111 only.
Helmutpower +11 Allies VS dawgoneit Axis
-
Depend on how much hit you have!
Sub first hit on battleship
second hit on the cruiser
next hits on air craft carrierI f you do only 2 hits (plane included) first round, kill only Battleship and cruiser
More than that, put one hit on the aircraft carrier.After, max defense
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
3 submarines moved from 95 Sea Zone to 91 Sea Zone
1 bomber moved from Southern France to 91 Sea ZoneCombat - Italians
Battle in 91 Sea Zone
Italians attack with 1 bomber and 3 submarines
British defend with 2 transports; Americans defend with 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 transport
Italians roll dice for 3 submarines in 91 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 battleship owned by the Americans
Italians roll dice for 1 bomber in 91 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 91 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser and 3 transports in 91 Sea Zone, round 2 : 2/3 hits
2 submarines owned by the Italians and 1 bomber owned by the Italians lost in 91 Sea Zone
Italians roll dice for 1 submarine in 91 Sea Zone, round 3 : 1/1 hits
1 cruiser owned by the Americans lost in 91 Sea Zone
Americans roll dice for 1 battleship, 1 carrier and 3 transports in 91 Sea Zone, round 3 : 1/2 hits
1 submarine owned by the Italians lost in 91 Sea Zone
Americans win with 1 battleship, 1 carrier, 2 fighters and 3 transports remaining. Battle score for attacker is -18
Casualties for Italians: 1 bomber and 3 submarines
Casualties for Americans: 1 cruiserNon Combat Move - Italians
1 fighter moved from Greece to Southern Italy
2 fighters moved from Greece to Southern Italy
2 infantry moved from Southern Italy to Northern Italy
1 fighter moved from Southern Italy to Northern ItalyPlace Units - Italians
1 artillery and 1 infantry placed in Northern Italy
3 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUsTerritory Summary for Italians :
Alexandria : 1 flag, 1 artillery and 3 infantry
Algeria : 1 flag, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Tunisia : 1 flag
Northern Italy : 2 aaGuns, 1 artillery, 1 factory_major, 1 fighter and 4 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 armour, 1 factory_minor, 2 fighters, 1 harbour and 5 infantry
93 Sea Zone : 1 flag
Greece : 1 flag, 1 artilleryProduction/PUs Summary :
Germans : 48 / 97
Russians : 37 / 51
Japanese : 45 / 57
Americans : 54 / 79
Chinese : 4 / 5
British : 25 / 0
UK_Pacific : 14 / 13
Italians : 13 / 18
ANZAC : 15 / 27
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 0.182
Standard Deviation : 0.426
Total rolls : 12Italians Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.400
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.143
Median : 3.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 battleship and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
1 cruiser, 1 destroyer and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
3 fighters moved from Queensland to 37 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo -
I need your OOL in SZ37
-
tip battleship
tip carrier
2 destroyers
carrier
crusier
tac
fighter
battleship -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 battleship and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
1 cruiser, 1 destroyer and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
3 fighters moved from Queensland to 37 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to BorneoCombat - ANZAC
Battle in Borneo
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 2/2 hits
Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Borneo
ANZAC win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 37 Sea Zone
ANZAC attack with 1 cruiser, 1 destroyer, 3 fighters and 1 submarine
Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 cruiser, 1 destroyer and 3 fighters in 37 Sea Zone, round 2 : 2/5 hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 2 : 4/7 hits
1 destroyer owned by the ANZAC, 2 fighters owned by the ANZAC and 1 submarine owned by the ANZAC lost in 37 Sea Zone
1 cruiser owned by the ANZAC retreated to 42 Sea Zone
Japanese win with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -34
Casualties for ANZAC: 1 destroyer, 2 fighters and 1 submarine
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in MalayaNon Combat Move - ANZAC
