@AndrewAAGamer
none.
I like the no edit thing!
No intercept, I’ll email the answer as well.
UK file is in email
FR file has been mailed
RUS has been emailed
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 7 Sea Zone
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 18 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
3 fighters moved from Japan to 7 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 18 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
1 artillery moved from Ulaanbaatar to Amur
Combat - Japanese
Battle in 16 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 18 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 18 Sea Zone, round 2 : 2/2 hits
ANZAC roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 18 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 19 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 19 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 7 Sea Zone
Japanese attack with 3 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 3 fighters in 7 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 7 Sea Zone
Japanese win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 18 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
3 fighters moved from 7 Sea Zone to Japan
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
1 artillery and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 19 PUs; end with 19 PUs total
Territory Summary for Japanese :
Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour and 6 infantry
Guam : 1 flag, 1 airfield
Sakha : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag, 1 artillery and 6 infantry
Yakut S.S.R. : 1 flag, 1 artillery and 2 infantry
Siberia : 1 flag
Buryatia : 1 flag
19 Sea Zone : 1 submarine
18 Sea Zone : 1 submarine
16 Sea Zone : 1 submarine
7 Sea Zone : 1 submarine
6 Sea Zone : 1 battleship, 3 carriers, 3 destroyers, 3 fighters, 3 tactical_bombers and 4 transports
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Production/PUs Summary :
Germans : 33 / 45
Russians : 34 / 41
Japanese : 19 / 19
Americans : 65 / 99
Chinese : 23 / 29
British : 27 / 27
UK_Pacific : 26 / 31
Italians : 28 / 34
ANZAC : 10 / 23
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 3 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.615
Median : 4.000
Variance : 0.583
Standard Deviation : 0.764
Total rolls : 13
Japanese Combat
1 was rolled 3 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.125
Standard Deviation : 1.061
Total rolls : 9
ANZAC Combat
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Americans Combat
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 18
Purchase Units - Americans
Americans buy 2 armour, 1 bomber, 6 destroyers, 4 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Western Germany
4 transports moved from 93 Sea Zone to 92 Sea Zone
4 artilleries and 4 infantry moved from Gibraltar to 92 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 92 Sea Zone to 93 Sea Zone
4 artilleries and 4 infantry moved from 93 Sea Zone to Southern France
3 armour and 3 infantry moved from Normandy Bordeaux to Holland Belgium
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 112 Sea Zone to Denmark
1 bomber moved from Norway to Denmark
1 armour and 2 mech_infantrys moved from Norway to Karelia
3 fighters moved from Normandy Bordeaux to Southern France
2 fighters moved from 93 Sea Zone to Southern France
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
2 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
2 destroyers moved from 10 Sea Zone to 7 Sea Zone
3 armour moved from Normandy Bordeaux to Southern France
2 armour, 2 infantry and 1 mech_infantry moved from Normandy Bordeaux to France
Combat - Americans
Battle in France
Americans attack with 2 armour, 2 infantry and 1 mech_infantry
Germans defend with 1 airfield, 1 factory_minor and 3 infantry; Italians defend with 2 aaGuns and 2 infantry
Germans win with 5 infantry remaining. Battle score for attacker is -12
Casualties for Italians: 2 aaGuns
Casualties for Americans: 2 armour, 2 infantry and 1 mech_infantry
Battle in Holland Belgium
Americans attack with 3 armour and 3 infantry
Germans defend with 1 artillery and 2 infantry
Americans win, taking Holland Belgium from Germans with 3 armour and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Americans: 1 infantry
Battle in Western Germany
Battle in 7 Sea Zone
Americans attack with 2 destroyers
Japanese defend with 1 submarine
Americans win, taking Western Germany from Germans with 2 destroyers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Karelia
Americans attack with 1 armour and 2 mech_infantrys
Germans defend with 1 armour
Americans win, taking Karelia from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for Americans: 1 mech_infantry
Battle in Denmark
Americans attack with 1 armour, 1 artillery, 1 bomber and 2 infantry
