Test summary from TripleA, engine version: 2.6.14748, time: 5:16:25 PM
Savegame
Helmutpower +11 Allies VS dawgoneit Axis
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 fighter, 6 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from Holland Belgium to 109 Sea Zone
1 tactical_bomber moved from Holland Belgium to 109 Sea Zone
1 bomber moved from Western Germany to 109 Sea Zone
1 infantry moved from Vologda to Samara
Germans take Samara from Russians
1 armour moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 armour moved from Nenetsia to Urals
Germans take Urals from Russians
3 infantry moved from Eastern Poland to Bessarabia
1 armour moved from Bulgaria to Bessarabia
1 armour moved from Bulgaria to Greece
Germans take Greece from British
5 infantry moved from Archangel to Belarus
3 infantry moved from Novgorod to Belarus
1 artillery and 10 infantry moved from Poland to Eastern Poland
8 infantry moved from Germany to Poland
1 mech_infantry moved from Western Germany to Poland
1 infantry moved from France to Southern France
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Holland Belgium
4 infantry moved from Western Germany to Denmark
2 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Finland to Norway
1 armour moved from Norway to Karelia
1 armour moved from Norway to KareliaCombat - Germans
Battle in 109 Sea Zone
Germans attack with 1 bomber, 1 fighter and 1 tactical_bomber
Americans defend with 4 destroyers and 1 transport
Americans win with 1 destroyer and 1 transport remaining. Battle score for attacker is -9
Casualties for Germans: 1 bomber, 1 fighter and 1 tactical_bomber
Casualties for Americans: 3 destroyers
Battle in Bessarabia
Germans attack with 1 armour and 3 infantry
Russians defend with 2 infantry
Germans win, taking Bessarabia from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
Place Units - Germans
3 infantry placed in Novgorod
1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber placed in Western Germany
1 armour, 2 artilleries and 2 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4,2,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,3,3,1,2,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,6
Germans collect 49 PUs (7 lost to blockades); end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
10 infantry moved from Amur to Buryatia
8 infantry moved from Shensi to Kansu
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
1 infantry moved from Smolensk to Vologda
Russians take Vologda from Germans
1 artillery and 1 infantry moved from Russia to Samara
1 infantry moved from Russia to Samara
1 artillery and 2 infantry moved from Ukraine to Bessarabia
6 armour, 19 artilleries, 33 infantry and 2 mech_infantrys moved from Western Ukraine to Eastern Poland
1 fighter moved from Smolensk to Eastern Poland
1 fighter and 1 tactical_bomber moved from Ukraine to Eastern PolandCombat - Russians
Battle in Kansu
Russians attack with 8 infantry
Japanese defend with 1 infantry
Russians roll dice for 8 infantry in Kansu, round 2 : 0/8 hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
Russians roll dice for 8 infantry in Kansu, round 3 : 1/8 hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Kansu
Russians win, taking Kansu from Japanese with 7 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Samara, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Samara, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Samara
Russians roll dice for 1 artillery and 1 infantry in Samara, round 3 : 1/2 hits
Germans roll dice for 1 infantry in Samara, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 artillery remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Bessarabia
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 armour and 2 infantry
Russians roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 1/3 hits
Germans roll dice for 1 armour and 2 infantry in Bessarabia, round 2 : 3/3 hits
2 infantry owned by the Russians, 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Bessarabia
Germans win with 1 armour and 1 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Eastern Poland
Russians attack with 6 armour, 19 artilleries, 2 fighters, 33 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 5 aaGuns, 9 armour, 7 artilleries, 32 infantry and 3 mech_infantrys
AA fire in Eastern Poland : 0/3 hits
Russians roll dice for 6 armour, 19 artilleries, 2 fighters, 33 infantry, 2 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 2 : 23/63 hits
Germans roll dice for 5 aaGuns, 9 armour, 7 artilleries, 32 infantry and 3 mech_infantrys in Eastern Poland, round 2 : 15/51 hits
15 infantry owned by the Russians, 18 infantry owned by the Germans and 5 aaGuns owned by the Germans lost in Eastern Poland
Russians roll dice for 6 armour, 19 artilleries, 2 fighters, 18 infantry, 2 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 3 : 19/48 hits
Germans roll dice for 9 armour, 7 artilleries, 14 infantry and 3 mech_infantrys in Eastern Poland, round 3 : 14/33 hits
