@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
14 L Vold vs Degrasse (Axis) game 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 19
Politics - Germans
Purchase Units - Germans
Germans repair 8 damage on 8 factory_majors; Remaining resources: 37 PUs;
Germans buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Germany to Poland
Germans take Poland from Russians
1 artillery and 1 infantry moved from Northern Italy to Western Germany
1 infantry moved from Eastern Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Slovakia Hungary to Yugoslavia
3 infantry moved from France to Holland Belgium
1 infantry moved from Germany to Western Germany
4 fighters moved from Germany to Holland Belgium
1 infantry moved from Germany to Western GermanyCombat - Germans
Battle in Western Germany
Germans attack with 1 artillery and 3 infantry
Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 1 artillery and 3 infantry in Western Germany, round 2 : 0/4 hits
Americans roll dice for 2 infantry in Western Germany, round 2 : 1/2 hits
1 infantry owned by the Germans lost in Western Germany
Germans roll dice for 1 artillery and 2 infantry in Western Germany, round 3 : 0/3 hits
Americans roll dice for 2 infantry in Western Germany, round 3 : 1/2 hits
1 infantry owned by the Germans lost in Western Germany
Germans roll dice for 1 artillery and 1 infantry in Western Germany, round 4 : 1/2 hits
Americans roll dice for 2 infantry in Western Germany, round 4 : 0/2 hits
1 infantry owned by the Americans lost in Western Germany
Germans roll dice for 1 artillery and 1 infantry in Western Germany, round 5 : 0/2 hits
Americans roll dice for 1 infantry in Western Germany, round 5 : 0/1 hits
Germans roll dice for 1 artillery and 1 infantry in Western Germany, round 6 : 1/2 hits
Americans roll dice for 1 infantry in Western Germany, round 6 : 0/1 hits
1 infantry owned by the Americans lost in Western Germany
Germans win, taking Western Germany from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Americans: 2 infantry
Battle in Holland Belgium
Germans attack with 4 fighters and 3 infantry
Americans defend with 3 armour and 2 infantry
Germans roll dice for 4 fighters and 3 infantry in Holland Belgium, round 2 : 5/7 hits
Americans roll dice for 3 armour and 2 infantry in Holland Belgium, round 2 : 1/5 hits
1 infantry owned by the Germans , 3 armour owned by the Americans and 2 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 4 fighters and 2 infantry remaining. Battle score for attacker is 21
Casualties for Germans: 1 infantry
Casualties for Americans: 3 armour and 2 infantryNon Combat Move - Germans
4 fighters moved from Holland Belgium to Germany
1 aaGun and 1 artillery moved from Slovakia Hungary to GermanyPlace Units - Germans
4 artilleries and 6 infantry placed in Germany
1 infantry placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,5,6,1,1,4,3,6,2
Germans collect 28 PUs (2 lost to blockades); end with 28 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 33 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 71 Sea Zone: 1 carrier, 1 destroyer, 1 tactical_bomber and 1 transport
EDIT: Adding units owned by Germans to 76 Sea Zone: 1 carrier, 1 destroyer, 1 fighter and 1 transport
EDIT: Removing units owned by Germans from 81 Sea Zone: 1 transport
EDIT: Adding units owned by Germans to 76 Sea Zone: 1 transport
EDIT: Turning off Edit ModeTerritory Summary for Germans :
39 Sea Zone : 1 flag
Alexandria : 1 flag
Egypt : 1 infantry
France : 1 flag, 1 airfield, 1 factory_minor and 1 infantry
Slovakia Hungary : 1 infantry
Western Germany : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Poland : 1 infantry
Germany : 3 aaGuns, 5 artilleries, 1 factory_major, 4 fighters and 13 infantry
Holland Belgium : 2 infantry
Baltic States : 1 flag, 1 infantry
Eastern Poland : 1 flag
Turkmenistan : 1 flag, 1 mech_infantry
76 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 2 transports
Yugoslavia : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 30 / 33
Russians : 30 / 41
Japanese : 19 / 19
Americans : 70 / 103
Chinese : 23 / 28
British : 27 / 28
UK_Pacific : 26 / 31
Italians : 30 / 26
ANZAC : 10 / 21
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 10 times
3 was rolled 10 times
4 was rolled 10 times
5 was rolled 14 times
6 was rolled 13 times
Average roll : 3.742
Median : 4.000
Variance : 0.308
Standard Deviation : 0.555
Total rolls : 66Null / Other
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 4.000
Median : 4.000
Variance : 0.682
Standard Deviation : 0.826
Total rolls : 23Germans Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.150
Median : 3.000
Variance : 0.632
Standard Deviation : 0.795
Total rolls : 20Americans Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 4.000
Median : 4.000
Variance : 0.682
Standard Deviation : 0.826
Total rolls : 23 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 19
Purchase Units - Russians
Russians buy 2 armour and 7 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians
1 armour moved from Northwest Persia to Persia
Russians take Persia from Italians
1 armour moved from Persia to Iraq
2 artilleries and 4 mech_infantrys moved from Northwest Persia to Iraq
1 armour and 1 mech_infantry moved from Romania to Bulgaria
Russians take Bulgaria from Italians
1 armour and 1 mech_infantry moved from Bulgaria to Greece
Russians take Greece from Italians
1 armour and 1 mech_infantry moved from Romania to Albania
Russians take Albania from Italians
