians win, taking Western Ukraine from Italians with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Baltic States
Russians attack with 1 armour and 2 mech_infantrys
Germans defend with 1 infantry
Russians win, taking Baltic States from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Iraq
Russians attack with 1 armour, 2 artilleries and 4 mech_infantrys
Italians defend with 1 infantry
Russians win, taking Iraq from Italians with 1 armour, 2 artilleries and 3 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Italians: 1 infantryNon Combat Move - Russians
1 armour and 2 mech_infantrys moved from Volgograd to Ukraine
1 tactical_bomber moved from Western Ukraine to Ukraine
1 mech_infantry moved from Russia to Urals
1 tactical_bomber moved from Archangel to Russia
1 bomber moved from Yugoslavia to UkrainePlace Units - Russians
1 armour and 2 mech_infantrys placed in Ukraine
1 armour and 2 mech_infantrys placed in Novgorod
3 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 44 PUs; end with 45 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 2 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 artillery and 6 infantry moved from Amur to Manchuria
2 artilleries and 6 infantry moved from Japan to 6 Sea Zone
2 artilleries, 6 infantry and 4 transports moved from 6 Sea Zone to 19 Sea Zone
1 battleship moved from 6 Sea Zone to 19 Sea Zone
2 artilleries and 6 infantry moved from 19 Sea Zone to Manchuria
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
3 carriers moved from 6 Sea Zone to 19 Sea Zone
3 fighters moved from Japan to 18 Sea Zone
3 fighters and 3 tactical_bombers moved from 6 Sea Zone to ManchuriaCombat - Japanese
Battle in 18 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
ANZAC defend with 1 destroyer and 1 submarine
ANZAC roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 3 fighters in 18 Sea Zone, round 2 : 2/4 hits
ANZAC roll dice for 1 destroyer in 18 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese , 1 destroyer owned by the ANZAC and 1 submarine owned by the ANZAC lost in 18 Sea Zone
Japanese win with 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 destroyer and 1 submarine
Battle in 19 Sea Zone
Japanese attack with 1 battleship, 3 carriers, 1 destroyer and 4 transports
ANZAC defend with 1 destroyer
Japanese roll dice for 1 battleship, 3 carriers, 1 destroyer and 4 transports in 19 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 battleship, 3 carriers, 1 destroyer and 4 transports in 19 Sea Zone, round 3 : 0/2 hits
ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 battleship, 3 carriers, 1 destroyer and 4 transports in 19 Sea Zone, round 4 : 2/2 hits
ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the ANZAC lost in 19 Sea Zone
Japanese win, taking 19 Sea Zone from ANZAC with 1 battleship, 3 carriers, 1 destroyer and 4 transports remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Manchuria
Japanese attack with 3 artilleries, 3 fighters, 12 infantry and 3 tactical_bombers
Chinese defend with 4 artilleries and 6 infantry
Japanese roll dice for 3 artilleries, 3 fighters, 12 infantry and 3 tactical_bombers in Manchuria, round 2 : 4/21 hits
Chinese roll dice for 4 artilleries and 6 infantry in Manchuria, round 2 : 5/10 hits
5 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Manchuria
Japanese roll dice for 3 artilleries, 3 fighters, 7 infantry and 3 tactical_bombers in Manchuria, round 3 : 11/16 hits
Chinese roll dice for 4 artilleries and 2 infantry in Manchuria, round 3 : 2/6 hits
4 artilleries owned by the Chinese , 2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 3 artilleries, 3 fighters, 5 infantry and 3 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Japanese: 7 infantry
Casualties for Chinese: 4 artilleries and 6 infantryNon Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from Manchuria to 19 Sea Zone
3 fighters moved from 18 Sea Zone to Japan
1 destroyer moved from 6 Sea Zone to 19 Sea ZonePlace Units - Japanese
1 destroyer placed in 6 Sea Zone
2 artilleries and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 23 PUs; end with 23 PUs totalTerritory Summary for Japanese :
Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour and 1 infantry
Manchuria : 1 flag, 3 artilleries and 5 infantry
Guam : 1 flag, 1 airfield
Sakha : 1 flag
Yenisey : 1 flag, 1 artillery and 2 infantry
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
19 Sea Zone : 1 battleship, 3 carriers, 2 destroyers, 3 fighters, 3 tactical_bombers and 4 transports
6 Sea Zone : 1 destroyer
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flagProduction/PUs Summary :
Germans : 26 / 33
Russians : 43 / 57
Japanese : 23 / 23
Americans : 70 / 103
Chinese : 20 / 28
British : 27 / 28
UK_Pacific : 26 / 31
Italians : 20 / 26
ANZAC : 10 / 21
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 13 times
3 was rolled 15 times
4 was rolled 6 times
5 was rolled 10 times
6 was rolled 12 times
Average roll : 3.368
Median : 3.000
Variance : 0.716
Standard Deviation : 0.846
Total rolls : 68Japanese Combat
1 was rolled 9 times
2 was rolled 7 times
3 was rolled 10 times
4 was rolled 6 times
5 was rolled 8 times