14 infantry owned by the Russians, 14 infantry owned by the Germans, 2 artilleries owned by the Germans and 3 mech_infantrys owned by the Germans lost in Eastern Poland
Russians roll dice for 6 armour, 19 artilleries, 2 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 4 : 18/34 hits
Germans roll dice for 9 armour and 5 artilleries in Eastern Poland, round 4 : 5/14 hits
4 infantry owned by the Russians, 9 armour owned by the Germans, 1 mech_infantry owned by the Russians and 5 artilleries owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 6 armour, 19 artilleries, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 112
Casualties for Germans: 5 aaGuns, 9 armour, 7 artilleries, 32 infantry and 3 mech_infantrys
Casualties for Russians: 33 infantry and 1 mech_infantryNon Combat Move - Russians
3 infantry moved from Smolensk to Bryansk
1 aaGun moved from Smolensk to Bryansk
2 aaGuns moved from Western Ukraine to Eastern Poland
3 infantry moved from Rostov to Ukraine
1 fighter moved from Eastern Poland to Ukraine
1 fighter moved from Eastern Poland to Ukraine
1 tactical_bomber moved from Eastern Poland to Ukraine
1 artillery moved from Bryansk to Ukraine
2 aaGuns moved from Timguska to Kansu
10 infantry moved from Russia to BryanskPlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs totalProduction/PUs Summary :
Germans : 52 / 59
Russians : 32 / 32
Japanese : 30 / 40
Americans : 56 / 82
Chinese : 8 / 8
British : 35 / 43
UK_Pacific : 21 / 21
Italians : 8 / 0
ANZAC : 17 / 28
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
the server I think is full it wont let me post at the moment. I will try it again in the morning. I am sorry it took me an extra couple of days. I was bed ridden with the flu for 2 days. feeling better now though. talk to you later
Wayne
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No problem! Get well soon!
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 20 Sea Zone to 16 Sea Zone
1 battleship, 2 carriers and 1 cruiser moved from 20 Sea Zone to 6 Sea Zone
1 infantry moved from Manchuria to Korea
1 artillery moved from Manchuria to Korea
1 tactical_bomber moved from Japan to Korea
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 armour moved from Yunnan to Malaya
Japanese take Shan State from UK_Pacific
Japanese take Malaya from UK_Pacific
1 armour, 1 artillery and 2 infantry moved from Hunan to Yunnan
2 bombers, 3 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
1 armour moved from Kiangsu to Kwangsi
2 artilleries moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Hopei
1 artillery moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
1 artillery moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Kweichow
1 artillery moved from Anhwe to Kweichow
1 armour moved from Shantung to Kweichow -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 20 Sea Zone to 16 Sea Zone
1 battleship, 2 carriers and 1 cruiser moved from 20 Sea Zone to 6 Sea Zone
1 infantry moved from Manchuria to Korea
1 artillery moved from Manchuria to Korea
1 tactical_bomber moved from Japan to Korea
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 armour moved from Yunnan to Malaya
Japanese take Shan State from UK_Pacific
Japanese take Malaya from UK_Pacific
1 armour, 1 artillery and 2 infantry moved from Hunan to Yunnan
2 bombers, 3 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
1 armour moved from Kiangsu to Kwangsi
2 artilleries moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Hopei
1 artillery moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
1 artillery moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Kweichow
1 artillery moved from Anhwe to Kweichow
1 armour moved from Shantung to KweichowCombat - Japanese
Battle in Korea
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win, taking Korea from Russians with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kweichow
Japanese attack with 1 armour, 2 artilleries and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Japanese attack with 2 artilleries
Chinese defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 2 artilleries remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 artillery moved from Shantung to Anhwe
1 infantry moved from Shantung to Anhwe
1 fighter moved from Manchuria to Yunnan
1 aaGun, 1 armour and 6 infantry moved from Manchuria to Amur
1 tactical_bomber moved from Korea to 6 Sea ZonePlace Units - Japanese
1 armour, 1 artillery and 1 infantry placed in Kiangsu
1 cruiser, 1 destroyer and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters, 4 submarines and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Americans
2 mech_infantrys moved from Tobruk to Egypt
1 transport moved from 109 Sea Zone to 119 Sea Zone
1 artillery and 1 infantry moved from Scotland to 119 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 119 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from 125 Sea Zone to Norway
1 armour, 2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 artilleries, 1 destroyer, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