Italians defend with 1 artillery and 2 infantry
Americans win, taking Denmark from Germans with 1 armour and 1 bomber remaining. Battle score for attacker is 0
Casualties for Italians: 1 artillery and 2 infantry
Casualties for Americans: 1 artillery and 2 infantry
Battle in Southern France
Americans attack with 3 armour, 4 artilleries, 5 fighters and 4 infantry
Germans defend with 2 artilleries, 1 factory_minor, 1 harbour and 11 infantry
Americans win, taking Southern France from Germans with 3 armour, 2 artilleries and 5 fighters remaining. Battle score for attacker is 21
Casualties for Germans: 2 artilleries and 11 infantry
Casualties for Americans: 2 artilleries and 4 infantry
Battle in 16 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
Americans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
2 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 9 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 9 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
2 fighters moved from Southern France to 97 Sea Zone
1 carrier and 6 destroyers moved from 93 Sea Zone to 97 Sea Zone
1 artillery and 9 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
3 fighters moved from Southern France to Normandy Bordeaux
1 bomber moved from Denmark to Norway
Place Units - Americans
1 armour and 2 mech_infantrys placed in Normandy Bordeaux
1 armour and 2 mech_infantrys placed in Norway
1 bomber and 1 tactical_bomber placed in Western United States
6 destroyers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 78 PUs; end with 78 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 103 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 18
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries and 3 infantry placed in Jehol
4 infantry placed in Hunan
Turn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,6
Chinese collect 22 PUs (1 lost to blockades); end with 22 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 28 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 18
Purchase Units - British
British buy 3 armour and 3 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 2 destroyers; Remaining resources: 3 PUs;
Combat Move - British
1 transport moved from 82 Sea Zone to 70 Sea Zone
1 artillery and 1 infantry moved from Belgian Congo to 70 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 70 Sea Zone to 82 Sea Zone
1 artillery and 1 infantry moved from 82 Sea Zone to Gold Coast
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 mech_infantry moved from Belgian Congo to French Equatorial Africa
British take French Equatorial Africa from Italians
1 mech_infantry moved from Belgian Congo to French Equatorial Africa
1 artillery and 1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
6 infantry and 1 mech_infantry moved from West India to Eastern Persia
1 armour, 2 fighters and 6 mech_infantrys moved from India to Eastern Persia
Combat - British
Battle in Eastern Persia
British attack with 1 armour, 2 fighters, 6 infantry and 7 mech_infantrys
Germans defend with 1 armour
British win, taking Eastern Persia from Germans with 1 armour, 2 fighters, 5 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for British: 1 infantry
Battle in Gold Coast
British attack with 1 artillery and 1 infantry
Italians defend with 1 armour
Italians win with 1 armour remaining. Battle score for attacker is -7
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - British
1 artillery, 1 fighter and 1 infantry moved from Rhodesia to Belgian Congo
1 armour moved from Union of South Africa to Belgian Congo
1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from Normandy Bordeaux to Southern France
2 fighters moved from Norway to Southern France
2 fighters moved from Eastern Persia to Northwest Persia
2 fighters moved from Normandy Bordeaux to Romania
1 transport moved from 87 Sea Zone to 91 Sea Zone
2 destroyers moved from 110 Sea Zone to 112 Sea Zone
Place Units - British
3 armour placed in Union of South Africa
3 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 3,6,1,2,2
British collect 28 PUs (2 lost to blockades); end with 28 PUs total
Place Units - UK_Pacific
2 armour placed in India
2 destroyers placed in 39 Sea Zone
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,2
UK_Pacific collect 23 PUs (3 lost to blockades); end with 26 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 31 PUs
Units Change Ownership
Some Units in India change ownership: 2 armour
Some Units in 39 Sea Zone change ownership: 2 destroyers
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 18
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 submarine moved from 71 Sea Zone to 82 Sea Zone
1 transport moved from 71 Sea Zone to 76 Sea Zone
1 armour moved from Tobruk to Tunisia
Italians take Libya from British
Italians take Tunisia from British
1 armour moved from Gold Coast to French Central Africa