1 fighter moved from 37 Sea Zone to Shan State
1 infantry moved from Siam to Shan State
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 battleship and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,4,3,2
ANZAC collect 14 PUs (1 lost to blockades); end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsProduction/PUs Summary :
Germans : 48 / 97
Russians : 37 / 51
Japanese : 41 / 57
Americans : 54 / 79
Chinese : 4 / 5
British : 25 / 0
UK_Pacific : 18 / 13
Italians : 13 / 18
ANZAC : 15 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 3
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanNon Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 48 / 97
Russians : 37 / 51
Japanese : 41 / 57
Americans : 54 / 79
Chinese : 4 / 5
British : 25 / 0
UK_Pacific : 18 / 13
Italians : 13 / 18
ANZAC : 15 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 1 airfield, 7 armour, 1 artillery, 2 destroyers, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 fighters moved from Algeria to 91 Sea Zone
2 bombers and 1 tactical_bomber moved from Algeria to 91 Sea Zone
1 cruiser moved from 110 Sea Zone to 91 Sea Zone
1 infantry moved from United Kingdom to Scotland
Germans take Scotland from British -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 1 airfield, 7 armour, 1 artillery, 2 destroyers, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 fighters moved from Algeria to 91 Sea Zone
2 bombers and 1 tactical_bomber moved from Algeria to 91 Sea Zone
1 cruiser moved from 110 Sea Zone to 91 Sea Zone
1 infantry moved from United Kingdom to Scotland
Germans take Scotland from BritishCombat - Germans
Battle in 91 Sea Zone
Germans attack with 2 bombers, 1 cruiser, 2 fighters and 1 tactical_bomber
British defend with 2 transports; Americans defend with 1 battleship, 1 carrier, 2 fighters and 1 transport
Germans roll dice for 2 bombers, 1 cruiser, 2 fighters and 1 tactical_bomber in 91 Sea Zone, round 2 : 0/6 hits
Americans roll dice for 1 battleship, 1 carrier, 2 fighters and 3 transports in 91 Sea Zone, round 2 : 2/4 hits
2 fighters owned by the Germans lost in 91 Sea Zone
Germans roll dice for 2 bombers, 1 cruiser and 1 tactical_bomber in 91 Sea Zone, round 3 : 4/4 hits
Americans roll dice for 1 battleship, 1 carrier, 2 fighters and 3 transports in 91 Sea Zone, round 3 : 2/4 hits
2 fighters owned by the Americans, 1 carrier owned by the Americans, 1 tactical_bomber owned by the Germans and 1 cruiser owned by the Germans lost in 91 Sea Zone
Germans roll dice for 2 bombers in 91 Sea Zone, round 4 : 2/2 hits
Americans roll dice for 1 battleship and 3 transports in 91 Sea Zone, round 4 : 1/1 hits
1 battleship owned by the Americans, 1 bomber owned by the Germans and 1 transport owned by the Americans lost in 91 Sea Zone
2 transports owned by the British lost in 91 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 22
Casualties for Germans: 1 bomber, 1 cruiser, 2 fighters and 1 tactical_bomber
Casualties for British: 2 transports
Casualties for Americans: 1 battleship, 1 carrier, 2 fighters and 1 transportNon Combat Move - Germans
1 bomber moved from 91 Sea Zone to Western Germany
8 armour, 2 artilleries and 6 infantry moved from United Kingdom to 110 Sea Zone
1 fighter moved from Normandy Bordeaux to Western Germany
2 tactical_bombers moved from Normandy Bordeaux to Germany
2 armour moved from Germany to Romania
2 armour moved from Germany to Slovakia Hungary
1 armour moved from Germany to Poland
1 artillery moved from Germany to Slovakia Hungary
1 artillery moved from Germany to Poland
1 aaGun moved from Slovakia Hungary to Romania
1 aaGun moved from Germany to Poland
2 infantry moved from Germany to Poland
1 mech_infantry moved from Germany to Romania
3 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Slovakia Hungary to Romania
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
8 armour, 2 artilleries, 8 infantry and 10 transports moved from 110 Sea Zone to 125 Sea Zone
8 armour, 2 artilleries and 8 infantry moved from 125 Sea Zone to NorwayPlace Units - Germans
1 airfield placed in Germany
1 destroyer placed in 114 Sea Zone
1 destroyer placed in 113 Sea Zone
2 armour, 1 artillery, 4 infantry and 2 mech_infantrys placed in Germany
5 armour placed in Western Germany
Germans undo move 5.
Germans undo move 4.