3 submarines moved from 33 Sea Zone to 16 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 1 fighter, 4 submarines and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 4 submarines in 16 Sea Zone, round 2 : 0/4 hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 fighter, 4 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Norway
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Norway, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Norway, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Norway
Americans win, taking Norway from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 submarine moved from 111 Sea Zone to 105 Sea Zone
1 submarine moved from 105 Sea Zone to 91 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 93 Sea Zone to 95 Sea Zone
1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 26 Sea Zone to 16 Sea Zone
3 destroyers moved from 26 Sea Zone to 16 Sea Zone
1 transport moved from 26 Sea Zone to 16 Sea ZonePlace Units - Americans
1 fighter and 1 tactical_bomber placed in Western United States
1 carrier placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
2 submarines placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 destroyer
EDIT: Removing units owned by Americans from 109 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUsProduction/PUs Summary :
Germans : 49 / 59
Russians : 27 / 32
Japanese : 42 / 42
Americans : 59 / 84
Chinese : 5 / 8
British : 35 / 43
UK_Pacific : 17 / 21
Italians : 8 / 0
ANZAC : 17 / 28
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
12 infantry moved from Szechwan to SikangCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in SikangTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs totalProduction/PUs Summary :
Germans : 49 / 59
Russians : 27 / 32
Japanese : 42 / 42
Americans : 59 / 84
Chinese : 5 / 7
British : 35 / 43
UK_Pacific : 17 / 21
Italians : 8 / 0
ANZAC : 17 / 28
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 7
Purchase Units - British
British buy 1 artillery, 2 destroyers, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 7 infantry; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Libya to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
1 infantry moved from Libya to Tobruk
1 armour moved from Trans-Jordan to Northwest Persia
1 artillery and 3 infantry moved from Caucasus to Rostov
2 mech_infantrys moved from Rostov to Western Ukraine
2 armour moved from Egypt to Iraq
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Alexandria to Egypt
1 armour moved from Egypt to Trans-Jordan
1 armour moved from Union of South Africa to Belgian CongoCombat - British
Battle in Greece
British attack with 1 artillery and 1 infantry
Germans defend with 1 armour
British roll dice for 1 battleship and 1 cruiser in Greece, round 2 : 2/2 hits
Germans roll dice for 1 armour in Greece, round 2 : 0/1 hits
1 armour owned by the Germans lost in Greece
British win, taking Greece from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - British
Place Units - British
1 transport placed in 98 Sea Zone
1 artillery placed in Egypt
2 destroyers placed in 110 Sea Zone
1 fighter placed in United Kingdom
1 infantry placed in Egypt
1 infantry placed in QuebecTurn Complete - British
British collect 37 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsPlace Units - UK_Pacific
7 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 7 infantryProduction/PUs Summary :
Germans : 47 / 59
Russians : 27 / 32
Japanese : 42 / 42
Americans : 59 / 84
Chinese : 5 / 7
British : 37 / 42
UK_Pacific : 17 / 17
Italians : 8 / 0
ANZAC : 17 / 28
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I assume you didnt scramble in SZ37 when I make an attack to take Greece!
If you want to scramble, we can remake the fight here on forum!
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 7
Combat Move - Italians
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,1,4,4,4,5
Italians collect 3 PUs (5 lost to blockades); end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 2 transports; Remaining resources: 2 PUs;Combat Move - ANZAC
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 2 submarines moved from 33 Sea Zone to 6 Sea Zone
ANZAC take 22 Sea Zone from Japanese
1 armour moved from New South Wales to 62 Sea Zone
1 armour, 1 cruiser and 1 transport moved from 62 Sea Zone to 45 Sea Zone
2 infantry moved from Northwest Persia to Caucasus
1 infantry moved from French Indo China to SiamCombat - ANZAC
Battle in 6 Sea Zone
ANZAC attack with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 2 submarines
Japanese defend with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 1 tactical_bomber and 1 transport
ANZAC roll dice for 2 submarines in 6 Sea Zone, round 2 : 2/2 hits
Units damaged: 2 carriers owned by the Japanese
ANZAC roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 fighters in 6 Sea Zone, round 2 : 4/7 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 : 3/7 hits
Units damaged: 1 battleship owned by the ANZAC