2 armour moved from Romania to Yugoslavia
1 bomber moved from Ukraine to Yugoslavia
1 armour and 2 mech_infantrys moved from Novgorod to Baltic States
1 mech_infantry moved from Ukraine to Eastern Poland
Russians take Eastern Poland from Germans
2 mech_infantrys moved from Ukraine to Western Ukraine
1 tactical_bomber moved from Ukraine to Western UkraineCombat - Russians
Battle in Yugoslavia
Russians attack with 2 armour and 1 bomber
Germans defend with 1 infantry
Russians win, taking Yugoslavia from Germans with 2 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 2 mech_infantrys and 1 tactical_bomber
Italians defend with 1 mech_infantry
Russians win, taking Western Ukraine from Italians with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Baltic States
Russians attack with 1 armour and 2 mech_infantrys
Germans defend with 1 infantry
Russians win, taking Baltic States from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Iraq
Russians attack with 1 armour, 2 artilleries and 4 mech_infantrys
Italians defend with 1 infantry
Russians win, taking Iraq from Italians with 1 armour, 2 artilleries and 3 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Italians: 1 infantryNon Combat Move - Russians
1 armour and 2 mech_infantrys moved from Volgograd to Ukraine
1 tactical_bomber moved from Western Ukraine to Ukraine
1 mech_infantry moved from Russia to Urals
1 tactical_bomber moved from Archangel to Russia
1 bomber moved from Yugoslavia to UkrainePlace Units - Russians
1 armour and 2 mech_infantrys placed in Ukraine
1 armour and 2 mech_infantrys placed in Novgorod
3 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 44 PUs; end with 45 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 2 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 artillery and 6 infantry moved from Amur to Manchuria
2 artilleries and 6 infantry moved from Japan to 6 Sea Zone
2 artilleries, 6 infantry and 4 transports moved from 6 Sea Zone to 19 Sea Zone
1 battleship moved from 6 Sea Zone to 19 Sea Zone
2 artilleries and 6 infantry moved from 19 Sea Zone to Manchuria
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
3 carriers moved from 6 Sea Zone to 19 Sea Zone
3 fighters moved from Japan to 18 Sea Zone
3 fighters and 3 tactical_bombers moved from 6 Sea Zone to ManchuriaCombat - Japanese
Battle in 18 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
ANZAC defend with 1 destroyer and 1 submarine
ANZAC roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 3 fighters in 18 Sea Zone, round 2 : 2/4 hits
ANZAC roll dice for 1 destroyer in 18 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese , 1 destroyer owned by the ANZAC and 1 submarine owned by the ANZAC lost in 18 Sea Zone
Japanese win with 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 destroyer and 1 submarine
Battle in 19 Sea Zone
Japanese attack with 1 battleship, 3 carriers, 1 destroyer and 4 transports
ANZAC defend with 1 destroyer
Japanese roll dice for 1 battleship, 3 carriers, 1 destroyer and 4 transports in 19 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 battleship, 3 carriers, 1 destroyer and 4 transports in 19 Sea Zone, round 3 : 0/2 hits
ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 battleship, 3 carriers, 1 destroyer and 4 transports in 19 Sea Zone, round 4 : 2/2 hits
ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the ANZAC lost in 19 Sea Zone
Japanese win, taking 19 Sea Zone from ANZAC with 1 battleship, 3 carriers, 1 destroyer and 4 transports remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Manchuria
Japanese attack with 3 artilleries, 3 fighters, 12 infantry and 3 tactical_bombers
Chinese defend with 4 artilleries and 6 infantry
Japanese roll dice for 3 artilleries, 3 fighters, 12 infantry and 3 tactical_bombers in Manchuria, round 2 : 4/21 hits
Chinese roll dice for 4 artilleries and 6 infantry in Manchuria, round 2 : 5/10 hits
5 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Manchuria
Japanese roll dice for 3 artilleries, 3 fighters, 7 infantry and 3 tactical_bombers in Manchuria, round 3 : 11/16 hits
Chinese roll dice for 4 artilleries and 2 infantry in Manchuria, round 3 : 2/6 hits
4 artilleries owned by the Chinese , 2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 3 artilleries, 3 fighters, 5 infantry and 3 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Japanese: 7 infantry
Casualties for Chinese: 4 artilleries and 6 infantryNon Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from Manchuria to 19 Sea Zone
3 fighters moved from 18 Sea Zone to Japan
1 destroyer moved from 6 Sea Zone to 19 Sea ZonePlace Units - Japanese
1 destroyer placed in 6 Sea Zone
2 artilleries and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 23 PUs; end with 23 PUs totalTerritory Summary for Japanese :
Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour and 1 infantry
Manchuria : 1 flag, 3 artilleries and 5 infantry
Guam : 1 flag, 1 airfield
Sakha : 1 flag
Yenisey : 1 flag, 1 artillery and 2 infantry
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
19 Sea Zone : 1 battleship, 3 carriers, 2 destroyers, 3 fighters, 3 tactical_bombers and 4 transports
6 Sea Zone : 1 destroyer
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flagProduction/PUs Summary :
Germans : 26 / 33
Russians : 43 / 57
Japanese : 23 / 23
Americans : 70 / 103
Chinese : 20 / 28
British : 27 / 28
UK_Pacific : 26 / 31
Italians : 20 / 26
ANZAC : 10 / 21
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 13 times