7 armour and 2 mech_infantrys placed in Germany
1 artillery and 4 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 50 PUs; end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUsTerritory Summary for Germans :
Scotland : 1 flag, 1 airfield and 1 infantry
United Kingdom : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 1 aaGun, 2 armour, 2 artilleries and 11 infantry
Western Germany : 1 aaGun, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 4 infantry
Romania : 2 aaGuns, 2 armour, 2 artilleries, 10 infantry and 1 mech_infantry
Poland : 2 aaGuns, 2 armour, 2 artilleries and 11 infantry
Germany : 1 airfield, 7 armour, 1 factory_major, 2 mech_infantrys and 2 tactical_bombers
Norway : 8 armour, 2 artilleries and 10 infantry
125 Sea Zone : 10 transports
113 Sea Zone : 1 destroyer
Bulgaria : 1 flag
114 Sea Zone : 1 destroyer
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 50 / 55
Russians : 37 / 51
Japanese : 41 / 57
Americans : 54 / 79
Chinese : 4 / 5
British : 23 / 0
UK_Pacific : 18 / 13
Italians : 13 / 18
ANZAC : 15 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
3 was rolled 4 times
4 was rolled 7 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.810
Median : 4.000
Variance : 1.550
Standard Deviation : 1.245
Total rolls : 21Germans Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.455
Standard Deviation : 1.206
Total rolls : 12Americans Combat
1 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.556
Median : 4.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 4
Purchase Units - Russians
Russians buy 6 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
8 infantry moved from Timguska to Kansu
1 infantry moved from Buryatia to Amur
Russians take Amur from Japanese
1 infantry moved from Central Mongolia to Chahar
Chinese take Chahar from Japanese
1 submarine moved from 114 Sea Zone to 113 Sea Zone -
Need your scramble order Western Germany
-
yes bring the fighter out
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 4
Purchase Units - Russians
Russians buy 6 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
8 infantry moved from Timguska to Kansu
1 infantry moved from Buryatia to Amur
Russians take Amur from Japanese
1 infantry moved from Central Mongolia to Chahar
Chinese take Chahar from Japanese
1 submarine moved from 114 Sea Zone to 113 Sea ZoneCombat - Russians
Germans scrambles 1 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in 113 Sea Zone
Russians attack with 1 cruiser and 1 submarine
Germans defend with 1 destroyer and 1 fighter
Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits
Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer and 1 fighter in 113 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the Germans and 1 submarine owned by the Russians lost in 113 Sea Zone
Russians roll dice for 1 cruiser in 113 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 fighter in 113 Sea Zone, round 3 : 1/1 hits
1 cruiser owned by the Russians lost in 113 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is -10
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 cruiser and 1 submarine
Battle in Kansu
Russians attack with 8 infantry
Japanese defend with 1 infantry
Russians roll dice for 8 infantry in Kansu, round 2 : 3/8 hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kansu
Russians win, taking Kansu from Japanese with 8 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
3 infantry moved from Central Mongolia to Tsagaan Olom
11 infantry moved from Buryatia to Amur
2 aaGuns moved from Yakut S.S.R. to Yenisey
1 artillery and 5 infantry moved from Finland to Vyborg
2 artilleries and 1 infantry moved from Novgorod to Belarus
2 artilleries and 1 infantry moved from Eastern Poland to Western Ukraine
2 infantry moved from Eastern Poland to Belarus
1 artillery and 1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to Bessarabia
2 armour moved from Russia to Western UkrainePlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
3 artilleries and 7 infantry placed in Russia
2 artilleries placed in VolgogradTurn Complete - Russians
Russians collect 38 PUs; end with 38 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 43 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 46 PUsProduction/PUs Summary :
Germans : 50 / 55
Russians : 38 / 46
Japanese : 38 / 57
Americans : 54 / 79
Chinese : 6 / 5
British : 23 / 0
UK_Pacific : 18 / 13
Italians : 13 / 18
ANZAC : 15 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 4
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to AlliedPurchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 2 fighters, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
2 units repaired.
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Suiyuyan to Chahar
2 artilleries moved from Suiyuyan to Chahar
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 armour moved from Kwangtung to Yunnan
1 armour moved from Hunan to Yunnan
2 bombers, 7 fighters and 4 tactical_bombers moved from Hunan to Yunnan
1 tactical_bomber moved from Malaya to Yunnan
1 fighter moved from Malaya to Yunnan
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery, 1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 37 Sea Zone to 34 Sea Zone
1 destroyer moved from 35 Sea Zone to 22 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Yunnan
1 fighter moved from 20 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to Yunnan
1 infantry moved from 35 Sea Zone to Philippines -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 4
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to AlliedPurchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 2 fighters, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
2 units repaired.