2 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 2 submarines owned by the ANZAC lost in 6 Sea Zone
ANZAC roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 fighters in 6 Sea Zone, round 3 : 3/7 hits
Japanese roll dice for 1 battleship, 2 cruisers, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 3 : 0/4 hits
2 cruisers owned by the Japanese and 1 tactical_bomber owned by the Japanese lost in 6 Sea Zone
ANZAC roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 fighters in 6 Sea Zone, round 4 : 2/7 hits
Japanese roll dice for 1 battleship and 1 transport in 6 Sea Zone, round 4 : 1/1 hits
1 transport owned by the Japanese, 1 destroyer owned by the ANZAC and 1 battleship owned by the Japanese lost in 6 Sea Zone
ANZAC win, taking 6 Sea Zone from Japanese with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 fighters remaining. Battle score for attacker is 82
Casualties for Japanese: 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 1 tactical_bomber and 1 transport
Casualties for ANZAC: 1 destroyer and 2 submarinesNon Combat Move - ANZAC
1 armour moved from 45 Sea Zone to Dutch New GuineaPlace Units - ANZAC
1 cruiser and 2 transports placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 19 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsProduction/PUs Summary :
Germans : 47 / 59
Russians : 27 / 32
Japanese : 42 / 42
Americans : 59 / 84
Chinese : 5 / 7
British : 37 / 42
UK_Pacific : 17 / 17
Italians : 8 / 3
ANZAC : 17 / 24
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 7
Combat Move - French
1 infantry moved from Iraq to Northwest Persia
2 infantry moved from Libya to Tobruk
1 destroyer moved from 91 Sea Zone to 110 Sea ZoneNon Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 47 / 59
Russians : 27 / 32
Japanese : 42 / 42
Americans : 59 / 84
Chinese : 5 / 7
British : 37 / 42
UK_Pacific : 17 / 17
Italians : 8 / 3
ANZAC : 17 / 24
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 15 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 armour moved from Karelia to Norway
3 infantry moved from Belarus to Smolensk
6 infantry moved from Belarus to Archangel
3 infantry moved from Novgorod to Archangel
1 infantry moved from Bessarabia to Romania
2 armour moved from Bulgaria to Greece
1 infantry moved from Poland to Slovakia Hungary
1 armour, 2 artilleries and 2 infantry moved from Germany to Slovakia Hungary
1 mech_infantry moved from Poland to Slovakia Hungary
5 infantry moved from Poland to Slovakia Hungary
1 infantry moved from Poland to Slovakia Hungary
1 mech_infantry moved from Western Germany to Slovakia Hungary
1 armour moved from Western Germany to Slovakia Hungary
1 infantry moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Western Germany to 125 Sea Zone
1 fighter moved from Western Germany to Slovakia Hungary
1 armour moved from Bessarabia to Slovakia Hungary -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 15 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 armour moved from Karelia to Norway
3 infantry moved from Belarus to Smolensk
6 infantry moved from Belarus to Archangel
3 infantry moved from Novgorod to Archangel
1 infantry moved from Bessarabia to Romania
2 armour moved from Bulgaria to Greece
1 infantry moved from Poland to Slovakia Hungary
1 armour, 2 artilleries and 2 infantry moved from Germany to Slovakia Hungary
1 mech_infantry moved from Poland to Slovakia Hungary
5 infantry moved from Poland to Slovakia Hungary
1 infantry moved from Poland to Slovakia Hungary
1 mech_infantry moved from Western Germany to Slovakia Hungary
1 armour moved from Western Germany to Slovakia Hungary
1 infantry moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Western Germany to 125 Sea Zone
1 fighter moved from Western Germany to Slovakia Hungary
1 armour moved from Bessarabia to Slovakia HungaryCombat - Germans
Battle in 125 Sea Zone
Germans attack with 1 tactical_bomber
Americans defend with 1 transport
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Norway
Germans attack with 2 armour
Americans defend with 1 artillery
Germans win, taking Norway from Americans with 2 armour remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Smolensk
Germans attack with 3 infantry
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Greece
Germans attack with 2 armour
British defend with 1 artillery and 1 infantry
Germans win, taking Greece from British with 1 armour remaining. Battle score for attacker is 1
Casualties for Germans: 1 armour
Casualties for British: 1 artillery and 1 infantry
Battle in Archangel
Germans attack with 9 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 9 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 tactical_bomber moved from 125 Sea Zone to Western Germany
1 mech_infantry moved from Holland Belgium to Western GermanyPlace Units - Germans
3 infantry placed in Normandy Bordeaux
3 infantry placed in Southern France
8 infantry placed in Western Germany
1 armour and 1 mech_infantry placed in Novgorod
Germans undo move 3.