3 was rolled 15 times
4 was rolled 6 times
5 was rolled 10 times
6 was rolled 12 times
Average roll : 3.368
Median : 3.000
Variance : 0.716
Standard Deviation : 0.846
Total rolls : 68Japanese Combat
1 was rolled 9 times
2 was rolled 7 times
3 was rolled 10 times
4 was rolled 6 times
5 was rolled 8 times
6 was rolled 7 times
Average roll : 3.383
Median : 3.000
Variance : 0.326
Standard Deviation : 0.571
Total rolls : 47ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Chinese Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 3 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.438
Median : 3.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 16 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 19
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 5 destroyers, 1 factory_minor, 4 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 9 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 9 infantry and 5 transports moved from 91 Sea Zone to 112 Sea Zone
1 armour and 2 mech_infantrys moved from Norway to 112 Sea Zone
1 armour, 1 artillery, 9 infantry and 2 mech_infantrys moved from 112 Sea Zone to Western Germany
1 armour moved from Denmark to Western Germany
1 armour and 1 mech_infantry moved from Normandy Bordeaux to Holland Belgium
1 mech_infantry moved from Normandy Bordeaux to Northern Italy
3 armour and 2 artilleries moved from Southern France to Northern Italy
2 fighters moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from Normandy Bordeaux to Northern Italy
2 fighters moved from 97 Sea Zone to Northern Italy
1 carrier moved from 91 Sea Zone to 112 Sea Zone
1 bomber moved from Norway to Northern ItalyCombat - Americans
Battle in Holland Belgium
Americans attack with 1 armour, 2 fighters and 1 mech_infantry
Germans defend with 2 infantry
Americans win, taking Holland Belgium from Germans with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Western Germany
Americans attack with 2 armour, 1 artillery, 9 infantry and 2 mech_infantrys
Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Western Germany from Germans with 2 armour, 1 artillery, 8 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Battle in Northern Italy
Americans attack with 3 armour, 2 artilleries, 1 bomber, 3 fighters and 1 mech_infantry
Italians defend with 1 factory_major and 5 infantry
Americans converts factory_major into different units
Americans win, taking Northern Italy from Italians with 1 armour, 1 bomber and 3 fighters remaining. Battle score for attacker is -9
Casualties for Italians: 5 infantry
Casualties for Americans: 2 armour, 2 artilleries and 1 mech_infantryNon Combat Move - Americans
2 fighters moved from Northern Italy to 97 Sea Zone
1 fighter moved from Northern Italy to Southern France
1 bomber moved from Northern Italy to Normandy Bordeaux
1 destroyer moved from 16 Sea Zone to 18 Sea Zone
1 destroyer moved from 7 Sea Zone to 16 Sea Zone
1 destroyer moved from 7 Sea Zone to 17 Sea Zone
1 destroyer moved from 26 Sea Zone to 7 Sea Zone
6 destroyers moved from 10 Sea Zone to 26 Sea Zone
2 destroyers moved from 26 Sea Zone to 33 Sea Zone
2 fighters moved from Holland Belgium to 112 Sea Zone
1 armour and 1 mech_infantry moved from Karelia to Baltic States
1 bomber moved from Western United States to Midway
1 tactical_bomber moved from Western United States to Hawaiian IslandsPlace Units - Americans
1 factory_minor placed in Denmark
1 armour and 2 mech_infantrys placed in Normandy Bordeaux
1 armour and 2 mech_infantrys placed in Southern France
1 artillery and 2 infantry placed in Norway
5 destroyers and 1 transport placed in 10 Sea Zone
2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 82 PUs; end with 82 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 107 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 19
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 artilleries and 3 infantry moved from Jehol to ManchuriaCombat - Chinese
Battle in Manchuria
Chinese attack with 2 artilleries and 3 infantry
Japanese defend with 3 artilleries and 5 infantry
Japanese win with 3 artilleries and 2 infantry remaining. Battle score for attacker is -8
Casualties for Japanese: 3 infantry
Casualties for Chinese: 2 artilleries and 3 infantryNon Combat Move - Chinese
3 infantry moved from Anhwe to JeholPlace Units - Chinese
4 artilleries and 4 infantry placed in JeholTurn Complete - Chinese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,1,1,2,2,5,2,6,1,2,1,4,4,3,3
Chinese collect 14 PUs (6 lost to blockades); end with 14 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 19
Purchase Units - British
British buy 1 armour, 1 artillery, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 destroyers and 1 submarine; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 artillery moved from Kenya to Ethiopia
British take Ethiopia from Italians
2 mech_infantrys moved from French Equatorial Africa to French Central Africa
1 fighter moved from Belgian Congo to French Central Africa
2 fighters moved from Romania to Germany
2 bombers moved from Norway to Germany
2 fighters moved from Southern France to Germany
2 destroyers moved from 39 Sea Zone to 37 Sea Zone
UK_Pacific take 41 Sea Zone from Italians
UK_Pacific take 39 Sea Zone from GermansCombat - British
Air Battle in Germany
British attacks with 6 units heading to Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 4,4 and causes: 8 damage to unit: factory_major
Bombing raid in Germany causes 8 damage total.