1 submarine moved from 39 Sea Zone to 37 Sea Zone
Italians take 41 Sea Zone from ANZAC
1 battleship and 1 destroyer moved from 81 Sea Zone to 76 Sea Zone
2 armour and 2 mech_infantrys moved from Egypt to Anglo Egyptian Sudan
1 artillery and 1 mech_infantry moved from Iraq to Trans-Jordan
1 infantry moved from Trans-Jordan to Egypt
1 mech_infantry moved from Trans-Jordan to Egypt
3 fighters moved from Southern Italy to 93 Sea Zone
2 infantry moved from France to Northern Italy
1 mech_infantry moved from Slovakia Hungary to Western Ukraine
Italians take Western Ukraine from Russians
Combat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 2 armour and 2 mech_infantrys
British defend with 1 infantry
Italians roll dice for 2 armour and 2 mech_infantrys in Anglo Egyptian Sudan, round 2 : 1/4 hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits
1 infantry owned by the British lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 37 Sea Zone
Italians attack with 1 submarine
ANZAC defend with 2 transports
2 transports owned by the ANZAC lost in 37 Sea Zone
Italians roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Italians win, taking 37 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in 82 Sea Zone
Italians attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 82 Sea Zone
Italians roll dice for 1 submarine in 82 Sea Zone, round 2 : 0/1 hits
Italians win, taking 82 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 93 Sea Zone
Italians attack with 3 fighters
Americans defend with 1 destroyer and 4 transports
Italians roll dice for 3 fighters in 93 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 destroyer and 4 transports in 93 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 93 Sea Zone
4 transports owned by the Americans lost in 93 Sea Zone
Italians win with 3 fighters remaining. Battle score for attacker is 36
Casualties for Americans: 1 destroyer and 4 transports
Non Combat Move - Italians
3 fighters moved from 93 Sea Zone to Southern Italy
5 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 armour and 2 mech_infantrys placed in Egypt
2 artilleries and 1 infantry placed in Southern Italy
3 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,2,5,6,6,2,3,4,4
Italians collect 22 PUs (8 lost to blockades); end with 22 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 26 PUs
Territory Summary for Italians :
41 Sea Zone : 1 flag
37 Sea Zone : 1 flag, 1 submarine
Trans-Jordan : 1 flag, 1 artillery
British Somaliland : 1 flag
Egypt : 1 flag, 1 armour, 1 factory_minor, 1 harbour, 1 infantry and 3 mech_infantrys
Gold Coast : 1 flag
Nigeria : 1 flag
Anglo Egyptian Sudan : 1 flag, 2 armour and 2 mech_infantrys
French Central Africa : 1 flag, 1 armour
French Madagascar : 1 flag
Syria : 1 flag
French West Africa : 1 flag
Tunisia : 1 flag, 1 armour
Northern Italy : 1 factory_major and 5 infantry
Southern Italy : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 16 infantry
Western Ukraine : 1 flag, 1 mech_infantry
76 Sea Zone : 1 battleship, 1 destroyer and 1 transport
Bulgaria : 1 flag
Greece : 1 flag, 1 airfield
99 Sea Zone : 1 flag
Iraq : 1 flag, 1 infantry
72 Sea Zone : 1 flag
79 Sea Zone : 1 flag
82 Sea Zone : 1 flag, 1 submarine
Persia : 1 flag
Production/PUs Summary :
Germans : 19 / 45
Russians : 33 / 41
Japanese : 19 / 19
Americans : 78 / 103
Chinese : 23 / 28
British : 27 / 28
UK_Pacific : 26 / 31
Italians : 30 / 26
ANZAC : 10 / 23
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 7 times
5 was rolled 4 times
6 was rolled 9 times
Average roll : 3.938
Median : 4.000
Variance : 0.774
Standard Deviation : 0.880
Total rolls : 32
Null / Other
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.818
Median : 4.000
Variance : 0.700
Standard Deviation : 0.837
Total rolls : 11
British Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Italians Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 5 times
Average roll : 4.333
Median : 6.000
Variance : 2.375
Standard Deviation : 1.541
Total rolls : 9
Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.818
Median : 4.000
Variance : 0.700
Standard Deviation : 0.837
Total rolls : 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 destroyer moved from 35 Sea Zone to 18 Sea Zone
1 submarine moved from 35 Sea Zone to 18 Sea Zone
1 destroyer and 1 submarine moved from 35 Sea Zone to 19 Sea Zone
ANZAC take 20 Sea Zone from Japanese
Combat - ANZAC
Battle in 19 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
ANZAC win, taking 19 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 0
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 submarine
Battle in 18 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
ANZAC win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 fighter moved from Queensland to Philippines
Place Units - ANZAC