1 artillery and 9 infantry placed in Germany
Germans undo move 4.
Germans undo move 2.
Germans undo move 1.
1 infantry placed in Normandy Bordeaux
1 infantry placed in Southern France
5 infantry placed in Western Germany
2 infantry placed in Western Germany
1 artillery and 6 infantry placed in Germany
Germans undo move 1.
1 armour and 1 mech_infantry placed in Germany
Germans undo move 5.
1 artillery and 4 infantry placed in Germany
2 infantry placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,1,1,4,6,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,1
Germans collect 46 PUs (8 lost to blockades); end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 8
Purchase Units - Russians
Russians buy 4 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
6 armour, 16 artilleries and 1 mech_infantry moved from Eastern Poland to Slovakia Hungary
1 artillery moved from Eastern Poland to Baltic States
Russians take Baltic States from Germans
1 artillery moved from Eastern Poland to Poland
1 artillery moved from Eastern Poland to Romania
1 fighter moved from Ukraine to Poland
1 fighter and 1 tactical_bomber moved from Ukraine to Romania
7 infantry moved from Kansu to Suiyuyan
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from GermansCombat - Russians
Battle in Suiyuyan
Russians attack with 7 infantry
Japanese defend with 2 artilleries
Russians roll dice for 7 infantry in Suiyuyan, round 2 : 1/7 hits
Japanese roll dice for 2 artilleries in Suiyuyan, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Suiyuyan
Russians roll dice for 6 infantry in Suiyuyan, round 3 : 0/6 hits
Japanese roll dice for 1 artillery in Suiyuyan, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Suiyuyan
Russians roll dice for 5 infantry in Suiyuyan, round 4 : 0/5 hits
Japanese roll dice for 1 artillery in Suiyuyan, round 4 : 0/1 hits
Russians roll dice for 5 infantry in Suiyuyan, round 5 : 0/5 hits
Japanese roll dice for 1 artillery in Suiyuyan, round 5 : 0/1 hits
Russians roll dice for 5 infantry in Suiyuyan, round 6 : 0/5 hits
Japanese roll dice for 1 artillery in Suiyuyan, round 6 : 0/1 hits
Russians roll dice for 5 infantry in Suiyuyan, round 7 : 0/5 hits
Japanese roll dice for 1 artillery in Suiyuyan, round 7 : 0/1 hits
Russians roll dice for 5 infantry in Suiyuyan, round 8 : 0/5 hits
Japanese roll dice for 1 artillery in Suiyuyan, round 8 : 0/1 hits
Russians roll dice for 5 infantry in Suiyuyan, round 9 : 1/5 hits
Japanese roll dice for 1 artillery in Suiyuyan, round 9 : 0/1 hits
1 artillery owned by the Japanese lost in Suiyuyan
Russians win, taking Suiyuyan from Japanese with 5 infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 2 artilleries
Casualties for Russians: 2 infantry
Battle in Poland
Russians attack with 1 artillery and 1 fighter
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 fighter in Poland, round 2 : 2/2 hits
Germans roll dice for 1 infantry in Poland, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Poland
Russians win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in Slovakia Hungary
Russians attack with 6 armour, 16 artilleries and 1 mech_infantry
Germans defend with 3 armour, 2 artilleries, 1 fighter, 9 infantry and 2 mech_infantrys
Russians roll dice for 6 armour, 16 artilleries and 1 mech_infantry in Slovakia Hungary, round 2 : 9/23 hits
Germans roll dice for 3 armour, 2 artilleries, 1 fighter, 9 infantry and 2 mech_infantrys in Slovakia Hungary, round 2 : 4/17 hits
9 infantry owned by the Germans, 3 artilleries owned by the Russians and 1 mech_infantry owned by the Russians lost in Slovakia Hungary
Russians roll dice for 6 armour and 13 artilleries in Slovakia Hungary, round 3 : 4/19 hits
Germans roll dice for 3 armour, 2 artilleries, 1 fighter and 2 mech_infantrys in Slovakia Hungary, round 3 : 5/8 hits
5 artilleries owned by the Russians, 2 artilleries owned by the Germans and 2 mech_infantrys owned by the Germans lost in Slovakia Hungary
Russians roll dice for 6 armour and 8 artilleries in Slovakia Hungary, round 4 : 10/14 hits
Germans roll dice for 3 armour and 1 fighter in Slovakia Hungary, round 4 : 3/4 hits