Battle in 37 Sea Zone
British attack with 2 destroyers
Italians defend with 1 submarine
British win, taking 37 Sea Zone from Italians with 2 destroyers remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in French Central Africa
British attack with 1 fighter and 2 mech_infantrys
Italians defend with 1 armour
British win, taking French Central Africa from Italians with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Cleaning up after air battlesNon Combat Move - British
1 fighter moved from French Central Africa to Belgian Congo
1 infantry moved from Belgian Congo to Kenya
1 artillery moved from Belgian Congo to French Equatorial Africa
3 armour moved from Union of South Africa to Belgian Congo
1 transport moved from 91 Sea Zone to 110 Sea Zone
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
4 infantry moved from 112 Sea Zone to Western Germany
1 armour moved from Normandy Bordeaux to Western Germany
2 bombers moved from Germany to Norway
4 fighters moved from Germany to Western Germany
1 tactical_bomber moved from Normandy Bordeaux to Western Germany
1 armour and 7 mech_infantrys moved from Eastern Persia to Iraq
5 infantry moved from Eastern Persia to Persia
2 armour moved from India to Eastern Persia
2 fighters moved from Northwest Persia to Iraq
1 bomber moved from Russia to Norway
1 armour moved from Anhwe to JeholPlace Units - British
1 armour and 2 mech_infantrys placed in Union of South Africa
2 infantry and 1 mech_infantry placed in United Kingdom
British undo move 2.
1 artillery and 2 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 1,2
British collect 28 PUs (1 lost to blockades); end with 28 PUs totalPlace Units - UK_Pacific
3 destroyers and 1 submarine placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 26 PUs; end with 27 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 32 PUs
Some Units in 39 Sea Zone change ownership: 3 destroyers and 1 submarine -
Given your comments on intercepts I wagered you would not intercept the Moscow bombing. If I was mistaken feel free to roll the intercept in forum and I’ll accept the results
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 19
Purchase Units - Italians
Italians buy 2 armour, 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Tunisia to Morocco
Italians take Algeria from British
Italians take Morocco from British
2 infantry moved from Southern Italy to Northern Italy
3 fighters moved from Southern Italy to Northern Italy
1 transport moved from 76 Sea Zone to 81 Sea Zone
1 infantry moved from Egypt to 81 Sea Zone
1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Kenya
1 armour and 1 mech_infantry moved from Egypt to Ethiopia
1 artillery moved from Trans-Jordan to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to Italian Somaliland
1 submarine moved from 82 Sea Zone to 71 Sea ZoneCombat - Italians
Battle in Ethiopia
Italians attack with 1 armour and 1 mech_infantry
British defend with 1 artillery
Italians roll dice for 1 armour and 1 mech_infantry in Ethiopia, round 2 : 2/2 hits
British roll dice for 1 artillery in Ethiopia, round 2 : 1/1 hits
1 mech_infantry owned by the Italians and 1 artillery owned by the British lost in Ethiopia
Italians win, taking Ethiopia from British with 1 armour remaining. Battle score for attacker is 0
Casualties for British: 1 artillery
Casualties for Italians: 1 mech_infantry
Battle in Kenya
Italians attack with 1 armour and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 armour and 1 mech_infantry in Kenya, round 2 : 0/2 hits
British roll dice for 1 infantry in Kenya, round 2 : 1/1 hits
1 mech_infantry owned by the Italians lost in Kenya
Italians roll dice for 1 armour in Kenya, round 3 : 0/1 hits
British roll dice for 1 infantry in Kenya, round 3 : 0/1 hits
Italians roll dice for 1 armour in Kenya, round 4 : 1/1 hits
British roll dice for 1 infantry in Kenya, round 4 : 0/1 hits
1 infantry owned by the British lost in Kenya
Italians win, taking Kenya from British with 1 armour remaining. Battle score for attacker is -1
Casualties for British: 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in French Equatorial Africa
Italians attack with 1 armour and 1 mech_infantry
British defend with 1 artillery
Italians roll dice for 1 armour and 1 mech_infantry in French Equatorial Africa, round 2 : 1/2 hits
British roll dice for 1 artillery in French Equatorial Africa, round 2 : 0/1 hits
1 artillery owned by the British lost in French Equatorial Africa
Italians win, taking French Equatorial Africa from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Italian Somaliland
Italians attack with 1 artillery and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 battleship in Italian Somaliland, round 2 : 1/1 hits
British roll dice for 1 infantry in Italian Somaliland, round 2 : 0/1 hits
1 infantry owned by the British lost in Italian Somaliland
Italians win, taking Italian Somaliland from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Northern Italy
Italians attack with 3 fighters and 2 infantry
Americans defend with 1 armour and 1 factory_minor
Italians roll dice for 3 fighters and 2 infantry in Northern Italy, round 2 : 2/5 hits
Americans roll dice for 1 armour in Northern Italy, round 2 : 0/1 hits
1 armour owned by the Americans lost in Northern Italy
Italians win, taking Northern Italy from Americans with 3 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 armourNon Combat Move - Italians
1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
3 fighters moved from Northern Italy to Southern ItalyPlace Units - Italians
2 armour and 1 infantry placed in Egypt
2 artilleries and 1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,3,6,1,4,6,3,6,4
Italians collect 16 PUs (7 lost to blockades); end with 16 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 21 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag
British Somaliland : 1 flag