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Suiyuyan to Chahar
2 artilleries moved from Suiyuyan to Chahar
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 armour moved from Kwangtung to Yunnan
1 armour moved from Hunan to Yunnan
2 bombers, 7 fighters and 4 tactical_bombers moved from Hunan to Yunnan
1 tactical_bomber moved from Malaya to Yunnan
1 fighter moved from Malaya to Yunnan
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery, 1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 37 Sea Zone to 34 Sea Zone
1 destroyer moved from 35 Sea Zone to 22 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Yunnan
1 fighter moved from 20 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to Yunnan
1 infantry moved from 35 Sea Zone to PhilippinesCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport; Americans defend with 1 submarine
1 submarine owned by the Americans Submerged
Japanese roll dice for 1 fighter in 43 Sea Zone, round 2 : 1/1 hits
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Yunnan
Japanese attack with 2 armour, 2 bombers, 10 fighters and 8 tactical_bombers
British defend with 3 aaGuns, 2 armour, 3 artilleries, 1 infantry and 2 mech_infantrys
AA fire in Yunnan : 2/9 hits
2 fighters owned by the Japanese lost in Yunnan
Japanese roll dice for 2 armour, 2 bombers, 8 fighters and 8 tactical_bombers in Yunnan, round 2 : 13/20 hits
Chinese roll dice for 3 aaGuns, 2 armour, 3 artilleries, 1 infantry and 2 mech_infantrys in Yunnan, round 2 : 3/8 hits
1 infantry owned by the British, 2 armour owned by the British, 1 armour owned by the Japanese, 1 tactical_bomber owned by the Japanese, 2 mech_infantrys owned by the British, 3 artilleries owned by the British, 1 fighter owned by the Japanese and 3 aaGuns owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 2 bombers, 7 fighters and 7 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour, 3 fighters and 1 tactical_bomber
Casualties for British: 3 aaGuns, 2 armour, 3 artilleries, 1 infantry and 2 mech_infantrys
Battle in Chahar
Japanese attack with 2 artilleries and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 artilleries and 1 infantry in Chahar, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Chahar
Japanese win, taking Chahar from Chinese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Philippines
Japanese attack with 1 artillery, 3 infantry and 1 mech_infantry
Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship in Philippines, round 2 : 1/1 hits
Japanese roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Philippines, round 2 : 0/5 hits
Americans roll dice for 1 fighter and 2 infantry in Philippines, round 2 : 0/3 hits
1 infantry owned by the Americans lost in Philippines
Japanese roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Philippines, round 3 : 0/5 hits
Americans roll dice for 1 fighter and 1 infantry in Philippines, round 3 : 1/2 hits
1 infantry owned by the Japanese lost in Philippines
Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Philippines, round 4 : 0/4 hits
Americans roll dice for 1 fighter and 1 infantry in Philippines, round 4 : 2/2 hits
2 infantry owned by the Japanese lost in Philippines
Japanese roll dice for 1 artillery and 1 mech_infantry in Philippines, round 5 : 0/2 hits
Americans roll dice for 1 fighter and 1 infantry in Philippines, round 5 : 1/2 hits
1 mech_infantry owned by the Japanese lost in Philippines
Japanese roll dice for 1 artillery in Philippines, round 6 : 0/1 hits
Americans roll dice for 1 fighter and 1 infantry in Philippines, round 6 : 0/2 hits
Japanese roll dice for 1 artillery in Philippines, round 7 : 1/1 hits
Americans roll dice for 1 fighter and 1 infantry in Philippines, round 7 : 0/2 hits
1 infantry owned by the Americans lost in Philippines
Japanese roll dice for 1 artillery in Philippines, round 8 : 0/1 hits
Americans roll dice for 1 fighter in Philippines, round 8 : 1/1 hits
1 artillery owned by the Japanese lost in Philippines
Americans win with 1 fighter remaining. Battle score for attacker is -11
Casualties for Japanese: 1 artillery, 3 infantry and 1 mech_infantry
Casualties for Americans: 2 infantryNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Yunnan to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from Yunnan to 20 Sea Zone
1 fighter moved from 43 Sea Zone to Kwangsi
2 artilleries and 2 infantry moved from Anhwe to Kweichow
2 bombers, 3 fighters and 3 tactical_bombers moved from Yunnan to Kweichow
1 armour moved from Kiangsu to Kweichow
1 armour moved from Shantung to Kweichow
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 artillery and 1 infantry moved from Shantung to Anhwe
1 cruiser moved from 6 Sea Zone to 17 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 37 Sea Zone to 20 Sea ZonePlace Units - Japanese
1 armour, 1 artillery and 1 infantry placed in Kiangsu
1 armour, 1 infantry and 1 mech_infantry placed in Shantung
1 transport placed in 6 Sea Zone
1 artillery and 2 fighters placed in Japan
Japanese undo move 2.