2 destroyers and 1 submarine placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 18
Combat Move - French
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 19
Politics - Germans
Purchase Units - Germans
Germans repair 8 damage on 8 factory_majors; Remaining resources: 37 PUs;
Germans buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Germany to Poland
Germans take Poland from Russians
1 artillery and 1 infantry moved from Northern Italy to Western Germany
1 infantry moved from Eastern Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Slovakia Hungary to Yugoslavia
3 infantry moved from France to Holland Belgium
1 infantry moved from Germany to Western Germany
4 fighters moved from Germany to Holland Belgium
1 infantry moved from Germany to Western Germany
Combat - Germans
Battle in Western Germany
Germans attack with 1 artillery and 3 infantry
Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 1 artillery and 3 infantry in Western Germany, round 2 : 0/4 hits
Americans roll dice for 2 infantry in Western Germany, round 2 : 1/2 hits
1 infantry owned by the Germans lost in Western Germany
Germans roll dice for 1 artillery and 2 infantry in Western Germany, round 3 : 0/3 hits
Americans roll dice for 2 infantry in Western Germany, round 3 : 1/2 hits
1 infantry owned by the Germans lost in Western Germany
Germans roll dice for 1 artillery and 1 infantry in Western Germany, round 4 : 1/2 hits
Americans roll dice for 2 infantry in Western Germany, round 4 : 0/2 hits
1 infantry owned by the Americans lost in Western Germany
Germans roll dice for 1 artillery and 1 infantry in Western Germany, round 5 : 0/2 hits
Americans roll dice for 1 infantry in Western Germany, round 5 : 0/1 hits
Germans roll dice for 1 artillery and 1 infantry in Western Germany, round 6 : 1/2 hits
Americans roll dice for 1 infantry in Western Germany, round 6 : 0/1 hits
1 infantry owned by the Americans lost in Western Germany
Germans win, taking Western Germany from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Americans: 2 infantry
Battle in Holland Belgium
Germans attack with 4 fighters and 3 infantry
Americans defend with 3 armour and 2 infantry
Germans roll dice for 4 fighters and 3 infantry in Holland Belgium, round 2 : 5/7 hits
Americans roll dice for 3 armour and 2 infantry in Holland Belgium, round 2 : 1/5 hits
1 infantry owned by the Germans , 3 armour owned by the Americans and 2 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 4 fighters and 2 infantry remaining. Battle score for attacker is 21
Casualties for Germans: 1 infantry
Casualties for Americans: 3 armour and 2 infantry
Non Combat Move - Germans
4 fighters moved from Holland Belgium to Germany
1 aaGun and 1 artillery moved from Slovakia Hungary to Germany
Place Units - Germans
4 artilleries and 6 infantry placed in Germany
1 infantry placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,5,6,1,1,4,3,6,2
Germans collect 28 PUs (2 lost to blockades); end with 28 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 33 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 71 Sea Zone: 1 carrier, 1 destroyer, 1 tactical_bomber and 1 transport
EDIT: Adding units owned by Germans to 76 Sea Zone: 1 carrier, 1 destroyer, 1 fighter and 1 transport
EDIT: Removing units owned by Germans from 81 Sea Zone: 1 transport
EDIT: Adding units owned by Germans to 76 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Territory Summary for Germans :
39 Sea Zone : 1 flag
Alexandria : 1 flag
Egypt : 1 infantry
France : 1 flag, 1 airfield, 1 factory_minor and 1 infantry
Slovakia Hungary : 1 infantry
Western Germany : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Poland : 1 infantry
Germany : 3 aaGuns, 5 artilleries, 1 factory_major, 4 fighters and 13 infantry
Holland Belgium : 2 infantry
Baltic States : 1 flag, 1 infantry
Eastern Poland : 1 flag
Turkmenistan : 1 flag, 1 mech_infantry
76 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 2 transports
Yugoslavia : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 30 / 33
Russians : 30 / 41
Japanese : 19 / 19
Americans : 70 / 103
Chinese : 23 / 28
British : 27 / 28
UK_Pacific : 26 / 31
Italians : 30 / 26
ANZAC : 10 / 21
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 10 times
3 was rolled 10 times
4 was rolled 10 times
5 was rolled 14 times
6 was rolled 13 times
Average roll : 3.742
Median : 4.000
Variance : 0.308
Standard Deviation : 0.555
Total rolls : 66
Null / Other
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 4.000
Median : 4.000
Variance : 0.682
Standard Deviation : 0.826
Total rolls : 23
Germans Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.150
Median : 3.000
Variance : 0.632
Standard Deviation : 0.795
Total rolls : 20
Americans Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 4.000
Median : 4.000
Variance : 0.682
Standard Deviation : 0.826
Total rolls : 23