Egypt : 1 flag, 2 armour, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Gold Coast : 1 flag
Nigeria : 1 flag
Kenya : 1 flag, 1 armour
Anglo Egyptian Sudan : 1 flag, 1 mech_infantry
Morocco : 1 flag, 1 airfield and 1 armour
French Equatorial Africa : 1 flag, 1 armour and 1 mech_infantry
French Madagascar : 1 flag
Algeria : 1 flag
Syria : 1 flag
French West Africa : 1 flag
Tunisia : 1 flag
Northern Italy : 1 factory_minor and 2 infantry
Italian Somaliland : 1 artillery and 1 infantry
Southern Italy : 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 15 infantry
Ethiopia : 1 armour
76 Sea Zone : 1 battleship, 1 destroyer and 1 transport
99 Sea Zone : 1 flag
72 Sea Zone : 1 flag
71 Sea Zone : 1 submarine
79 Sea Zone : 1 flag
82 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 18 / 33
Russians : 43 / 57
Japanese : 23 / 23
Americans : 78 / 107
Chinese : 20 / 20
British : 24 / 28
UK_Pacific : 26 / 32
Italians : 23 / 21
ANZAC : 10 / 21
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 7 times
4 was rolled 8 times
5 was rolled 5 times
6 was rolled 12 times
Average roll : 3.929
Median : 4.000
Variance : 0.927
Standard Deviation : 0.963
Total rolls : 42Null / Other
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 4.182
Median : 4.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11British Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.167
Median : 3.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Italians Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.857
Median : 4.000
Variance : 0.308
Standard Deviation : 0.555
Total rolls : 14Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 4.182
Median : 4.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 19
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 destroyer moved from 54 Sea Zone to 21 Sea Zone
1 destroyer and 1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Malaya to Shan StatePlace Units - ANZAC
1 destroyer and 2 submarines placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 19
Combat Move - French
Non Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 20
Politics - Germans
Purchase Units - Germans
Germans repair 7 damage on 7 factory_majors; Remaining resources: 26 PUs;
Germans buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from France to Northern Italy
1 infantry moved from Slovakia Hungary to Romania
Germans take Romania from Russians
1 infantry moved from Germany to Greater Southern Germany
1 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Poland to Eastern Poland
4 fighters moved from Germany to Eastern Poland
1 infantry moved from Germany to PolandCombat - Germans
Battle in Eastern Poland
Germans attack with 4 fighters and 1 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 4 fighters and 1 infantry in Eastern Poland, round 2 : 4/5 hits
Russians roll dice for 1 mech_infantry in Eastern Poland, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 4 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantryNon Combat Move - Germans
4 fighters moved from Eastern Poland to GermanyPlace Units - Germans
2 artilleries and 6 infantry placed in GermanyTurn Complete - Germans
Germans collect 22 PUs; end with 22 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 27 PUsTerritory Summary for Germans :
Alexandria : 1 flag
Egypt : 1 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Greater Southern Germany : 1 infantry
Slovakia Hungary : 1 infantry
Romania : 1 infantry
Poland : 1 infantry
Germany : 3 aaGuns, 7 artilleries, 1 factory_major, 4 fighters and 16 infantry
Northern Italy : 1 infantry
Eastern Poland : 1 flag, 1 infantry
Turkmenistan : 1 flag, 1 mech_infantry
76 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 2 transportsProduction/PUs Summary :
Germans : 22 / 27
Russians : 39 / 57
Japanese : 23 / 23
Americans : 78 / 107
Chinese : 20 / 20
British : 24 / 28
UK_Pacific : 26 / 32
Italians : 23 / 21
ANZAC : 10 / 21
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 2 times
Average roll : 2.167
Median : 2.000
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6Germans Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5Russians Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 20
Purchase Units - Russians
Russians buy 2 armour, 1 bomber, 1 factory_minor and 4 mech_infantrys; Remaining resources: 5 PUs;Combat Move - Russians
4 mech_infantrys moved from Urals to Yenisey
2 bombers moved from Russia to Yenisey
1 armour and 2 mech_infantrys moved from Baltic States to Poland
1 armour and 2 mech_infantrys moved from Novgorod to Eastern Poland
2 mech_infantrys moved from Western Ukraine to Romania
2 armour and 4 mech_infantrys moved from Ukraine to Romania
1 armour moved from Yugoslavia to Greater Southern Germany
1 mech_infantry moved from Albania to Greater Southern Germany
1 armour moved from Albania to Slovakia Hungary
1 armour moved from Yugoslavia to Slovakia Hungary
1 bomber moved from Ukraine to Greater Southern Germany
1 tactical_bomber moved from Ukraine to Slovakia Hungary
1 armour moved from Iraq to Syria
Russians take Syria from Italians
1 armour moved from Syria to Trans-Jordan
British take Trans-Jordan from Italians
2 artilleries and 3 mech_infantrys moved from Iraq to Trans-JordanCombat - Russians
Battle in Eastern Poland
Russians attack with 1 armour and 2 mech_infantrys
Germans defend with 1 infantry
Russians win, taking Eastern Poland from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Yenisey
Russians attack with 2 bombers and 4 mech_infantrys
Japanese defend with 1 artillery and 2 infantry
Russians win, taking Yenisey from Japanese with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Russians: 2 mech_infantrys
Battle in Greater Southern Germany
Russians attack with 1 armour, 1 bomber and 1 mech_infantry
Germans defend with 1 infantry
Russians win, taking Greater Southern Germany from Germans with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Poland