3 armour owned by the Germans, 3 artilleries owned by the Russians and 1 fighter owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 6 armour and 5 artilleries remaining. Battle score for attacker is 23
Casualties for Germans: 3 armour, 2 artilleries, 1 fighter, 9 infantry and 2 mech_infantrys
Casualties for Russians: 11 artilleries and 1 mech_infantry
Battle in Romania
Russians attack with 1 artillery, 1 fighter and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Romania, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Romania, round 2 : 1/1 hits
1 artillery owned by the Russians lost in Romania
retreated to Romania
Germans win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Russians: 1 artilleryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Romania to Eastern Poland
2 aaGuns moved from Eastern Poland to Slovakia Hungary
1 aaGun moved from Bryansk to Western Ukraine
7 infantry moved from Bryansk to Western Ukraine
6 infantry moved from Bryansk to Russia
1 artillery moved from Samara to Russia
1 infantry moved from Vologda to Russia
2 artilleries and 4 infantry moved from Ukraine to Bessarabia
1 fighter moved from Poland to Eastern Poland
2 aaGuns moved from Kansu to SuiyuyanPlace Units - Russians
3 armour placed in Ukraine
1 armour and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 32 PUsProduction/PUs Summary :
Germans : 50 / 56
Russians : 29 / 32
Japanese : 41 / 42
Americans : 56 / 84
Chinese : 6 / 7
British : 35 / 42
UK_Pacific : 17 / 17
Italians : 8 / 3
ANZAC : 17 / 24
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 8
Purchase Units - Russians
Russians buy 4 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
6 armour, 16 artilleries and 1 mech_infantry moved from Eastern Poland to Slovakia Hungary
1 artillery moved from Eastern Poland to Baltic States
Russians take Baltic States from Germans
1 artillery moved from Eastern Poland to Poland
1 artillery moved from Eastern Poland to Romania
1 fighter moved from Ukraine to Poland
1 fighter and 1 tactical_bomber moved from Ukraine to Romania
7 infantry moved from Kansu to Suiyuyan
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from GermansCombat - Russians
Battle in Suiyuyan
Russians attack with 7 infantry
Japanese defend with 2 artilleries
Russians roll dice for 7 infantry in Suiyuyan, round 2 : 1/7 hits
Japanese roll dice for 2 artilleries in Suiyuyan, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Suiyuyan
Russians roll dice for 6 infantry in Suiyuyan, round 3 : 0/6 hits
Japanese roll dice for 1 artillery in Suiyuyan, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Suiyuyan
Russians roll dice for 5 infantry in Suiyuyan, round 4 : 0/5 hits
Japanese roll dice for 1 artillery in Suiyuyan, round 4 : 0/1 hits
Russians roll dice for 5 infantry in Suiyuyan, round 5 : 0/5 hits
Japanese roll dice for 1 artillery in Suiyuyan, round 5 : 0/1 hits
Russians roll dice for 5 infantry in Suiyuyan, round 6 : 0/5 hits
Japanese roll dice for 1 artillery in Suiyuyan, round 6 : 0/1 hits
Russians roll dice for 5 infantry in Suiyuyan, round 7 : 0/5 hits
Japanese roll dice for 1 artillery in Suiyuyan, round 7 : 0/1 hits
Russians roll dice for 5 infantry in Suiyuyan, round 8 : 0/5 hits
Japanese roll dice for 1 artillery in Suiyuyan, round 8 : 0/1 hits
Russians roll dice for 5 infantry in Suiyuyan, round 9 : 1/5 hits
Japanese roll dice for 1 artillery in Suiyuyan, round 9 : 0/1 hits
1 artillery owned by the Japanese lost in Suiyuyan
Russians win, taking Suiyuyan from Japanese with 5 infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 2 artilleries
Casualties for Russians: 2 infantry
Battle in Poland
Russians attack with 1 artillery and 1 fighter
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 fighter in Poland, round 2 : 2/2 hits
Germans roll dice for 1 infantry in Poland, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Poland
Russians win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in Slovakia Hungary
Russians attack with 6 armour, 16 artilleries and 1 mech_infantry
Germans defend with 3 armour, 2 artilleries, 1 fighter, 9 infantry and 2 mech_infantrys
Russians roll dice for 6 armour, 16 artilleries and 1 mech_infantry in Slovakia Hungary, round 2 : 9/23 hits