6 was rolled 7 times
Average roll : 3.383
Median : 3.000
Variance : 0.326
Standard Deviation : 0.571
Total rolls : 47ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Chinese Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 3 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.438
Median : 3.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 16 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 19
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 5 destroyers, 1 factory_minor, 4 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 9 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 9 infantry and 5 transports moved from 91 Sea Zone to 112 Sea Zone
1 armour and 2 mech_infantrys moved from Norway to 112 Sea Zone
1 armour, 1 artillery, 9 infantry and 2 mech_infantrys moved from 112 Sea Zone to Western Germany
1 armour moved from Denmark to Western Germany
1 armour and 1 mech_infantry moved from Normandy Bordeaux to Holland Belgium
1 mech_infantry moved from Normandy Bordeaux to Northern Italy
3 armour and 2 artilleries moved from Southern France to Northern Italy
2 fighters moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from Normandy Bordeaux to Northern Italy
2 fighters moved from 97 Sea Zone to Northern Italy
1 carrier moved from 91 Sea Zone to 112 Sea Zone
1 bomber moved from Norway to Northern ItalyCombat - Americans
Battle in Holland Belgium
Americans attack with 1 armour, 2 fighters and 1 mech_infantry
Germans defend with 2 infantry
Americans win, taking Holland Belgium from Germans with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Western Germany
Americans attack with 2 armour, 1 artillery, 9 infantry and 2 mech_infantrys
Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Western Germany from Germans with 2 armour, 1 artillery, 8 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Battle in Northern Italy
Americans attack with 3 armour, 2 artilleries, 1 bomber, 3 fighters and 1 mech_infantry
Italians defend with 1 factory_major and 5 infantry
Americans converts factory_major into different units
Americans win, taking Northern Italy from Italians with 1 armour, 1 bomber and 3 fighters remaining. Battle score for attacker is -9
Casualties for Italians: 5 infantry
Casualties for Americans: 2 armour, 2 artilleries and 1 mech_infantryNon Combat Move - Americans
2 fighters moved from Northern Italy to 97 Sea Zone
1 fighter moved from Northern Italy to Southern France
1 bomber moved from Northern Italy to Normandy Bordeaux
1 destroyer moved from 16 Sea Zone to 18 Sea Zone
1 destroyer moved from 7 Sea Zone to 16 Sea Zone
1 destroyer moved from 7 Sea Zone to 17 Sea Zone
1 destroyer moved from 26 Sea Zone to 7 Sea Zone
6 destroyers moved from 10 Sea Zone to 26 Sea Zone
2 destroyers moved from 26 Sea Zone to 33 Sea Zone
2 fighters moved from Holland Belgium to 112 Sea Zone
1 armour and 1 mech_infantry moved from Karelia to Baltic States
1 bomber moved from Western United States to Midway
1 tactical_bomber moved from Western United States to Hawaiian IslandsPlace Units - Americans
1 factory_minor placed in Denmark
1 armour and 2 mech_infantrys placed in Normandy Bordeaux
1 armour and 2 mech_infantrys placed in Southern France
1 artillery and 2 infantry placed in Norway
5 destroyers and 1 transport placed in 10 Sea Zone
2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 82 PUs; end with 82 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 107 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 19
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 artilleries and 3 infantry moved from Jehol to ManchuriaCombat - Chinese
Battle in Manchuria
Chinese attack with 2 artilleries and 3 infantry
Japanese defend with 3 artilleries and 5 infantry
Japanese win with 3 artilleries and 2 infantry remaining. Battle score for attacker is -8
Casualties for Japanese: 3 infantry
Casualties for Chinese: 2 artilleries and 3 infantryNon Combat Move - Chinese
3 infantry moved from Anhwe to JeholPlace Units - Chinese
4 artilleries and 4 infantry placed in JeholTurn Complete - Chinese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,1,1,2,2,5,2,6,1,2,1,4,4,3,3
Chinese collect 14 PUs (6 lost to blockades); end with 14 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 19
Purchase Units - British
British buy 1 armour, 1 artillery, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 destroyers and 1 submarine; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 artillery moved from Kenya to Ethiopia
British take Ethiopia from Italians
2 mech_infantrys moved from French Equatorial Africa to French Central Africa
1 fighter moved from Belgian Congo to French Central Africa
2 fighters moved from Romania to Germany
2 bombers moved from Norway to Germany
2 fighters moved from Southern France to Germany
2 destroyers moved from 39 Sea Zone to 37 Sea Zone
UK_Pacific take 41 Sea Zone from Italians
UK_Pacific take 39 Sea Zone from GermansCombat - British
Air Battle in Germany
British attacks with 6 units heading to Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 4,4 and causes: 8 damage to unit: factory_major
Bombing raid in Germany causes 8 damage total.