Russians attack with 1 armour and 2 mech_infantrys
Germans defend with 1 infantry
Russians win, taking Poland from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Slovakia Hungary
Russians attack with 2 armour and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Slovakia Hungary from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour
Battle in Romania
Russians attack with 2 armour and 6 mech_infantrys
Germans defend with 1 infantry
Russians win, taking Romania from Germans with 2 armour and 5 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantryNon Combat Move - Russians
1 tactical_bomber moved from Slovakia Hungary to Yugoslavia
1 bomber moved from Greater Southern Germany to Yugoslavia
1 armour and 1 mech_infantry moved from Greece to Yugoslavia
2 bombers moved from Yenisey to Samara
3 mech_infantrys moved from Russia to Ukraine
1 tactical_bomber moved from Russia to Iraq
2 bombers moved from Russia to IraqPlace Units - Russians
1 armour and 2 mech_infantrys placed in Ukraine
1 armour and 2 mech_infantrys placed in Novgorod
1 factory_minor placed in Yugoslavia
1 bomber placed in RussiaTurn Complete - Russians
Russians collect 54 PUs; end with 59 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 21 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 20
Purchase Units - Japanese
Japanese buy 1 destroyer and 5 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
3 artilleries and 2 infantry moved from Manchuria to Amur
1 battleship, 3 carriers, 2 destroyers, 3 fighters, 3 tactical_bombers and 4 transports moved from 19 Sea Zone to 6 Sea Zone
3 fighters moved from Japan to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 7 Sea Zone
3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 7 Sea ZoneCombat - Japanese
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer and 3 fighters in 16 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Japanese win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in 7 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 7 Sea Zone, round 2 : 4/7 hits
Americans roll dice for 1 destroyer in 7 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 7 Sea Zone
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
3 fighters moved from 16 Sea Zone to 6 Sea Zone
3 fighters and 3 tactical_bombers moved from 7 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
3 fighters moved from 6 Sea Zone to JapanPlace Units - Japanese
1 destroyer placed in 6 Sea Zone
5 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1
Japanese collect 21 PUs (1 lost to blockades); end with 21 PUs totalTerritory Summary for Japanese :
Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour and 6 infantry
Manchuria : 1 flag
Guam : 1 flag, 1 airfield
Sakha : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag, 3 artilleries and 2 infantry
Yakut S.S.R. : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
16 Sea Zone : 1 destroyer
6 Sea Zone : 1 battleship, 3 carriers, 1 destroyer, 3 fighters, 3 tactical_bombers and 4 transports
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flagProduction/PUs Summary :
Germans : 9 / 27
Russians : 54 / 80
Japanese : 22 / 21
Americans : 78 / 107
Chinese : 20 / 20
British : 25 / 28
UK_Pacific : 26 / 32
Italians : 21 / 21
ANZAC : 10 / 21
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.071
Median : 3.000
Variance : 1.231
Standard Deviation : 1.109
Total rolls : 14Null / Other
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.455
Median : 3.000
Variance : 1.900
Standard Deviation : 1.378
Total rolls : 11Americans Combat
2 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 20
Purchase Units - Americans
Americans repair 6 damage on 6 factory_minors; Remaining resources: 101 PUs;
Americans buy 5 armour, 3 artilleries, 1 factory_minor, 1 harbour and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Midway to 16 Sea Zone
1 armour, 1 fighter and 2 mech_infantrys moved from Southern France to Northern Italy
1 armour, 1 bomber and 2 mech_infantrys moved from Normandy Bordeaux to Northern Italy
1 armour and 1 mech_infantry moved from Holland Belgium to Northern Italy
2 armour and 2 mech_infantrys moved from Western Germany to Northern Italy
2 fighters moved from 97 Sea Zone to Northern Italy
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea ZoneCombat - Americans
Americans creates battle in territory 17 Sea Zone
Battle in Northern Italy
Americans attack with 5 armour, 1 bomber, 3 fighters and 7 mech_infantrys
Germans defend with 1 infantry; Italians defend with 1 factory_minor and 2 infantry
Americans win, taking 17 Sea Zone from Japanese, taking Northern Italy from Italians with 5 armour, 1 bomber, 3 fighters and 4 mech_infantrys remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Italians: 2 infantry
Casualties for Americans: 3 mech_infantrys
Battle in 16 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 bomber moved from 16 Sea Zone to Midway
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 7 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
5 destroyers, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Northern Italy to 97 Sea Zone
1 fighter moved from Northern Italy to Western Germany
1 bomber moved from Northern Italy to Norway
2 infantry moved from Western Germany to Northern Italy
1 artillery and 2 infantry moved from Norway to 112 Sea Zone
1 artillery and 2 infantry moved from 112 Sea Zone to Western Germany
1 armour and 1 mech_infantry moved from Baltic States to PolandPlace Units - Americans
1 factory_minor placed in Holland Belgium
1 harbour placed in Norway
1 armour and 2 mech_infantrys placed in Norway
1 armour and 2 mech_infantrys placed in Normandy Bordeaux
1 armour and 2 mech_infantrys placed in Southern France
3 artilleries placed in Western Germany
1 armour and 2 mech_infantrys placed in Denmark
Americans undo move 5.