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 19
Purchase Units - Russians
Russians buy 2 armour and 7 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Russians
1 armour moved from Northwest Persia to Persia
Russians take Persia from Italians
1 armour moved from Persia to Iraq
2 artilleries and 4 mech_infantrys moved from Northwest Persia to Iraq
1 armour and 1 mech_infantry moved from Romania to Bulgaria
Russians take Bulgaria from Italians
1 armour and 1 mech_infantry moved from Bulgaria to Greece
Russians take Greece from Italians
1 armour and 1 mech_infantry moved from Romania to Albania
Russians take Albania from Italians
2 armour moved from Romania to Yugoslavia
1 bomber moved from Ukraine to Yugoslavia
1 armour and 2 mech_infantrys moved from Novgorod to Baltic States
1 mech_infantry moved from Ukraine to Eastern Poland
Russians take Eastern Poland from Germans
2 mech_infantrys moved from Ukraine to Western Ukraine
1 tactical_bomber moved from Ukraine to Western Ukraine
Combat - Russians
Battle in Yugoslavia
Russians attack with 2 armour and 1 bomber
Germans defend with 1 infantry
Russians win, taking Yugoslavia from Germans with 2 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 2 mech_infantrys and 1 tactical_bomber
Italians defend with 1 mech_infantry
Russians win, taking Western Ukraine from Italians with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Baltic States
Russians attack with 1 armour and 2 mech_infantrys
Germans defend with 1 infantry
Russians win, taking Baltic States from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Iraq
Russians attack with 1 armour, 2 artilleries and 4 mech_infantrys
Italians defend with 1 infantry
Russians win, taking Iraq from Italians with 1 armour, 2 artilleries and 3 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Italians: 1 infantry
Non Combat Move - Russians
1 armour and 2 mech_infantrys moved from Volgograd to Ukraine
1 tactical_bomber moved from Western Ukraine to Ukraine
1 mech_infantry moved from Russia to Urals
1 tactical_bomber moved from Archangel to Russia
1 bomber moved from Yugoslavia to Ukraine
Place Units - Russians
1 armour and 2 mech_infantrys placed in Ukraine
1 armour and 2 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 44 PUs; end with 45 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 57 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 2 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 artillery and 6 infantry moved from Amur to Manchuria
2 artilleries and 6 infantry moved from Japan to 6 Sea Zone
2 artilleries, 6 infantry and 4 transports moved from 6 Sea Zone to 19 Sea Zone
1 battleship moved from 6 Sea Zone to 19 Sea Zone
2 artilleries and 6 infantry moved from 19 Sea Zone to Manchuria
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
3 carriers moved from 6 Sea Zone to 19 Sea Zone
3 fighters moved from Japan to 18 Sea Zone
3 fighters and 3 tactical_bombers moved from 6 Sea Zone to Manchuria
Combat - Japanese
Battle in 18 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
ANZAC defend with 1 destroyer and 1 submarine
ANZAC roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 3 fighters in 18 Sea Zone, round 2 : 2/4 hits
ANZAC roll dice for 1 destroyer in 18 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese , 1 destroyer owned by the ANZAC and 1 submarine owned by the ANZAC lost in 18 Sea Zone
Japanese win with 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 destroyer and 1 submarine
Battle in 19 Sea Zone
Japanese attack with 1 battleship, 3 carriers, 1 destroyer and 4 transports
ANZAC defend with 1 destroyer
Japanese roll dice for 1 battleship, 3 carriers, 1 destroyer and 4 transports in 19 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 battleship, 3 carriers, 1 destroyer and 4 transports in 19 Sea Zone, round 3 : 0/2 hits
ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 battleship, 3 carriers, 1 destroyer and 4 transports in 19 Sea Zone, round 4 : 2/2 hits
ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the ANZAC lost in 19 Sea Zone
Japanese win, taking 19 Sea Zone from ANZAC with 1 battleship, 3 carriers, 1 destroyer and 4 transports remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Manchuria
Japanese attack with 3 artilleries, 3 fighters, 12 infantry and 3 tactical_bombers
Chinese defend with 4 artilleries and 6 infantry
Japanese roll dice for 3 artilleries, 3 fighters, 12 infantry and 3 tactical_bombers in Manchuria, round 2 : 4/21 hits
Chinese roll dice for 4 artilleries and 6 infantry in Manchuria, round 2 : 5/10 hits
5 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Manchuria
Japanese roll dice for 3 artilleries, 3 fighters, 7 infantry and 3 tactical_bombers in Manchuria, round 3 : 11/16 hits
Chinese roll dice for 4 artilleries and 2 infantry in Manchuria, round 3 : 2/6 hits