Japanese undo move 1.
1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
Japanese undo move 3.
2 armour and 1 mech_infantry placed in Kiangsu
1 artillery and 2 infantry placed in ShantungTurn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs totalTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
Kwangsi : 1 flag, 1 fighter
Kiangsu : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour and 3 infantry
Jehol : 1 flag
Manchuria : 1 flag, 1 aaGun and 8 infantry
Shensi : 1 flag
Yunnan : 1 flag, 1 armour
Suiyuyan : 1 flag
Kweichow : 1 flag, 2 armour, 2 artilleries, 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers
Hunan : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag, 1 infantry
Chahar : 1 flag, 2 artilleries and 1 infantry
Anhwe : 1 flag, 2 artilleries and 2 infantry
Malaya : 1 flag, 1 harbour
Kwangtung : 1 flag, 1 harbour
Soviet Far East : 1 flag, 1 infantry
Siberia : 1 flag
37 Sea Zone : 1 flag
35 Sea Zone : 1 battleship, 2 carriers, 2 fighters, 1 submarine, 2 tactical_bombers and 3 transports
34 Sea Zone : 1 destroyer
20 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers
22 Sea Zone : 1 destroyer
17 Sea Zone : 1 cruiser
6 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 50 / 55
Russians : 37 / 46
Japanese : 42 / 42
Americans : 54 / 79
Chinese : 3 / 5
British : 23 / 0
UK_Pacific : 18 / 13
Italians : 13 / 18
ANZAC : 15 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 14 times
2 was rolled 11 times
3 was rolled 13 times
4 was rolled 14 times
5 was rolled 13 times
6 was rolled 11 times
Average roll : 3.447
Median : 3.500
Variance : 0.160
Standard Deviation : 0.400
Total rolls : 76Japanese Combat
1 was rolled 5 times
2 was rolled 10 times
3 was rolled 9 times
4 was rolled 7 times
5 was rolled 8 times
6 was rolled 5 times
Average roll : 3.409
Median : 3.000
Variance : 0.512
Standard Deviation : 0.715
Total rolls : 44British Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.778
Median : 4.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9Americans Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.214
Median : 3.000
Variance : 0.462
Standard Deviation : 0.679
Total rolls : 14Chinese Combat
1 was rolled 3 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.667
Median : 4.000
Variance : 1.125
Standard Deviation : 1.061
Total rolls : 9 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 armour, 4 destroyers, 3 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 submarines moved from 104 Sea Zone to 109 Sea Zone
1 submarine moved from 104 Sea Zone to 119 Sea Zone
1 submarine moved from 104 Sea Zone to 105 Sea Zone
2 submarines moved from 104 Sea Zone to 92 Sea Zone
3 destroyers and 2 transports moved from 101 Sea Zone to 106 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Eastern United States to New Brunswick Nova Scotia
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 33 Sea Zone to 45 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
1 submarine moved from 25 Sea Zone to 17 Sea Zone
1 submarine moved from 43 Sea Zone to 35 Sea Zone
1 submarine moved from 25 Sea Zone to 17 Sea Zone
1 artillery and 2 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 33 Sea Zone to 17 Sea Zone
1 artillery and 2 infantry moved from 17 Sea Zone to Iwo JimaCombat - Americans
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Need your kamikazes attak in Philippines
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2 carrier 2 battleship 1 on each cruiser
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 armour, 4 destroyers, 3 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 submarines moved from 104 Sea Zone to 109 Sea Zone
1 submarine moved from 104 Sea Zone to 119 Sea Zone
1 submarine moved from 104 Sea Zone to 105 Sea Zone
2 submarines moved from 104 Sea Zone to 92 Sea Zone
3 destroyers and 2 transports moved from 101 Sea Zone to 106 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Eastern United States to New Brunswick Nova Scotia