2 armour and 1 mech_infantry placed in Southern France
1 mech_infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 82 PUs; end with 82 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 107 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 20
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries and 4 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 20
Purchase Units - British
British buy 1 armour, 3 infantry and 2 mech_infantrys; Remaining resources: 5 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 destroyers; Remaining resources: 0 PUs;Combat Move - British
1 armour, 2 fighters and 7 mech_infantrys moved from Iraq to Egypt
1 armour moved from Western Germany to 112 Sea Zone
1 armour and 2 transports moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 2 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
3 bombers moved from Norway to Southern Italy
4 fighters moved from Western Germany to Southern Italy
1 armour moved from Belgian Congo to Anglo Egyptian Sudan
1 armour moved from Belgian Congo to Anglo Egyptian Sudan
2 armour moved from Belgian Congo to Kenya
1 mech_infantry moved from French Central Africa to French West Africa
British take French West Africa from Italians
1 armour moved from Jehol to Korea
UK_Pacific take Korea from JapaneseCombat - British
Air Battle in Southern Italy
British attacks with 7 units heading to Southern Italy
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Southern Italy
Bombing raid in Southern Italy rolls: 7,5,3 and causes: 6 damage to unit: factory_minor
Bombing raid in Southern Italy causes 6 damage total.
Battle in Anglo Egyptian Sudan
British attack with 2 armour
Italians defend with 1 mech_infantry
British win, taking Anglo Egyptian Sudan from Italians with 1 armour remaining. Battle score for attacker is -2
Casualties for British: 1 armour
Casualties for Italians: 1 mech_infantry
Battle in Kenya
British attack with 2 armour
Italians defend with 1 armour
British win, taking Kenya from Italians with 1 armour remaining. Battle score for attacker is 0
Casualties for British: 1 armour
Casualties for Italians: 1 armour
Battle in Morocco
British attack with 1 armour, 1 artillery and 2 infantry
Italians defend with 1 airfield and 1 armour
British win, taking Morocco from Italians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 1 armour
Battle in Egypt
British attack with 1 armour, 2 fighters and 7 mech_infantrys
Germans defend with 1 infantry; Italians defend with 2 armour, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
British win, taking Egypt from Italians with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is -2
Casualties for Germans: 1 infantry
Casualties for British: 6 mech_infantrys
Casualties for Italians: 2 armour, 1 infantry and 1 mech_infantry
Cleaning up after air battlesNon Combat Move - British
2 fighters moved from Egypt to Trans-Jordan
3 bombers and 4 fighters moved from Southern Italy to Western Germany
2 infantry moved from Southern France to Northern Italy
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 destroyer moved from 39 Sea Zone to 80 Sea Zone
1 destroyer moved from 39 Sea Zone to 77 Sea Zone
1 destroyer moved from 37 Sea Zone to 19 Sea Zone
2 infantry moved from Shan State to Burma
2 armour moved from Eastern Persia to India
3 infantry moved from Persia to Iraq
1 mech_infantry moved from Suiyuyan to DzavhanPlace Units - British
3 infantry placed in United Kingdom
3 mech_infantrys placed in Union of South Africa
Turning on Edit Mode
EDIT: Turning off Edit Mode
British undo move 2.