4 artilleries owned by the Chinese , 2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 3 artilleries, 3 fighters, 5 infantry and 3 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Japanese: 7 infantry
Casualties for Chinese: 4 artilleries and 6 infantry
Non Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from Manchuria to 19 Sea Zone
3 fighters moved from 18 Sea Zone to Japan
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
2 artilleries and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 23 PUs; end with 23 PUs total
Territory Summary for Japanese :
Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour and 1 infantry
Manchuria : 1 flag, 3 artilleries and 5 infantry
Guam : 1 flag, 1 airfield
Sakha : 1 flag
Yenisey : 1 flag, 1 artillery and 2 infantry
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
19 Sea Zone : 1 battleship, 3 carriers, 2 destroyers, 3 fighters, 3 tactical_bombers and 4 transports
6 Sea Zone : 1 destroyer
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Production/PUs Summary :
Germans : 26 / 33
Russians : 43 / 57
Japanese : 23 / 23
Americans : 70 / 103
Chinese : 20 / 28
British : 27 / 28
UK_Pacific : 26 / 31
Italians : 20 / 26
ANZAC : 10 / 21
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 13 times
3 was rolled 15 times
4 was rolled 6 times
5 was rolled 10 times
6 was rolled 12 times
Average roll : 3.368
Median : 3.000
Variance : 0.716
Standard Deviation : 0.846
Total rolls : 68
Japanese Combat
1 was rolled 9 times
2 was rolled 7 times
3 was rolled 10 times
4 was rolled 6 times
5 was rolled 8 times
6 was rolled 7 times
Average roll : 3.383
Median : 3.000
Variance : 0.326
Standard Deviation : 0.571
Total rolls : 47
ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
Chinese Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 3 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.438
Median : 3.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 19
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 5 destroyers, 1 factory_minor, 4 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 9 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 9 infantry and 5 transports moved from 91 Sea Zone to 112 Sea Zone
1 armour and 2 mech_infantrys moved from Norway to 112 Sea Zone
1 armour, 1 artillery, 9 infantry and 2 mech_infantrys moved from 112 Sea Zone to Western Germany
1 armour moved from Denmark to Western Germany
1 armour and 1 mech_infantry moved from Normandy Bordeaux to Holland Belgium
1 mech_infantry moved from Normandy Bordeaux to Northern Italy
3 armour and 2 artilleries moved from Southern France to Northern Italy
2 fighters moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from Normandy Bordeaux to Northern Italy
2 fighters moved from 97 Sea Zone to Northern Italy
1 carrier moved from 91 Sea Zone to 112 Sea Zone
1 bomber moved from Norway to Northern Italy
Combat - Americans
Battle in Holland Belgium
Americans attack with 1 armour, 2 fighters and 1 mech_infantry
Germans defend with 2 infantry
Americans win, taking Holland Belgium from Germans with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Western Germany
Americans attack with 2 armour, 1 artillery, 9 infantry and 2 mech_infantrys
Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Western Germany from Germans with 2 armour, 1 artillery, 8 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Battle in Northern Italy
Americans attack with 3 armour, 2 artilleries, 1 bomber, 3 fighters and 1 mech_infantry
Italians defend with 1 factory_major and 5 infantry
Americans converts factory_major into different units
Americans win, taking Northern Italy from Italians with 1 armour, 1 bomber and 3 fighters remaining. Battle score for attacker is -9
Casualties for Italians: 5 infantry
Casualties for Americans: 2 armour, 2 artilleries and 1 mech_infantry
Non Combat Move - Americans
2 fighters moved from Northern Italy to 97 Sea Zone
1 fighter moved from Northern Italy to Southern France
1 bomber moved from Northern Italy to Normandy Bordeaux
1 destroyer moved from 16 Sea Zone to 18 Sea Zone
1 destroyer moved from 7 Sea Zone to 16 Sea Zone
1 destroyer moved from 7 Sea Zone to 17 Sea Zone
1 destroyer moved from 26 Sea Zone to 7 Sea Zone
6 destroyers moved from 10 Sea Zone to 26 Sea Zone
2 destroyers moved from 26 Sea Zone to 33 Sea Zone
2 fighters moved from Holland Belgium to 112 Sea Zone
1 armour and 1 mech_infantry moved from Karelia to Baltic States
1 bomber moved from Western United States to Midway
1 tactical_bomber moved from Western United States to Hawaiian Islands
Place Units - Americans
1 factory_minor placed in Denmark
1 armour and 2 mech_infantrys placed in Normandy Bordeaux
1 armour and 2 mech_infantrys placed in Southern France
1 artillery and 2 infantry placed in Norway