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 33 Sea Zone to 45 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
1 submarine moved from 25 Sea Zone to 17 Sea Zone
1 submarine moved from 43 Sea Zone to 35 Sea Zone
1 submarine moved from 25 Sea Zone to 17 Sea Zone
1 artillery and 2 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 33 Sea Zone to 17 Sea Zone
1 artillery and 2 infantry moved from 17 Sea Zone to Iwo JimaCombat - Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 5,4
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 3,5
Battle in 17 Sea Zone
Americans attack with 2 submarines and 2 transports
Japanese defend with 1 cruiser
Americans roll dice for 2 submarines in 17 Sea Zone, round 2 : 1/2 hits
1 cruiser owned by the Japanese lost in 17 Sea Zone
Americans win, taking 17 Sea Zone from Japanese with 2 submarines and 2 transports remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Battle in Iwo Jima
Americans attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 2 infantry in Iwo Jima, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 35 Sea Zone
Americans attack with 1 battleship, 1 carrier, 3 destroyers, 2 fighters, 2 submarines and 1 tactical_bomber
Japanese defend with 1 battleship, 2 carriers, 2 fighters, 1 submarine, 2 tactical_bombers and 3 transports
Americans roll dice for 2 submarines in 35 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Japanese lost in 35 Sea Zone
Americans roll dice for 1 battleship, 1 carrier, 3 destroyers, 2 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 6/7 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 2 fighters and 2 tactical_bombers in 35 Sea Zone, round 2 : 0/4 hits
Japanese roll dice for 1 battleship, 2 carriers and 3 transports in 35 Sea Zone, round 2 : 1/3 hits
1 submarine owned by the Americans, 1 tactical_bomber owned by the Japanese and 2 carriers owned by the Japanese lost in 35 Sea Zone
Americans roll dice for 1 submarine in 35 Sea Zone, round 3 : 1/1 hits
1 battleship owned by the Japanese lost in 35 Sea Zone
Americans roll dice for 1 battleship, 1 carrier, 3 destroyers, 2 fighters and 1 tactical_bomber in 35 Sea Zone, round 3 : 4/7 hits
Japanese roll dice for 2 fighters and 1 tactical_bomber in 35 Sea Zone, round 3 : 1/3 hits
Units damaged: 1 carrier owned by the Americans
1 transport owned by the Japanese, 1 tactical_bomber owned by the Japanese and 2 fighters owned by the Japanese lost in 35 Sea Zone
2 transports owned by the Japanese lost in 35 Sea Zone
Americans roll dice for 1 submarine in 35 Sea Zone, round 4 : 0/1 hits
Americans win, taking 35 Sea Zone from Japanese with 1 battleship, 1 carrier, 3 destroyers, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 115
Casualties for Japanese: 1 battleship, 2 carriers, 2 fighters, 1 submarine, 2 tactical_bombers and 3 transports
Casualties for Americans: 1 submarineNon Combat Move - Americans
2 fighters and 1 tactical_bomber moved from 35 Sea Zone to Philippines
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
4 destroyers and 2 transports placed in 101 Sea Zone
3 submarines placed in 10 Sea Zone
1 armour and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUsProduction/PUs Summary :
Germans : 50 / 55
Russians : 37 / 46
Japanese : 41 / 42
Americans : 55 / 80
Chinese : 3 / 5
British : 23 / 0
UK_Pacific : 18 / 13
Italians : 13 / 18
ANZAC : 15 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Szechwan to Yunnan
1 fighter moved from Burma to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits
Japanese roll dice for 1 armour in Yunnan, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - Chinese
9 infantry moved from Szechwan to Sikang
1 fighter moved from Yunnan to SikangPlace Units - Chinese
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUsProduction/PUs Summary :
Germans : 50 / 55
Russians : 37 / 46
Japanese : 40 / 42
Americans : 55 / 80
Chinese : 4 / 12
British : 23 / 0
UK_Pacific : 18 / 13
Italians : 13 / 18
ANZAC : 15 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0