Battle in 37 Sea Zone
British attack with 2 destroyers
Italians defend with 1 submarine
British win, taking 37 Sea Zone from Italians with 2 destroyers remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in French Central Africa
British attack with 1 fighter and 2 mech_infantrys
Italians defend with 1 armour
British win, taking French Central Africa from Italians with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Cleaning up after air battlesNon Combat Move - British
1 fighter moved from French Central Africa to Belgian Congo
1 infantry moved from Belgian Congo to Kenya
1 artillery moved from Belgian Congo to French Equatorial Africa
3 armour moved from Union of South Africa to Belgian Congo
1 transport moved from 91 Sea Zone to 110 Sea Zone
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
4 infantry moved from 112 Sea Zone to Western Germany
1 armour moved from Normandy Bordeaux to Western Germany
2 bombers moved from Germany to Norway
4 fighters moved from Germany to Western Germany
1 tactical_bomber moved from Normandy Bordeaux to Western Germany
1 armour and 7 mech_infantrys moved from Eastern Persia to Iraq
5 infantry moved from Eastern Persia to Persia
2 armour moved from India to Eastern Persia
2 fighters moved from Northwest Persia to Iraq
1 bomber moved from Russia to Norway
1 armour moved from Anhwe to JeholPlace Units - British
1 armour and 2 mech_infantrys placed in Union of South Africa
2 infantry and 1 mech_infantry placed in United Kingdom
British undo move 2.
1 artillery and 2 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 1,2
British collect 28 PUs (1 lost to blockades); end with 28 PUs totalPlace Units - UK_Pacific
3 destroyers and 1 submarine placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 26 PUs; end with 27 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 32 PUs
Some Units in 39 Sea Zone change ownership: 3 destroyers and 1 submarine -
Given your comments on intercepts I wagered you would not intercept the Moscow bombing. If I was mistaken feel free to roll the intercept in forum and I’ll accept the results
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 19
Purchase Units - Italians
Italians buy 2 armour, 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Tunisia to Morocco
Italians take Algeria from British
Italians take Morocco from British
2 infantry moved from Southern Italy to Northern Italy
3 fighters moved from Southern Italy to Northern Italy
1 transport moved from 76 Sea Zone to 81 Sea Zone
1 infantry moved from Egypt to 81 Sea Zone
1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Kenya
1 armour and 1 mech_infantry moved from Egypt to Ethiopia
1 artillery moved from Trans-Jordan to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to Italian Somaliland
1 submarine moved from 82 Sea Zone to 71 Sea ZoneCombat - Italians
Battle in Ethiopia
Italians attack with 1 armour and 1 mech_infantry
British defend with 1 artillery
Italians roll dice for 1 armour and 1 mech_infantry in Ethiopia, round 2 : 2/2 hits
British roll dice for 1 artillery in Ethiopia, round 2 : 1/1 hits
1 mech_infantry owned by the Italians and 1 artillery owned by the British lost in Ethiopia
Italians win, taking Ethiopia from British with 1 armour remaining. Battle score for attacker is 0
Casualties for British: 1 artillery
Casualties for Italians: 1 mech_infantry
Battle in Kenya
Italians attack with 1 armour and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 armour and 1 mech_infantry in Kenya, round 2 : 0/2 hits
British roll dice for 1 infantry in Kenya, round 2 : 1/1 hits
1 mech_infantry owned by the Italians lost in Kenya
Italians roll dice for 1 armour in Kenya, round 3 : 0/1 hits
British roll dice for 1 infantry in Kenya, round 3 : 0/1 hits
Italians roll dice for 1 armour in Kenya, round 4 : 1/1 hits
British roll dice for 1 infantry in Kenya, round 4 : 0/1 hits
1 infantry owned by the British lost in Kenya
Italians win, taking Kenya from British with 1 armour remaining. Battle score for attacker is -1
Casualties for British: 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in French Equatorial Africa
Italians attack with 1 armour and 1 mech_infantry
British defend with 1 artillery
Italians roll dice for 1 armour and 1 mech_infantry in French Equatorial Africa, round 2 : 1/2 hits
British roll dice for 1 artillery in French Equatorial Africa, round 2 : 0/1 hits