Germans roll dice for 3 armour, 2 artilleries, 1 fighter, 9 infantry and 2 mech_infantrys in Slovakia Hungary, round 2 : 4/17 hits
9 infantry owned by the Germans, 3 artilleries owned by the Russians and 1 mech_infantry owned by the Russians lost in Slovakia Hungary
Russians roll dice for 6 armour and 13 artilleries in Slovakia Hungary, round 3 : 4/19 hits
Germans roll dice for 3 armour, 2 artilleries, 1 fighter and 2 mech_infantrys in Slovakia Hungary, round 3 : 5/8 hits
5 artilleries owned by the Russians, 2 artilleries owned by the Germans and 2 mech_infantrys owned by the Germans lost in Slovakia Hungary
Russians roll dice for 6 armour and 8 artilleries in Slovakia Hungary, round 4 : 10/14 hits
Germans roll dice for 3 armour and 1 fighter in Slovakia Hungary, round 4 : 3/4 hits
3 armour owned by the Germans, 3 artilleries owned by the Russians and 1 fighter owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 6 armour and 5 artilleries remaining. Battle score for attacker is 23
Casualties for Germans: 3 armour, 2 artilleries, 1 fighter, 9 infantry and 2 mech_infantrys
Casualties for Russians: 11 artilleries and 1 mech_infantry
Battle in Romania
Russians attack with 1 artillery, 1 fighter and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Romania, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Romania, round 2 : 1/1 hits
1 artillery owned by the Russians lost in Romania
retreated to Romania
Germans win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Russians: 1 artilleryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Romania to Eastern Poland
2 aaGuns moved from Eastern Poland to Slovakia Hungary
1 aaGun moved from Bryansk to Western Ukraine
7 infantry moved from Bryansk to Western Ukraine
6 infantry moved from Bryansk to Russia
1 artillery moved from Samara to Russia
1 infantry moved from Vologda to Russia
2 artilleries and 4 infantry moved from Ukraine to Bessarabia
1 fighter moved from Poland to Eastern Poland
2 aaGuns moved from Kansu to SuiyuyanPlace Units - Russians
3 armour placed in Ukraine
1 armour and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 32 PUs
Turning on Edit Mode
EDIT: Changing ownership of Belarus from Germans to Russians
EDIT: Removing units owned by Russians from Russia: 1 infantry
EDIT: Adding units owned by Russians to Belarus: 1 infantry
EDIT: Turning off Edit ModeProduction/PUs Summary :
Germans : 49 / 56
Russians : 30 / 32
Japanese : 41 / 42
Americans : 56 / 84
Chinese : 6 / 7
British : 35 / 42
UK_Pacific : 17 / 17
Italians : 8 / 3
ANZAC : 17 / 24
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Hi
Take the second post, I just  take Belarus with one inf, insteed of putting that one on Russia…And look the dice, only one 1 on 31 dices I think…
-
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Kweichow to Sikang
Japanese take Shensi from Chinese
1 armour moved from Yunnan to Sikang
Japanese take Szechwan from Chinese
2 bombers, 4 fighters and 3 tactical_bombers moved from Yunnan to Sikang
1 armour moved from Kwangsi to Siam
Japanese take French Indo China from ANZAC
1 armour moved from Malaya to Siam
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Kweichow to Sikang
Japanese take Shensi from Chinese
1 armour moved from Yunnan to Sikang
Japanese take Szechwan from Chinese
2 bombers, 4 fighters and 3 tactical_bombers moved from Yunnan to Sikang
1 armour moved from Kwangsi to Siam
Japanese take French Indo China from ANZAC
1 armour moved from Malaya to Siam
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_PacificCombat - Japanese
Battle in Siam
Japanese attack with 2 armour
ANZAC defend with 1 infantry
Japanese roll dice for 2 armour in Siam, round 2 : 0/2 hits
ANZAC roll dice for 1 infantry in Siam, round 2 : 0/1 hits
Japanese roll dice for 2 armour in Siam, round 3 : 1/2 hits
ANZAC roll dice for 1 infantry in Siam, round 3 : 1/1 hits
1 infantry owned by the ANZAC and 1 armour owned by the Japanese lost in Siam
Japanese win, taking Siam from ANZAC with 1 armour remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for ANZAC: 1 infantry
Battle in Sikang
Japanese attack with 2 armour, 2 bombers, 4 fighters and 3 tactical_bombers
Chinese defend with 14 infantry