5 destroyers and 1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 82 PUs; end with 82 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 107 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 19
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 artilleries and 3 infantry moved from Jehol to Manchuria
Combat - Chinese
Battle in Manchuria
Chinese attack with 2 artilleries and 3 infantry
Japanese defend with 3 artilleries and 5 infantry
Japanese win with 3 artilleries and 2 infantry remaining. Battle score for attacker is -8
Casualties for Japanese: 3 infantry
Casualties for Chinese: 2 artilleries and 3 infantry
Non Combat Move - Chinese
3 infantry moved from Anhwe to Jehol
Place Units - Chinese
4 artilleries and 4 infantry placed in Jehol
Turn Complete - Chinese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,1,1,2,2,5,2,6,1,2,1,4,4,3,3
Chinese collect 14 PUs (6 lost to blockades); end with 14 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 19
Purchase Units - British
British buy 1 armour, 1 artillery, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 destroyers and 1 submarine; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 artillery moved from Kenya to Ethiopia
British take Ethiopia from Italians
2 mech_infantrys moved from French Equatorial Africa to French Central Africa
1 fighter moved from Belgian Congo to French Central Africa
2 fighters moved from Romania to Germany
2 bombers moved from Norway to Germany
2 fighters moved from Southern France to Germany
2 destroyers moved from 39 Sea Zone to 37 Sea Zone
UK_Pacific take 41 Sea Zone from Italians
UK_Pacific take 39 Sea Zone from Germans
Combat - British
Air Battle in Germany
British attacks with 6 units heading to Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 4,4 and causes: 8 damage to unit: factory_major
Bombing raid in Germany causes 8 damage total.
Battle in 37 Sea Zone
British attack with 2 destroyers
Italians defend with 1 submarine
British win, taking 37 Sea Zone from Italians with 2 destroyers remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in French Central Africa
British attack with 1 fighter and 2 mech_infantrys
Italians defend with 1 armour
British win, taking French Central Africa from Italians with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Cleaning up after air battles
Non Combat Move - British
1 fighter moved from French Central Africa to Belgian Congo
1 infantry moved from Belgian Congo to Kenya
1 artillery moved from Belgian Congo to French Equatorial Africa
3 armour moved from Union of South Africa to Belgian Congo
1 transport moved from 91 Sea Zone to 110 Sea Zone
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
4 infantry moved from 112 Sea Zone to Western Germany
1 armour moved from Normandy Bordeaux to Western Germany
2 bombers moved from Germany to Norway
4 fighters moved from Germany to Western Germany
1 tactical_bomber moved from Normandy Bordeaux to Western Germany
1 armour and 7 mech_infantrys moved from Eastern Persia to Iraq
5 infantry moved from Eastern Persia to Persia
2 armour moved from India to Eastern Persia
2 fighters moved from Northwest Persia to Iraq
1 bomber moved from Russia to Norway
1 armour moved from Anhwe to Jehol
Place Units - British
1 armour and 2 mech_infantrys placed in Union of South Africa
2 infantry and 1 mech_infantry placed in United Kingdom
British undo move 2.
1 artillery and 2 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 1,2
British collect 28 PUs (1 lost to blockades); end with 28 PUs total
Place Units - UK_Pacific
3 destroyers and 1 submarine placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 26 PUs; end with 27 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 32 PUs
Some Units in 39 Sea Zone change ownership: 3 destroyers and 1 submarine
Given your comments on intercepts I wagered you would not intercept the Moscow bombing. If I was mistaken feel free to roll the intercept in forum and I’ll accept the results
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 19
Purchase Units - Italians
Italians buy 2 armour, 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Tunisia to Morocco
Italians take Algeria from British
Italians take Morocco from British
2 infantry moved from Southern Italy to Northern Italy
3 fighters moved from Southern Italy to Northern Italy
1 transport moved from 76 Sea Zone to 81 Sea Zone
1 infantry moved from Egypt to 81 Sea Zone
1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Kenya
1 armour and 1 mech_infantry moved from Egypt to Ethiopia
1 artillery moved from Trans-Jordan to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to Italian Somaliland
1 submarine moved from 82 Sea Zone to 71 Sea Zone
Combat - Italians
Battle in Ethiopia
Italians attack with 1 armour and 1 mech_infantry
British defend with 1 artillery
Italians roll dice for 1 armour and 1 mech_infantry in Ethiopia, round 2 : 2/2 hits