1 artillery owned by the British lost in French Equatorial Africa
Italians win, taking French Equatorial Africa from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Italian Somaliland
Italians attack with 1 artillery and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 battleship in Italian Somaliland, round 2 : 1/1 hits
British roll dice for 1 infantry in Italian Somaliland, round 2 : 0/1 hits
1 infantry owned by the British lost in Italian Somaliland
Italians win, taking Italian Somaliland from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Northern Italy
Italians attack with 3 fighters and 2 infantry
Americans defend with 1 armour and 1 factory_minor
Italians roll dice for 3 fighters and 2 infantry in Northern Italy, round 2 : 2/5 hits
Americans roll dice for 1 armour in Northern Italy, round 2 : 0/1 hits
1 armour owned by the Americans lost in Northern Italy
Italians win, taking Northern Italy from Americans with 3 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 armourNon Combat Move - Italians
1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
3 fighters moved from Northern Italy to Southern ItalyPlace Units - Italians
2 armour and 1 infantry placed in Egypt
2 artilleries and 1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,3,6,1,4,6,3,6,4
Italians collect 16 PUs (7 lost to blockades); end with 16 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 21 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag
British Somaliland : 1 flag
Egypt : 1 flag, 2 armour, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Gold Coast : 1 flag
Nigeria : 1 flag
Kenya : 1 flag, 1 armour
Anglo Egyptian Sudan : 1 flag, 1 mech_infantry
Morocco : 1 flag, 1 airfield and 1 armour
French Equatorial Africa : 1 flag, 1 armour and 1 mech_infantry
French Madagascar : 1 flag
Algeria : 1 flag
Syria : 1 flag
French West Africa : 1 flag
Tunisia : 1 flag
Northern Italy : 1 factory_minor and 2 infantry
Italian Somaliland : 1 artillery and 1 infantry
Southern Italy : 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 15 infantry
Ethiopia : 1 armour
76 Sea Zone : 1 battleship, 1 destroyer and 1 transport
99 Sea Zone : 1 flag
72 Sea Zone : 1 flag
71 Sea Zone : 1 submarine
79 Sea Zone : 1 flag
82 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 18 / 33
Russians : 43 / 57
Japanese : 23 / 23
Americans : 78 / 107
Chinese : 20 / 20
British : 24 / 28
UK_Pacific : 26 / 32
Italians : 23 / 21
ANZAC : 10 / 21
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 7 times
4 was rolled 8 times
5 was rolled 5 times
6 was rolled 12 times
Average roll : 3.929
Median : 4.000
Variance : 0.927
Standard Deviation : 0.963
Total rolls : 42Null / Other
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 4.182
Median : 4.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11British Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.167
Median : 3.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Italians Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.857
Median : 4.000
Variance : 0.308
Standard Deviation : 0.555
Total rolls : 14Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 4.182
Median : 4.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 19
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 destroyer moved from 54 Sea Zone to 21 Sea Zone
1 destroyer and 1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Malaya to Shan StatePlace Units - ANZAC
1 destroyer and 2 submarines placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 19
Combat Move - French
Non Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 20
Politics - Germans
Purchase Units - Germans
Germans repair 7 damage on 7 factory_majors; Remaining resources: 26 PUs;
Germans buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from France to Northern Italy
1 infantry moved from Slovakia Hungary to Romania
Germans take Romania from Russians
1 infantry moved from Germany to Greater Southern Germany
1 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Poland to Eastern Poland
4 fighters moved from Germany to Eastern Poland
1 infantry moved from Germany to PolandCombat - Germans
Battle in Eastern Poland
Germans attack with 4 fighters and 1 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 4 fighters and 1 infantry in Eastern Poland, round 2 : 4/5 hits
Russians roll dice for 1 mech_infantry in Eastern Poland, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 4 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantryNon Combat Move - Germans
4 fighters moved from Eastern Poland to GermanyPlace Units - Germans
2 artilleries and 6 infantry placed in GermanyTurn Complete - Germans
Germans collect 22 PUs; end with 22 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 27 PUsTerritory Summary for Germans :
Alexandria : 1 flag
Egypt : 1 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Greater Southern Germany : 1 infantry
Slovakia Hungary : 1 infantry
Romania : 1 infantry
Poland : 1 infantry
Germany : 3 aaGuns, 7 artilleries, 1 factory_major, 4 fighters and 16 infantry
Northern Italy : 1 infantry
Eastern Poland : 1 flag, 1 infantry
Turkmenistan : 1 flag, 1 mech_infantry
76 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 2 transportsProduction/PUs Summary :
Germans : 22 / 27
Russians : 39 / 57
Japanese : 23 / 23
Americans : 78 / 107
Chinese : 20 / 20
British : 24 / 28
UK_Pacific : 26 / 32
Italians : 23 / 21
ANZAC : 10 / 21
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 2 times
Average roll : 2.167
Median : 2.000
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6Germans Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5Russians Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 20
Purchase Units - Russians
Russians buy 2 armour, 1 bomber, 1 factory_minor and 4 mech_infantrys; Remaining resources: 5 PUs;Combat Move - Russians
4 mech_infantrys moved from Urals to Yenisey
2 bombers moved from Russia to Yenisey
1 armour and 2 mech_infantrys moved from Baltic States to Poland
1 armour and 2 mech_infantrys moved from Novgorod to Eastern Poland
2 mech_infantrys moved from Western Ukraine to Romania
2 armour and 4 mech_infantrys moved from Ukraine to Romania
1 armour moved from Yugoslavia to Greater Southern Germany
1 mech_infantry moved from Albania to Greater Southern Germany
1 armour moved from Albania to Slovakia Hungary
1 armour moved from Yugoslavia to Slovakia Hungary
1 bomber moved from Ukraine to Greater Southern Germany
1 tactical_bomber moved from Ukraine to Slovakia Hungary
1 armour moved from Iraq to Syria
Russians take Syria from Italians
1 armour moved from Syria to Trans-Jordan
British take Trans-Jordan from Italians
2 artilleries and 3 mech_infantrys moved from Iraq to Trans-JordanCombat - Russians
Battle in Eastern Poland
Russians attack with 1 armour and 2 mech_infantrys
Germans defend with 1 infantry
Russians win, taking Eastern Poland from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Yenisey
Russians attack with 2 bombers and 4 mech_infantrys
Japanese defend with 1 artillery and 2 infantry
Russians win, taking Yenisey from Japanese with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Russians: 2 mech_infantrys
Battle in Greater Southern Germany
Russians attack with 1 armour, 1 bomber and 1 mech_infantry
Germans defend with 1 infantry
Russians win, taking Greater Southern Germany from Germans with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Poland
Russians attack with 1 armour and 2 mech_infantrys
Germans defend with 1 infantry
Russians win, taking Poland from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Slovakia Hungary
Russians attack with 2 armour and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Slovakia Hungary from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour
Battle in Romania
Russians attack with 2 armour and 6 mech_infantrys
Germans defend with 1 infantry
Russians win, taking Romania from Germans with 2 armour and 5 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantryNon Combat Move - Russians
1 tactical_bomber moved from Slovakia Hungary to Yugoslavia
1 bomber moved from Greater Southern Germany to Yugoslavia
1 armour and 1 mech_infantry moved from Greece to Yugoslavia
2 bombers moved from Yenisey to Samara
3 mech_infantrys moved from Russia to Ukraine
1 tactical_bomber moved from Russia to Iraq
2 bombers moved from Russia to IraqPlace Units - Russians
1 armour and 2 mech_infantrys placed in Ukraine
1 armour and 2 mech_infantrys placed in Novgorod
1 factory_minor placed in Yugoslavia
1 bomber placed in RussiaTurn Complete - Russians
Russians collect 54 PUs; end with 59 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 21 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 20
Purchase Units - Japanese
Japanese buy 1 destroyer and 5 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
3 artilleries and 2 infantry moved from Manchuria to Amur
1 battleship, 3 carriers, 2 destroyers, 3 fighters, 3 tactical_bombers and 4 transports moved from 19 Sea Zone to 6 Sea Zone
3 fighters moved from Japan to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 7 Sea Zone
3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 7 Sea ZoneCombat - Japanese
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer and 3 fighters in 16 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Japanese win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in 7 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 7 Sea Zone, round 2 : 4/7 hits
Americans roll dice for 1 destroyer in 7 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 7 Sea Zone
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
3 fighters moved from 16 Sea Zone to 6 Sea Zone
3 fighters and 3 tactical_bombers moved from 7 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
3 fighters moved from 6 Sea Zone to JapanPlace Units - Japanese
1 destroyer placed in 6 Sea Zone
5 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1
Japanese collect 21 PUs (1 lost to blockades); end with 21 PUs totalTerritory Summary for Japanese :
Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour and 6 infantry
Manchuria : 1 flag
Guam : 1 flag, 1 airfield
Sakha : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag, 3 artilleries and 2 infantry
Yakut S.S.R. : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
16 Sea Zone : 1 destroyer
6 Sea Zone : 1 battleship, 3 carriers, 1 destroyer, 3 fighters, 3 tactical_bombers and 4 transports
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flagProduction/PUs Summary :
Germans : 9 / 27
Russians : 54 / 80
Japanese : 22 / 21
Americans : 78 / 107
Chinese : 20 / 20
British : 25 / 28
UK_Pacific : 26 / 32
Italians : 21 / 21
ANZAC : 10 / 21
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.071
Median : 3.000
Variance : 1.231
Standard Deviation : 1.109
Total rolls : 14Null / Other
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.455
Median : 3.000
Variance : 1.900
Standard Deviation : 1.378
Total rolls : 11Americans Combat
2 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 20
Purchase Units - Americans
Americans repair 6 damage on 6 factory_minors; Remaining resources: 101 PUs;
Americans buy 5 armour, 3 artilleries, 1 factory_minor, 1 harbour and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Midway to 16 Sea Zone
1 armour, 1 fighter and 2 mech_infantrys moved from Southern France to Northern Italy
1 armour, 1 bomber and 2 mech_infantrys moved from Normandy Bordeaux to Northern Italy
1 armour and 1 mech_infantry moved from Holland Belgium to Northern Italy
2 armour and 2 mech_infantrys moved from Western Germany to Northern Italy
2 fighters moved from 97 Sea Zone to Northern Italy
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea ZoneCombat - Americans
Americans creates battle in territory 17 Sea Zone
Battle in Northern Italy
Americans attack with 5 armour, 1 bomber, 3 fighters and 7 mech_infantrys
Germans defend with 1 infantry; Italians defend with 1 factory_minor and 2 infantry
Americans win, taking 17 Sea Zone from Japanese, taking Northern Italy from Italians with 5 armour, 1 bomber, 3 fighters and 4 mech_infantrys remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Italians: 2 infantry
Casualties for Americans: 3 mech_infantrys
Battle in 16 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 bomber moved from 16 Sea Zone to Midway
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 7 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
5 destroyers, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Northern Italy to 97 Sea Zone
1 fighter moved from Northern Italy to Western Germany
1 bomber moved from Northern Italy to Norway
2 infantry moved from Western Germany to Northern Italy
1 artillery and 2 infantry moved from Norway to 112 Sea Zone
1 artillery and 2 infantry moved from 112 Sea Zone to Western Germany
1 armour and 1 mech_infantry moved from Baltic States to PolandPlace Units - Americans
1 factory_minor placed in Holland Belgium
1 harbour placed in Norway
1 armour and 2 mech_infantrys placed in Norway
1 armour and 2 mech_infantrys placed in Normandy Bordeaux
1 armour and 2 mech_infantrys placed in Southern France
3 artilleries placed in Western Germany
1 armour and 2 mech_infantrys placed in Denmark
Americans undo move 5.
2 armour and 1 mech_infantry placed in Southern France
1 mech_infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 82 PUs; end with 82 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 107 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 20
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries and 4 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 20
Purchase Units - British
British buy 1 armour, 3 infantry and 2 mech_infantrys; Remaining resources: 5 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 destroyers; Remaining resources: 0 PUs;Combat Move - British
1 armour, 2 fighters and 7 mech_infantrys moved from Iraq to Egypt
1 armour moved from Western Germany to 112 Sea Zone
1 armour and 2 transports moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 2 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
3 bombers moved from Norway to Southern Italy
4 fighters moved from Western Germany to Southern Italy
1 armour moved from Belgian Congo to Anglo Egyptian Sudan
1 armour moved from Belgian Congo to Anglo Egyptian Sudan
2 armour moved from Belgian Congo to Kenya
1 mech_infantry moved from French Central Africa to French West Africa
British take French West Africa from Italians
1 armour moved from Jehol to Korea
UK_Pacific take Korea from JapaneseCombat - British
Air Battle in Southern Italy
British attacks with 7 units heading to Southern Italy
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Southern Italy
Bombing raid in Southern Italy rolls: 7,5,3 and causes: 6 damage to unit: factory_minor
Bombing raid in Southern Italy causes 6 damage total.
Battle in Anglo Egyptian Sudan
British attack with 2 armour
Italians defend with 1 mech_infantry
British win, taking Anglo Egyptian Sudan from Italians with 1 armour remaining. Battle score for attacker is -2
Casualties for British: 1 armour
Casualties for Italians: 1 mech_infantry
Battle in Kenya
British attack with 2 armour
Italians defend with 1 armour
British win, taking Kenya from Italians with 1 armour remaining. Battle score for attacker is 0
Casualties for British: 1 armour
Casualties for Italians: 1 armour
Battle in Morocco
British attack with 1 armour, 1 artillery and 2 infantry
Italians defend with 1 airfield and 1 armour
British win, taking Morocco from Italians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 1 armour
Battle in Egypt
British attack with 1 armour, 2 fighters and 7 mech_infantrys
Germans defend with 1 infantry; Italians defend with 2 armour, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
British win, taking Egypt from Italians with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is -2
Casualties for Germans: 1 infantry
Casualties for British: 6 mech_infantrys
Casualties for Italians: 2 armour, 1 infantry and 1 mech_infantry
Cleaning up after air battlesNon Combat Move - British
2 fighters moved from Egypt to Trans-Jordan
3 bombers and 4 fighters moved from Southern Italy to Western Germany
2 infantry moved from Southern France to Northern Italy
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 destroyer moved from 39 Sea Zone to 80 Sea Zone
1 destroyer moved from 39 Sea Zone to 77 Sea Zone
1 destroyer moved from 37 Sea Zone to 19 Sea Zone
2 infantry moved from Shan State to Burma
2 armour moved from Eastern Persia to India
3 infantry moved from Persia to Iraq
1 mech_infantry moved from Suiyuyan to DzavhanPlace Units - British
3 infantry placed in United Kingdom
3 mech_infantrys placed in Union of South Africa
Turning on Edit Mode
EDIT: Turning off Edit Mode
British undo move 2.
Turning on Edit Mode
EDIT: Removing units owned by British from Union of South Africa: 1 armour and 2 mech_infantrys
EDIT: Adding units owned by British to Belgian Congo: 1 armour and 2 mech_infantrys
EDIT: Turning off Edit Mode
1 armour and 2 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 5,2
British collect 29 PUs (2 lost to blockades); end with 34 PUs totalPlace Units - UK_Pacific
4 destroyers placed in 39 Sea ZoneTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,1,3,6,4,3,3,5,2,3,1,2,5
UK_Pacific collect 26 PUs (3 lost to blockades); end with 26 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 31 PUs
Some Units in 39 Sea Zone change ownership: 4 destroyers -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 20
Purchase Units - Italians
Italians repair 6 damage on 6 factory_minors; Remaining resources: 15 PUs;
Italians buy 2 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Italian Somaliland to 76 Sea Zone
1 armour moved from Ethiopia to 76 Sea Zone
1 armour and 1 mech_infantry moved from French Equatorial Africa to French Central Africa
1 artillery, 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 76 Sea Zone to 71 Sea Zone
1 artillery and 1 infantry moved from 71 Sea Zone to Union of South Africa
4 artilleries, 3 fighters and 15 infantry moved from Southern Italy to Northern ItalyCombat - Italians