Japanese roll dice for 2 armour, 2 bombers, 4 fighters and 3 tactical_bombers in Sikang, round 2 : 7/11 hits
Chinese roll dice for 14 infantry in Sikang, round 2 : 7/14 hits
2 armour owned by the Japanese, 2 tactical_bombers owned by the Japanese, 7 infantry owned by the Chinese and 3 fighters owned by the Japanese lost in Sikang
Japanese roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in Sikang, round 3 : 2/4 hits
Chinese roll dice for 7 infantry in Sikang, round 3 : 1/7 hits
2 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Sikang
Japanese roll dice for 2 bombers and 1 tactical_bomber in Sikang, round 4 : 2/3 hits
Chinese roll dice for 5 infantry in Sikang, round 4 : 1/5 hits
1 tactical_bomber owned by the Japanese and 2 infantry owned by the Chinese lost in Sikang
Japanese roll dice for 2 bombers in Sikang, round 5 : 2/2 hits
Chinese roll dice for 3 infantry in Sikang, round 5 : 0/3 hits
2 infantry owned by the Chinese lost in Sikang
Japanese roll dice for 2 bombers in Sikang, round 6 : 1/2 hits
Chinese roll dice for 1 infantry in Sikang, round 6 : 0/1 hits
1 infantry owned by the Chinese lost in Sikang
Japanese win with 2 bombers remaining. Battle score for attacker is -43
Casualties for Japanese: 2 armour, 4 fighters and 3 tactical_bombers
Casualties for Chinese: 14 infantryNon Combat Move - Japanese
2 bombers moved from Sikang to Yunnan
1 infantry moved from Yunnan to Shan State
1 artillery moved from Yunnan to Shan State
1 artillery moved from Hopei to Chahar
1 artillery and 1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Chahar
1 artillery moved from Anhwe to Hopei
2 artilleries and 1 infantry moved from Kweichow to Shensi
1 infantry moved from Kweichow to Hopei
1 armour moved from Kiangsu to Hopei
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 artillery and 1 infantry moved from Korea to Amur
1 infantry moved from Sakha to AmurPlace Units - Japanese
1 armour, 1 artillery and 1 infantry placed in Kiangsu
1 armour, 1 artillery and 1 infantry placed in Shantung
1 fighter and 2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,2,5,4,6,1,3
Japanese collect 41 PUs (6 lost to blockades); end with 41 PUs totalTerritory Summary for Japanese :
Paulau Island : 1 infantry
Shantung : 1 flag, 1 armour, 1 artillery, 1 factory_minor and 1 infantry
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 armour, 1 artillery, 1 factory_minor and 1 infantry
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 4 infantry
Jehol : 1 flag
Siam : 1 armour
Manchuria : 1 flag
Shensi : 1 flag, 2 artilleries and 1 infantry
Yunnan : 1 flag, 2 bombers
Kweichow : 1 flag
Hunan : 1 flag
Hopei : 1 flag, 1 armour, 1 artillery and 1 infantry
Szechwan : 1 flag
Chahar : 1 flag, 2 artilleries and 2 infantry
Anhwe : 1 flag, 1 artillery and 1 infantry
Shan State : 1 flag, 1 artillery and 1 infantry
Burma : 1 flag, 1 infantry
Malaya : 1 flag, 1 harbour
Kwangtung : 1 flag, 1 harbour
Sakha : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag, 1 aaGun, 1 armour, 1 artillery and 9 infantry
Siberia : 1 flag
French Indo China : 1 flag
37 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 49 / 56
Russians : 30 / 32
Japanese : 47 / 41
Americans : 56 / 84
Chinese : 4 / 7
British : 35 / 42
UK_Pacific : 16 / 17
Italians : 8 / 3
ANZAC : 14 / 24
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 14 times
3 was rolled 13 times
4 was rolled 16 times
5 was rolled 9 times
6 was rolled 14 times
Average roll : 3.553
Median : 4.000
Variance : 0.507
Standard Deviation : 0.712
Total rolls : 76Null / Other
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.600
Median : 3.500
Variance : 0.444
Standard Deviation : 0.667
Total rolls : 10Japanese Combat
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 3 times
4 was rolled 7 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.538
Median : 4.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 26ANZAC Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.600
Median : 3.500
Variance : 0.444
Standard Deviation : 0.667
Total rolls : 10Chinese Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.533
Median : 3.500
Variance : 0.069
Standard Deviation : 0.263
Total rolls : 30