Turning on Edit Mode
EDIT: Removing units owned by British from Union of South Africa: 1 armour and 2 mech_infantrys
EDIT: Adding units owned by British to Belgian Congo: 1 armour and 2 mech_infantrys
EDIT: Turning off Edit Mode
1 armour and 2 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 5,2
British collect 29 PUs (2 lost to blockades); end with 34 PUs totalPlace Units - UK_Pacific
4 destroyers placed in 39 Sea ZoneTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,1,3,6,4,3,3,5,2,3,1,2,5
UK_Pacific collect 26 PUs (3 lost to blockades); end with 26 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 31 PUs
Some Units in 39 Sea Zone change ownership: 4 destroyers -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 20
Purchase Units - Italians
Italians repair 6 damage on 6 factory_minors; Remaining resources: 15 PUs;
Italians buy 2 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Italian Somaliland to 76 Sea Zone
1 armour moved from Ethiopia to 76 Sea Zone
1 armour and 1 mech_infantry moved from French Equatorial Africa to French Central Africa
1 artillery, 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 76 Sea Zone to 71 Sea Zone
1 artillery and 1 infantry moved from 71 Sea Zone to Union of South Africa
4 artilleries, 3 fighters and 15 infantry moved from Southern Italy to Northern ItalyCombat - Italians
Battle in French Central Africa
Italians attack with 1 armour and 1 mech_infantry
British defend with 1 mech_infantry
Italians roll dice for 1 armour and 1 mech_infantry in French Central Africa, round 2 : 1/2 hits
British roll dice for 1 mech_infantry in French Central Africa, round 2 : 1/1 hits
1 mech_infantry owned by the Italians and 1 mech_infantry owned by the British lost in French Central Africa
Italians win, taking French Central Africa from British with 1 armour remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 mech_infantry
Battle in Northern Italy
Italians attack with 4 artilleries, 3 fighters and 15 infantry
British defend with 2 infantry; Americans defend with 5 armour, 1 factory_minor, 2 infantry and 4 mech_infantrys
Italians roll dice for 4 artilleries, 3 fighters and 15 infantry in Northern Italy, round 2 : 6/22 hits
Americans roll dice for 5 armour, 4 infantry and 4 mech_infantrys in Northern Italy, round 2 : 4/13 hits
2 infantry owned by the British , 2 mech_infantrys owned by the Americans , 2 infantry owned by the Americans and 4 infantry owned by the Italians lost in Northern Italy
Italians roll dice for 4 artilleries, 3 fighters and 11 infantry in Northern Italy, round 3 : 6/18 hits
Americans roll dice for 5 armour and 2 mech_infantrys in Northern Italy, round 3 : 2/7 hits
2 mech_infantrys owned by the Americans , 4 armour owned by the Americans and 2 infantry owned by the Italians lost in Northern Italy
4 artilleries owned by the Italians and 9 infantry owned by the Italians retreated to Southern Italy
Americans win with 1 armour remaining. Battle score for attacker is 34
Casualties for British: 2 infantry
Casualties for Italians: 6 infantry
Casualties for Americans: 4 armour, 2 infantry and 4 mech_infantrys
Battle in Union of South Africa
Italians attack with 1 artillery and 1 infantry
British defend with 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Italians roll dice for 1 battleship in Union of South Africa, round 2 : 1/1 hits
Italians roll dice for 1 artillery and 1 infantry in Union of South Africa, round 2 : 2/2 hits
British roll dice for 1 armour and 2 mech_infantrys in Union of South Africa, round 2 : 2/3 hits
1 armour owned by the British , 1 artillery owned by the Italians , 2 mech_infantrys owned by the British and 1 infantry owned by the Italians lost in Union of South Africa
British win with no units remaining. Battle score for attacker is 7
Casualties for British: 1 armour and 2 mech_infantrys
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - Italians
3 fighters moved from Northern Italy to Southern ItalyPlace Units - Italians
2 armour and 1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,6,6,6,1,1,3,3,3
Italians collect 9 PUs (3 lost to blockades); end with 9 PUs totalTerritory Summary for Italians :
British Somaliland : 1 flag
Gold Coast : 1 flag
Nigeria : 1 flag
French Equatorial Africa : 1 flag
French Central Africa : 1 flag, 1 armour
French Madagascar : 1 flag
Algeria : 1 flag
Tunisia : 1 flag
Southern Italy : 2 aaGuns, 1 airfield, 2 armour, 4 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 10 infantry
76 Sea Zone : 1 armour
99 Sea Zone : 1 flag
72 Sea Zone : 1 flag
71 Sea Zone : 1 battleship, 1 destroyer, 1 submarine and 1 transport
79 Sea Zone : 1 flag
82 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 9 / 27
Russians : 54 / 80
Japanese : 16 / 21
Americans : 82 / 107
Chinese : 23 / 29
British : 30 / 34
UK_Pacific : 29 / 31
Italians : 12 / 9
ANZAC : 10 / 21
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 21 times
2 was rolled 12 times
3 was rolled 22 times
4 was rolled 9 times
5 was rolled 13 times
6 was rolled 32 times
Average roll : 3.706
Median : 3.000
Variance : 3.361
Standard Deviation : 1.833
Total rolls : 109Null / Other
1 was rolled 6 times
2 was rolled 1 times
3 was rolled 7 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 11 times
Average roll : 3.967
Median : 4.500
Variance : 2.552
Standard Deviation : 1.597
Total rolls : 30British Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.750
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Italians Combat
1 was rolled 9 times
2 was rolled 8 times
3 was rolled 7 times
4 was rolled 6 times
5 was rolled 5 times
6 was rolled 10 times
Average roll : 3.444
Median : 3.000
Variance : 0.432
Standard Deviation : 0.657
Total rolls : 45Americans Combat
1 was rolled 6 times
2 was rolled 1 times
3 was rolled 7 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 11 times
Average roll : 3.967
Median : 4.500
Variance : 2.552
Standard Deviation : 1.597
Total rolls : 30 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 20
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer and 2 submarines moved from 54 Sea Zone to 35 Sea ZonePlace Units - ANZAC
1 destroyer and 2 submarines placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 20
Combat Move - French
Non Combat Move - French
Turn Complete - French
-
why did you pull up short on N. Italy?