Battle in French Central Africa
Italians attack with 1 armour and 1 mech_infantry
British defend with 1 mech_infantry
Italians roll dice for 1 armour and 1 mech_infantry in French Central Africa, round 2 : 1/2 hits
British roll dice for 1 mech_infantry in French Central Africa, round 2 : 1/1 hits
1 mech_infantry owned by the Italians and 1 mech_infantry owned by the British lost in French Central Africa
Italians win, taking French Central Africa from British with 1 armour remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 mech_infantry
Battle in Northern Italy
Italians attack with 4 artilleries, 3 fighters and 15 infantry
British defend with 2 infantry; Americans defend with 5 armour, 1 factory_minor, 2 infantry and 4 mech_infantrys
Italians roll dice for 4 artilleries, 3 fighters and 15 infantry in Northern Italy, round 2 : 6/22 hits
Americans roll dice for 5 armour, 4 infantry and 4 mech_infantrys in Northern Italy, round 2 : 4/13 hits
2 infantry owned by the British , 2 mech_infantrys owned by the Americans , 2 infantry owned by the Americans and 4 infantry owned by the Italians lost in Northern Italy
Italians roll dice for 4 artilleries, 3 fighters and 11 infantry in Northern Italy, round 3 : 6/18 hits
Americans roll dice for 5 armour and 2 mech_infantrys in Northern Italy, round 3 : 2/7 hits
2 mech_infantrys owned by the Americans , 4 armour owned by the Americans and 2 infantry owned by the Italians lost in Northern Italy
4 artilleries owned by the Italians and 9 infantry owned by the Italians retreated to Southern Italy
Americans win with 1 armour remaining. Battle score for attacker is 34
Casualties for British: 2 infantry
Casualties for Italians: 6 infantry
Casualties for Americans: 4 armour, 2 infantry and 4 mech_infantrys
Battle in Union of South Africa
Italians attack with 1 artillery and 1 infantry
British defend with 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Italians roll dice for 1 battleship in Union of South Africa, round 2 : 1/1 hits
Italians roll dice for 1 artillery and 1 infantry in Union of South Africa, round 2 : 2/2 hits
British roll dice for 1 armour and 2 mech_infantrys in Union of South Africa, round 2 : 2/3 hits
1 armour owned by the British , 1 artillery owned by the Italians , 2 mech_infantrys owned by the British and 1 infantry owned by the Italians lost in Union of South Africa
British win with no units remaining. Battle score for attacker is 7
Casualties for British: 1 armour and 2 mech_infantrys
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - Italians
3 fighters moved from Northern Italy to Southern ItalyPlace Units - Italians
2 armour and 1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,6,6,6,1,1,3,3,3
Italians collect 9 PUs (3 lost to blockades); end with 9 PUs totalTerritory Summary for Italians :
British Somaliland : 1 flag
Gold Coast : 1 flag
Nigeria : 1 flag
French Equatorial Africa : 1 flag
French Central Africa : 1 flag, 1 armour
French Madagascar : 1 flag
Algeria : 1 flag
Tunisia : 1 flag
Southern Italy : 2 aaGuns, 1 airfield, 2 armour, 4 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 10 infantry
76 Sea Zone : 1 armour
99 Sea Zone : 1 flag
72 Sea Zone : 1 flag
71 Sea Zone : 1 battleship, 1 destroyer, 1 submarine and 1 transport
79 Sea Zone : 1 flag
82 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 9 / 27
Russians : 54 / 80
Japanese : 16 / 21
Americans : 82 / 107
Chinese : 23 / 29
British : 30 / 34
UK_Pacific : 29 / 31
Italians : 12 / 9
ANZAC : 10 / 21
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 21 times
2 was rolled 12 times
3 was rolled 22 times
4 was rolled 9 times
5 was rolled 13 times
6 was rolled 32 times
Average roll : 3.706
Median : 3.000
Variance : 3.361
Standard Deviation : 1.833
Total rolls : 109Null / Other
1 was rolled 6 times
2 was rolled 1 times
3 was rolled 7 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 11 times
Average roll : 3.967
Median : 4.500
Variance : 2.552
Standard Deviation : 1.597
Total rolls : 30British Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.750
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Italians Combat
1 was rolled 9 times
2 was rolled 8 times
3 was rolled 7 times
4 was rolled 6 times
5 was rolled 5 times
6 was rolled 10 times
Average roll : 3.444
Median : 3.000
Variance : 0.432
Standard Deviation : 0.657
Total rolls : 45Americans Combat
1 was rolled 6 times
2 was rolled 1 times
3 was rolled 7 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 11 times
Average roll : 3.967
Median : 4.500
Variance : 2.552
Standard Deviation : 1.597
Total rolls : 30 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 20
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer and 2 submarines moved from 54 Sea Zone to 35 Sea ZonePlace Units - ANZAC
1 destroyer and 2 submarines placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 20
Combat Move - French
Non Combat Move - French
Turn Complete - French