British roll dice for 1 artillery in Ethiopia, round 2 : 1/1 hits
1 mech_infantry owned by the Italians and 1 artillery owned by the British lost in Ethiopia
Italians win, taking Ethiopia from British with 1 armour remaining. Battle score for attacker is 0
Casualties for British: 1 artillery
Casualties for Italians: 1 mech_infantry
Battle in Kenya
Italians attack with 1 armour and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 armour and 1 mech_infantry in Kenya, round 2 : 0/2 hits
British roll dice for 1 infantry in Kenya, round 2 : 1/1 hits
1 mech_infantry owned by the Italians lost in Kenya
Italians roll dice for 1 armour in Kenya, round 3 : 0/1 hits
British roll dice for 1 infantry in Kenya, round 3 : 0/1 hits
Italians roll dice for 1 armour in Kenya, round 4 : 1/1 hits
British roll dice for 1 infantry in Kenya, round 4 : 0/1 hits
1 infantry owned by the British lost in Kenya
Italians win, taking Kenya from British with 1 armour remaining. Battle score for attacker is -1
Casualties for British: 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in French Equatorial Africa
Italians attack with 1 armour and 1 mech_infantry
British defend with 1 artillery
Italians roll dice for 1 armour and 1 mech_infantry in French Equatorial Africa, round 2 : 1/2 hits
British roll dice for 1 artillery in French Equatorial Africa, round 2 : 0/1 hits
1 artillery owned by the British lost in French Equatorial Africa
Italians win, taking French Equatorial Africa from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Italian Somaliland
Italians attack with 1 artillery and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 battleship in Italian Somaliland, round 2 : 1/1 hits
British roll dice for 1 infantry in Italian Somaliland, round 2 : 0/1 hits
1 infantry owned by the British lost in Italian Somaliland
Italians win, taking Italian Somaliland from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Northern Italy
Italians attack with 3 fighters and 2 infantry
Americans defend with 1 armour and 1 factory_minor
Italians roll dice for 3 fighters and 2 infantry in Northern Italy, round 2 : 2/5 hits
Americans roll dice for 1 armour in Northern Italy, round 2 : 0/1 hits
1 armour owned by the Americans lost in Northern Italy
Italians win, taking Northern Italy from Americans with 3 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Non Combat Move - Italians
1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
3 fighters moved from Northern Italy to Southern Italy
Place Units - Italians
2 armour and 1 infantry placed in Egypt
2 artilleries and 1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,3,6,1,4,6,3,6,4
Italians collect 16 PUs (7 lost to blockades); end with 16 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Territory Summary for Italians :
Trans-Jordan : 1 flag
British Somaliland : 1 flag
Egypt : 1 flag, 2 armour, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Gold Coast : 1 flag
Nigeria : 1 flag
Kenya : 1 flag, 1 armour
Anglo Egyptian Sudan : 1 flag, 1 mech_infantry
Morocco : 1 flag, 1 airfield and 1 armour
French Equatorial Africa : 1 flag, 1 armour and 1 mech_infantry
French Madagascar : 1 flag
Algeria : 1 flag
Syria : 1 flag
French West Africa : 1 flag
Tunisia : 1 flag
Northern Italy : 1 factory_minor and 2 infantry
Italian Somaliland : 1 artillery and 1 infantry
Southern Italy : 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 15 infantry
Ethiopia : 1 armour
76 Sea Zone : 1 battleship, 1 destroyer and 1 transport
99 Sea Zone : 1 flag
72 Sea Zone : 1 flag
71 Sea Zone : 1 submarine
79 Sea Zone : 1 flag
82 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 18 / 33
Russians : 43 / 57
Japanese : 23 / 23
Americans : 78 / 107
Chinese : 20 / 20
British : 24 / 28
UK_Pacific : 26 / 32
Italians : 23 / 21
ANZAC : 10 / 21
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 7 times
4 was rolled 8 times
5 was rolled 5 times
6 was rolled 12 times
Average roll : 3.929
Median : 4.000
Variance : 0.927
Standard Deviation : 0.963
Total rolls : 42
Null / Other
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 4.182
Median : 4.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11
British Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.167
Median : 3.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
Italians Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.857
Median : 4.000
Variance : 0.308
Standard Deviation : 0.555
Total rolls : 14
Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 4.182
Median : 4.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 19
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 destroyer moved from 54 Sea Zone to 21 Sea Zone
1 destroyer and 1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Malaya to Shan State
Place Units - ANZAC
1 destroyer and 2 submarines placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs